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Author Darzil Email darzil@northshield.co.

uk

Version 3.0

Known Bugs

Planned Limitations

Only tracks qualities that affect Matrix Actions


Only tracks augments that affect Matrix Actions
Does not track damage (but enter the negative wound modifier into the Wound Penalty box to handle its effects
If macros are disabled, no validation of deck vs attributes or programs is performed
No explicit support for Spells, Adept abilities etc, but you can account for them by entering numbers into the Te
Weapons whose main purpose is being taken apart or with replaceable pieces have been deliberately left out a
Weapon accuracy only takes into account base weapon accuracy without addition of laser sights, smartlinks et

Current Limitations

Only supports Deckers and Riggers

Assumptions
Defending against Matrix Actions, and Resisting Damage caused by Matrix Actions, are not considered Matrix a
When Deck is slaved through Commlink in PAN, use higher of the two Firewalls when defending, not when per
When multiple Augments that have similar effects are used (wastefully), always use the best combination
Initiative bonuses never improve VR initiative
Only Wireless Reflexes and Reaction Enhancers stack, and only when both Wirelesses are on.
Datajack only gives Noise Reduction bonus when Wireless, regardless of the number implanted, or Noise beco
Agents still suffer Noise and Base Penalties, but do not suffer Wound Penalties, and are not considered Hot Si
A bit of guesswork on Electronic Warfare Specialisations

Reuse
Please feel free to modify this spreadsheet, the protected sheets are not password protected.
I'd be interested to see your modifications, however, so please let me have a copy at the above email address.
Note that the code that checks validity of the deck vs attributes and programs always protects the Character sh
That and the Drones & Vehicles page are what rely on macros being enabled.

Change Log
1.1 Disarm Data Bomb and Jack Out use Deck Firewall as limit, not the better of Deck Firewall and Commlink F
1.2 Add IC action and Full Matrix Defense support
1.3 IC damage notes take account of Decker programs, add notes for Augmentation effects, allow more qualitie
1.4 Bug fixes - Augmented limits are 4 higher than natural limits. Fix notes for Augmentation effects
1.5 Fix sort on deck attribute validation
1.6 Fix Skill specializations
2.0 Add support for Deckers and using Commlinks for Matrix Actions. Don't consider Agents in Hot Sim.
2.1 Fix Skill speciialization, programs and augment lookups. Add Run and Gun weapons and support for Noise
3.0 Data trails - Add modules, modifications, new decks, new programs, new matrix actions, new qualities, new
Penalty box to handle its effects)

by entering numbers into the Temporary Modifiers sheet


have been deliberately left out as Drone/Vehicle weapons choices, as have thrown weapons
ion of laser sights, smartlinks etc.

ons, are not considered Matrix actions so are not affected by Noise, Running Silently, etc
s when defending, not when performing a Matrix action with Firewall as limit or resisting damage
s use the best combination

relesses are on.


umber implanted, or Noise becomes irrelevant with cheap, low essense implants
s, and are not considered Hot Sim gaining +2 dice on Matrix Actions

word protected.
opy at the above email address.
always protects the Character sheet again, so comment out the protect line whilst editing Character sheet.

of Deck Firewall and Commlink Firewall. So do resistance checks

tation effects, allow more qualities and specializations, handle temporary modifiers, add Agent support
Augmentation effects

sider Agents in Hot Sim.


weapons and support for Noise adjustment. Add qualitys, weapons from Gun H(e)aven 3, Run Faster
atrix actions, new qualities, new IC. Fix for noise reduction on deck only actions.
Character Low Tech

Metatype Dwarf

Score
6 Agility 3 3
5 Reaction 3 5
7 Willpower 4 4
6 Logic 6 8
6 Intuition 4 4

User Mode Hot-sim VR

Qualities Codeslinger Hack on the Fly

Rating Wireless
Augmentation Datajack

Reaction Enhancers 2
Cerebral Booster 2

Skill Skill Specialization


Computer 5 5 Matrix Perception
Cybercombat 6 6
Electronic Warfare 6 6
Gunnery -1
Hacking 6 6 vs Devices
Hardware 5 5 Cyberdecks
Perception 2 2
Pilot Aerospace
Pilot Aircraft
Pilot Walker
Pilot Ground Craft 1 1
Pilot Watercraft -1
Sneaking -1
Software 5 5
Commlink Transys Avalon

Device Rating 7
Availability 14
Cost 8000

Noise Reduction 1

Initiative (Commlink) 11 +4D6

Can interface with electronic devices, 1 Noise Reduction when Wireless active
Increases Reaction by Rating, Does not stack with other Reaction enhancers except Wired Reflexes with both Wireless on
Increases Logic by Rating
eflexes with both Wireless on
Agility Reaction Wireless R Init Dice Cerebral B Pain Editor Noise Red Control Rig
0 0 0 0 0 0 1 0
0 2 0 0 0 0 0 0
0 0 0 0 2 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 2 0 0 2 0 1 0
Deck Fairlight Excalibur

Score
Attack 6 6
Sleaze 7 8
Data Processing 9 10
Firewall 8 9

Commlink Firewall 0
(if slaved through it)

Initiative (Deck) 14 +5D6

Programs Signal Scrub 2 Noise Reduction


6 Armor +2 to resist Matrix damage
Encryption +1 to Firewall
Toolbox +1 Data Processing
Shell +1 to resist Matrix / biofeedback damage
Stealth +1 to Sleaze

Modules Hardening +5 Matrix Condition Modifier


Multidimensional Coprocessor +1D6 Matrix intiative

Modification Add a module

Matrix Boxes 16

Accessories
Satellite Link
Device Rating 6 0
Attr. Array 9876
Availability 18R
Cost 823250

Noise Reduction 3

edback damage

atrix Condition Modifier


Matrix intiative
Control Console Scratch-Built Junk

Score
Data Processing 3
Firewall 2
Noise Reduction 2 5
Sharing 1 1

Commlink Firewall 0
(if slaved through it)

Initiative (Rig) 7 +4D6

Programs / Autosofts Signal Scrub


1

Accessories
Satellite Link
Device Rating 1
Availability 2R
Cost 1400

+2 to defend against Trace User


Wound Penalty

Full Matrix Defense Active

Running Silent

Stat Bonus (eg from Spells, Adept powers) Stat Bonus over Cap (eg from Drugs)

Agility Agility
Reaction Reaction
Willpower Willpower
Logic Logic
Intuition Intuition

Initiative Dice

RCC Noise Reduction (use of Noise Reduction Matrix Action)

Noise Adjustment (positive increases Noise, eg Universal Mirror Material, ne

Skill Bonus (eg from Spells, Adept powers)

Computer
Cybercombat
Electronic Warfare
Gunnery
Hacking
Hardware
Perception
Pilot Aerospace
Pilot Aircraft
Pilot Walker
Pilot Ground Craft
Pilot Watercraft
Sneaking
Software
s over Cap (eg from Drugs)

on Matrix Action)

ise, eg Universal Mirror Material, negative decreases, eg Fresnel Fabric


Noise Penalty
Distance 0
Spam Zone Low Spam 0
Static Zone Low Static 0
Public Grid ?

Other interference
Dense Foliage (m) 0
Faraday Cage 0
Fresh Water (cm) 0
Jamming (hits) 0
Metal-laced Earth/Wall (m) 0
Salt Water (cm) 0
Wireless Negation (rating) 0
(eg Wallpaper/paint)

Deck Noise Reduction 3


Total Noise Penalty 0 0
Total Base Penalty 0
Activity Blocked 0
0 Device or Agent ? Deck Target

Action Type Test when attacking

0 Brute Force Complex Cybercombat + Logic [Attack]


0 Change Icon Simple none [Data Processing]
0 Check Overwatch Score Simple Electronic Warfare + Logic [Sleaze]
Control Device Variable As skill
0 Control Device - Special Variable Electronic Warfare + Intuition [Sleaze]
0 Crack File Complex Hacking + Logic [Attack]
0 Crash Program Complex Cybercombat + Logic [Attack]
0 Data Spike Complex Cybercombat + Logic [Attack]
0 Disarm Data Bomb Complex Software + Intuition [Firewall]
0 Edit File Complex Computer + Logic [Data Processing]
0 Enter/Exit Host Complex
0 Erase Mark Complex Computer + Logic [Attack]
0 File Recovery Extended Computer + Logic [Mental]
0 Format Device Complex Computer + Logic [Sleaze]
0 Full Matrix Defense Interrupt none [Firewall]
0 Garbage In / Garbage Out Complex Software + Logic [Sleaze]
0 Grid Hop Complex none [Data Processing]
2 Hack on the Fly Complex Hacking + Logic [Sleaze]
0 Hide Complex Electronic Warfare + Intuition [Sleaze]
0 Invite Mark Simple none [Data Processing]
0 Jack Out Simple Hardware + Willpower [Firewall]
0 Jam Signals Complex Electronic Warfare + Logic [Attack]
0 Jump into Rigged Device Complex Electronic Warfare + Logic [Data Processing]
0 Matrix Perception Complex Computer + Intuition [Data Processing]
Matrix Perception v. Silent Complex Computer + Intuition [Data Processing]
0 Matrix Search Special Computer + Intuition [Data Processing]
Noise Reduction Complex Electronic Warfare + Logic [Data Processing]
0 Reboot Device Complex Computer + Logic [Data Processing]
0 Send Message Simple none [Data Processing]
0 Set Data Bomb Complex Software + Logic [Sleaze]
0 Snoop Complex Electronic Warfare + Intuition [Sleaze]
0 Spoof Command Complex Hacking + Intuition [Sleaze]
0 Switch Interface Mode Simple none [Data Processing]
0 Trace Icon Complex Computer + Intuition [Data Processing]
0 Trackback Extended Computer + Intuition [Data Processing]

Loading a Program, Switching 2 Matrix Attributes, Swapping 2 Programs or Unloading a Program are F

Brute Force Damage (optional) net hits / 2


Data Spike Damage 6 + net hits + 2 per mark
Additional Effects

Data Bomb Damage rating D6

Attack Failure Damage Net hits on defense, unresistable

Resist Matrix Damage Device Rating + Firewall


Resist Biofeedback Damage Willpower + Firewall
Resist Data Bomb Damage Device Rating + Firewall
vs Devices Distance Up to 100m

en attacking Test when defending

16 [6] Willpower + Firewall 13

16 [8] 6 dice 6

12 [8] Intuition + Firewall 13


[6] Protection x 2
16 [6] Intuition + Firewall 13
16 [6] Intuition + Firewall 13
[9] Data Bomb Rating x 2
[ 10 ] Intuition + Firewall 13

15 [6] Willpower + Firewall 13


15 [ Mental ] 18, 1 week
15 [8] Willpower + Firewall 13

15 [8] Logic + Firewall 17

20 [8] Intuition + Firewall 13


12 [8] Intuition + Data Processing 14

13 [9] Logic + Attack 14


16 [6]
Impossible [0] Willpower + Firewall 13
Not needed [ 10 ]
13 [ 10 ] Logic + Sleaze 16
11 [ 10 ]
#NAME? [0]
15 [ 10 ] Willpower + Firewall 13

[8] Device Rating x 2 12


12 [8] Logic + Firewall 17
14 [8] Logic + Firewall 17

11 [ 10 ] Willpower + Sleaze 12
11 [ 10 ] 10 + Sleaze, 30 min

loading a Program are Free Actions

(-1 per mark if defender has Guard running)

18
14 Physical damage
18
On another Grid ?

Notes

-4 for two marks, -10 for three marks, take damage on failure
Owner mark needed

1 mark for Free action, 2 marks for Standard action, 3 marks for Complex action, Marked on failure
1 mark needed, take damage on failure
1 mark needed, take damage on failure
Take damage on failure

1 mark needed
1 mark needed
3 marks needed on item to erase, take damage on failure

3 marks needed, marked on failure


Reduce initiative by 10 for the rest of the combat turn
3 marks needed, marked on failure

-4 for two marks, -10 for three marks, marked on failure


Marked on failure
Owner mark needed
Only opposed if link-locked, take 6 Biofeedback Physical Damage
Hits add to noise within 100m
3 marks needed, only opposed if not owner and not invited by owner

Hits reduce noise for RCC for the rest of the Combat Turn
3 marks needed

1 mark needed, bomb rating up to net hits, marked on failure


1 mark needed, marked on failure
1 mark needed on item being imitated, marked on failure

2 marks needed
Owner mark needed
Host

Rating 5 Host can have 1 IC per Rating active, and


Usually only Patrol IC will be running 24x7,
Score
Attack 6 Host scores normally Rating, Rating+1, Ra
Sleaze 5
Data Processing 7 Each IC has it's own initiative score
Firewall 8 ICs do take damage on failed attacks norm

IC Initiative 12 +4D6

Action Test when attacking

Acid IC Host Rating x 2 [Attack] 10 [6]


Binder IC Host Rating x 2 [Attack] 10 [6]
Black IC Host Rating x 2 [Attack] 10 [6]
Blaster IC Host Rating x 2 [Attack] 10 [6]
Bloodhound IC Host Rating x 2 [Attack] 10 [6]
Catapult IC Host Rating x 2 [Attack] 10 [6]
Crash IC Host Rating x 2 [Attack] 10 [6]
Jammer IC Host Rating x 2 [Attack] 10 [6]
Killer IC Host Rating x 2 [Attack] 10 [6]
Marker IC Host Rating x 2 [Attack] 10 [6]
Patrol IC
Probe IC Host Rating x 2 [Attack] 10 [6]
Scramble IC Host Rating x 2 [Attack] 10 [6]
Shocker IC Host Rating x 2 [Attack] 10 [6]
Sparky IC Host Rating x 2 [Attack] 10 [6]
Tar Baby IC Host Rating x 2 [Attack] 10 [6]
Track IC Host Rating x 2 [Attack] 10 [6]

Damage Tracking

Attack (damage caused to Deck by Jammer IC)


Sleaze (damage caused to Deck by Marker IC)
Data Processing (damage caused to Deck by Binder IC)
Firewall (damage caused to Deck by Acid IC)

(cured by reboot)
1 IC per Rating active, and can launch one per combat turn
rol IC will be running 24x7, checking every 1D6+2 turns

mally Rating, Rating+1, Rating+2 and Rating+3, and shared by ICs

own initiative score


mage on failed attacks normally (Matrix Perception from Patrol IC is not an attack)

Test when defending Notes (damage adjusted by Decker programs)


(Deck defending)

Willpower + Firewall 13 With net hits, reduces Firewall by 1, if 0 already, does 1 DV Matrix da
Willpower + Data Processing 14 With net hits, reduces Data Processing by 1, if 0 already, does 1 DV M
Intuition + Firewall 13 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND B
Logic + Firewall 17 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND B
Willpower + Sleaze 12 Uses Matrix Perception on all Targets in Host, looking for illegal action
Intuition or Logic + Firewall 17 With net hits, reduces Firewall by 1, does 1/new hit +1/mark DV Biofe
Intuition + Firewall 13 With a mark on you and hits, crashes one program randomly til reboo
Willpower + Attack 10 With net hits, reduces Attack by 1, if 0 already, does 1 DV Matrix dam
Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage
Willpower + Sleaze 12 With net hits, reduces Sleaze by 1, if 0 already, does 1 DV Matrix dam
Uses Matrix Perception on all Targets in Host, looking for illegal action
Intuition + Firewall 13 With net hits, adds one mark, up to the limit of three
Willpower + Firewall 13 With three marks, when hit, reboot, taking 6 Biofeedback Physical Da
Intuition + Firewall 13 Reduces initiative by 5 on hit
Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Phys
Logic + Firewall 17 Link-locks on hit, if already link-locked, adds one mark, up to the limit
Willpower + Sleaze 12 With two marks or more, when hit, discovers your physical location, u
ker programs)

y 1, if 0 already, does 1 DV Matrix damage per net hit


essing by 1, if 0 already, does 1 DV Matrix damage per net hit
it +2/mark DV Matrix damage AND Biofeedback Physical Damage
it +2/mark DV Matrix damage AND Biofeedback Stun Damage
gets in Host, looking for illegal actions, when it gets two marks, attempts to track
y 1, does 1/new hit +1/mark DV Biofeedback Stun Damage per net hit
shes one program randomly til reboot
1, if 0 already, does 1 DV Matrix damage per net hit
atrix damage
1, if 0 already, does 1 DV Matrix damage per net hit
gets in Host, looking for illegal actions
to the limit of three
ot, taking 6 Biofeedback Physical Damage

atrix damage AND Biofeedback Physical Damage


cked, adds one mark, up to the limit of three
t, discovers your physical location, usually reported
Drone/Vehicle GMC Bulldog
Type Ground Craft
Specialism Wheeled
Distance Direct Connection
Control Type Remote Control - Deck
Offroad
Evasive Driving
Initiative 2 +4D6
Handling 3
Speed 3
Acceleration 1
Body 16
Armor 12
Physical Boxes 20
Pilot 1
Sensor 2
Seats 6
Occupants 1
Max Autosofts 1
Autosoft 1 Type Manouvering
Autosoft 1 Rating 2
Autosoft 2 Type
Autosoft 2 Rating
Max Weapon Mounts 5
Weapons

Active Weapon
Damage Penalty
Tests
Vehicle Test 8 [5]
Vehicle Test Threshold 0
Perception 8 [2]
Infiltration 5 [5]
Fire Weapon
Chase Environment Speed Speed
Chase Actions 8 [5]
Use Sensors 12 [2]
Evade Sensors 5
Defence 9
Resist Physical Damage 28
Resist Matrix Damage 2
Speed Speed Speed
Speed Speed Speed
Speed Speed
Drone/Vehicle Handling Handling Offroad Speed Speed Offroad Accel Body Armor

- Drones -
Shiawase Kanmushi 4 4 2 2 1 0 0
Sikorsky-Bell Microskimmer 3 3 3 3 1 0 0
MCT Fly-Spy 4 4 3 3 2 1 0
Horizon Flying Eye 4 4 3 3 2 1 0
Aztechnology Crawler 4 4 3 3 1 3 3
Lockheed Optic-X2 4 4 4 4 3 2 2
Ares Duellist 3 3 3 3 1 4 4
GM-Nissan Doberman 5 5 3 3 1 4 4
MCT-Nissan Roto-Drone 4 4 4 4 2 4 4
C-D Dalmatian 5 5 5 5 3 5 5
Steel Lynx 5 5 4 4 2 6 12
Aeroequip Dustoff 3 3 4 4 4 5 4
Caduceus 7 4 4 2 2 1 5 3
- Bikes -
Dodge Scoot 4 3 3 3 1 4 4
Harley-Davidson Scorpion 4 3 4 4 2 8 9
Yamaha Growler 4 5 3 4 1 5 5
Suzuki Mirage 5 3 6 6 3 5 6
- Cars -
C-N Jackrabbit 4 3 3 3 2 8 4
Honda Spirit 3 2 4 4 2 8 6
Hyundai Shin-Hyung 5 4 6 6 3 10 6
Eurocar Westwind 3000 6 4 7 7 3 10 8
Ford Americar 4 3 3 3 2 11 6
SK-Bentley Concordat 5 4 5 5 2 12 12
Mitsubishi Nightsky 4 3 4 4 2 15 15
- Trucks and Vans -
Toyota Gopher 5 5 4 4 2 14 10
GMC Bulldog 3 3 3 3 1 16 12
Rover Model 2072 5 5 4 4 2 15 12
Ares Roadmaster 3 3 3 3 1 18 18
- Boats -
Samuvani Otter 4 4 3 3 2 12 6
Yongkang Gala Trinity 5 5 6 6 3 10 6
Morgan Cutlass 5 5 4 4 2 16 10
- Submarines -
Proteus Lamprey 3 3 2 2 1 6 6
Vulkan Electronaut 3 3 3 3 1 12 10
- Fixed Wing Aircraft -
Artemis Nightsky 6 6 3 3 1 4 0
Cessna C750 3 3 5 5 3 18 4
R-F Fokker Tundra-9 3 3 4 4 3 20 10
- Rotorcraft -
Ares Dragon 4 4 4 4 3 22 8
Nissan Hound 5 5 4 4 3 16 16
Northrup Wasp 5 5 5 5 3 10 8
- VTOL / VSTOL -
Ares Venture 5 5 7 7 4 16 14
GMC Banshee 6 6 8 8 4 20 18
Fed Boeing Commuter 3 3 3 3 3 16 8
Pilot Sensor Seats Type Specialism Max Seats Max Mounts Max Autosofts

3 3 0 Walker Quadruped 0 0 2
3 3 0 Ground Craft Hovercraft 0 0 2
3 3 0 Aircraft Tilt Wing 0 0 2
3 3 0 Aircraft Vectored Thrust 0 0 2
4 3 0 Walker Quadruped 0 1 2
3 3 0 Aircraft Tilt Wing 0 0 2
3 3 0 Walker Biped 0 1 2
3 3 0 Ground Craft Tracked 0 1 2
3 3 0 Aircraft Rotary Wing 0 2 2
3 3 0 Aircraft Vectored Thrust 0 1 2
3 3 0 Ground Craft Wheeled 0 2 2
4 3 0 Aircraft Vectored Thrust 0 1 2
2 1 0 Walker Biped 0 1 1

1 1 1 Ground Craft Bike 2 1 1


1 2 1 Ground Craft Bike 2 2 1
1 1 1 Ground Craft Bike 2 1 1
1 2 1 Ground Craft Bike 2 1 1

1 2 2 Ground Craft Wheeled 5 2 1


1 2 2 Ground Craft Wheeled 5 2 1
1 2 4 Ground Craft Wheeled 10 3 1
3 5 2 Ground Craft Wheeled 5 3 2
1 2 4 Ground Craft Wheeled 10 3 1
2 4 4 Ground Craft Wheeled 10 4 1
3 5 8 Ground Craft Wheeled 20 5 2

1 2 3 Ground Craft Wheeled 7 4 1


1 2 6 Ground Craft Wheeled 15 5 1
2 4 6 Ground Craft Wheeled 15 5 1
3 3 8 Ground Craft Wheeled 20 6 2

2 2 8 Watercraft Motorboat 20 4 1
1 1 3 Watercraft Motorboat 7 3 1
3 5 6 Watercraft Motorboat 15 5 2

1 3 4 Watercraft Submarine 10 2 1
4 4 2 Watercraft Submarine 5 4 2

1 1 1 Aircraft Fixed-Wing 2 1 1
2 2 4 Aircraft Fixed-Wing 10 6 1
3 3 24 Aircraft Fixed-Wing 60 6 2

3 3 19 Aircraft Rotary Wing 47 7 2


2 4 12 Aircraft Rotary Wing 30 5 1
3 3 1 Aircraft Rotary Wing 2 3 2

4 4 6 Aircraft Vectored Thrust 15 5 2


4 6 12 Aircraft Vectored Thrust 30 6 2
3 3 30 Aircraft Tilt Wing 75 5 2
Condition Monitor

6
6
7
7
8
7
8
8
8 1 Extra mount
9
9
9
9

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20

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