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I have no qualms with my players running around having sex willy-nilly in my games, but I do hold them to the standards of
real life when doing so. The following pregnancy rules were created to account for two factors: the possibility of conception
and the effects of pregnancy on a character. The rules were designed to be simple enough to use on the odd occasion
pregnancy comes up, while getting rid of the sexist notion that a character should be "retired" if she becomes pregnant
(consider the pregnant badass as a much more interesting alternative).
Conception
The chance of conception depends on contraceptive methods used by the partners prior to, during or after intercourse. There
are four basic approaches available (calculated based on the effectiveness of birth control methods), as follows.
Barrier devices include citrus; a mixture of cedar oil, incense and olive oil; and a mixture of honey and rock salt.
Abortifacients include pennyroyal tea, oil of rue, wild carrot, silphium and nutmeg.
If a character conceives, they roll a d100. If a 1 is rolled, the character conceives twins and rolls again. Each additional 1 rolled
increases the number of children by 1.
Penalties
Suffer -5% WS & BS
After any combat in which 5 or more attacks have been made, must make a Toughness check or find need to rest for 1-
3 hours, or all character stats will be reduced by 10% for remainder of the day.
When character has not eaten within the past 8 hours, must make a Toughness check or will vomit for 1-4 rounds. If
character fails at least 10 saves, nausea continues into second trimester (hyperemesis gravidarum).
Penalties
Suffer -5% WS & BS
After any combat in which five or more attacks have been made, must make a save Toughness check or find need to
rest for 1-3 hours, or all character stats will be reduced by 10% for remainder of the day.
Character must consume an additional 1 lb. of food a day. Treat this as a 50% increase in cost when buying daily
food from item lists or meals in taverns/inns.
Character loses an additional 2% of their body water a day (risk of dehydration). Treat this as needing to carry an
additional water skin while travelling, and/or consume two more drinks of water/beer in taverns/inns.
Penalties
Suffer -5% WS, BS & Ag
After any combat in which five or more attacks have been made, must make a Toughness check or find need to rest for
1-4 hours, or all character stats will be reduced by 10% for remainder of the day.
Character must consume an additional 1 lb. of food a day. Treat this as a 50% increase in cost when buying daily
food from item lists or meals in taverns/inns.
Character loses an additional 2% of their body water a day (risk of dehydration). Treat this as needing to carry an
additional water skin while travelling, and/or consume two more drinks of water/beer in taverns/inns.
Whenever character's Toughness drops below 10%, character must pass a Willpower check or succumb to
preeclampsia. The character must rest completely for 2-8 days and make a Toughness check each day. If more than
half the checks fail, the character will enter eclampsia.
Delivery
(Definite rules outstanding.)
Based on a Toughness check, assisted by a Heal check performed by a physician, Shallyan priestess, midwife etc., using some of
the Surgery modifiers (see WFRP Companion).
Miscarriage
Miscarriage affects around 20% of pregnancies. Miscarriage can occur naturally at any time during the pregnancy due to a
number of different complications. The chance of miscarriage is highest at the beginning of the pregnancy and steadily
decreases over time. Note that physical injury can increase the chance of miscarriage.
As most miscarriages are not immediately obvious to the mother until quite late in the pregnancy (or even until delivery), the
DM should roll on the player's behalf.
Whenever a character takes a hit causing 5 or more wounds, the DM must roll double the miscarriage chance immediately (i.e.
if the character takes a hit causing 5 Wounds in combat during the 11th week, the miscarriage chance is 2 x 1% = 2%). If the
character takes any critical hits, add the level of critical to the rolled percentage. Some critical hits may force further
consequences on the pregnancy. A character may spend fortune points on this roll.
E.G. A character is adventuring on Week 13, and takes a hit causing 5 Wounds (after Armour and TB reduction). They had only 2
Wounds remaining, and thus take a 3-Point Critical. The immediate miscarriage chance is:
(0.5% x 2) + 3% = 4%.
For multiple births, miscarriage chance is multiplied by the number of living offspring. Each baby miscarries separately.