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Adaptive Networked Learning Environments Using Learning Objects,

Learner Profiles and Inhabited Virtual Learning Worlds

Chi-Syan Lin
National University of Tainan, Taiwan
linc@mail.nutn.edu.tw

Ming-Shiou Kuo
National Pingtung University of Science and Technology, Taiwan
mitchell@mail.npust.edu.tw

Abstract Educators are so aware of this problem that researches


on improving the online learning environments are on the
The paper proposes a constructivism approach way. Several theories and practices are proposed, such as
based on the theory of learning objects, learning profiles the content management system with authoring tools to
and inhabited virtual learning worlds to achieve the goal help instructors implementing their instructional strategy,
of adaptive learning in networked learning learning objects and digital repository to share and reuse
environments. Given the proposed adaptive learning educational resources, ontology and learner profiles to
environments, learners can be uniquely identified and achieve personalized learning, and learning community
their learning processes can be monitored with their study. Above all, the significant change is the learning
respective learner profiles. Moreover, learning supports paradigms shift -- from instructor-centered to learner-
could be provided during the process of learning in a centered.
scaffolding fashion based on both the data in learner Through a classic learning content management
profiles and learning objects database. In additions, an system, the traditional approach of web-based learning
inhabited virtual world can contribute to a real time and depends on instructors decision to deliver educational
immersive communication channel to incorporate content: choose instructional strategy, arrange educational
collaborative learning pedagogy and build up learning materials to form content with or without computer
community in the proposed adaptive networked learning assistance, deliver to learners online, evaluate the learning
environments. In summary, both the learning content results and start over again. However, there are still
and context not only can be personalized but also can be spaces for improvement in many ways of this process.
collaborative in the proposed learning environments in First and foremost, an instructor must look into learning
an adaptive fashion which is the long-sought paradigm performance evaluations to adjust his/her instructional
in the field of eLearning. packages based on the individual or average response,
adaptability then becomes a burden, labor intensive and
hard to achieve; besides, learners seldom get real time
1. Introduction supports during such process, even there may be
interaction or communication channels provided between
Web-based learning environment via Internet as an instructors and learners in the system. Last but not least,
instructional delivery method is nowadays a trend of without a real time collaborative or competitive learning
eLearning. However, most of the conventional web-based environment, certain learning objectives are difficult to
learning systems available are more like information achieve for different types of learners respectively in
warehouse instead of learning space. Learners using conventional web-based learning environments.
these kinds of conventional learning environments are This paper aims at elaborating a new paradigm of
only able to retrieve or browse through the mass static implementing networked learning environments to
information without any learning support. They are more overcome those disadvantages mentioned above. In
like passively reading online rather than learning or summary, learning objects, learner profiles, and inhabited
creating knowledge actively online. virtual learning worlds are integrated to construct an

Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies (ICALT05)
0-7695-2338-2/05 $20.00 2005 IEEE
adaptive networked learning environment, based on needs of corporation or communication among learners.
Constructivism. With this approach, however, there are still some
important factors missing in the sense of building up
2. Literature Reviews learning community. Lin claim that there is a need to
provide a shared virtual space for learners to observe,
The ultimate goals of online learning environments are manipulate objects, and work together for the sake of
to achieve adaptive learning and help learners to create sustaining learning community in the learning
their own knowledge. The learning environments should environment. [2]
also be able to support learners with learning materials
that they want in just-in-time and personalized fashions. 3. A Prototype
In other words, the online learning environments should
play the role of scaffolding that aims to assist learners We propose the following model to fulfill the needs of
during their knowledge acquiring process. With minimum constructivism and adaptive learning. (Figure 1)
interference, scaffolding should supports learners with a
situated context and a content delivery system to provide Learner ProfileEngine
LI
LI
what learners need during their learning process at the Learner Profiles Database
LO forks Added

precise time, with the desired formats and by proper LI


LI
LI
Output Learner
Information

means. [1] How to install this kind of adaptive LI

CollaborativeLearning
functionality in a networked learning environment? The Adaptive
Merging
Mechanism
Content or Course
Delivery Mechanism
(CombineMatchedLOs)
Environment

best approach probably is to combine learning objects and


LO LO
learner profiles together to achieve the goals of adaptive LO

learning. RetrieveMatched LOs


Exchange LOs with other
IEEE LTSC (Learning Technology Standards repository across platforms

Committee) chose the term learning objects and


provided a general definition: Learning Objects are Digital Repository of Learning Objects with
adaptiveandcontext attributes
Learner

defined here as any entity, digital or non-digital, which


can be used, re-used or referenced during technology Digital Repositoryof Learning Objects with
adaptive and context attributes

supported learning. [3]


It is claimed that learning objects are the smallest Figure 1: The Proposed Model for the Adaptive
entities to compose online contents, and describes them Learning System
with XML for exchange across platforms. In facts,
through the use of metadata tagging, learning objects are Once learning objectives are decided for a specific
able to travel over different platforms, and to exchange learning activity, instructional designers then determine
with each others easily. It also help inferring mechanism what information need to be logged with the learner
of eLearning systems to find other related learning objects profile engine. In additions, instructors need to create
and then composing and generating an adaptive content subject-matter learning objects related to the leaning
with context attributes. [5] objectives with authoring tools and store them into
Learner profiles are essential in implementing an learning objects repository. Of course an exchange
adaptive learning system. With strategically uses of gateway and agreement with other systems repository
learner profiles, an instructional designer or information will extend the reusability and scalability of learning
professional will have the opportunities to understand the objects.
knowledge of subject matter, expertise, and previous Another important component in this model is the
experience within and among learners. This gathered inferring mechanism. This part needs instructional
information about learners can help system designer to designers and system developers to cooperate by using
develop a matching, relating and inferring mechanism artificial intelligence, ontology, and many other
with digital resource or learning object repository, and techniques, rules, to develop a matching topology. The
then generate the content, context and information that role that the inferring mechanism plays is to retrieve
learners need. adaptive or individualized learning objects from
According to Vygotskys social development theory in repository, following the aggregated data emerging from
constructivism, during knowledge acquirement process, learner profiles, learning context, and learning objectives.
learners must negotiate and communicate with others; [4] After gathering adaptive learning objects, we then need
therefore it is necessary to establish a collaborative a deliver component, which assemble them to a course
learning environment in an adaptive learning system. unit with context, and present to learners. Last but not
Usually, most of the existing eLearning systems use least, a collaborative learning environment is necessary
forum, online chatting or video conferencing to fulfill the for learners to discuss, negotiate and communicate with

Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies (ICALT05)
0-7695-2338-2/05 $20.00 2005 IEEE
others about the knowledge construction what they have content and context. The fact justifies the significance of
gained from the adaptive content; this approach can also the inhabited virtual learning worlds in eLearning due to
provide a chance for correcting the possible mistakes or the features of immersive and shared social space in the
inadequacies made from the inferring mechanism. learning worlds.
A prototype, Best Virtual Worlds (BVW), has been Based on our proposed model, the necessary
created based on the proposed model (Figure 2). The components of an automatic or semi-automatic adaptive
BVW, an inhabited virtual learning world, holds the online learning system are the adaptive learning resource
following unique advantages to conventional web-based matching or inferring mechanism, which should include a
learning systems: learner profile engine to process the static learner
- 3D virtual shared learning space, learners can characteristics and dynamic leaning information of a
manipulate the same object and participate in the same learner generating from his/her learning process, a
activity in the shared space. merging mechanism to use those attributes then match and
- Learning situation, scenario or context could be created retrieve the adaptive learning objects from repository, a
for learners exploration in an immersive fashion, instead presenting component to pack up those picked learning
of static information browsing. objects into content with context in mind, and a delivery
- Advanced communication and community tools could system toward learners.
be developed, such as the bird-eye view map or virtual The most important component in our proposed
GPS system along with search engine to locate peers in adaptive networked learning system is the collaborative
the virtual world. learning environment, which allows learners not only
- It is extendable by linking other virtual worlds in other receiving the machine-matched learning content, but also
servers through network protocols, and use warp point to having the opportunity to discuss with others what he/she
travel over different locations. has learned in the learning environment and to
accommodate them. There is no 100 percent perfect
matching mechanism and artificial intelligence yet, hence
we still need social communication channels or learning
communities in the learning environment to provide
scaffolding learning supports and achieve the goals of
adaptive or individualized learning.

5. References
[1] Henczel, S. (2004). Creating User Profiles to Improve
Information Quality. [On-line]. Available:
http://www.inlinemag.net

[2] Lin, Chi-Syan. (2005). The Significance of Role Play


Simulations and Games in Education. Proceeding of SITE
2005 --Society for Information Technology & Teacher
Education International Conference, Phoenix, AZ, USA,
March 1-5, 2005. pp. 1991-1996.
Figure 2: Avatar in Best Virtual Worlds
[3] LOM (2000). LOM working draft v4.1 [On-line]. Available:
http://ltsc.ieee.org/doc/wg12/LOMv4.1.htm
4. Discussion and Conclusion
[4] Orrill, C. H. (2002). Learning objects to support inquiry-
based online learning. In Wiley, D. A. (Ed.), The Instructional
Based on the principles of constructivism, we may treat
Use of Learning Objects. [Online] Available:
people or learners as learning objects, because learners in http://reusability.org/read/chapters/orrill.doc
a well-designed learning environment are able to interact
to each others to construct knowledge through [5] Wiley, D. A. (2000). Connecting learning objects to
negotiation, collaboration, communication even instructional design theory: A definition, a metaphor, and
competition, and each person is unique with taxonomy. [Online]. Available:
characteristics, who is also reusable for providing learning http://reusability.org/read/wiley.doc
supports in some ways, and can be the member of the
learning community in the learning environment, just like
digital learning materials could comprise the learning

Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies (ICALT05)
0-7695-2338-2/05 $20.00 2005 IEEE

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