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The components of HCI are HUMAN USER, INTERACTION and COMPUTER

HUMAN USER
- Humans are limited in their capacity to store information
- Information is received and responses are given via a number of input and
output channels.
a. Visual channel relating to seeing or sight
b. Auditory channel relating to the sense of hearing
c. Haptic channel relating to the sense of touch
d. Movements
- Information are stored in the form of :
a. Sensory memory
b. Short-term memory
c. Long-term memory
INTERACTION
- Communication between the User and System
- Physical interaction Interaction devices
- Conceptual interaction Interaction styles
Interaction Framework

COMPUTER
- There is not much difference between Human and a Computer
- Computer consist of :
a. Input devices
b. Output devices
c. Memory
d. Processing
- Computer can be:
a. Mobile
b. Microwave Oven
c. VCR
- HCI is about how to allow humans and computers to interact towards
some common goal
- Humans and computers are similar in that they:
a. Receive input
b. Produce output
c. Process information in between
Reference : http://slideplayer.com/slide/10994513/

HUMANS(The User)

The User

When we talk about HCI, we dont necessarily imagine a single user with a desktop
computer. By "user", we may mean an individual user, a group of users working
together, or maybe even a series of users in an organisation, each involved with
some part of the job or development. The user is whoever is trying to get the job
done using the technology. An appreciation of the way peoples sensory systems
(sight, hearing, touch) relay information is vital to designing a first-class product. For
example, display layouts should accommodate the fact that people can be
sidetracked by the smallest movement in the outer (peripheral) part of their visual
fields, so only important areas should be specified by moving or blinking visuals. And
of course, people like designs that grab their attention. Designers must decide how
to make products attractive without distracting users from their tasks.

COMPUTER

The Computer

When we talk about the computer, were referring to any technology ranging from
desktop computers, to large scale computer systems even a process control
system or an embedded system could be classed as the computer. For example, if
we were discussing the design of a Website, then the Website itself would be
referred to as "the computer".

INTERACTION

The Interaction

There are obvious differences between humans and machines. In spite of these, HCI
attempts to ensure that they both get on with each other and interact successfully. In
order to achieve a usable Website, you need to apply what you know about humans
and computers, and consult with likely users throughout the design process. You
need to find a reasonable balance between what can be done within the schedule
and budget, and what would be ideal for your users.
Reference : https://www.sitepoint.com/computer-interaction-site/

The humans

Humans are limited in their capacity to process information. This has important
implications for design.

Information is received and responses given via a number of input and output
channels:

o visual channel

o auditory channel

o haptic channel

o movement

Information is stored in memory:

o sensory memory

o short-term (working) memory

o long-term memory

Information is processed and applied:

o reasoning

o problem solving

o skill acquisition

o error

Emotion influences human capabilities.

Users share common capabilities but are individuals with differences, which
should not be ignored.

The computer

A computer system comprises various elements, each of which affects the user of the
system.

Input devices for interactive use, allowing text entry, drawing and selection from
the screen:

o text entry: traditional keyboard, phone text entry, speech and handwriting
o pointing: principally the mouse, but also touchpad, stylus, and others

o 3D interaction devices

Output display devices for interactive use:

o different types of screen mostly using some form of bitmap display

o large displays and situated displays for shared and public use

o digital paper may be usable in the near future

Virtual reality systems and 3D visualization have special interaction and display
devices.

Various devices in the physical world:

o physical controls and dedicated displays

o sound, smell and haptic feedback

o sensors for nearly everything including movement, temperature, bio-signs

Paper output and input: the paperless office and the less-paper office:

o different types of printers and their characteristics, character styles and


fonts

o scanners and optical character recognition

Memory:

o short-term memory: RAM

o long-term memory: magnetic and optical disks

o capacity limitations related to document and video storage

o access methods as they limit or help the user

Processing:

o the effects when systems run too slow or too fast, the myth of the
infinitely fast machine

o limitations on processing speed

o networks and their impact on system performance.

The interaction
Interaction models help us to understand what is going on in the interaction
between user and system. They address the translations between what the user
wants and what the system does.

Ergonomics looks at the physical characteristics of the interaction and how these
influence its effectiveness.

The dialog between user and system is influenced by the style of the interface.

The interaction takes place within a social and organizational context that affects
both user and system.

Reference:
http://fit.mta.edu.vn/files/DanhSach/__Human_computer_interaction.pdf