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Battle Master Fighter 6 Nobles Crona

CLASS & LEVEL BACKGROUND PLAYER NAME


Branabus Octavian Nathaniel Edcard III
Variant Human Neutral BoneToPickWithYou
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 -1 40
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+3 PERSONALITY TRAITS

Hit Point Maximum 69


+6
Strength
DEXTERITY

8


-1

+5
Dexterity
Constitution
69
CURRENT HIT POINTS IDEALS
0
Intelligence
-1 +1
Wisdom
+3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 6
-1
Acrobatics (Dex) Total SUCCESSES
+2
+1
Animal Handling (Wis) 1d10+Con FAILURES

+6(C)
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+6
Athletics (Str)

10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+3
History (Int) -Maneuver Save DC = 8 + Proficiency +
Boney-rang (Melee) +6 1d10+2 bludgeoning
Strength
0 +1
Insight (Wis)
-Combat Superiority: You know maneuvers

+6
Intimidation (Cha) Boney-rang (Ranged) +8 1d8+1 bludgeoning
that are fueled by special dice called
WISDOM 0
Investigation (Int) superiority dice.
Kunai (Handaxe) (2) +6 1d6 slashing --Maneuvers: You learn 3 maneuvers of
+1
Medicine (Wis)
13 0
Nature (Int) -Second Wind: On your turn, you can use a
your choice. Many maneuvers enhance an
attack in some way. You can only use one
bonus action to regain hit points equal to maneuver per attack.
+1 +1
Perception (Wis)
1d10+your fighter level. Must finish --Superiority Dice: You have 4 which are
+3
Performance (Cha) short/long rest before you use it again. d8s. A superiority die is expended when

+6
Persuasion (Cha) -Action Surge: On your turn, you can take you use it. You regain all superiority dice
CHARISMA when you finish a short or long rest.
one additional action on top of your regular
0
Religion (Int) action and a possible bonus aciton. Must --Pushing Attack: When you hit a creature
16 -1
Sleight of Hand (Dex) finish short/long rest before using it again. with a weapon attack, you can expend one
-Extra Attack: You can attack twice instead superiority die to attempt to drive the target
-1
Stealth (Dex)
+3 of once whenever you take an attack action back. You add the superiority die to the
+1
Survival (Wis) on your turn. attack's damage roll, and if the target is
Large or smaller, it must make a Strength
SKILLS ATTACKS & SPELLCASTING Saving Throw. On a failed save, you push
the target 15 feet away.
--Menacing Attack: When you hit a creature
11 PASSIVE WISDOM (PERCEPTION)
-Sentinel Shield +2 AC with a weapon attack, you can expend one
CP
(Advantage on initiative) superiority die to attempt to frighten a
-Plate Armor (18 AC) target. You add the superiority die to the
SP -Set of fine clothes, signet attack's damage roll, and the target must
-Tools: Bone Dice, Smith's ring, a scroll of pedigree, make a Wisdom saving throw. On a failed
Tools EP
backpack, crowbar, hammer, save, it is frightened of you until the end of
10 pitons, 10 torches, your next turn.
-Languages: Common, Deep waterskin, and 50 feet rope --Tripping Attack: When you hit a creature
Speech/Abyssal, Primordial GP 6895 -8 healing potions with a weapon attack, you can expend one
superiority die to attempt to knock the target
-Armor: All, Shields -2 Samurai plate armor
down. You add the superiority die to the
-2 Kitanas
-Weapons: All PP
-+2 Strength Helmet
attack's damage roll, and if the target is
-Fighting Style: Archery (+2 to Large or smaller, it must make a Strength
-Unknown Hellscreamer
Saving Throw. On a failed save, you knock
hit using ranged attacks) Sword the target prone.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
58 (300+?) 6'0 30
AGE HEIGHT WEIGHT
B.O.N.E.III
Silver Steel Pale Caucasan Grey
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Bone to Pick: On a dexterity saving crit-fail, you fall into several boney pieces. Take half your
movement on your turn to put yourself back together.
-Feat: Charger: When you use your action to Dash, you can use a bonus action to make one
melee weapon attack or to shove a creature. If you move at least 10 ft in a straight line
immediately before taking this bonus action, you either gain a +% bonus to the attack's damage
roll (if you chose to make a melee attack and hit) or push the target up to 10 ft away from you (if
you chose to shove and you succeed). Shove = Your Athletics vs Enemy Strength/Dexterity
Saving Throw
-Feat: Tavern Brawler: Increase Constitution +1. You are proficient with improvised weapons
and unarmed strikes (use 1d4+Str on hit). When you hit a creature with an unarmed strike or an
imporvised wepaon on your turn, you can use a bonus action to attempt to grapple the target.
-Feat: Mobile: Increase speed by 10 ft. When you use the Dash action, difficult terrain doesn't
cost you extra movement on that turn. When you make a melee attack against a creature, you
don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or
not.
-Feature: Position of Privilege: Thanks to your noble birth, people are inclined to think the best
of you. You are welcome in high society, and people assume you have the right to be wherever
you are. The common folk make every effort to accommodate you and avoid your displeasure
and other people of high birth treat you as a member of the same social sphere. You can
secure an audience with a local noble if you need to.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Battlemaster Fighter
Strength/Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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