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Character Generator
Introduction
This is a Microsoft Excel spreadsheet I lumped together to help create characters for the "All Flesh Must Be Eaten"
but is not perfect. There are a few reasons for this. Firstly, I'm not a big Excel user. This is the first major attempt th
together. Secondly, I made it. Thirdly, I haven't really got the time or the inclination to make a huge project out of th
don't have any motivation to get any more done on it. If you really want me to work on it some more, you can contac
As for all the legal stuff: "All Flesh Must Be Eaten" is copyright 1999 Eden Studios, as is much of the stuff in the b
to use this, but things will probably make a lot more sense if you do.
Good luck.
- Chris
Instructions
There should be four sheets in this workbook: "Instructions", which you are now reading, "Character", containing wh
"Design", where most of the work goes on, and "Bugs", which will no doubt end up being the largest sheet of them a
For the most part, you don't have to worry about "Instructions" or "Character". "Bugs" you can just type onto to note
that you will use for most of the time, however, is "Design". It is here that you actually create your AFMBE characte
way.
If you look at the Design sheet (go ahead, it doesn't hurt), you will see that there are four basic types of cell.
White cells are where you type in information about your character.
Yellow cells are where there is information that you do not alter.
Blue cells are basically blank space.
Green cells are where you are shown what certain elements of your character sheet will look like.
To create a character, all you really need to think about are those white cells. The others will take care of themselves
There are also Dark Grey and Light Grey cells, which act as nothing more than labels. You can ignore them as well.
Design: Character
The first three items, Name, Age and Appearance, are pretty self-explanatory. Just type whatever comes into your he
The fourth item, "Type", is the class of your character. For a Norm, type "0". For a Survivor, type, "1". For an Inspi
which solves all my problems but creates more for you), type any other number.
Design: Attributes
This is where you enter what you want your characters statistics (Strength, Dexterity and so forth) to be. The section
how many Attribute Points you have spent and remaining.
The white boxes here will generally be left empty. I have only put them in so that if there are any of you out there w
Points, Life Points etc. without physically having to change statistics to get them, you can type in a modifier here. F
secondary statistic goes down by one. Type "200" and it goes up by two-hundred. Cheat.
Design: Qualities
The section above the "Qualities" section shows you how many Quality points you have spent and remaining. This n
Drawbacks you have (see later).
For each Quality you desire, you need to enter a value. For Qualities that have levels (e.g. Contacts) enter the POIN
Qualities which don't have levels (e.g. Nerves of Steel) just enter "1" if you have it or "0" if you don't.
The two major exceptions to this are "Gift" and "Inspired". These Qualities can either be bought with Quality Points
Note that if you buy them with Metaphysic Points, the "Cost" column will show zero, since no Quality Points are spe
Design: Drawbacks
Much like Qualities. The "Drawback Points" section shows how many points you have received from Drwabacks (1
you can still take (I.e. until you have got 10).
If a Drawback has levels, enter the NUMBER OF POINTS GIVEN by the level you want. If a Drawback does not h
not to have it.
Design: Skills
The section "Skill Points" shows the number of Skill Points you have spent, the number you have remaining, and the
level at which you want to purchase it. For any skill that requires you to specify a type, enter that type in the "Specif
a new skill "Drinking", go down to one of the "Other" skills at the bottom and, in the "Specifics" column, enter "Drin
that skill at.
Design: Metaphysics
Enter a "1" to possess the miracle, enter a "0" (I.e. leave it alone) not to possess the miracle. Note that if you are not
the Inspired Quality, you will not be able to have any miracles.
For each possession or weapon, enter the number you desire. Note, please, that I have left such things as "Punch", "K
ease of my own design. If you want a strange character with forty-nine punches, it is quite within your powers to en
I like to think of this not so much as a bug, but as a design feature. A design feature which will hopefully be fixed.
The End
Well, I think I have led you just far enough to abandon you safely in the knowledge that none of you will have under
blame me for wasting three days of my life on this thing.
Goodbye.
- Chris
Notes
The "Bugs" sheet is not protected, so you can happily type in my faults to your heart's content.
Must Be Eaten"
nerator
or the "All Flesh Must Be Eaten" roleplaying game. It works (after a fashion),
This is the first major attempt that I've made to link more than three cells
n to make a huge project out of this. This spreadsheet works for me, so I
on it some more, you can contact me at sharp@wise-guy.co.uk
s, as is much of the stuff in the book itself. You don't have to have the book
gs" you can just type onto to note down any bugs you discover. The sheet
ally create your AFMBE character, no doubt with many mistakes along the
there are any of you out there who want to give your character extra Endurance
u can type in a modifier here. For example, type in "-1" and your chosen
have spent and remaining. This number is also modified by the number of
s (e.g. Contacts) enter the POINTS COST OF the level you want. For
or "0" if you don't.
er be bought with Quality Points (enter "1") or Metaphysic Points (enter "2").
o, since no Quality Points are spent on them.
ave received from Drwabacks (10 is the normal maximum) and the points
want. If a Drawback does not have levels, enter a "1" to have it or a "2"
mber you have remaining, and the total number allowed. For each skill, enter the
ype, enter that type in the "Specifics" column. For example, if you want to have
e "Specifics" column, enter "Drinking". Then enter the level you want to have
miracle. Note that if you are not Inspired, do not have the Gift or do not have
ve left such things as "Punch", "Kick" and "Rapier Edge" in there purely for
s quite within your powers to enter "49" in the Number column for Punch.
which will hopefully be fixed.
that none of you will have understood a word I have said. Farewell, and don't
Character Data
Name: Steve Jeremiah Reyes aka "HookAttribute Points Spent: 14
Age: 32 Attribute Points Remaining: 0
Appearance: Absolutely Normal
Type: Norm
Strength: 1 Intelligence: 3
Dexterity: 4 Perception: 3
Constitution: 1 Willpower: 2
Life Points: 18 Speed: 13
Endurance Points: 18 Essence: 50
Clown
Humorless Reckless
Recurring Nightmares
Metaphysics:
Points Spent: 0
Points Remaining: 0
Possessions:
Close Combat:
Ranged Combat:
Cheating 3
Climbing 3
Dodge 2
Driving Cars 2 Pick Pocket 1
Gambling 1
Handguns 1
Rifles 2
Haggling 2
The Character Design Area
Key:
White = Data You Put In Dark Grey = Category Heading
Blue = Blank Space Light Grey = Item Title
Character Datum
Name: Steve Jeremiah Reyes aka "Hook"
Age: 32
Appearance: Absolutely Normal
Type: 0
SheetValue
Steve Jeremiah Reyes aka "Hook"
32
Absolutely Normal
Norm
SheetValue
1
4
1
3
3
2
SheetValue
14
14
0
SheetValue
18
18
13
50
SheetValue
10
26
-16
SheetValue
Acute Hearing
Charisma +1
Nerves of Steel
SheetValue
10
5
5
SheetValue
Clown
Humorless
Reckless
Recurring Nightmares
SheetValue
30
30
0
SheetValue
Acrobatics 3
Acting 3
Cheating 3
Climbing 3
Dodge 2
Driving Cars 2
Gambling 1
Handguns 1
Rifles 2
Haggling 2
Pick Pocket 1
SheetValue
0
0
0
SheetValue
Availability SheetValue
U
C
C
R
C
C
C
C
C
C
C
U
C
C
C
C
C
U
U
U
U
C
C
U
U
U
C
C
R
R
U
C
U
C
U
C
C
C
C
C
U
U
C
Main Bug: No actual rules. All "Points Used" values can be negative, meaning that there is no real reason to stop having Qual
game.
s no real reason to stop having Qualities. Unless you want to play a proper