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Lee Whittlesey
Cell phones, tablets, Chromebooks, laptops, Smartboards, and Apple TV are just a few of
the sources that are available for use in classrooms today. Technology is a growing tool that is
blossoming within the classroom learning environment today. Technology has been made it
possible to teach in a new way that captivates students interest like it has never done in the past.
Technology can improve the dynamics between teachers and students, often leading to
enhanced learning (Granberg, 2000). Learning in todays world can be fast paced and
In the past, lessons have been presented with books and papers supported by teacher
lectures. Teachers have spent countless hours developing aligned lesson plans that will meet the
requirements of the grade level learning. With technology lesson planning developing and
delivery can be easier and more interactive. When developing lessons, there are now planner
websites that give teachers the ease of putting together a lesson plan. One such site is called
Planbook and it has a low cost of only $12 a year. On this, teachers are able to develop lessons
to meet their own needs and includes built in state standard bank for easy standard alignment.
The delivery of lesson plans has also changed as technology increases. Supporting
learning with online games, videos, and presentations help learners in different learning styles
learn. When teachers can bring in different forms of support they can meet more of their
Cell phones, tablets, Chromebooks 3
students needs. Students who are delayed readers can benefit from the video supports or the
adaption of text-to-speech. The cutting edge is realizing the potential of games for learning
(Gee, 2005, p. 21) and when we can develop games into the learning the results of the learning
along with retention can be greater than with past resources. Kahoot is a great example of a way
to get the students more involved in the learning as they answer questions individually or as a
Assessments are part of learning as it can show what students already know about a
subject prior to learning or what they have learned after the lesson has been presented. With
technology assessing students can be easier and more interactive for both the teacher and the
students. With tools such as Quizizz, assessing can take the form of a game. Students can
answer questions independently and the results can be stored for teacher review or later review to
show progress. Other assessments such as district and state assessments have also become
digital. Infact, more than 90 percent of our 2015-16 summative assessments used computer-
based technology (PARCC, 2016). With this schools and states are now able to get information
There are many different elements of technology that can be used in the classroom. Not
all technology that a teacher will find will work with the learners that they currently have but
allowing technology into the classroom can be a benefit. When teachers close the door to
technology they are closing the door to new learning, to a way that students can learn and retain
information better. Technology is the way that the future is going and using the tools that
technology can bring can help develop teachers into better educators and students into better
References
Gee, J. P. (2005). Why Are Video Games Good For Learning? Retrieved from University of
Wisconsin-Madison: http://www.academiccolab.org/resources/documents/MacArthur.pdf
Granberg, E. M. (2000, Fall). How Technology Enhances Teaching and Learning. Retrieved from
forum/how-technology-enhances-teaching-and-learning/
PARCC. (2016). Supports for Assessments and Classrooms. Retrieved from Partnership for
http://www.parcconline.org/assessments/administration/technology
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