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CHAPTER V

SUMMARY OF FINDINGS, CONCLUSIONS AND RECOMMENDATIONS

This chapter presents the summary of findings, conclusions and

recommendations related to the present study, The Impacts of Online Gaming among

the Children of Transville Homes Subd. Banay-Banay, Lipa City Year 2012.

Summary of Findings

This study was conducted to determine the impacts of online gaming among the

children, ages 7-12. This research was conducted during the year 2012. Specifically, the

study attempted to answer the following questions:

1 What is the profile of the respondents in terms of:


1 Age
2 Gender
3 Educational Status
4 Online games commonly played
5 Length of time the respondents play online games (in terms of months)
6 Length of time the respondents play online games in a week (in terms of

hour)
7 Amount of money the respondents spend for online gaming (per day)
2 What are the advantages of online gaming among 7-12 years old children?
3 What are the disadvantages of online gaming among 7-12 years old children?

After the data were tabulated, analyzed and interpreted the following findings

emerged:

1 The profile of the respondents in terms of:


1 Age. Out of 40 respondents, the ages 7-9 and 10-12 both have the same

frequency, 20 with a percentage of 50%.


2 Gender. Out of 40 respondents, 31 of them are male which is equivalent to

77.5% while 9 of them are female which is equivalent to 22.5%.


3 Educational Status. All of the respondents are studying even they are fond of

playing online games.


4 Online games commonly played. The most played online game is the Y8

games and the Cabal, MU Zhyper and Guitar god are games that are not

played by the respondents. Five out of 8 online games are played by the

respondents.
5 Length of time the respondents play online games (in terms of months). Out

of 40 respondents, 20 of them play online games for about 6 months which is

equivalent to 50%; 12 of them are playing online games for more than 12

months which is equivalent to 30%; and eight of them are playing online

games for 7-12 months which is equivalent to 20%.


6 Length of time the respondents play online games in a week (in terms of

hour). 31 out of 40 respondents are spending 1-3 hours for playing online

games in a week which is equivalent to 77.5%; five of them are spending 4-6

hours for playing online games in a week which is equivalent to 12.5%; three

of them are spending 10-12 hours for playing online games in a week which is

equivalent to 7.5%; and one of them is spending 7-9 hours for playing online

games in a week.
7 Amount of money the respondents spend for online gaming (per day). 37 out

of 40 respondents are spending almost Php 50 for playing online games

which is equivalent to 92.5%, and three of them are spending Php 51-100 for

playing online games which is equivalent to 7.5%.


2 This study showed that 2 out of 7 advantages got the highest percentage (40 or

100%): Children who play online games are able to enjoy the reward and
satisfaction that come with the small goals that are often established in games and

Online games raise childrens confidence and also instill a sense of

accomplishment while the advantage that got the lowest percentage (36 or 90%):

Children who play online games can learn how to multitask in an effective manner.
3 This study showed that 2 out of 7 disadvantages got the highest percentage (40 or

100%): Playing online games can damage the vision of the children. and Kids who

play online games waste their money. while the disadvantage that got the lowest

percentage (36 or 90%): Children tend to ignore on their education which is very

important.

Conclusions

1 Online games are prevalent, and the children are not that addicted to the popular

online games.
2 Children are getting many advantages from online gaming like Children who

play online games are able to enjoy the reward and satisfaction that come with

the small goals that are often established in games and Online games raise

childrens confidence and also instill a sense of accomplishment; in the other

hand they are getting many disadvantages, too like Playing online games can

damage the vision of the children. and Kids who play online games waste their

money..
3 The education of the children is not greatly affected by playing online games;

however online games are seen as good learning tool because many think that

they can teach children in many ways.

Recommendations
After a careful and thorough evaluation of the results of the research conducted,

the following recommendations are hereby given:

1 Children should know their limitation in playing online games.


2 Children should know the consequences that they might get from too much

playing of online games.


3 Children should know that online games are not just for fun but it could also give

them the learning that they may apply in their lives.


4 Parents must guide them on choosing the most appropriate online games that

their children should play.


5 Parents must know how to limit their children in playing online games.

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