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Table of Contents:

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Sections:
0. Welcome and Updates
1. Crops
2. Animals
3. Tools
4. Buildings
5. Unlocking the Harvest Sprites
6. The Harvest Sprite Casino and Medal System
7. Mining
8. Marriage
9. Shopping Network and Other Items.
10. Fishing
11. Resource Management
12. Accessories
13. Cooking and Recipes
14. Quick Start Mini Guide
15. The People of the Valley
16. Festivals and other events
17. Legal Stuff and Contact Info
18. Email questions I will not answer
19. Thanks and Acknowledgements
20. Linking to Harvest Moon Friends of Mineral Town
21. Frequently asked Questions (FAQ)
22. Glitches and secrets.
23. An Analytical Look at Harvest Moon
24. Marry the Mermaid
25. Coming soon
26. Website Version of the Guide
27. Family Life
28. Explores of the 4th mine.
29. Walkthrough
30. In conclusion
1. Crops
-------------------------------------
Crops are nothing new to the harvest moon series. They are one of the
best ways to make money early in the game and they can provide you with
a multitude of income later in the game. Crops come in two varieties,
ground crops and trees. You can buy ground crops from either the
supermarket or Vesta's farm. However, you can only get trees from
Vesta's farm. In order to grow crops, you need to have both the hoe and
the watering can. The process is the same as it has been in the last
few harvest moon games. I am going to cover the basics and provide some
information on crops and profits in this section. Later, I will provide
you with which crops to grow to make the most of your time and effort.
For now just go with the one with the highest profit margin. The
profits assumes that you harvest the bag once, but some crops regrow so,
you can harvest them multiple times and make more money.
Ground crops: These are the crops that you plant in the ground and they
grow for one season and die off. Note, grass seed is the exception
because it grows for multiple seasons and years. In order to grow on of
these crops you need to take the how and plow a 3X3 area and sow a bag
of seeds over it. You should also leave one space between the areas, so
that you can reach all of the plants, unless you want to use the harvest
team to gather the crops for you. You might also want to leave one of
the outer spaces on the pattern blank so you can reach the middle crop
until you get the silver watering can or better. This way you don't
have to wait for the middle crop to finish growing if you want to plant
the same plot of land multiple times. If you are growing a renewable
crop, you probably won't harvest the center plant until later anyway.
You need to water the crops for the specified number of days and then
you can pick them and ship them or sell them to Van for a profit. They
can also be used as cooking ingredients or as gifts.
Trees: You can purchase tree sees from Vesta's farm and plant them
anywhere you could grow crops. To prepare the area, plow out a 2X2 area
with the hoe. Stand in the upper left hand corner of the plot and
spread the seeds over the area. Make sure you leave one space all the
way around the outside of the tree. Once the tree matures, nothing will
be able to grow in that area anyway. You cannot plant trees right next
to each other. You need to water the tree everyday until it becomes a
saporling. Afterwards, you just need to let the tree grow. It takes
several seasons for a tree to mature and bear fruit. Trees will only
bear fruit during a specific season. They will bear fruit every couple
of days, which you can ship or cook with. Generally, trees require less
maintenance once they become saporling, but ground crops yield a better
profit in the long run.
Crop Grow time Regrow time Shipping price 1 Bag Harvest price
-----------------------------------------------------------------------
Spring Crops
Turnip 5 days none 60g 540g
Potato 8 days none 80g 720g
Strawberry 9 days 2 days 30g 270g
Cucumber 10 days 2 days 60g 540g
Toy Flower 13 days none 130g 1170g
Cabbage 14 days none 250g 2250g
Summer Crops
Onion 8 days none 80g 720g
Tomatoes 10 days 2 days 60g 540g
Corn 15 days 3 days 100g 900g
Pumpkin 15 days none 250g 2250g
pineapple 21 days 5 days 500g 4500g
Pink Cat FL. 7 days none 70g 630g
Fall Crops
Spinach 6 days none 80g 480g
Sweet Pot 6 days 2 days 100g 900g
Carrot 8 days none 120g 1080g
Pepper 8 days 2 days 40g 360g
Eggplant 10 days 3 days 80g 720g
Magic Red fl 11 days none 200g 1800g

Peach 250g
Banana 200g
Orange 200g
Apples 100g
Grapes 200g
Grass grows in all seasons but winter and regrow every 15 days or so to
make fodder for building or animal feed.
You can plant any of the ground crops or trees anywhere on the map
including your farm or any of the other fields available around the
town. I have noticed that the crops will grow at a different rates in
different areas. The table above list the time it takes for them to
grow on your farm. The take another day to grow if you plant them in
the many fields located around the main part of the city. They will
grow one day faster if you plant them in the fields located near the
waterfall in front of the dig sit. Crops will grow the fastest if you
plant them in the secret field behind the waterfall. You need the
Legendary Swords from the second mine to break the rocks blocking your
way to the waterfall cave field. Regardless of location crops sell
for the same price everywhere.
Crops also have multiple levels. Crops begin at level one and can go
quite high, I haven't found the upper bound on them yet, but I know they
go above 10 levels. Higher level crops will ship for a lot more than
their lower level counter parts. For example, level 1 sweet potatoes
sell for 100g each, while level 10 sweet potatoes sell for around 8000g
each. As you can see, leveling up seeds can quickly lead to a higher
profit margin. However, this takes quite a bit of work to achieve. The
process to obtaining higher level sees is quite simple in nature, but it
takes a great deal of patience and time to achieve. The process is
described in detail below.
Raising the level of crops is very simple, all you need to do is plant
multiple bags of seeds on the same 9 squares of land overtop of each
other. The seeds you plant all need to be at the same level, and you
need to plant at least two bags in order for them to advance a level.
You simply water and harvest the crops in the manner described above as
you normally would. However, when you pick the crops, there is a
reasonable probability that some of the crops you harvest will have
increased one level above their standard seeds. The more bags of seeds
you plant on an area, the better chance each particular crops has of
increasing one level in value. Planting multiple bags of the seeds that
you buy from the store will yield level two crops. Unfortunately, this
is as far as you can go with the crops from the store. To advance their
levels higher, you need to purchase the seed maker from the black smith.
The seed maker costs 20000g and requires a piece of admit from the third
mine to construct. It takes several days like upgrading a tool does,
and it is then delivered to your farm. You need to purchase a maker
shed before you can buy it from the black smith. You can read more
about finding admit in the mining section and the shed in the building
section. The seed maker allows you to turn harvested crops into bags of
seeds at a 1 to 1 ratio. The transformation is instantaneous. Each
crop you put in will yield a bag of seeds equal to the level of the
crop. For example, a level 2 crop yields level 2 seeds. You can then
take these new seed and plant multiple bags of them on the same plot of
land to increase the crops one more level. Then, you can repeat the
process to grow higher level crops. However, this is a time consuming
process, because each time you do it you have to start growing the crops
all over again. It takes several game years, so be patient with it.
The secret waterfall field can be a big help here, because seeds grow
faster their than on the normal farm. I will add the profit increase
equation later when I break it down.
Another interesting thing about crops is the ability to grow giant
versions of crops in the game. I have only had this happen to me twice
so far, but it's a neat addition to the game. Sometimes when you plant
a bag of crops, a giant version will grow and take up for spaces on the
screen. These larger crops seem to be random and rare in nature. If
you are luck enough to have one, on the day that it is ready to harvest
Thomas comes over and offers to take it off your hands. If you accept,
you will view a short cut scene where the harvest sprites from mineral
town come over and take it. Then you will find that it shipped out for
several thousand dollars the next day. I don't have any idea what
causes it, but it's just another neat addition to the game.
As far as strategy goes, I am still out on that one. I would recommend
getting your crops to the highest level you can because their shipping
prices seem to grow at a geometric rate. Try to focus on crops with a
short growing time and a fast regrow period regardless of price. This
will allow you to upgrade their level quickly, and it will also allow
you to get multiple harvests out of higher level crops without having to
regrow them from seeds every time. Unlike previous games, growing speed
will ultimately determine the best profit margin unless you get all the
crops to the highest available level. If you have two different crops,
and they are two levels apart, the higher level crop will sell for more
than the lower level one. So, you want to focus on speed over shipping
value. I would recommend sticking with strawberries, tomatoes, and yams
for the time being. I will add more on this as the guide develops.
Just another quick update, I now have the equation for the shipping
prices of the leveled up vegetables. I just needed about 10 levels or
so to see what it was. The shipping price for a leveled up crops is:
base price * level ^ 2

Where the base prices is the shipping prices of a level 1 version of the
crop and the level is the level of the seeds. For example, if I wanted
to know the shipping price of a level 19 yam then I would go the
following calculation. The shipping price of a level 1 yam is 100g from
the table above and the level in this case is 19 so the shipping prices
would be:
baseprice * level^2
=baseprice * level * level
=100 * 19 *19
=100 * 361
=36100g
So, as you can see from this example it is pretty easy to figure out the
shipping price of an upper level crop. You can multiply the result by 9
to get the shipping prices of a bag of leveled up crops. As you can see
here, crops are the key to making money in the game. For example if we
look at a level 100 yam it would sell for 100^3 = 1000000g, so a bag of
level 100 yams will ship out for 9 million dollars. If you planted say
100 bags of level 100 yams you would make almost a billion dollars for
one harvest of yams and you can harvest them 13 times in one season. It
would take about 4 game years of leveling up seeds to get the quickest
growing ones to level 100, but by then you should have pretty good money
anyway.
The Basement:
The basements are another way that you can grow crops in the game. It
is a useful addition to your house, because it allows you to grow crops
out of season. This will allow you to upgrade your crop levels quicker
than just growing crops in their own season. In order to build the
basement you need to have the second house upgrade purchased. You can have up
to three floors to the basement. Each floor is like the first
except that the first is the only one that has a watering hole in it.
In order to grow some thing in the basement, you need to have the
appropriate season's sun. You can find them in the third mine and the
process is well outlined in the mining section of the guide. You simply
place the sun on the box on the appropriate floor and plant the crops as
you normally would above ground. Multiple levels will allow you to grow
crops from different seasons at the same time. The costs and
construction of the basements are located in the building sections.
Trees:
Trees are another good source of income in that they produce fruit that
you can sell or use for cooking. Trees require less maintained than
ground crops and will produce fruit year after year once they mature.
They can also be upgraded like ground crops, but it takes a long time
because they require a long time to grow. To plant a tree, till a 2x2
area of ground and stand with the seeds in the upper left hand corner of
the formation. Keep in mind, that nothing will grow in the squares
surrounding a tree. So, plan your planting carefully and give them
plenty of room. You can buy tree seeds from Vesta's shop for between
800g and 3000g each. Once the seeds are sown, you will need to water
them for about two weeks until they grow into a saporling.
Once a tree reaches the saporling state, you can stop watering it and it
will mature on its own. It take two seasons for a tree to mature and
another one before it will bear fruit. A tree will blossom one season
before it will bear fruit. Banana and orange trees bear fruit in the
summer and apple, grape, and peach trees bear fruit in the fall. A tree
will bear one piece of fruit every other day. Trees really don't
provide as good of a profit margin as ground crops do, however they are
low maintenance because all you need to do is pick them. The fruit from
trees is used in several of the recipes and make good gifts for people
around town. Trees take too long to grow to upgrade them effectively.
Tress will not bear fruit in the basement or behind the waterfall.

2. Animals
------------
Like all of its predecessors, Harvest moon DS. has a wide variety of
animals that you can keep on your farm in order to make money and have.
However, a few things have changed from the previous games. This time,
you don't start with barns for most of the animals you get. You have to
build your own before you can buy animals. See the building's Section
for the price and requirements to construct the buildings. The wood
cutter will make all of them for you if you have the right amount of
money and material. The game's touch screen also adds a more impressive
interface with the touch panel gloves to caring for the animals. You
can now pet, milk, and wash your animals with the tough panel gloves
rather than only the other tools if you prefer. Just a side note, I
prefer to focus on Crops rather than animals, so I haven't kept track of
how long it takes them to mature. It takes a week or two for them to
grow into adult form and start producing milk, eggs and wool, ect. I
will provide you with the information that I have available.
You can move your animals outside on days with nice weather if you want
too. If there out on rainy weather or in a hurricane or blizzard they
will often get sick. This will also happen if you forget to feed them
inside. If they are outside for several hours, chickens and ducks will
find food on their own and cows will eat mature grass if there is any.
Otherwise you will need to return them to the barn and give them food in
their food box. Cows and sheep eat fodder which you can grow or buy
from yodel ranch. Chickens and Ducks eat bird feed which you can buy
from the poultry farm. If your animals get sick, you can cure them with
animal medicine, otherwise they will die after a few days. Note, I
usually leave my animals inside and just feed them. That way they won't
get sick unless their is a storm.
You can have only a limited number of animals on your farm. Each animal
requires a shed to live in. Each shed holds a total of 4 animals. You
can have a total of 7 animal sheds which means you can have a total of
28 animals at any given time. Note, you also need a pond to buy ducks.
You can get new animals by buying them from one of the farms or having
the ones you have reproduce. You can get a new chicken by placing an
egg in an incubator and letting it hatch. This is cheaper than buying
them from the farm. It takes 3 day for a bird to hatch and a week for
it to mature into an adult. I don't really know how long it takes cows
and sheep to reproduce. It's better to just buy them as adults from the
ranch. The miracle potions only save you 1000g and they end up tying up
one of your mature animals for a few weeks. During that time period it
still needs to each but won't produce anything. So, they end up costing
you more money than they are worth.
Listed below are the types of animals and some information about them
Dog: You start with the dog and give him a name at the games beginning.
You can throw him or pet him with the touch panel gloves to raise his
affection rate. Also, you can train him with the ball that Thomas gives
you on the first day. He will play fetch with you. Supposedly, he will
chase away wild dogs from your land at the end of the day. Otherwise, he
is pretty useless.
Cat: You also begin the game with the cat. It can be picked and thrown
and petted with the touch gloves. It's basically a worthless animal. I
just ignore it because it severs no probative value.
Horse: Tanaka brings you a horse after you ship about 1200 items through
a shipping box. You can pet it with the touch gloves and brush it with
the brush. You can ride it around the valley, which is faster than
walking, but slower than the teleport stone. It can also be used to
ship items anywhere in the valley.
Chickens: They are bought from the poultry farm or hatch from eggs.
Chickens need to be feed bird feed once a day. They can be thrown or
petted with the touch gloves to increase their affection rating. As
their affection increases, the quality of their eggs will also increase.
Small eggs sell for 50g, medium for 60g and large for 100g.
Ducks: Ducks are similar to chickens in every way accept they cost more
to buy and require a pond before you can purchase them. However, their
eggs sell for more than chickens do. Small 80g, medium 100g and large
150g. Ducks will only lay eggs every other day.
You can also purchase a mayonnaise maker to increase the selling value of
eggs slightly. It is made by the blacksmith with adamant from the third
mine for 20000g. Or, you can use oil to make it in the kitchen. I don't
have the maker's yet, so I will disclose their shipping prices in a
future version of the guide.
Cows: you buy cows from the yodel ranch for 5000g each. They need to be
feed fodder once a day and you can brush them and talk to them to
increase their affection ratings. You can milk them when they mature
with either the touch panel glove or the milker. The selling value of
their milk increases with their affection rating. small 100g, medium
150g, large 200g. you can also get makers for cheese and yogurt to
increase profits slightly.
Sheep: Sheep produce wool that you can sell and have to be shorn once a
week. They eat and have their affection increased like cows do. You
can use the touch panel gloves to wash and shear them, or you can shear
them with the clippers. The wool sells as follows small 100g, medium
400g, and large 500g. There is also a yarn maker to increase their
selling prices slightly.
The selling value of animal produce increases along with the affection
rating of the animal. You can make an animal happier by brushing it,
talking to it, and taking it outside. You can also use the touch panel
minigames to increase the level of the products produced by sheep and
cows by scoring high on the minigames.
Birthing new animals:
You can have your animals give birth to off spring in several ways.
This is required to unlock several of the harvest sprites later in the
game. To have a chicken or a duck reproduce, you simply need to put one
of their eggs in the incubator located in the bird shed. It takes a 3
days to hatch and a week to become a productive adult. Sheep and cows
are a little more complicated. You need to impregnate them with a
miracle potion from the yodel ranch. Then you need to walk up to the
animal you want to make pregnant and use the potion on it. The next day
the animal will be moved to the special pregnant box in the barn. You
will need to put feed in the special box while the animal is pregnant or
it will become sick. Sheep and cows stop producing milk and wool while
their pregnant. It takes 3 weeks for a baby to be born and another week
to grow into an adult. Afterwards, it takes another week before it will
start producing milk or wool. This is a waste of time and money in the
game when it comes to cows and sheep. It is more beneficial to just buy
adult animals to begin with. However, your sheep or cows need to
reproduce 15 times to unlock one of the sprites. Baby animals gain
affection faster than their parents do.
The animal festival:
There is an animal festival each season other than the winter for a
particular type of animal. You can only enter one animal in each
festival each year. In order to win the festival you need to have 9 to
10 affection hearts on your animal. If you win your animal will
increase one level and the products it produces will sell at a higher
value. Additionally, your animal's offspring will also start at the
same level as its parent. This can be used to increase the productivity
value of your animals on the farm. The animals start on level 1 and go
all the way to 100 supposedly. You cannot level up a particular animal
more than once.
Upgrading the milker and sheers:
One thing that I recently found is that the milker and sheer's can
upgrade to higher levels. You can do this by milking or sheering your
animals with the touch panel gloves. They will increase slowly over
time. As they do, they can actually generate 99 milk or wool per
sheering or milking. They can also raise the selling price of product
several levels which ship for more money.
Fences and Keeping Animals Outside:
If you keep your animals outside in good weather, it will increase their
affection and allow them to feed themselves rather than forcing you to
do it. Chickens and ducks will find food on their own after being
outside for about 5 hours. The Cows and Sheep can graze if you have
mature grass for them to eat. You need to be careful though, because
there are several things that can harm your animals outside. The first
is the weather. If it is going to be a rainy or snow day outside the
next day you should put your animals back in the barn to avoid having
them get sick. Using the bell and the red cloak can help you herd them
back in and out of the barn. You should never leave cows or sheep out
during the winter because there is no grass for them to eat during that
season.
You should also keep your animals fenced in outside. You can use either
processed lumber, stone, or gold lumber for this purpose. You can also
use rocks or branches that are not collected to make natural fences.
They work just as well. Fencing the animals serves two purposes.
First, it keep the animals where you can find them so that you do not
have to wander all over your farm if you want to put them back in the
barn. The second purpose this serves is that it protects them from the
wild dogs that can visit your farm in the evening. If the wild dogs get
to your animals, they can cause them to get unhappy or sick. However,
fences will keep them away from the animals. Also, leaving your dog
outside late at night will help to keep the wild dogs away. A thanks
goes out to ROKER2000 who prompted me to include this information in the
guide.
That is all there is to the animals in the game. It is really the
traditional system with the added features of being able to level up
animals and the touch panel mini games. Overall, Natsume really outdid
themselves this time.
3. Tools
---------------------------------
Tools allow you to perform work on the farm such as clearing the land,
watering crops, caring for animals, or gathering resources. They are of
cardinal importance to the game. Listed below are a description of the
tools I have accumulated so far and their purposes and upgrades.
You can only upgrade the six main tools in the game. Many of the tools
such as the brush and milker don't have upgrades and only function at
the first level. To upgrade a tool, you need to gather ore from the
first mine and contact the black smith. The levels of upgrades are as
follows:

copper 1000g 1 day


silver 2000g 2 days
gold 3000g 3 days
mystrile 4000g 4 days
In addition to having the required ore and money to upgrade the tool,
you also need to have worked the tool to a certain experience level by
using it repeatedly or performing work with it. In order to upgrade a
tool, you need to call Gray and Sabina when the blacksmith is open,
11:00 to 4:00 except Thursdays and holidays, and provide them with the
ore and money. You cannot upgrade a tool if you lack the experience to
do so. You can view your current experience by touching your
character's head portrait on the progress report screen. The days are
cumulatively spent but the money is not. For example, it only takes one
day to go from silver to gold level, but it still costs 3000g to
upgraded the tool. So, you may want to go straight to mystrile to avoid
wasting money. Be aware that while a tool is being upgraded, you will
not be able to use it. To use a tool at a higher level, hold down the Y
button and release it at the desired interval. Using a tool at a higher
level burns more stamina and fatigue, but it generally does more work
than using the tool at the first level repeatedly would.
Tool List
Hoe: You begin the game with this tool in your possession. It can till
soil to prepare it for planting or be used to dig in the mines. It
begins by tilling one square in front of you. Each level you advance it
up to mystrile will increase the number of squares tilled in front of
you in a straight line by one. You can only till one square at a time
in the mine or dig site. The Blessed hoe tills three rows by 5 squares.
The mythic level does 5 rows by 10 squares in front of you.
Axe: You begin with the axe at the beginning of the game. It is used to
chop tree branches and stumps to gather lumber. At first you can only
cut branches with it. Increasing its level allows it to cut stumps by
charging it up multiple times. The higher the level you have, the less
swings it takes to break a stump into lumber. The mystrile axe can
cleave a stump in one chop. The blessed and mythic levels allow you to
cut all the branches and stumps around you in one swing. The mythic axe
has the longest reach.
Watering Can: The watering can is used to water your crops. It can be
filled at any body of water or the watering hole on your farm. The
number of squares it holds and waters depends on its level.
material capacity waters
Iron 30 1 square in front of you
copper 45 3 squares in front of you
silver 60 6 squares in front of you
gold 90 9 squares in front of you
Mystrile 150 15 squares in front of you
blessed 255 54 squares in front of you
mythic 255 252 squares in front of you

Hammer: You begin the game with the hammer and it has several uses. It
can break rocks to acquire stone for building. If you upgraded it, the
hammer can break boulders and even larger rocks into stone for building
material. Like the axe, the more you upgrade the hammer, the more few
swings are required to destroy boulders. The blessed and mythic levels
allow you to break all the rocks around you in one swing. This includes
the very large stones by the mine, but not by the waterfall or on top of
the hot springs. You can also use the hammer to dig though rocks in the
mine and unplowed plowed land.
Sickle: You begin the game with the sickle. The sickle is used to cut
weeds and mature grass to make fodder. As you upgrade it, it will cut
more spaces.
material cuts
iron 1 space in front of you
copper 2 spaces in front of you
silver 6 spaces in front of you
gold 9 spaces in a arc around where you are standing
mystrile 2 rows around where you are standing
Blessed 6 rows around where you are standing
Mythic 9 rows around where you are standing
Fishing Pole: To acquire the fishing pole, go to Galen and Nina's house
around noon on a Saturday. You will view a short cut scene where Galen
found an old fishing rod and is passing it onto you. The fishing rod
allows you to catch fish in any body of water on the map. The more you
upgrade it, the better the quality of fish that you can catch with it.
The blessed and mythic fishing poles allow you to catch higher level
fish. The mythic rod fully charged can catch pirate treasure and
fossils. The are found on the beach during the summer and fall
respectively and ship for 10000g and 5000g respectively.
The following tools cannot be upgraded.
Brush: You can buy it from the blacksmith. You can use it to brush your
horse, sheep and cows to increase their affection rating.
Milker: This is also bought from the black smith. It allows you to milk
your cows with or without the touch panel gloves.
Shears: These are purchased from the blacksmith and allow you to shear
the wool from your sheep to harvest it.

Bell: You also purchase this from the blacksmith. When you ring it, it
calls all of your sheep and cows to where you are standing. It comes in
handy for moving them inside and outside quickly.
Touch Panel Gloves: You can purchase these from either of the animals
farms for 1000g. They allow you to interact with your animals on the
touch screen. You can pet the dog, can, horse, chickens cows, sheep and
ducks to increase their affection with them. They allow you to wash
your animals to increase their affection rating by equipping them at the
same time as the brush. They allow you to milk your cows by combining
them with the milker. Finally, the allow you to shear your sheep by
equipping them with the sheers. The touch panel gloves are a basically a
minigame that you can use to increase the affection rating of your
animals based on your score with them. They will also yield higher
level produce if you are proficient at the minigames with them.
Seeds: These are purchased from either the supermarket or Vesta's farm.
They vary in price and grow into crops that you can sell. See the crops
section for details.
Animal Medicine: This can be purchased from any of the animal farms. It
cures an animals sickness when you forget to feed them or leave them out
in the rain. They keep sick animals from dying, so its a good idea to
keep some on hand.
Miracle Potions: There are two types, one for the cows and one for the
sheep. These allow you to have your mature animals have offspring.
They are pretty self explanatory. Use them next to the animal and it
will become pregnant. It takes a few weeks to give birth during which
time your animal won't produce items to ship.
Legendary Sword:
The legendary sword is found on the 255 floor of the second mine after
you clean out all the monsters on the bottom floor. You need to have at
least one of your tools to the mystrile experience level before you can
get it. You don's have to have the tool upgraded, you simply need
enough experience to upgrade it. The sword is used to destroy the large
rocks blocking the way to the secret field behind the waterfall. You
can destroy them by equipping the sword and walking up next to them.
Next, just push the A button and you will trigger a short scene that
will destroy the rocks. The sword is also useful as a weapon in the
mines and can be used to cut weeds, grass, and crops.
I have found some of the cursed tools. They are located on various
floors in the third mine. The requirements to find and upgrade them can
be located in the mining section.

4. Buildings
---------------------------------------
As the game progresses and you upgrade your farm, there are several
buildings that you can buy from Gotz the wood cutter. You need them to
store materials and to house your animals. You cannot buy animals for
your farm until you have sheds to house them in. So, buildings are a
very important part of building your farm up. You can place an order
for a building over the phone like you would to order any other service.
Gotz is available from 11:00 am to 4:00 pm and is closed on Saturdays
and holidays. You can only have him constructing one building at a time
and it usually takes him two days to construct anything. So plan your
time carefully when you order buildings and expand the farm.
You can build each of the available buildings out of any one of four
different materials with a few exceptions. You can either gather the
material for the building yourself, or you can buy it from Gotz or the
Yodel farm if you want fodder buildings. You can also use any material
besides fodder to make fences to keep your animals in and wild dogs away
from them on the farm. Fodder is the cheapest building material but it
is also the least sturdy. You can buy it from yodel farm or grow and
harvest grass. Fodder buildings are relatively cheap to construct, but
they can also fall apart in rainy or even sunny weather. The only
benefit is their cheap cost. Next, you can build structures out of
wood. They are a little more expensive than fodder buildings, but they
can hold up in most normal weather situations. However, they can still
sustain damage in a hurricane or blizzard. You can obtain wood by
cutting trees and stumps or by purchasing it from Gotz. Be aware that
any animals in a building are killed if a building collapses so choose a
good building material. Here are their purchase prices.
fodder 20g
lumber 50g
stone 200g
gold lumber 100000g
The third and probably most economic option is stone. Stone is very
strong and will only risk sustaining damage in a heavy storm with a
small possibility. It offers stability and is still an affordable
option. You can obtain stone by purchasing it or by breaking stones and
boulders with the hammer. The final choice is to build things out of
Gold Lumber. Gold lumber is indestructible, but at 100000g a piece it
really isn't affordable. You can buy it from Gotz or complete Thomas's
winter request to get one piece. Listed below are all of the buildings
I have found to date and their uses and costs. You can only have one of
any specific building unless its and animal or a bird shed. In that
case you can have a combined total of 7 of the two of them, which allows
you to have 28 different animals. Overall, stone is the best building
choice if you can afford it. I have included a table that show the
number of pieces and the costs to expand purchasing the materials and
providing them yourself.
House: You begin the game with a small house and you can expand it
twice. Your house is indestructible and constructed of lumber. You
cannot expand it using other materials. Once you unlock the second
harvest sprite channel, and buy a few items from the TV shopping
network. The option to expand your house becomes available from Gotz.
You can expand your house twice, which is necessary to open new items to
buy from the home shopping network. You need to buy the table before you
can get the first upgrade and the kitchen before you can buy the second.
It is also required to get married later in the game.
House Upgrades provide own material purchase from Gotz
1st upgrade material required 200
stone 33000g 43000g
2nd upgrade material required 700
stone 115000g 150000g

Bird and Animal sheds: These buildings are required to house your
animals on the farm. They are basically the barns from the previous
harvest moon games. Each of them can hold up to four animals and come
with a place to feed them. Bird sheds hold ducks and chickens while
animal sheds hold sheep and cows. They also each have a place to
retrieve feed if you have a silo and an indoor shipping bin. The Bird
sheds also have an incubator where you can place eggs to increase the
number of birds you have. You can have a total of 7 sheds for a total
of 28 animals.
Material Provide your own Buy it from Gotz
Bird shed requires 420 pieces of material.
fodder 500g 8900g
lumber 5000g 26000g
stone 10000g 94000g
gold lumber 100000g 42100000g
Animal shed requires 500 pieces of material
fodder 680g 10680g
lumber 6800g 31800g
stone 13000g 101300g
gold lumber 130000g 50130000g
Silo, Lumber, Stone, and Gold Lumber storage: These small structures
each holds a specific type of material you gather. The silo holds
fodder and the rest of them hold what their name implies. You can put
material in them and remove it when needed. Basically they just give
you a place to store material outside of your ruck sack. Each of them
requires 100 pieces of material to build
Material Provide your own Buy it from Gotz
Silo, Lumber, Stone shed
fodder 200g 2200g
lumber 2000g 7000g
stone 4000g 24000g
gold lumber 40000g 10040000g
Gold Lumber shed
fodder 3000g 4000g
lumber 20000g 25000g
stone 40000g 60000g
Gold lumber 100000g 10100000g
Mushroom Shack: The mushroom shack is another little building that you
can get from Gotz. The shed allows you to plant and grow mushrooms
similar to the wild ones you find in the fall. The process is pretty
simple. Inside the shed, there are several platforms. You need to place
a piece of lumber on each of them and then you need to plant mushroom
seeds on them. Next, you need to water the mushrooms for about two
weeks, when they will first start to grow. The type of mushrooms you
get are vary from the toadstools to the truffles. Once you harvest
them, if you continue to water them they will regrow at a much faster
rate than their initial growing time. Basically, it's just another way
to get a renewable crop to grow. A thanks to Kayla D for the
information provided here from her email. It requires 320 pieces of
material to construct
Material provide your own Buy it from Gotz
fodder 1000g 7000g
lumber 10000g 25000g
stone 35000g
gold lumber 200000g 30200000g

Pond: The pond allows you to buy and raise ducks on your farm. It also
allows you to store the fish you catch. Finally, it is a requirement of
you want to Mary Leila the Mermaid. It can only be made from stone and
requires 600 pieces and 100,000g if you provide the material and it
costs 220,000g if you buy the stone from Gotz.
Maker Shed: This shed allows you to store the makers that you can
purchase from the black smith. Each maker costs 2000g and requires
adimante from the third mine and three days to make. They will increase
the shipping value of your crops and animals produce or allow you to
make seeds out of your crops. You need the second house upgrade and an
animal barn to purchase the maker shed. Once the shed is built, you can
buy makers from Gary. They cost 20000g and require 5 days each to make.
They also require a piece of adimante to construct from the third mine.
The maker's allow you to ship items for higher profits or cooking. Then
important one is the seed maker that allows you to upgrade your seed
levels. It requires 360 pieces of material.
Material provide your own Buy it from Gotz
fodder 5000g 10200g
lumber 30000g 48000g
stone 60000g 132000g
gold lumber 600000g 36600000g
Basement: The basement allows you to grow crops out of season. You
need the appropriate seasons sun from the third mine to grow crops. You
also need the second house upgrade to purchase it. I don't recommend
building it out of anything but stone, because the losses of your crops
will be devastating if it collapse. The second and third basement will
also be destroyed if the first falls. You need the second house upgrade
before you can buy it. It requires 400 pieces of material and costs
400000g to build from stone if you buy the material from Gotz. The
second and third upgrades each take 999 pieces of stone to buy and cost
950,000g and 3,200,000g to build respectively. They are the same as the
first basement except they lack a watering hole. Having more than one
basement will allow you to grow more crops or crops from different
seasons at the same time.
The Cottage:
The cottage is a building that you can have constructed on the island
once you buy it from Thomas. See the glitches and secrets section about
acquiring the island. The cottage is bear except for a bed and small
table. You can spend the night there if you wish, but it really serves
no other purpose other than making the island look nice. The prices of
constructing it are given below. Thanks goes out to hiya_who_r_u for
bringing it to my attention that this building was not in the guide and
collecting the prices for me. The prices listed include the costs of the
material purchased from gotz. It takes 999 pieces of material to
construct and two days to build.
fodder 1020000g
lumber 10050000g
stone 20200000g
g. lumber 300000000g
I am now sure that all the buildings are included in the guide you can
have a total of 28 if them in all. Thanks to everyone who helped with
this section of the guide.

5. Unlocking Harvest Sprites


----------------------------------------
The harvest sprites were sent to another world by the witch princess in
order to look for the harvest goddess. You can bring them back by doing
various things on the farm and return them to your world. Some of them
require you to do a specific task several times while others just
require you to stand examine a specific square. Anyway you look at it,
it takes a lot of work to get them all back. It is rather unlikely that
you will find them all, but you should try to return all of them that
you can. It takes 60 of them to find return the harvest goddess, and
you have to find all of them in order to Mary her.
Additionally, the harvest sprites can help you work on your farm. In
order to get them to work, you need to go to their tree and talk to Guts
their leader. You can then hire a team to help you on your farm for a
couple of day to do a specific task. In order to hire a team, you need
to have medals to exchange for their services. You can buy medals from
Roller at 10g each or you can gamble them up playing poker, black jack,
or a memory game when you unlock the dealers for each of the game.
Roller also runs a shop that you can exchange medals for items and Jet
runs a shop at the tree that sells some other useful nick knacks. Also,
the harvest sprites function at the new TV on the submenu with channels
about everything you can learn about farming. Overall, they are one of
the main objectives of the game and make it a lot easier to play and
enjoy. Listed below are all the sprites we have found so far and what
is needed to find them. Let me know if anything is incorrect.
I will be listing the harvest sprites by their team. You need to find 60
harvest sprites to unlock the harvest goddess and some are easier than
others.
A very special thanks goes out to ExpertatFF for the additional sprites
he has provided. I added a few more of my own. Thanks to everyone who
contribute. We now have them all.
Note: Examine means to push the A button while facing the edge of the
indicated object.
Casino/Store team
Guts: Leader of harvest sprites in charge of hiring out groups.
Unlock: He is around from the begging of the game.
Jet: He runs the store that sells various items in exchange for money.
Unlock: Examine the crate on the second floor of the inn where Van has
his shop
Roller: Sells medals for money and exchanges medals for items
Unlock: Cross the bridge to Vesta's farm on the 8th of spring.
Jackie: Keeps you from leaving the valley
Unlock: Try to leave the valley by taking the path leading to mineral
town
Tep: He is the Black Jack Dealer at the Casino
Unlock: Examine the chimney thing outside inner inn in the fenced off
area

Jum: He is the memory game dealer


Unlock: Examine the front of the fountain in front of the villa.
Hops: He is the poker dealer.
Unlock: Examine the well next to the bar.
Baby: The white harvest sprite, he can be given gifts to up his
affection towards you.
Unlock: Examine the large pot to the left of the harvest sprite counter
in the tree after you unlock 60 or more other harvest sprites.
TV Channel team
Channel 1: Reports the next day's weather.
Unlock: He is unlocked at the beginning of the game
Channel 2: This is the TV shopping network.
Unlock: Buy at least one item from the supermarket every day for 10
days.
Channel 3: Gives you information about the harvest sprites
Unlock: Find 20 harvest sprites

Channel 4: Gives you information about farming.


Unlock: ship out 300 of the same item (upper bound)or so I am not sure
about the exact number.
Channel 5: Allows you to change background music
Unlock: Buy five records
Channel 6: Tells you about festivals coming up during the season
Unlock : go to three festivals
Channel 7: This shows a variety of shows that can be useful for finding
recipes and other things
Unlock: Get 100 friendship points with one person in town.
Channel 8: This channel has tutorials about how to play the game.
Unlock: The channel is unlocked when the game begins.
Channel 9: It is a quiz show supposedly.
Unlock: Ship 100,000 of the same item.
Animal Team
This team brushes and feeds your animals. From here on, I am just going
to list their names and how to unlock them.
Red Ribbon: Have 10 adult cows
Woody: Ship 300 animal products
Liane: Ship 500 animal products
Essa: Ship 1000 animal produce
Betty: Shear a sheep 100 times with the touch panel gloves.
Chamy: Sheer a sheep 300 times with the touch panel gloves
Ole: Sheer a sheep 700 times with the touch panel gloves
Sue: Milk a cow with the touch gloves 100 times
Magic: Milk a cow 300 times with the touch gloves
Bali: Milk a cow 700 times with the touch panel gloves
Mick: Have 10 chickens or ducks
Woohoo: have 20 chickens or ducks

Harvest team: Collects resources on a specific area.


Oran: Give Thomas what he wants when he gives you his winter request for
an item. It triggers a cute cut scene
Bran: Cut 100 pieces of wood
Decoy: Cut 250 pieces of wood
Woody: Cut 500 pieces of wood
Piere: Bread several stumps between 15 - 20
Tilus: gather 100 stone
Stony: gather 250 stone
Rosh: gather 500 stone
Alpen: Break 5-7 boulders
Rocky: Break 15-20 boulders
Valie: Use the Mystrile Axe once
Fen: Have the cursed hammer blessed

Animal Team Brush and Pet's Animals


Canary: Have your sheep or cows give birth 15 times.
For the next few sprits, you need to pet, throw, or talk to your animals
without the touch panel gloves X times. Referred to as happy up animals
from here on out.
Kali: Happy up animals 50 times
Johnny: Happy up animals 350 times
Brushy: Happy up animals 900 times
Mouton: Pet your pets with the touch gloves 50 times
Boohoo: Pet your pets with the touch gloves 100 times
Canal: Pet your animals with the touch gloves 300 times
Meow: Pet your animals with the touch gloves 500 times
Beta: Wash your animals with the touch gloves 50 times
Aiylee: Wash your animals with the touch gloves 100 times
Pompon: Wash your animals with the touche gloves 300 times
Zoo: Wash your animals with the touch gloves 500 times
Harvest Team: Harvest crops and wild plants
Forest: Use the mystrile sickle once
Fraw: Ship around 1000 items
Ridge: Ship around 5000 items
Ali: Ship 10000 items
Cady: Ship 30000 items
Paddy: Ship 500 items
Veggie: Put something into your basket
Kevin: ship an item using the horse
Kamar: ship some cabbage
Moor: Ship pineapples
Vail: ship some peppers
Mathew: Have the cursed sickle blessed
Fishing team: Catches and ships fish.
Blue: Fish in the hot springs near the circus *
Rod: Fish in the hot springs near the goddess spring *
Poolo: catch 50 fish **
Fry: catch 500 fish **
Paige: catch 1,000 fish **
Gigi: catch 5,000 fish **
Reese: catch 10,000 fish **
Tricky: catch 50,000 fish **
Sammy: have cursed rod blessed
Fisher: use the mystrile fishing rod
Yacht: fish in farms pond
Fisher: Use the mystrile fishing pole
Riveriara: Fish in your farms watering hole
*See FAQ to see how to unlock the two springs
** You can have the fishing team catch the required number of fish for
you. In fact, it would be nearly impossible to get the larger numbers
without them. You still need to catch the final fish at each bench mark
yourself to unlock the sprite.
Heal team: recovers stamina. To use them, use up all of your stamina
and talk to them. Then will recharge a little of it.
Violette: Use the hot springs by the circus 200 **
Nette: Use the heal team 100 times *
Whitney: Use the heal team 500 times *
Juna: Use the heal team 750 times *
Sante: Use the heal team 1000 times *
Anime: Eat 30 pieces of colored grass
Powery: Eat 80 pieces of colored grass
Whitney: Eat 150 pieces of colored grass
koto: Buy something to drink at blue bar
Souly: Have 50 drinks at blue bar
Carrie: Use the hot springs near the goddess pond 200 times **
Sacci: Use the hot springs near the goddess pond 500 times **
* Use the healing team means to have them restore your stamina.
**Each use of the hot springs must be at least an hour in length.

Watering Team: waters your crops.


Choriori: Water 1000 squares of crops personally.
Walter: Water around 5000 squares.
Rainy: water 10,000 squares
Joro: water 30,000 squares
Patty: water 50,000 squares
Misty: Fill up the watering can somewhere between 9 and 12 times
Roli: Use the Mystrile watering can
Maddie: Have the cursed watering can blessed
Karaf: Examine your watering hole
Ceruleano, Eviran and Owen: You apparently need to water a random square
someplace in the valley. The mythic watering can help with this.
Well, now we have all of the sprites listed here. I had quite a few
emails that just game me one sprite. The major contributor is listed
above, but I am trying to get the guide out in an expedient fashion.
Not everyone who contributed is listed here or in the thanks and
acknowledgement section. I didn't have time to sift through 700 emails
looking for the names this time. Rest assured your contributions were
appreciated and I will have your names here in the next update. Thanks
again to everyone who contributed to making this section a success.

6. The Harvest Sprite Casino and Medal System


----------------------------------------------
I was originally going to make this section part of the harvest sprites
section. But the more I thought about it, the more that it seemed to
require its own section. A special thanks goes out to Andrew who
inspired this section with a lengthy email that he sent me. The email
points out that this is another way to make money quickly early in the
game. However, I have tried it and I have found that digging through
the second mine will yield a better profit in the long run. The tricks
mentioned here can generate about half a million gold in two to three
hours worth of work off of dumb luck. A run of the mine stopping at
every floor divisible by three or five will yield 8 to 9 hundred
thousand gold. But, this is another option.
However, I do like the idea of adding a section discussing the sprite
casino and medals. But I want to take a more structured and complete
approach than the email outlined. I am using some of the information
from Andrew's email here, but I am going to add some more of my own
thoughts and format to the plan here. So, here we go.
Harvest moon DS takes quite a bit from the system that was developed and
introduced in mineral town. One of the items that made mineral town so
popular was the fact that the harvest sprites could help you work on
your farm. Hiring the harvest sprites in mineral town allowed you to
increase the productivity of your farm by not having to do all the work
yourself. The sprites could do work faster and more efficiently that
your character could. They could also get to places you couldn't, for
example they can pick crops in the center of a formation without cutting
one of the plants down to reach them. This meant that you wouldn't have
to sacrifice a plant on crops that regrow. Well, the harvest sprites
are back and better than ever, but there were quite a few changes to the
system. This section is going to go through them.
Well, the first major change begins with the number of harvest sprites
available in the game. Mineral town had only seven that could perform
one of three jobs. Harvest Moon DS has quite a few more at 101 possible
sprites and they can serve even more functions in this game. But, the
system you use to hire them is a little different this time around.
First, there are several teams of twelve sprites each that perform a
specific task and this time you need to unlock them by doing various
activities on your farm and around the valley. A compiled list of the
tasks is in the previous section for several of the sprites. Also, this
time you need to pay the harvest sprite teams with medals that you can
buy or win at the tree where they live. The price depends on the number
of days you want to hire them for and which team you hire. The
experience system for increasing a sprite's productivity is still in
place. A harvest sprite will become more proficient at their job as
they perform it over time.
The new harvest sprite hiring system is based on a currency of medals.
You can obtain medals either by buying them from roller or winning them
at the casino. Medals cost 10g each, but it is easier to win them if
you are patient. Once you have medals purchased, you can go choose a
team to hire by talking to Guts in the front lobby of the tree. You can
only hire one team at a time and you cannot hire a team until you have
unlocked at least one sprite from the team. This means that you cannot
distribute the work load as easily as you could in mineral town between
the sprites, so choose which team you want to hire carefully and plan on
doing the rest of the work yourself. The sprites have a lot more
diversity in the jobs they can do in Harvest Moon DS, but they can only
do one job at a time. Not all of the sprites can work on your farm.
Some of them work in the casino and serve as the TV station hosts. Guts
hires out the teams and Jet also runs a small store in the tree next to
guts where you can buy several accessories and the records for the fifth
channel. The items and their prices can be found in their respective
sections in this guide. I will have the accessories section up
hopefully in the next update.
The Teams:
There are a total of 7 different teams of harvest sprites you can hire
to work on your farm. The cost of hiring each team varies and you can
only hire one team at a time. I have grouped their unlocking
requirements in the previous section by team. However, I want to give a
more detailed explanation of how each team functions here. Note, the
harvest sprites will no longer work on festival days.
Healing Team (purple):
The healing team is useful if you need to recover stamina and fatigue
and don't have the hot springs unlocked or have the funding to purchase
bodygizer and turbojolt. To use them, hire the team from Guts and
select an area on the map. Go to that area and you will find them
standing in a central location in that area. Speak to one of them and
they will tell you that they can heal you by 10%. Then they will
restore 10 points of stamina and fatigue. You can use them multiple
time in one day. You just need to wait a game minutes for their powers
to recharge. The more experience they have, the quicker their powers
will recharge. If you have quite a few of them, it is possible to get
healed multiple times without waiting. Just talk to different ones.
Harvest Team (Green):
The harvest team does just what their name implies. The go around the
map and harvest items that can be shipped. The will collect wild
foraging items like colored grass as well as any ripe crops you have in
the selected area. The will begin the first area you selected and then
move on to the next area after they finish with the first one. They
start out only able to handle a few bags of crops each, but as their
experience increases, they can handle more and more crops. They are
essential to making a large profit from shipping out crops.
Animal Feeding and Collecting Team Red.:
There are two teams that can take care of the animals in harvest moon
DS. This team feeds your animals and collects and ships anything that
they produce that is ready to ship. They are helpful if your animals
are happy and you have a lot of them. You can select different spaces,
but since all of your animals are on your farm you will likely be
selecting there more often than not.
Animal Brush and Pet Team (Yellow):
This is the second animal team. They will brush and pet your animals
each once a day. They are useful if you need to raise the affection
level of your animals without tending to them yourself. Be careful
though. You still need to feed your animals and collect their products
yourself if you hire this team to work for you.
Collection Team (orange):
When you hire the collection team, they will go to the area's you
selected on the map starting with the first area you picked. Their
purpose is to collect the fodder, lumber, and stone locate in those
positions on the map. They will clean an area out and move onto the
next area. The amount of material they can collect depends on their
experience. They are useful if you don't have the time or stamina to
collect building materials yourself.
Watering Team (Light Blue):
The purpose of the watering team is to have them water your crops. They
can handle multiple areas of the map and follow the same progression as
the harvest team. The amount of crops they can water is dependent on
their experience. The more they have the more crops they can water.
They are helpful when you want to conserve stamina on watering crops.
You can hire them intermittently with the harvesting team to make
efficient work of harvesting your crops.

Fishing Team (Deep Blue):


The fishing team collects and ships fish from the area you select on the
map. They are useful if you want to expand your list of the fish in the
game and they allow you to make a profit just by hiring them. You will
want to spread their area's out from week to week as you hire them to
catch different types of fish. The level and number of fish each sprite
will catch and ship increases as they gain experience. You will notice
that they require a good number of fish to unlock. You can hire the
team to gather the fish for you, but you need to catch the last fish in
each interval yourself to unlock the next sprite. For example, if you
wanted to unlock the 1000 fish sprite, even if the team caught 2500
fish, you would still need to get 2501 your self to unlock the next
sprite. You can only unlock one sprite per fish you catch, so if you
need to unlock two sprites you will need to catch 2 fish yourself.

Medals and the Casino:


The new system for hiring the sprites works on medals rather than giving
them gifts and razing their affection like in mineral town. You can buy
medals directly from Roller for 10g each or you can win them from the
casino games. Note, you must unlock Roller and each of the dealers
before you can play their specific games. Roller also runs a small
store where you can exchange medals for seeds, accessories, and some
pamphlets that reveal some of the recipes and the shipping prices of the
level 1 crops. A summary of the games is give below.
Poker: Dealer Hops:
There are three games that you can gamble medals at and poker is the
first from the left. You need to unlock Hops before you can play poker.
To begin the game, speak to Hops and select play poker. Then select the
number of medals you want to bet by using up and down on the control
pad. You can bet between one and 10 medals on each game per hand. Once
you place you bet, push the A button to begin the hand. You will be
dealt five cards to make your starting poker hand. The deck consists of
52 normal cards and one wild card joker. You will win medals on a pair
or better. After the cards are dealt, the game will highlight a winning
hand if you have one, at this point you can discard any of the cards and
draw more. The joker is a wild card and can serve as any card in the
deck. The payouts are as follows:
one pair: break even
two pairs: 2 to 1
three of kind: 3 to 1
straight: 5 to 1
flush: 10 to 1
full house: 20 to 1
4 of a kind: 50 to 1
straight flush: 100 to 1
royal flush: 100 to 1
Note: N to one means you win N time your bet. I.E. 2 to 1 means you win
twice your bet.
If you get a winning hand, you can play another minigame to go for
double or nothing or pocket your winnings. The strategy you want to use
is pretty simple. First, if you have a winning hand, i.e. a pair or
better on the start keep the winning hand and redraw the rest. If you
don't have a winning hand, look at your cards and try to get one. It's
tempting to hold the hire cards, but don't. A pair is a pair and Aces
have the same pay out as a pair of twos. You want to look either for
cards that are connected for a straight or save whatever suit you have
the most cards in the go after a flush. If you have the same number of
each, go after the straight because it has a higher probability of
coming up than the flush. This is a mathematical fact. The straight
will come up 3:2 roughly over the flush.
Black Jack: Dealer Tep:
Black jack is a simple casino game where you try to get as close to 21
as you can with cards. You have two options, you can either hit and
draw another card or stand and keep your current total. Your goal is to
get closer to 21 than the dealer without going over. Number cards are
worth their face value and face cards are worth 10. An ace is worth 11
unless it would put you over 21 in which case it is worth one. The
dealer plays the same rules as real casinos, which means that it stops
drawing cards when its score is 17 or higher. The strategy is simpler
really, you want to hit until you have 16 or more. When you pass that
mark, the probability is that you will more likely bust than hit under
21. Black jack pays 2:1
Memory: Dealer Jum:
Memory is just like the game we all played as kids where their are a
bunch of face down cards and you try to find matching pairs turning two
cards over at a time. You can see what your opponent turns over, so if
you match a card you can find its partner from memory hence the name of
the game. You and the computer alternate turns turning over two cards
at a time. If you get a pair you get another turn until you miss.
Whoever has the most pairs wins. The computer uses a simple strategy.
First, it turns over a random new card. Then if it know where the match
is it will take it and repeat this process. Otherwise it will choose a
second random new card and try to get luck. You should follow the same
plan of action. It will sometimes give you the option of who goes
first. Your odds are better if you go second. Just trust me here, the
mathematical proof is too long for this guide and is over most people's
head to begin with.
Double or nothing games:
If you win the first of the three games, you have the option of trying
to go for double or nothing as part of two minigames. They are listed
below.

High Low Draw:


This game begins by showing you two cards, one face up and one face
down. You goal is to decide whether the face down card is higher,
lower, or the same as the face up card. If you select correctly, you
will get double the medals you have won so far. If you select
incorrectly, you will lose all the medals you have one for the hand.
Just pick the side of the card that has the greatest odds of winning.
9-A choose low, 2-7 choose high and the 8, go with your gut. This game
is the better choice for the double up.
High Draw:
This game is another double up minigame. Its pretty simple, you are
shown one face up card and 4 face down cards. You then try to pick a
down card that is higher than the face up card. The number of winning
cards depends on the size of the card face up. You will lose
automatically if an Ace comes up and you don't get an Ace in the draw
cards. The other game is easier because you always have a chance to
win.

Okay, now that each of the games are outlined here, it's time to explain
the best strategy for making medals. To start with, you cannot win all
that many medals for just betting 10 and winning a minigame. To make a
great deal of medals, you need to play the double up game and win
several times in a row. To begin with, but about 100 medals and save
your game. If you run out of medals, just reload your game and start
over. This way you won't have to worry about buying medals again. The
following strategy is based on Andrew's Contribution and partially on my
own experience working with this idea mathematically and trial and
error. Thanks for the idea Andrew.
Alright, I am going to give some of the actual odds of winning. You can
verify these by doing some high level math. I have and you can take my
word for them. I did this a while ago, so I can guarantee these are
within about two percent. Start playing poker! The help on the game
boy and the strategy above will show you what to do. If you play black
jack, using any strategy and the computer follows the Vegas casino
style, you will only win 44% of the time in the first place. There are
several good books on the market that explain this probability well.
Playing the memory game, you will win about 52% of the time if you go
second and 48% if the computer makes you go first. Again, this is a
simple problem but it involves a probability matrix that I don't want to
explain here. However, with a joker in the deck, the odds of you
getting a pair or better without drawing cards is 58% roughly and if you
follow the strategy above, the odds of winning are about 66%. You
should always bet 10 medals, the goal is to get to the high low double
up game. Also, look at the payouts above, black jack will always pay 20
medals and memory will pay 100 at most. However, Poker can outdo these
payoffs quite a bit by hitting 4 of a kind or better. So, clearly poker
is the best choice.
Okay, once you get to the double or nothing game, you want to start
playing the high low double up several times in a row. By winning
several times in a row at the double up, you can quickly earn a good
deal of medals. 4 wins in a row will yield at least 160 medals and
about 7 will yield a 1000 medals or more. If you have more patience,
you can win even more medals into the upper thousands, but keep in mind
the odds of you getting more than three right in a row are less than 50%
The point where you choose to stop is up to you. I usually stop if I
win a thousand or more. Save each time you win a bunch, so you don't
risk a major set back. You will likely have to play between 25 and 30
hands of poker to win 1000 medals, but this will only take a few minutes
and can save you a lot of money in the long run. Andrew made an
interesting point in his email. If you have the patience to put
together 65000 medals, Roller has the animal cape accessory that he
sells. You can buy it and sell it to van for more than half a million
dollars. You can then repeat this process by buying more cloaks to make
more money. Either way this is a very efficient way to get medals. It
takes a little trial and error to get the hang of, but I doubt you'll
want to buy medals ever again after you figure it out.
Just another useful side note, while this trick is profitable and does
work. It is time consuming and relies heavily on luck to make money.
If you are willing to win the double up 17 times in a row, you can buy
the cloak outright, but this is risky and terribly taxing on patience.
It takes several hours to get that lucky usually. I have only been able
to do it once. I still recommend the mine trick over this route to make
easy money. While it takes a little longer, it is garneted to work and
if you stop on every floor divisible by 3 and 5 it will usually yield
between 800,000g and 1,200,000g per run. More than double the money from
this trick. Still, it is a good alternative if you hate digging in the
mine. Thanks again for the trick Andrew.

7. Mining
----------------------------
I think it was about time that I put in a section on mining with mining
trick in the ministart up guide below. Be sure to take plenty of
provisions with you into the larger mines. They are perilous, and
without supplies you will find yourself required to return to the
surface or collapsing from being out of stamina.
Harvest Moon DS is home to a number of different mines each containing a
different materials. There are four mines in all. Each of the mine
entrances are located at the dig site, however you cannot enter the
until you trigger an small event with carter to open them. In order to
view this event, you need to go to the dig site between 9 and 11 pm on
any game day other than a festival. All you need to do is walk into the
dig site during the appointed time and make sure you have your hammer
with you. Carter will greet you and tell you that he has found a hollow
space behind the wall and asks to borrow you to use your hammer to open
it. You will then go to the back wall and open the passage way to each
mine with you hammer. Note, you can only open one mine per day and you
have to meet specific requirements to open each of the other mines. I
will comment on each of the mines below.
There are some similarities between the mines, but there are specific
items that are unique to each of the mines including the ores found and
some of the items found in the ground. The digging mechanics are the
same for all the mines. You can dig in the rocks for the different ores
with your hammer, and you can till the soil on the floor with your hoe.
Regardless of the level of your tools, each use of the tool will only
allow you to open one space or break one stone. Once you break a stone,
open or dig on the ground, you might find an item or an ore that you can
store in your runk sack, eat, or throw if you don't want it. When you
break rocks with the hammer, you can find nothing or some type of stone.
Stones vary by each mine, except junk ore that looks like three gray
lumps. This is a worthless stone that is found in all the mines that
sells for 1g.
When you dig around with the hoe, there are a number of things that you
can find. The first and most common is that you won't find anything
and you will need to continue looking. Next, you can find a bag of gold
which is worth a small random amount of money. You can also find black
grass which can be eaten to restore a small amount stamina and fatigue
or can be shipped to ship later. You can also retrieve cursed tools and
accessories located on specific floors on the third mine. I will talk
about these below. However, the two primary things you are looking for
with the hoe are the stairs or holes in the floor. A set of stair will
allow you to descend on floor lower into the mine. The upward stairs
allow you to return to the surface of the mine at any time. Just walk
over them and select the return to surface option. The holes will drop
you a random number of floors lower into the mine. The distance of the
fall depends on which mine your in and random luck. You will lose
stamina from the fall, however, if you have at least one point of
stamina remaining, you won't lose any fatigue from a fall.

Thanks to the new runk sacks size and stackability, mining can be a very
profitable career option. Especially in the second mine. Use the
following sequence of moves to find whatever you are looking for on the
current floor. When you first arrive on a floor, save the game on the
first diary. Next, kill any of the monsters on the floor (see below.)
The dig up the floor using the hammer and hoe and memorize where
anything that you are looking for is located. Next, reload the game and
gather any of the valuable items on the floor and leave the rest. Also,
it's important to make sure you know the location of the way onward
before you proceed. Then, open the way onward and save on the second
file. Then you want to go down to the next floor and save the file in
the first diary. Then repeat this process on the next floor. You can
also continuously load the first file if you are unhappy with where a
hole drops you to. By reloading the file, you can control you decent
with quite a bit more accuracy and more speed than digging up the stairs
on each floor.
Fighting:
New and unique to harvest moon DS is the enemies that live in the mines.
There is finally some fighting to be done in a harvest moon game, yeah.
Well, not really, all the enemies really do is get in the way and
deplete your stamina. Each time an enemy touches you will lose one
point of your stamina or fatigue if your stamina is depleted. You can
defeat any of the enemies by hitting them repeatedly with the sickle,
axe, hoe, hammer or the legendary sword. The sword works the best,
defeating enemies in few hits than the other tools, but it also uses
more stamina than the other tools. The others all do the same damage,
but the sickle swings the fastest and is probably the second best choice
for a weapon. Listed below are some of the many enemies in the game.
"hits", represents the number of times you need to strike an enemy with
a tool to defeat it. The sword will deliver equivalent damage of three
hits with another tool.
Bugs: Bugs come in different varieties and are located in the second
and third mine. They move back and fourth across the floor in a strait
line either horizontally or vertically. Killing them is optional,
because they are actually quite easy to dodge if your patient with them.

Small Bug: moves horizontally, hits 1


Big Bug: moves vertically, hits 1
Animals: There are several musters that are basically dark versions of
the animals you can raise on your farm. Unlike the bugs, they are
difficult to evade and you will likely have to kill all of them. They
move in a strait line towards you taking the shortest available path.
If you run around for a little while, it is possible to get them to
follow you in a group. That way, you can conserve energy by hitting
several of them simultaneously with the big hoe. They are listed below.
They all move in the same way, the stronger ones tent to move faster
than the smaller ones. Keep this in mind when trying to group them
together.
Dark Chick: hits 1
Dark Chicken: hits 2 to 3
Dark Duck: hits 3 to 4
Dark Sheep: hits 3 to 5
Dark Cows: hits 4 to 6
Individual mines:

Dig Site:
Okay, its technically not a mine, but this is the best place for it. It
is the room located to the right of Carter's tent where you unlock all
of the entrances to the mines. You can dig up items here with the hoe
to ship or use as gifts. Digging here is the same as the mine. You can
save and dig up the floor to find the items. Then you can load the game
and dig from memory to conserve stamina. The floor reradomizes itself
each time you enter and leave the mine. It's a good place to make a
little money when you are first starting out in the game. Listed below
are the available items you can find and sell.
Item: price
-----------------------------
Suntan lotion 43g
Skin lotion 40g
Face pack 47g
Dress 50g
Bracelet 2000g
Necklace 2000g
Earrings 2000g
Broach 2000g

1st Mine:
The first mine has no requirements to unlock other than viewing the cut
scene with Carter. It is the shortest of the mines having only 10
floors and it contains the ores needed to upgrade your iron tools to
levels between copper and mystrile. It also contains junk ore, the
black grass, and the bags of gold. The mine has both stairs and holes
that you can use to descend. A hole will descend one floor in this
mine. There are no enemies located in this mine accept the one dark
chick located on the 10th floor. You need to defeated it in order to
open the second mine.
Items: floors price
-------------------------------------
junk ore: any 1g
copper ore: any 15g
silver ore: 3 and down 20g
gold ore: 6 and down 25g
mystrile: 10th floor 60g
black grass: any 10g
bag of money: any 10g-100g
2nd Mine:
The second mine is the equivalent of the winter mine in mineral town.
It contains some of the most valuable stones in the game and is the
source of income in the quick start guide. To open the second mine, you
need to dig your way down the 10th floor of the first mine and defeat
the dark chick there. You also need to trigger the event above with
Carter a second time. The second mine is home to all the dark bugs and
also the dark chicks and chickens. So, fighting is a little more
cooperative here. The second mine is home to the most valuable selling
gems in the game. The mine has 255 floors this time and a hole can drop
you anywhere between 1 and 10 floors deeper into the mine. Descending
takes a little more patience and control than in the first mine, but not
all that much. Use the above trick and it is pretty easy to manage.
The floors in the second mine vary in size based on their numerical
values. Most of the floors are a fixed size one screen in size. These
are easy to search, but most the valuable items are located on the
larger floors. The next size floor are horizontally the same as the
first floors, but they are three times the vertical size. They are any
floors divisible by 3 such as 3, 6, 9, 12, 15, ect. A valuable pink
diamond or more is located on each of these floor greater than 100. The
ones greater than 200 can have as many as four of them. The final floor
size is huge and about 9 times the size of the smallest ones. These
occur on floors divisible by 10, i.e. 10, 20, 30, ..., 100, 110, ect.
These floors contain alexandrite, which is another high selling item.
They can have multiples of them.
The final feature worth noting about the second mine is the final bottom
floor. It is home to the maiden and the legendary sword. When you
arrive, you need to kill all of the enemies on the floor with any tool
you have. Once you defeat all of them, the big rock at the top of the
screen will open leading you into the room containing the maiden. The
first time you enter her room, she will give you the legendary sword.
It is a tool you need in order to open the secret field behind the
waterfall. You also need to retrieve it in order to open the third
mine. Note, div means floor divisible by.
Items: floor price
--------------------------------
Ruby: any 75g
Emerald: any 80g
Topaz: any 70g
Peridot: any 68g
Agate: any 62g
Amethyst: any 60g
Agate: any 32g
Firefly ST: varies 60g
moon stone: any 55g
sand rose: any 50g
Diamond 101 and up 100g
pink diamond div 3 >100 10000g
Alexandrite div 10 >100 10000g

3rd mine:
The third mine is not as profitable as the second mine, but it is home
to some of the most valuable items in the game. In order to open the
third mine, you must retrieve the sword from the second mine on the
255th floor as well as triggering the event with Carter a third time.
The third mine had 999 floors and dropping through a hole will lower you
between 1 and 100 floors at a time. Be careful, because you can pass
out from a long drop if you stamina is low or your fatigue is high. The
third mine has the same enemies as the second, with the addition of the
dark ducks, cows and sheep. It also has a stronger version of the bugs
on the lower floors. The floors in the third mine differ by depth
rather than divisibility. The first 300 are the small one screen size.
The floor 301 to 990 are the long vertical rooms like the 3 divisible
rooms in the second mine. Finally, the last few floors are the largest
size available such as the divisible by 10 floors in the second mine.
The third mine is not home to very profitable selling ores like the
second, but it is home to the cursed tools and accessories and the
valuable mythic stones need to upgrade the blesses tools. Mine three
also contains the adimante needed to make the makers. Simply collect a
piece of it and call the black smith to have a maker produced. They all
cost 20,000g and take 3 days to produce. They can help you increase
your profits greatly. You need to build a maker shed in order to
purchase the makers. The third mine also contains all of the ores from
the first mine, and they can be found on any floor. It also has the
suns needed to grow crops in your basement.
Items: floor price
-----------------------------------------
Admit any 50g
Oricalco any 50g
Spring Sun: floors ending in 1 1g
Summer Sun: floors ending in 2 1g
Fall Sun: floors ending in 3 1g
Winter Sun: floors ending in 4 1g
Mythic Stone: div 10 <250 20000g
Note: The mythic stones are much scarcer than the pink diamonds and
alexandrite in the second mine. So, its better to go to the second mine
if you want money. The mythic stones are required to upgrade the
blessed tools to the mythic level. Doing so, costs 50,000g and requires
3 days from the black smiths shop. The mythic stones will not appear
until you have all six of the cursed tools blessed.
Cursed Tools:
There is a set of cursed tools located on the early floors of the third
mine. To find them, you need to dig them up with the hoe like your
looking for the stairs. You will often have to dig up rocks and plow
under them to find them. The cursed tools won't appear until you have
upgraded all your iron tools to the mystrile level. The floors they
appear on are random and it can take some time to find them. Be careful
when you find them, if you equip them you cannot remove them without the
aid of the church, which costs 1000g each time you wish to remove them.
You can get them blessed for 100000g each by calling the church as well.
Blessing a cured tool removes the curse and turns it into a blessed
tool.
We now have all the floors to the cursed tools and accessories. Thanks
for the info Bryan Ng
The cursed tools are located randomly on floors: 24, 35, 48, 52, 68, 71,
87, 99, 106, 118, 124, 135, 142, 153, 162, 178, 185, and 197. Try
alternating every other floor while you search to find the tools with a
higher probability.
Cursed accessories.
There are several cursed accessories located in the third mine. They
are found and blessed in the same mannerism as the cursed tools. Again
thanks Bryan NG. The accessories are located on floors: 324, 335, 348,
352, 368, 371, 387, 399, 406, 418, 424, 435, 442, 453, 462, 478, 485,
497, 724, 735, 748, 752, 768, 771, 787, 799, 806, 818, 824, 835, 842,
853, 862, 878, 885, and 897. The nine of them are randomly distributed
among all these floors, so finding them will take some time.
4th mine:
Well, it has been quite a while and I am finally getting around to
talking about the 4th and final mine in the game. The beast is here if
you have the strength and determination to attempt the most complex
labyrinth in any game ever released! Ha Ha Ha Ha !!!!!!!

Okay, now that I got that out of my system lets get down to the fourth
mine in practical terms. The first thing to mention about it is that it
is quite difficult to open, but I finally managed to with a little help
from mbruns2 who brought a requirement to my attention. In order to
enter the 4th mine you must complete 4 requirements. First, you must
dig all the way down to the bottom of the third mine and clean out the
bottom floor of enemies. Gee, this is sounding a little familiar by
now. The second thing you need to do is dig all the way down again to
the 255 floor of the third mine and clear out all the enemies there as
well. This will allow you to enter Keria's room where you must trigger
her heart event by giving her ultimate curry (see recipe section for the
recipe.) Finally, you need to trigger the mine unlocking event with
Carter late at night or early in the morning as always. That is a lot
of work for the little bit you get out of the 4th mine in the game.
Okay, now you have it open, so what do you do with it? The 4th mine is
similar in structure to the last three with several major changes. The
first major change is that the mine contains 65535 floors. The largest
number a standard integer will hold on a computer 2^8 -1 = 65535 because
you have floor 0. Also, you will notice when you get a lot lower into
the mine that the floors are much larger that they have been in any of
the other mines. For example, one of the lower floor I entered was 10
time the size of the floor at the bottom of the third mine. Really, the
4th mine is very similar to the first 3, but it is just a much larger
scale area to explore. The rewards are not as great as you think they
are and the hardships to get them are very difficult as I will describe
later in this section. But, there is one very important reason for
running the 4th mine. "BECAUSE IT'S THERE"
Fighting:
The combat mechanics are the same as in the third mine as for fighting
enemies. However, you should be aware that there are more enemies in
the mine and they are stronger and more powerful than in the first 3 of
them. The dark cows and sheep you faced in the bottom of the third mine
are quite prevalent on certain floors in the mine and there are a few
new enemies to watch out for. The first is a new type of but who is
much stronger than the previous ones. The second is the dark hero's,
which are a dark copy of your character who appear on every floor
divisible by 100. The each require about 10 to 25 hits of the sickle to
kill. They get stronger as you get deeper into the mine. Be prepared
to fight for your life to stay alive. The turn off the power and load
the game trick to kill the enemies can help but consumes a great deal of
time.
Traversing and Searching the mine:
Digging down through the mine and looking for the good stuff is done in
the same mannerism as it is in the other mines. Dig down to a floor;
save your game; clear out the floor; remember where things are; load
your game; collect the good stuff and move onward. However, there are a
few new thing you need to be aware of. First, the holes can drop you up
to 300 floor at once this time. So, aiming your destination can be
frustrating and time consuming if you want a specific floor. Also note
that a deep drop will quick drain your stamina and fatigue and you will
be under attack almost instantly when you arrive. You need to keep a
large stock of healing supplies handy and not be afraid to use them.
Also note, that the floor sizes are quite large at some points in the
mine, so exploring them takes a while.
Rewards and Secrets of the Mine:
The mine is a lot of work and expense for the few rewards that it
offers. However, there are a few things here that cannot be found
anywhere else in the game. The first secret I need to reveal is that on
any floor ending in 00 (i.e. 100, 1000, 15500, 22600,ect) if you kill
all the enemies on the floor, Mayor Thomas will appear. He will offer
to sell you restorative items at exuberant prices. However, you will
need to buy them at some point if you want to seriously reach the bottom
floor of the mine. You can also find many of the gemstones and ores
located throughout the other mines in the game. However, these are not
the primary reward.
The fourth mine is home to a unique collection of 9 magical balls. Can
you say Natsume ripped off DBZ. Anyway, if you collect all nine of the
balls you get a special reward. You can only have one of each of the
balls at any given time. Each type of ball is found in the rocks on
specifically numbered floors. The first ball can be found in rocks on
floors ending in 10. The second on floors ending in 20. The third on
floors ending in 30. 4 on 40, 5 on 50 . . . 9 on 90's. You get the
idea. Note that a ball appearing is not always guaranteed. It is random
just like the cursed tools and mythic stones. So, it can take a while
to collect a complete set.
When you find the 9th ball, the harvest goddess will appear and grant
you one of three wishes of your choice. They include giving a lump sum
of money, removing the curse from a cursed item, making everyone in the
town like you better, ect. You can figure them out they are pretty self
explanatory. However I will comment on one is that she gives you a
present that is needed to complete the shipping list if you want to
marry her. Alternatively, if you leave it in your rucksack, it will up
the rating of your farm by one point for each day you leave it in your
ruck sack. Once you are granted a wish, the balls are removed from your
inventory and you can begin collecting them again. Oh hurray!

Preparations:
Digging though the 4th mine is time consuming and resource draining.
You will need to arrive there first thing in the morning if you want to
have enough time in a game day to dig it all the way down. The second
thing you will need is the sword along with the hammer and hoe. The
sword drains stamina quicker than the other tools, but it is the best
fighting weapon you have in your arsenal. You will need it to bring
down the cows and sheep as well as the dark heroes. They just drain too
much strength if you use the normal tools to fight them. Also, you will
want the truth ring to keep an eye on your stamina and fatigue.
Additionally, you will need to bring about 1200 BodigizerXL and 800
TurblojoltXL with you if you want to make it. I know that seems like a
lot to buy, but you will go through them believe me. The other resource
you will need to bring with you is about 10,000,000g so that you can buy
supplies from Thomas at any available time.
The final resource you need to realize traversing this mine takes is
time and patience. You should know ahead of time that this mine is a
major time commitment and will cause you a lot of stress. I only
collected the balls 4 times total on my way down the mine, but it still
took a while. The mine is enormous, it is more than 65 time the size of
the third mine just in floor numbers and the searching takes a great
deal longer especially when you get deeper into the mine. It took me 34
and 1/2 hours of real time to get to the bottom without stopping very
often. The fighting and looking for the hole alone are very time
consuming. Be aware that you will be spending lots of money on Thomas
not because you want to, but because you have to. And you will die
frequently after dropping 200 or more floors from being attacked when
you land. This takes a great deal of patience and commitment to reach
the bottom. I spent almost 30 million on supplies on the way down the
mine, but I was thorough on my explorations.
Conclusion:
The forth mine is a real pain in the butt and it is really not worth the
trip except for 2 reasons. You may just want to visit the 1st 1000
floors or so to get the wish balls and check it out. However, there are
two neat rewards for digging all the way to the bottom. The first is
that the fourth mine represents the greatest challenge in any harvest
moon game to date. When you complete it you get the satisfaction that
you can brag to your friends that you did it. The second is that there
is an event that you get to see with a reward of its own. I am not
going to spoil it here. If you want to see it you need to dig your own
way down to the bottom of the mine. The other thing you get for getting
to the bottom of the mine is a chance to get your name in this guide.
For the next 4 month, (Jan - April 2007) if you can reach the bottom of
the 4th mine. You can send me an email letting me know that you reached
it. You need to include a detailed description of the event that takes
place at the bottom of the mine to prove that you reached it. I want at
least 10 to 12 sentences worth of good information. I will be the sole
judge of success on it. If I am convinced that you succeeded, I will
add your name to that section of the guide as a final reward for you
efforts. Good luck and happy digging. Darkranger.
P.S. I will not reveal the event. So, don't even ask.

8. Marriage
-----------------------------
This is probably the longest overdue section in the guide.
Unfortunately, it has take quite a while to put this together from
scratch. Between my brother's and myself, we have been chasing down and
courting all of the main women in the game. We have found all the
primary heart events for the main women that we can marry. However, we
can only each marry one girl, so I cannot comment on the married life
with each of the different women beyond the ones we marry. What I can
add here is an outline of the marriage system and the heart events to
each of the other girls. I haven't actually chosen my bride yet, but I
will update this section as more information becomes available. If
anyone would like to help it would be appreciated.
Getting married in harvest moon is on of the oldest side objectives in
the game. The process has evolved a bit, but not all that much has
changed. You choose the girl that you want to marry and give her gifts
to build up her affection rating towards you. Then once her happiness
level is high enough, you give her the blue feather and purpose. If she
accepts your proposal then you are married and you can begin a new life
with her on your farm. Harvest Moon DS haze a wide variety of women to
choose from. There are five primary girls you can marry from the valley
and four special brides that you can also marry. Additionally, if you
link the game with Friends of Mineral Town or More Friends of Mineral
Town, (see linking section) you can date and marry one of the girls from
mineral town. Be aware, that doing so will cause you to move to mineral
town and end your game. You can only give gifts to the mineral town
girls on the days they visit the valley on their days off. This brings
the game up to 14 potential brides to marry, which is quite a few heart
events to track down.
The marriage system is pretty simple to understand. Each of the girls
begins the game with an affection rating of zero for you. You can raise
their affection ratings by giving them gifts. If they like the item,
their affection rating will grow between 100 and 800 points a day based
on their liking of the item you give them. If you give them something
they don't like, litter anywhere but your farm, let one of your animals
die or propose too soon it will cause their affection rating to go down
some. Only the first item you give them each day will increase their
affection rating, so choose wisely. Negative items and actions will
still cause their rating to drop. Also, all the points you get from
giving them the gift won't come when you first give it. If you give
them something good, you will have to wait until the next day before the
last 100 to 300 points will be added to their affection rating. You may
want to buy the friendship bracelet from Roller for 5000 medals. It
will allow you to see the girls affection rating when you talked to them
with it equipped. It can be helpful in tracking your progress.
You can keep track of the girls affection level with the bracelet above
or by watching their heart change color. The color of their heart is
based on the number of love points they have.
0-10000 black
10000-19999 purple
20000-29999 blue
30000-39999 green
40000-49999 yellow
50000-59999 orange
60000 and up red
You can propose to a girl when you have their heart at the red level or
higher. So, it can take quite a while to build up the 60000 affection
points. You need the blue feather to propose. It will become available
for 1000g at Karen's Store when you reach the 50000 affection point
level.
In addition to getting the points up there are some additional
requirements you need to meet before you can get married. First, you
need to have the big bed from the home shopping network. It will become
available in the rotation of the items after you buy your second house
upgrade for 10000g. Secondly, you need to have returned the harvest
goddess from the other world where the witch princess banished her. In
order to do this, you need to have unlocked 60 of the harvest sprites.
See the harvest sprite section for the details of how to unlock them.
Finally, you also need to purchase the blue feather from the store and
get the girl's affection rating up to 60000 points by giving her gifts.
It is also helpful if you view each of the girl's heart events.
Strategies:
Getting married is quite an ordeal in Harvest Moon DS. But it is a
bench mark and adds a great deal of fun to the game. Unlocking the
girls heart events and giving them gifts to increase their affection
requires you to know their schedule and likes and dislikes. But, I am
going to take all of the guess work out of it for you. Well, at least
as much as I can. While I have most of this information, it is a lot
to keep track of and annoying to keep looking up. So, let me suggest
something simpler. Each girl's favorite item will give them 800 love
points a day. However, all of the valley girls and the mineral town
girls also like diamonds, which can be found on the floors divisible by
10 greater than 200 in the 2nd mine. Two out of every three rocks on
those floors will have a normal diamond in them. So, if you are using
the mining trick to make money anyway, strip-mining those five floors
entirely will usually yield about 100 diamonds. Giving a girl a diamond
will increase her affection by 700 points. This is another good reason
to use the mining trick, because it gives you a cheap and abundant
source of gifts to give to the girls in the valley.
As for finding the girls, it can take a few days of following them
around to get their schedule down pat. However, there is an easier way
to find them to give them gifts. Go to the casino and buy the teleport
stone from Roller for 1000 medals. It will allow you to go anywhere in
the valley for two stamina by touching the stylis on the map for two
points of fatigue. It really is a useful item for saving on travel
time. You can get the necessary medals for 10000g or by getting them
from playing the minigames and gambling the up. Once you have the
teleport stone, giving gifts to the girls is an easy task. Just
teleport to their residence before 7:00 am and give them the gifts.
Then you can teleport back to the farm and get on with your work for the
day. This will cost you 4 fatigue points, but it makes tracking the
girls down easily.

Heart Events:
Each girl also has 4 heart event that you can view while you are
courting them. I am not sure if it is necessary to see all of their
events in order to get married. However, it makes it easier to marry
them. During each event, you will be give a couple of choices in the
dialogue. Use common sense and choose the option that best suits the
girl you are trying to marry. Each heart event you choose the correct
path for will add between 1400 and 4000 points to the girl's affection
rating. Choosing a path against their wishes can cost you points so be
careful. Listed below are each of the girls and the heart events that I
have found so far. The color of the heart is the minimum heart color
you need to trigger the event. You can trigger past events and the
events need to be triggered in order. I have all the events for the
valley girls, but I don't have all the heart events for the special
girls or the mineral town girls. They only visit the valley once a
week, which makes it difficult to build up their affection quickly. So,
I only have the first two events for each of them. If anyone has more
information than what I have here please send it me and I post it here
with credit of course.
Valley Girls:
There are five normal girls that you can marry from the valley. I have
all of their heart events listed here. I only have the time and days
that I triggered them. You can probably assume that the events can be
triggered under similar conditions within one to two hours of their
listed times. I am trying to nail them down a little tighter, but it
will take some time. If the day is not specified, it means that we have
triggered it on different day and that the days seems to be unimportant.

Name: Nami
Nami is the first of the valley girls that you can marry in the game.
She has a well traveled and diverse personality. She lives at on the
second floor of inner inn. She spends her early days and evenings at
the inn and travels around the valley the rest of the day. Nami doesn't
like diamonds like the rest of the girls. Stick with flowers or items
from the dig site with her.
Heart Events:
Black: Go to inner inn on a rainy day and ring the bell in the front
lobby. Nami will come out and talk with you.
Purple: Go to the inn around 10:30 am and Nami will trigger an event
where she discusses your farm and her views on farming with you.
Blue: After Nami's heart turns blue, she will visit your farm and
trigger another scene. This happened for me on a Monday, buy my
associates each had it happen on a different day of the week.
Yellow: Exit your house on a clear day Nami will ask you on a short
date.
Muffy:
Muffy lives and works at the blue bar in town located just down the road
from inner inn. She can be found there in the early evening to giver her
presents. She also likes to hike down to the beach in the morning. She
loves apple pie and jewelry from the dig site, but you can give her
diamonds from the mine as well. She is one of the easier girls to
marry.
Black: Go to the blue bar around 4:00 in the afternoon and Muffy will
ask you what type of girls you like. Choose her type to increase her
affection.
Purple: I triggered this event on a rainy Tuesday around 10:20 in the
morning. Muffy talks to you and asks your advice.

Blue: Go to the blue bar around 6:00 pm. Muffy will be there with a new
drink that she wants you to try.
Yellow: Exit your house on a clear day in the morning and Muffy will be
there to ask you on a short date.
Celia:
Celia is another of the easiest girls to marry in the game. She lives
on Vesta's farm and can be found there during most of the day. She
wanders up to the goddess spring from time to time, but for the most
part she sticks to the farm. Her favorite gift is any type of cake or
curry rice, but diamonds or flowers will also work well with her.
Black: Visit Celia at her house around 6:20 pm and you will trigger
this event. She is helping Vesta with the dishes and shatters a plate.
Just be honest.
Purple: Go to the Harvest Goddess's pond behind the harvest sprite tree
around 5:00 pm. She will talk to you and asks you to walk home with her.

Blue: You can trigger this event by visiting Dr. Hardy's house before
9:00 in the morning on a rainy day. It triggers a short scene discussing
health.
Yellow: Go to the blue bar in the evening when Celia is there having a
drink. It triggers a rather interesting little cut scene.
Flora:
Flora lives in the dig site with Carter. She spends most of her time at
the dig site. In fact I don't think I have ever seen her cross the
river. Flora likes diamonds and flowers.
Black: Enter the dig site at about 11:30 at night. Flora will come in
and think you are a strange looking person. Just let her get closer and
see you aren't a threat. Otherwise you get to see how a strong a
working girls is.
Purple: Go to the inner in around noon. Flora will be there wanting
Ruby to give her favorite drink. She is unhappy to hear they are out of
it and goes to blue bar to get some.
Blue: Enter the right side of the river below the dig site around 11:20
pm on a clear day. Flora will take you on a treasure hunt that will end
in unlocking the first of the hot springs by the circus.
Yellow: Go to the dig site on a clear day in the late evening. Flora
will give you a good look at her deepest insights into life.
Lumina:
Lumina is a sweet and spoiled girl as well as Romanna's daughter. She
lives in the vista and will take a walk up to the harvest goddess's pond
during the afternoon. She likes relaxation tea and diamonds
Black: Enter the villa around 6:00 pm and you will find Lumina and
Romanna arguing over the old lady's health.
Purple: After you get the DVD player, Lumina will show up at your farm
and ask you how it works.

Blue: Go to the harvest goddess pond during the afternoon around 5:00 on
a clear day. Lumina has lost her necklace and wants to enlist your help
in locating it.
Yellow: Go to Lumina's room around 9:30 pm. You will find her waiting
for van to arrive with her own DVD player. But when he arrives, he will
be sold out. Support you girl friend's wishes.
Mineral Town Girls:
I have linked the games together and the girls have come over on their
days off. However, I can only give them each one gift a week, so they
haven't been keeping up with the other girls thus I have only found the
first two heart events for each of them. However, if you continue to
increase their affection rating I am sure the remaining events will be
easy to find. Just follow them around the valley for a day and you
should have it. Keep in mind if you marry one of these girls, your game
will end because you move to mineral town.
Ann:
Ann is the daughter of Doug who owns the inn in mineral town. She will
visit the valley on Fridays once you connect a friends of mineral town
cartridge into your other slot. She visits inner inn and hangs out with
Ruby when she visits. She likes anything with cheese in it and
diamonds.
Black: Head to the inner inn on a Friday around 2:00 pm. You will
trigger a cut scene where Ann is helping Ruby cook.
Purple: Head to the inn around 3:00 pm. on a Friday It was raining when
I triggered this event. Ann is in town and she has bought a few things
and discusses her business with you.
Blue: If you leave your house on a Friday afternoon, she will show up
and ask you on a walk. You will go to the pyrotechnics house.
Yellow: Go to the blue bar in the early evening on a Friday. You will
get to watch Muffy and Ann duke it out over a stupid topic.
Ellie:
Ellie is the nurse from mineral town. She tends to hang out at the
villa helping Romanna on her days off. She visits the valley on
Wednesdays. She likes diamonds and flowers.
Black: Pass out on a Wednesday and Ellie will come by and help you
recover your strength.
Purple: Head over to the villa around 5:00 on a rainy Wednesday and you
will find Ellie there helping Romanna.
Blue: Go to Romanna's room at the villa during a Wednesday afternoon.
You can trigger an event where Ellie helps to nurse Romanna's ailing
health.
Yellow: Exit your house early in the morning and you will find Ellie
there to give you Elli leaves as a gift. She also teaches you the
recipe for them.
Mary:
Mary is the daughter of the herbal gist in mineral town. She works in
the mineral town library and will visit the valley on Mondays. She
usually hangs out at the villa with Lumina. Like Lumina she likes
relaxation tea and diamonds.
Black: Enter the villa around 10:00 am on a clear Monday and Mary will
say hi to you and tell you a little about herself.
Purple: This one is a little tough to trigger. You need to have the
mushroom house and have mushrooms growing on a Monday. Enter the hut
around 10:00 in the morning and Mary will come in and ask you about how
the mushrooms are growing.
Blue: Grow a giant crop of some kind in your field and she will come by
and view it during the morning.
Yellow: You will find Mary at the dig site investigating the myth of the
legendary sword. She read about it somewhere in a book and is nagging
Carter about it.

Potpourri:
The girl named after the wild herb who lives on the chicken farm.
Sorry, but she really needs to get a new life. Potpourri will visit the
valley on Sundays and you can find her hanging out on your farm. How
convenient. She usually talks to Tanka about farming during the day in
his house. She likes flowers, Omelets, and diamonds.
Black: Step outside your house on a Sunday morning and she will appear
and thank you for all your business from her store. After all your her
only customer.
Purple: Go to Tanka's house around noon on a Sunday and you will find
Potpourri there studying about farming with him. She really needs to
get a life.
Blue: During the late afternoon and a Sunday when she visits, go to
inner in. It was raining when I triggered this. Rick and her are
having an argument about chickens. He thinks she studies them too much.
Yellow: Head into the back kitchen in inner inn during a Sunday
afternoon and you will find her there. She and Ruby are cooking up some
weird dish that Potpourri's mother gave them the recipe for.

Karen:
One of my favorite girls from mineral town. She runs the general store
and is also the heavies drinker in town. Karen visits the valley on
Tuesday and hangs out at ... you guessed it blue bar and on Vesta's
farm. She also wanders around the valley a little bit. Karen likes
Pizza and Diamonds.
Black: Go to Vesta's farm on a Tuesday around 4:00 pm and you will meet
Karen. She will introduce herself and explain her friendship with
Purple: Go to the blue bar during the evening on a Tuesday. You get to
attempt to drink Karen under the Table. She has had plenty of practice
though.
Blue: Go to the second floor of the in on a Tuesday night and she will
invite you to go on a short date with her. The two of you will walk
around the valley and talk about your lives.
Yellow: Visit the blue bar again on a Tuesday evening and Karen will
talk about her real feelings with you.
The Special* Girls:
The other girls that you can marry in the game take a good deal of work
to get. These are more for the true fans of the game who like a little
extra challenge in their lives. These 4 women require years of work and
commitment to tie the knot with. I don't have all that much on them,
but I will share what I have. As usual if anyone has the information and
would like to submit it I will add it and give credit. Thanks to
hmgardian for the information here.
Harvest Goddess:
The Harvest Goddess is probably one of the hardest to Marry in the game.
Before you can even get started you need to unlock her by bringing back
60 of the harvest sprites. Then you can give her gifts at her spring by
throwing in items to up her affection rating. She likes strawberries
the best and doesn't care for diamonds like the rest of the girls. The
manual includes that you must also ship one of each sellable items and
rescue all the harvest sprites before she will marry you. If you have
the patience, dedication, and determination required to marry her I wish
you the best of luck. To date I have only unlocked her black heart
event.
Black: Unlock 60 harvest sprites and the goddess will say tadaa and
introduce herself.
Purple: You need to walk 10000 steps with the pedometer, ship 10000
items, and catch 10000 fish. You also need to reach the bottom of the
first mine. Once this is done throw an item into her spring to trigger
the event.
Blue: You need to unlock all 9 harvest sprite channels and throw an item
into her pond to begin the event.
Yellow: You need to be in your fifth year or later and you need to have
given her more than 500 gifts to trigger the event. To trigger it,
throw an item into her pond.
Note: Once she reaches the red heart level, throw the feather in to
propose marriage to her.

Witch Princess:
The Witch Princess lives in the small shack next to the Villa and is the
one responsible for sending the harvest goddess and the sprites away in
the first place. She is supposedly easier to marry than the goddess,
but she is still pretty tough. Her favorite gift is red grass. The
manual adds that you need to pass out 100 times and neglect several of
your sick animals before she will even consider marrying you. Again
good luck to those of you who want to marry the games first real
villain. I have only found her black heart event.
Black: Enter the witch princess's home early in the morning. You will
find her casting a spell and she will ask you whether or not you like
the harvest goddess. Answer no and her affection will increase
slightly.

Purple: You need to have been very mischievous to open this event. You
need to have let 50 of your sick animals die, offered poison at the
harvest festival at least 5 times, littered 100 times, tried to leave
the valley at least 10 times and passed out 5 times. If you have done
so, you need to go the harvest goddess spring after you free the goddess
to trigger the event.
Blue: Go the witches house during the day.
Yellow: You need to completely empty your ruck sack and head over to her
house to trigger the final event.
Keria:
Keria is not all that hard to make happy. However, marrying her is
still a very big commitment for two reasons. First, her favorite gift
is gold lumber, which can get very expensive. The second reason is that
she lives on the 255 floor the 3rd mine. Keria is a version of a maiden
supposedly sleeping beauty. You need her first heart event before you
can unlock the fourth mine. She is a big commitment, but she is worth
it.

Black: Dig down to the 255 floor of the mine and make sure you have
ultimate curry with you. She will talk to you a little and introduce
herself. You cannot give her any gifts until you complete this event.
Purple: Dig your way down again. This time she wants relaxation tea
leaves for the present.
Blue: Say hello again and this time you need to give her a specific gem
from the second mine. It will vary so make sure to bring several
different types.
Yellow: Dig all the way down again and offer her favorite gift, Gold
lumber. She is difficult to Marry.

Note, to make ultimate curry takes a little bit of work. You need the
pot and several in ingredients. You need to make each of the eight
basic curries, which are rice balls + curry powder + each of the types
of colored grass individually. Rainbow curry uses the pot and all the
other types of curry except black curry. Ultimate Curry requires the
pot, black curry + rainbow curry + all six types of burnt food. Again
good luck.
Leia:
The Mermaid. If I get one more email about the mermaid. Okay seriously,
the issue on everybody's mind is how to marry the mermaid. I have
received quite a few questions about how to do it so here it is. Leia,
did I mention she is a mermaid, is recovering from an injury and is
currently living in Daryl's basement. In order to meet her you need to
get Daryl up to 100 friendship points by giving him gifts. It takes
about a week and a half to meet her. Daryl likes fish and colored grass
the best. After you cross the friend ship threshold, head over to the
trap door on the right side of his house and press the a button next to
it. It will open and allow you to enter his basement to meet Leia. She
is probably the easiest of the special girls to marry in the valley and
takes the least work. You can just go to Daryl's basement in the
morning to give her gifts like the rest of the girls. She likes the
white flowers that grow in the summer and large fish the best. You need
to have the pond on your farm before you can marry her because she needs
a place to live. She cannot stay in your house without legs.
Black: Get Daryl to 100 friendship points and head down the basement.
Leia will introduce herself.
Purple: Enter the basement again and you will hear the two of them
talking. The conversation implies something that isn't necessarily
true.
Blue: Head down the basement again and this time you can help Leia with
an experimental cooking dish. It turns out quite interesting.
Yellow: Give her the message in a bottle that you will find at night on
the beach after her heart turns yellow. Note, you may want to hold off
on this event until her affection is higher. After this event triggers,
she will return to the sea. You can still find her on the beach after
midnight on Wednesdays, but this will limit you to one gift a week and
slow the love process way down. You need to mythic fishing pole to find
the bottle. You find it by charging up the fishing pole in the spring
and reeling it in.

Well, there you have it. All the girls neatly layer out for your
marital bliss. I know I have more events to find and that I also want
to comment on what happens after you get married. But that will have to
wait until the future after I get married. I am going to marry Lumina
if anyone cares. If anyone has anything for this section please pass it
along. I will try to get more in the future.
As for Leia's section of the guide, I apologize for the sarcasm. But, I
have really gotten quite a few emails requesting how to marry the
mermaid. So, in the spirit of good fun I would like to add a new
section to this guide. If you have a good reason to marry or not to
marry the mermaid send it along in an email. For example, fish make poor
children. I will put the best 10 or so for both sides in the guide if I
get enough responses. Send it to darkrangeresp@yahoo.com and mark the
subject of the email "Marry the Mermaid Reason". Make sure you include
your reason and a alias to identify yourself with if your reason is
chosen. Let's keep them clean I want to keep this guide G rated. This
isn't really a contest for anything. I am just curious why everyone
wants to marry the mermaid.
Well, there we have it all the heart events for each of the girls. Each
of them also has a red heart event, but they are easy to trigger. They
are all done the same way. Once you have the girl up to 60000 affection
points, give her the blue feather. She will take you to someplace
special to her and accept the proposal. She will also drag you along to
tell her friends and family about the coming engagement. If you propose
too early, she will decline your offer and lose several thousand love
points.

9. Home Shopping Channel and other items:


-----------------------------
The home shopping channel sells various items and you can buy one each
week. These items enhance the functionality of your house and allow you
to achieve other goals in the game. You can buy one item each week.
Watch the second channel on the harvest sprite stations and look for
items that you can purchase. You will be able to tell if you can buy
something because they ask for a currency called Karbos that you don't
have and cannot spend. The rest of the items are just there for comical
effect and to pass the time between items you can buy. Once you see an
item you want, use the phone to order it between 10:00 am and 5:00 pm.
Thomas will deliver the item to you in 2 to 3 days. You need to but
several items to unlock the ability to upgrade the house. Some items
are only available after you upgrade your house.
Listed below are the items, their purposes, and costs.
Decorations: These items decorate the house and may have a secondary
purpose. The Big bed is only available after the house upgrade and is
necessary to get married.
Coffee Table: Decorates House: 500g
Clock: Tells you the exact time: 1000g
Big Bed: allows you to get married: 10000g
Storage Containers: The storage containers allow you to store the items
you usually keep in your ruck sack. Each of the has nine screens of 15
spaces where you can store items. You can stack up to 99 of the same
item in one space. You need to buy the first house upgrade to purchase
most of them.

Tool Box: Stores Tools: 2000g


Beauty Box: Stores Accessories: 2500g
Fridge: Stores edible items and ingredients: 2500g
Shelf: Stores everything else: 2500g
Cooking: These items allow you to prepare food in the kitchen. You
need the second house upgrade to buy the kitchen and utensils. Each
utensil allows you to prepare more recipes.
Kitchen: Allows you to cook: 4000g
Pot: Prepares pot Recipes: 1200g
Steamer: Prepares Steamer Recipes: 1200g
Frying pan: '' frying pan '' : 1000g
Oven: '' oven '': 2000g
Mixer: '' mixer '': 1500g
Other items: These items are not purchased from the home shopping
network and are not edible or used as ingredients. This section is just
to cover other items that appear in the game that aren't tools or other
items related to animals or accessories.
TV: You buy this from vans shop for 10000g. It severs to decorate your
house and is used with the DVD player. It is needed to unlock one of
Lumina's heart events.
DVD Player: You also buy this from van for 20000g. When used with the
TV and DVD's it allows you to watch the background images from the TV
shops from friends of mineral town. You need it to marry Lumina.
DVD's: These are bought from van and vary in price. The DVD's are used
with the TV and DVD Player also purchased from van. They allow you to
view the background images from fomt TV shows. The show varies with
each DVD. You can unlock more DVD's by leaving the harvest moon friends
of mineral town or more friends of mineral town game pack in your DS
longer.

Records: These are bought from the sprite shop and vary in price. They
allow you to change the background music in the game. In order to change
the music, you need to go to the fifth channel and select the new song
you wish to listen to. You need to buy five records to unlock the
channel. Note, if you load your game or use the teleport stone, the
music will revert back to the default song for the season. The songs
vary in title. They are all from previous harvest moon games. More
records are unlocked by linking the games. You will unlock the seasonal
songs and the ending theme from mineral town for 10000g each. Finally,
additional records are unlocked when you get married and have a kid.
There are a little over 20 in all. They cost between 100g and 10000g
each.
Well, that includes all the items that can be purchased in the
miscellaneous sections of the game.
10. Fishing
----------------------------
Aside from mining and foraging, fishing is another activity that you can
perform in the game to make money. All you need to fish is the fishing
pole and plenty of time on your hands. This section will outline the
basics of the fishing process and all the involved tasks.
Getting the fishing pole:
The first thing you need to do in order to fish is acquire the fishing
pole. You get it from a small event involving Galen, the old man who
lives in the little shack across the river with his wife Nina. To get
the fishing pole, you need to visit Galen on a clear Saturday in the
spring between 11:00 am and 1:00 pm. To trigger the event, all you need
to do is to walk into the his house with your tool slot empty. You will
view a short cut scene where Galen tells you that he found an old
fishing rod cleaning and doesn't want to throw it away. He offers to
give it to you and does. Now you have the fishing pole.
The fishing pole can be upgraded like any of the other tools using the
ores located in the first and third mine. You need to gather experience
for it by using it repeatedly before you can upgrade it. You can
monitor your progress on the information menu by touching your
character's head. Their is a bar their that will display you current
experience with the tool. The higher you level up the tool, the better
the fish you can catch with it. Listed below are the levels of fish and
their shipping prices.
iron-copper small fish 100g
silver-gold medium fish 300g
mystrile-blessed large fish 500g
The mythic fishing pole can catch two additional and very expensive
items. These items are caught off of the beach during specific seasons.
During the Summer, you can catch pirate treasure by charging the mythic
rod all the way up. They sell for 10000g. Similarly, you can catch rare
fossils during the fall that sell for 5000g. The mythic pole can also
be used the catch the bottle needed to marry Leia during the spring on
the beach at night. You need to fully charge it to catch any of these
items and it will usually take several tries to get one.
Additionally, you can catch boots, cans, and fishbone that sever as
garbage. You can ship each of them for 1g. Make sure not to throw them
on the ground though, because it is considered littering and will lower
the affection and friendship levels of the people in town.
Locations:
There are a number of locations where you can fish in the valley. You
can fish off of the beach in the open sea. You can also fish off any
point on the river all the way from the sea side up to the waterfall.
There are two other locations for fishing. You can also catch fish in
the harvest goddess's pond and the turtle swamp. The type of fish you
can catch at each area varies in type and size with the seasons. There
are too many types to list here. The type really isn't important to the
shipping prices. If you want to catch all the types of fish in the game
I recommend that you hire the fishing team. There are supposedly kings
in the game to catch, but I haven't found them yet.
Uses for fish:
In addition to shipping fish for money, there are a few other things you
can do with them. They can serve as ingredients in several of the
cooking recopies in the game. You can also eat them as they are for a
little stamina and fatigue recovery. Finally, they can be give as gifts
to the towns people. Daryl and Leia both enjoy receiving fish as a
present. They allow you to raise their affection ratings quickly.
Unlocking the fishing team:
The specific requirements for unlocking each sprite on the fishing team
are located in the harvest sprite section. However, I think it would do
some good to explain this better here. If you try fishing, it seems
impossible that you would ever have the time to catch 50,000 fish.
However, you don't have to catch them yourself. You can hire the
fishing team to do it for you. They will catch and ship fish that will
quickly bring your count towards your required amount. You still need
to catch the last fish of each mark yourself in order to unlock the
harvest sprites. For example, when the team has shipped 1000 or more
fish, you need to go out and catch one fish on your own to unlock the
harvest sprite.
Well, that's about it for this section. There really isn't all that much
to the fishing system to explain here other than what's here and a list
of all the types of fish and their locations. I don't have the patience
to type that out. If someone would like to email me a complete list in
a usable text format I would be willing to add it to the guide and give
credit.
11. Resource Management
----------------------------
Harvest moon DS is a game that revolves around managing three key
resources effectively to work your way ahead in the game. There is
quite a bit for your character to accomplish in this game, but you need
to learn to manage your resources well in order to get the most
productivity out of your days. The three resources I am talking about
are stamina, money, and time. If you learn to balance them, you will be
able to acquire more of them to use. The purpose of this section is
just to outline the details of each resource and the ways to maximize
their uses. I want to describe and look at each one in depth.
Stamina:
The first resource you have at your disposal is your stamina. I should
note that you also have fatigue, but I consider them one resource since
the activities that deplete stamina also deplete fatigue at the same
rate if your stamina is gone. Your character begins the game with a
maximum stamina of 100 that depletes as you use tools and work. You
character also begins with a fatigue limit that increases as you do work
if your stamina has been depleted or certain other conditions have been
met. Stamina is a valuable resource, since it determines the amount of
work you can do each day. If you stamina runs out fatigue takes over.
Be careful though, if your fatigue reaches 100 and you have no stamina,
you will pass out and be forced to go to bed. When you wake up you will
lose half of your money. So, be careful to keep an eye on these meters
during the day to avoid passing out.
Using Stamina:
You will lose stamina by using tools on your farm. You can also loose
it by falling down holes in the mines. You will usually lose at most 1
point per floor you descend, but you will never lose more than 100 units
per fall. Listed below are the activates that can reduce your stamina.
Note, the level of tools assumes that you charge them up to their
highest level. For example, you can still use the mythic hoe to till one
square of ground for 2 stamina

Tools
hoe, sickle, axe, hammer, watering can, fishing pole
level Cost points of Stamina
Iron 2
Copper 4
Silver 5
Gold 8
Mystrile 10
Blessed 15
Mythic 20
Other tools:
Clippers 8
Milker 4
Brush 2
Sowing a bag of seeds 2
Using animal medicine 2
Using a miracle potion 2
Using the legendary sword 5
Falling down a hole 1/floor or less if a long drop
Getting touched by an enemy 1 per hit
Fatigue:
Fatigue is the second part of the stamina resources. If you run out of
stamina, using a tool or performing a task will increase your fatigue by
an equal amount to the stamina. There are a few other things that will
cause fatigue in addition to doing work. You need to be careful,
because, if your fatigue rate is too high you won't be able to recover
stamina as easily. Listed below are activates that increase your
fatigue.
Activity Fatigue increase
Using the teleport stone 2
Using a necklace to work through the map 2+work done
Working on a rainy or snowy day 1+work done
Extending Fatigue and Stamina:

In prior harvest moon games, you would collect power berries to increase
your maximum fatigue and stamina rates in the game. Unfortunately,
harvest moon DS doesn't have any power berries to find. You increase
your maximum stamina and fatigue by equipping several of the goddess and
kappa accessories found throughout the game. You can either buy them
from Van or find their cursed versions in the third mine. Be careful
when using them though, because if you remove the accessory you will
immediately lose any additional stamina or fatigue that it grants you.
Unless your worried about running out, it is easier to just monitor your
stamina and fatigue and replenish them as necessary.
Monitoring Stamina:
It is important to keep an eye on your stamina and fatigue as you work
on your farm and around the valley. The easiest way is to buy the
yellow bangle from the casino for 2000 medals or 20000g. If you equip
it will print out your current values in the lower left hand corner of
the screen. This is especially helpful if your in the mine because your
stamina is constantly being drained fighting and looking for items.
Remember that your stamina goes down and your fatigue goes up as you
work. This is the best way to monitor your stamina directly, but you
can do it without the bangle. Your character will go through a range of
motions at various points during the losses. Pay attention to these
bench marks when you don't yet have the bangle or don't have it
equipped.
Stamina at 50%:
Your character will pull out a handkerchief and wipe the sweat from his
forehead.
Stamina at 20%:
You character will shrug his shoulders and lean forward once expressing
being tired.
Stamina at 5%:
Your character will stop what he is doing and sit down on the ground.
Stamina at 0% and fatigue beginning:
You character will stop for a second and fall forward onto the ground.
If you are going to use an item to restore only stamina and not fatigue,
this is the time to do it.
Fatigue at 50%
Your character will stop and shake his head back and fourth like he is
tired. This is a good point to restore fatigue if you are going to.
Fatigue at 80%:
Your character will fall to the ground exhausted and shake his head. A
thought balloon with a skull in it will appear above him. Also, the
music will slow down. At this point you are on the last bit of your
fatigue. You should stop working and restore your strength. Failure to
do so will cause you to pass out.
Fatigue at 100%:
Your character will pass out and fall to the ground. At this point you
are in trouble. Someone from the game will come by and help you back to
your house where you will wake up for the next game day. They will take
half of your money for their trouble. This is something you want to
avoid at all costs unless you are trying to marry the witch princess.
Recovery:

As your supply of stamina and fatigue deplete, you will need to


constantly renew them throughout the game through several methods. I
will list the best ones below. Remember that if your fatigue is high,
you cannot recover stamina without first recovering fatigue.
Sleeping:
When your character goes to bed for the day he will recover both of
these resources. If you get at least 6 hours of sleep, your stamina
will completely refill and your fatigue will decrease by between 15 and
25 points. The earlier you go to bed, the more fatigue you will
recover. You cannot recover more than your current maximum. If you go
to bed late or with high fatigue, you will be forced to sleep in and
loose valuable game time the next day, so be sure to pick a sensible bed
time if your fatigue is high.
Food and Medicine:
You can also recover your stamina and fatigue using food and medicine.
Most raw foods and crops will restore two stamina and one fatigue.
Cooked meals and the colored grasses found throughout the valley will
recover you more efficiently and vary by type. I don't have the space to
outline all of them here. Try experimenting and see what works best
under any give circum stances. Medicine provides the best recovery
rates. Bodygizer restores stamina and turbojolt restores fatigue. You
can buy them from Van's shop when he visits the valley. They are quite
expensive, but they provide an instant large recovery in a portable.
form. Their prices and recovery properties are listed below
Item Cost Recovers
Bodygizer 500g 50 stamina
BodigizerXL 1000g 100 stamina
Turbojolt 1000g 20 fatigue
TurblojoltXL 2000g 50 fatigue
Hot springs and healing team:
You can also hire the healing team to restore your stamina a fatigue at
the harvest sprite tree. To use them talk to them after you have used
some of your resources and they will recover your stamina and fatigue by
a fixed amount. It begins at 10% and goes up as they gain experience.
They can heal you about once an hour unless you have five or more of
them where they can then heal you twice an hour. Another option is to
unlock the hot springs and use them to recover your stamina and fatigue.
There are two of them in the game. The first, which is located by the
circus is unlocked by triggering Flora's blue heart event. This one will
recover your fatigue. The second one located by the harvest goddess
spring recovers your stamina. To unlock it, use the first one hundred
times for more than an hour and Mayor Thomas and the harvest sprites
from mineral town will build the second in a couple of days. The hot
springs restore your stamina and fatigue at a point for each real second
you spend in them. They are a cheap way to restore this resource, but
they aren't portable and take a long time to recover.
Time:
Time is the second resources you have available to you in the game that
you need to manage. It is divided into two aspects, the number of hours
in a game day and the number of days in season. You need to be aware of
these two facts when you are planning your life on the farm. Time is a
resource that is constantly distributed throughout the game. It limits
the amount of work you can get done in a game day and the number of
harvest you can make of a particular crop during a game season. You
seem to have more free time during the winter month than the others and
when you have upgraded equipment to save you time. Below are some
suggestions to help you manage your time better.
day to day:
You need to be aware of the passage of time in the game during the day.
You can keep track using the clock in the lower right corner or the
screen. You need to plan your time so that you don't waist it. Two
minutes will pass in the game for each second that passes in the real
world, so you need to think ahead. The best way to do this is to plan a
daily schedule that will get your work done. A basic one would look
something like this. Get up and begin by working on your animals around
the farm. Once your finished there, go outside and start gathering and
shipping any crops that need to be shipped for the day. Next, by this
time the stores are beginning to open. Head out and buy anything you
need. Then, you want to start your afternoon by heading around town and
collection resources, mining, or foraging for things to ship. You
should also use this time to give gifts and talk to the valley people.
Then, you should return home and water any crops and head to bed at a
reasonable time. This is just an outline, you are free to reorganize it
to your likings of course. Just make sure that you don't try to do too
much in a day that will cause you to run out of time.
There are a few other things you can do to save yourself time in the
game. First, upgrade your tools, higher level tools allow you to do
more work in less time. Also, hire the harvest sprites to share in some
of the work load. They can free up a large block of time for you by
taking up one of the tasks on your farm. Also, keep stamina recovery
items with you so that you can renew your strength quickly without
waiting time. Also, get the teleport stone as soon as you can. It will
completely climate most of your travel time at the cost of a little
stamina. Finally, you can use the necklaces to do work on the map from
inside a building without having time pass at all. Managing your game
time can be helped by these ideas, but the best way to maximize its use
is by planning your day carefully.
Managing Days:
You also need to manage your days each season to get the most out of
your time and profits. It helps to learn the growing times for each of
the crops you plant because it allows you to schedule the harvest
sprites around their growing times for watering and picking. Use the
harvest sprites to accomplish whatever task you find the most time
consuming. This usually falls to picking crops or watering until you
have the upgraded can. Also, be mindful of festivals and when they
occur. You will have to do all the work yourself on those days because
the harvest sprites won't work on holidays and you will have less time
because you attend a festival that eats up part of your day.
Make sure that when you arrange crops and other things on your farm, to
do so that you can take advantage of your upgraded tools to get work
done faster. Also, make sure that you have everything you need with you
when you leave so you don't have to waist time back tracking. The same
goes for shopping, but what you need ahead of time and buy a lot of it.
This will save you having to wait for a shop to open and unnecessary
trips out to the shop. You should also be mindful that several purchases
in the game require an amount of time before they are available such as
tool upgrades and buildings. Remember to buy things in the order that
you need them. Learning to manage your time well requires practice just
as it does in real life. If you plan ahead you will do better than if
you don't
Money:
Last but certainly not least is the third resource money. They say that
money makes the world go round and harvest moon DS is no exception.
Money is probably the one focal resource in the game. The primary goal
of the game is to gather money so you can use it to expand your farm.
It is also the resource that most players notice directly. You are
aware of your other resources in the background, but money isn't as
renewable as they are. However, money can be exchanged directly for the
other two. Money is used to but the tools and upgrades that allow you to
work faster and with less stamina. It also allows you to recover
stamina directly by purchasing medicine from Van. You begin the game
will a very limited amount of money and you will need to generate
several billion gold if you want to buy everything in the game. Harvest
Moon DS has requires more money to buy everything than the rest of the
games put together. However, it is also one of the easiest games to
make money in. Below are some tips for money management.

Early in the game, you will find this resources to be scarce and the one
you want to use most. Early in the game, you need to make a stable
amount of money through either the mine trick or the medal trick at the
casino. You'll find them in their respective sections. While these
tricks work for a quick score early in the game, they are too time
consuming and don't offer the best profit margin. The best way to make
money is through leveling up the crops and growing lots of them.
However, this requires a few game years and in the mean time, you need
some money to survive. While you can run the mine as much as you want,
it takes roughly two hours to do it, which can be tedious. If you want
to minimize your need to run it try to conserve your spending. Only
spend money on something if you really need it. Unless its for a tool
upgrade or a building, you probably don't need anything that costs more
than 100000g in your first year. Buy things as you need them, not as
you want them. Also, make your early buildings out of wood. It
provides a reasonable stability at a modest price. Wood buildings will
last you for a couple of game years on average and until you can get the
farm really going. You can always demolish them and replace them with
stone or gold lumber later in the game. Also, use the casino medal
strategies rather than buying medals for the harvest sprites. This will
father conserve your funds.
Well, that about wraps up the details of managing the three resources of
the game. I know the above section is a bit misleading in its
suggestions. Conserving and expanding the limits on each of the
resources above assumes that you have the other two in abundance. I
know that you don't, but I am trying to supply the best and worst case
scenarios under each of them. The three resources are linked and depend
on each other to expand in their limits. Learning to balance them
together takes planning and practice. A lot of trial and error will be
needed before you get the hang of it. Money is generally the best to
measure the other two with. If you are finding that you have an
abundance of cash, the other two will fall into place. Learning to
balance the three resources is what makes the system behind the game
function at the mathematical standpoint. It is also part of the fun and
addictiveness of the game. I wish all of you luck in your quest to make
money and find balance in your busy farming lives.

12. Accessories
--------------------------------------
One of the new features introduced to the series in harvest moon DS are
the accessories that you can find throughout the game. Accessories
allow you to extend the limits on your fatigue and stamina as well as
recover them. They also provide you with more information about hidden
aspects of the game and allow you to perform several other activities.
Accessories are can be bought from Van, the medal shop, and the jet
sprite shop in the tree. A set of cursed is also available in on several
floors of the third mine. These accessories begin cursed and require a
blessing for 100000g from the church before you can equip them and use
them to your full potential. The process for obtaining them and
removing the curse is the same as it is for the cursed tools. See the
mining section for a list of floors where you can find them and the
strategies necessary to uncurse them. This section includes all the
accessories that my bothers and I have found so far and what they should
do. Listed below are each of the accessories, their uses and where to
find them.
Note: Third mine means the accessory is cursed and you need to dig it up
in the third mine as outlined in the mining section. Some of the
accessories mention a black version of the item you are looking for.
You will find the black version in the mine that is cursed. Be careful
not to equip it or you will have to contact the church to remove it.
Once you have them blessed, they will take their final useful form and
function normally.
Necklaces:
These necklaces when equipped allow you to use the stylis to use your
tools anywhere on the map. To use one, equip the tool you want to use
and touch the place you want to use it on the map. The upper level
necklaces allow you to charge the tools to higher levels. The basic
purpose of these accessories is to allow you to use the tools indoors to
accomplish work while not having time pass. Each use of the tool will
deplete the normal amount of stamina and fatigue and an additional 2
points of fatigue each time you use them. You still need to have the
appropriate level tools in order to use them with the necklaces. All of
them are bought from the Jet at his store. More of them will become
available as you upgrade the level of all of your tools . You begin the
game with the iron tool level on for free. You can also find some of the
necklaces randomly at the dig site for free. The prices of the rest are
listed below.
Level price
iron free
copper 1000g
silver 2000g
gold 3000g
Mystrile 5000g
Blessed 10000g
Mythic 50000g
Friends ship broaches:
The friend ship broaches will allow you to increase the friendship
values of everyone in town if you equip them before going to bed. The
blue one may increase your friendship score on the towns people randomly
by 1 point. It doesn't do everyone. The green level seems to get every
one to increase by 1 point and some of them 2. The red level will
increase everyone's friendship rating by 2 if you equip it before you go
to bed. You can buy the green and blue versions from the Jet shop. You
need to buy the green before the blue will appear. The red one is
obtained by finding the black one in the mine and having it uncursed.
Be careful, equipping the black one will lower everyone's friendship
ratings. Note, the broaches will affect a person's friendship score,
not their affection rating. You still need to give gifts to girls to
increase their affection towards you for marriage.
Color Price
green 300000g
blue 500000g
red Third Mine 100000g to uncurse.
The Goddess and Kappa Broaches:
These accessories are the key to increasing the limits on your stamina
and fatigue. The goddess items work for stamina and the kappa work for
fatigue. Each one will increase the maximum amount of their respective
stats by a fixed amount. If you go to bed with them on, you can recover
up to that amount. The blue levels in increase your limit by 100
points, the green by 230 points and the red by 500 points. The green
and blue levels can be purchased at Van's shop and the red need to be
excavated from the third mine. Be careful when using these items,
because if you unequipped them you will lose any extra stamina or
fatigue you have and you can pass out. Also, make sure not to equip
their black versions in the third mine, because they will lower your
maximum quite a bit. Their prices are listed below
Color Price
Green 50000g
Blue 100000g
red third mine 100000g to uncurse
The Goddess and Kappa Earrings:
These items allow you to actually recover your stamina and fatigue
points when they are equipped and you are moving around outside. Again,
the goddess earrings affect stamina and the kappa earrings affect
fatigue. The rate of recovery depends on the color of the earrings. Red
is the slowest, blue the second fastest, and green is the fastest. The
red and blue ones can be purchased from the jet shop in the tree. You
need to buy the red before the blue will appear. You can find the green
level ones in the third mine. Be careful not to equip their black
cursed version because they will deplete your stamina or fatigue quickly
and you will pass out very easily. You need one point of stamina left
for the goddess earrings to work. The prices are listed below.
Color Cost
red goddess 400000g
red kappa 500000g
blue goddess 700000g
blue kappa 900000g
green goddess and kappa third mine 100000g to uncurse
Goddess and Kappa Hats:
These hats will reduce the amount of stamina and fatigue you use when
you use tools. They are very helpful when trying to conserve your
strength. The goddess hats lessen stamina loss and the kappa hats
lessen fatigue loss. The level of prevention depends on the color. The
red will decrease the loss a little, the blue will do better, and the
green do the best. You can buy the red and blue versions from Van and
the green versions are found in the third mine. If you equip the black
equivalents from the mine, they will increase the cost of using tools
and you will need to contact the church to bless or remove them. The
costs are listed below.
Color Price
red goddess 200000g
red kappa 200000g
blue goddess 500000g
blue kappa 500000g
green both Third mine, 100000g each to have them uncursed.
Pedometer:
Thomas gives you the pedometer for free when you start the game. If you
carry it in your runk sack, it will count the number of steps you take.
Like in mineral town, Guts and the harvest goddess will pop up and let
you know where you are an major mile marks like 10,000, 100,000, ect. I
haven't found any rewards for it yet, but keeping it with you might be a
good idea.
Time Ring:
The time ring is found in the third mine. Once you have it blessed and
equip it, it will cause time to pass outside at half the normal rate.
It's cursed counter part will cause time to pass twice as fast. It
costs 100000g to have the curse removed.
Speed Boots:
The speed boots are located in the third mine as well. When you equip
them, they allow your character to run twice as fast when you hold down
the B button. They can save you travel time and work time. However,
the teleport stone or the horse are better travel options. Their cursed
counter parts will disable your ability to run when they are equipped.
It costs 10000g to remove the curse.
Touch panel Gloves:
You can buy these from either the chicken farm or yodel ranch for 1000g.
When they are equipped and combined with other tools, they allow you to
interact more intimately with your animals. You can find the
information about using them in the tools and animals section. The are
needed to unlock several of the animal harvest sprites.
The remaining items listed here are found from Roller's shop at the
casino. You can exchange medals directly for them. You can win the
medals from the casino game or buy them for 10g each. If you want to
know the price in gold for an item listed here, tack on an extra zero
and that will give you your price in gold. For example, the teleport
stone costs 1000 medals, so it would cost 10000g. For more information
on medals and the casino games as well as strategies. See the harvest
sprite section.
Teleport stone:
This items is available from the casino shop for 1000 medals. It allows
you to transport yourself anywhere on the map touching where you want to
go with the stylis. You can only use it outside. Each use of the item
will add two points of fatigue to your total. This item is the most
convent way to travel and will save you a ton of walking time. Buy it
as soon as you can.
Truth Bangle:
You can buy this from the casino shop for 2000 medals. When you equip
it will print out your current stamina and fatigue in the left lower
corner of the screen. This item is useful for monitoring your strength
while you work, epically in the mine. You should get it as soon as
possible.
Love Bangle:
This item is available at the casino for 5000 medals. When you equip it,
you will be able to see the friendship and affection ratings of the
towns people when you talk to them. If can be useful for monitoring your
progress in making friends and truing to get married.
The Red Animal Cape:

This item is available from the casino for 65535 medals. The price
seems odd, but it is 2^16 - 1 which is the longest integer you can store
using two bites of memory. Just like 255 is 2^8 - 1 which is the
largest integer you can store with one bite of memory. That's why these
numbers show up so frequently in video games with limited memory.
Anyway the cape allows you to use the stylis to mover your animals
around on the map on the touch screen when it is equipped. You will
gain two points of fatigue when you use it.
The God Hand:
You can buy this item for 100,000,000 medals at the casino. It becomes
available after you buy the red cape. It allows you to use the map to
harvest your crops using the stylis. You just need to touch them on the
screen to ship them. You will gain two fatigue points each time you use
it.
The Miracle Gloves:
You can also buy them for 100,000,000 medals from the casino.
Supposedly, they work like the miracle gloves from harvest moon 3. If
you throw a crop with them equipped, it will be transported directly to
your shipping bin. Using them will gain you two points of fatigue.
Well, that's about it for what I know about in the game for accessories.
I think this is most of them but their could be more. If you know of
something that I don't have here feel free to email me about it. I
haven't gotten the last god hand for miracle gloves yet, but I can guess
about their uses from the stores description of them and their uses in
previous games.
13. Cooking and Recipes
------------------------------
This section is long overdo. Between Two emails and the work my
brothers and I did, we have all the recipes already composite. I just
thought the other sections were more important to get into the guide
first. A special thanks goes out to starcat19689 and hmwizard14 for
their help with this section. Using the information they sent me and
cooking a little myself, I have been able to compile all of the game's
recipes. They sent me most of the simple ones. The harder ones such as
elli leaves are the same as they were in mineral town as are some of the
other recipes. Thanks a lot to both of you for all your hard work with
out you this section wouldn't be possible.
Cooking:
Harvest Moon DS continues the proud tradition of cooking in a long line
of harvest moon games. Cooking food provides you with several more
options for using crops and the products you gather from your animals
and in the wild. It will allow you to recover more stamina and fatigue
than eating the items in their raw form. Cooking items can also be used
as gifts to increase the valley's people's affection and friendship
ratings better than the items alone. Finally, it can serve as an
additional source of income. Shipping cooked food will provide you with
hire profits than the raw ingredients as well. If you want to ship
cooked food, you need to put it in the basket and then dump the basket
into the shipping box. You cannot place cooked food directly into the
shipping box.

You need several things before you can begin cooking. First, you need
to buy the kitchen and the utensils. You can purchase the kitchen from
the TV shopping network after you buy the first house upgrade. Once, you
have the kitchen, the utensils will also become available for purchase.
Their are five cooking utensils in all; the frying pan, the oven, the
steamer, the pot, the mixer, and you can cook without a utensil. The
kitchen costs 4000g and the utensils cost between 1500g and 2500g. The
process of cooking is very similar to the process in mineral town.
In order to cook a dish, first you need to select a utensil or no
utensils in some cases. They you select up to 8 ingredients either from
your runk sack or the refrigerator. The game will then allow you to
prepare the recipe. If you combination is successful, the game will
save the recipe for future use. You can look up the recipes by their
utensils by selecting the "look up a recipe" option where they are
sorted by cooking implement. If you try a combination that is not a
recipe the game will yield one of six failed dishes. While these seem
worthless mistakes, they are used in several of the recipes so save them
in the fridge for future use. The type you get depends on the food and
utensil used for the attempt.
I have a complete list of the recipes gathered below. Note, most of
these came from the two emails from starcat19689 and hmwizard14 I only
had to find about a dozen or so of them on my own. Thanks again guys.
Note, I am only listing the default ingredients to each recipe. You can
add other things than just what is listed here. Experiment and you will
find other combinations that work just as well. For example, you can
substitute one type of vegetable or fruit for the ones listed below.
The recipes are in order by utensil.
Recipes:
No Utensil Recipes:
Salad: cucumber
Sandwich: tomatoes + cabbage + bread
Fruit Sandwich: Orange + Strawberry + bread
Pickled Turnips: turnips
Pickled Cucumber: cucumber
Bamboo Rice: bamboo shoots + rice balls
Matsuke Rice: matsuke mushroom + rice balls
Mushroom Rice: shitake mushroom + rice balls
Sushi: sashimi + rice balls
Raisin Bread: wild grapes + bread
Sashimi: large fish
Charashi Sushi: sashimi + scrambled eggs + rice balls + cucumber
Buckwheat Chips: buckwheat flour
Ice cream: Egg + Milk
Elli Leaves: All six types of failed dishes + Turbojolt XL + bodygizer
XL
Pot Recipes:
Hot Milk: milk
Hot Chocolate: milk + chocolate
Wild Grape Wine: grape + wine + purple grass
Pumpkin Stew: pumpkin
Fish Stew: large fish
Boiled Spinach: spinach
Boiled Egg: egg
Candid Potato: yam
Dumplings: cabbage + flour + oil + onion
Strawberry Jam: strawberries
Grape Jam: grapes
Apple Jam: apples
Marmalade: oranges
Cheese Fondue: cheese + bread
Noodles: flour
Curry Noodles: noodles + curry powder
Tempera Noodles: tempra + noodles
Buckwheat Noodles: buckwheat flour
Tempra Buckwheat Noodles: buckwheat flour + tempra
Mountain Stew: carrot + bamboo shoots + shitake mushroom
Rice Soup: rice balls
Porridge: rice balls + milk
Tempra Rice: tempra + rice balls
Egg Over Rice: egg + rice balls
Stew: milk + flour
Curry Rice: rice balls + curry powder
Blue Curry: rice balls + curry powder + blue grass
Green Curry: rice balls + curry powder + green grass
Red Curry: rice balls + curry powder + red grass
Yellow Curry: rice balls + curry powder + yellow grass
Orange Curry: rice balls + curry powder + orange grass
Purple Curry: rice balls + curry powder + purple grass
Indigo Curry: rice balls + curry powder + indigo grass
Black Curry: rice balls + curry powder + black grass
White Curry: rice balls + curry powder + white grass
Rainbow Curry: blue curry + red curry + yellow curry + green curry +
orange curry + purple curry + indigo curry + curry rice
Ultimate Curry: rainbow curry + black curry + 6 types of failed dishes
Finest Curry: rainbow curry + white curry+ 6 types of failed dishes
Relaxation Tea: relaxation tea leaves

Oven Recipes:
Bake Corn: corn
Toasted Rice Balls: rice balls
Roasted Rice Cakes: rice cakes
Baked Yam: yams
Toast: bread
Jam Bun: milk + egg + jam
Dinner Role: egg + milk + butter
Pizza: cheese + flour + ketchup
Doria: Onion + butter + milk + rice balls + flour
Buckwheat Ball: egg + flour + buckwheat flour
Gratin: onion+ butter + milk + cheese + flour
Sweet Potatoes: egg + butter + yam
Cookies: egg + flour + butter
Chocolate Cookies: butter + cookies + chocolate
Cake: egg + butter + flour + apple
Chocolate Cake: egg + butter + flour + apple + chocolate
Cheesecake: cheese + egg + milk
Apple Pie: apple + flour + butter + egg
frying pan recipes:
Stir Fry: oil + cabbage
Fried Rice: rice balls + oil + egg
Savory Pancakes: cabbage + flour + oil + egg
French Fries: oil + potato
Croquette: potato + flour + onion + oil + egg
Popcorn: corn
cornflakes: corn + milk
Happy Eggplant: eggplant
Scrambled Eggs: eggs + oil
Omelet: egg + oil + milk
Omelet Rice: milk + egg + oil + rice balls
Apple Souffl : apples
Curry Bread: curry + bread
French Toast: egg + oil + bread
Doughnut: egg+ milk + butter + flour + oil
Grilled Fish: medium fish
Fried Thick Noodles: oil + noodles
Fired Noodles: buckwheat flour + oil
Tempra: egg + oil + flour
Pancake: egg+ milk + flour + oil
Pot Sticker: cabbage + onion + flour + oil
Risotto: tomato + onion + oil + rice balls
Dry Curry: rice balls + curry powder
Steamer Recipes
Moon Dumplings: dumplings + flour
Green Dumplings: rice cakes + weed
Bamboo Dumplings: rice cake + bamboo shoots
Steamed Bun: flour + oil
Cheese Steamed Bun: cheese + flour + oil
Shaomi: onion + cabbage + egg + flour
Steamed Egg: egg+ bamboo shoots + shitake mushroom
Chinese Bun: shitake mushrooms + kamugi + bamboo shoots + carrots
Curry Bun: flour + curry powder
Steamed Dumplings: cabbage + onion + oil + flour
Sponge Cake: egg + flour
Steamed Cake: egg + milk + flour + oil
Pudding: egg + milk
Pumpkin Pudding: egg + milk + pumpkin

Mixer Recipes:
Pineapple Juice: pineapple
Tomato Juice: tomato
Peach Juice: peach
Bandana Juice: banana
Orange Juice: orange
Apple Juice: apple
Strawberry Milk: strawberry + milk
Fruit Juice: any two fruits
Fruit Latte: fruit juice + milk
Vegetable Juice: any two vegetables
Vegetable Latte: vegetable juice + milk
Mixed Juice: fruit juice + vegetable juice
Mixed Latte: futile latte + vegetable latte
Ketchup: tomato + onion
Butter: milk
Fish Stick: small fish + large fish
Well, that is all of the recipes I have found. The list on my game is
complete, so I am assuming I have them all. If you have one that is not
listed here, please email it to me and I will add it. Happy cooking
everyone.

14. Quick Start Mini guide


------------------------------------------
A special thanks goes out to my two brothers for helping me find and
develop this little quick start trick.
Warning, while this tactical start works, it also ruins the neat balance
on the system set up by the game. Some people might view it as
cheating, but it works. As most of you know, you start the game out
with only iron tools and 100 pts of stamina and fatigue. Each swing of
a tool will burn two points of stamina or two points of fatigue if your
stamina is depleted. You also start with a basic house, no materials,
your runk sack, one outdoor shipping box, 500g, and two bags of turnips.
Also, only three of the harvest sprites are unlocked and you cannot hire
any of them to the 8th at the earliest. Basically you have nothing and
it is supposed to take you two to three years to get on your feet.
However, I have found a tactic that can have you being a millionaire
before the 15th of your first spring. Read on if you want to take the
easy way out.
Well, the game expects you to spend your first day planting your two
existing bags of turnips and for you to buy and plant two more from the
store. This will deplete most of your money and stamina between
planting and watering them. Then your supposed to spend the rest of the
first day foraging for wild crops to ship and gathering materials if you
have any strength remaining. But, you are going to want to do something
else completely. In fact, if you are following this approach, you
probably won't gather material or start your farm until the middle of
spring or begin working on your wife or harvest sprites for that matter.
So, lets get started.
Spring 2
Get up on your first morning and immediately leave your farm. Don't
prepare any soil or plant any seeds. Head directly downward and turn
left at the fork in the road. Next, follow the road over and across the
bridge past Vesta's farm. Head over to the next intersection and take
the upward path that leads to the waterfall and more importantly the dig
site. Enter the dig site cave and save your game on the first file.
Note, this is where the mines are located later, but they aren't
available yet. However they will be shortly and they are key to your
success. Equip the hoe and start to plow the ground in the room looking
for dig site items. Whenever you find jewelry memorize its location and
continue to dig to find some more. Then, when your strength is
depleted, load your game and dig up the items from memory. This will
give you several sellable items for only 2 points of stamina for fatigue
each. Each time you exit the dig site, the floor will reset and
distribute additional items randomly. Repeat this process until you
have about 30 to 40 pieces of jewelry. Then, wait outside the door of
the mine for 10pm to arrive. You can forage nearby if you want and have
the time to do it. At 10pm reenter the mine and you will have a short
cut scene with carter where he borrows your hammer to open the first
mine. After the first mine is open, go back home and go to bed.
Don't ship anything just yet.
Spring 3
Get up and go back to the dig site cave just as you did the day before.
Once you arrive, head over to the left corner and enter the first mine.
Work your way down to the bottom floor which is the tenth. You can do
this by falling one floor at a time through the holes or by saving your
game and digging your way down with the hoe. When you reach the bottom
floor, kill the chick monster by hitting it with your hammer twice and
return to the surface. Once you emerge, use the digging trick from the
first day and gather another 10 to 15 pieces of jewelry from the first
dig site floor. Then exit the dig site and head back towards town. Go
back across the bridge and go to the inner inn and go up to the second
floor. In the upper left hand corner you will find that Van has come to
town and opened his shop. Talk to him and select the sell items option
at the bottom of his list. Sell him all of the stuff that you dug up
from the dig site over the last two days. He will pay you about 1900 to
2500g per item which time the 35 to 40 items you have will yield a
profit of about 60,000g to 80,000g which isn't bad for what you have to
work with. But this isn't all the trick has to it.
You are going to give all the money right back to Van. He has a number
of tempting items for sale, but you want to buy 8 turbojolt XL's and
spend the rest on bodygizer XL's. This will give you about 40 to 50 of
them. Next, exit the inn and head back over to the dig site entrance and
wait for 10pm to arrive again. Head inside and the cut scene will
repeat, except this time Carter will use your hammer to open the second
mine. After you complete this head home and go to bed.
Spring 4
Get up and . . . you guessed it, head back over to the dig site area and
take the second door to enter the second mine. This is where it gets a
little complicated. The second mine has 255 floors to it and you need
to work your way down to floor 100. You want to do this by falling
though holes in the floor and dodging the enemy's every 30 floors or so,
you should stop to drink a bodygizer XL to completely replenish your
stamina. Once you reach floor 100 or greater, you can really start
making some money. Start saving your game before you fall though the
holes in the floor. What you are looking for are floors that are a
multiple of either 3 or 10 greater than 100. You will be able to tell
them apart because the multiples of 3 are really tall and the multiples
of 10 are huge. If you fall past one of these floors, you can just load
your game and fall though the hole again. Or you may want to dig down
one floor at a time with the hoe to avoid missing them. Now here's how
to make money.
When you arrive on one of these floors, the fist thing you need to do is
save your game. Then take the sickle or hammer and kill and of the
chicken and chick monster's on the floor and save your game again. You
can easily dodge the bugs because they just move in a single straight
line and are easily avoided. Now, take the hammer and break all the
rocks on the floor. You are looking for two particular items. You want
either the pink diamonds or the Alexandrite, which look like a small
vertical green shaped bar. Remember where they are when you find them.
Once you clear the floor of rocks load your game and go back and dig
them back up conserving your stamina. You will usually only find one on
a floor that is a multiple of 3 and 1 to 3 of them on a floor that is a
multiple of 10. Pile them up in your ruck sack and continue onwards
repeating this hunting process. Make sure to drink a bodygizer XL every
15 floors or so to keep your stamina up. Try not to become fatigued.
Once you reach the 255 floor, kill all of the bugs on it and the door
leading to the maidens house will open and you can enter it. She will
be waiting there and gives you the legendary sword which is needed to
reach the field behind the waterfall later in the game. Once you have
it return to the surface. You will then need to make another two trips
down the mine on the 4th day or until you run out of stamina. Each run
will use up around 15 bodigizers and a turbo jolt or two. This means you
can make about 3 runs without running out of supplies. Take only the
pink diamonds and alexandrite and leave the rest of them down there.
When your done go home and go to bed. Be aware, that this is a major
time commitment. It takes about 2 to 2 and 1/2 hours to make one run of
the mine. So, it will take you 8-9 hours real time to do this.
Spring 5-7
Now is the time to kick back and relax a little bit. You can get your
farm started and plant and water the two bags of turnips you have. You
can also gather material and forage to start gaining a small amount of
income. If you have a girl you want to marry you can start courting her
and making friends with the rest of the town. Your options will be
pretty limited because you will have no money and no way to recover
strength outside of eating wild plants but be patient. You should focus
these three days on getting some of the easier harvest sprites by
examining the various areas in town and other easy ones. Make sure to
get all the casino and staff sprites unlocked. Also, you can head over
to the dig site again late at night to open the third mine the same way
that you opened the other two.
On Saturday, make sure to head over to Galen's house between 11:00 and
1:00 pm without a tool equipped and you will receive the fishing pole
when you enter the his house after a short cut scene.
Spring 8
This is the next big day because it is the next day that Van returns to
town. Head over to inner inn at 10:00 when his store opens and go talk
to van. From the 4th you should get between 35 and 45 pink diamonds or
alexandrite per run, multiply by three runs, and you have roughly 105 to
120 of them. You can sell each of them to Van for a little over 10,000g
each which should yield just over 1,000,000g. You want to buy 300
bodygizer XL's and 100 Turbojolt XL's Once your done here, head over
across the bridge to unlock roller who will give you access to medals
and the ability to buy items from the harvest sprite shop. Head up to
the sprite tree and Buy 3000 medals for 30,000g and buy yourself the
teleport stone and the information bracelet. The first will allow you
to travel around the map and the second will let you know how much
stamina and fatigue you have when it is equipped. This makes it easier
to keep track of them when you are mining to make better use of your
supplies. You can use the rest of your money to buy whatever you want
or save it for later.
Spring 9 and onward.
Over the next week or so, you will probably want to make another 6 to 8
runs of the second mine to gather money. You can use the money from
these runs to get your farm jump started and buy pretty much whatever
you want. You need to start having Carter build the structures on your
farm one at a time. You also need to start getting your tools upgraded
to the mystrile level. You can find the ore you need on the bottom
floor of mine one. It takes 5 days and 5,000g each to upgrade them from
the black smith. Start with the tools you have experience with and make
sure not to do the hoe or hammer too soon, because you cannot mine
without them. If you require experience with a tool, you can get it on
the second floor of the inn by buying medicine from van and using it in
the air to advance the experience meter. Once you have them all
upgraded, you can then start finding the cured tools in the third mine
on specific floor that I haven't found yet as well as the mythic stones
when the time comes. I will include their locations in a future version
of this guide.
Just a final note about this section. Some people may consider this
idea to be cheap and cheating. If you think this isn't right then don't
do it. This is a fun game with plenty to explore. This just gives you
access to money early in the game. Each person is entitled to their own
opinion and choices of how to play the game. My brother's and I found
this option and decided to share it. Use it if you want to. One other
important thing to mention is, while this produces money in only a few
game days, it takes several hours of real time to make a run of the
mine. This works well for the short term, but you need to switch your
focus to farming in the long run for three reasons. First, you need to
do farming to advance the game and open the harvest sprites. Secondly,
this is harvest moon, not maniac miners. If all you want to do is dig
up rocks to make money then you're playing the wrong game. Finally, I
have a degree in mathematics and I can prove it mathematically that you
can make more money growing crops than mining like this with less real
time involved. I will provide the detailed proof to this in a later
version of the guide. Overall, this is a useful approach to get you on
your feet, but it has it's limits. Good luck all.

15. The People of the Valley


---------------------------------
I have received quite a few emails requesting a section outlining and
describing the residents of forget me not valley. So, I am adding this
long overdue section to the guide. I spent some time in the game
researching each of the people in the game and what they like and don't
like. I also have most of their birthdays. I have been giving gifts
out for a long time and I have been keeping track of when they thank me
for a gift on their birthday. Just as a side note, you won't find any
of the girls that you can normally marry in the game in this section.
They are listed with their likes and dislikes in the marriage section
along with their heart events. The information I am putting in this
section is already included with them in the marriage section of the
game. So, I don't see any point to tying it all out a second time.
All of the people in the valley have a friendship score. The girls you
can marry also have one in addition to their affection score. The score
can be set from 0 to 255 and you can increase it in several ways. The
higher the score is, the more you are supposedly friends with the
person. The primary ways is by giving people in town gifts. The more
they like the item you give them, the more friendship points they will
gain from it. Only the first gift counts each day. Making friends with
the town's people will trigger various events around the valley and
supposedly influences your son's career path. I don't know, because my
son hasn't been born yet. I will keep you posted on their impact in a
future section of guide. There is a glitch that you can use to raise a
person's friendship meter. You can show them either your dog or your
cat and they will gain one point of friendship. This can be repeated
any number of times a day until their meter tops at 255.
The following people live in forget me not valley. I have their likes
and birthday listed as well as a short description of who they are. I
will also list any non window-dressing events that I have triggered with
them. They are in no particular order.
Valley Folks:
Name: Walley
Birthday: fall 10
Walley is a jogging health nut who lives in the valley with his wife
Chris and his son Hugh. You can find him at his house up from blue bar
in the morning and running around the valley during the rest of the day.
Walley is one of the people who can influence your son's development.
Being a health nut we likes yogurt from the yogurt maker and most
vegetable dishes.
Name: Chris
Birthday: Spring 20
Chris is Walley's wife and Hugh's mother. They live together in the
large house above blue bar. She is a sincere woman who is employed
outside of the valley. You can find her at home during the morning and
evening hours. You can also catch her on her commute to work during the
week. She is gentle natured and likes to receive flowers and diamonds
as presents.
Name: Hugh
Birthday: Fall 28
Hugh is the son of Walley and Chris. He is a health nut in training as
he takes after his father. He really is a sweet boy with a very short
attention span. You can find him running around the valley and at home
early in the morning and late at night. Hush likes chocolate and most
sweet things.
Name: Sebastian
Birthday: Fall 23
Sebastian is the butler to Romanna up at the villa. He cooks and cleans
for her and Lumina. Sebastian is concerned with Romanna's declining
health and talks about it frequently. He pretty much stays at the villa
for most of the day, but sometimes he wanders a little ways from it. He
likes flowers and boiled fish.
Name: Romanna
Birthday: Spring 2
Romanna lives at the villa on the top of the hill. She is an old woman
with failing health who is very set in her ways. Still, she loves her
family and offers kind hospitality to visitors to her quiet home. She
serves as the Matron to the valley. Romanna likes flowers and
relaxation tea leaves.
Name: Carter
Carter: Spring 11
Carter lives and works at the dig site with Flora in a tent. His entire
life seems to revolve around that cave. He is involved with the events
that open the mines for you to explore. Carter is dedicated to his task
convinced that his ancestor's remains are still in the dig site. He
loves lithographs from the mines and vegetable dishes.

Name: Nina
Birthday: Spring 28
Nina is the wife of Galen and lives in the small house on the hill south
of the dig site. She is a kind old woman who likes to chat about the
valley and it's history. She likes wool and milk.
Name: Galen
Birthday: Winter 9
Galen is Nina's husband and lives with her in the small house on the
hill. Like his wife, he likes to talk about the valley and share some
of his aged wisdom. He is also involved in the event that will give you
the fishing pole. (See the fishing section for details) Galen likes
fish and food cooked with tempra.
Name: Cody
Birthday: Winter 28
Cody is an artist that lives in the tin hut in the southwest corner of
town. He may seem scary at first look, but he is a nice guy once you
get to know him. He can influence your child's development if you
befriend him. He loves to receive wool and ore as presents.
Name: Gustafa
Birthday: Spring 3
Gustafa is the local hippie who lives in the shack next to the river.
He is a laid back guy who loves to sing and play music. He stays in his
home and wanders around the valley during the day. He can also
influence your child if you make friends with him. Gustafa loves
Popcorn and flowers.
Name: Kassey
Birthday: Winter 11
Kassey is one of the two pyrotechnic twins who makes the fireworks for
the summer festival. He lives with his bother Patrick in the water
tower on the west side of the valley. He is a fun guy who loves to
receive Jewelry as a present.
Name: Patrick
Birthday: Winter 11
Kassey is one of the two pyrotechnic twins who makes the fireworks for
the summer festival. He lives with his bother Kassey in the water tower
on the west side of the valley. Patrick loves diamonds as presents.
Name: Grant
Birthday: Winter 3
Grant lives next to Walley with his daughter Kate. Like Chris, we works
for a company outside of the valley, which means you can catch him
coming or going and at home during the morning and evening. He likes a
slower paced life style with his daughter in the valley. Grant loves
noodle dishes and toast with butter.
Name: Kate
Birthday: Summer 15

Kate is Grant's daughter and lives with her father in the house next to
Walley's. She is a cute little girl with a spoiled streak. You can
find her at home in the morning and wandering around the valley at other
times. She is easy to make friends with and likes cheese as a present.
Name: Marlin
Birthday: Spring 24
Marlin lives on Vesta's farm and helps out there. He keeps mostly to
himself at first, but if you get on his good side he is a nice guy to
know. He primarily stays around the farm, but he also sometimes goes
for a walk up to the goddess spring. Marlin is also the rival to Celia.
He likes colored grass and wine as a gift.
Name: Vesta
Birthday: Spring 28
Vesta runs the crop farm on the other side of the bridge. She is jolly
woman who lives with Celia and Marlin. She also runs a shop that sells
all the seeds that Karen does as well as the tree seeds in the game.
Vesta took in Celia as a young child and wants to see her grow up happy
and find somebody to love. She likes the colored grasses and flowers
for gifts.
Name: Dr. Hardy
Birthday: Spring 12
Dr. Hardy is the resident physician in forget me not valley. He looks
after all of the villagers here, especially Romanna. If you get to know
him, he will advise you how to live a healthy life style. He is also
involved in the events around the birth of your child. He loves colored
grasses and fish.
Name: Griffin
Birthday: Spring 13
Griffin runs the blue bar after hours in the valley. His establishment
is the place to unwind after a hard day of farming and to relax and have
a drink. Griffin is a laid back worker who shares his home with Muffy.
In fact, he will server as your rival for her in the love game. He is
fun to hang out with once you get to know him. Griffin is a big fan of
fish and wine.
Name: Daryl
Birthday: Summer 29
Daryl is the resident mad scientist of the valley. He lives in the
messy trailer just north of turtle swamp. He is a bit reclusive and
rarely leaves his home where he conducts weird experiments. Daryl is an
important person to get to know, if you want to marry Leia. The mermaid
currently lives in his basement and he will allow you access after you
get his love points up to 100. He also will influence your child's
career and serves as your rival to Leia. He likes colored grasses and
fish.
Name: Ruby
Birthday: Summer 11
Ruby runs inner inn directly below your farm. She is a decent cooks
offering open door hospitality. She lives at the inn with Rock and Nami
and allows the visitors from mineral town a place to stay when they are
in town. Ruby likes to cook, so she is fond of getting cooked food and
dislikes most other things
Name: Rock
Birthday: Spring 9
Rock lives at the inner in with Ruby and Nami. He is a laid back
carefree hippie in training. Rock will share his world views of
laziness with you if you get to know him well enough. He also serves as
your rival to Nami. Rock loves yogurt and cheese as gifts.
Name: Taknaka
Birthday: Summer 18
Taknaka lives on your farm and will offer you advice from time to time
about farming. He also spends his days talking with Potpourri when she
comes to town on her days off. Otherwise you can find him at his house
early in the morning, but he likes to wander around for the rest of the
day. He loves fish and stew to increase his friendship meter.
Name: Mukumuku
Birthday: Winter 1
Well, it really isn't a person, but it is an intelligent creature that
comes to the valley during the winter. I don't know if winter 1 is
really it's birthday, but it was even happier than usual when I gave it
a gift on the first day of winter. Mukumuku is a yeti from unknown
parts that visits the valley in winter. While it doesn't talk, you can
give it gifts and make friends with it. It likes most cooked food as
long as it doesn't contain chocolate.
Name: Murry
Birthday: Fall 29
Murry is the valley hobo. He is homeless and wanders around the valley
trying to mooch food off of the other inhabitants. Murry will take
almost anything as a gift other than the obvious stuff like weeds and
red grass. He is a neat character to interact with due to his pleasant
appearance (sarcasm intended) and limited vocabulary. Murry wanders
around the valley during the day and sneaks into the harvest sprite tree
during the night for a place to sleep. Murry serves as the rival to no
one because he isn't all that attractive. He is especially fond of
dairy products and eggs.
If you connect your game to a Harvest Moon fomt or mfomt game pack,
other individuals will come and visit your town on their days off from
work. You can find a complete schedule in the linking section of the
guide. You make friends with them in the same way you make friends with
the people of the valley. Again they are listed in no particular order.

Mineral Town Folk:


Name: Gary
Birthday: Winter 6
Gary runs the blacksmith shop in mineral town and will upgrade her tools
build the makers for you. Gary is a hard working individual dedicated
to the quality of his work. He will visit the valley on Thursdays and
helps Flora and Carter out at the dig site. Gary likes ores from the
mines and chocolate cake. He is the rival for Mary from mineral town.
Name: Cliff
Birthday: Summer 6
Cliff is another resident from mineral town who will visit the valley if
you link the games. He works at the vineyard in mineral town, not that
you could learn that from this game. He is a laid back traveling guy
with a kind attitude. You can find him at the harvest spring during
when he visits on. Gary serves as the rival for Ann if you are trying
to marry her. Cliff likes milk and eggs.
Name: Rick
Birthday: Fall 27
Rick runs and operates the yodel ranch on mineral town. Probably after
the old man Barley Passed on. Rick is Potpourri's sister and will visit
the valley on Sundays. You can find him wandering around town and up at
the harvest spring. Rick serves as the rival for Karen in the game. He
likes eggs, milk, and most other items that you produce on your farm.
Name: Dr. Trent
Birthday: Fall 19
Dr. Trent is a the doctor from the mineral town clinic. He is caring
individual who looks after the health of the valley's residents. He can
be found at Romanna's in looking after Romanna. He will visit the
valley on Wednesdays. Dr. Trent is the rival for Ellie from mineral
town. He likes Mushrooms and wild grasses.
Name: Kai
Birthday: Summer 22
Kai is an interesting traveler that will visit the valley during the
summer. He is good natured and runs the snack stand on the beach during
the warmest season of the year. His stand has a wide variety of good
food that you can purchase to restore stamina during the summer months.
Kai serves as the rival for Potpourri. He likes eggs and most cooked
food.
Name: Gotz
Birthday: Fall 2
Gotz is a carpenter from mineral town who is in charge of building all
your house extension. He is good natured and loves to burry himself in
his work. Gotz will visit the valley when you ask him to build
something or on Saturdays when his shop is closed. You can find Gotz
looking for material around the construction site when he isn't working.
He likes yams and milk.
Name: Thomas
Birthday: Summer 25
Thomas is the mayor of mineral town. He lost a game of rock, paper,
scissors and now has to pick up your shipments. He will visit the
valley at your farm at 5:00 on all days except holidays to pick up your
shipments. He also attends most of the festivals and has several other
events he is involved in. Thomas primarily serves as a source of humor
in the game. He fights with both you can the harvest sprites during
several small cut scenes. He also appears with the mineral town sprites
to build the second hot springs and harvest any giant crops that grow in
your field. However, Thomas is a nice guy when you get to know him with
a great sense of humor. He likes potatoes and most foods that contain
them. He also likes milk and eggs in a pinch.
Name: Van
Birthday: Fall 3
Van is a traveling salesman who visits mineral town on the days ending
in 3 and 8 of each month. During that time, he runs a small shop on the
second floor of inner inn from 10:00 am to 6:00 pm by the crate you find
Jet at. He sells a wide variety of items and accessories including the
TV and DVD players and DVD's. He also has several accessories and the
bodigizers and turbojolt. These make his shop very important to the
game because you will be relying off of them to keep your stamina full
for mining and working on the farm. You can also sell items to van for
2 to 3.5 times the amount that you ship them out for. This is
especially important if you want to sell the expensive items from the
mine. Van may be fat, but he is a pretty good guy with lots of money to
spend and lots to sell. He loves to receive eggs and egg dishes as
presents.

Well, that is everyone I have met so far. There may be one or two more
to find and if I do I will add them later to the guide.
16. Festivals and other events in the game.
--------------------------------------------------
Well, I decided to add another section to the guide because I think it
needs to be done. The purpose of this section is to outline the
festivals and some of the random events found in the game. They are
listed below for your convince.
Festivals:
Festivals have been part of the harvest moon experience from the start
of the series. They provide a fun diversion from the game's usual
activities. Additionally, they also provide more information about the
game and allow you to make friends and meet new people. They also
unlock secrets in the game are just fun. Attendance to a festival is
always optional, but they are a fun aspect of the game. Please note
however, that you will need to plan your work around the schedule of the
festival for the day. Also, the harvest sprites will not work on a
festival day and the business will close during festivals, so plan your
work and purchases accordingly. Listed below are the festivals and a
description about each of them.
Spring Festivals:
Day Festival
1 New Years Day Festival
14 Spring Thanks Giving Festival
18 Duck Festival
22 Cooking Festival
New Years Day Festival:
Day: 1
Location: Beach 6pm to 12:00 am

The new years day festival take place on the first day of the year. It
takes place at the beach and you can go in the evening. The towns
people all talk about starting the new year off right and trade ideas
about their lives for the coming year. You will also be eating rice
cakes at the festival. Talk to the mayor when you are ready to eat and
he will start the process. After you consume the rice cakes, the mayor
will comment that they made too much and offer to let you take some home
with you. You will be transported back home and wakeup the next day.
You will be holding 10 rice cakes if your rucksack has an empty space
for them.
Spring Thanks Giving Festival:
Day: 14
Location: Your Farm All day
This festival is a little different from the others. You will be able
to work all day uninterrupted with the usual going involved in attending
a festival. The harvest sprites and the businesses still take the day
off. The purpose of this festival is to give cake to the girl that you
want to marry. You will get quite a few love points for your trouble if
you give her some cake. It can trigger a neat cut scene if the girl
really likes you.
Duck Festival
Day: 18
Location: Beach 10:00 am to 6:00 pm
The duck festival takes place on the beach in the morning. To enter,
you need to have an adult duck who is not sick. Popuri will stop by the
day before to collect your entry in the morning. You can go to the
beach and talk to the villagers about ducks. Then see Popuri when you
wish to start the judging. It takes 8 hearts to win the festival. If
you win, you duck will start laying golden eggs when its heart level
reaches 10.
Cooking Festival
Day: 22
Location: Beach 10:00 am to 6:00 pm

This festival takes place at the beach in the morning. If you want to
participate you need to have the kitchen installed as well as the
ingredients and recipe needed to make your entry. When you first go to
the festival, talk to the mayor and the gourmet. They will tell you the
theme for the year and then you will be transported back to your house
to cook up the dish. Make your entry and take it back to the beach.
Have it held above your head and talk to the mayor to enter your dish in
the competition. Next, the gourmet will go through each of the entries
one by one and grade them. This can be serious or comical depending on
your entry. If you have the best entry you will win the contest and the
acknowledgement of the town.
Summer Festivals :
Beach Festival:
Date: 1
Location Beach 10:00 - 6:00 pm
This festival takes place on the first day of summer at the beach. It
is to welcome Kai for the season and celebrate the beginning of summer.
You can show up any time during the listed interval and the festival
will still be the same. You can talk to the villagers about their
summer lives and hobbies. The festival ends when you talk to Kia and
take him up on his offer of free food.
Chicken Festival:
Date: 7
Location: Beach 10:00 am - 6:00 pm
This festival is identical to the duck festival accept that it involves
chickens instead of ducks. Similarly to the duck festival, Popuri will
show up the day before to collect a chicken for the festival. The duck
cannot be sick. Again it takes about 9 to 10 hearts to win the festival
and winning the festival will allow you to level up the chicken and
allow you to get level 2 chickens by hatching its eggs.
Cow Festivals;
Date: 20
Location: Beach 10:00 am - 6:00 pm
This festival is similar to the other animal festivals. Accept that it
involves cows instead of the poultry from the farm. Rick will show up
the day before and ask you, which cow you want to enter. The cow must be
adult and giving milk. It also cannot be sick or pregnant. You will
need 9 to 10 hearts to win the event. If you win, your cow will level
up one level and you will be able to make more higher level cows by
impregnating the winner.
Fireworks Festival:
Date: 24
Location: Beach 6:00 pm - midnight
This festival takes place in the in the evening during the late summer.
If you attend, you can watch the fireworks that the pyrotechnic brothers
worked hard all year on. It is a neat festival to attend and puts on one
of the better displays. This festival also allows you to date one of
your perspective brides or your wife if you are already married. Your
girl friend will ask you to watch them with her and if you say yes it
will raise her affection level.

Fall Festivals:
Harvest Festival:
Date: 9
Location: Beach 10:00 am - 6:00 pm
The harvest festival is a celebration of the bounty from farming. If
you go to the beach you will find everyone there. The villagers will
tell you about the feast that they are looking forward to. The purpose
of the festival is that the whole town is making a community stew and
you are welcome to bring an item to the mix. To add something to the
pot talk to the mayor while you are holding it. He will ask you if you
have brought something for the pot and you if you say yes he will add it
to the mixture. There are two outcomes to the festival based on what
you offer. If you offer an normal item, everyone will tell you how much
they loved the stew and that they are full. The second option is to
offer something poisonous like red grass or a toadstool. This will make
everyone unhappy after eating the stew. They all blame each other for
putting the bad ingredient in. You need to do this for five years
running if you want to marry the witch princess. However, be aware that
the friendship and affection ratings of the town will all go down if you
offer something poisonous.
Sheep Festival:
Day: 20
Location: Beach 10:00 am - 6:00 pm
This festival is the same as the cow festivals in all respects. It
takes 9 or more hearts to win and you will level up the sheep if you
win. Rick will show up the day before and ask you to select a sheep for
the competition. The sheep cannot be shorn, sick or pregnant.
Pumpkin Festival:
Day: 30
Location: Your farm in the morning
This festival takes place on your farm. People, namely the valley kids
will visit the farm and ask you for candy. You can give them chocolate
or any other sweet dish to make them happy. Or you can offer them
something else if you want a comical situation. They stop showing up
around noon.
Winter Festivals:
Winter Thanks Giving:
Date: 14
Location: Your farm all day
This festival is just like the spring thanksgiving festival. The
exception is that the girls will be giving the guys sweets instead of
the other way around. If you are married, your wife will give you
something while you sleep at night. However, if you give a girl cake
during the day it will up her affection greatly. If you are not married
yet, but you have a girl with a lot of affection, she may show up
outside your house and offer you cake in the afternoon. You need to
walk in and out of your house to trigger the event. If a girls friend
shows up, it is a good indication that she is ready to be married to
you.
Winter Festivals:

Winter Thanks Giving Festival:


Day :14
Location: Your Farm all day
The winter thanksgiving festival is just like its spring counter part.
However, this time around the girls give you gifts instead of you giving
them gifts. There are two possibilities of where you can get a gift
from. The first is that if you are married, your wife will slip a slice
of cake into your ruck sack while you are sleeping at the end of the
day. The other situation is if you are not married. In this case, a the
girl you have the most love points with will come by your house in the
afternoon and give you cake if you have enough affection points with
them to trigger the event. You need to walk in and out of your house
sometime during the afternoon to trigger the event. This will also
increase the affection rating of the girl if you accept her gift of
cake.
Starry Night Festival:
Day: 24
Location: Beach 6:00 pm - midnight

The Starry night festival takes place on the beach during the evening.
You will look out at the beautiful starlit sky. You can also go on a
date with your bride or girlfriend if they have enough affection points.
It really is an interesting festival to attend.
Stocking Festival:
Day: 25
Location: Your house late evening
This festival is like several of the other festival that really don't
have a town gathering to attend. The purpose of this festival is that
after you go to sleep, Thomas will stop by and drop something into your
stocking. It usually turns out to be a gem from the second mine and its
type is random. In order to participate in the festival, you first need
to get the sock from Nina. (see below)
New Years Festival:
Day: 30
Location: Beach 6:00 pm - midnight
This festival takes place on the last day of the year in the evening at
the beach. You can go there and talk to the villagers about a variety
of things. They comment on the past years accomplishments and looking
forward to a new year. The festival also involves eating buckwheat
noodles. You can start the eat part of the festival by examining the
table in from below. This will start your character eating the noodles
and wrap up the festival. At the end Thomas will comment that they made
too much and offers to let you take some buck wheat flour home with you.
When you wake up the next morning, you will find 10 units of it in your
ruck sack provided you have a free space.

Other Events:
The festivals and heart events make up a large portion of the games
interaction with the villagers. However, there a quite a few other
little cut scenes that occur in the game that you can trigger under
certain conditions. I am going to list some of the ones that I have
found in this section of the guide. I will give you what I know about
triggering them and a summary of the event. This section will also have
information about unlocking events that give you things like the fishing
pole and opening the mines. If you have witnessed other events than
what are list here, you are welcome to write them up yourself and I will
add them to the guide. Email them to me at darkrangeresp@yahoo.com and
I will give credit as always. Thanks to all who contributed already.
Get the Fishing Pole:
This is the event that everyone keeps emailing me about so, I will go
through it one more time here in detail. You get the fishing pole from
Glean in the game. The event requires the following criteria to open
it. You need to head to Galen's house on a spring Saturday while it is
sunny from 1:00 pm to 6:00 pm. You may have to walk in and out of the
house several times to trigger the event. Also, make sure that you do
not have anything equipped in your tool slot when you walk into the
house or the event WILL NOT TRIGGER! The event involves Galen and Nina
are doing a little spring cleaning and Galen has come across an old
fishing rod. He doesn't use it any more and decides to give it to you
rather than to throw it away. There is quite a bit of dialogue and you
get to hear about Galen's youth. The event ends with you exiting the
house with the fishing rod in hand.
Open the Mines:
You will get to see this event a total of 4 times in the game, once for
each of the mines you need to open. To trigger this event you must
visit the dig site either very late at night or very early in the
morning. Either after 10:00 pm or before 8:00 am. The event will not
trigger after midnight. You also need to have the hammer equipped in
your tool slot when you enter the dig site. Carter will be standing by
the back wall and tells you that he has found the entrance to a mine.
He asks to borrow your hammer to check to see if the mine is there.
After some chitchat, your character will walk up to the back wall of the
dig site and hammer away at it. This will open the pathway to the next
mine where you can go digging and exploring.
Each of the mines must be opened in order and they all have special
requirements. To open the next mine, you need to have dug down to the
bottom floor of the previous one and killed all the enemies on the
bottom floor. This can take quite a while in the game so be patient.
Also, in order to open the 4th mine you must have triggered Keria's
black heart event. See the marriage section for details.
Get the Sock:
This one is a little bit tricky to get. This event lead to you getting
the sock from Nina required for the stocking festival. In order to
trigger the event, you need to walk into Nina's house on a sunny
afternoon after you have met the other requirements. In order to get
the sock from her, you need to have given Nina about 50 large wool and
gotten her heart rate up to the maximum of 255. You cannot use the cat
and dog showing trick to open this event. Once you trigger the event,
you will walk into Nina's hut and she will tell you that she has been
knitting a sock for you. She also talks about the stocking festival and
a few other things. When you return home, you will find the stocking on
the sock hook next to the TV. You need the sock in order to get the
free gift during the stocking festival.

Thomas's winter Request:


This event will happen on the second day of winter every year. When you
first walk outside your house for the morning you will be greeted by
Mayor Thomas. He will go through a long speech about a bet he made with
the mayor of a neighboring town. Then, he explains that he is in a bit
of a bind and asks you for the item he needs to win the bet. The item
is random and hard to come by in the game. The full list includes,
green peppers, different colored grasses, truffles, bracelets, a
specific type of gem from the mines, and a few other hard to find
things. You can respond to the request either by offering to fill it or
not. If you choose no, the mayor will walk away disappointed. If you
say yes, he tells you good and that he will be back around 5:00 to pick
the item up.
If you say yes to this event, you had best make sure you have the item
to give him. If he shows up and you cannot deliver, your friendship
points with everyone and your girls affection rating will drop. The
item is random, but there is a sneaky little trick you can use. Save
your game before you go outside. If the mayor asks for something you
don't have, then simply load your game. When you walk outside the
second time, the item will usually change. You can repeat this trick
until you get an item you can provide for the mayor. If you give Thomas
the item at the end of the day he will give you a piece of gold lumber
for your trouble.
Well, those are the major events that I have triggered so far in the
game. Send me some more if you have any and I will add them. I have a
few others that will appear in the next update to the guide.

17. Legal Stuff and contact


---------------------------------
This is a new updated version of the legal agreement concerning the
hosting and reproduction of any part of this guide. This is a
modification of the old agreement and replaces it entirely. Sites
hosting version 1.05 or earlier of the guide are subject to the old
agreement. This legal section will take the place of the existing one
from here on out.
Copywrite:
This guide is copywrite September 20, 2006 originally and version 1.06
is officially copywrite for November 19, 2006 by me Darkranger or my
real name Timothy Brintnall. I reserve all the legal rights to this
guide and its publication except those specifically given here.
Original Trademarks:
Harvest Moon, Natsume, Nintendo, and Nintendo DS and any other
registered trademarks of any company that is affiliated with the
creation of the game are their property. I do not claim or infer
ownership of any of them in this guide. They are the intellectual
property of their respective owners. They are only mentioned in the
guide for the purpose of giving credit to the company who put so much
hard work into this great game. Thanks Natsume and Marvelous
Interactive for a great game !!!
Submitted information:

The information found in the guide from the tables and other ideas is
derived from two sources. The first is my experience playing the game
and the second is from information submitted by others for the guide.
If information presented here is taken from another source i.e. someone
else's guide ect. It will be done so only with the person's permission
and proper credit will be observed. Note, I have not done this yet, but
I am leaving this here in case I need it for future reference.
You are welcome and encouraged to submit information you find about the
game to me by email for the guide at darkrangeresp@yahoo.com. Anything
that you don't see here that you think would be useful is welcome.
Please understand, that by submitting information to the guide via email
you are directly giving me permission to use it in the guide without
farther notification. If you submit something please give me an alias
or a nickname to use to credit you in the guide. I choose to give
credit where credit is do. If you submitted something and I misspelled
your nickname or forgot to give you credit please email me and let me
know. I have received a couple thousand emails and sometimes these
things get missed.
I reserve the right to modify, reformat, or clarify anything that I put
into the guide. I also reserve the right to decide what information I
want to include and at what point in time I choose to include it. If
you submit something and I tell you I plan to use it, it may be several
updates before I put it to practical use. This is my guide and I have
the sole discretion of what to put into it.
Extracting information from the guide:
Not all the information in this guide is my legal and intellectual
property. For example, the shipping prices of the level 1 crops is
considered common knowledge. However, my intellectual ideas, the
presentation of the information, the comments, and my strategies in this
guide are and remain my copywrite intellectual property. They may not
be used directly without written permission from me or a direct citation
similar to what would be found in a research paper. A situation must be
in outstation marks and quoted as follows (Darkranger's Harvest Moon DS
Guide, section XX, 2006) where XX is the section number from the guide.
You are welcome to take general information from the guide as long as
you present it in your own format and words. If you choose to do so,
your guide needs to have a section giving me credit for what you took.
I have a similar section in this guide for the submitted information I
use. If you are confused by this section, you can email me at
darkrangeresp@yahoo.com for a clarification on what information you want
to use from the guide. Please be specific on what you want to take.
You can also request permission to use any information in this guide in
a work of your own at the above email address. I am pretty open minded
on letting people copy the information here. I just need to make sure
that I am receiving credit for my work and that my ideas are not being
taken out of context.
Transformation of the guide:
I have had a couple of requests about building a website from this guide
directly. I have already created an html version of the guide at .
However, if you would like to make a site based on this guide and add
pictures or a new format I would be willing to consider such a request.
Permission is herby granted to transform the guide into another format
for distribution subject to the following terms.

1. This legal agreement must be present and easily accessible in the


document or site. It must be in its original for and unaltered.
2. The first page of the document or site must credit me for the guide's
basic information.
3. You must notify me by email within 7 days of any posting or
distribution of the guide in an altered form for my review.
Note, just copying and pasting the text directly unaltered into an html
document without adding any html tags to the body of text does not
require the above permission. See the terms of hosting the guide listed
below for the relevant information.
Hosting of this guide:
I believe in the free right of individuals to post this information.
Permission is herby granted to post this guide anywhere on the internet
or similar distribution network subject to the following terms and
conditions.

1. The guide must be presented in its text format unaltered and up to


date with the current version you wish to post. You may use another
format such as a single html file without tags in the current text, a
pdf file, or any word processing document file if you wish.
2. The hosting site must be geared towards content related to the
games. Relevant sites include but are not limited to, video game cheat
sites, general game sites, anything related to harvest moon, a fan site,
or any other site with rationally relevant content.
3. This guide is a free product and cannot be used for commercial or
private profit. The distortion from the site must be free. You may not
sell the guide or restrict accesses to it to paying members only.
Advertisements or links to adds may be presents as long as they are not
imbedded directly into the text intermittently. They need to be above,
below, or around the text of the guide.
4. You must email me within 48 hours of posting the document at
darkrangeresp@yahoo.com, so I can make sure your site meets the above
terms and conditions.
5. The site in question may not contain explicit or offensive material
including but not limited to: nudity, discrimination, overt profanity,
or anything that most people would find directly offensive.
6. The guide must contain this legal agreement unaltered and intact.
I know that is a lot to take in, but I wanted to be clear as I can. I
want to keep track of where this guide is on the internet for the
purposes of updating and the upkeep on it. Note, that I get quite a few
emails about the game at the above address and I sometimes miss a
request to host the guide. So, If you emailed me and do not receive a
reply in 30 days you may assume that I have reviewed your site and it is
satisfactory to post the guide. You may continue to post the guide
during the thirty day period and indefinitely thereafter unless I
specifically contact you and tell you otherwise.
Other forms of distribution:

I have had a few other request about giving the guide out between
friends. You may distribute this guide in paper or electronic form such
as an email or a disk. You can distribute it for personal use or the
use of the receiving party only. The guide must be unaltered and
contain the license agreement if the entire guide is transferred.
Basically, this means you can give it out to your friends on a disk or
paper as long as you don't sell it. You can also make any number of
personal copies for your own use playing the game.
Updates and Current Hosts:
This guide is currently a work in progress and I will be releasing
updates to it intermittently at my discression. I will always submit
any new updates to www.gamefaqs.com first. You can always find the most
current version of the file there. I will try to get it to everyone
else as best I can remember, but please check there for the most current
version. I will also try to release the current update from my site on
the game. Please check there intermittently to see if I have updated the
guide. I would appreciate it if everyone would keep the most current
version posted to ignore confusion about what is covered in the guide.

www.gamefaqs.com
www.supercheats.com
www.gamewinners.com
www.neoseeker.com
Other sites than the ones listed above have been given permission to
host the guide. However, despite my best efforts, I have lost the list
I was keeping of it. If you have a site that you are hosting it on and
would like your name added to the above list please email me and I will
make every effort to accommodate your request. You can also request a
current update of the guide at the above email address.
Closing:
I apologize for those of you who had to read through this for any
reason. However, I just wanted to make everything more clear than the
older agreement did. I received quite a few emails asking about hosting
requirements and I got tired of retyping all this information in
individual emails. Nothing has really changed all that much from the
old agreement. I thought that most of the new stuff here was commons
sense, but apparently I was wrong. I am just clarifying some of the
obscure points from the old agreement in greater detail. If you are
hosting the guide with permission you can continue to do so without
worrying about this section. Thanks to all my submitters and hosts for
making this guide such a huge success. This agreement is subject to
change without notice, but will be included in the version of the guide
that the changes pertain to.
Darkranger
If you have questions concerning this section or questions about the
game in general email me at darkrangeresp@yahoo.com.

18. Email Questions I will not Answer.


------------------------------------------
Quite a few guides have faqs in them, but since I am just starting this
one, I really don't have any frequently asked questions yet. So,
instead I am including an list of questions I don't want to be emailed.

Q. Your guide sucks, is stupid, or anything similar


A. If you don't have something nice or constructive to ask or say,
don't waste my time. I don't need an email box fool of junk mail. I
get enough of that from advertisers. Seriously, if you email me
something like this I will just block your address from my receiving box
and move on.
Q. Where do you find Harvest Sprite X or item Y.
A. I don't know. I am not some all knowing Guru on this game. I just
bought it a week ago. Every relevant piece of information I know is in
this guide. I will add more as I find it or have time to type it out.
If you have a question about clarification or you find a mistake in the
guide please let me know. Otherwise please be patient, I will add
information as it becomes available this is a work in progress. You are
always welcome to submit stuff and I give credit where it is due.
Q. Your strategy is dead wrong. You need to do this instead.
A. Your welcome to your own opinion on the matter. However, I can
assure you that I have spent a fair amount of time working out the
strategies that I provide here and I do the work behind them. I have a
college degree in Mathematics, and I am pretty good at working out the
numbers. Don't send me an email telling me that I am wrong in two or
three sentences. I will just ignore it. However, I am human and make
mistakes from time to time. If you are sure, include a detailed
argument why and show me your work if it involves numbers. I am not
afraid to stand corrected, but short criticism needs to be supported by
evidence not just opinion.
Q:HOW DO YOU GET THE FISHING POLE
A:Read the guide it is in here 4 or 5 times!!!!!!!
You are welcome to send me request for what information you want added
to the guide. If I get asked the same question a few times I will start
a FAQ and post the answer there. Note, some of my numbers in the
harvest sprite section are approximations. I will post exact values if
someone can provide them and they seem reasonable.
Just a quick note on the emails I have been receiving. I appreciated
everyone's responses and questions, but I am afraid that I just don't
have the time to answer all of them individually. I will try to answer
a few, but most of them will let me know what people want me to add to
the guide. So please be patient and I will address most of them by
updating the guide.
19. Thanks and acknowledgements.
----------------------------------------
This is a new section that I am adding to the guide so that I can give
credit where it is due. If you email me something and I decide to add
it to the guide I will add a thank you and your name to this page. I
have received more than a hundred emails about this guide in first week
and a half about it. Most of them were questions and people thanking me
for putting this together. But, a few of you were kind enough to give
me some useful information. Note, I will only add your name here if you
send me something that I can really use for the guide.
New information is surfacing all the time that I plan to use in this
guide. I have a friend and two brothers who are helping me gather
information for it behind the scenes. However, it is a big undertaking
to compose a document of this size and try to confirm the accuracy of
everything here. We are finding quite a bit out ourselves, and if I
find something before I get it in an email, I plan to post it as my own.
However, I have received some information in the last week that I want
to add to the guide.
If you submit information for the guide please be aware of the following
conditions before you report it. First, make sure that you want me to
have it to put it in the guide. From a legal standpoint, if you email
me something and I decide to use it, be aware that by sending it to me
you are legally licensing me to publish it as part of this guide. Also,
if you want me to use something in the guide, make sure of several
things about your information. First, make sure that you confirmed it
and that it is good. Secondly, make sure that the information you send
is complete and organized. If I can't make sense of it, I won't use it
in this guide. Finally, maker sure that there is enough information to
be useful to the guide. For example, I have received more than a dozen
emails just telling me how to find the healing harvest sprite Anime by
eating colored grass. However, I already found him. I will credit
information on a first come first serve basis provided it is accurate.

Finally, I reserve the right to modify any information that I receive


for the guide from an outside source. I got an interesting email about
the new casino information. However, the format that I received it in
was useless to the guide because it wasn't well thought out or organized
and it also contained html. Let me be clear, this guide is going to be
a text only document. I reserve the right to reformat, edit, change,
comment, or rearrange any information I have been sent. This is my
guide and I have a particular style that I like to write in, so I am
planning to stick with this format of writing. I will still credit
those who send me information that I use, but I want to keep the
formatting and language to a standard tone. If this upsets anyone, I am
willing to remove your name from the guide if you wish. If you want me
to consider using your formatting, make sure that you include all the
relevant information on the topic and outline it in a similar manner to
what you already see in the guide here. I will run spell check on
anything I get.
Finally, if you want credit for your information please leave me a name
to include for credit. By default, I will use the alias from your email
or your first name only for privacy reasons. Also, if you want to
submit something and don't want to be credited please say so in your
email. Thanks
Darkranger,
Acknowledgements:
First and foremost, I would like to thank my to brothers and my friend
who wish to remain anonymous by name. They have been very helpful in
gathering and verifying information for me. Also, I think it is only
right to give the credit for the quick start trick to my brother who
originally thought of it. I refined it and outlined it in the guide,
but he brought the idea to my attention.
The rest of these are in no particular order
Thanks to Kayla who gave me the information on the mushroom shed listed
in the buildings section.
Another thanks goes out to Andrew who brought the idea of discussing the
casino games as a profitable option and some information on them to my
attention.
Thanks goes out to ExpertatFF for his additional harvest sprite
information. We're really starting to get there.
A very special thanks goes out to starcat19689 and hmwizard14 for
sending me so many of the recipes that are listed in the cooking
section. Without them it would have been several more updates before I
got this section put into the guide fully.
A thanks goes to Waldark for his help in revising the quick start guide
used to springboard the walkthrough section.
Thanks to Bret who corrected a few of my errors and
Another thanks goes out to Bryan Ng for the complete lists of the mines
floors for the cursed tools and accessories. Also thanks for pointing
out the game takes place 100 years after AWL.

I want to thank stormofthedusk for her contribution about finding the


necklaces at the dig site as well as some useful dig site info.
The following individuals were helpful in gathering the harvest sprites:
beLio from mapleglobal
Kayla
ExpertatFF
Myst
Hm14492
Kendra122
A special thanks goes out to Gohan2939 for the information on Thomas
Island in the secrets section.
Another thanks goes out to Light Sephiroth and bng422 who helped me
finish the list of the floors where the cursed tools and accessories are
located in the third mine.
I would like to extend a thanks to hannah0409 who send me some useful
information about Celia and Muffy.
The names of the contributors for the marry the mermaid section are
listed there.
I would like to thank Rey for his correction about Celia's blue heart
event.
Thanks to Brettt@gmail.com for his information about Vans varied selling
prices.
Another Thanks goes out to ROKER2000 who gave me some information about
the wild dogs and fences in the game.
Thanks goes out to mbruns2 who sent me the information necessary to open
the fourth mine.
I would like to thank minigrant15 for pointing out that fatigue won't
get lost in the mines if you have stamina when you fall down a hole.
I would also like to thank ernher_69 for his contribution to the child
hood part of the guide.
Another thanks goes out to RexRaven for his information about the
billion Dollar Glitch and Thomas' island.
Another thanks goes out to hiya_who_r_u for the information about the
costs of the constructing the cottage on the island listed in the
buildings section of the guide.
Thanks to ernher_69 for his contributions to the children's section of
the guide.
Please note that if you sent me something useful and you don't see it
here. That doesn't mean I don't plan to use it. For example someone
sent me several if the recipes before I had the cooking section
established and they were added later. Be patient I am building this
guide in the order that I think the information is the most pertinent.
Keep them coming and I will see you all soon.

Darkranger

20. Linking to Harvest Moon Friends of Mineral Town


--------------------------------------------------
One of the newer innovations that came out with Friends of Mineral town
and A Wonderful Life was the ability to link the two games together to
unlock additional content in the game. This trend has continued in
harvest moon DS. Harvest Moon DS can be linked with either Friends of
Mineral Town or More Friends of Mineral Town for the game boy advanced.
You can link the two games together by inserting the fomt or mfomt into
the second slot on the DS for playing game boy advance games. You need
to leave the cartridge in for 1 game day and then save your game on the
DS. From then on, the additional content will be unlocked. You cannot
play both games simultaneously on the DS, this will just unlock the
additional content below.
New Music:
Linking the two games will allow you to buy the records of the
background music from friends of mineral town. You can buy each of the
four seasons as well as the ending theme for 10,000g each from Jet at
the sprite shop company.
New Friends:
If you link the games together it will also cause some of the charters
who run the phone stores in mineral town to come and visit the valley on
their day off. This will allow you to courted and marry the mineral
town girls, but if you choose to marry one of them your game will end
because you move to mineral town. Linking the games will also cause
some of the mineral town characters to attend the festivals in the
valley.
Sunday: Potpourri from the chicken farm will also come over she hangs
out a Tanka's house talking about farming.
Monday: Mary, will come over and from the library. She will hang out at
the Villa for most of the day.

Tuesday: Karen from the general store will come over to the valley. She
hangs out primarily in blue bar and Vesta's farm.
Wednesday: The doctor and Ellie will visit the valley. The will visit
both Dr. Hardy's house and the Villa.
Thursday: Gary will come over from the black smiths. He hangs out in
the dig site looking for ore.
Friday: Ann will come over from the inn in mineral town. She hangs out
at inner inn helping Ruby run the place.
Saturday: Gotz will come over and visit the valley if he isn't working
for you. He hangs out at the circus construction site looking for new
materials to build with.
I have seen another person or two coming and going, but I haven't
figured out their schedule yet.
Linking the two games together adds one more thing to the game. If you
linked the mineral town cartridge that you are using to A Wonderful Life
on the game cube, the name of your character on the game cube will be
located on the tombstone behind the circus. Supposedly, Harvest Moon DS
takes place in forget me not valley 100 years after a wonderful life.
You character has passed on and left the farm to the character you are
playing as in harvest moon DS. That's about all that I have unlocked
from linking the games so far. If I find anything else I will include
it here. As always, if you have any additional information for this
section feel free to email me and I will credit your work.
21. Frequently Asked Questions (FAQ)
-------------------------------
Well, after more than 500 emails about this guide, I finally have some
questions to add for a frequently asked questions section. Here you'll
find answers to questions that I get sent in emails quite a bit.
Q: What to I give to Daryl to increase his affection so I can meat Leia?
A: Daryl likes the colored grasses that grow around the valley. He
lives all of them except the red poisonous grass and the black grass
that grows in the mine.
Q: How do you ride the horse?
A: Walk up to the horse and push the A button next to it. You will mount
the horse and you can then ride it around the valley, which is faster
than walking around.
Q: Where do I find Mythic ore to upgrade the blessed tools?
A: You can find mythic ore in the third mine. It will appear on floors
less than 250 that are divisible by 10. I.E> 10, 50, 70, 100, 130, ect.
It will only appear after you have all six cursed tools blessed.
Q: How do I get the cursed tools and accessories blessed?
A: Call the church on the phone on any day except Saturday of Sunday and
select the "undo a curse" option. You will be charged 100,000g for the
privilege and then the curse is gone. You need to have the cursed item
that you want to uncurse equipped when you call.
Q: How do you open the hot springs?
A: The first hot springs is open by triggering Flora' blue heart event.
You need to walk into the area where their tent is located by the
waterfall on the over world map around 11:00 pm after you have Flora up
to a blue heart to trigger it. She will take you on a short walk and
unlock the hot springs by the circus construction site. It can restore
your fatigue if you sit in it over time. Unlocking the second hot
springs by the harvest goddess spring requires that you unlock the one
by the circus first. Once it is unlocked, use it 100 times for more
than an hour and Thomas the harvest sprites from mineral town will
appear and trigger an event. They comment on how much you like the hot
springs and offer to build another one for you. They will construct it
in a few days up by the harvest goddess spring. You need both of them
unlocked to gather several of the harvest sprites.
Q: Can I post this guide on my site?
A: Yes. You can post this guide on any site you may own as longs as it
is related to videogames or harvest moon (which is a video game). Just
email me to let me know you posted it. This guide is a frequently
updated work in progress. I just need to know where to send updates to.
Q: How do I get the fishing pole
A: I get asked this question more times than anything else. So, let me
clarify it here one last time explicitly. If you follow this you will
get the fishing pole. I will not answer that question by email any
more. You need to go to Galen's house on a clear Saturday during the
spring. You need to arrive between 11:00 am and 3:00 pm. You may need
to enter and exit the house several times to trigger the event. When
you walk into the house is it important that you do not have a tool
equipped in the tool slot on the ruck sack screen. If you have a tool
equipped, the event will not trigger. You can get the rod regardless of
the friendship points you have with Nina or Galen.
Q: Where do I find the bottle for Lei's heart event.
A: The bottle is found by fishing on the beach during the spring. You
need to have the mythic fishing pole and you need to charge it all the
way up. I have found that it will appear in different weather
conditions and different times of the day. However, you should wait
until after midnight for the best success rate. Catching the bottle is
random and it will take a while so be patient. The bottle will not come
if you have already married another girl in the game. The only purpose
the bottle serves is to trigger Leia's yellow heart event.
22. Secrets and Glitches in the game
----------------------------------------
This section is to list out some of the secrets and the glitches hidden
in the game that I have found so far. As usual feel free to send more
if you have them to give.
Glitches:
Milk the sheep:

This is a neat little trick that will allow you to get milk from your
sheep or horse. Equip the brush and the touch panel gloves. Then,
quickly drag the milker over to the equipment slot and push the y button
next to the animal. If done correctly, it will initiate a milking on a
sheep or horse. The same is true for the clippers. You can sheer your
cows or horse.
Game Freezes:
This is an unfortunate glitch that Natsume failed to fix. Sometimes
when you walk through a door or enter a new area, the game will freeze.
There isn't much you can do except turn off the power and reload your
game. This is an important reason to save and save often.
House Building Glitch:
If you put stone in your shelf, you will find out that the game has a
hard time keeping track of it. You can buy the second house upgrade
this way with only 200 stone when the game says you need 700 stone to
build it.
The Billion Dollar Glitch:

I have received several emails about this glitch. The glitch is that
when you go to sleep at night and wake up the next morning your money
will be set to 1 billion g. I have not managed to trigger it myself
yet, but it seems that you need to hire the fishing team during the
winter or the harvest team during some other time during the year.
Occasionally, this will trigger accidentally.
Barns are all messed up:
Sometimes in the game you will find that your barns will mess up and
look like a bunch of lines. This is cause by a damage glitch in the
game during the winter. It will sometime happen if you have a fodder or
wooden barn during the winter and it gets damaged by the snow. The game
will correct itself if you walk in and out of any normal building or if
you walk out the bottom entrance of your farm.
Save file becomes useless:
Sometimes the game will not let you load a file from the one of the save
files. This is probably caused by a data read error due to moving
objects while you are saving. The best solution here is to save both
files of your game a few minutes apart and to save and save often. You
can also avoid this by making sure nothing is moving on the screen when
you save the game.
The Billion Dollar Glitch:
There is a glitch in harvest moon that will yield a billion g whenever
you use it. Some people, myself included would consider this cheating
in the game, but if you want to use it go ahead. It is up to you. I
was given the triggering specifics about it from an email and I have
confirmed that they work. Take the following steps to trigger the
glitch.
1) Hire the fishing team on a winter day and have them fishing down at
the beach.

2) Head down to the beach and cast off your own rod and real it back in
in exactly 2 seconds real time.
3)Return to your house and go about your business. Make sure you go to
be before 5:00 when the mayor comes for your shipment. If this is done
correctly, you will gain between 200 million and 1 billion dollars to
your money. It doesn't always work, but if you do it for a couple of
days it should trigger.

Secrets:
The RPG battle Mini Game:
Examine your doghouse at 4:44 in the morning and you will activate a
short minigame where you fight the girls from harvest moon. It works a
lot like an RPG battle system. You will get a title if you can defeat
all of them. You can ship it for one gold.
The 3 Bears Game:

If you enter the Witch Princess's hut at exactly midnight she will greet
you and warp you to a mini game where you try to follow the movements of
three bears in front of her. The game is like the old shell and pea
game.
The girl memory game:
This game is opened by touching the record holder in your house at
exactly 6:01 am. You need to run out and back into the house very
quickly in the morning to trigger this game. The time ring and the
clock can be helpful when trying to play this game. You will be shown a
screen containing 15 images of the girls from the game facing random
directions in rows for a few seconds. Then, the game will ask you
random questions involving how many girls were facing a certain
direction or how many were a particular girls. If you get it right
several times in a row you will win a prize.
High low Harvest Goddess Game:
This is the same as the new years game in mineral town. You can play
this game once for every 10 gifts you give to the harvest goddess. Each
10th item you throw into the spring will trigger the game. The goddess
will pick a number between 0 and 9. Then she will ask you whether the
next number she will choose will be higher or lower. If you guess
correctly you will continue playing if not the game ends. If you get
several in a row she will give you a prize ranging from colored grass to
some really nice stuff for 50 or more wins in a row.

Gifts from the Witch Princess:


If you litter 10, 100, or 1000 times, she will give you a small gift
that you can store in your ruck sack. Carrying it around will slowly
lower the rating for your farm so get rid of it quickly.
Littering and Fishing:
If you litter in the game or throw things in the water, it will cause
you to catch fewer fish for a few days and increase the amount of
garbage you will catch.
Bye-bye Ball:
If you give your ball away to someone as a gift or throw it in the
water. You will find that the mayor will return it to you in a few game
days.
Buy the Island from Thomas:
Have you ever noticed the little island on the map in the instruction
manual. You can buy it from Thomas later in the game for 900,000,000 g.
You need to have more than that amount on you during the first day of a
season in the morning. If you do, Thomas will show up and offer to sell
you the island. It is rather expensive for what you supposedly get out
of it. I haven't bought it yet, but I got an email about it.
Supposedly, Gotz will build you a vacation house on it for an expensive
fee. You get to it by taking the boat on the beach. I think there are
also several new types of fish to catch on it. More to come on this
event.

Well, that is all for now I will add more as I find them.
23. An Analytical Look at Harvest Moon
----------------------------------------------
Alright, before I get started with this section of the guide, I think
that I need to point a few things out. This section is unlike what you
would typically find in any other guide. There are probably several
people who disagree with me that this section belongs in this guide. It
could be put out as a stand alone review or other look at the game. If
that is your opinion on the matter, that's fine with me feel free to
skip this section and use the rest of the guide. The rest of the guide
is still an excellent reference to the game and contains most of the
necessary information about the game and its various areas. However,
this is my guide and I feel that I have a legal right to include it
here.
I have decided to add this section to the guide for a number of
different reasons. The primary one is that I am adding this section to
make my guide different from all the other faqs and walkthroughs that I
see on the site for every other harvest moon game. Which, brings me
back the reason I am writing this guide in the first place. One purpose
of this guide is to provide the sought after information about this game
including, the basic strategies, explanations of where things are, the
little tables showing prices, and the other commonly found in guides
about harvest moon and similar game. I am probably one of the first to
write a free guide for the U.S. Release of the game. While that is a
worthwhile endeavor in itself, I know that in the next 3 to 5 months
there will be quite a few guides just like this one that spring up on
game faqs and similar sites. They will contain basically the same
information as the first few sections of my guide. Probably in a
different format, but with the same content listed here.
There will be several general guides like this one appears now and quite
a few smaller ones on the specific topics of the games. While I want
this guide to fulfill those objectives, I also want to use it as a
chance to take a deeper look as the mechanics that drive the game and to
develop a detailed walkthrough for it. Now, I have seen several guides
online for past harvest moon games that give you a getting started
walkthrough that leads you through the first few weeks or season of the
game. Most of them are similar in content and do a good job getting out
of the starting gate, but nobody really seems to know where to go from
there. This provides me with an opportunity to provide two new sections
to this guide for uniqueness. I plan to add a in depth walk through
later on when I have finished compiling the necessary information to do
so. Also, I want to include this section because it can be useful for
long term planning to examine the game from a different stand point.
This section will break down the games mechanics to a simple form that
you can use to plan ahead and get an idea of how the walk through will
be. It can also be interesting to look at the game from this stand
point.
Alright, lets get started by looking at what the harvest moon series is
in the first place. I have seen the game commonly classified both as an
RPG and a strategy game or simulation game. Most people consider it a
combination of the two. The character moves like an RPG and the
animations and mechanics play and feel like a real time RPG on a
counsel. However, regardless of the view you take, this game is a
simulation strategy game at its basic core. If you disagree, that's
fine but we each have the right to our own opinion. I will argue mine
here. To see this clearly, you need to pull away all the character
interactions, the story line, the experience tool upgrades, and the
collecting things game play. Basically all the window dressing and look
at what you have left to work with. Don't get me wrong, these things
all make the game fun to play and I enjoy the show they put on. But if
we're going to look at the game seriously we need to see past all the
gloss and examine the base of the games mechanics.
The core mathematical strategy system that harvest moon revolves around
is very simple in ideal. However, it is more complicated than most
other strategy games. Harvest moon's core system revolves around three
variables and the limits they put on your advancement through the game.
They are money, time, and stamina or productivity. They begin the game
in very limited quantities and you need to balance them so that you can
raise their limits. The higher you raise their limits, the quicker and
more advanced you can progress through the game. These three variables
provide a complex balancing system by working with and against each
other. You can usually trade one for another, but usually at a loss.
This is quite a bit harder to analyze than a typical strategy games.
They usually rely off of only two variables, time and money. Let's look
at each one individually.
Money:
Money is the key resource in the harvest moon game. You acquire it by
using your other two resources. You do this by purchasing seeds or
animals on your farm and then using your time and stamina to interact
with them to make a profit yielding more money. You can trade it for
more of the other two directly and indirectly. For example, you can buy
bodygizer and turbo jolt to restore stamina. You can also but better
tools that allow you to do more work in less time and with less stamina.
Finally, you use money to make money by purchasing the items you need to
interact with the other resources.
Stamina:
Stamina is the second and odd ball resource in the game. It limits the
number of times you can interact with your animals and crops to make
money. You can use it to expand the other resources in several ways.
Making money should be pretty implicit. You can increase your time by
charging up tools. This will cost more stamina, but take less time to
accomplish the same goals.
Time:
Time is a constant resource throughout the game. It is divided into two
controls, the amount of time in a day and the number of days in a
season. The first limits the amount of work you can get done in a day
and the second limits the number of times you can produce a profit from
a specific source. You can trade it directly for stamina by using the
hot springs or foraging for something to eat. You can trade it for
money by gathering items or working on the farm.
There you have it, that's is the basic structure of how the game
operates at the most basic level. The main objective of any harvest
moon game is to find the most productive balance between the three
resources. Thus, the game is a strategy game at its roots, but you
don't have to play it like one if you don't want to. The harvest moon
series has quite a few other aspects of game play that you can achieve.
But, the primary focus is expanding the limits of these three resources.
The next thing to look at is how the expansion occurs and what the other
aspects of the game have to do with them. Let's continue.

Let me outline the mechanics that the system is supposed to work on.
When you start out the game, you are supposed to have a constant amount
of time, a limited amount of stamina and a small amount of money. The
first few days of game play are pretty predictable. You will spend your
meager money to purchase a few bags of seeds. Then, you will use your
stamina to plant the seeds and water them. This will take most of your
resources from the first day cumulatively. The next few days, your
money is gone and you will spend the other two trying to recover it.
You'll likely water the crops and spend the second half of the day
foraging or fishing to bring in a little money on the side. Eventually,
the crops will mature and you will make more money from them. You can
then use this money to buy more seeds and the profits should grow
geometrically (multiply by itself). I. E, you use money to make more
money.
However, there is a problem with this approach. You will soon find that
the number of crops you want to produce is also constrained by your
stamina and time. You either lack the strength or time to care for all
the crops you would ideally like to produce. So, you need to spend
money to do more work in less time and with less stamina. This is done
by buying more efficient tools and accessories in this game and Stamina
restoring items. You can also buy things like the teleport stone that
saves you travel time at the expense of money and stamina. Or, you can
buy a ruck sack that allows you to carry more items, thus allowing you
to ship items faster. The remaining aspects of the game interact with
this equation in several ways.
The other aspects of the game exist to allow you to expand the resources
and to consume the excess amounts you gain as their limits increase.
For example, the mythic watering can will water 252 spaces in 10 game
minutes for 20 stamina. While, the iron one would take 504 stamina and
all day for the same result. The watering can costs a lot of money, but
it frees up the other two resources of time and stamina. This system
works fine to begin with, but what happens when all three resources
reach their threshold? For example, what happens if I have a lot of
money but I have already bought every item related to increasing my
productivity available. Money becomes worthless and I get bored with the
game because expanding my money serves no benefit. This problem is why
some of the earlier harvest moon games ended after a set number of
years. However, Natsume has done a pretty good job at expanding their
system to consume extra resources to avoid this problem.
Mining, fishing, and foraging serve several purposes in the game. They
allow you to consume the extra time and stamina you have at the end of a
game day for a monetary value. They take less stamina than working on
the farm and provide an alternative profit margin. They also assure
that you won't go broke completely if you spend all your money stupidly.
I.E. Buying 10 bags of flour to start with that you cannot make a profit
off of. They ensure you have a way to restart if you go broke. Animals
work in the same way in this game. They allow you to make money and
expend less stamina than crops. They are also used provide another use
for any time and stamina you don't spend on crops. Additionally, they
require you to spend money to gather them food and a place to live.
Finally, animals add a fun aspect to the game allowing for an
interactive thing to do, and they allow you to personalize your
experience some.
The same thing can be said about cut scenes, festivals, collecting
things and marriage in the game. All of these things consume the
resources of your time and money. The time spent at festivals and
hunting down cut scenes is pulled away from your time to make money.
Collecting items and going after a girl require both time and money.
You will often need to spend time looking for things or tracking the
girl you want to marry down to give her gifts. Also, the gifts you give
to her either cost money or you lose money because you could ship them
rather than give them to her. They may also burn stamina to retrieve
them.
Finally, we have the window dressing effects that eat your money for
breakfast. Natsume made sure that there was plenty to buy this time.
Buying everything that you can will cost you several billion gold in
this game. I mean you really don't need a gold lumber barn for the
cows. It's indestructible and impressive to show your friends, but you
could build several thousand grass ones for the same price. The same
goes for the kitchen stuff, Van's TV and DVD's, the records, the table,
the clock and any other hokey thing I forgot to mention. These provide
no other useful function in the game other than something to look at and
to give you some thing to spend your money on. That way you won't get
bored from having nothing to buy. Before you get mad at my opinion of
this, please finish the section so you can get the full story.
Okay, that's the system that you play with in this harvest moon game in
a nut shell. Please don't take this section the wrong way, the other
aspects of the game are what really make it enjoyable to play. After
all, the cute graphics, hunting stuff down and getting married are what
make this game fun. They keep it from getting boring and repetitive in
a short amount of time. They also serve as milestones for measuring
your overall progress through the game and add a new more challenge to
it. The purpose of this section is to allow you a look inside my
reasoning behind the strategies that appear in this guide and are to
come in the future. I know that I have overanalyzed this, but it helps
to explain some of my ideas in this guide. It can also be used to
explain why some of my strategies work so well.
Take my quick start mining trick for example. This strategy trades
stamina directly for quite a bit of money. It doesn't require much game
time since time hardly passes in the mine. If you follow the common
sense mining tricks I learned playing mineral town regarding saving and
loading for a floor you can conserve stamina easily. It, doesn't
require any advanced tools either. So all that leaves you with is the
need for 3 to 4 thousand stamina in a portable form. The obvious answer
is to buy bodigizers from Van. So, all you need it 30,000g to get
started. You can get that from about two weeks of crops and foraging or
from digging in the dig site for 2000g items to ship. Then you have
pretty much infinite money to start with if you want to make multiple
trips a day. The point is that you need to understand how the
underlying system works if you are going to find a way to beat it.
Overall, the rpg effects of the game attract the younger intended age
group of 7-12 year olds to the game. They can be enjoyed by everyone,
but its really the strategy of harvest moon that attracts teenagers and
adults to the game. I am in my early 20's and I still love this game
because there really isn't anything else like it on the market. Natsume
got the system right the first time, and they have just been improving
it since. Some of the strategies I want to include later will require
some explanation that I will summarize. But, I don't want to take the 3
to 4 pages of algebra to prove a point. Most people don't understand it
and get a headache looking at it. So, I added this section to show my
reasoning intuitively in an understandable fashion. For those of you
who made it this far, thanks for sticking with me through this. I hope
this can be of some help to other's of you planning to write guides for
this game.
24. Marry the Mermaid
------------------------
Well, I have been getting a lot of interesting emails from everyone
about marrying the mermaid. This section is just meant to add some
cheap laughs and fun to the document. I am compiling a list and still
need to add a few more to this section. I have quite a few, but not all
of them will fit here. You are still welcome to send more along and I
will update the section. I was originally going to do a top 10 on each
side of the issue, but it's so hard to choose so I will add them all.
At least the good ones anyway.
*Reasons not to Marry her:
Hoodau: She might be hard to find after a hurricane.
CherryHearts:
1. If she gets homesick, it would be rather hard to take her home.
2. Meeting her parents would not be easy.
3. She probably smells like dead fish.
4. Next thing you know, you catch your cat trying to eat her.
Tails12:She won't EVER let you eat seafood again (nooooooo!)
Pache:
1. You never get to go on a date
2. You have to get in close proximity to DARYL!! *shivers*
3. what would you say to her parents if you married her? I bet her
father has one of those trident things...
Darkranger:
1. You have to buy the pond.
2. You have to make friends with the nerd (Daryl) to meet her
3. She lives in the nerd's basement.
4. You cannot take her on a real date other than the beach.
5. You cannot hold a get together with her extended family.
6. I have to teach the kid to swim or he can't visit his grandparents.
7. Are our parts compatible?
*Reasons to Marry the Mermaid:
Cukeman: This is (probably) the first Harvest Moon (or possibly any
video game) in which the player creates such a relationship with a
mythological or supernatural being, so gamers want to marry the Mermaid
purely because of curiosity of a new concept. (Too long.)
Cukeman: Mermaids are cool. (Much better)
CherryHearts:
1.The smell of dead fish isn't that bad...**
2.She could probably wash you animals!
ChronoPika:
1. It's my choice to marry her
2. Seriously, does anyone really want to spend about 5 HM: DS game
years(That's probably about 3 weeks or 2 months worth of playing) trying
to get at the Witch Princess, or even attempt at the Harvest Goddess?
Leia is pretty easy, and it's probably better to have a wife that you
know doesn't have overwhelming status nor power. The Witch Princess
isn't that attractive anyways, and the Harvest Goddess is a some what
flashy show off. If I'd have more determination and so forth, I would go
for them.
3. Celia, Nami, Muffy, Lumina, and Flora all don't seem too HM-ish to
me. And don't get me started on that Keria....
4. She's pretty
Several: You get the bid bed all to yourself.
Tails12: She won't be able to catch you flirting with that blonde babe
Muffy cause she's stuck in that dumb pond!
stormofthedusk:
One night in a pond doesn't sound appealing.
CherryHearts:
1. If she gets homesick, it would be rather hard to take her home.
2. Meeting her parents would not be easy.
3. Next thing you know, you catch your cat trying to eat her.**
Luke O'Neal:
You can show her off to Daryl the nerd, and prove that she likes your
pond better than his basement.
Darkranger:
1. It would provide an interesting lesson in anatomy. If you know what I
mean...
2. Justifies building the pond.
3. She's cute
Okay, I know the humor is a little crude, but it's all in good fun keep
the reasons coming okay.
25. Coming Soon:
----------------------
The Evolution of Harvest Moon (maybe)

and much more hopefully


This guide is being released as a work in progress. I have only had the
game for about a week now and I need more time to explore it before I
can put strategies and all of its secrets here. I will update this as I
find more information to add to the guide. If you want to contribute
something feel free to email me at darkrangeresp@yahoo.com and I will
add it to the guide if it is credible. If I use something you send me,
I will give you credit for the information at the information's location
in the document and at the thanks section I will be adding when I have
some contributions. Until next time, happy farming and have a good time
all.
Another Update finished and ready for distribution to everyone. I got
quite a bit added to the guide this time and I hope to add more in the
near future. The file keeps getting bigger, but there is so much to add
about this game. Natsume must have really put their time into producing
it for me to have to write all of this. The next release will have the
walkthru done through the first year and hopefully some information
about the kids. I finally had a child and I am looking forward to see
what becomes of him. I am sending out a desperate cry for help with
this undertaking at this point. I only have one kid and I don't have
the time to replay the game a dozen times to check each of the other
brides. I need help with developing the later years section. Please
send me anything you have about your kids so, I can make this section as
complete as possible.
The guide continues to grow in size and I still have a few more things
to add. I will get around to updating the website a future date and
time. For now, I am just happy to get the Gamefaqs version updated and
distributed. If anyone is interested in helping me proof read this
guide feel free to email me. Take care as always.
Again thanks to everyone who sends information along for the guide.
This work would not be possible without all your contributions. I really
appreciate your input into it.
Darkranger.

Currently we have
pages: 130
words: 73283
characters: 303888
26. Website Version of the Guide
-----------------------------------
The purpose of this section is just to inform everyone that I put a web
site on the game together. The website is nothing special, it is just a
html version of this guide. The information on the site is word for
word the same as it is in the guide. However, I changed the look and
added some tables and headings. The site is meant to serve two
purposes. First, this guide is getting pretty long and tougher to
navigate through. I put the site up so that you can navigate through
the guide a little easier than just with this text document. The second
reason I put the site together is because I believe that html provides a
much better medium to display the information than this text file does.
The site is found at:
The site itself is nothing special all that special, it is just another
way to traverse this guide. There aren't any pictures of the game on it
mostly because I don't have a digital cameral good enough to get images
from the DS for it. Also, given the amount of information that it
contains I wanted it to load fast for anyone still running a 56k modem
or slower and I don't want to waste bandwidth with picture files.
The website is not offering any new information to the about the game.
It is just another format that I am distributing the guide in. I will
still be updating the text version of the guide so don't worry if that
is the version you like. For my future updates, I will update the text
version first and the site second. So, it may be a week or two before
the website is updated. I will still be releasing my primary update to
gamefaqs.com and the other sites that I submit updates to.
27. Family Life
------------------------------------

I know that this section of the guide should be farther up closer to the
original marriage section of the guide. However, I am getting tired of
renumbering the entire guide just to add a new section. So, I am
putting this new section right here.
One of the great features of most of the harvest moon games has been the
ability to marry one of the girls in town and produce a child with them.
Most of the time, your child was born a baby and grows into a toddler
where they seem to stay forever. However this is not always the way it
is. For example, Harvest Moon a Wonderful life and Another Wonderful
life the game really revolved around the birth and growing up of your
child. Harvest moon DS does a nice job finding a median between the
two. Your child still grows up, but the farm doesn't dedicate it's
existence to that purpose.
Listed below are the event that transpire from the time you marry until
the time that your child reaches their maximum growth in the game. I
was originally going to do a large section on this, but it turns out
that there really isn't that much information about what happens and it
is not terribly interesting. Yet, if you are curious about the benefits
of marriage are, you might want to read on.
Step 1. Marriage:
Okay, so you went to section 8 and looked up the girl you wanted to
marry and gave her the blue feather. She accepted and a week a later,
you got hitched. Enough said. The marriage system in harvest moon
really hasn't changed all that much from it's beginnings. There are
heart events and it takes a lot more work to get married, but in the end
there really isn't all that much different. HM DS is unique in offering
14 girls to marry, but there really aren't all that many differences
between them. Be aware that if you marry a mineral town girl, that will
move to mineral town and the game ends, so it is better to go with a
valley girl or one of the special 4 girls.
Step 2. Marital Bliss:
Once you are married, not much changes in your day to day life on the
farm. Your wife will talk to you and live at your house. She will also
wander around the valley from time to time during the game in a set
pattern. You can still give her presents and you should to keep her
affection meter at the maximum until your child is born. Once you are
married, your wife will celebrate your and her birthday with you. If
you walk into your house after 12:00 on the specific day, she will
trigger a small where you celebrate and then go to bed. There are
similar events on several of the stay at home festivals and your
anniversary.
Step 3. The Announcement:
Once your wife has been kept happy for a little over a game season, you
will wake up on morning to a surprise. An event will trigger where your
wife feels woozy and asks you to take her to Dr. Hardy for a check up.
There will be a little banter during the event and Dr. Hardy will
announce that your wife is pregnant and that when is going to have a son
in the near future. She is very happy about the event.
Step 4. The Miracle:
After 3 more seasons pass, your wife will give birth to a baby boy at
your home in the morning. You will get a chance to name your son and
the end credits will roll. The child's clothing design and color will
vary with each of the different valley girls. The child will also have
a personality similar to your wife. If you married on of the special
girls, they will have a random child.
After the credits are done rolling, the game will resume, only 3 game
years have passed and several things in the valley have changed. First,
your child has become a toddler. Secondly, a circus has moved in at the
construction site that adds two new characters to the valley. The third
and final thing that happens is that Nina dies. So make sure if you
want the stocking from her that you get it before your son is born.
Step 5. The Picnic:
Your son will walk around the house for the first year of his life. He
begins with a distant attitude towards you. However this will change as
you give him gifts to increase his affection rating. It takes a while.
Each child has their own likes and dislikes, but they all love anything
with sugar in it. They hate anything that includes vegetables or
medicine. Like your wife, your child will leave the house from time to
time to visit other people in the valley. This is really no big deal he
will come and go as he pleases. The destination will depend on who you
like in the village and your wife. You cannot affect his choice as
directly as you could in a wonderful life.
Step 6. The Picnic:
About a year after your child is born, an event will trigger where your
family goes on a picnic and has fun. You have the choice whether or not
to go, and it will cost you a game day to do it. However, there are
plenty of game days to work. Go enjoy some time off with the family.
Your child's birthday will also be added to the minifestival dinners
that your wife serves. You may want to write it down to that you
remember it. It's actually pretty easy to record in the game. I have a
chicken named winter 14.
Step 7. The Big Boy.

After two game years pass, your child will grow into his second stage.
Again, the appearance and attitude depend on who you married. Your
child will still wander around the valley and your farm and his taste in
gifts gets a little more sophisticated, but mine still loved cake. This
will also unlock the remaining records at Jet's shop to purchase.
Step 8. Adolesants:
The final step to your child requires about 6 game years after he
matures to his second stage. Your child will become a teenager. Again,
his behavior and the general appearance will still remain the same.
This is the final stage of his development. It really doesn't unlock
something else in the game.
Well, that is about it for this section. Your child will never grow
older than a teenage, get married, or start a career of his own. Still,
it is a big improvement over mineral town. I have a 44 year old kid
still at home in diapers. Your son and married life add more window
dressing to the game than anything else, but they are still fun to have.
They also give you a reason to play more than 4 game years. There are a
few other surprises along the way. But, I am going to leave them to you
to find. I have touched on the important things here. Have a happy
time raising a healthy family.

28. Explores of the 4th mine


--------------------------------------
With the marry the mermaid section receiving so many responses, I
thought I would add this section to the guide to have another way for
fans of the game to get their names mentioned in the guide. This
section is for a list of names of the individuals who made it all the
way to the bottom of the 4th mine. If you would like to have your name
added here, send me an email. You need to include "Explorer's of the 4th
mine" in the subject line. Also, you need to send me a detailed
description of what occurs at the end of the 4th mine if you complete
it. BE SPECIFIC AND THOROUGH it should take a good paragraph to
explain the event in detail. If you meet these requirements, I will add
your name or alias to the list. Please make sure that you also include
something for me to call you in this section. If you have no specific
name that you want to be called, I will not add you to the list. Again,
this is just meant to be a fun section of the guide. Good Luck and
happy digging.

Darkranger
dawnsxlight
FFx176
Send me some more okay everyone.

29. The Walkthrough


------------------------------------
Okay, now that I have most of the major sections of the main guide in
place, I want to get started on the complete walkthrough of the game. I
know that I have been advertising this section for a long time and now
it is time to get started on it. The intended purpose of this section is
to provide a complete start to end walkthrough for the game Harvest Moon
DS. I have seen a good number of guides on the web for previous games
in the harvest moon series. Several of them have a getting started or a
walkthrough for the first few days to the first few weeks of the game.
However, after that they just leave the gamer hanging with a good base
of information and an unpaved path. The problem being that harvest moon
is an open ended game with an almost unlimited number of paths you can
take through out the game.
This can be difficult to navigate and plan for the long term player.
Many players don't reach the latter game years of the game because they
either get bored with the game or don't have a good direction to follow
for the remainder of the game. That is what I want to examine in this
walk through. The biggest question in harvest moon is how to start out
and get past the early goals in the game. The guide already does that
well, but I am going to go into them even farther in depth here.
However, the main purpose of this section is to look at the highest
achievement level the game provides and the necessary steps to reach it.
It is difficult to deal with, but I have experience in playing harvest
moon games for many game years beyond the game's intended threshold. I
tried this with mineral town and had some success, I think Darkranger's
Guide to Retirement is still up on Gamefaqs, but this time I want to go
all the way.
With mineral town, there were already plenty of faqs and guides already
written for the game. So, I assumed that if you had a specific question
about how to get something mentioned in the guide you could find out
about it elsewhere. Unfortunately, this time there weren't any
preexisting guides for the game. So, before I could write a walkthrough
I needed to write an in-depth guide that indexed all the aspects of the
game. This is my first long guide of it's kind and I think it turned
out pretty well. I wrote the above sections to cover most of the major
sections of the game and I still have a little to add. They should be
sufficient to cover all the information needed here. I will be
referencing them, so be prepared to look something up if you haven't
read it already.
For a final note before I get started, this is a complete walkthrough
and spoiler of the game. Therefore if use it at your own discression.
I am not suggesting that this is the only way you can play harvest moon
DS or accomplish the goals in the game. I am taking a look at the
quickest way that I can plan out how to make it through the mainstay of
what the game has to offer. You don't have to follow this to a complete
agenda. For example, you could take two or three game years to get to
where I suggest to be at the end of the first game year. This is just
the most efficient path from point a to point b in the game. The path
here is about as fast as it can be done. I am about two weeks behind it
myself in the game. It took me a while to figure things out, but I can
still outline it here for you. Here we go.
By the way, a special thanks goes out to Waldark for helping me revise
the first week of the game below. I am not using his words exactly, but
I am incorporating a lot of his ideas with my own here. This
information is used with permission. Thanks again.
Walkthrough Contents
-------------------------------
0. Prelude
1. Before you start
2. The first week
3. Week 2
4. Week 3
5. Week 4
6. Summer Year 1
7. Fall Year 1
8. Winter Year 1
9. Year 2
10. Year 3
11. Year 4
12. Year 5
13. Retirement
1. Before You Start
----------------------------
This section is really a guide all on its own, which is why it has its
own contents and section numbers. I could put it buy itself, but it
makes reference to the main guide above. So, I decided to put it all
together in one file for viewing convenience. I know if you just bought
this game or you are starting a new file on it, it can be tempting to
put it into the DS and just start playing the game. You are welcome to
do that if you want to, but if you are going to follow this guide
exactly you need to do a few things first. Keeping on track with the
walkthrough requires you to do a little preparation and planning before
you start the game. That way you will be up to speed while your playing
and won't have to look back to the walkthrough or the guide so often.
First, if this is you first harvest moon game or the first time you
played through the game, then read the directions that came with it
first. The instruction manual to this game is very well organized and
will teach you most of the basics you need to play the game. It really
helps to be familiar with the controls and the techniques required to
accomplish tasks in this game. The second thing you need to do is start
reading this guide a little before you start playing the game. Go back
to the general guide and skim over each of the major sections before you
begin playing. Make sure you have a chance to read through the quick
start miniguide, the mining, and the harvest sprite and casino sections
before you start looking at the walkthrough. Knowledge from these
sections is critical to get through out the first spring. So,
familiarizing yourself ahead of time will get you ready to proceed.
The next order of business is to get some references in place for while
your playing the game. The first part of the guide is full of useful
tables that you will likely want quick access to while your playing the
game. For example, you will want a list of the harvest sprites and the
heart events for the girl you want to marry available to you for quick
reference. It can be a pain to boot up the computer and sift through
this long file every time you want to find something. I would suggest
that you print out some of the key pages you want to use. You can print
a selection of text by highlighting it and choosing the print option
from the file menu. Now that your ready to get started, you need to
make a few decisions before you approach this game with the walkthrough.
The other major decision you need to make before you start is who you
are going to marry in the game. The walkthrough plans for you to be
courting your new bride on the second or third day of spring. So, you
need to know who you are going to marry ahead of time. Open the
instruction manual and look up the girls from the valley and pick one
out to marry. Note, that this guide assumes you are going to marry one
of the five valley girls or the mermaid. Marrying the mineral town
girls ends your game and the harvest goddess and with princess each take
five years to court. Keria lives at the bottom of the second mine and
is a pain to reach especially because you need ultimate curry to start
the relationship and her favorite gift is gold lumber. If you want to
marry one of the harder girls, just ignore the marriage subjections in
the sections below and follow their events listed in the marriage part
of the guide. This will just push back your marriage and family for a
couple of years.
The final thing you need to do is learn to read ahead of where you are
in this guide. While the path you are following through the game can be
predicted, there are a few small things that are easy to forget along
the way. You should read ahead a few weeks to a game season of where
you are and come back to review the guide. Believe me when I tell you
that it is easy to forget something. The little details of the game
can set your long term goals back quite a bit if your not careful. So
check where you are often in the guide. Now that the preliminary stuff
is done let's get down to the game itself.
2. The first week
------------------------------

The first week of the game or so is already outlined in the quick start
magnitude very well. You should focus on following that and you will be
right on target to starting off on the right foot. Here is a list of
goals for the first few weeks as well as the rest of the first spring.
Get a base of money established.
Get most of the iron tools to mystrile level.
Start building up the affection rating of your girl friend.
Attend some of her heart events.
Get the home shopping network open and start buying things.
Ship a cabbage and start working on unlocking harvest sprites.
Get a couple of animal shed up and running.
Get your house expanded at least once.
Purchase most of the accessories and tools you will need.
Get a stock of bodygizer and turbojolt ready.
Attend two festivals.
Retrieve the fishing pole.
Expand your ruck sack twice.
Get a base of medals established at the casino.
Well, as you can see that is quite a lot to get done in the first game
season, but if you stick to a well planned schedule you will be able to
get through it with flying colors. Getting established early in the
season will give you more options to advance through the rest of the
game.

Spring 1
------------------------
This is the first day of spring in the game. You cannot actually get
the farm started until the second. Enter your name and birthday as well
as the name of your farm and pets. Then sit back and watch the opening
sequence to get a feel for the story line of the game. The go to bed
and get ready to get started the next day.
Spring 2
-----------------------
Get up and greet the first day that you can work on your farm and get
established. Your plans for the day should be pretty straight forward.
Head over to the dig site. Use the saving trick to learn where things
are buried in the floor. You goal for the day is to collect jewelry
that you can ship. The bracelets and broaches sell for 2000g each and
you need to find about 30 to 50 of them. Then you want to double back
and go back to the dig site and trigger the event with carter to open
the first mine. You can use the colored grasses and bamboo shoots to
restore stamina and fatigue if you run low. Use the resource management
guide to learn how to keep track of your fatigue and stamina.
Go home and go to bed.

Spring 3
-----------------
Head back over to the dig site and start going through the first mine
down to the bottom. The descending process is outlined in the mining
section. Kill the monster on the bottom floor and return to the
surface. Use up the rest of your stamina and fatigue to gather more
jewelry from the dig site. When your running low on both, head over to
the inner in and wait for 10:00 am to roll around. Head upstairs and
talk to Van. Sell him the jewelry that you got from the dig site. Van
will offer you more money than just shipping the items would yield.
Haggle with him a few times until you make around 3000g for each of the
items you are selling him. Then buy 10 to 12 turbojolt XL and spend
every remaining penny you have on bodygizer XL. You may also want to
examine the crate while your here to unlock Jet. During one of each and
head back over to the mine and wait for 9:00 pm to roll around. When it
does enter the dig site and trigger the event with carter again to open
the second mine. Note, you need to have the hammer equipped to do it.
Then head into the mine as the miniguide outlines and fill your ruck
sack with pink diamonds and amethyst. Each of them is worth 10000g or
up to 15000g to Van. After your run you will likely be out of supplies
or low on them. So head back to the farm and go to bed.
I should comment on one other event that you will likely encounter on
that day. It is the process involved in getting the legendary sword
from Keria on the 255th floor of the second mine. If you don't get it
the first time, you can repeat theses steps on any run of the mine to
retrieve the sword from her. When you reach floor 255 you will notice
that there is a large boulder blocking a path into an upper room. You
need to kill all of the enemies on the floor including the bugs with one
of your tools. Then the screen will flash white for a second and reload
the room with the boulder removed. Next, you need to walk into the room
at the top before you leave the mine. Inside you will meet Keria and
she will be holding a sword. She asks you if you want it and you need
to respond with a yes reply. She will then give you the sword and you
will be transported back to the surface.
Spring 4.
--------------------
Unfortunately, Van has left town and won't return until the 8th. He
comes in on every day ending in a 3 or an 8. You will have to wait for
his return to resume making mining profits. Once you get up, head out
the door of your house and over to the shipping box. Ship two of the
pink diamonds from the mine. I know Van will pay more for them, but you
will need the 20000g for the next few days just to survive. With that
done, head out into town and start gathering the harvest sprites that
work in the casino and the sprite shop. Unlock any of the sprites that
require you to examine something in town to unlock them. You can do
this over the next few days if you want, but they need to all be here by
the 8th. Find the girl you want to marry and give her a diamond from
the mine unless it's Nami in which case you will have to use flowers
instead.
If you still have time left, you should go ahead and forage for anything
that you can carry are from around the map. This includes all the wild
grasses and the weeds. Pick them up with the a button and place them
into your backpack with the Y button. Then, when you get back at the
end of the day ship all of them out through the shipping box and head to
bed. This will increase total number of items that you have shipped.
You need to ship 1000 items to get the horse and this will help you to
unlock several of the harvest sprites.
Spring 5 and 6
-------------------------
You will need to spend these two days just like you did on the 4th of
spring. You need to give the girl you're going to marry a gift each
day, additionally, you should start giving a gift to Flora each day
until you trigger her blue heart event. It is the first step towards
unlocking both of the hot springs. Note, it is assumed from here on
out that you will be giving both girls a gift every day until Flora's
blue heart event is triggered and the other girl is ready for marriage.
I won't be including these instructions again. Go about your business
until 10 am and then head back to your farm. Head over to the phone and
call Karen's general store. She will have a number of items for sale,
but the one you want is at the bottom of the list. It's a larger ruck
sack that will double your carry capacity.
In addition to the ruck sack, you also need to buy another item of your
choice from the store. It really, doesn't matter what, either seeds or
any food item will do for this requirement. You need to continue
purchasing an items from the store everyday for the next 10 days that
the store is open. This is the key to unlocking the second harvest
sprite channel and being able to buy the items sold on the home shopping
network. Spend the rest of your days foraging for more items to ship and
if you still have stamina you can go start to gather building materials
now that you have space to store them in your ruck sack. Breaking
stones and cutting lumber are the keys to unlocking several of the
harvest sprites.
Spring 7
---------------------------
Today is a little different from the last two game days that you have
had. There are three tasks that you need to complete on this game day
other than the girls and the super market. First thing in the morning,
you need to head out of your house and leave your farm. Then you need to
head over to the river and head upwards towards the harvest sprites
tree. Just follow the river to the north until you come to the water
fall. You will notice two large rock formation that you cannot break
with the hammer. You need to equip the legendary sword and walk up next
to them. Then while facing them push the A button and you will trigger
a short cut scene where you character will destroy them with the sword.
This will yield two benefits. First, it will open a more northern route
between the dig site and the harvest sprite tree. Second and more
importantly, this will open the cave that leads to the second field
behind the waterfall. Crops planted here will grow two days faster than
on your farm. This is important because it allows you to level up crops
the fastest.
Once this event is complete, head over to the dig site and enter the
first mine again. Work your way down to the 10th floor conserving
stamina by looking for the holes that will drop you one floor at a time.
Once you arrive, kill the one dark chick that is there and start looking
for mystrile in the rocks with the hammer. You will need to find at
least six pieces of it here. So, save your game and break all the rocks
on the floor to find out where the mystrile is hidden. Then you can
reload your game and dig up only the pieces that you need to reach the
six that you require. Then exit the mine and head south towards the
small shack where Galen and Nina live. When you arrive, head up towards
the door and wait for time to pass.

The event you are trying to trigger occurs some time between 11:00 am
and 2:00 pm. Just keep walking in and out of the house at 10 minutes
intervals until it triggers. When you enter the house, you will trigger
a short cut scene with Galen where his is doing a little spring
cleaning. He finds an old fishing pole and gives it to you. This is
how you get the fishing pole in the game. If you miss this event for
some reason, you can trigger it later on any Saturday in the spring
between 11 and 2 to get the fishing pole. You need to have it by the
end of the spring for sure. Otherwise you will be a year behind this
guide.
Once you have the fishing pole, head over to the harvest goddess spring
and the watering hole on your farm in any order. Cast the rod out into
both of them and reel it back in. This will unlock two of the fishing
harvest sprites. Once you have them, if you still have time, go forage
for items to ship and then go to bed.
Spring 8
-----------------------------
This will probably be the longest game day you have during the whole
game unless you try to run the 4th mine. However, it is the most
important and the best way to get going. Early in the morning, you need
to head out and cross the bridge towards Vesta's farm. This will
trigger a short event where you meet the harvest sprite Roller. He will
introduce himself to you and teleport you back to the harvest sprite
tree. Here, you will get a short lesson on how the medal system for
hiring the sprites works in the game and an explanation about the
casino. The entire system is outlined and explained in section 6 of the
above guide. You will then be put outside of the tree and you need to
wait there until the tree opens for business around 9 in the morning.
Once it opens, head inside and go into the back room through the door on
the right side of the screen. Walk over to the counter on the far left
and talk to roller.
You need to speak with him and buy some medals from him. You will want
to buy about 100 to 200 medals from him for 10g each. Now that you have
enough medals to get started, you need to generate quite a few of them.
You can do this by gambling until you get luck with the double up. See
section 6 for details on this process. You will need to generate about
20000 medals to stabilize your position in the game. Once you have
reached the required number of medals, you need to buy a couple of
things from Roller. Talk to him and select the trade medals for items
option. You need to purchase the teleport stone first. It allows you
to transport yourself anywhere in the valley for 2 fatigue points which
saves on travel time. Secondly, you need to buy the truth ring, this
will allow you to see your stamina and fatigue. It is very helpful when
mining because it allows you to know when to drink bodygizer and
turbojolt. The third item I recommend buying is the friendship ring.
It allows you to see the friendship and affection values of the
townspeople when you equip it. It is helpful for monitoring your love
relationships. Also, buy a bag of cabbage seeds.
Okay, now that you have your items purchased here, back into the first
room and talk to Guts. Go ahead and hire the fishing team for a week.
This will allow you to gain fish towards unlocking the later members of
the team. It takes a while so, you might as well get started now.
After you finish with your affairs here, head outside and fire up the
teleport stone. You want to teleport to inner inn and head upstairs to
meet Van. Sell him the pink diamonds and Alexandrite from your
inventory. This should yield about 500,000g to 800,000g if you haggle
over the selling price several times. You need to take all the money
you just made and buy BodigizerXL and TurblojoltXL with it until your
broke. You want about 100 turbojolt XL's and the rest should go to
bodigizers. With this finished, grab the teleport stone and head back
outside the inn. Next, teleport back up to the dig site and get ready
to run the second mine. You are going to excavate it for pink diamonds
and alexandrite again top to bottom just like you did on the third day.
This time, get as many floors as you can along the way. Stop and every
multiple of 3 for a pink diamond and every multiple of 10 for 1 or more
alexandrite between floors 100 and 255.
When you finish your first run of the mine, dig it up a second time
thoroughly. After the second run is complete, go ahead and do a third.
I know this is very time consuming. It takes about 2 to 2 1/2 hours
real time to run the mine once. But, this will likely be the last time
you need to run it for a while. Equip the truth ring and keep an eye on
your stamina and drink bodigizers as needed. After you finish your
third run of the mine, you will notice that time passes very slowly in
the mine. It will likely be between noon and 1:00 p.m. when you finish
in the game. So, far so good, but you still have a little to go. The
next order of business is to head over to the secret cave behind the
waterfall and plant the bag of cabbage seeds and water it. You need to
ship a cabbage to unlock one of the shipping harvest sprites, so you
might as well get started on it. Next, you need to teleport back to the
inn to sell your latest hall of stones to Van. This time, if you are
patient on the price, you will get around 2 to 3 million g for them.
That sum will sustain you for quite a while.
Next, teleport back to your farm and get on the phone. Look up all the
businesses you can call and buy any of the tools that you can for under
10000g a tool. The list includes the brush, milker, sheers, touch panel
gloves, and anything else you see that you want. Now, you need to put
in a call to Gotz and order an animal shed. You will obviously need to
purchase the material, wood is a good compromise at 35,000g. It is
sturdy and won't drastically drain your account. Keep in mind that you
will have to knock several of the animal sheds down later in the game to
make way for chicken sheds to unlock several of the sprites. So, think
carefully before you commit to an expensive stone building. The final
order of business for the day is to teleport back to inn one last time.
Head up to the second floor and talk to van again. You need to restock
your BodigizerXL and TurblojoltXL. You need about 500 BodigizerXL.
Then teleport back to your farm.
Once your back to the farm it's time to start working on the tools. You
want to get all of the expertise for your tools up to the point that
they are ready to upgrade to mystrile. To do this, simply use the tool
continuously in the house because time won't pass here. Keep the truth
ring equipped and keep an eye on your stamina. Refill it every time it
runs out with a BodigizerXL and repeat the process until all your tools
are ready for the mystrile level. You can keep track of their progress
on the status menu by touching the picture of your character's head with
the stylis. You will need to fill the watering can repeatedly to
upgrade it. Once most of your tools reach the final level, or 3:30
whichever comes first, call Gary the blacksmith on the phone. Select
tool upgrade from him and upgrade your hammer to mystrile level. You
will lose your hammer for about 5 days. I know you need it to mine, but
with 1.5 to 2 million g in your pocket you should have enough money to
get by for now if you don't buy anything you don't need.
3. Week 2 Intro
---------------------------------------
Well, you made it through your first week of the game without much
difficulty and look how far you have already come. However, you have a
long way to go in the game. I need to point a few things out at this
point that I am going to take for granted and assume that you will do on
your own. These are things you need to get done as soon as you possibly
can and remember to update daily. First, each day you need to give your
girlfriend a gift to increase their heart rating. You should also start
working on Flora even if you aren't going to marry her. Her blue heart
event is needed to unlock the hot springs. Next, you also need to
continue upgrading your tools all to the mystrile level. The process is
simple, when one tool is finished, call Gary and have him start on the
next one until all six are done. Make sure to do them in an order that
won't interfere with your farm work. For example, wait until you have
shipped a cabbage to get the watering can upgraded. You also need to
make sure to buy something from Karen's store everyday that it is open
until the second harvest sprite channel unlocks.
Also, you need to keep hiring either the fishing team or the healing
team since you need to use them several times to unlock their later
members. You should also start throwing you dog and cat and petting
them with the touch panel gloves once a day. The goal of all of this is
to start unlocking the harvest sprites. You can find the requirements
to unlock all of them in section 5 of the guide. Try to get as many as
you can especially the harvesting team. They will be the main stay of
you profit later in the game. You also need to unlock 60 of them to get
married. The family life unlocks quite a bit in the game so getting
married by the end for the first year is a worth goal. You also need to
water you cabbage everyday until you can ship one to unlock the shipping
sprite.
Finally, this guide now assumes you know how to make money when you need
it. If you try to do everything suggested in the walkthrough here on
your sleeping stamina allotment, you will find that you cannot. I am
assuming that you will be going thru 2-6 BodigizerXL a day just getting
the farm work done. As such, you will need money to stock up on them
when Van comes to town the days ending in 3 and 8. Also, there are
quite a few things you need to buy to get through the game. You will
find that the 2 million g g you now have will last quite a while, but it
will eventually run out, especially if you buy the expensive
accessories. The mine is your primary source of income at this point in
the game. I will not advise you to make another run again in this
walkthrough. I will assume that you will make them as your finances
require you to do so. After the second year completes, you won't ever
need to do it again with any luck.
spring 9
----------------------
Wake up and have Gotz build your new barn. It will take two days to
complete. Put it someplace easy to reach from the house. Take care of
your girl and forage for the rest of the day or gather materials to
unlock the orange sprites and defer your building costs. You should also
go to the harvest sprite casino and purchase a bag of cabbage seeds.
Then you need to plant and water a them for the day. Shipping a cabbage
will unlock one of the shipping sprites who is key to making money later
in the game.
spring 10
---------------------
Not much new here, you should spend the day gathering materials and
foraging. If the map is running low now, you can pass the time fishing.
You should also call yodel ranch if they're open and buy 99 pieces of
fodder from them.
spring 11
-------------------
Gotz will finish with your first animal shed today. You can spend the
day pretty much as you have been doing, but you need to do one
additional thing today. Call yodel ranch, if they're open and order 4
cows. Rick will deliver them to the front of your farm and you will
need to push them into the barn. Call Gotz again and have him build the
silo this time. preferably out of stone it's not that expensive. Then
you need to head out to the barn and talk to each of the cows. Then you
need to pet them by equipping the touch panel gloves and pushing the A
button next to them. You also need to wash them by equipping the brush
and the touch panel gloves at the same time and using the brush.
Finally, you need to feed all of them. It will be a week or so before
you can start milking them. You can also wash and pet your horse. The
actions you are taking here will eventually unlock about 12 of the
harvest sprites over the next few seasons.
spring 12
-------------------
Nothing much new here. Gotz will arrive and start work on the new silo.
Bury it in some remote corner of the farm. Make sure you water the
cabbage and give the girls a gift each. Take care of the animals by
petting, washing, talking, and feeding all of them. (From here on this
will be referred to as taking care of the animals.) This is extremely an
extremely important part of getting the harvest sprites together. If
you read the unlocking section, you will see that more than one third of
the required sprites to release the harvest goddess can be obtained by
caring for your animals. You should start with the washing and petting
of the cows and you can start working on the shipping milk sprites in a
week. You can also pet your dog and cat each day and wash your horse to
increase your path towards these sprites. Once you have milked your cows
700 times you can switch over to sheep and start on getting wool. Keep
in mind that all the unlock activates must be done with the touch panel
gloves equipped. From here on out I will assume that you wash, pet, and
milk each of your animals daily. When you finish, forage or gather
material for the rest of the day.
spring 13
------------------------
You day should start with Gary returning your hammer to you. Walk in
and out of your house a second time and Gotz should be done with the
silo. Take care of the animals and work until 11:00 rolls around. Fire
up the phone and call Gotz. Have him start construction on another
wooden animal shed for you. You should then call Gary and have him
start working on upgrading your next tool. The hoe is a good choice to
have it done and out of the way Finally, you should call Rick and have
him fill up your new silo.
Spring 14
-----------------------
Today is the spring thanksgiving festival and the first event you can be
part of in the game. Really, the game day is nothing special accept if
you give a girl a gift it will count for extra and the shops will be
closed. Take care of your animals and forage for the rest of the day.
It would is also a good day to be collecting wood with your axe and
hammer if you want stone.
Spring 15
-----------------------
Today is similar to the last few days you have played so far. Gotz will
show up early in the morning and ask you where you want the new barn.
Place it and get to work on your animals for the day. Make sure to wash
and pet all of them with the touch panel gloves. Make a run out to your
girl when you are done and give her a gift to increase her affection.
Make sure you are doing this every day. Water your cabbage and spend
the rest of the day gathering either materials for foraging. Remember
that you need to gather a certain amount of material to unlock several
of the harvest sprites.
4. Week 3
---------------------------------
Well, with the first two game weeks under your belt, you are off to a
great start at the game. If you have been reading this walkthru
carefully, you are beginning to see a pattern in your days progression.
From this point forward, I won't be reminding you to pet or wash your
animals and give a gift to your girl friend each day. Also, make sure
that you are buying something from Karen's store everyday that it is
open excluding Tuesdays, Sundays, and holidays to go towards channel 2
getting unlocked. I am assuming that you are completing each of these
tasks daily towards the furtherance of your long term goals. You should
see the pattern of daily events and I don't need to remind you of them
constantly. However, don't get too comfortable, things will change
before you know it.
Spring 16
---------------------------------
Another quiet day on the farm spend attending to the animals and
gathering resources. You should call Yodel farm today and fill up the
silo completely with fodder so that you have a steady supply on hand.
Keep fishing and foraging if you have extra time. If you have time on
your hands at this point in the game, you are well established and could
spend it exploring the town and meeting people rather than working on
gathering resources for the farm.

Spring 17
----------------------
Today, Gotz will finish with your second barn. You will need to run your
normal daily routine with a few exceptions. Today you need to contact
Gotz again and have him start on a third barn You should also order 4
more cows and start caring for them from Yodel ranch. Remember, the
more animals that you have, the quicker you will be able to unlock the
rest of the harvest sprites. You need 60 of them before you can get
married and that requires focus if you want to be married by the end of
year 1. Also, you should be getting pretty close at this point to being
triggering your girl friend's second heart event. Consult the marriage
section for the specific locations and requirements.
Spring 18
--------------------
Well, it is time for the Duck festival at the beach. Popuri will have
come to your house the day before but, you certainly don't have a duck
to enter so, you will have to wait for the following year to enter the
festival. Still, you should attend the festival anyway because unlocking
channel six requires you to attend 3 festivals. Make sure that you take
care of your animals and water your cabbage before you attend the
festival. You can also finish any unfinished work in the evening.
Spring 19
---------------------
This will be one of the most significant days to the changes in your
routine in the game. A great deal will unlock and change during this
game day. At its start, you will find Gary returning with your hoe in
the morning followed by Gotz to place your third barn. After you collect
the new tool, take care of the animals and water the crops as usual.
You will need to call Gray at some point during the day and have him
start upgrading on your next tool. Anything but the watering can is a
good choice at this point since you need it to water the crops. Pick
your favorite tool and send it along to Gray to upgrade. Two other
significant event will happen during this game day.
The first, is that by this point channel two should be unlocked if you
have been buying something from Karen each day. This will grant you
access to the home shopping network that will sell you one item each
week. The first item up for bid is the table, which may seem only
decorative, but it is necessary to allow you to upgrade the house. You
need to order it before the day is out by using the phone to call the
home shopping network. The second item of importance is that your first
batch of cow should be giving milk today. Remember that you need to have
the touch panel gloves equipped if you want the milking to count towards
unlocking the harvest sprites.
Spring 20
-----------------------
Today will be a normal boring day. Just keep the farm running and keep
working towards your long term goals. Today is also a good day to run
the mine if you are starting to run low on money. Gotz will show up and
you can tell him where to put the third barn at. Also, by this point
Karen's store should have the second Ruck sack upgrade, which will allow
you to get a third inventory menu.
Spring 21
-------------------------
Again, just keep things running at status quo today. There are a few
boring days in the games progression like this one. Again it might be a
good time to run the mine if you are bored.
Spring 22
-------------------------
Today is the cooking festival on the beach in the morning. You cannot
enter the festival because you cannot cook without a kitchen. But, you
should still attend to work on unlocking channel six. Make sure you
take care of the animals and water the crops.
Week 4
--------------------
Well, as we approach the last week of spring we are getting pretty close
to the goals we established for the season. Hopefully you have some
rocks from the mine that you should be ready to sell Van to replenish
your money supplies. Also remember, that you may not be exactly where
the walkthru puts you at this point. It is entirely possible that you
made a small mistake or that I miscalculated something due to the days
of the week. Just keep working at it and you will get to where you need
to go sooner or later. Here we go.
Spring 23
----------------------
This a another important day in the first season on your farm a lot will
be happening today. First, Gotz will arrive early in the morning to
inform you that the third barn is done. At some point in the day you
need to fill it with cows. Remember, the more cows you have the faster
the sprites will unlock. In fact having 10 cows will unlock one of
them. The second major item of the days is that the table should have
arrived by now. This means that you can access the first house upgrade.
You will need to contact Gotz to order the expansion, which requires a
good deal of stone to build. You may have it already gather, but more
than likely you will need to buy at least some of it from him.
You should also not that Van visits today, so it is a good day to sell
him your mined diamonds and stock up on healing supplies. The final
thing to note for the day is that your cabbage should be grown by now
and ready to ship. Especially if it was planted behind the waterfall.
This will unlock one of the harvesting sprites, which is crucial to you
later in the game.
Spring 24
------------------------
Today is just an ordinary day in your rotation. Gotz will arrive to
announce the start of the house upgrade and Gary will return your tool
to you. You should contact him today and have him start working on the
watering can upgrade. It is an ideal time because you should be between
the spring and summer growing seasons.
Spring 25
-------------------------
Another quiet day on the farm. You should take care of the animals and
keep working on your girl friend. Also make sure that you are giving
gifts to Flora on a regular basis to work towards her blue heart event
and the hot springs unlocking.
Spring 26
----------------------------
Today is another quiet day on the farm taking care of animals and giving
a gift to your girls. If you have the upgraded version of the axe or
hammer you should consider breaking up stumps and boulders in your spare
time on the map. Doing these will unlock a couple of easy harvest
sprites. You should also be able to buy your second item from the home
shopping network today. It will likely be one of the containers. This
is another good day to make a run of the mine for money.
Spring 27
---------------------------
Alright, Gotz should be finished with the first house upgrade by now.
You will notice that your house's area will be expanded. This will
unlock several new items for sale on the shopping channel. Keep running
with the animal routine and have Gotz start work the next day on your
fourth cow barn.
Spring 28
--------------------------
Gotz will show up and announce the placement of the fourth cow barn.
Tell him where to stick it and get to work on your farm. Keep an eye on
your girls affection points at this time. You should be closing in on
her third heart event and Flora's blue on needed to open the hot
springs. Keep those gifts coming in a steady stream. Also, note that
Van comes to town to day if you need to stock up on money and supplies.

Spring 29
-------------------------
The second to last day of spring is finally here and you have gotten
your farm off to a good start. Gray will show up and return the
mystrile watering can to you today and you should have him start
upgrading one of your two remaining tools towards mystrile level. You
also need of buy a bag of pineapple seeds from the casino shop today.
Take care of the animals and keep looking for sprites that you can work
towards unlocking.
End of Spring Conclusion
----------------------------
Well, if you have followed the steps listed above so far, you should be
well on your way to getting through the game. Okay I know there is one
day left, but I am going to add it to summer. By this points, you
should have around 20 - 25 of the harvest sprites unlocked as well as
most of the channels accept 6 and 9 at this point. Your girl friend and
Flora unless they are one in the same should both be nearing their blue
heart event level. Flora is important because her third heart event
opens the hot springs which allow you to unlock 5 of the harvest sprites
later in the game. You should also have about 6 to 8 million g on hand
and 500 Bodygizer XL's and Turbojolt XL's ready to keep your stamina
available to you. The mine can provide you with the required funds if
you don't
Notes: Make sure you at least one of each of the seasons colored
grasses for. You will need the for winter. Buy 400 bags of cucumber
seeds.
6. Summer Year 1
-------------------------
Well, I am going onto Summer now, but I am going to change the flow of
the guide a little. In stead of doing the day by day report, I am going
to start going through things week by week. I assume that you have
learned by now that Gotz takes 4 days to make something and order the
next building, Gray takes 6 to upgrade a tool counting the day of the
order, and that cows require a week to produce milk after you but them.
I trust that you also know to take care of your animals and girl friend,
and forage each day as well. Also, you need to keep buying one thing a
week from the shopping network and keep your farm stocked with animal
feed, healing supplies, animal medicine, and anything else you use on a
daily basis. Finally, you need to make runs of the mine periodically to
gather money from Van, but only as you need it. From here on out I
won't be reminding you of these things unless they have an important
significance to you. In other words keep up the good work. The entries
will be a little long, but they cover a whole week and not just one day
any more.
Just as you had a list of goals for spring, here is a list of goals you
should accomplish by the end of summer.
Have 40 or more harvest sprites unlocked.
Have the house upgraded twice
Purchase 4 more things from the home shopping network.
Build a maker shed.

Get the seed maker.


Have all the tools to Blessed level.
Open the third mine.
Gather some of the cured accessories.
Start closing on your girl's fourth heart event.
Have 4 of your animals give birth once.
Build 2 chicken coops.
Attend the festivals
Unlock the first hot springs.
Keep things running smoothly on the farm.
I know this looks like a pretty long list to get done in just one
season, but I can assure you that it can be done and that you will have
no trouble if you keep up with your daily requirements listed in the
first paragraph of the season. If you can get through this season, then
you will be married the first year and be able to start planning for
your future profit margin in year two during the fall. Good luck let's
get started.

Summer Week 1
-----------------------
The first week of summer here also contains the last day of spring. By
now you should know that you need to take care of the animals everyday,
giver your girlfriend a gift each day, and that you need to Gather
supplies as you need them. Lets go through this week by the events that
should transpire.

Buildings:
Early in the week, Gotz will finish building your fourth cow barn and
You should set him to work on constructing the maker shed at this point.
He should finish it by the end of the week and you should start on the
next building. Right now you need to focus on unlocking the animal
sprites starting with the cows. Once he finishes the shed you should
have him start on a fifth cow barn someplace on your property.
Tools:
Gary should finish your fifth tool to the mystrile level early in the
week and you should have him start upgrading the final one. If you need
more experience with any of the tools, stay indoors and use them
repeatedly and replenish your stamina with BodigizerXL.
Mining:
The only event of major importance this week is that you need to open
the third mine as it is described in the mining section of the guide.
This is not a complicated task, you need to get the sword from the
bottom of the second mine and trigger the cut scene with Carter early in
the morning or late at night. The third mine is not important to your
wealth, but you will need it by the end of the next week.
Crops:
You need to plant and water one bag of pineapple seeds this week if you
are going to get the sprite from it unlocked.
Other: This week is not as important as the weeks to come during the
summer. You need to complete the above tasks and keep the farm running
at status quo. Keep milking, washing, and petting the cows with the
touch panel glove to unlock the harvest sprites. Remember you need 60
of them to free the harvest goddess and to get married. You should also
be getting close on some of the other categories as well as the easy to
unlock sprites. You should also hire the fishing team during this week
so that you can start stock piling fish towards the 50,000 requirement.
Week 2
------------------------
Well, with the end of the first week you should be well ready for the
second. This week is much more important than the first and you need to
be prepared to hustle and get things done. The following week is the
most important for the summer.
Tools:
Early during the week, Gray will arrive and tell you that your final
tools is upgraded and ready for use. Now you have all of the tools to
the mystrile level and you are ready to go after the next level. Count
the days carefully and be ready for when he finishes the delivery,
because you will need to get him started on his next project right away.
You need to head to the third mine early in the week and find a chunk of
Adimante. It is the diamond shaped gray rock. It can be found on any
floor in the mine and each floor will usually only have one piece.
Finding it is hit and miss, but after two or three floors of breaking
stones you should have one. You need to have Gray use the stone in to
make the seed maker for you. This is critically important because it
will be key to making your major profits during the second year.

Buildings:
Gotz will show up early in the week and tell you that your fifth cow
barn is done. Set him to work on the second house upgrade next. You
need it to buy the kitchen and the basements and you will be running out
of things on the home shopping network if you don't have the second
house upgrade. Once he finishes the second house upgrade have him make
you your first basement and make sure that you build it out of stone so
that it won't collapse. The basement is the most important part of your
farm for making money later in the game because it allows you to grow
crops out of season.
Mining:
I am going to be honest with everyone up front. You will be spending a
great deal of time in the third mine this week and during the rest of
the summer. The main purpose of your visits this week will be to find
the cursed tools hidden in the third mine. Finding them can be tricky
and very time consuming. Make sure that you pack plenty of health
supplies when you go looking for them.
The Cursed Tools:
The cursed tools appear in the third mine after you have all your basic
tools upgraded to mystrile level. There is no point in looking for them
if you don't have your tools completely upgraded. The floors they are
hidden on are listed in the mining section of the guide under the Third
Mine heading. They are much more difficult to retrieve than they were
in mineral town so pay attention or you will be very frustrated. The
floors that the tools will appear on is random, but they are limited to
the floors listed in the third section. The easiest way to get to the
floors is by falling through the floor and saving your game before you
go downwards. You may want to dig for the stairs if you land within one
or two floors of a cursed tool's location. Once you arrive on the
floor, save your game on the second game file and you are ready to begin
looking for the cursed tools.
First, begin by killing all of the enemies on the floor, then, start
plowing the open ground with the hoe. You will find the tools buried
underneath the ground and you need the hoe to retrieve them. If you
don't find a tool, clear out the stones with the hammer and plow the
dirt underneath them. Still, there is no guarantee that a tool will
appear on one of the named floors. If you don't find a tool, load your
game and continue on to the next floor listed for looking. It is
possible if you leave the mine and then return to a floor that you have
already completely searched, you might find a tool there that wasn't
there before. Be patient, this takes a long time and you may have to
enter and exit the mine five or six time checking each floor in order to
retrieve all of the tools.
The cursed tools are powerful and do much more work than their weaker
counterparts. However, they drain stamina quickly and you cannot remove
them once you equip them without the help of the church. Make sure that
you do not, equip a cursed tool by accident, because it will cut your
hunt short and force you to return to the surface. Also, if the church
is closed that day it may cost you several game days before you can
remove it. With a little luck and a lot of patience, you should have
them all by the end of the week.
Animals:
By now you have quite a collection of animals in your 4 barns. However,
you don't want to fill the fifth barn with cows as soon as Gotz finishes
his work on it. Instead, call up yodel ranch and order 4 miracle
potions. Then you want to head outside and impregnate 4 or your cows
that are giving milk already. This will allow you to pursue the sprite
that requires your animals to give birth 10 times. You cannot get milk
from pregnant cows, but you can still pet and wash them. This will
leave you 12 cows to gather milk towards your 700 requirements.
Crops:
Just make sure to keep watering the bag of pineapple seeds. Also, make
sure you have a bag of green pepper seeds purchased from the casino if
you haven't already.
Other:
Keep your farm going and keep working on unlocking sprites. Again, it
is a good time to have the fishing team working for you since you have
nothing else for the sprites to do at the present. You should keep
focusing on gathering raw materials to unlock the gathering sprites.
Finally, keep giving your girl friend gifts, she should be approaching
The Green heart level by now. There is no event connected to this level,
but it is another milestone to mention. Your girl friend might be
advancing slower or faster based on who she is and what gifts you are
giving her at this point I am assuming that you are giving her gifts
worth 700pts a day and choosing the correct paths throughout the heart
events with her.
Week 3
-------------------
The third week of summer has finally arrived and you are well on your
way to establishing your empire. This week will begin to warp up your
primary hunting activates for the summer and Get you ready to shift
towards beginning to make a profitable option.
Tools:
By the beginning of this week, you should have found all of the cursed
tools. You need to upgrade them to the blessed tools if you haven't
already. To do this, simply call the church when they are open and ask
them to undo a curse. You need to equip the cursed tool before you can
break the curse on it. Each tool will cost you 100,000g to break the
curse on. You can do this one at a time as you find the tools or all at
once. The blessed tools will do the same work load as the cursed
version, but they won't drain stamina as quickly and you can unequip
them as well. You need to start getting the tools to mythic level.
Each of them will require a mythic stone and two days with Gray.
Buildings:
With the second house upgrade done and the basement in place, buildings
are no longer a major concern. You should probably have Gotz construct
two of the remaining three storage sheds this week just to get them out
of your way.
Girls:
Your girl friend should now have reached the green level and you should
have unlocked Flora's blue heart event which, opens the hot springs down
by the circus. If you sit in them, they will restore your fatigue by a
2 points a second real time.
Harvest Sprites:

At this point in the game, you should have unlocked most of the easy
harvest sprites. Mainly the ones that are not related to the animals or
require more than 200 or something to unlock. Keep the fishing team
going this season and catch a fish or two yourself if you ship enough
fish to unlock more of them. You should also start spending the
majority of your free time at the hot springs down by the circus. You
should use it several times a day in a row even if you don't need to.
Make sure each time you jump in and out an hour passes in the game.
This is important to unlocking several things, including one of the
harvest sprites. You should be using it between 8 and 10 hours a day.
However, make sure you stop before midnight so you have time to avoid
getting a typhoon in the morning.
Crops:
Keep watering the bag of pineapples. They should be approaching
maturity.
Mining:
We are heading back to the third mine again this week to search for the
mythic stones necessary to finish the tool upgrades to the final level.
Note, that the stones will not appear before you have all the tools
upgraded to blessed level. Once you have all your tools to the blessed
level, the stones will appear on floors divisible by 10 between 1 and
250 (i.e. 10, 20, . . .. 100, 110, ..., 240, 250). They are found by
breaking rocks with the hammer. Again as with finding the cursed tools,
they are a hit and miss hunt. Since the tools take two days each to
upgrade, you can find them as you need them or you can hunt for all six
of them at once. The choice is yours. You will need at least six of
them in all. The mythic stones look like a black tree branch.
Other:
This week, just keep doing what you are doing and you should be coming
along nicely getting ready for the fall.
Week 4
-----------------------
The final major week of summer is coming to a close. This week, you
should wrap up your work un upgrading the tools and having the farm
ready for fall.
Tools:
Gray should be upgrading your blessed tools to the mythic level as the
week progresses. Just keep him busy and try to get two or three more of
the tools upgraded.

Buildings:
Again, here the buildings are not as important as they used to be. You
should have Gotz construct a 6th barn for you this week an probably get
the last storage unit build for you.
Animals:
At this point in the game, you should have unlocked some of the lower
level sprites connected to the animals in the game. Just keep doing
what you are doing and things will come out fine in the end you will
see.
Crops: If you have been watering them, the pineapples should be ready to
harvest early in the week. Ship one of them out and unlock the harvest
sprite connected to it. Not much to it really.
Mining: The worst of the mining should be done at this point in the
game for now. Keep collecting the mythic stones if you need them to
upgrade your remaining tools and start collecting some more adimante for
the remaining makers when you finish upgrading the tools next week.
Other: Make sure that you are spending most of your down time at this
point in the game hoping in and out the hot springs for an hour each
time. You may want to go for an hour and 10 minutes just to make sure
that the hour counts towards your total. About half way through the
week you will trigger an event when you have used the hot spring for an
hour 100 times. The mayor and the mineral town sprites will show up and
offer to build you second set of hot springs up by the goddess pond.
This hot spring works in exactly the same way except it restores stamina
rather than fatigue. Make sure you get the fishing sprites for fishing
in each of the hot springs and keep the fishing sprites fishing this
week.
The last few days of Summer:
------------------------------------
The last few days of summer, you should just keep up with what you are
doing in the game and make sure you are meeting all of your long and
short term goals for this point in the game. With a little work and a
lot of patience, you should be ready for fall. Make sure you open the
waterfall field with the sword if you haven't already done so you will
need it critically the first day of fall.
Notes: Make sure you at least one of each of the seasons colored
grasses for. You will need the for winter. Buy 400 bags of tomato
seeds.
7. Fall Year 1
---------------------------------
Fall, the beginning of your third season in the game. Up to this point
in the game, you have been focusing the majority of your efforts into
preparing your farm for the rest of the game and preparing for the long
road ahead. Your income had been completely from mining and you haven't
really produced anything yielding a real profit. Unfortunately, you
still have another game year before you will be raking in money hand
over fist. But now we are finally ready to begin the real preparations
for the game. At this point in the guide, I assume that you know how to
keep the farm running at status quo. You need to feed the animals, give
your girl gifts, water crops, and keep using the hot springs. You
should also keep the fishing team fishing for the entire season this
time. I am not going to remind you to anymore.
Goals for the fall:
Start leveling up the seeds for next year.
Finish closing on the 60 harvest sprite mark.

Keep the farm running.


Get your girls to the her final heart event before proposal
Ship a green pepper to unlock the sprite connected to it.
Buy the blue feather.
Finish building your buildings.
Prepare for winter.
I know this list is a little shorter than the last two season, but you
will find that it is much more time consuming to complete than the
previous two. Keep in mind that if you need money to make a run of the
second mine.
The crop money strategy
-------------------------------------
When I originally bought the game, I looked at the level up system of
the crops in the game and quickly found that they could yield
unimaginable profits later in the game with minimal effort compared to
the other options. The shipping prices for the crops increase at an
exponential rate based on the equation of:
shipping price = base price * level ^2
As such, they have the highest potential for profits later in the game.
Thus, the only problem became what crop to ship out. The answer is
really quite simple, but it does help to explain it to avoid getting lot
of emails stating that I am wrong about my choice of shipping crops out.
It is a simple mathematical fact that Sweet potatoes are most profitable
crop in the game. If you want to take my word for it you can skip the
next few paragraphs and start reading at week one. If you are curious
why read on.
When you look at the equation, you first reaction would probably be to
go for the crop with the best base shipping price, but that is not
correct. You will notice that the level variable has the exponent,
which means it affect the equations growth rate faster than the base
price, which is constant. This means we want to increase the level
variable as quickly as possible in the game. Since you need to grow a
plant to the point it can be shipped to increase its level you want to
find the crop that grows the fastest. Which, if you look at the crops
section is turnips.
However, you also need to look at the harvesting capabilities in the
game. If you use turnips to grow, you will need to have a steady supply
of seeds on hand or convert plants into seeds. This will cut into your
time and profits because you need to replace your seed supply and start
over each time that you want to harvest one group of plants. So, you
want to go with a regrowing plant because the regrowing process will
continue to produce upper level crops without you having to continuously
replant the field and produce a large amount of seeds. It just happens
to turn out that sweet potatoes grow the fastest and regrow the fastest
out of the regrowing crops in the game. Unfortunately, you cannot buy
them until fall, which is why we have waited so long to get started on
producing upper level crop seeds.

Fall Week 1
---------------------
This week and its first day are the most important begging for your
later plans in the game.
Tools:
By now, all of your tools should be to the mythic level in the game. If
they aren't have Gray finish them up this week. Also, you should have
him start on the next of the makers.
Buildings:
At this point, your farm should have all the major structures in place
at this point. You should have Gotz produce your seventh and last
animal barn and probably the mushroom hut if you want to have it.
*****Crops*******:
This is the important part of the season so, PAY ATTENTION your future
depends on this. On the first day of fall, call Karen on the phone and
order 8 bags of level 1 Sweet potato seeds. Then, head up to the secret
field behind the waterfall and till out tow 3 x 3 squares. Plant four
bags of the yam seeds over top of each other on each of the four squares
and water them. That will case the seeds to start growing. Next, you
need to visit the cave daily and continue to water the crops every day
for 4 days. On the 4th day, the crops will have matured and you should
be ready to pick them. Go ahead and pick all of the plants and cut down
the remaining plants with the sickle. You don't want the plants to grow
another batch, you want the space to start on the next level up.
Now, look at your inventory, you should notice that you have two levels
of sweet potatoes, level 1 and level 2. If you plant two or more bags
of the same crop over each other, there is a chance that the crops will
increase one level. The more bags you plant the greater the chance.
Take the level 2 yams back to your farm and head to the maker shed.
Throw the level 2 yams into the seed maker and you should get back an
equivalent number of level 2 yam seeds. Now, head back to the waterfall
field and plant 4 bags of level two yam seeds on each of the 3 x 3 plots
and water them. You should repeat this process every 4 days to increase
the seeds by one level. Don't ship the extra higher level plants, make
them into seeds too and store them on your shelf in your house you will
need a huge number of upper level seeds the second year.
You need to repeat this process throughout the fall each day until you
have less than enough days left to advance the seeds more than one
level. Then you need to shift production to your basement. See the
crops and building sections or the final week of fall for a better
explanation of the basement growing process. You should also plant a bag
of green peppers. So, you can ship one out and unlock the harvest
sprite related to it.
Other:
Keep the farm running and make sure you are spending your free time at
the hot springs down by the construction site. It takes a long time to
unlock the healing sprites associated with the hot springs. Your girls
should be closing on her orange affection level soon.

Week 2:
-----------------------
This week is a little easier than the first, but a lot can happen in a
few days. Keep on your toes.
Tools: You should receive your second maker this week and get Gray
started on the third.
Buildings: Gotz should have already build you most of the structures
your farm needs. This would be a good week to purchase the pond if you
don't already have it. You could also have him add a second level to
your basement if you can afford it. You may need to make a second mine
run to come up with the money.
Crops: Keep up the level up process on the sweet potatoes and your
green pepper should be ready to ship this week to unlock the sprite.
Other: The harvest festival is this week. Make sure you offer red
grass to the pot if you want to marry the witch princess. If you are
doing one of the normal valley girls, you girls friend should be to the
orange heart level and you should be able to trigger their fourth heart
event. Also, the blue feather will be available to purchase from
Karen's shop over the phone. Make sure you don't lose it, because you
cannot get another one if you do. Also, if you have been using the
fatigue hot springs like you should have. The healing sprite that
requires 200 uses of it should unlock this week. The sprite count will
be getting pretty close to the required 60. You should switch to the
hot spring up by the goddess pond and start working on unlocking the two
sprites connected to it.
Week 3
------------
Again this is another simple to explain week. You will be spending
about 5 or 6 hours getting through it, but it is mostly routine by now.
Tools: Gray should finish your third maker and you should have him
begin on the fourth.
Buildings:
At this point in the game, you have all the buildings you need to
function for the next 3 to 4 seasons already built. You could have
Carter build the shower and toilet if you want them for colleting
completeness.

Animals:
This week your pregnant cows should give birth for the first time in the
game. You need to name the new arrivals and move them into a barn of
their own. You can brush, pet, and feed them, but it will be about 3
weeks before they start producing anything. You should impregnate 6 of
your adult cows at this point so you can unlock the sprite that requires
10 births in a few more weeks. Keep milking, petting, and washing the
cows with the touch panel gloves.
Crops:
Keep leveling up the yams ! ! !

Other:
Keep giving your girl gifts and using the hot spring up north. This
time, there are two sprites to unlock at 200 and 500 uses, which takes
quite a while to complete. Also, keep the watering team hired this
week.
Week 4:
-------------------
The final week of fall is here at last. If you made it this far and are
in step with the guide you are well on your way to the next season.
Tools: The fourth maker should be done, have Gray start on the fifth.
Buildings:
Well, you can have Gotz install the third basement if you really need it
for some unknown reason to me. But after that, there is nothing left to
build without destroying something first. Tell Gotz to take some time
off for the next couple of months.
Crops:

You need to level up the yams one last time this week, but now it is
time to shift production. You need to plant the next batch in the
basement. The process for leveling up the plants is the same with two
exceptions. First, it takes six days to level up plants in the basement
as opposed to the 4 behind the waterfall. They just grow slower here.
Also, you need to have a fall sun from the third mine on the box in the
corner for the yams to grow. Just throw the sun on the box and it will
allow the fall crops to grow here during any season. This is useful
because it allows you to level up your seeds and not just during the
fall season. You can grow seeds rotating from season to season in the
basement as long as you do not remove the sun from the box. You can
have different suns in different basements to allow you to grow crops
from different seasons. Theoretically, you could upgrade seeds for
different seasons this way. But, you will have enough money within a
few game years to make it a moot point anyway. Just stick with the
yams. Make sure you are saving your extra bags of leveled up seeds on
the shelf.
Harvest Sprites: By this point in the game, you should have unlocked
most of the harvest sprites that don't require a great deal of effort.
You should also have half or more of the animal sprites unlocked. I
suspect at this point you are in the upper 50's on the number of sprites
that you have unlocked. You should be closing in on freeing the harvest
goddess. Make sure you have all the sprites related to using the tools
and collecting building materials.
Other: Keep working on your girl and the hot springs. The rewards for
the hot springs will be further apart this time.
The last 2 days of fall
-----------------------------
Just keep the farm running and keep the crops leveling up indoors.
Notes: Make sure you at least one of each of the seasons colored
grasses for. You will need the for winter.
8. Winter Year 1
----------------------------
Well, you probably have nearly a hundred hours or so of playing into the
game by this point. Quite a time commitment on your part, pat yourself
on the back for making it this far. This season will be no exception to
the time consuming work throughout game, but it should pay off in the
end for you in later years. It is better to get the hard stuff out of
the way early on I think.
All joking aside, winter will be a taxing season just as the other three
before it have been. You need to keep an eye on the weather and make
sure you are in bed before midnight. A blizzard can set you back 3 or 4
days on the animals and your other goals. So, make sure you avoid them.
You need to keep working on the animals and your girl, so that you can
get married soon. There are still a few things we need to collect as
well as a few more sprites that need unlocking.
By the end of the first week or two, you need to have reached the 60
mark on the harvest sprites and freed the goddess. There really is no
excuse if you have been following the guide up to this point. Take a
minute and look over the list for any that you have missed and decide
which, of the remaining sprites you can gather the quickest to meet the
60 requirements.
The Major Goal List.
Free the harvest Goddess.
Open the 4th mine.
Get Married.
Gather some of the cursed accessories
Get a few more harvest sprites.
Keep leveling up the crops.
Get prepared for the second year.
You still have a lot to get accomplished this season. So, here we go.
Winter Week 1:
-----------------------
This week will keep you busy trying to collect a few missing items and
setting the tone for the rest of the season.
Tools: Your fifth maker should be ready get Gray started on the last
one.
Buildings: You should have nothing left for Gotz to build at this
point.
Animals. Sometime during this week, you should have all the sprites
unlocked related to animal care including, washing, petting, and milking
the cows. You might still need the final petting one yet. At this
point, you need to sell all of your cows that are not pregnant and buy
Sheep in their place. Make sure that you leave six open slots for the
pregnant cows to give birth into the barns with. At this point in the
game you want to start shifting your animal efforts to shearing sheep
with the touch panel gloves rather than milking the cows. If you only
take enough wool to get a small wool, you can sheer a sheep six times a
week with the touch panel gloves.
Also, note, that you may need to keep washing or petting the sheep if
you don't have those sprites fully unlocked yet. They take less
matainence than the cows do. You may have also noticed at some point
that your milker leveled up to 99 and will produce 100 milk from a cow
each time you milk it. This can help you unlock some of the shipping
sprites if you leave a few milkable cows around, but I would switch to
the sheep anyway.
Cooking: At this point in the game, white grass should be available for
the first time in the game and you should already have the pot in the
kitchen. If you remembered to keep all the types of grass go ahead and
make up a batch of rainbow curry. Then use it to make ultimate curry.
Take it with you to the mine.
Mining:
Okay, we are heading back to the third mine to accomplish two goals.
The first is Keria and the second is to find the cursed accessories.
Keria lives on the 255 floor of the third mine and you will find her
there sleeping in a bed. You can read the sign next to her and it will
tell you to give her curry rice. Give her the ultimate curry and she
will wake up and you will trigger her first heart event. This will
allow you to do two things. First, this is the first step towards
marriage with her if you want, and the second is that you can now open
the 4th mine with career at the dig site. Just follow the procedure you
used to open the other mines.
The cursed accessories are some of the most powerful items in the game.
However, they are buried deep within the third mine. Make sure you
bring 400 of each supply with you on your search you will need them all.
They are located, retrieved, and blessed in the same way that the cursed
tools are. Just make sure you don't equip any of them or you will
regret it. Also, make sure you dig all the way to the bottom floor and
clean the enemies out of it if you want to be able to enter the fourth
mine.
Other: Make sure you are still using the hot springs in your spare time
and that you keep giving gifts to your girl friend. All that work is
about to finally pay off for you.
Week 2
---------------------
A great deal will happen this week and you will find that it is the
first major milestone in progressing into the game.
Tools:
Gray should deliver the sixth and final maker this week. That is it,
you are done with your tools unless you want to down grade them for some
reason.
Animals:
Your cows should give birth to the second round of new calves sometime
this week. This will unlock the animal birthing sprite. Once your cows
give birth, you should sell off the adults and replace them with sheep
to start pursuing your next goal of gathering 700 wool with the touch
panel glove.
Harvest Sprites:
By this point in the game you should have unlocked 60 harvest sprites
and freed the harvest goddess from the other world. This event will
play the end credits and you can now throw items into the harvest
goddess's pond to give her gifts and trigger one of the minigames. But,
other than that she really serves no purpose in the game unless you want
to marry her. I will assume that you want to unlock the rest of the
sprites, because they can accomplish work for you and they are something
to collect in the game.
Shopping: By the end of this week in the game you should have purchased
everything including the big bed from the home shopping network on
station 2.
Girls: This is also the big event we have all been waiting for. At
this point in the game, any of the valley girls should have a red
beating heart and be ready for proposal. Equip the friendship bangle
and make sure they are at 60,000 affection points before you propose.
If they aren't yet they will be soon baring no major mistakes. Propose
to your girl by giving her the blue feather as a gift. This will
trigger the final heart event if you have enough affection points and
you will be married a week later in the game. Finally ! ! !
Other: Make sure you keep using the hot springs. If you have been
diligent, you should unlock the first harvest sprite from the stamina
spring this week at 200 uses of it. Otherwise just try to keep the farm
running and the crops leveling up.
Week 3
-----------------------
This is a big week, you will get married and have most of the
preparations for the next few years well under way.
Animals:
Sheer the sheep again this week, you should be closing on the second
sprite that is unlocked by this process with any luck. You should also
start giving yarn made from your sheep's wool to Nina if you want the
sock before she dies.
Crops:
Keep leveling up the sweet potatoes and storing the extra seeds on your
shelf.
Mining:
You should probably bring the search for the cursed accessories to a
close during this week and the next. Anything you don't have by this
point you won't likely get a chance to look for it until the end of next
year. You should also have Carter open the 4th mine if you haven't
already. You should just leave it alone for now. Make sure you find
the time ring and bless it!!!!!!
Marriage: You wedding will take place this week. Make sure you hire
the harvest sprites to feed your animals so that you don't have to that
day. The credits will roll again and you will start life with your new
partner the next day.
Others: Keep using the hot springs and keep the fishing sprites hired
except for your wedding day.
Week 4 and the last few days of winter
------------------------------------------
The final week of the first year. You have a lot to get done, but most
of it is routine by now.
Animals: Keep sheering the sheep towards your upper goal of 700 wool.
It takes a while to. Keep giving yarn to Nina 2 or 3 a day work well.
You should have plenty.
Girls: Give your wife gifts until she reaches her maximum affection
rating of 65535 and keep her there. You need her to be as happy as
possible. You need her stay at that level for a whole season before she
becomes pregnant.
Other: Make sure you keep using the hot springs and that you have most
of the cursed accessories from the third mine. Also, you need to spend
the last two days of winter clearing all the logs, rocks, boulders,
stumps, and white grass from the three fields up by the dig site and the
waterfall as well as, any open growing space on your farm. This way you
can be ready to plant the first of spring. Make sure you have a blessed
Time Ring! ! ! ! ! ! ! ! ! ! ! !
9. Year 2
-------------------------------
Well, congratulations you are though your first arduous year. If you
didn't quite keep up with the guide that is okay, as long as you have
the major stuff done you will be fine. At this point we are prepared to
move forward. You should have most of the items you need to proceed,
but I assume you are running low on cash. If you are go and make 1 more
run of the mine. This is the last one I promise.
I think at this point in the walkthru, I am going to make a major change
to the formatting of the guide. By now all of you know how to keep the
farm up and running as well as the basics of game play. I will assume
if there is something you haven't yet accomplished you will do it on
your own time and I don't have to remind you to do it. You can look
back a finish anything that you missed or are behind on.
At this point in the guide, there is not nearly as much information that
I have to distribute directly, so I am going to switch from weeks to
seasons for the next couple of game years. At that point, I will
probably switch to years to finish out the last few game years. The
hard part is over and now you just need to lock in the money making
routine and establish a maintenance pattern to advance the farm. I will
add a couple of fun things for the latter years as we advance from here.

I am also removing the introduction sections and the goals from the
format, because they should be self evident by the listed headings and
explanations below. You shouldn't need a check list anymore. The
second year is about making your first major profit and finishing up
most of the loose collecting in the game. Here we go.
Year 2 Spring
-----------------------------------

The spring of your second year continues to fill in some of the


unfinished business from the first year of unlocking things, but it has
one new goal in mind, which is leveling up the harvesting harvest sprite
team. You need to be able to ship crops in order to make money on the
upgraded version of the crops. However, if the harvest team is short
handed and in experienced, they will only be able to ship about 1/8th of
your total crops. In other words, you will be growing yams faster than
you can ship them.
Crops:
On the first day of spring, you need to equip the time ring to slow down
times flow and go clear your farm and the three field up by the
waterfall of any debris as well as you need to hoe them out. This will
take until the early part of the afternoon. Then, you need to plant
every available space in them with cucumber seeds and water the seeds.
The three top fields need every space. On your farm you should do
whatever is convenient without blocking any major travel routes or the
doors to your barns. This will most of the day and you will have to
feed the animals late at night for the day. Wait until day 2 to sheer
the sheep if they are ready this is more important.

You will need to water the crops every day until the end of the season.
This will take up the majority of your time. Make sure you don't forget
to feed the animals. Once the crops start producing plants, you need to
hire the harvest team for every available day to pick the crops. This
will get their experience up and start preparing them for the fall. It
will also help unlock the last few sprites on their team by shipping out
50,000 crops. Also, MAKE SURE TO LEVEL UP THE YAMS IN YOUR BASEMENT!
Animals:
Keep sheering the sheep and gathering wool. You should also continue to
give it to Nina if you want the sock for the starry night festival. At
come point, your baby cows will mature, but keep them because their milk
is the fastest way to ship 100,000 of the same item and unlock channel
9.
Wife:
Keep your wife's affection up and give her a gift everyday throughout
the season. If you keep this up, by the end of the season you should
trigger a short cut scene letting you know that she has become pregnant.
She wakes up felling a little woozy and you end up taking her to the
doctor to find out about the little bundle of joy.
Mining:
If you don't have everything from the third mine yet, you can go after
it if want too. Also, you can go to the second mine if you need money
at any point, but otherwise I would just avoid them this season, your
time is better spent elsewhere.
Harvest Sprites:
You can hire the fishing team of sprites until the crops are ready to
harvest. Once, the cucumbers come in, get the harvest team started
immediately. You financial future depends on it. Also, keep unlocking
any harvest sprites that you are missing.

Other: For the time being, you really need to focus on growing the
cucumbers and leveling up the harvest team. You should also keep the
farm running smoothly. If you have any free time and you will, you
should continue to spend it at the hot springs near the Goddess pond.
With any luck you should unlock the second healing sprite connected to
the hot springs before the season is out and be rid of that chore. On
the last day of the season, you should remove the remaining cucumber
plants with the sickle to prepare the way for summer's growing season.
Year 2 Summer
--------------------
The summer of the second years is similar to the spring. You have the
same major goals with few minor variations. Just keep things running
smoothly and it will pass easily.
Crops:
You want to follow the same procedure you did with the cucumbers during
the spring. Plant the 3 waterfall fields to the bring and your farm
with tomatoes this time. Keep them watered and hire the harvest team
when they are ready to pick. You should also clear them out at the end
of the season to make way for the profitable fall crops. Keep leveling
up the yams in the basement as well. When you get to about 8 days
before the start of the fall, let the yams on the first basement floor
reproduce a few time to up the count on the number of seeds you have
available. You can continue leveling up the seeds on the second floor
of the basement if you have one. Again the time ring is helpful for the
first planting of the season outside.
Animals: Early in this season, you will finish the sheering of the sheep
for the last harvest sprite. The only two animals that remain are for
own 10 and 20 chickens or ducks. You will want to sell off 20 of the
sheep and cows until you have only 8 of them remaining. Then you will
want Gotz to demolish 5 or your barns to make way for the required
chicken coops. Keep giving Nina Yarn and she should give you the
stocking by the end of the season with a short cut scene.
Harvest Sprites:
Keep the harvest team employed for most of the season. By the end of
the season, they should be all unlocked and experienced enough to handle
the large expectation of the fall. Most of the other sprites should now
be unlocked and you should be closing in on the last few of them.
Buildings:
Have Gotz demolish 5 of your barns and build 5 chicken coops in their
places. This will allow you to buy enough chickens or ducks to unlock
the last two harvest sprites. You can also gather some eggs for cooking
recipes at this point in the game if you want since you finally have
poultry available to you.
Other: Again, you just need to keep the farm running steadily at this
junction in the game. Make sure you have enough upper level yam seeds
for the fall and that you are upgrading them as you go. If you are
short on yam seeds, then you can expand your production of them by
planting more squares. However, I only planted two square and I had
more seeds than I needed by combining all the upper level.
Year 2 Fall
-------------------------
Well, here it is. This is the first season where you get to see all of
your hard work pay off and you get to make your first real batch of
money. Congratulations, you've earned it and deserve it. This season
will be the best paying season you have played so far.
Crops:
Your crops are the biggest money makers that you have. If you have been
following the instructions about leveling up the yams for the last game
year, you should have yam seeds in the upper 20's and lower 30's stored
up in your cabinet. The first thing that you want to do is to clear out
and hoe the three upper fields located by the dig site and the harvest
goddess spring. You also want to clear out and hoe the remainder of
your farm prior to the start of the season to prepare it for planting.
Here is the most important day of the game that you will play up to this
point.
When you first get up, go over to your shelf and collect the assorted
seeds that you have collected up to this point. Make sure that you have
all of your six main tools and the all the seeds that you have available
for the day. You will also need about 100 bodygizer XL's. Once you
have all your items equipped, get out the time ring from your inventory
and equip it. This will cause time to pass at 1/3 it's normal rate. Head
outside of your house and clear any debris and rehoe any squares that
reset themselves from the prior evening. Use bodygizer as needed to
replenish your stamina. Then, you want to plant as many bags of seeds as
you can on your farm. If you have saved 8 to 10 of the 18 bags of seeds
from each earlier harvest, you should have plenty. Plant them in as
tight as you can. Do, leave any space between bags. Then, equip the
mythic watering can and water the field by charging it up two or three
times all the way. Make sure to refill the can between watering. By
now, it should be about 10:30 in the morning.
Switch to the teleport stone and head up to the fields by the waterfall.
Then reequip the time ring. Repeat the clearing and planting process
you did on your farm on the upper fields until you fill them with seeds
or run out of seeds. Then water the upper fields of crops. You should
have more than enough seeds to get the job done. Once you are done, you
should head back to the farm and take care of the animals and continue
upgrading your seeds. You may want to switch to the waterfall because
seeds grow faster there than in your basement. You will need to water
all of the fields everyday for the rest of the season unless it rains.
It is time consuming, but the payoff is worth the required effort.
Starting on the 4th day of the season, you need to go to the harvest
sprite tree and hire the harvesting team every day for the rest of the
season a week at a time.
The two batches of crops from the prior seasons should have unlocked the
remaining collection sprites and gotten them experienced enough to keep
up with most of the fields. You just need to keep the fields watered
and the sprites hired. If you continue this process for the rest of the
season, you will make around 600,000,000g for your efforts. Make sure
that you continue to Continue to upgrade the yam seeds for next year in
addition to running the farm. Be aware that the sprites will not work
on a holiday, so you will have one unpicked harvest on the 30th of the
month. If you equip the time ring and cut down the middle of every 3
rows, you can collect most of it by yourself on the 30th if you want to
for a little extra money.
Harvest Sprites: You pretty much need to keep the harvest team hired for
the majority of the season. By the end of the season, you should likely
have all the harvest sprites unlocked except for the healing team and
the fishing team.
Buildings: You should have Gotz finish building your new chicken coops
so that you can unlock the two sprites for having 10 and 20 chickens or
ducks respectively. Once you have those sprites unlocked, you can have
Gotz destroy and rebuild any combination of 7 animal huts to suit
whatever type of animals you want to raise on the farm. If any at all.
Animals: By this point in the game, you should have all of the animal
related sprites and you can choose what type of animals you want to
raise. I might suggest that you raise cows so that you can ship out
100,000 milk with the milker to unlock channel 9 since you can get 100
milk per milking of a cow a day. Otherwise, it is up to you what you
want to do with the animals.
Wife: Make sure you keep your wife's affection at a high point if you
want to have the baby soon.
Other: The crops and keeping the harvest sprites running will take most
of your time during this season. You should continue to use the stamina
hot springs if you haven't already unlocked the two sprites connected to
it. Otherwise, just keep the farm running and functional and get it
ready for the winter. You will have your hands full for the season.
Year 2 Winter:
-------------------------------
Well, after the last season, you made quite a bundle and you are off to
an excellent start. This season still holds a little bit of work to do
and a few other surprises. But, you are passed the difficult part of
the job.
Crops: Nothing new here. Just keep upgrading the yams every six days
in your basement.
Animals: Again nothing new here. By this point animals are pretty much
optional. Just make sure they don't die because it makes people in town
hate you.
Harvest Sprites: With the fall done, you can finally give the
harvesting team a vacation. You should hire the healing team at this
point in the game. The majority of your day should be spent outside
near the healing team. you want to talk to them every 30 minutes and
have them heal you. You need to repeat this process 1000 time to unlock
the 4 sprites related to this team. It will take several seasons of
doing nothing but healing yourself to unlock the remaining 4 sprites.
Any spare time you have should be spent on using the healing team. If
you have cows giving out 100 milk at a time, you should be nearing the
100,000 of the same item shipped requirement for channel 9
Buildings: By this point in the game, everything should be built. If
you have money burning a hole in your pocket, you can have Gotz tear
down your stone buildings and replace them with gold lumber ones, but it
really isn't necessary or practical.
Other: This season contains an important event if you are up to speed
on your wife. You wife will have a baby if you married her last winter.
Based on who you married, your wife will have one of five children each
with their own personality. You get to hear your son get born and the
game will play the credits again after allowing you to save the came.
When you continue playing, you will find that the game has jumped three
years into the future. So, you will be in year five of the game. Not
much has changed. You son is now a toddler who walks around and can
talk to you. Galen's wife Nina has died, so if you wanted the sock and
don't have it, it's too late. Also, the circus has come to town. I
will include more about your son and his growing up in the family and
life section in the next update to the guide.
10. Year 3
-------------------
Well, it is the 3rd year you will play or the 6th year if you count the
3 that the game skipped when your child was born. Your farm is well
under way to reaching the pinnacle of its financial success. However,
there is still a lot to unlock in this game and you should be coming
along nicely. The focus of this game year is going to start collecting
the remaining harvest sprites in the game. You will also be making your
first billion dollars this year if you are up to speed with where the
crops should be at this point.

Note, that from this point on, that I will assume that you know how to
keep the farm running smoothly. You are pretty much done with the
animals unless you still need to ship out 100,000 milk to unlock channel
nine in the game. It has been brought to my attention by my brothers
and a couple of emails that the animals can produce a profit margin
close to the yield of the crops if you keep upgrading the milker and
raising the affection of your animals to increase there level. After
all, the market for canned large cheese is pretty profitable if you know
what I mean. However, it is a mathematical fact under geometric growth
that the crops will out produce milking the cows. If you want you can
do both the animals and the crops to make even more money, but the
leveled up crops will take care of your financial needs by the end of
the next game year for the next game year.
Year 3 Spring
-----------------------------------
The first season of your third year is finally here in the game. You
should be in pretty good shape from last year, but you still have a
little bit to accomplish this year.
Crops: Other than continuing to level up the yam seeds in your basement,
you really don't need to plant or harvest anything this game season.
Animals: Like I said above, keep shipping milk until you get channel 9
unlocked. By now, your cows should be giving out 100 milk every time
you milk one of them. Channel 9 should unlock this season.
Harvest Sprites: This season marks the longest time you will be
dedicating to harvest sprites other than the hot springs. You need to
hire the heal team and have them heal you every chance that you get. In
order to do this, just select an area and talk to the team. The sprites
can heal you every half hour in the game and will tell you they are
recharging if the time hasn't passed yet. You should be spending about
12 hours a game day having the sprites heal you. Note, you don't have
to be missing stamina or fatigue for them to heal you. You will need to
have them work for you a total of 1,000 times before they will unlock
the remaining 4 members of their team.

Buildings: Unless you want solid gold buildings or something falls down
you shouldn't need anything from here on out. Stone is more than
durable enough unless you are having frequent bad weather during the
summer and winter.
Other: At this point in the game, you should be pretty stable on your
farm. Just keep it up and running this season and make sure that you
focus most of your time on unlocking the healing team.
Summer Year 3:
---------------------------------
Well, ready for your third summer. Not much is changing here from the
spring. You need to keep leveling up the crops and working on unlocking
the harvest team.
Crops: Keep leveling up the yams enough said. Make sure to clear the
ground for the big harvest next season during the last few days of this
season.
Animals: You should have channel 9 unlocked from shipping milk by now.
You can keep your animals if you want, but I would recommend selling all
but one of each type in case you need an animal product for something
like cooking. Otherwise, the animals take more time than they are worth
to do.
Harvest Sprites: Your focus again needs to be on unlocking the
remaining members of the healing team by having them heal you 1000
times. By this point in the game you should have all but about 6 or 7
harvest sprites unlocked. They should be the 4 highest fishing team and
or healing team sprites. If you are missing one of the random watering
square sprites, them by all means put the mythic tools to work and dig
up the whole valley. The water all of it. This take a total of about 2
game days assuming that is all you do for those days. So, just pick a
sunny day and make sure you find all the watering team.
Other: Again, not much here I believe that if your child's affection is
high enough, that the picnic event will trigger this season
Year 3 Fall:
---------------------------------------
Now, for the important season of the game. This season will yield more
money than any other you have had so far. This is the most important
season of the game so pay attention.
Crops: At this point, your highest level yam seeds should be between
level 50 and 60 somewhere. You need to prepare the ground and plant a
ton of your highest level yam seeds all over the valley. Your farm, the
fields by the goddess spring, and the fields by the mine should all be
completely full of yam. Then you need to make sure that you water each
of the seeds every day and keep the harvest team picking all the crops
and shipping them out. The procedure is identical to the second years
fall and you can look there if you have any questions. Also, switch the
yam upgrading to behind the waterfall from the basement because it is
faster than down the basement.
Animals: I am done discussing the animals at this point. Do whatever
you want with them.

Harvest Sprites: This season is pretty simple, starting on the 5th day
and for the rest of the season, hire the harvest team and have them pick
crops. By now, they should be proficient to the level where they can
pick the whole valley clean in one day if they have to.
Other: Well, this season will yield a huge profit, but you need to be
aware of a few things about your money in the game. The big thing you
need to save up for is the island that Thomas will see to you during the
next game season. To trigger the event, you need to have 900,000,000g
in your pocket at the first of the season. However, you will find that
the most you can carry is a 999,999,999g. This can lead to a real
problem because you will be making money faster than you can spend it
and you need to keep your pocket near or above the 9 hundred million
mark. I think it is time that I explain how you do that without losing a
great deal of money to the invisible cap on your bank book. There are a
couple of options.
You will find, that each harvest of yams will roughly yield about
180,000,000g per harvest give or take 20,000,000g. By a harvest, I mean
having the sprites pick every crop in the valley, which may take up to
two game days because the field mature at different levels. In total,
you will get about 11 harvests of the crops not counting holidays. IF
you still have a nest egg from last year, you will soon realize that you
are throwing about a billion gold away if you don't spend it. Listed
below are your options of what to do with the remaining money. Make
sure, that you have full money for the first day of winter though if you
want the island from Thomas.
The first thing, you want to buy in the game is gold lumber. Fill up
your box with the 999 pieces of it will eat about 100,000,000 gold from
your bank account. The second thing you can do is simply buy any of the
over priced tools or accessories that the store has that you don't have
yet. The final option is really your choice of what you want to do.
You have two good options if you want. One, is to take any extra money
that you have and turn it into medals at the casino by buying them. You
still need to buy the god hand and miracle gloves that cost 10,000,000
medals each or 1 billion g to buy. You won't be able to afford one this
year, but it will give you a good base of medals for the coming years.
The second option, is to simply have the sprites stop picking the crops
and start gathering them manually yourself. You will need to cut out
row of crops between every two rows to pick the ones on either side of
it, and it will take you about 2 days to pick the entire valley by hand
if you have the time ring equipped. This will reduce the number of yams
you produce to about 1/4 of what the harvest sprites can pick, but you
can store them in the fridge for later selling after you buy the island
from Thomas. Either way is a good option for later in the game.
Winter Year 3:
------------------------------
Well congratulations, you made it through your third fall and you now
have 1 billion g in your pocket. Get ready to kiss it goodbye. This
season will mark the first real changes in your routine.
Thomas the Island: On the first day of winter, when you walk out of your
house, Thomas the mayor will be there to greet you. He will offer to
sell you a private island for 900,000,000g and you should buy it. If
you don't he will continue to come and offer it to the first of each
season if you have enough money to buy it on you. Once you purchase the
island from Thomas, you can go out to it by the boat that is stationed
on the beach in the lower left corner. The island is a one screen area
where you can fish and eventually build a cottage (see below). The only
real purpose the island serves is that you need it to complete the
fishing list for the game. However, it is also an achievement in the
game to purchase it and comes with the bragging rights.
Crops: Nothing much new here. Keep leveling up the yams in your
basement. This will start closing you on the highest level of crops
available in the game. If you manually gathered any crops from the last
season, turn them into seeds and sell them to Van on the third for a
comfortable profit of 2 to 3 hundred million g.
Buildings: You should have Gotz build you the retirement cottage out of
the gold lumber you bought last season. That way it is done and you
don't need to build anything else for the remainder of the game if you
don't want to. This will deplete about half of your remaining bank
account.
Harvest Sprites: Early in this season, you should finish the final
sprite from hiring the healing team. This just leaves you the last 3 or
4 fishing sprites to unlock. Hire the fishing team and have them start
fishing during any of the seasons that you don't need the harvest team
to work for you. They need to catch a total of 50,000 fish to unlock
the remaining sprites if you want to collect them all. It takes about 2
game years of nonstop fishing to do.
Mining: Since you finally finished unlocking the healing team of
sprites, you should have a lot more free time on your hands. You may
want to plan a trip to the third mine to get any of the cursed
accessories that you don't have. You should also try to get the 4th
mine unlocked this game season.
Well, that about wraps up year 3 for the game. At this point in the
game, you should have just about everything you can buy except the two
most expensive items in the game and you should also have most of the
harvest sprites and other things that you can collect unlocked and
gathered. From this point on, I will be doing game years rather than
seasons. The level of detail needed to continue in the game is not as
complicated.
11. Year 4:
-----------------------------
Playing the 4th game year will be quite similar to the previous two for
the game. Only it will require much less maintenance and effort to
unlock stuff in the game. Listed below are a summary of the things that
will happen if you are on track.
Crops: There really isn't anything new to report here. You want to
keep leveling up the crops during the game year in your basement or
behind the waterfall. During the fall, you should have your 3rd major
yam harvest and collect an even larger profit from it over the two
previous years.
Harvest Sprites: You should just keep the fishing team hired and
working throughout the game year. The only exception is during the fall
when you are collecting the yam harvest as usual. This time, you can
spend the money as you get it rather than having to save up the money
for the island from Thomas this year.

Mining: At this point in the game, you should have everything that you
can get from the third mine unless you don't want it. This might also
be a good game year to attempt a run at the 4th mine if you are looking
for a challenge and something to do.
Making money: By the end of your forth fall, you should have quite a
nice nest egg from the crops this year. You should easily be able to
make enough money to purchase the miracle gloves and god hand from the
casino if you want them. The god hand allows you to harvest crops from
the map screen and the miracle gloves will ship out any items that you
throw anywhere on the map.
Other events: Your child will reach their second stage at some point
during this game year. This will unlock the last of the record for
channel 5 at Jet's shop. Otherwise, just keep the farm running and make
sure you give a poisonous mushroom at the harvest festival in the fall
if you want to marry the witch princess.
12. Year 5
----------------------

The 5th game year is much like the 4th accept it has several optional
events and begins to mark the pinnacle of the game's progression.
Crops: You know the drill by now, by early summer you should have level
100 yam seeds. At that point, just keep the plants around in the
basement and harvest them from there. If you ship out a crop through
the canned food maker, it will sell for about 2,000,000g. Which, means
if you can ship out 500 of them to make a billion g. You can have a
final selling season if you want to push your profits over the top.
Harvest Sprites: By now you should have all the harvest sprites
unlocked. The only reason you need them all is if you want to marry the
harvest goddess or if you are obsessed with collecting all of them like
I am.
Money: By the end of this year if you make one final harvest of level
100 yams, you should have all the money you require for most of the rest
of the game. You can supplement your income with the 10 to 12 plants
you have growing in your basement. At 2,000,000g each through the
canned food maker, you should pretty much have infinite money whenever
you need it from here on out.
Marriage and Family life: If you married a valley girl during the first
game year, your child will have grown into his second stage and this
will unlock the final records at Jet's shop. If you are trying to marry
Keria, the harvest goddess, or the witch princess. This is the first
year that they will consider accepting your proposal. Your kids will be
about 3 years behind the valley girls when they give birth. The
requirements to marry them can be found in the marriage section of the
guide.
13. Retirement Year 6 and Onward:
-----------------------------------
Okay, I think it is time to warp up this section of the guide. I could
go onwards, but there really isn't anything that is worth mentioning to
the point where I want to list another year. There is still a great
deal that you can do in the game, but the strategy part of the game is
drawing to a close. There is still a good deal of items to collect and
things to do if you want to move onwards. But, this game putters out
after about 10 years if you follow this walkthru. Your farm is finished
in construction and money is no longer a necessity. I have compiled a
list of things you can still do during the next 4 to 5 years you play
the game.
1. Knock down all the buildings on your farm and replace them with gold
lumber structures.
2. Buy a whole bunch of animals and hire the harvest sprites to collect
their produce.
3. Plant your whole farm with grass and put a solid gold fence up to
keep the animals safe and fed.
4. Level up your animals to the point where they will win the festivals
and advance.
5. Head down to the bottom of the 4th mine to see what is down there.
6. Collect the goddess gift and keep it with you to upgrade your farms
ranking in the game.

7. Get several wishes granted from the magical balls in the 4th mine.
8. Cook every recipe in the game and share them with the rest of the
town.
9. Bring everyone in town up to the maximum friendship rating they can
have.
10. Search for and collect each of the fish kings.
11. Complete the fishing and shipped items lists.
12. Attend all the festivals for gloating rights.
13. Spend a relaxing afternoon gambling at the casino.
14. Try to trigger the 200 and some extra events in the game to get more
of the story line together.
15. Ride your horse and walk your dog and cat.
16. Just enjoy retirement with your family on your farm.
A final event to pass on to you is that your son will become a teenager
about 6 years after he becomes a youth. His life doesn't really evolve
past that point in this game, but it is still fun to watch him grow up.
Well, it has been a good game life. The final thing you can do is start
a new game and do it all over again.
30. In Conclusion
----------------------------
Well everyone, I regret to inform you that this will be the second to
last release of the guide. It has been a great journey getting to this
point, but all good things must come to a close. I now have 30 sections
and 130 pages in this guide of single spaced text. I have covered every
area of the game completely and in depth as I could. I have been a big
fan of the harvest moon series ever since the release of it on the SNES
back in the early 90's and I have to say that this game has been my
favorite so far. I am just glad about how successful this guide has
been at coving the game. Natsume really outdid themselves this time and
I cannot wait to see what they have next.
In total, this guide has taken 6 months and over 250 hours of my time to
create, update and maintain. I could not have done it alone. Thanks to
everyone who contributed to the guide. Without your help it could not
have been so successful. It seems that I have kind of become the Guru
to say about this game. In that time period, I have received over 3,000
emails about the guide including questions, comments, and information
that I have built the guide on. The names of everyone who contributed
can be found in the Thanks and Acknowledgements section.
As for why this is the second to last release of the guide, I still want
to go back over it with a fine tooth comb and correct any mistakes. I
also want to get it to it's final shape for release. I also want to
make sure that I got everyone's name in here for their help. As for the
website version of the guide, I am going to just let that stand as it
is. I don't intend to update it again. It will remain up until the
host company removes it, which will be about 6 months from now. I also
still want to add any names to the Marry the Mermaid and 4th mine
sections of the guide. As for this guide, it will live on forever on
gamefaqs.com and anyone else who wants to post it. Permission is herby
granted to post this guide unaltered on any site with or without
notification.
As for why I am ending this guide, I have been writing it since
September and it is now March. The guide is complete in my eyes and
contains all the information that I have to offer about the game. I
think that it is time for me to find a new project to occupy my free
time. As for the email support related to this guide, I would be happy
to continue it into the distant future. This game and guide has been a
rewarding experience for me and I am happy to share my expertise with
anyone who needs it. Keep those emails coming, I will keep a spot in my
inbox open for you die hard fans of the game. If I get enough new names
for the mining or mermaid sections of the guide, I might ask Gamefaqs to
update their copy of it for me, but I am done adding new sections to the
guide.
In conclusion, I don't know what the future of harvest moon holds. I
guess we will have to wait for Natsume's next great game. I don't think
that I am going to be writing any new guides for the next games that
come out, because I don't have any of the third generation councils yet,
but we will see in the near future. I want to send out a very special
thanks to Gamefaqs and all the other sites who post this guide for all
the harvest moon DS fans out there. Thanks you so much for all your
great work with video games. Take care and happy farming to everyone.
Drop me an email if you have time to do so.

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