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MMAD

251. In the New Document dialog box, on the General tab, for type, choose Flash Document,
then click____________.
1. Tab
2. Ok
3. Delete
4. Save

252. Specify the export ________ for classes in the movie.


1. Frame
2. Class
3. Loading
4. Main

253. To help manage the files in a large application, flash MX professional 2004 supports the
concept of _________.
1. Files
2. Projects
3. Flash
4. Player

254. In the AppName directory, create a subdirectory named_______.


1. Source
2. Flash documents
3. Source code
4. Classes

245. In Flash, most applications are _________ and include __________ user interfaces.
1. Visual, Graphical
2. Visual, Flash
3. Graphical, Flash
4. Visual, AppName
256. Test locally by opening ________ in your web browser.
1. AppName.fla
2. AppName.html
3. AppName.swf
4. AppName

257. The AppName directory will contain everything in our project, including _________ and
_____________ .
1. Source code, Final input
2. Input, Output
3. Source code, Final output
4. Source code, everything

258. In the AppName directory, create a subdirectory named_______.


1. Compiled application
2. Deploy
3. Final output
4. Source code
259. Every Flash application must include at least one ______________.
1. Flash document
2. AppName
3. Deploy
4. Source

260. In the AppName/Source directory, create a subdirectory named __________.


1. Source
2. Com
3. Some domain
4. AppName

261. In the AppName/Source/Com directory, create a sub directory named ______


1. Some domain
2. Com
3. AppName
4. Source

262. A project is group of related _________ that can be managed via the project panel in
the flash.
1. Documents
2. Files
3. Records
4. Columns

263. with CurrencyConverter.fla opens in the Flash authoring tool, select window
___________ components.
1. Window
2. Components
3. Development Panels.
4. Tool

264. We'll start our CurrencyConverter by invoking main () on our application's primary
class, _________
1. CurrencyConverter.fla
2. CurrencyConverter
3. CurrencyConverter.swf
4. CurrencyConverter.as

265. The deploy and source folders are both subdirectories of __________ .
1. CurrencyConverter
2. Label
3. TextArea
4. Button

266. Our exported application is named __________.


1. CurrencyConverter
2. CurrencyConverter.as
3. CurrencyConverter.swf
4. CurrencyConverter.fla
267. To create instances of components at runtime, Flash requires to add the components to
the __________ library during authoring.
1. CurrencyConverter.fla's
2. CurrencyConverter
3. CurrencyConverter.as
4. CurrencyConverter.swf

268. ________ application is a simple currency converter.


1. GUI
2. Label
3. TextArea
4. Button

269. Our applications only class is ___________.


1. CurrencyConverter
2. CurrencyConverter.as
3. CurrencyConverter.swf
4. CurrencyConverter.fla

270. Double-click the new layer and rename it __________.


1. Timeline
2. Keyframe
3. Load components
4. Layer

271. The __________ class handles the actual creation of component instances in our
application.
1. CurrencyConverter
2. CurrencyConverter.fla
3. CurrencyConverter.swf
4. CurrencyConverter.as

272. Not all component classes reside in the ___________ package.


1. mx.controls
2. mx.containers
3. CurrencyConverter.fla
4. CurrencyConverter.as

273. CurrencyConverter invokes __________.


1. BuildConverter
2. CurrencyConverter.fla
3. CurrencyConverter.main ()
4. CurrencyConverter.swf

274. To determine the package for a __________ class, consult its entry in Flash s built- in
Components Dictionary.
1. Component
2. Button
3. Label
4. ComboBox
275. The applications primary class, CurrencyConverter, is also the class that defines the
_________ method.
1. Object
2. Main ()
3. Class
4. Function