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Volume 2, No. 1
TABLE OF CONTENTS
Original Articles
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 1-8
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perception. Pellegrino & Hunt [5] stressed that This study developed two systems Line
spatial ability presents the reasoning skills of Symmetrical Graphics and Graphics
visual patterns. When we apply spatial application Reasoning. We call the two systems Digital
skills to address our everyday problems, we are Origami Simulation Tool. The purpose of this
also applying our reasoning skills. study is to develop a Digital Origami Simulation
Tool. And we use the system to do 6 teaching
We can observe that childrens origami operation
sessions that determine whether or not Grade 6
and use processing, techniques and strategies of
students line symmetrical graphics of geometry
origami denotes the application and transfer of a
and reasoning skills can be improved.
series of spatial pattern concepts. A planar piece of
paper can be folded multiple times. The geometric
2 SURVEY OF RELATED RESEARCHES
concepts and spatial concepts used in the process
can benefit students in terms of mathematical and Origami is intricately related to geometry and
scientific developments [6, 7]. During the paper- spatial concepts. The basic steps of origami are
folding process, the shape and structure change simple [9] and similar to Euclids geometry system
between 2D and 3D. Students continuously as all proofs start with a few basic axioms [10]. In
manipulate the shape and structure and have the mathematics textbooks of Taiwans Grade 4
already developed a correct image in their minds. and 5 students, students are taught how to produce
Then, students fold the paper according to basic right angles and discover isosceles triangle and
paper-folding techniques and compare their right triangle properties through origami. In middle
imagined image with the assigned origami shape school textbooks, students are taught how to
and structure. Therefore, the emphasis of this study realize line symmetry and angle bisector through
is to observe whether or not students observation origami. In addition to ruler and compass
or judgment of spatial figure reasoning skills construction, another good way to learn geometry
changes before and after the origami activity. is through origami [11, 12]. Geometry is a tool to
Developing digital computer systems can learn mathematics and science. Through our
compensate for the inadequacies of traditional experience with spatial situation, we can transform
classroom teaching and the two forms of teaching our knowledge of spatial geometry into creative
can complement each other. Moreover, another thinking [13].
objective of the developing the Digital Origami Origami involves creating different shape and
Simulation Tool is to transcend the limitation of structure through repeated folding of a piece of
real papers. In traditional Origami process, planar paper. The series of spatial structure
unwanted creases are bound to appear after changes is in fact the best observation target for the
folding the paper repeatedly. These creases or learner. It also represents a simple and interesting
wrinkles can be possibly removed by reverse teaching activity for the development of scientific
folding though the effect is only limited. The same exploration and reasoning skills. Wehman and
situation occurs using our system, but the good McLaughlin [14] classified visual-motor
thing is you can just press the undo button, and the characterization into separation and continuous.
wrinkles will be completely gone. That is the The former indicates hand-eye coordination, which
benefit of using digital system. Also, the kind of has a distinct starting point and end point.
paper being used in Origami can also affect the Continuous characterization indicates the
result of the process and the appearance of the continuous change and adjustment of a series of
paper. For example, if a person used a thick paper visual motion. Origami possesses the above two
and it was folded repeatedly, it will result in errors visual-motor characteristics. The continuous
and will also affect the folding accuracy. On the change of the paper shape and structure, and the
other hand, the paper will easily have cracks after planning of spatial relationships are very beneficial
repeated folding if the paper used is too thin. A toward the training of creativity.
digital system does not have these limitations [8].
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People with poor spatial visualization ability are tablet PC. While this is a 3D origami system that
often unable to create 3D shape and structure from allows for free paper rotation and scale, the paper-
2D graphics because their spatial visualization folding screenshots are pre-recorded.
creates confusion and thus their answers are
affected. Some scholars believe that spatial ability 3 METHODOLOGY
refers to the ability to perform mental rotation of
2D or 3D graphics using mental imagery after 3.1 Research Design and Participants
acquiring the related 2D and 3D information, as
This study adopts a quasi-experiment approach in
well as the ability to grasp the cognitive process
which the experiment group was taught the Line
and surrounding relationships of mental rotation
Symmetrical Graphics, Graphics Reasoning and
[15, 16, 17]. The spatial concepts of children are
the control group was administrated traditional
shaped as they grow up. Spatial concepts are built
teaching activity. A week prior to the teaching of
on the foundations of location, distance, and
the experimental group, both groups received a
displaced spatial concept awareness. The ability to
pre-test of the Assessment of Line Symmetrical
distinguish between up/down is developed before
Graphics and Graphics Reasoning Ability. In the
the ability to distinguish between left/right.
experiment phase, the experiment group received
Distance, for example, far or near [18]. Also,
6 digital simulation system teaching sessions.
direction is determined by using the self as a
Each session is 40 minutes. Two days after the
central representation before replacing the self with
experiment, a post-test was assessed to both the
other people or objects.
experiment group and the control group. Samples
Spatial rotation and movement ability refers to of this research were taken from 4 classes of
the ability to distinguish and memorize 2D and 3D Grade 6 students in central Taiwan, of which the
spatial graphics. Spatial visual imagery ability is experiment group consisted of 44 students and the
the utilization of reasoning to imagine or visualize control group consisted of 46 students.
the graphic characteristics or relations. Spatial
orientation ability is the ability to determine the 3.2 Development of Instrumentations
direction and relative position of objects, and
Spatial orientation application ability denotes the This instrumentation consists of three items, Line
ability to address spatial orientation issues in our Symmetrical Graphics, Graphics Reasoning and
everyday lives [19]. These abilities are highly Assessment of Line Symmetrical Graphics and
correlated to our everyday lives, e.g., reading maps, Graphics Reasoning Ability. A more details will
road signs, the size of objects, and spatial location. be described below.
Hoffer [19] noted that if students have difficulties
3.2.1 Line Symmetrical Graphics
with these abilities, they could write upside down
or be confused with the characters d and b. This research created the Line Symmetrical
Therefore, training students spatial perception is Graphics as a modified and extended system from
the key to developing their problem-solving skills Open Media Laboratory of Chukyo University at
in the future, especially visual spatial problems. Japan (http://www.om.sist.chukyo-u.ac.jp/research/
The Digital Origami Simulation Tool developed origami/). The major purpose of the Line
different from general animated paper-folding Symmetrical Graphics is to help students learn
systems, famous websites such as the origami-club about line symmetry principles through a digital
(http://www.origami-club.com) can only display origami system, as well as learning by doing and
one form of paper folding. Since the functions leaning by self-observation through actual
available include only play, forward, rewind, operation and exploration. In particular, students
pause and adjusting play speed, the system cannot only have to follow the basic principles of
directly demonstrate the operating behavior of identify a straight line in a graphic, double fold
paper-folding. There is also the Origami Paper along the straight line and so you can achieve
Airplane Folds in 3D [20], which runs on the entire overlap, and then this geometric graphic is a
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symmetrical graphic. Learning by doing is the Therefore, this system forces students to prove
most important element in a digital system. Figure through actual operation and observation whether
1 illustrates the operation of line symmetry. or not line symmetrical graphics exists.
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researchers then conducted independent t-test to Symmetrical Graphics and Graphics Reasoning. In
determine whether the average score of the two the Table 3, of the Line Symmetrical Graphics 14
groups differ in the pre-test. Results showed that questions, the 44 experimental group students had
the t-value was also insignificant at -0.361 (p= an average correct response rate of 86.16%, and 14
0.360). Therefore, analytic results showed that students had perfect scores. Of the Graphics
students pre-test scores in the two groups did not Reasonings 25 questions, students average
demonstrate significance. In other words, the correct response rate was 79.47%, and no student
Assessment of Line Symmetrical Graphics and had a perfect score. The above shows that students
Graphics Reasoning Ability of students in the two find operating Line Symmetrical Graphics very
groups are identical prior to the experiment (Table easy. Also, after confirmatory operation, students
1). are better able to verify whether a response is
correct.
Table 1. Comparison of the experimental and the control
group in pre-test Table 3. Summary of results of experimental group
Group Means SD F T Item No. Average Perfect
Experimental group 63.2 23.0 correct scores
(n=44) response rate
1.548 -0.361 Symmetrical Graphics 14 86.16% 14
Control group 64.8 18.5
(n=46) (n=44)
* Graphics Reasoning 25 79.47% 0
: p<0.05; **: p<0.01; ***: p<0.001
System
The researchers then examined students in the (n=44)
experimental group and control group after the In addition, since the timed version of Graphics
former received 6 teaching sessions. A t-test Reasoning provides the hint function, we further
analysis showed that the experimental group examined the behavior of students response. In the
averaged 80.6, with a SD of 16.8, while the control Table 4, the 44 students in the experiment group
group average 65.9, with a SD of 22.4. The post- spent an average of 182.8 seconds to complete the
test of the two groups showed significant 25 questions and used the hint function an average
difference as t=3.48 (p=0.0004). The statistical of 1.4 times. In particular, 22 (50%) of the students
results are illustrated in Table 2. did not use the hint function.
Table 2. T-test of the post-test score for experimental Table 4. Summary of results of Graphics Reasoning timed
group and control group version
Group Means SD T Average answering Average use hit Without use hit
Experimental group 80.6 16.8 time
(n=44) 182.8 1.4 22 (50%)
3.48***
Control group 65.9 22.4
(n=46)
*
A correlation analysis of the accuracy, time spent,
: p<0.05; **: p<0.01; ***: p<0.00
and use of the hint function shows no significant
Research results showed that after the Digital relationships among the three variables. The
Origami Simulation Tool treatment, students in the analytic results are shown in Table 5.
experimental group have significantly higher Table 5. Correlation analysis of accuracy, time spent, and
scores than students in the control group. We use of hint function
should therefore promote this Digital Origami Accuracy Time spent Use of hint
Simulation Tool to allow users to learn and function
observe by doing, and learn the concepts and Accuracy -
applications of line symmetrical and graphic Time spent -0.18 -
reasoning. Use of hint 0.04 -0.12 -
function
In addition, the researchers conducted an in-depth *
: p<0.05; **: p<0.01; ***: p<0.001
analysis of students response in the Line
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explains our results of analytical data with our was not that different from sentiment analysis for
defined translation scheme from message to other genres.
sentimental values in the fourth section. It reports Mike Thelwall et. al. [3] from University of
how to visualize relation between sentimental Wolverhampton UK, described An analysis of
Tweeting and categorized human groups, and Twitter may give insights into why particular
discusses whether proposed approach can provide events resonate with the population. Their article
suitable results to visualize useful relations in the reported a study of a month of English Twitter
fifth section. And finally it summarizes our posts, assessing whether popular events are
conclusion in the last section. typically associated with increases in sentiment
strength. Using the top 30 events, determined by a
2 RELATED WORK measure of relative increase in (general) term
usage, the results gave strong evidence that
This section introduces some suitable related popular events were normally associated with
works to design and implement our data mining increases in negative sentiment strength and some
approach for message from Social Media. evidence that peaks of interest in events had
Yang Yu and Xiao Wang [1] of Rochester stronger positive sentiment than the time before
Institute of Technology USA, collected real-time the peak. It seemed that many positive events were
tweets from U.S. soccer fans during five 2014 capable of generating increased negative
FIFA World Cup games using Twitter search API sentiment in reaction to them.
and used sentiment analysis to examine U.S. Kumamoto and Tanaka [4][5] in Japan, focused on
soccer fans' emotional responses in their tweets, the impressions people got from news articles, and
particularly, the emotional changes after goals. propose a method for determining impressions of
They found that during the matches that the U.S. these news articles. Their proposed method
team played, fear and anger were the most consisted of two main parts; one part involved
common negative emotions and in general, building an `impression dictionary' that described
increased when the opponent team scored and the relationships among words and impressions.
decreased when the U.S. team scored. Another of the method involved determining
Anticipation and joy were also generally impressions of input news articles using such an
consistent with the goal results and the associated impression dictionary. The impressions of a news
circumstances during the games. Their project article were represented as scale values in user-
revealed that sports fans use Twitter for emotional specified impression scales, like `sad - glad' and
purposes and that the big data approach to analyze `angry - pleased'. Each scale value was a real
sports fans' sentiment showed results generally number between 0 and 1, and was calculated from
consistent with the predictions of the disposition the words (common nouns, action nouns, verbs,
theory when the fanship was clear and showed adjectives, and katakana characters) extracted
good predictive validity. from an input news article using the above
Apoorv Agarwal and his team [2] of Columbia impression dictionary.
University USA, presented results for sentiment With reference of these previous works, we have
analysis on Twitter. They used previously started to build our system for acquisition of
proposed state-of-the-art unigram model as their tweeting data, sentiment analysis and visualization
baseline and reported an overall gain of over 4% of usually hidden relation.
for two classification tasks: a binary, positive
versus negative and a 3-way positive versus 3 SYSTEM CONFIGURATION
negative versus neutral. They presented a
comprehensive set of experiments for both these This session illustrates a scheme of our system for
tasks on manually annotated data that is a random data processing flow and an important idea how to
sample of stream of tweets. They tentatively select sample accounts as well as acquire tweeting
concluded that sentiment analysis for Twitter data messages from Twitter.
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3.1 Data Processing Flow of our System middle part. Some of them are output destination
for one manipulation as well as input source for
Our system is configured with three major parts, another one. All of them are to be analyzed in our
namely acquisition of data from Web (Social study and these results possibly create useful
Media), information processing scheme (data evidences for trial visualization of relationship.
mining for acquired message from Web), and
generation of documents by our system. Figure 1 3.2 Acquisition of Tweeting Message
shows schematic block diagram for our system.
At first, we have decided the necessary accounts
obtained from Twitter, which is the target of
Social media for our sentiment analysis. We
utilized an API in order to obtain accounting
information and selected target accounts through
which we obtain Tweeting message from Twitter.
Figure 2 shows an example of retrieval results by
using twpro API in Figure 1.
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account for users of Twitter by twpro API. We It is very important to predefine search patterns
can, therefore, accomplish effective sentiment based on their sentimental meaning and to
analysis for tweeting messages of selected account categorize tweeting messages according to
of Twitter. occurrences of search patterns and their
sentimental meanings. Table 1 shows category of
4 SENTIMENT ANALYSIS sentimental meanings and their examples of search
patterns. WN specifies set of words which do
The first half of the section describes designing clearly Negative Sentiment, conventionally, and
dedicated translation mechanism for our approach WP also specifies set of words which express
from extracted message to suitable words for clearly Positive Sentiment, conversely. We must
sentiment analysis. The second one provides define SN and SP according to frequency of
calculating sentimental values for selected appearance in a tweet message about WN and WP.
tweeting message by means of utilization of We assume that wN WN and wP WP. SN is a
translation mechanism. set of tweeting messages which include wN and/or
wP if and only if the number of wN is greater than
4.1 Creation of Sentimental Dictionary the number of wP, and SP is another set of tweeting
messages which include wN and/or wP if and only
After acquisition of the target data to be analyzed if the number of wN is less than the number of wP.
from Twitter, suitable manipulation is necessary to n(SP) is number of SP, while n(SN) is number of SN.
do filtering words from sentences in acquired Figure 3 shows Venn diagram for Relation
message in order to perform the first step of between SN and SP.
sentiment analysis. Such filtering manipulation
can be carried out in the following ways;
(1) getting one line(= taking a sentence from a
message)
(2) retrieving predefined character-string(=
search parameter) in that line with pattern
matching mechanism
(3) accumulating times of detection for
searched patterns from line to line
(4) making a correlation between the total
results during accumulation and the target
message(= one tweeting)
(5) aggregating each message into categorized
group according to amount of total results
Table 1. Category and Search Patterns Figure 3. Venn diagram for Relation between SN and SP
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 9-16
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and n(SP,w) is also the number for frequency of manner using English expression instead of real
appearance about the word: w in the above set: SP. Japanese message.
With conditional probabilities (1)(2), we specify
the relevant sentimental value: sv(w) as the At the upper case, Meaning of the first
expression (3) using special additional weights: sentence is I have a problem with my debt,
weightN and weightP, where weightN = log10n(SN) which really includes Japanese word
and weightP = log10n(SP). These weights are {mondai, syakkin}. Each word can be
simply defined to grow as n(SN) and n(SP) increase. converted into sentimental value {-0.2, -0.29}.
And a total result of sentimental value for the
sv(w) = relevant tweeting sentence is -0.49. The result
2 * PrP ( w) * weight P is negative
1 (3) At the lower case, the second is Peace begin
PrN ( w) * weight N PrP ( w) * weight P
with a smile, which really includes Japanese
word {heiwa,hazimari, hohoemi}. Each
So we can define the sentimental values for given
word can be converted into sentimental value
words. In the next subsection, we will show an
{-0.06, 0.214, 1}. And a total result of
example of sentimental value dictionary in Table 2.
sentimental value for the relevant tweeting
message is 1.154. The result is positive.
4.2 Calculation of Sentimental Value
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tweeting message with higher sentiment values, calculated and summarized as follows:
belong to university which has higher scores of r 0.06 for anytime, and r 0.08 for daytime
dropout ratio. So this result can probably (from 9:00 oclock to 18:00 oclock). We must
demonstrate some relation between categorized determine that sentimental values can be
sentimental value and characteristics of patterns of independent from period of time to generate the
thinking and behaving in the correspondingly relevant tweeting messages from Twitter.
categorized group. Secondarily, we have applied the same approach
to determine whether or not there exist some
possible relations between sentimental values and
the number of students or the number of teachers.
Figure 6 shows a scatter graph of relation between
our categorized sentimental values for university
and the numbers of students in the corresponding
university. And Figure 7 shows a graph of the
relevant relation between the categorized
sentimental values for university and the numbers
of teachers in the corresponding university.
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work is focused on knowing the process of online 2009. Periods go from 1996 to 1998, another from
educational diffusion in UABC in 1996-2009 1999 to 2002, also from 2003 to 2007, and 2008 to
period. 2009. The periods correspond to four different
administrative periods in UABC, where the first
2 METHOD and last ones include partial periods.
The UABC teachers involved in online education Table 1. Number and percentage of teachers whom answered
were the subject of interest, and 4523 invitations the survey.
Campus Teachers Teachers Percentage
were sent through institutional email obtained by campus involved in who
from UABC employs database. The purpose was Online answered the
for them to answer a survey, provided that the first Education survey
questions were not intended for administrative who
staff and teachers whom were not involved in answered the
survey
online education.
Ensenada 1238 124 10
LimeSurvey system was used for design and Mexicali 2136 109 5
application of the online survey. This system Tijuana 2050 85 4
allows exporting results in formats that make Tecate and 28 6 21
easier a subsequent manipulation into a San Quintn
spreadsheet.
The survey asked teachers to write down the year There are two essential data for the analysis: one
of involvement into the online teaching modality is that a teacher has indicated the startup period
and the name of the person(s) responsible of their and the other is that at least he has mentioned
involvement in online education. The information someone else, or that she or he has been
was anonymous and registered in codes of two- mentioned by another teacher. The preceding
letters and a number. The first letter from campus creates two data groups; a first group that at least
of origin and the second letter from the maximum mention one teacher who responded to the survey
level of education followed by a number. indicating its initial period, and a second group
The data obtained from involvement process into that also mentions to other teachers of UABC or
online education was coded and manipulated for external teachers but the initial period is unknown,
its analysis as social networks in Gephi program. this includes mentions to institutional programs or
employees involved in these programs.
3. RESULTS By the nature of the question (to mention the
We obtained 324 valid surveys of the 4523 person(s) that led you to get involved in online
invitations that participate, because were the only education) the generated networks are directed and
ones fulfilling inclusion criteria into accurate the most important is the In-Degree.
analysis and teaching practices; and for This analysis is presented for periods that describe
dissemination process analysis we obtained 201 primarily the characteristics of the network in
valid surveys. The survey was online for eight which only UABC teachers are involved with
weeks and approximately every 15 days a defined period and then, to describe the network
reminder was sent to those who had not including external agents, institutional programs
participated. Table 1. and teachers of UABC whom have not their period
of involvement in the online education. In this
3.1. Online Education Diffusion Process analysis scheme will be incorporated the different
To analyze the responses of 201 teachers whom periods as correspond.
indicated the year that were involved in online
education and mention to the person(s) that 1996-1998 period
motivate them to get involved in this teaching From the amount of teachers whom responded to
modality, four periods were defined starting in the survey and say they have initiated in this
1996 until the end of the survey on December period, there are 13 elements that make up a
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network with only 6 nodes connected by the teachers, 3 with a Master Degree and one with a
influence of modality involvement as shown in Bachelor Degree (Figure 2).
Figure 1. In this group are identified in blue 10
teachers of Ensenada campus (E), 8 doctorate
degree (D) and 2 persons with master's degree
(M). 2 teachers in the Mexicali campus were
recorded in red, one of them with a Master Degree
and the other one with a Bachelor Degree (L),
while only 1 teacher of Tijuana in green color with
a master degree. In this figure are identified with
an asterisk 3 nodes that are identified as
responsible, in year 1996 of first studies of online
education registered at the university; ED190,
ED189 and ED191.
between
Figure 1. Teachers involved in online education
1996 and1998, the node size represents their
relative importance to the network measured by
their In-Degree value and colors define their
Campus; blue for Ensenada, red for Mexicali and
green for Tijuana.
The giant network component is formed by six
nodes connected while the remaining are isolated.
The average degree of linkage of the network is Figure 2. Teachers involved in online education between
1999 and 2002, the node size represents their relative
0.462 with 6 links, 3 of them to ED190 node gives importance to the network measured by their In-Degree
a In-Degree of 3, and defined as the most value and colors define their Campus; blue for Ensenada, red
influential node of the period. The density of the for Mexicali and green for Tijuana.
non-directed graph is 0.055.
2003-2007 period
1999-2002 period In this period there were 65 teachers who were
In this period, 32 teachers are involved in online involved in online education, but only 11 links are
education with 15 links where there are 16 recorded. From this group 28 are from Mexicali, 9
teachers of Mexicali, 6 Doctorates, 9 teachers and Doctorates, 17 masters degree and 2 graduates. In
1 person with a bachelor degree; in Ensenada we Ensenada 19 teachers are incorporated, 8
have 12 teachers, 8 Doctorates and 4 persons with Doctorates, 9 with a Master Degree and 2
a master degree; and from Tijuana we have 4 graduates. In Tijuana 15 teachers, 4 Doctorates
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2008-2009 period
During this period of two years, 27 teachers were
involved in online education, and because of the
absence of links between them, it can be say that
its influence to get involved into the online
modality comes from agents of other periods.
This period incorporates 12 teachers of Ensenada,
4 Doctorates, 6 with a master's degree and 2 with a
bachelor degree, Mexicali have 7 new teachers, 3
of them which have doctorate and 4 teachers with
Figure 3. Links between teachers of the periods 1996-1998
a master degree while in Tijuana are incorporated and 1999-2002. The size of the nodes represents its
8 teachers, 6 with a Master Degree and 2 with a importance to the network as its In-Degree; and colors
bachelor degree. Obviously the not-directed graph indicate their Campus; blue for Ensenada, red for Mexicali,
density is 0.0. and green for Tijuana.
3.2 Influences between periods Due to the beginning of online education occurs in
1996 to 2002 period Ensenada, it is expected that their influence is
The influence that exerted the teachers that relevant not only in the Ensenada campus, but in
adopted online education in the first period of its distribution to other university campuses. So
1996-1998 over the teachers that adopted online we can see from the first period in Ensenada that 6
education in the next period, 1999-2002, can be of the 9 are mentioned as teachers that were
seen in the Figure 3 where the node ED190, pioneer influenced into involved in this modality. The
in 1996, it is the most influential node with an In- links between Mexicali teachers becomes stronger
Degree value of 10 followed by the MD162 node. in the second period.
This network have 31 nodes with 39 edges with a
giant component with values similar to the whole
network, 29 nodes, 93,55% of total nodes and 38
edges corresponding to the 97.44% of all edges in
the network. The density of the non-directed graph
is 0.084 indicating a very connected network
between all its nodes.
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second period is MD162 node with an In-Degrees first period and MD162 node from the second
of 20 and 14 respectively . Teachers of the third period with In-Degrees of 24 and 18 respectively.
period mention to17 teachers of the first period While into the third period the most influential
and to 27 of the second period indicating a greater node is the MD93 with a In-Degree of 5. The
influence of the members of the second period teachers of the fourth period have mentioned to 10
over the third and the first period. Despite this, teachers of the first period, 11 teachers of the
such individual nodes, the influence of ED190 second period and only 6 of the third period.
node from the first period is substantially towards
to the members of the third period as is shown by
the links of the third period directed at this node.
On the other hand it is evident the influence of
MD162 node in the second period to the third
period teachers.
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4. DISCUSION
Figure 6. Links between teachers in all periods and agents The results indicate that the online education
which its period of involvement is unknown. The node size diffusion in the UABC has been more a gradual
represents their relative importance to the network measured
by their In-Degree value and colors indicate their Campus;
process with an unclear purposes. It has responded
blue for Ensenada, red for Mexicali, green for Tijuana, gold to a series of individual efforts, rather than an
for Tecate (K), dark green for UABC and purple for External explicitly and clearly oriented institutional policy.
agents. Besides, its behavior changes as frequently as
administrative periods of the university. Thus, in
Considering the intensity of links between the five each administrative period the diffusion of online
networks, we can observe a higher intensity education behaved differently.
between the agent network without a defined Initially the online education diffusion in UABC
period and teachers of the third period with 52 was started by individual initiatives undertaken by
links followed by the second period from where academics who perceived it as a complementary
emerge 29 links, the teachers of fourth period has alternative to conventional university education.
18 links and finally the first period with 17 links. Thus, the period 1996-1998 was characterized by
This implies that agents without a defined period the emergence of agents of change, which not only
provide 116 of the 259 links that make up the started to practice in this modality, but stimulated
totality, the 44.78%. the interest of other academics. In this way, the
influence of these agents led to the gestation of
small communities (sub-networks), whose
members shared information on their practices and
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experiences from their involvement in online result of the natural inertia of the first two periods
education. This dynamics resulted in the offer of and the actions taken by the OEC at the end of the
the first bachelors and master's degree online third period. Moreover, in the network, the UABC
courses, the implementing of workshops for appears as a dominant node for the first time,
teachers interested in the modality, and a proposal because along this period many of those involved
to UABC authorities for the creation of a Distance indicate that UABC was the agent that influence
Education area in the university. them to get involved in online education, probably
The first stage results caused that the institution, in because of the actions defined by the OEC.
the next administrative period (1999-2002) take a Finally, in 2008-2009, the new university
more active role in the online educations administration does not define a clear policy
diffusion process, implementing some strategies, regarding online education, this could explain why
such as: 1) the incorporation of an strategic a significant drop in new participants was
program for Online Education in the UABC; 2) recorded into the incorporation of new participants
the design and implementation of the Open and in contrast with the 2003-2007 period. Only 27
Distance Learning System; and 3) the in-licensing new teachers were involved in online education,
of Virtual-U has the LMS of choice at that time. and no emergence of new agents of change and
However, in this same period is pending the new sub-networks where registered. However,
formal incorporation in the university structure, of another important factor to consider is the fact that
the proposed area for Distance Education. Besides in the last period, only data from the first two
the technological factor it is privileged over years where obtained, so the number of new nodes
pedagogy. incorporated is unknown for the complete period.
This series of strategies, added to the inertia of the The trend that detects the diffusion of online
first stage, achieved that the network of this period education along these four periods suggests the
increase in its number of nodes. Thus, to the 13 need to clearly define a institutional policy and
academic participants in the first period were strategy to promote the online education potential
joined by 32 academics, which resulted in the in the university context. This policy, beyond of
emergence of other change agents whose influence establishing guidelines and regulatory standards,
led to the articulation of new sub-networks and should create the conditions for the diffusion of
new positions of power. online education in a natural way throughout
The arrival of the third administrative period university and to encourage the emergence of
(2003-2007), brought a clear and structured focus changing agents within the own university
around the use of ICT as a means of teaching and community, who in addition to encouraging the
learning. However, its implementation was not adoption of this type of education are also able to
carried out as originally conceived. The incipient identify new tendencies and niche of
groups around online education from previous opportunities.
periods where reassigned, and the design and Encouraging the emerging of changing agents
implementation of the system in a major scale, within the university, would create a more strong
were disrupted. However, in 2006 some change and distributed network that would allow online
agents in a position of power manage to create the education maintain continuity in adverse contexts
Open Education Center (OEC). As part of their and that proper operation did not depend
first actions was to initiates a new campaign to significantly on a small number of nodes. In turn,
involve academics into online education. having a large number of agents of change
Such a scenario modified the evolving dynamics stimulates the formation of communities that
of online education into the UABC as during this promote diversity of ideas and flow through the
third period the increase in the number of nodes network, a fundamental element of any innovation
was remarkable. At 45 participants from 1996 to process.
2002, they were joined by 65 new academics Finally, the rescue of previous experiences during
where involved in the online education modality. this diffusion process is a valuable source of
It is reasonable to assume that this growth was the information that allows to identify good practices
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7 REFERENCES
[1] M. Dolence and D. Norris, Transforming
Higher Education: A Vision for Learning in
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[4] SEP, Programa Nacional de Educacin
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[5] ANUIES, La Educacin Superior en el Siglo
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24
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AbstractAutism is the fastest growing developmental disor- In third world countries like India where there is very poor
der in recent times. Its influence is no more limited to the western infrastructure to properly assist the Autistic kids, especially
world only but has spread all over the world, especially the third the poverty stricken ones, these gadgets are of immense value.
world countries like India where several research developments
have taken place in the past few decades. The progress of
technology in the cure and care of Autism can be traced from
the incorporation of various IT based tools in Autistic research.
In this paper we have designed one such tool to make Autistic
children learn about the functionality of certain basic school
interactions that can make them confident and independent in
their social life. We have deployed the tool on the Autistic kids of
Manovikas Kendra, an NGO in West Bengal, India that runs a
special school for them. We tested the tool for a week after giving
them a three weeks training course. The results obtained on the
performance of the children have motivated us to take further
steps in this direction.
I. I NTRODUCTION
The modern age has witnessed several perils of existence
from global warming to Autism. That is not to say that Autism
is an effect of the new age, but somehow its growth rate has
increased in the recent times, as there has been an equal rise
in its awareness. Autism is a disease that generally begins
in infancy [1]. It is a permanent neurological disorder that Fig. 1. The happiness in an Autistic childs face after the successful use of
the application
throws a serious challenge to the concerned individual to learn,
communicate or even interact with peers [2]. The disability
To this end, we have developed an android application that
ranges from mild to severe that is directly proportional to
focuses on reducing the Autistic childrens emphatic challenge
the behaviour of the Autistic person [3]. The Autism Society
of communication in the public sphere and enables them
indicates that according to research done by the Center for
to follow their routine works at school with ease and self-
Disease Control and Prevention in the year 2014, one percent
sufficiency [Fig. 1.]. The tool contains different aspects of
of the total world population carries Autism spectrum [4]. It
interaction with digital gadgets like smart phones and tablets
additionally indicates that an estimated one out of every sixty
that can be handled by them effortlessly to move towards the
eight births in the U.S.A has Autism [5].
next level of improvement.
Fortunately, this is the era of technology and we as its part,
must take full advantage of it to bring about real changes. II. R ELATED W ORKS
The application of special gadgets or IT based tools for
In the process of designing the application, we have re-
the betterment of the Autistic people is the need of the
searched about several related developmental works in the field
hour. However, a lot of positive work is already being done.
of Autism. Most of them are mobile applications to keep the
Nowadays, different virtual environments [6], [7], [8] are
Autistic kids at par with the age of digital efficiency. A brief
created, robots [9], [10], [11] are made to interact with Autism
sketch of those works is given below:
laden individuals, mobile sensors are designed [12], [13], [14]
and mobile applications are developed [15], [16], [17]. But A smart mobile application named iCanLearn has been
these are large-scale developments and relatively costly. There developed to create social stories for autistic kids [15].
should be a simultaneous focus on empowering the Autistic Since Autism awareness in the Arab-speaking communities in
people with simple and low cost tools that they can operate Oman is very low, another special mobile application has been
with minimum effort and in turn lead their lives independently. especially designed to cater to their needs. It has been made
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B. Technical Background
The application has been designed for android platform
using android studio IDK best suited for a 7 inches tab. Along
with the above mentioned five image buttons, two separate
buttons for backup and reset have also been included. On
pressing the image buttons, the kids can hear a background
audio based on its functionality.
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V. R ESULT Fig. 9. Percentage wise Performance of HFA and LFA kids against each
button
The graphical representations below have been prepared
based on the deployment of the application tools on the HFA Fig.[9] depicts the percentage calculation of the button
and the LFA candidates. performance of Fig.[8]. In this figure we find that 94% of the
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 25-30
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
HFA students have clicked the Welcome button, whereas VII. C ONCLUSION
60% of the LFA kids have done the same. In the case of the
Toilet button, 78% of the HFA kids and 31% of the LFA Third world countries like India are still lacking in Autism
kids have pressed it. While 90% of the HFA candidates and awareness. The rural parts in India have no knowledge of it.
74% of the LFA candidates have clicked the Tiffin button, The biggest challenge is not only to invent new ways and
the Bye button has been pressed by 98% of the HFA students techniques to help the Autism affected individuals but also
and 88% of the LFA ones. It is clear from the above statistics to make those new inventions available to all and sundry at
that more than 90% of the HFA kids have responded to the low costs. Fortunately, while one half of the humankind is
four basic functional buttons whereas more than 60% of the hell bent on destroying the other with terrorist attacks, nuclear
LFA kids have responded to them. The positive feedback of wars and neo-imperialist strife, the other half is desperate to
the LFA students is of utmost value to us. This shows that protect what is left of humanity. This concern for the well
we have come a long way in our success with the application. being and protection of the humankind has inspired several
While the percentage of the HFA students who have used the individuals to take up leadership roles and bring about drastic
most critical Alarm button is 34%, the 2% of the LFA kids changes in every field of life. The extensive research and
who have responded to it is a next to impossible achievement education programmes on Autism are glorious examples of
for us. All the other buttons are requirements but pressing this such progressive steps.
particular button is an instinctive response. Autism is one of those disorders that need to be han-
dled with extreme care and caution. Since Autistic persons,
especially the kids are overly sensitive, it should be kept in
mind that in the process of being independent and digitally
empowered, they do not lose themselves over it. Therefore,
scientific research and inventions should always be in sync
with the mindset and the absorbing capacity of the Autistic
people. The research and the consequent process of making
the application have made us aware of both the doings and the
misdoings of technology. Fortunately the optimistic outcome
of our efforts has signaled us that we are in the right path
and encouraged us to continue in it to give the children a
prospective future. Our biggest achievement has been bringing
about a tint of smile on the face of the kids, a ray of hope in
their minds and strength and courage in their hearts. Today,
Fig. 10. Day-wise Performance of HFA and LFA kids against each button somehow their dreams have become ours, their determination
and courage ours and their battle our own. We believe therein
Fig. [10.] illustrates the day-wise performance of the lies the true success of science and technology.
candidates. It truly justifies the proverb that practice makes
a man perfect since the performance of the students have
considerably improved with each passing day. ACKNOWLEDGMENT
There is a huge scope for improvement in the figures as We would like to thank the entire family of Manovikas
well as opportunity for us to take our vision further. However, Kendra- the authorities, the teachers and the wonderful stu-
we have learnt from the teachers of Manovikas Kendra that dents for their relentless support and co-operation throughout
the students have reacted to the application far better than our entire journey.
the manual training they have been conventionally receiving.
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30
The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 31-36
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
Department of Human and Information Systems Engineering, Gifu University, Yanagido, Gifu-shi, 501-
1193, Japan
s3812005@edu.gifu-u.ac.jp , sasaki@gifu-u.ac.jp , j.oliverchu@berkeley.edu , s3812007@edu.gifu-u.ac.jp
ABSTRACT KEYWORDS
Technology has been growing rapidly, and this fact Technology, Programming, Learning, Novice
that computers, gadgets and electronic devices have Programmers, Programming Languages, Problem
become part of our life is deniable. Computer skills Solving
and programming languages have become as important
as other essential subjects in schools. Researchers have
done some researches in the area of teaching 1 INTRODUCTION
programming and problem solving to novices, this Computing is considered as a career of 21st
study aims to study whether it is necessary to teach century and things around us these days are mostly
problem solving and programming in early ages. This computerized and computer based. Nowadays,
study also aims to review previous studies in this area. students face a complex and changeable world.
We attempt to introduce a new programming language
Students required to know new ideas, creativity
which has been developed to simplify the method of
learning and coding for novices and young learners. and problem solving techniques to solve
We have been developing a new programming unconventional problems, however not everyone
language which the children and young learners necessarily should become a problem solver and
considered to be the learners of this language; however programmer [1]. In order to avoid the information
professional programmers would be able to code with explosion and to improve students problem
this language as well. There are many popular and solving skills, improving their systematic ways of
powerful languages, Python for instance is easy to thinking, problem solving and programming skills
understand and code with, however it is still complex will be essential. Childrens capability to learn and
and difficult to learn for children, and on the other do programming is not something new and it has
hands programming languages like Java and C++ have been proven by some researchers which we are
their complexity. The target users are children who
going to discuss in this study. Teaching
have no knowledge about programming. Beside some
inappropriate teaching methods and resources, the programming to novices is a difficult task down to
complexity of programming languages and lack of the complexity of the subject, difficult initial
knowledge about problem solving, young learners find programming courses and negative views
programming terrifying. Having a programming associated with programming which discourage
language with a simple syntax and methods will students to pay enough attention to learn
encourage students and failure ratio will be decreased. programming [2]. The reason of importance of
Children will have a chance to learn how to code and Programming is that it helps the algorithmic
solve a problem by using and interacting with an easy thinking, a unique and different way of thinking
programming language. By doing this research and for those who face problems in different
using valuable resources, we would expect to have disciplines [3].
positive and effective changes in science and
Programming tools like Alice and Scratch are
programming in near future, as the todays children are
the future of our society. tools that can be used as a different way of
teaching programming to children [4, 5]. These
programming language tools use a visualized
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 31-36
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
environment with a drag and drop features and The robot named Fidget cannot move and do any
typing mode are minimized in them. They will let action autonomously, and it should cover coating
the user to create an animation based inputs, play damages which occur when the shuttles launch.
games, or share videos through the internet. Green Fidget is able to move and do some actions
foot is another programming environment according to the commands which input by users,
intended to teach young beginners and older some commands are as following: FORWARD,
novice users to do coding in Java. The framework TURN RIGHT, TURN LEFT, and FILL. Fig1
is using a visualized two-dimensional grid which illustrates the programming environment and its
allows user to code [6]. Programming features.
environments mentioned above need the ability to
write and read which makes them difficult for
children to learn and use. As other researchers and
we believe, children have the ability to understand
some programming concepts even if they are not
yet at the reading stage, however as we discussed
in previous studies problem solving techniques
and learning the basic of programming are
essential and need to be taught and learn
beforehand. Novices and specially children need a
simple environment and language that allows them
to create and debag a program, practice the
Figure 1. Programming environment PiktoMir
problem solving in less textual, easy syntax or
visual mode. PiktoMir is one example of such
environment that allows children to program a
PiktoMirs author conducted a study at the
virtual robot behavior by using few pictograms [7,
Moscow kindergarten. Participants in this study
8]. Kiss experience shows the LEGO-Mindstorm
were 42 pre school students, 22 boys and 20 girls
is a good tool for learning programming, because
between 5.5 to 7 years old, as well as, 35 kids
the students can interact with a robot and use its
aged between 6.5 to 7 years old were attended as a
different functions and write programs and not
senior group. Experiment has been done during 8
facing any syntax error [9].
weeks with two consecutive classes (20 min each
The structure of this paper is as follow: in the
class) every week. In the beginning of the course,
Literature review section, we review relevant
kids learned about introduction of PiktoMir and
works which have been done in the area of this
games without using computer, for the next step
research. In the section of introduction of the
they started to practice everything they learned
proposed language we will discuss and introduce
with computer. In the end of the all sessions, kids
the new programming language which we
were given a test to check their comprehension of
temporary named it Mint language. We will also
the basic of programming concept. The test
review and discuss different aspects of Mint and
contained three blocks of tasks. The first block
the ways that new programming language will be
focused on linear programs. The test divided to
helpful in assisting children to learn coding.
three sections, tasks to use subroutines, loops and
linear programming. Kids were required to
2 LITERATURE REVIEW
navigate the robot by following the instructions
(Fig 2). These tasks were designed to examine the
2.1 PiktoMir
ability of children to execute the algorithm.
PiktoMir is a visual environment which has been
developed to teach programming to young
learners. This program has a story about a robot
which is living in PiktoMir and it presents by the
instructor as an introduction to motivate children.
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 31-36
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
2.2 Alice
Alice has been developed as a project named 2.3 Scribbler
Learning to Program with Alice in Carnegie Scribbler is a robot which has the ability to be
Mellon University (United States) which aims to programmed, and some sensors indicate in this
bring young people into the world of robot to detect object to find its path. This robot
programming, through a completely visual 3D and has a visual, graphical and userfriendly interface
animated environment [10]. As the children are which allows user to program the robot easily;
fast and visual learners, learning Programming in however traditional programming is still available
a visual and 3D tool which changed from a text and possible in this robot and some of languages
base programming environment to a visual like basic, Python and Java are supported. By
entertaining model will be really effective way for interacting with Scribbler students will have a
them to learn with. Users learn more about object different experience and method to learn
orientated programming as they can see a traditional languages. Students implement a code
graphical representation of an Object, loop and control the robot through the interface, which
statements and some other statements. Alice is operational with icons, and by following the
interface gives the user the ability of dragging algorithm structure they will learn how to modify
items which represents the actions or statements. the robots behavior [12].
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 31-36
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
2.4 Scratch for Budding Computer Scientists usable wherever Java (more specifically, the Java
Scratch is a programming environment developed Virtual Machine) can run, which is essentially on
by MITs media Laboratory which allows user to any modern operating system. The design
create his/her own animation, game and philosophy of this language gives as much
interactive art. Scratch proposed to be as a first freedom and control to the programmer as
language for novice programmers in fundamental possible, to let them build the application they
programming courses. The significant part of want to build. The language itself is easy to learn,
scratch is that it gives the user ability to program run and implement as this language described
by using mouse; programmatic constructs are before aimed to be use for basic and young
puzzle pieces which only can be fit together if programmers, however in the advance mode of
they are syntactically correct. Scratch can be a this language programmers are able to code and
gateway to other languages like python. This study implement their advance codes.
goal was not to improve scores but instead to
improve first-time programmers experiences. 3.2 How the programming language works
The result of this study was not only that Scratch
The programming language (Mint language) is
excited students in the first time of use, but it also
directly interpreted, using an interpreter
familiarized them with fundamentals of
written in Java.
programming without any interfering of syntax. A
Mint lists and tables can hold objects of any
survey conducted in this study to find out the
type, but Java is statically typed with Array
effectiveness of Scratch in learning Java, most
Lists only being able to hold a series of objects
students (76%) responded a positive influence,
of the same type. Because of this type
mainly student without programming background.
problem, all Mint objects aside from integers
Those students (16%) who believed that Scratch
are actually referenced using Pointer objects
was not effective to learn programming, all of
each pointer contains type information and the
them had programming experiences [13].
address of the Mint object. Integers are stored
directly in the pointers, should be unchanged.
To evaluate an expression like x = 4 + 3 * 5,
Mint searches for expressions that can be
simplified first, such as 3 * 5 becomes 15, and
then expressions that can be simplified later,
such as 4 + 15 becomes 19. Then 19 will be
stored into x. Therefore, order-of-operations is
always followed.
When creating user-defined objects, there is
actually no difference between the current scope
(a namespace for user variables) and a freshly
created object. In fact, both variable scopes and
objects are implemented using a Java class called
Figure 4. Scratchs interface [13] MintObject. Scopes can be transformed into
objects by using "return this" inside a subprogram,
3 MINT PROGRAMMING LANGUAGE and variables inside an object can be put back into
INTRODUCTION the current scope using "inherit object_name".
This may be a little advanced for children and/or
beginners who are first learning the language,
3.1 Aim of the language
however after learning the basic of programming
The aim of this language is to implement an they will be able to upgrade their knowledge and
object-oriented language with beginner friendly start learning the object oriented programming in
syntax. As well as, an embeddable language advance courses.
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 31-36
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
When you divide two integers, instead of rounding Mint does not have the widespread and helpful
1/3 to 0.333333 the language will actually store community of Python, Java, Ruby, and other
the numerator 1 and the denominator 3 inside a languages.
single object. This is for improved internal
accuracy of calculations. However, the internal
3.5 Structure and Syntax
fraction 1/3 will naturally print as 0.3333333... to
avoid unwanted behavior and to avoid confusing Blocks are started immediately when control flow
beginners. Most languages do not do this, and statements are used, such as if, while, for, and for-
simply round the numbers immediately, which can each. Blocks close with the keyword "end",
cause additional accuracy problems. similar to how it is done in Ruby.
No indentation issues like you might have in
Python. Only newlines are significant for
separating individual lines.
3.3 Advantages of the language Lines can also be separated or terminated with a
Language is very simple and syntax is clear and semicolon with no ill effects. This is for people
clean. Instead of excessive symbols, clearly who prefer this kind of syntax.
chosen keywords make the language easy to read. Functions (known as subprograms) start with the
"Functions" (which are called subprograms) are word "sub", and close with "end".
first class which can be passed around like regular Lots of extra control flow. Traditional for-loop,
objects. for-each-loop, switch statements, and repeat-loop.
Lists can hold objects of any type (heterogeneous "Repeat 12" will repeat the block 12 times which
sequence) instead of limiting yourself to an array is easy to understand for beginners.
that must hold things of the same type. Functions can be nested inside each other.
Tables (which implement HashMap-like Functions can return other functions. Nested
functionality) do not have some of the limitations function is the way you put methods inside the
other languages impose. Mint can have multiple objects. There is no class keyword - "sub" takes
identical keys in tables, etc. Object system is care of everything. Using "return this" will return
simple and understandable. a new object with all the methods the programmer
will define.
3.4 Disadvantages of the language
We strongly believe that there are languages that 3.6 Ease-of-use and user friendliness
are very powerful and bug free. As this language The caret ^ does exponentiation like in
still in the developing phase it still has some mathematics or on a handheld calculator and it
problems. The problems and issues we already does not perform bitwise XOR, which may be
have found and we are trying to improve it, here confusing.
called as disadvantages of this language. Implicit multiplication works. Like x = 2(2) +
8(10). Like in math, programmer does not have to
When dealing with large amounts of data use the star symbol if programmer does not want
processing, Mint language runs more slowly than to use it.
other languages. Mint is directly interpreted, and In Mint, tables remember the order in which you
does not compile to virtual byte code and this is place key-value pairs. Python and JavaScript
another reason for its slowness. forget the order, so when you pass over the
Table syntax {["a", 1], ["b", 2]} is more verbose dictionary or JS object, you may get the keys in
than Python/JavaScript's {"a": 1, "b": 2}. random order.
Table modification is currently handled by adding Easy to access standard library, using the import
extra pairs. This gives programmer more freedom keyword. Import "filename" will also import
but is more confusing than direct assignment like another file in the current folder. More
a["key"] = 3 in other languages.
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The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) 2(1): 31-36
The Society of Digital Information and Wireless Communications (SDIWC), January - 2016 (ISSN: 2410-0439)
6 REFERENCES
1. Taheri, M., Sasaki M., Ngetha, H., " Evaluating the
Effectiveness of Problem Solving Techniques and Tools
in Programming " Science and Information Conference
(SAI), 2015, vol., no., pp.928-932, 28-30 July 2015. doi:
10.1109/SAI.2015.7237253
2. Taheri M., Yamamoto H., Tripathy H., Novel
Assessment of Different Intelligent Tools for Problem
Solving, Computer Science and Engineering, Vol. 3 No.
36
The International Journal of Volume 2, Issue No. 1, 2016
E-LEARNING and EDUCATIONAL TECHNOLOGIES in the DIGITAL MEDIA (IJEETDM)
The SDIWC International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM) aims to provide a
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the field of computer architectures, information technology, and mobile technologies. Original unpublished manuscripts are
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