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Terrain Movement Retreat Moving Off Ranged Combat CC & Bonus CC Momentum Advance
2 dice out
LOS: n/a
2 dice in
Bridge n/a n/a n/a 1 die out n/a
Foot defender ignore 1
n/a in
flag
Broken Mounted/Leader stop n/a 2 dice in n/a
n/a n/a
Ground War Machine impassable War Machine impassable 2 dice out Mounted no CC
Friendly: n/a Friendly: n/a Friendly: n/a
City Gate Enemy: as scalable city Enemy: as scalable city Enemy: as scalable city LOS: blocked through As scalable city walls As scalable city walls
walls walls walls
Fordable LOS: n/a 2 dice in
Stop Out OK
River 1 die out 2 dice out
LI/LB/LS/W may battle on
turn they move in
1 die in LI/LB/LS/W may CC after
Forest Stop n/a n/a n/a
LOS: blocked momentum advance
2 dice in
2 dice out
LOS: blocked Foot defender disregard 1
Fortified
n/a n/a n/a Foot target disregard 1 flag sword & 1 flag n/a
Camp
-1 die out -1 die out
Fortified Impassable Impassable Impassable Not Allowed Not Allowed
LOS: blocked through
City Walls (see siege rules) (see siege rules) (see siege rules) (see siege rules) (see siege rules)
LOS: blocked through 2 dice uphill
st
Hill n/a n/a n/a lower level to 1 hill OK 3 dice down (foot) n/a
top to top OK 2 dice down (mounted)
Stop n/a in
Roll 1 die for block loss on 2 dice in If didnt already move
Marsh Roll 1 die for block loss on 1 hex 1 die out
matching symbol 2 dice out No Cav Special Advance
matching symbol LOS: n/a
Rampart
Foot defender disregard 1
(forward- n/a n/a n/a Foot target disregard 1 flag n/a
sword & 1 flag
facing)
River Impassable Impassable n/a n/a n/a n/a
2 dice in
Must start adjacent
No restrictions for foot 2 dice out
Scalable City Stop LOS: blocked through
War Machine impassable 1 hex Defender disregard 1 Mounted not allowed
Walls War Machine impassable Target disregard 1 flag
Mounted impassable sword & 1 flag
Mounted impassable
Defender cannot evade
Seacoast Impassable Impassable n/a n/a n/a n/a