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Res Eng Des (1992) 3:131-147 Research in Engineering Design

Theory, Applications,and
Concurrent Engineering
1992 Springer-VerlagNew York Inc.

Designing as Reflective Conversation with the Materials of a


Design Situation
Donald A. S c h o n
Department of Urban Studies and Planning, Massachusetts Institute of Technology, Cambridge,
Massachusetts, USA

Abstract. What are the prospects for applying the meth- eral senses of the word: designers know more than
ods of Artificial Intelligence to architectural designers' they can say, tend to give inaccurate descriptions of
knowing-in-action? David Marr (Marr, 1982) has ad- what they know, and can best (or only) gain access
vanced the idea of a computational theory of vision, to their knowing-in-action by putting themselves
which requires defining the information processing tasks into the mode of doing--as, to take an example of
carried out in vision. I ask, by analogy: what are the
another, perhaps more familiar kind of skill, a
information processing tasks carried out in design? In
order to answer this question, I propose, one ought to
touch-typist, who cannot say offhand just where all
study design phenomenology. I illustrate several such the letters are located on the keyboard, can begin to
studies, based on observations of a design studio, the type, even on an imaginary keyboard, and thereby
performance of a design exercise, and the playing of a find the " T " just underneath the second finger of
design game. In order to simulate the transactions with a the left hand, the " L " just underneath the fourth
design situation illustrated in these studies, the computer finger of the right hand, and so on.
would have to carry out processes that begin prior to the Symbolic, procedural representations of tacit de-
presentation of what are normally defined as "design in- sign knowledge are bound to be incomplete or in-
puts." Such processes involve the construction of adequate in relation to the actual phenomena of de-
"design worlds," and they include: the simplest unit signing, as I shall try to show. But whether this
of design experimentation, the designer's seeing-moving-
matters depends on the purpose of the exercisem
seeing; constructing figures from marks on a page; appre-
ciating design qualities; setting design intentions and
whether, that is, we seek,
problems; recognizing the unintended consequences of I. To achieve a design output, given some input, as
move experiments; storing and deploying prototypes; and well as or better than designers ordinarily do it,
communicating across divergent design worlds. I con- but without particular reference to the ways in
clude that the practitioners of Artificial Intelligence in
which they do it. This is the Turing test, more or
design would do better to aim at producing design assist-
ants rather than knowledge systems phenomenologically
less, and I shall call it "functional equivalence."
equivalent to those of designers. 2. To reproduce how we actually go about design-
ing; this I shall call "phenomenological equiva-
lence."
3. To assist designers in their designing.
1 Introduction 4. To provide an environment for research aimed at
understanding how designers design.
I shall begin with a set of propositions: The most ambitious purpose would be to build an
Design research, in its artificial intelligence (AI) AI-design version of David Marr's computational
version, is an attempt to capture design knowledge theory of vision (Marr, 1982). For Marr, an informa-
by embodying it in procedures expressable in a tion-processing approach to vision meant defining
computer program. the information-processing tasks carried out in vi-
Design knowledge is knowing-in-action, revealed sion, making "explicit statements about what is be-
in and by actual designing. It is mainly tacit, in sev- ing computed and why" (Marr, p. 19). His formula-
tion of the goal of the visual computation was
Offprint requests: Department of Urban Studies and Plan- basically to get from images on the retina to useful
ning, Massachusetts Institute of Technology, 77 Massachusetts descriptions of the shapes and organization of ob-
Avenue, Cambridge, MA 02139, USA jects in space. This, he thought, required specifi-
132 Schon: Design as a Reflective Conversation

cally a sequence of representations corresponding individuals who occupy institutional roles, in in-
to the sequence he attributed to human vision-- teraction with one another. Hence, designing is a
"starting with descriptions that could be obtained communicative activity in which individuals are
straight from an image but that are carefully de- called upon to decipher one another's design
signed to facilitate the subsequent recovery of grad- worlds.
ually more objective, physical properties about the
Students of designing can avoid dealing with de-
object's shape" (Marr, p. 36). In short, the chal-
sign worlds and their construction only by assuming
lenge Marr set was first to define the function of
counterfactually that objects and relations are given
seeing and then to specify how we see. The purpose
as "inputs" with the first presentation of a design
of his computational theory of vision combined
situation. This assumption reflects what the Marx-
functional and phenomenological equivalence.
ists have called "historical revisionism": reading
The design phenomena I shall describe herein
back onto the beginning of a process what has em-
can be considered as preliminary to specifying the
erged only at its end.
kinds of information-processing tasks performed in
In order to see what historical revisionism means
designing, as Marr specified them for vision. De-
in the context of human thought and action, con-
signers, I shall argue, are in transaction with a de-
sider Max Wertheimer's well-known discussion of
sign situation1; they respond to the demands and
finding the area of a parallelogram (Wertheimer,
possibilities of a design situation, which, in turn,
1945). Imagine a student examining the figure of a
they help to create. My phrase, "reflective conver-
parallelogram, asking himself or herself for the first
sation with the situation," refers to a particularly
time how to find its area. Some people who work on
important kind of design transaction, with several
this problem come sooner or later to see that the
family-resembling meanings that I shall illustrate
figure can be altered to include two triangles (AED
below.
and BFC in Fig. 1); the first formed by dropping an
These are some of the main points I shall go on to
altitude from point A, the second formed by drop-
discuss:
ping an altitude from point B and extending the
The design situation is a material one, appre- base, DC, to meet it. They see that the triangle
hended, in part, through active, sensory apprecia- AED can be carried over to fill the " h o l e " created
tion. This is true both when the designer is on site by triangle BFC, thereby making the parallelogram
and when he or she operates in the virtual world into a rectangle whose area can be found (if the
of a sketchpad, scale model, or computer screen. student already knows about this) by multiplying
Through active sensory appreciation of actual or base times height. In other words, the initially
virtual worlds (especially, in my examples, by strange problem of finding the area of a parallelo-
drawing), the designer constructs and recon- gram can be converted to the familiar problem of
structs the objects and relations with which he finding the area of a rectangle, if the student is able,
deals, determining "what is there" for purposes through his or her work on the problem, to see in
of design, thereby creating a "design world" the parallelogram the elements and relationships i
within which he functions. 2 have just described. But this vision characteristi-
A design world may be unique to a designer or cally comes later on in the process, if it comes at all.
may be shared with a larger design community-- Historical revisionism would here consist in reading
to what degree unique or shared being always an back onto the beginning of this process what
open question, to be explored anew in each in- emerges only at its end.
stance of designing. Certainly, the more a design
episode is innovative--the more it changes the
world or the way we perceive the world--the 4~
more it is likely, in the first instance, to be unique .............. I

to the designer.
Designing is primarily social (certainly in architec-
ture, with which I shall be mainly concerned, al-
though not only here). The agents of design are

I u s e this term in John D e w e y ' s s e n s e (Dewey and Bentley,


1949). t i
-" I use the t e r m s " d e s i g n w o r l d " and " w o r l d m a k i n g " in the c
spirit o f N e l s o n G o o d m a n ' s Ways of Worldmaking (Goodman,
1978). Fig. 1. Finding the area of a parallelogram,
Schon: Design as a Reflective Conversation 133

Historical revisionism is, I believe, widely prac-


ticed by the proponents of AI.
N o w I shall go on to illustrate and describe the
design phenomena to which I have just alluded. My
illustrations will be drawn from three kinds o f stud-
ies I have carried out over the past 10 years or so,
together with colleagues at M . I . T . - - n o t a b l y , Wil-

ok,
liam Porter, John Habraken, and Glenn Wiggins, of /
the Department of Architecture; Jeanne Bam-
berger, of the Music Section; Edith Ackermann, of
the Media and Technology Laboratory; and L a r r y
ok,
Bucciarelli, of the Science, Technology and Society
Program. One study consists of observing and re-
cording what studio masters and their students say
and do together in architectural design studios, as
they try to teach and learn architectural design. In a
second study, William Porter and 1 have adminis-
i-O
tered a design exercise to a number o f practicing
architects, recording their thinking-out-loud and
their drawings as they work on the exercise. A third
study has made use of a variety of design games.

2 Seeing/Drawing/Seeing Fig. 2. Petra's drawing.

A designer's knowing-in-action involves sensory,


bodily knowing. The designer designs not only with
the mind but with the body and s e n s e s - - a fact that pies are simple, for the very good reason that once I
poses an interesting challenge to computers. As begin to study them I find them enormously com-
Herbert Simon once remarked, computers are sen- plex.
sorily deprived (although Simon has not drawn from Imagine a first-year design studio in a department
this observation the same conclusions I have of architecture. 4 The studio project is the design of a
drawn). school, for which the students have been given both
A designer sees, moves, and sees again. 3 Work- a program and a site. They have been working on
ing in some visual m e d i u m - - d r a w i n g , in my exam- this project for about a month when the studio mas-
p i e s - - t h e designer sees what is " t h e r e " in some ter, Quist, sits down next to one of the students,
representation o f a site, draws in relation to it, and Petra, to conduct a design review (Fig. 2). Petra
sees what he or she has drawn, thereby informing begins by describing how she has had "trouble get-
further designing. ting past the diagrammatic p h a s e . " Then, in re-
In all this " s e e i n g , " the designer not only visu- sponse to Quist's question, " W h a t other big prob-
ally registers information but also constructs its l e m s ? , " she sets out the following account of her
meaning--identifies patterns and gives them mean- process to date:
ings beyond themselves. Words like " r e c o g n i z e , " I had six of these classroom units but they were too
" d e t e c t , " " d i s c o v e r , " and " a p p r e c i a t e " denote small in scale to do much with. So I changed them to
variants of seeing, as do such terms as '~seeing this more significant layout (the L-shapes). It relates
t h a t , " "seeing a s " and "seeing in." This process of grade one to grade two, three to four, and five to six
seeing-drawing-seeing is one kind of example of grades, which is more what I wanted to do education-
what I mean by designing as a reflective conversa- ally anyway. What I have here is a space which is
tion with the materials of a situation. more of a home base. I'll have an outside/inside which
I want to take a took at a very simple example, a can be used and an outside/outside which can be
microcosm, of this process. In fact, all of my exam- used--then that opens into your resource library/lan-
guage thing.

3This section is drawn from "Kinds of Seeing and Their


Functions in Designing," by the author and Glenn Wiggins, 4 The data on which this case is based were collected by
M,I.T., mimeo, 1988. Roger Simmonds during his time as a doctoral student at M.I.T.
134 Schon: Design as a Reflective Conversation

Let us assume for the moment that this snippet of unmotivated. She would be able neither to set prob-
drawing and description represents the whole of a lems not to tell when she had solved them.
design process. How shall we describe it? Two features of such judgments should be noted.
First of all, Petra describes a move she had made. First, as Chris Alexander pointed out long ago (Al-
Beginning with the "six classroom units" (she does exander, 1968), our ability to recognize qualities of
not tell us how she got to them in the first place), a spatial configuration does not depend on our being
she has found them "too small in scale to do much able to give a symbolic description of the rules on
with" and she has changed them into the L-shapes, the basis of which we recognize them. For purposes
"this more significant layout." What we mean by a of designing, we need only recognize when some-
" m o v e " is just such a change in configuration as thing is mismatched to a given context and when a
Petra now describes in words and has made earlier move makes that something better or worse in rela-
in her drawing. This move of hers can be seen in tion to its context. In this instance, Petra does
two ways: first, as an accomplished transformation, more. She not only recognizes a mismatch but
a shift from one drawn configuration to another; and names the quality in relation to which she recog-
second, as the act of drawing by which the transfor- nizes it.
mation is made. Second, Petra's judgment is hers. It is, to this
Petra's move begins with a particular way of see- extent, a subjective judgment. Other designers may
ing the first configuration, "six of these classroom not agree with her. For example, some of them
units." Her way of seeing them involves a judgment might find her six classroom units quite significant
of quality: she finds them "too small in scale to do enough. The point is not that Petra's judgment is
much with." Hence, she changes them to the L- wrong. A survey of expert designers might show
shapes, which she sees as "this more significant that her judgment is entirely consistent with good
layout." design practice, or with certain principles governing
With her first visual judgment, Petra has set a the uses of scale in design. The point is, rather, that
problem: "too small in scale." She makes her move as long as her judgments of significant scale are in-
in order to solve this problem, and with her subse- ternally consistent, at least in this design episode,
quent description, "this more significant layout," their "subjectivity" is no obstacle to her designing.
she expresses a second judgment, namely, that the On the contrary, Petra's snippet of designing can be
problem she initially set has now been solved. understood as a kind of experiment--a kind that l
Petra's judgments are acts of seeing. She sees that shall call a "move experiment"--just because of
the six classroom units are too small in scale to do her subjective judgments of scalar significance.
much with, and sees that the three L-shapes are Judging her first configuration as "too small in scale
more significant (clearly, she means to indicate that to do much with," she makes her move--changing
they are more significant in scale, whatever other it to the L-shapes--and finds the new layout "much
significance they may also turn out to have). Her more significant." Conceivably, she might have
design snippet can be schematized as seeing-mov- found that the change in configuration brought no
ing-seeing. improvement in significant scale. Having seen the
In this schema, two senses of the word " s e e " are problem and made her move, she might discover
involved. In the first, Petra "sees what's there." that she had not succeeded in solving the problem.
She literally sees the classroom units she has drawn She has to see the results of her move in order to
(and sees them as a coherent pattern--a point to discover that her experiment has "worked" or, as 1
which I shall return). The word " s e e , " in its second shall say, that her move has been affirmed rather
sense, conveys a judgment about the pattern than negated. Her experimentation is an "objec-
" s e e n " in the first sense. The two senses are tive" process in the sense that she can make mis-
merged in Petra's statement, "They were too small takes and become aware of them. And it is her abil-
in scale to do much with." In a single act of seeing, ity to make subjective judgments of quality that
she both visually apprehends the configuration and renders this kind of objectivity possible.
judges its scalar quality. Clearly, designing depends on such qualitative
Petra's designing depends on her ability to make judgments. Geoffrey Vickers speaks of them as ap-
just such normative judgments of quality, to see preciations and refers in his writings to the appre-
what's bad and needs fixing, or what's good and ciative systems through which they are made (Vick-
needs to be preserved or developed. In the absence ers, 1978). He posits, in effect, systems of beliefs,
of such qualitative judgments, her designing would values, norms, prizings, possessed by individuals,
have no thrust or direction; it would be entirely sometimes shared by groups or by whole cultures,
Schon: Design as a Reflective Conversation 135

on the basis of which we make our positive and "You get what you intend, and you like what you
negative judgments of phenomena. He is careful to get."
point out, following Alexander, that appreciations In this snippet of seeing-moving-seeing, then,
are expressed in acts of judgment that we are able to Petra detects unintended, as well as intended conse-
make tacitly, without necessarily being able to state quences of her move and judges, or appreciates,
the criteria on the basis of which we make them. their qualities. One might say that her appreciative
Drawing on Vickers's idea of appreciative sys- system enables her to recognize unintended conse-
tems, we can reformulate Petra's move experiment. quences and qualities of the change she has made.
We can say that on the basis of her initial apprecia- One might also say that her ability to recognize fea-
tion of the six small classroom units, she formed the tures of the new configuration gives her access to
intention of changing them to a more significant lay- parts of her appreciative system that might not oth-
out. She then made her move and discovered, erwise come into play in this design episode.
through her appreciation of the new configuration, Significantly, the qualities Petra intended to pro-
that she has realized her intention. To this extent, duce with her move and the qualities she finds she
her move was affirmed. It is worth noting that her has unintendedly produced, are of very different
intention was not fully established at the beginning kinds. "Scale" or "significant scale" is a quality of
of her design process, but evolved through her ap- spatial configurations that belongs to a domain that
preciation of an intermediate design product. Her might be labeled " f o r m . " It is a term peculiar to
intention developed in "conversation" with the architecture, as well as to other plastic artsmpaint-
process by which she transformed her design. An ing, sculpture, photography, for example--and it is
evolving intention is one of the outputs of her de- compositional in nature. Whether or not a given
signing. configuration is significant, or significant enough,
It would not be correct, however, to say that depends, at least in part, on its relations to other
Petra's move experiment consists of nothing more configurations around it in some context considered
than the formulation and realization of an intention. as a formal composition. One might say, for exam-
On the contrary, one of the most striking features of ple, that a spatial element of a particular size and
this snippet of designing is the role in it of the dis- shape is too small in scale even though it exists in a
covery of certain unintended consequences. Begin- purely abstract composition, with no reference to
ning with the intention to produce something of objects in the world outside it.
more significant scale, Petra finds that she has also On the other hand, "home base" seems to refer
done other things. She has spatially grouped proxi- to a feelingful quality of places. In order to function
mate grades so that, for example, grades one and as a home base, a space must serve as a special sort
two are placed next to each other in the same " L , " of place for those who use it and they must experi-
separate from (but adjacent to) the " L " that con- ence it in a special way. "Outside/inside" and
tains grades three and fourmsomething she says "outside/outside" refer to kinds of spaces defined
she "wanted to do educationally anyway." both by their relationships to building shapes and by
She has created here a space--presumably the the kinds of uses that can be made of them. And
whole space made up of the three L ' s - - w h i c h is when Petra says that the L-shapes "relate grade
"more of a home base." And she has created two one to grade two," and so on, she refers to func-
kinds of spaces (outside/inside and outside/outside) tions of spaces that have particular meanings within
that she finds "usable." the program for a school.
These discovered consequences of her move Petra begins to work in one domain, the formal
were not part of her intention for it. Nevertheless, one. It is, however, in the other domains listed
having drawn the L-shapes, she sees that she has above that she discovers the unintended conse-
done these things. And it is clear, in context, that quences and qualities of her move. One might ask
she finds qualities in them that she judges to be why she does not include all of them in the formula-
desirable. Indeed, she offers this additional descrip- tion of her original intention, why she does not
tion of the L-shaped layout as a further justification work simultaneously in many domains? To this
for her move. question there are two answers, closely coupled.
We can now spell out a more complete account First of all, at the point of conceiving and under-
of the conditions under which a move experiment taking her move, Petra does not seem to have been
like Petra's is affirmed: the intended consequences aware of all the domains that would be affected by
of the move are achieved and its unintended conse- it. She begins with attention to "significant scale"
quences are judged desirable. In colloquial terms, and needs to see what she has drawn in order to
136 Schon: Design as a Reflective Conversation

discover the other consequences and qualities she


later identifies as affected by her move.
5
Second, there is the question of complexity, a
feature essential to designing. We are not designing
when we merely place one book on top of another,
A,I, B
for example, but we are designing when we arrange
books on a shelf with an eye to such criteria as ease
of access, grouping of books by subject matter or
author, and juxtaposition of books by size or color.
When we design, we deal with many domains and
many qualities within domains; our moves produce - - ~ r-
important consequences in more than one domain.
In the extreme case, a move informed by an inten-
tion formulated within one domain has conse-
quences in all other domains. Because of our lim-
ited information-processing capacity, we cannot, in
advance of making a particular move, consider all a 2
the consequences and qualities we may eventually
consider relevant to its evaluation.
If Petra had initially formulated her problem in
terms o f all the consequences and qualities in all o f
the domains she eventually found worthy of men-
B
tion, the problem-solving task confronting her
would have seemed overwhelmingly complex.
Working initially in one domain, however, she can N
allow considerations in other domains to enter into
her work piecemeal as she discovers the unintended
consequences of her moves. The sequential, con-
F ~D C
versational structure of her seeing-moving-seeing
enables her to manage complexity, harnessing the
remarkable human ability to recognize more in the J il,_ N,a
consequences of our moves than we have antici-
pated or described ahead of time. "I'" G
2.1 Seeing Patterns b 2
In the example I have just described, there is a kind Fig. 3. (a) The library footprint. (b) Two L's back to back.
of seeing so fundamental that it can easily escape
notice: seeing marks on a page as a spatial figure.
For example, Petra's move experiment depends on
her seeing the string of six small squares on the others, recognizing same and different, and appreci-
page, each touching and set off from its neighbors, ating kinds of organization. These processes seem
as a figure. (In fact, I have conjured up such a figure to be e x t r e m e l y - - p e r h a p s fundamentally--difficult
in the very words I have just used; it would be very to reproduce in a computer program, as anyone
difficult to describe these marks without conveying who has tried to do so has discovered.
a reference to a figure.) Then she sees the three L- A further illustration of how designers appreciate
shapes as a figure, seeing them as L ' s rather than as figures in the marks on a page is provided by Wil-
steps or as incomplete rectangles, for e x a m p l e - - liam Porter's design exercise, an exercise that he
seeing them also as a coherent layout, which in turn and I administered to a group of practicing archi-
enables her to see how the L-shaped array groups tects. We showed the architects this " f o o t p r i n t " of
grades one and two, creates an inside/outside, and a branch library (Fig. 3), and gave them the follow-
so on. ing instructions:
Each of these patternings, or gestaltings, of A library association of the Commonwealth of Massa-
marks on a page involves grouping elements, creat- chusetts has this generic footprint that they use for
ing boundaries between some kinds of elements and branch libraries throughout the state, typically in sub-
Schon: Design as a Reflective Conversation 137

urban locations. All these are one-story buildings. The to worry about the lack of any space to move in
association hands the footprint to architects, and asks between the two of t h e m . "
that the various libraries be designed to fit it. They use Thus, on the basis of the figure perceptually con-
the 6 generic entrances marked 1 to 6 . . . They have structed from marks on a page, the designer sets
had problems with entrances, and so they have come and solves the problem that informs his further de-
to you, as a consultant, to analyze their entrances for
signing--illustrating again the process of seeing-
them and give a set of guidelines for the architects that
will have to design these buildings. They want to know moving-seeing.
what each entrance implies as to siting of the building, A third architect, Clara, illustrates in her process
the massing, the internal organization, and whatever something beyond this: a gradual process o f discov-
else seems to you to be important . . . The dimen- ery through which she gets what she calls " a sense
sions of the footprint are 100 feet from K to B and 80 of the dimensions" of the space represented by the
feet from B to G. library footprint. What she learns through her initial
move experiments informs not only her next move
The first architect, whom I'll call Harry, saw the but much o f her subsequent designing, and illus-
figure in terms of " e n d " entrances (1, 2, 4, and 5) trates the way in which discovering and designing
and " m i d d l e " entrances (3 and 6). The end en- may be reciprocally interconnected.
trances he called " s i m p l e " and " d i r e c t , " pointing Clara begins by considering entrance 3 in relation
out that placing the entrance there meant achieving to the lengths of wall one would need to pass by in
easy visibility from the street, tight control, and an order to reach it (Fig. 4). She says, early in her
easily understandable order of spaces behind the protocol,
entrance. On the other hand, the middle entrances,
Again, I wouldn't come in in parallel to the EF direc-
3 and 6, he called " c o m p l e x " and " p o e t i c . " Harry tion because I think you've gone by too much of the
was the one subject who took the idea of "guide- building. In other words, the distance then is 50 feet
lines" seriously. H e argued that most architects are that you have to walk by.
not very good, and would be unable to handle any- You finally get to the entry and the building has
thing other than simple entrances; the poetic com- slowly stepped toward you, and it's not enough--
plexity o f the middle entrances would be reserved since it's equal steps, it really isn't much--you end up
for the very good architects. This very simple ge- having to float a great deal before you can actually get
stalt of the footprint, in which end entrances and to the library. [She sketches this approach.] So that 3,
middle entrances were grouped and set off from if it runs parallel to G and F, seems to be more com-
each other, Harry achieved in the first few seconds fortable as a direction to move in, because I have that
building edge adjacent to me.
of work on the problem. It was central to all his
It's interesting that there's a 5-foot displacement in
subsequent reasoning. here. I'm beginning to get more of a sense of those
A second architect, whom I shall call Benny, saw dimensions.
the footprint differently. He saw it in terms of what
he called ~'peninsular places at the e n d s " surround- This " d i s p l a c e m e n t " Clara discovers as she ex-
ing a middle; later he called it " a middle with pods plores how a pedestrian might best approach en-
at the sides." And this formulation of it led him to trance 3. As she draws, she feels that the approach
locus on the problem of continuity between pods along the axis BCDE is too long (50 feet), and be-
and middle, pointing out that " t h e pods tend to cause of the way the building's walls are stepped
break off and become discontinuous with that mid- along this axis, one ends up '~floating." Here, she
d l e . " And later on, when he suggested how the de- has set a problem, which she solves by opting for
sirable continuity between pods and middle could the " m o r e comfortable a p p r o a c h " along axis GF.
be achieved, he spoke of it as '~in fact the relation- But as she draws her solution, she unexpectedly
ship that one would try to get between all three pods notices the 5-tbot displacement. In fact, the G F seg-
and the middle s p a c e . " This problem, again, was ment is the only 30-foot length of the building, all
central to his reasoning. the others being 25 feet or modules of 25. As she
At a certain point, however, he became aware of approaches entrance 3 along GF, Clara " l o o k s op-
how he had been seeing the figure, saying, " I seem posite" to the 5-foot jog at entrance 6. She then
to be seeing it as three pods surrounding a middle," becomes aware of the " e x t r a " 5 feet in the 30-foot
It occurred to him then that the figure could be seen length o f G F and, corresponding to this, the 5-foot
differently, for example, as " t w o L's back to b a c k " jog opposite at entrance 6. Later on, when she be-
(Fig. 3b). And when he saw it this way, he set a new gins to consider entrance 6, her discovery o f the 5-
problem, saying, " O n e might think of the right- foot displacement reemerges and becomes central
hand L as being one big use space, but if so one has to her rethinking of spaces for circulation and use.
138 Schon: Design as a Reflective Conversation

K
Nt N

C
7-
F_
3
\
E
J

3 ,
S ,,,,, ,,

I
i/
H
(3

Fig. 4. Clara's sketch.

In the process of exploring alternate approaches mulation, depends on such an ontology: a


to entrance 3, Clara vicariously explores the edges construction of the totality of things and relations
and spaces of the building. Her ability to move that the designer takes as the reality of the world in
through the spaces of a building by moving a pencil which he or she designs.
through the spaces of a drawing, or to travel vicari- Design worlds are constructed, as we have seen,
ously through a remembered or projected place, is a in the course of a designer's seeing-moving-seeing.
critically important architectural skill and a signifi- But designers also construct their design worlds
cant piece of what, as a student of architecture, she through their transactions with the site, the avail-
has learned to do. Thanks to her ability to see and able materials, the design task, and the prototypes
travel in the drawing as though she were seeing and they bring to the design situation. They do this
travelling in the building, her move experiment is through processes of appreciation, by which 1 mean
also a voyage of discovery. both their active, sensory apprehension of the stuff
in question and their construction of an order in that
stuff which includes the naming and framing of
2.2 Design Ontology
things, qualities, and relations.
In one sense, the 5-foot displacement that Clara no- I shall take up two further examples of designers'
ticed is there to be discovered. However, not every- worldmaking: one, concerning materials, the other,
one who tried the library exercise discovered it. prototypes.
Clara did. She noticed it, named it, and made of it a
thing that became critically important to her further
designing. In this sense, her treatment of the library 3 Materials
exercise shows her not only discovering but con-
structing the reality of a design situation. For de- Designers deal, among other things, with material
signers share with all human beings an ability to objects, such as wooden trusses, steel girders, and
construct--via perception, appreciation, language, reinforced concrete beams. From one point of view,
and active manipulation--the worlds in which they nothing could be more solidly real than things like
function. Designers are, in Nelson Goodman's these; they are just what they are. On the other
phrase, worldmakers. Not only do they construct hand, given a stock of available materials, different
the meanings of their situations, materials, and mes- designers often select different objects, and even
sages, but also the ontologies on which these mean- appreciate the " s a m e " objects in different ways, in
ings depend. Every procedure, every problem for- terms of different meanings, features, elements, re-
Schon: Design as a Reflective Conversation 139

Fig. 5. Rex's and U-Chin's Modula constructions.

lations, and groupings, all of which enter into char- and Design for Learning." In it, we gave the stu-
acteristically different design worlds. dents three different construction systems: LEGO,
It is worth noting that the concept of design Tinkertoys, and Modula, a new system that had
world is closely related to that of style. It is a mis- been designed for use by engineering undergradu-
take to think about style as a relatively trivial add- ates. Four of our students--Mimi, U-Chin, Rex,
on to the substance of design knowledge. When we and Bob--were asked to "make something they
consider, for example, the style of Frank Lloyd liked" using each of the construction systems in
Wright's Usonian houses, or Mies Van Der Rohe's turn. In a sense, then, these students had the same
office buildings, we find characteristic elements materials to work with. But because earth of them
used and combined according to characteristic rela- saw the materials in a different way, chose to use
tionships. David Billington has shown how the de- different items, singled out different features, and
sign of bridges evolved in the 19th century as their exploited different relationships among items and
designers came to see and exploit in new ways the features, each student constructed a unique design
potentials inherent in reinforced concrete (Bil- world.
lington, 1983). John Habraken has described the For example, the Modula set contained tubes.
styles of post-and-beam construction, Pompeian Mimi and Bob did not use them at all. U-Chin used
houses, and 17th century Amsterdam town houses, them as though they were rigid beams (Fig. 5). Only
where in each instance a family of characteristic Rex took advantage of their flexibility (Fig. 5).
elements are combined according to characteristic Each of the students put together different con-
relationships, yielding a variety of formal possibili- struction modules and connectors, out of which he
ties (Habraken, 1986). or she made a larger building system. U-Chin found
The example I shall discuss here is a design game a blue cube and fitted it with club-shaped connec-
that Jeanne Bamberger and I had our students play tors, each plugged into a hole on one surface of the
in a course we taught called "Learning to Design cube. He said this was " n e a t , " replicated it, and
140 Schon: Design as a Reflective Conversation

Fig. 6. Modula bricks.

used it to make his structure. Rex also found the students brought to the task. Mimi, for example,
cube; however, he chose to make bricks out of the had made her LEGO structure before her Modula
Modula pieces that were intended for that purpose one, and had placed her Modula structure on a
and assembled them, a brick attached to each sur- LEGO base. She said " I tried to make the Modula
face of the cube (Fig. 6). pieces into L E G O ' s . "
Bob also made his own version of the brick- The designers carried out a double design task.
based modules, stringing them together with long They constructed their own design worlds, as they
rods (Fig. 7). played with and appreciated the materials in differ-
Choices of modules and connectors were associ- ent ways, finding different things "interesting,"
ated with different interpretations of the design " n e a t , " " n o i s y , " or "disagreeable," selecting a
task. For example, Bob and Rex, both of whom few items, features, and relationships from the
made Modula bricks, had different ideas of what it daunting array of possibilities. And within their de-
meant to connect them together. Mimi used the sign worlds, they built particular structures.
Modula pieces more or less as they came because, From one point of view, the designers' selections
she said, " I thought we were supposed to." She were arbitrary, revealing (as in the case of the use
built her structure piece by piece in situ (Fig. 8). or avoidance of the hammer) the influence of idio-
Bob and Rex used the hammer to make their syncratic tastes. From another point of view, how-
bricks, but Mimi and U-Chin chose not to use it-- ever, the designers' selections were not arbitrary at
Mimi, because she said it seemed like "cheating," all. First of all, selections were keyed to discoveries
U-Chin because he disliked the idea of making of particular features of the materials. Mimi found,
"permanent connections," and both of them be- for example, that by joining individual Modula
cause they "didn't like the noise." pieces with club-like connectors she could make
The choices of modules and connectors were "twisty joints," which she said she "allowed her-
also linked to prestructures, or prototypes, that the self to use" because "that would be neat." It is true
Schon: Design as a Reflective Conversation 141

Fig. 7. Bob's constructions.

that she just happened to like these joints, but she tubes were not of the right length, he invented a
had to discover them in order to find that she liked way of joining short and long tubes in order to make
them. In the second place, a certain pattern of ap- connectors of the right size.
preciations tended to be consistently discernable In short, as the designers played with the mate-
across the structures made by any given designer: rials, formed different appreciations of them,
we found that, without knowing ahead of time who evolved their own design worlds, and began to build
had made what, we could identify each designer's their structures, they furnished themselves with
structures. functional requirements whose fulfillment was not
Finally, once the designers had evolved their merely a matter of subjective judgment. Although it
building systems, they generated problems whose was a designer's appreciations that determined
solutions could be evaluated objectively, indepen- which pieces he wanted to connect, his ability to
dent of think-so. (Similarly, in our earlier example, connect them depended, at least in part, on the be-
Petra's subjective appreciations of design qualities havior of the pieces themselves. A designer's sub-
had provided an objective basis for evaluating the jective (and, in this sense, arbitrary) appreciations
outcomes of her move experiments.) Rex, for ex- shaped the problems he tried to solve. Once prob-
ample, once he had assembled his Modula bricks in lems were set, however, the designer could dis-
a three-dimensional cross around a single cube, cover by move experiments whether or not he had
wanted to interconnect the six ends of the cross. He solved them.
discovered, however, that there were no rigid All of this should be contrasted with the familiar
pieces of the right size. As he began to work in a image of designing as "search within a problem
problem-solving mode, he got the idea of using the space." To the extent that designing resembles the
tubes, which he saw as flexible, to connect the ends examples I have just described, it is clear that a
of the cross--or perhaps he noticed the flexibility of "problem space" is not given with the presentation
the tubes as he searched for suitable connectors. of design task: the designer c o n s t r u c t s the design
When he tried out this idea, and found that the world within which he sets the dimensions of his
142 Schon: Design as a Reflective Conversation

IL,;

i!i!!!il:ii!!

Fig. 8. Mimi's constructions.

problem space and invents the moves by which he Rules, according to this view, are secondary phe-
attempts to find solutions. nomena derived from prototypes. The prototype is
prior to the rule derived from it, just as legal prece-
dents in appelate law are prior to the principles of
4 Prototypes judgment derived from them; as Geoffrey Vickers
has observed (Vickers, 1978), lawyers who seek to
Designing can be understood as a dialogue of proto-
resolve their disagreements about the principles
type and site. This was the view expressed in the
that should decide a case turn to precedent.
early writings of William Hillier (Hillier and
What is involved in grasping the rules inherent in
Leaman, 1973), more recently by John Habraken
a prototype? As a way of exploring this question, !
(Habraken, 1986), and more recently still by Alex
have used a variant of a design game developed by
Tsonis. 5 According to this view, designers have ac-
John Habraken and his colleagues, the Silent
cess to repertoires of prototypes, derived from their
Game. 6 This game calls for two builders, A and B,
earlier experiences. Faced with a particular site and
and an observer, C. Out of a given set of materials,
a design task, the designer selects one or more pro-
A is asked to make a construction that embodies a
totypes from his repertoire, seeing the site in terms
rule. It is left open-ended what a rule is, that deci-
of the prototype carried over to it, seeing the proto-
sion being left to the builders, whose structures are
type in the light of the constraints and possibilities
used as evidence for interpreting their understand-
discovered in the site. This reciprocal transforma-
ings of rules. B is then asked to continue the con-
tion of prototype and site suggests a further sense of
struction according to the rule he attributes to A.
what it means to say that designing is a reflective
After B has done this, A is asked to determine
conversation with a design situation.
6 This variant of the Silent G a m e was developed together
In the course of a lecture given at the International Confer- with William Porter, Edith A c k e r m a n n , and B o n n e Smith, in the
ence on Design Research, Delft, The Netherlands, in June 1991. course of our Design Research Seminar, Fall 1990.
Schon: Design as a Reflective Conversation 143

Fig. 9. What Fred built.

whether he thinks B has " g o t " the rule. If so, A is " a d d e d on wheels," noting that " t h e wheels turned
asked to continue building in such a way as to vio- and there was no building on t h e m " (Fig. 10).
late the rule; if not, he is asked to continue building Fred, in response, made the following changes
in such a way as to reaffirm the rule. While playing (Fig. I l): He said, " I added things [pointing to the
the game, all of the parties are forbidden to speak. L E G O pieces he had attached to her wheels, the
Afterwards, they are asked to describe what they free-standing yellow piece and the construction
thought as they played. next to it] in order to make them have angles."
In the game I shall describe here, L E G O pieces The players were surprised to discover how diffi-
were the construction materials and, as it hap- cult it was for B to grasp the rule of construction
pened, the players were made up of two kinds of intended by A, for A to infer then what B had "got-
people, architects and computer scientists. I shall t e n , " and for B to read the meaning of A's re-
consider only one play of the game, in which A was sponses. In short, the players were surprised to dis-
Fred, a computer scientist; B was Turid, an archi- cover how difficult it was for a designer to read the
tect; and the observer was Bonne, also an architect (intended) meaning of a prototype, or to communi-
(Fig. 9). cate reliably with other designers about the meaning
About this structure, Fred said, of the prototype.
The sources of this difficulty lay in ambiguities,
I was playing with the constraints of LEGO, trying to which were of several different kinds.
get relationships that were not horizontal or vertical. I
First, A and B were selectively attentive to dif-
was trying to get these odd angles [diagonals] i n . . .
then there were things going up and sideways with ferent features of A's construction. Turid, for exam-
angles and wheels. ple, focused on "wheels that turned and are not
built o n , " whereas Fred focused on " o d d angles."
Turid, describing what she had made of Fred's Second, even when they focused on the same
construction, said that she made structures and elements and relations, the two builders often de-
144 Schon: Design as a Reflective Conversation

l~ig. 10. WhatTurid built.

scribed them differently. What Fred called -odd ance," thinking, not in terms of constraints, but
angles," for example, Turid called "assymmetry, formal qualities. In another play of the game, an
things out of balance." architect, playing B, discovering that he had mis-
It was clear that a given construction could be construed the rule intended by A, a computer scien-
interpreted in terms of more than one rule. Indeed, tist, cried out that although the rule intended by A
any given construction seemed to be interpretable, had, indeed, occurred to him, he had rejected it out
in principle, in terms of a noninnumerable set of of hand because it seemed to him to be totally ab-
possible rules. surd.
Third, the builder sometimes discovered that he The Silent Game can be used not only to illus-
had embodied more in his construction than he had trate the divergent interpretation of prototypes but
consciously intended. So, for example, when it was also to illuminate communication among the partici-
pointed out to Fred that he had built all of his con- pants in a social design process. As the builders in
structions with pieces of different colors, he said, the game tried to clear up ambiguities of the kinds
"This was not a conscious rule, but I noticed that I described above, through their silent moves and
couldn't have built anything with all one color." their later verbal descriptions, they made a discov-
Finally, the builders sometimes held different ery that seemed profoundly shocking: what they
conceptions of a satisfactory rule. This point em- had at first taken simply as the reality of the object
erged with particular clarity when the builders rep- turned out to be only one among several possible
resented the two fields of architecture and computer views of that object.
science. For example, Fred, chose to build struc- In his second turn, for example, when Fred saw
tures with "odd angles" because, as he said, he that Turid had not reproduced his "odd angles," he
wanted to "violate the constraints built into attached LEGO pieces to her wheels. He explained
L E G O " ; he was thinking in terms of constraints that he wanted to "make them have angles." This
and their violation. Turid, however, saw the "same astonished Turid and Bonne, They had read Fred's
thing" in terms of "assymmetry, things out of bal- initial structures as "wheels must always be free-
Schon: Design as a Reflective Conversation 145

Fig. U. Fred's changes.

wheeling and you can never build on t h e m , " as bottom layer consists of evenly spaced pieces; the
Bonne said, and now the first thing that Fred did second layer, unevenly spaced . . . . " B inter-
was " t o build on Turid's wheels to keep them from preted this structure as " a n alternation o f single-
m o v i n g . " When this was pointed out to Fred, he and double-pegged connectors, vertically a r r a y e d . "
said, " I didn't realize it!" The women in the room The observer interpreted A's structure as an alter-
then exclaimed, " H e blocked her wheels !" nation of colored layers: the first layer was blue; the
Participants in the game not infrequently became second, red; and the third, blue again. When A took
attached to a particular reading of the prototype, his second turn, he made use of a yellow piece. The
and treated an alternative reading as a threat, which observer asked why. A replied, " B e c a u s e it was the
provoked an angry and defensive reaction. This was only piece of that kind that I could find," where-
sometimes defused by humor, as above. But in an- upon the observer blurted out, " I find that abso-
other case it was not. H e r e A produced a layered lutely unacceptable !"
structure that he later described as follows: " t h e F r o m the playing of the Silent Game, I draw sev-
146 Schon: Design as a Reflective Conversation

eral lessons about designers' appreciation of proto- by human designers, given the presentation o f com-
types. First of all, prototypes are inherently ambig- parable inputs?
uous, subject to multiple readings, each of which
involves the construction of a different design Basically, this would mean bypassing certain
world. Second, moves designed to clear up ambigu- troublesome transformations: from design situation
ities resulting from differences in appreciation lend to constructed design world; from measurable prop-
to be ambiguous in their own right. Third, the erties to design qualities, and from design qualities
achievement of a convergent, collective reading of to the properties on which they are based; deriving
prototypes depends on reciprocal reflection among from prototypes the rules embedded in them, trac-
designers--reflection on objects, moves, and de- ing rules to the prototypes from which they are de-
scriptions-which may be subverted by the partici- rived.
pants' attachment to particular readings and their I do not see how these transformations can be
defensive reactions when their readings are called bypassed unless the computer-based design pro-
into question. gram operates within a single, prestructured, and
constant design world--or perhaps a system of in-
ternally cross-mappable design worlds. We might
ask, however, what relations such a design world
Conclusion
would have to the design situations encountered by
human beings?
What do these design phenomena signify for the
We might think of this matter in two possible
application of AI in design? The answer, as I men-
ways. First of all, the computer program might be
tioned at the outset, depends on what one takes to
thought to embody the invention of a fundamental
be the purpose of the exercise.
design world--a set of fundamental elements and
relations--from which all other, possible design
1. What is it that a computer would have to do in
worlds could be constructed through processes in-
order to achieve what I have called phenomenologi-
ternal to the program. We might then ask, How? A
cal equivalence?
possible answer is that such a computer program
would relate to a highly restricted situation, a nar-
I think our examples suggest that, in the most
rowly defined chunk of a design process, where the
general terms, the computer would need to simulate
design world employed by designers can feasibly be
the designer's transactions with the design situa-
assumed as given and fixed. On the other hand, we
tion, transactions that begin prior to the presenta-
might think of the users of the design program as
tion of what are normally defined as "design in-
being subject to social controls that compel them to
puts," and centrally involve the construction of
accommodate to the computer's design world. We
design worlds. More specifically, the computer
might then ask, With what relationship to their own
would need to be able to reproduce:
appreciations and their own design worlds?
the designers seeing-moving-seeing
the construction of figures from marks on a page
3. What do these design phenomena signify fbr a
, the appreciation of design qualities, which means
computer-based design assistant?
that the computer must be programmed to contain
an appreciative system comparable to a designer's
This question opens up a vast field of possibili-
appreciative system
ties. Among the possible purposes for AI in design,
evolution of design intentions in the course of the
it seems to me by far the most promising.
design process, setting new design problems for
These are some examples of what such a com-
solution
puter-based design assistant might do:
recognizing unintended consequences of move
experiments produce computer environments that enhance the
storing and deploying prototypes, placing them in designer's seeing-drawing-seeing
transaction with the design situation create microworlds that can be programmed to
communicating across divergent design worlds function as design worlds, extending the design-
er's ability to construct and explore them
2. What would it mean for a computer-based de- provide a system that extends the designer's rep-
sign program to bypass phenomenotogical equiva- ertoire of prototypes, enhances his or her ability
lence in order to achieve functional equivalence-- to explore them and bring them into transaction
producing outputs comparable to those produced with particular design situations
Schon: Design as a Reflective Conversation 147

c r e a t e an e n v i r o n m e n t that h e l p s t h e d e s i g n e r to Billington, David, The Tower and The Bridge, Basic Books, Inc.,
d i s c o v e r a n d reflect u p o n his o w n d e s i g n k n o w l - New York, 1983.
edge Dewey, John and Bentley, Arthur F., Knowing and the Known,
The Beacon Press, Boston, 1949.
T h e d e s i g n o f d e s i g n a s s i s t a n t s is an a p p r o a c h Goodman, Nelson, Ways of Worldmaking, Hackett and Com-
that h a s n o t in t h e p a s t a t t r a c t e d t h e b e s t m i n d s in pany, Indianapolis, 1978.
Habraken, John, The Appearance of the Form, Atwater Press,
A I . P e r h a p s t h e t i m e h a s c o m e w h e n it c a n a n d Cambridge, Mass., 1986.
s h o u l d d o so. Hillier~ Bill and Leaman, Adrian, "How Is Design Possible? A
Sketch for a Theory," Report of The Design Activity Interna-
tional Conference, August 29-31, 1973.
Mart, David, Vision, W.H. Freeman and Company, 1982.
Vickers, Geoffrey, Unpublished Memorandum, Division for
References
Study and Research in Education, M.I.T., 1978.
Alexander, Christopher, Notes Toward a Synthesis of Form, Wertheimer, Max, Productive Thinking, The University of Chi-
Harvard University Press, Cambridge, 1968. cago Press, Chicago, 1945.

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