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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modier Bonus Modier
4 d
5 d
STR STR STR
SKILLS
CON CON CON Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
DEX DEX DEX Untrained Bonus 1 2 3 4 5 Synergy Bonus Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA
Climb STR -
Concentration CON
Ability Modier = (Total Ability Score - 10) 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device DEX
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX - size
mod x4 -
Intimidate CHA + size
diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search WIS
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Swim STR -1 per 5lb
carried - x2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
INT
Profession - WIS
Knowledge - INT

Knowledge (nobility)
Knowledge (planes) INT
Knowledge (religion) INT
LANGUAGES

Perform - CHA
Other skills:
Craft - INT

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d Bonus Bonus Buffs Nerfs Attack

+ = + - +

Range Type Attack Bonus Damage Critical

ft sq d
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS 4 Misc
Ammo Special Ammo

Attack
= + 4 + STR +

Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconcious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modier
Deflection
Modier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modiers

AC
EFFECTS Damage Reduction

/
METAMAGIC COMBAT ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties

Hands Clothes / Body

Properties Properties

Ring Arms / Wrists

Properties Properties

Ring Feet

Properties Properties

# MONEY VALUABLE ITEMS


Value
# Copper , cp

Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
50 coins weighs 1lb coins
lb Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
Bonus
+
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1

WIS - 12
WIS - 4
WIS - 8
0

WIS
1
2
3
2
4
5
6
7
8 3
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
Times per day Times Today 4

Current Shape

WANDS
9
CHARGES

#
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WILD SHAPE Druid
Level
ATTACKS WILD SHAPE Druid
Level
ATTACKS
Creature Type Creature Type

Range Attack Bonus Damage Critical Range Attack Bonus Damage Critical
Size Size Size Size
Modier ft sq Modier ft sq

ABILITIES ABILITIES
Ability Item Temp Ability Ability Item Temp Ability
Score Bonus Bonus Modier Attack Bonus Damage Critical Score Bonus Bonus Modier Attack Bonus Damage Critical
Range Range

STR STR ft sq STR STR ft sq

CON CON CON CON


DEX DEX Range
Attack Bonus Damage Critical DEX DEX Range
Attack Bonus Damage Critical

Ability Modier = (Total Ability Score - 10) 2 Ability Modier = (Total Ability Score - 10) 2
ft sq ft sq
COMBAT COMBAT
INITIATIVE BONUS Misc Initiative INITIATIVE BONUS Misc Initiative
Attack Bonus Damage Critical Attack Bonus Damage Critical
INIT = DEX + Range INIT = DEX + Range

SPEED Temp Speed ft sq SPEED Temp Speed ft sq


ARMOUR CLASS ARMOUR CLASS
ft sq ft sq ft sq ft sq
Natural Size Misc Natural Size Misc
Size ARMOUR CLASS Armour Modier Modier Size ARMOUR CLASS Armour Modier Modier
GRAPPLE BONUS Modier x4 Misc GRAPPLE BONUS Modier x4 Misc
AC = 10 + DEX + - + AC = 10 + DEX + - +
Attack

Attack
Base

Base
= + STR + x 4 + = + STR + x 4 +
FLAT-FOOTED ARMOUR CLASS FLAT-FOOTED ARMOUR CLASS
SAVES AC = 10 / + - + SAVES AC = 10 / + - +
Base Misc Temp Base Misc Temp
FORTITUDE SAVE TOUCH ARMOUR CLASS FORTITUDE SAVE TOUCH ARMOUR CLASS

FORT = CON + + AC = 10 + DEX / - + FORT = CON + + AC = 10 + DEX / - +


REFLEX SAVE Temp AC Spell Resistance Damage Reduction REFLEX SAVE Temp AC Spell Resistance Damage Reduction

REF = DEX + + AC / REF = DEX + + AC /


PORTRAIT SPECIAL ABILITIES PORTRAIT SPECIAL ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR ANIMAL COMPANION SUMMONED CREATURE ATTACKS INITIATIVE
Creature Name Age Creature Level INITIATIVE BONUS Misc
Level Ranks Adjustment

Range Attack Bonus Damage Critical INIT = DEX +


Creature Type Subtype Weight
lb Effective ft sq SPEED
LA
OD

Hit die
GO

FU

Level
L

Size Height BASIC SPEED Swim Speed Fly Speed


Size
CH

FEMALE
IL
AO

MALE
EV

Modier d
TI
C

Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
XP SKILLS
BASE ATTACK
Ranks Racial, Feats ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance DEX
Ability Item Ability Temp Climb STR
+ +
Score Bonus Modier Bonus Attack Bonus Damage Critical
Range
Escape Artist DEX
STR STR ft sq
Hide DEX
CON CON GRAPPLE
Jump STR Size
Attack Bonus GRAPPLE BONUS Modier Misc
DEX DEX Listen WIS Range Damage Critical

Attack
Base
Move Silently DEX = + STR + x 4 +
INT INT ft sq
Search INT HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive WIS
CHA CHA Spot WIS hp hp hp
Ability Modier = (Total Ability Score - 10) 2
Survival WIS SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track Trained SURVIVAL
FORTITUDE SAVE ARMOUR CLASS Armour Modier Modier
Swim STR
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS

REF = DEX + + AC = 10 / + - +
TOUCH ARMOUR CLASS
WILL SAVE
FEATS
WILL = WIS + + AC = 10 + DEX / - +

PORTRAIT Temp AC Spell Resistance Damage Reduction

AC /
EFFECTS
SPECIAL ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level Level Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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