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21 Days to Supercharge Your Chess Day 2: Your Daily Routine for the Next 21 Days

Day2:YourDailyRoutinefortheNext21Days
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Here is your homework that you should do after reading the chapter!

Master's Game: Position2


Instructions:

Go through this master game, read all the comments and try to understand the basic ideas behind the moves. To
fully understand the game you might want to study it multiple times. For your convenience the PGN of this game is
attached below the diagram.

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Look at the following position.


There are two things to notice:
1. black's king is stuck in the
center and 2. white has an
isolated dpawn. The pawn is
not blockades therefore white
cansacrificeittocreateahuge
pressureontheblack'sposition.
1.d5Nbd52.Bg5Bothblack*s
knights are pinned as well as
the e6 pawn. 2... Be7 3. Bf6
Can black recapture with a
Bishop?3...gf6[3...Bf64.Nd5
Bd5 5. Bd5 Winning a piece.]
4.Nd5Bd55.Bd5 ed5 6. Nd4
White have created a weak,
isolated pawn for Black and
blockadeditwithaknight.Black
is a pawn up but positional
weaknesses, inability to castle
<< < + > >>
and presence of the open files

Download PGN of this exercise.

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Tactics Lab: Homework2


Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

#7. Black to move and win

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#8. White to move and win

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#9. Black to move and win

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#10. Black to move and win

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#11. Black to move and win

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#12. White to move and win

Hide Solution

#7.1 Rxd2+ 2. Qxd2 (2. Kxd2 Qf4+) 2 Rd8 0-1

#8.1. Qc4 Rxc4 (1 Qxe8 2. Qg8#) 2. Rxf8# 1-0

#9.1 Qb2 2. Rc2 (2. Qxb2 Rd1#) (2. Qe1 Qxc3 3. Qb1 Qb2 4. Qf1 Qc2) 2Qb1+ 0-1

#10.1 Qxg3+ 2. Rxg3 Rh1+ 3. Bf1 Rhxf1+ 4. Ke2 R7f2# 0-1

#11.1 Rc1 2. Qxd2 (2. Qxc1 Qxe2+ 3. Kg1 Qf2#) 2 exd2 0-1

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#12. 1. Re8 Kg7 (1 Rxe8 2. Qxf6#) (1 Qxc4 2. Qxf6+ Kg8 3. Qxf8#) 2. Rxf8 Kxf8 3. Qxf6+ Ke8 4. Bf7+ Kd7 5.
Qe6+ Kd8 6. Qe8# 1-0

Endgame Lab:Position2
Instructions:

Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your
way to improve your game. Try solving them by looking on the diagram. If that is hard you can setup pieces on the
board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

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#2. White to move and win

Download PGN of this exercise.

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1.Kf4!Thisisaverycleverway
toavoidthe7thrankopposition.
[The most straightforward way
of playing does not work here
because the black is able to
obtaintheoppositiononthe7th
rank, which leads to a draw.
Remember that rule, it is very
important.1.d4Kb32.Kf4Kb4
3. Kf5 Kb5 4. Ke6 Kc6 5. Ke5
Kc76. Kd5 Kd7 At this point it
is a draw due to the opposition
on 7th rank because white
cannotmakeaprogresswithout
pushing the pawn. 7. Kc5 Kc7
8. d5 Kd7 9. d6 Kd8 10. Kc6
Kc8 11. d7 Kd8= and either
whitelosesapawnorthegame
endswithastalemate.]1...Kb3
2. Ke5 Kc4 3. d4 Kb5 4. Kd5
<< < + > >>
Kb6 5. Kd6+ and white can

GreatJob! That's it for today. You can move to the next lesson!

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