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Chapter 3

Transport Layer

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note our copyright of this material. 2007.

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All material copyright 1996-2007
J.F Kurose and K.W. Ross, All Rights Reserved

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Transport Layer 3-1
Chapter 3: Transport Layer
Our goals:
understand principles learn about transport
behind transport layer protocols in the
layer services: Internet:
multiplexing/demultipl UDP: connectionless
exing transport
reliable data transfer TCP: connection-oriented
flow control transport
congestion control TCP congestion control

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Transport Layer 3-2
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-3
Transport services and protocols
applicatio
n
provide logical communication transport
network
between app processes data link
physical
running on different hosts
transport protocols run in
end systems
send side: breaks app
messages into segments,
passes to network layer
rcv side: reassembles applicatio
n
segments into messages, transport
network
passes to app layer data link
physical

more than one transport

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protocol available to apps

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Internet: TCP and UDP

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Transport Layer 3-4
Transport vs. network layer
network layer: logical Household analogy:
communication 12 kids sending letters to
between hosts 12 kids
transport layer: logical processes = kids
communication app messages = letters
between processes in envelopes
relies on, enhances,
hosts = houses

network layer services
transport protocol =
Ann and Bill

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network-layer protocol

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= postal service

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Transport Layer 3-5
Internet transport-layer protocols
reliable, in-order
applicatio
n
transport
delivery (TCP) network
data link
network
congestion control physical
data link
network
physical
data link
flow control physical

connection setup
unreliable, unordered
network
data link
physicalnetwork
delivery: UDP data link
physical
no-frills extension of network
data link
best-effort IP physical network
applicatio
n
data link transport
services not available:
physical network
data link

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physical
delay guarantees

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bandwidth guarantees

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Transport Layer 3-6
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-7
Multiplexing/demultiplexing
Demultiplexing at rcv host: Multiplexing at send host:
gathering data from multiple
delivering received segments
sockets, enveloping data with
to correct socket
header (later used for
demultiplexing)
= socket = process

P3 P1
P1 P2 P4 application
application application

transport transport transport

network network network

link link link

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physical

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physical physical
host 3

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host 1 host 2

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Transport Layer 3-8
How demultiplexing works
host receives IP datagrams
each datagram has source 32 bits
IP address, destination IP
address source port # dest port #

each datagram carries 1


transport-layer segment other header fields
each segment has source,
destination port number
host uses IP addresses & port application
numbers to direct segment to data
appropriate socket (message)

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TCP/UDP segment format

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Transport Layer 3-9
Connectionless demultiplexing
When host receives UDP
Create sockets with port
segment:
numbers:
DatagramSocket mySocket1 = new checks destination port
DatagramSocket(12534); number in segment
DatagramSocket mySocket2 = new directs UDP segment to
DatagramSocket(12535); socket with that port
number
UDP socket identified by
two-tuple: IP datagrams with
different source IP
(dest IP address, dest port number)
addresses and/or source
port numbers directed

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to same socket

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Transport Layer 3-10
Connectionless demux (cont)
DatagramSocket serverSocket = new DatagramSocket(6428);

P2 P1
P1
P3

SP: 6428 SP: 6428


DP: 9157 DP: 5775

SP: 9157 SP: 5775


client DP: 6428 DP: 6428 Client
server
IP: A IP: C IP:B

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SP provides return address

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Transport Layer 3-11
Connection-oriented demux
TCP socket identified Server host may support
by 4-tuple: many simultaneous TCP
source IP address sockets:
source port number each socket identified by
dest IP address its own 4-tuple
dest port number Web servers have
recv host uses all four different sockets for
values to direct each connecting client
segment to appropriate non-persistent HTTP will
socket have different socket for

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each request

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Transport Layer 3-12
Connection-oriented demux
(cont)

P1 P4 P5 P6 P2 P1P3

SP: 5775
DP: 80
S-IP: B
D-IP:C

SP: 9157 SP: 9157


client DP: 80 DP: 80 Client
server
IP: A S-IP: A
IP: C S-IP: B IP:B

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D-IP:C D-IP:C

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Transport Layer 3-13
Connection-oriented demux:
Threaded Web Server

P1 P4 P2 P1P3

SP: 5775
DP: 80
S-IP: B
D-IP:C

SP: 9157 SP: 9157


client DP: 80 DP: 80 Client
server
IP: A S-IP: A
IP: C S-IP: B IP:B

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D-IP:C D-IP:C

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Transport Layer 3-14
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-15
UDP: User Datagram Protocol [RFC 768]
no frills, bare bones
Internet transport Why is there a UDP?
protocol
no connection
best effort service, UDP establishment (which can
segments may be: add delay)
lost simple: no connection state
delivered out of order at sender, receiver
to app small segment header
connectionless: no congestion control: UDP
no handshaking between can blast away as fast as
UDP sender, receiver desired
each UDP segment

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handled independently

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of others

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Transport Layer 3-16
UDP: more
often used for streaming
multimedia apps 32 bits

loss tolerant Length, in source port # dest port #


rate sensitive bytes of UDP length checksum
segment,
other UDP uses including
DNS header
SNMP
reliable transfer over UDP: Application
add reliability at data
application layer (message)
application-specific

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error recovery!

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UDP segment format

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Transport Layer 3-17
UDP checksum
Goal: detect errors (e.g., flipped bits) in transmitted
segment

Sender: Receiver:
treat segment contents compute checksum of
as sequence of 16-bit received segment
integers check if computed checksum
checksum: addition (1s equals checksum field value:
complement sum) of NO - error detected
segment contents YES - no error detected.
sender puts checksum But maybe errors

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value into UDP checksum nonetheless? More later

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field .

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Transport Layer 3-18
Internet Checksum Example
Note
When adding numbers, a carryout from the
most significant bit needs to be added to the
result
Example: add two 16-bit integers

1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1

wraparound 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1

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sum 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0
checksum 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1

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Transport Layer 3-19
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-20
Principles of Reliable data transfer
important in app., transport, link layers
top-10 list of important networking topics!

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characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)

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Transport Layer 3-21
Principles of Reliable data transfer
important in app., transport, link layers
top-10 list of important networking topics!

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characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)

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Transport Layer 3-22
Principles of Reliable data transfer
important in app., transport, link layers
top-10 list of important networking topics!

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characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)

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Transport Layer 3-23
Reliable data transfer: getting started
rdt_send(): called from above, deliver_data(): called by
(e.g., by app.). Passed data to rdt to deliver data to upper
deliver to receiver upper layer

send receive
side side

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udt_send(): called by rdt, rdt_rcv(): called when packet

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to transfer packet over arrives on rcv-side of channel
unreliable channel to receiver

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Transport Layer 3-24
Reliable data transfer: getting started
Well:
incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
consider only unidirectional data transfer
but control info will flow on both directions!
use finite state machines (FSM) to specify
sender, receiver
event causing state transition
actions taken on state transition
state: when in this
state next state state state
1 event

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uniquely determined 2
actions

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by next event

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Transport Layer 3-25
Rdt1.0: reliable transfer over a reliable channel
underlying channel perfectly reliable
no bit errors
no loss of packets

separate FSMs for sender, receiver:


sender sends data into underlying channel
receiver read data from underlying channel

Wait for rdt_send(data) Wait for rdt_rcv(packet)


call from call from extract (packet,data)
above packet = make_pkt(data) below deliver_data(data)
udt_send(packet)

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sender receiver

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Transport Layer 3-26
Rdt2.0: channel with bit errors
underlying channel may flip bits in packet
checksum to detect bit errors

the question: how to recover from errors:


acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors
sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0):
error detection
receiver feedback: control msgs (ACK,NAK) rcvr->sender

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Transport Layer 3-27
rdt2.0: FSM specification
rdt_send(data)
snkpkt = make_pkt(data, checksum) receiver
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)

rdt_rcv(rcvpkt) && isACK(rcvpkt)


Wait for
L
call from
sender below

rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)

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extract(rcvpkt,data)

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deliver_data(data)
udt_send(ACK)

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Transport Layer 3-28
rdt2.0: operation with no errors
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)

rdt_rcv(rcvpkt) && isACK(rcvpkt)


Wait for
L call from
below

rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)

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extract(rcvpkt,data)

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deliver_data(data)
udt_send(ACK)

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Transport Layer 3-29
rdt2.0: error scenario
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)

rdt_rcv(rcvpkt) && isACK(rcvpkt)


Wait for
L call from
below

rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)

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extract(rcvpkt,data)

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deliver_data(data)
udt_send(ACK)

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Transport Layer 3-30
rdt2.0 has a fatal flaw!
What happens if Handling duplicates:
ACK/NAK corrupted? sender retransmits current
sender doesnt know what pkt if ACK/NAK garbled
happened at receiver! sender adds sequence
cant just retransmit: number to each pkt
possible duplicate receiver discards (doesnt
deliver up) duplicate pkt

stop and wait


Sender sends one packet,
then waits for receiver

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response

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Transport Layer 3-31
rdt2.1: sender, handles garbled ACK/NAKs
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt) rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for Wait for
ACK or
isNAK(rcvpkt) )
call 0 from
NAK 0 udt_send(sndpkt)
above
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt) rdt_rcv(rcvpkt)
&& isACK(rcvpkt) && notcorrupt(rcvpkt)
&& isACK(rcvpkt)
L
L
Wait for Wait for
ACK or call 1 from
rdt_rcv(rcvpkt) && NAK 1 above
( corrupt(rcvpkt) ||
rdt_send(data)

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isNAK(rcvpkt) )
sndpkt = make_pkt(1, data, checksum)

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udt_send(sndpkt)
udt_send(sndpkt)

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Transport Layer 3-32
rdt2.1: receiver, handles garbled ACK/NAKs
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq0(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(NAK, chksum) sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt) udt_send(sndpkt)
Wait for Wait for
rdt_rcv(rcvpkt) && 0 from 1 from rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) && below below not corrupt(rcvpkt) &&
has_seq1(rcvpkt) has_seq0(rcvpkt)
sndpkt = make_pkt(ACK, chksum) sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt) udt_send(sndpkt)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)

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extract(rcvpkt,data)

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deliver_data(data)
sndpkt = make_pkt(ACK, chksum)

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udt_send(sndpkt)

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Transport Layer 3-33
rdt2.1: discussion
Sender: Receiver:
seq # added to pkt must check if received
two seq. #s (0,1) will packet is duplicate
suffice. Why? state indicates whether
0 or 1 is expected pkt
must check if received seq #
ACK/NAK corrupted
note: receiver can not
twice as many states know if its last
state must remember ACK/NAK received OK
whether current pkt
at sender
has 0 or 1 seq. #

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Transport Layer 3-34
rdt2.2: a NAK-free protocol

same functionality as rdt2.1, using ACKs only


instead of NAK, receiver sends ACK for last pkt
received OK
receiver must explicitly include seq # of pkt being ACKed
duplicate ACK at sender results in same action as
NAK: retransmit current pkt

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Transport Layer 3-35
rdt2.2: sender, receiver fragments
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for Wait for
ACK isACK(rcvpkt,1) )
call 0 from
above 0 udt_send(sndpkt)
sender FSM
fragment rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && && isACK(rcvpkt,0)
(corrupt(rcvpkt) || L
has_seq1(rcvpkt)) Wait for receiver FSM
0 from
udt_send(sndpkt) below fragment

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rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)

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extract(rcvpkt,data)

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deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)

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udt_send(sndpkt) Transport Layer 3-36
rdt3.0: channels with errors and loss

New assumption: Approach: sender waits


underlying channel can reasonable amount of
also lose packets (data time for ACK
or ACKs) retransmits if no ACK
checksum, seq. #, ACKs, received in this time
retransmissions will be if pkt (or ACK) just delayed
of help, but not enough (not lost):
retransmission will be
duplicate, but use of seq.
#s already handles this
receiver must specify seq

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# of pkt being ACKed

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requires countdown timer

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Transport Layer 3-37
rdt3.0 sender
rdt_send(data)
rdt_rcv(rcvpkt) &&
sndpkt = make_pkt(0, data, checksum) ( corrupt(rcvpkt) ||
udt_send(sndpkt) isACK(rcvpkt,1) )
rdt_rcv(rcvpkt) start_timer L
L Wait for Wait
for timeout
call 0from
ACK0 udt_send(sndpkt)
above
start_timer
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt) rdt_rcv(rcvpkt)
&& isACK(rcvpkt,1) && notcorrupt(rcvpkt)
stop_timer && isACK(rcvpkt,0)
stop_timer
Wait Wait for
timeout for call 1 from
udt_send(sndpkt) ACK1 above
start_timer rdt_rcv(rcvpkt)
rdt_send(data) L
rdt_rcv(rcvpkt) &&

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( corrupt(rcvpkt) || sndpkt = make_pkt(1, data, checksum)

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isACK(rcvpkt,0) ) udt_send(sndpkt)
start_timer
L

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Transport Layer 3-38
rdt3.0 in action

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Transport Layer 3-39
rdt3.0 in action

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Transport Layer 3-40
Performance of rdt3.0

rdt3.0 works, but performance stinks


ex: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:

L 8000bits
dtrans 9
8 microsecon ds
R 10 bps
U sender: utilization fraction of time sender busy sending

U L/R .008
sender
= = = 0.00027
RTT + L / R 30.008 microsec
onds
1KB pkt every 30 msec -> 33kB/sec thruput over 1 Gbps link

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network protocol limits use of physical resources!

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Transport Layer 3-41
rdt3.0: stop-and-wait operation
sender receiver
first packet bit transmitted, t = 0
last packet bit transmitted, t = L / R

first packet bit arrives


RTT last packet bit arrives, send ACK

ACK arrives, send next


packet, t = RTT + L / R

L/R .008

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U = = = 0.00027
sender

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RTT + L / R 30.008 microsec
onds

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Transport Layer 3-42
Pipelined protocols
Pipelining: sender allows multiple, in-flight, yet-to-
be-acknowledged pkts
range of sequence numbers must be increased
buffering at sender and/or receiver

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Two generic forms of pipelined protocols: go-Back-N,

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selective repeat

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Transport Layer 3-43
Pipelining: increased utilization
sender receiver
first packet bit transmitted, t = 0
last bit transmitted, t = L / R

first packet bit arrives


RTT last packet bit arrives, send ACK
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R

Increase utilization
by a factor of 3!

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U 3*L/R .024
= = = 0.0008

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sender 30.008
RTT + L / R microsecon

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ds

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Transport Layer 3-44
Pipelining Protocols
Go-back-N: big picture: Selective Repeat: big pic
Sender can have up to Sender can have up to
N unacked packets in N unacked packets in
pipeline pipeline
Rcvr only sends Rcvr acks individual
cumulative acks packets
Doesnt ack packet if Sender maintains
theres a gap timer for each
Sender has timer for unacked packet
oldest unacked packet When timer expires,
If timer expires, retransmit only unack

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retransmit all unacked packet

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packets

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Transport Layer 3-45
Selective repeat: big picture
Sender can have up to N unacked packets
in pipeline
Rcvr acks individual packets
Sender maintains timer for each unacked
packet
When timer expires, retransmit only unack
packet

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Transport Layer 3-46
Go-Back-N
Sender:
k-bit seq # in pkt header
window of up to N, consecutive unacked pkts allowed

ACK(n): ACKs all pkts up to, including seq # n - cumulative ACK


may receive duplicate ACKs (see receiver)

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timer for each in-flight pkt

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timeout(n): retransmit pkt n and all higher seq # pkts in window

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Transport Layer 3-47
GBN: sender extended FSM
rdt_send(data)
if (nextseqnum < base+N) {
sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum)
udt_send(sndpkt[nextseqnum])
if (base == nextseqnum)
start_timer
nextseqnum++
}
L else
refuse_data(data)
base=1
nextseqnum=1
timeout
start_timer
Wait
udt_send(sndpkt[base])
rdt_rcv(rcvpkt) udt_send(sndpkt[base+1])
&& corrupt(rcvpkt)
udt_send(sndpkt[nextseqnum-1])
rdt_rcv(rcvpkt) &&

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notcorrupt(rcvpkt)

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base = getacknum(rcvpkt)+1
If (base == nextseqnum)

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stop_timer
else

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start_timer Transport Layer 3-48
GBN: receiver extended FSM
default
udt_send(sndpkt) rdt_rcv(rcvpkt)
&& notcurrupt(rcvpkt)
L && hasseqnum(rcvpkt,expectedseqnum)
expectedseqnum=1 Wait extract(rcvpkt,data)
sndpkt = deliver_data(data)
make_pkt(expectedseqnum,ACK,chksum) sndpkt = make_pkt(expectedseqnum,ACK,chksum)
udt_send(sndpkt)
expectedseqnum++

ACK-only: always send ACK for correctly-received pkt


with highest in-order seq #
may generate duplicate ACKs
need only remember expectedseqnum
out-of-order pkt:

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discard (dont buffer) -> no receiver buffering!

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Re-ACK pkt with highest in-order seq #

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Transport Layer 3-49
GBN in
action

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Transport Layer 3-50
Selective Repeat
receiver individually acknowledges all correctly
received pkts
buffers pkts, as needed, for eventual in-order delivery
to upper layer
sender only resends pkts for which ACK not
received
sender timer for each unACKed pkt
sender window
N consecutive seq #s
again limits seq #s of sent, unACKed pkts

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Transport Layer 3-51
Selective repeat: sender, receiver windows

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Transport Layer 3-52
Selective repeat
sender receiver
data from above : pkt n in [rcvbase, rcvbase+N-1]
if next available seq # in send ACK(n)
window, send pkt out-of-order: buffer
timeout(n): in-order: deliver (also
resend pkt n, restart timer deliver buffered, in-order
pkts), advance window to
ACK(n) in [sendbase,sendbase+N]: next not-yet-received pkt
mark pkt n as received
pkt n in [rcvbase-N,rcvbase-1]
if n smallest unACKed pkt,
ACK(n)
advance window base to
next unACKed seq # otherwise:

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ignore

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Transport Layer 3-53
Selective repeat in action

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Transport Layer 3-54
Selective repeat:
dilemma
Example:
seq #s: 0, 1, 2, 3
window size=3

receiver sees no
difference in two
scenarios!
incorrectly passes
duplicate data as new
in (a)

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Q: what relationship

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between seq # size

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and window size?

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Transport Layer 3-55
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-56
TCP: Overview RFCs: 793, 1122, 1323, 2018, 2581

point-to-point: full duplex data:


one sender, one receiver bi-directional data flow

reliable, in-order byte in same connection


MSS: maximum segment
steam:
size
no message boundaries
connection-oriented:
pipelined:
handshaking (exchange
TCP congestion and flow
of control msgs) inits
control set window size sender, receiver state
send & receive buffers before data exchange
flow controlled:

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sender will not

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application application
writes data reads data
socket socket

overwhelm receiver
door door

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TCP TCP
send buffer receive buffer
segment

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Transport Layer 3-57
TCP segment structure
32 bits
URG: urgent data counting
(generally not used) source port # dest port #
by bytes
sequence number of data
ACK: ACK #
valid acknowledgement number (not segments!)
head not
PSH: push data now len used
UA P R S F Receive window
(generally not used) # bytes
checksum Urg data pnter
rcvr willing
RST, SYN, FIN: to accept
Options (variable length)
connection estab
(setup, teardown
commands)
application
Internet data

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checksum (variable length)

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(as in UDP)

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Transport Layer 3-58
TCP seq. #s and ACKs
Seq. #s:
Host A Host B
byte stream
number of first User
types
byte in segments C
data host ACKs
receipt of
ACKs: C, echoes
seq # of next byte back C
expected from
other side host ACKs
cumulative ACK receipt
of echoed
Q: how receiver handles C
out-of-order segments

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A: TCP spec doesnt

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time
say, - up to
simple telnet scenario
implementor

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Transport Layer 3-59
TCP Round Trip Time and Timeout
Q: how to set TCP Q: how to estimate RTT?
timeout value? SampleRTT: measured time from
longer than RTT segment transmission until ACK
but RTT varies
receipt
ignore retransmissions
too short: premature
timeout SampleRTT will vary, want
unnecessary
estimated RTT smoother
retransmissions average several recent

too long: slow reaction


measurements, not just
to segment loss current SampleRTT

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Transport Layer 3-60
TCP Round Trip Time and Timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT

Exponential weighted moving average


influence of past sample decreases exponentially fast
typical value: = 0.125

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Transport Layer 3-61
Example RTT estimation:
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr

350

300

250
RTT (milliseconds)

200

150

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100

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1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)

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SampleRTT Estimated RTT

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Transport Layer 3-62
TCP Round Trip Time and Timeout
Setting the timeout
EstimtedRTT plus safety margin
large variation in EstimatedRTT -> larger safety margin
first estimate of how much SampleRTT deviates from
EstimatedRTT:

DevRTT = (1-)*DevRTT +
*|SampleRTT-EstimatedRTT|

(typically, = 0.25)

Then set timeout interval:

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TimeoutInterval = EstimatedRTT + 4*DevRTT

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Transport Layer 3-63
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-64
TCP reliable data transfer
TCP creates rdt Retransmissions are
service on top of IPs triggered by:
unreliable service timeout events
Pipelined segments duplicate acks
Cumulative acks Initially consider
TCP uses single
simplified TCP sender:
ignore duplicate acks
retransmission timer
ignore flow control,
congestion control

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Transport Layer 3-65
TCP sender events:
data rcvd from app: timeout:
Create segment with retransmit segment
seq # that caused timeout
seq # is byte-stream restart timer
number of first data Ack rcvd:
byte in segment If acknowledges
start timer if not previously unacked
already running (think segments
of timer as for oldest update what is known to
unacked segment) be acked
expiration interval: start timer if there are

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TimeOutInterval outstanding segments

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Transport Layer 3-66
NextSeqNum = InitialSeqNum
SendBase = InitialSeqNum

loop (forever) { TCP


sender
switch(event)

event: data received from application above


create TCP segment with sequence number NextSeqNum (simplified)
if (timer currently not running)
start timer
pass segment to IP Comment:
NextSeqNum = NextSeqNum + length(data)
SendBase-1: last
event: timer timeout cumulatively
retransmit not-yet-acknowledged segment with acked byte
smallest sequence number Example:
start timer SendBase-1 = 71;
y= 73, so the rcvr
event: ACK received, with ACK field value of y wants 73+ ;
if (y > SendBase) { y > SendBase, so
SendBase = y
that new data is

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if (there are currently not-yet-acknowledged segments)
acked

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start timer
}

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} /* end of loop forever */

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Transport Layer 3-67
TCP: retransmission scenarios
Host A Host B Host A Host B

Seq=92 timeout
timeout

X
loss

Sendbase
= 100

Seq=92 timeout
SendBase
= 120

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SendBase
SendBase

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= 100
= 120 premature timeout

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time time
lost ACK scenario

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Transport Layer 3-68
TCP retransmission scenarios (more)
Host A Host B
timeout

X
loss

SendBase
= 120

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time

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Cumulative ACK scenario

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Transport Layer 3-69
TCP ACK generation [RFC 1122, RFC 2581]

Event at Receiver TCP Receiver action


Arrival of in-order segment with Delayed ACK. Wait up to 500ms
expected seq #. All data up to for next segment. If no next segment,
expected seq # already ACKed send ACK

Arrival of in-order segment with Immediately send single cumulative


expected seq #. One other ACK, ACKing both in-order segments
segment has ACK pending

Arrival of out-of-order segment Immediately send duplicate ACK,


higher-than-expect seq. # . indicating seq. # of next expected byte
Gap detected

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Arrival of segment that Immediate send ACK, provided that
partially or completely fills gap segment starts at lower end of gap

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Transport Layer 3-70
Fast Retransmit
Time-out period often If sender receives 3
relatively long: ACKs for the same
long delay before data, it supposes that
resending lost packet segment after ACKed
Detect lost segments data was lost:
via duplicate ACKs. fast retransmit: resend
Sender often sends segment before timer
many segments back-to- expires
back
If segment is lost,
there will likely be many

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duplicate ACKs.

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Transport Layer 3-71
Host A Host B

X
timeout

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time

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Figure 3.37 Resending a segment after triple duplicate ACK Layer
Transport 3-72
Fast retransmit algorithm:

event: ACK received, with ACK field value of y


if (y > SendBase) {
SendBase = y
if (there are currently not-yet-acknowledged segments)
start timer
}
else {
increment count of dup ACKs received for y
if (count of dup ACKs received for y = 3) {
resend segment with sequence number y
}

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a duplicate ACK for fast retransmit

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already ACKed segment

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Transport Layer 3-73
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-74
TCP Flow Control
flow control
sender wont overflow
receive side of TCP receivers buffer by
connection has a transmitting too
receive buffer: much,
too fast

speed-matching
service: matching the
send rate to the
receiving apps drain
rate
app process may be

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slow at reading from

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buffer

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Transport Layer 3-75
TCP Flow control: how it works
Rcvr advertises spare
room by including value
of RcvWindow in
segments
Sender limits unACKed
(Suppose TCP receiver data to RcvWindow
discards out-of-order guarantees receive
segments) buffer doesnt overflow
spare room in buffer
= RcvWindow

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= RcvBuffer-[LastByteRcvd -

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LastByteRead]

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Transport Layer 3-76
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-77
TCP Connection Management
Recall: TCP sender, receiver Three way handshake:
establish connection
before exchanging data Step 1: client host sends TCP
segments SYN segment to server
initialize TCP variables: specifies initial seq #

seq. #s no data

buffers, flow control Step 2: server host receives


info (e.g. RcvWindow) SYN, replies with SYNACK
client: connection initiator segment
Socket clientSocket = new
server allocates buffers
Socket("hostname","port
specifies server initial
number");
seq. #
server: contacted by client
Step 3: client receives SYNACK,

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Socket connectionSocket =
replies with ACK segment,

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welcomeSocket.accept();
which may contain data

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Transport Layer 3-78
TCP Connection Management (cont.)

Closing a connection: client server

close
client closes socket:
clientSocket.close();

Step 1: client end system close


sends TCP FIN control
segment to server

Step 2: server receives


FIN, replies with ACK. timed wait
Closes connection, sends

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FIN.

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closed

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Transport Layer 3-79
TCP Connection Management (cont.)

Step 3: client receives FIN, client server


replies with ACK. closing
Enters timed wait -
will respond with ACK
to received FINs
closing
Step 4: server, receives
ACK. Connection closed.

timed wait
Note: with small
closed
modification, can handle

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simultaneous FINs.

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closed

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Transport Layer 3-80
TCP Connection Management (cont)

TCP server
lifecycle

TCP client
lifecycle

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Transport Layer 3-81
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-82
Principles of Congestion Control

Congestion:
informally: too many sources sending too much
data too fast for network to handle
different from flow control!
manifestations:
lost packets (buffer overflow at routers)
long delays (queueing in router buffers)
a top-10 problem!

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Transport Layer 3-83
Causes/costs of congestion: scenario 1
Host A lout
two senders, two
lin : original data

receivers
one router,
Host B unlimited shared
output link buffers

infinite buffers
no retransmission

large delays
when congested
maximum

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achievable

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throughput

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Transport Layer 3-84
Causes/costs of congestion: scenario 2

one router, finite buffers


sender retransmission of lost packet

Host A lin : original lout


data
l'in : original data, plus
retransmitted data

Host B finite shared output


link buffers

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Transport Layer 3-85
Causes/costs of congestion: scenario 2
always: = l
l (goodput)
in out
perfect retransmission only when loss: l > lout
in
retransmission of delayed (not lost) packet makes l larger
in
(than perfect case) for same lout
R/2 R/2 R/2

R/3
lou

lou

lou
R/4
t

t
R/2 R/2 R/2
lin lin lin

a. b. c.

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costs of congestion:

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more work (retrans) for given goodput

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unneeded retransmissions: link carries multiple copies of pkt

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Transport Layer 3-86
Causes/costs of congestion: scenario 3
four senders
Q: what happens as l
multihop paths in
and l increase ?
timeout/retransmit in
Host A lout
lin : original data
l'in : original data, plus
retransmitted data

finite shared
output link buffers

Host B

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Transport Layer 3-87
Causes/costs of congestion: scenario 3
H l
o
o
s
u
t
A t

H
o
s
t
B

Another cost of congestion:


when packet dropped, any upstream transmission

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capacity used for that packet was wasted!

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Transport Layer 3-88
Approaches towards congestion control
Two broad approaches towards congestion control:

End-end congestion Network-assisted


control: congestion control:
no explicit feedback from routers provide feedback
network to end systems
congestion inferred from single bit indicating
end-system observed loss, congestion (SNA,
delay DECbit, TCP/IP ECN,
approach taken by TCP ATM)
explicit rate sender

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should send at

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Transport Layer 3-89
Case study: ATM ABR congestion control

ABR: available bit rate: RM (resource management)


elastic service cells:
if senders path sent by sender, interspersed
underloaded: with data cells
sender should use bits in RM cell set by switches
available bandwidth (network-assisted)
if senders path NI bit: no increase in rate
congested: (mild congestion)
sender throttled to CI bit: congestion
minimum guaranteed indication
rate RM cells returned to sender by

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receiver, with bits intact

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Transport Layer 3-90
Case study: ATM ABR congestion control

two-byte ER (explicit rate) field in RM cell


congested switch may lower ER value in cell
sender send rate thus maximum supportable rate on path

EFCI bit in data cells: set to 1 in congested switch

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if data cell preceding RM cell has EFCI set, sender sets CI

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bit in returned RM cell

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Transport Layer 3-91
Chapter 3 outline
3.1 Transport-layer 3.5 Connection-oriented
services transport: TCP
3.2 Multiplexing and segment structure
demultiplexing reliable data transfer
flow control
3.3 Connectionless

connection management
transport: UDP

3.6 Principles of
3.4 Principles of
reliable data transfer congestion control
3.7 TCP congestion
control

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Transport Layer 3-92
TCP congestion control: additive increase,
multiplicative decrease
Approach: increase transmission rate (window size),
probing for usable bandwidth, until loss occurs
additive increase: increase CongWin by 1 MSS
every RTT until loss detected
multiplicative decrease: cut CongWin in half after
loss congestion
window
congestion window size

24 Kbytes

Saw tooth
behavior: probing
16 Kbytes

for bandwidth

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8 Kbytes

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time

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time

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Transport Layer 3-93
TCP Congestion Control: details
sender limits transmission: How does sender
LastByteSent-LastByteAcked perceive congestion?
CongWin loss event = timeout or
Roughly, 3 duplicate acks
CongWin TCP sender reduces
rate = Bytes/sec
RTT rate (CongWin) after
CongWin is dynamic, function
loss event
of perceived network three mechanisms:
congestion AIMD
slow start

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conservative after
timeout events

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Transport Layer 3-94
TCP Slow Start
When connection begins, When connection begins,
CongWin = 1 MSS increase rate
Example: MSS = 500 exponentially fast until
bytes & RTT = 200 msec first loss event
initial rate = 20 kbps
available bandwidth may
be >> MSS/RTT
desirable to quickly ramp
up to respectable rate

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Transport Layer 3-95
TCP Slow Start (more)
When connection Host A Host B
begins, increase rate
exponentially until

RTT
first loss event:
double CongWin every
RTT
done by incrementing
CongWin for every ACK
received
Summary: initial rate
is slow but ramps up

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exponentially fast time

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Transport Layer 3-96
Refinement: inferring loss
After 3 dup ACKs:
CongWin is cut in half Philosophy:
window then grows
linearly 3 dup ACKs indicates
But after timeout event: network capable of
delivering some segments
CongWin instead set to
timeout indicates a
1 MSS;
more alarming
window then grows congestion scenario
exponentially

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grows linearly

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Transport Layer 3-97
Refinement
Q: When should the
exponential
increase switch to
linear?
A: When CongWin
gets to 1/2 of its
value before
timeout.

Implementation:
Variable Threshold
At loss event, Threshold is
set to 1/2 of CongWin just

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before loss event

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Transport Layer 3-98
Summary: TCP Congestion Control

When CongWin is below Threshold, sender in


slow-start phase, window grows exponentially.
When CongWin is above Threshold, sender is in
congestion-avoidance phase, window grows linearly.
When a triple duplicate ACK occurs, Threshold
set to CongWin/2 and CongWin set to
Threshold.

When timeout occurs, Threshold set to

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CongWin/2 and CongWin is set to 1 MSS.

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Transport Layer 3-99
TCP sender congestion control
State Event TCP Sender Action Commentary
Slow Start ACK receipt CongWin = CongWin + MSS, Resulting in a doubling of
(SS) for previously If (CongWin > Threshold) CongWin every RTT
unacked set state to Congestion
data Avoidance
Congestion ACK receipt CongWin = CongWin+MSS * Additive increase, resulting
Avoidance for previously (MSS/CongWin) in increase of CongWin by
(CA) unacked 1 MSS every RTT
data
SS or CA Loss event Threshold = CongWin/2, Fast recovery,
detected by CongWin = Threshold, implementing multiplicative
triple Set state to Congestion decrease. CongWin will not
duplicate Avoidance drop below 1 MSS.
ACK
SS or CA Timeout Threshold = CongWin/2, Enter slow start
CongWin = 1 MSS,
Set state to Slow Start

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SS or CA Duplicate Increment duplicate ACK count CongWin and Threshold not

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ACK for segment being acked changed

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Transport Layer 3-100
TCP throughput
Whats the average throughout of TCP as a
function of window size and RTT?
Ignore slow start
Let W be the window size when loss occurs.
When window is W, throughput is W/RTT
Just after loss, window drops to W/2,
throughput to W/2RTT.
Average throughout: .75 W/RTT

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Transport Layer 3-101
TCP Futures: TCP over long, fat pipes

Example: 1500 byte segments, 100ms RTT, want 10


Gbps throughput
Requires window size W = 83,333 in-flight
segments
Throughput in terms of loss rate:

1.22 MSS
RTT L
L = 210-10 Wow

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New versions of TCP for high-speed

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Transport Layer 3-102
TCP Fairness
Fairness goal: if K TCP sessions share same
bottleneck link of bandwidth R, each should have
average rate of R/K

TCP connection 1

bottleneck
TCP
router
connection 2
capacity R

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Transport Layer 3-103
Why is TCP fair?
Two competing sessions:
Additive increase gives slope of 1, as throughout increases
multiplicative decrease decreases throughput proportionally

R equal bandwidth share

loss: decrease window by factor of 2


congestion avoidance: additive increase
loss: decrease window by factor of 2
congestion avoidance: additive increase

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Connection 1 throughput R

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Transport Layer 3-104
Fairness (more)
Fairness and UDP Fairness and parallel TCP
Multimedia apps often
connections
do not use TCP nothing prevents app from
do not want rate opening parallel
throttled by congestion connections between 2
control hosts.
Instead use UDP: Web browsers do this
pump audio/video at Example: link of rate R
constant rate, tolerate
packet loss
supporting 9 connections;
new app asks for 1 TCP, gets
Research area: TCP rate R/10
friendly new app asks for 11 TCPs,

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gets R/2 !

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Transport Layer 3-105
Chapter 3: Summary
principles behind transport
layer services:
multiplexing,
demultiplexing
reliable data transfer
flow control Next:
congestion control leaving the network
instantiation and edge (application,
implementation in the transport layers)
Internet into the network

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UDP core

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TCP

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Transport Layer 3-106

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