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Spex: Capturing moments that matter from perspectives that matter.

Foundations of Interaction Design

An investigation into line-of-sight filming that strives to make capturing memories a seamless, tailored experience.

Why do we record? What is the goal of someone who


decides to initiate recording, and what does the interac-
tion look like between him or her and the archive of these
moments? How can we make capturing moments a
frictionless experience, and make interacting with the
recording device itself delightful? The Spex device
(line-of-sight camera/glasses) answers these questions
with cameras pointing both outward at the users
surroundings and inward at the users eyes--the
inward-facing camera detects interest, and the
outward-facing camera captures video of the object of
interest.

Recording is triggered by a change Moments are aggregated in


in pupil size -- this indicates interest the background as the user
in whatever is at the focus of the proceeds with his or her
subjects gaze. Once recording is day, then presented later
initiated, the Spex device captures for storage or deletion at
whatever the user is looking at, or, the discretion of the user.
the users line-of-sight, for a short
period of time.

Group members tackled the challenge of conveying a complex


idea in a short, 3 minute video. The storyboard was trimmed to
include only the most relevant elements, and shots were
carefully starged to highlight the functionality of the Spex
device.

The project was a collaborative, interdisciplinary effort with


representatives from fields such as Art, Design and Computer
Science.

Bonny Christopher bchrissto@uw.edu

Lyle Klyne lylek@uw.edu

Meredith Lampe mlampe@uw.edu

Emma Teal Laukitis e.laukitis@gmail.com

Natalie Lew natrlew@gmail.com

Timothy Wong txw@uw.edu

pex BY GAZE LABS Autumn 2015

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