Académique Documents
Professionnel Documents
Culture Documents
TO DRAW
'n\ ' 0
7) i\ \ k-:-D\l
l 1/
@)
3 2
Read right to left.
What's
Mantaro! wrong,
Hey, Gajiro?
big bro!
You're I showed
kidding! everyone
Let 's this
have a drawing.
look.
They all
said it
was
lame.
4
Oh, I see.
So,
what's
wrong
with it?
L..l...lacking
appeal?
\
/
5
Ole. Let
me ask
you a
question.
what exactly
What were do you mean
you by "lacking
t hinking appeal"?
when you
drew this
robot?
Um, I was
that's thinking
that I'd
not
really like
what I
a telephone card
with Ryoko Hiroeue'e
picwre on it. Plue,
that I wanted eome
kateudon (fried pork
cutlet.
Gulp!
What I meant
was how did
you conceive
this drawing?
b
So, that's
what you
meant.
Nuthin'
really.
Ooooh !
Don't go and
turn every
~ingle panel
into a big, key
~cene .
Ok.
He's big and
awesome! Well. let me .a~k
you .another
que~tion . What
kind of
i~ he?
Scratch
Check it
out!
Scratch
-
How about
this?
\
This is totally rad!
Here, we
see a
building.
Now, when
would this
building
appear large?
II
Wait a ~eel
f~~~~~That'~ it!
So then, from
Well, I what angle
The clo~er
look up ... do you view. the building
the l?uild1ng?
i~ to the
viewer, the
larger it
seem~.
Looks
like you In other
got it! words, I'm
about
here.
So, 1~hould
Exactlylln draw the
manga, how building Right?
you portr~y from the
an object~~ ... angle I
would be
viewing it.
...vital to
how the
reader
view~ it.
9
Avoid relying
Gloomy on dialogue
alone to
portray an
object.
If the object is
not portrayed
through
pictures, then
it isn't manga.
me some
technique~ Manga
I got my pen. in portr<iiy<iil.
requires
technical
skill.
However, an
artist lacking
abilities in
portrayal that
exploit his or
her technical
It really isn't skills will fail
that simple. as a manga
artist.
I I \ \\
I guess I'll Well,
since you
Jerk! give you a
pu,;it
few tips in
Creep! portrayal. like that.
Eeeek!
Wow!
She looks
He's gigantic
totally and
clueless!! awesome!
11
Contents
Introduction ............ . .................................. ... 4
Contents .. . ... .. . ... .. . . ...... ... ..... . . ... ................ 12
Purpose . .. ............... .. .. . .. ... . .. . .... . . .. .... .. 14
12
Chapter Ill: The .Basics in Voice Portrayal . . . . . . .. . .. . . . . . . .. 85
1. Portraying Volume . ...... ... . . . . . . . . . ... . ...... . . ..... .. .. 96
2 . Sound and Voice Ton es . . .. . . . . .... ..... .. ...... . ...... . . .98
Sample Speech Balloons . . . . . . . . . . . .. . . . . . . .. . .. . . . . . . . . . ..99
Sample Special Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 01
3. Balancing Speech Balloons with Dialogue ...... . ..... ... ..... . .102
Dialogue Length . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Forbidden Speech Balloons . . . . . . . . . . . . . . . . . . . . . . . . ... . . . . . . . . . 103
4. Avoid Having the Character Talk to Him or Herself as a Narrative .. .. 104
The Pros and Corns of Monologues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 104
The Pros and Corns of Narration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Chapter IV: The Basics in Panel Design .. ..... . ...... ... . .. 115
1. Maintain a Balance in Spreads .. .. ..... ... . .... . . . . . . . . . ... 118
2 . The Panel's Shape Affects Movement .. . . . . . .. . .. . . . .. . . ..... 120
3. Use the Bleed to Add to the Composition . . . . . . ....... . ...... . .122
4. Use Panels to Suggest th e Passage of Time .. . . . . . .. .. .... . .. .124
SuggestirJg the Passage of Time . . . . . . . . . . . . . . . . . . . . . . . . . . . .125
5. Use Open Doors to Reveal a Key Panel . . . . .. ...... . ....... . .126
The Psychology behind Opening a Door . . . . . . . . . . . . . . . . . . . . . . .. . 126
6 . Use the Layout to Create a Key Scene .... . . . . . . . .. ...... . . . . . 128
Layouts That Create a Key Scene . . . . . . . . . . . . . . . . . . . . . . . . . .. . .. 1 29
So, you now know how to design your individual characters and have
grown pretty comfortable with drawing backgrounds. You have been
tossing around ideas for stories for some time now. However, it is still
important for you to learn how to layout the manga panels and how to
portray the scenes of the story within those panels.
If you are planning on buying a book like this, do it now and make your
artwork a cut above your friends'.
14
Chapter I
The Basics in Composition
.
.,' .
..
.:
,
.. '" <:-'; .... _.......
nO' J' _ ' .... : , ... ,
....; .""..
,' (\." . ' ...,f - ~ .... ~
. ...
. c;"
_,
(:'o."'ff
.
'
~ .
\ ""'
...............
.
-.; ./
:z.,'
..
- ~ .. .""'~ ' '1><:-" ..,.. -~ \~ ,;
. _,::."" ~ : '-
... .. .,
. .
.
- ... .
.. ;t' "'
. ., , . '"
.' .
~
Once upon a time, manga consisted of abstract
features practically symbols in nature,
resulting in abbreviated artwork. The artwork
within a given panel was flat, and the
compositions repetitive.
Today, manga has dramatically evolved, and
the majority of works on bookshelves exhibit
both a high level of artistic skill and
heightened realism.
A likely major cause of this development in
manga was "space" in the panels, which gave "High
the characters freedom of movement, level"
expanding the breadth of artistic expression.
This "space" is generated by the panel's am I?
composition.
Picture
Plane
Space
16
1. A Well-planned Composition Brings
the Characters to Life.
L-~~-jb~~~--J8[5E~~~hJ panel.
.17
Make the Composition Move
For exe~mple,
let's take a
look e~t this
character.
A5sume
that ~he is
reacting in
surprise to
50mething
1).
Figure 1
First, let's draw 2 Th is panel is not
bisecting lines across the particula rly
composition to determine d ispleasing
how it is structu red (Fig. compositionally, but a
2}. This analysis reveals slight shifting would
that the panel's illustrate the
composition (Fig. 1} is character's surprise
well centered. more keenly. Let's try
shifting the structural
lines we d rew in Fig. 2
off center.
Figure 2
Setting up the
character as in
Fig. 3 reveals a
potential effect.
IR Figure 3
Figure 4
Unbalancing
the character
with respect
to the panel
in this manner
suggests
the
magnitude
of her shock
has caused
her to lose
footing on
Eeekk!
20
Gotcha, P... p... please,
toots! let me pass.
Eeekk!
Whl'!t's more, it
wi ll constrict
your chl'! rl'!cters'
__ ... -
movement.
22
Compare the figure to the left (a cramped
composition) with the one below (with
space). The one below allows the characters
ample room for comfortable motion within
the panel.
Cramped Composition
Space
Manga usually employs Horizon Line In this perspective,
~~
3 types of perspective to those objects
suggest the following space: close to the
~~~l
1-point perspective viewer appear
2-point perspective larger and in
3-point perspective greater deta il.
As the distance
Vanishing Point grows between
the object and the
Picture Plane v iewer, the object
appears smaller.
In other words,
distant points
converge in the
picture plane.
Th is final point
where lines
converge is called constitutes the
the "vanishing The horizon line reference line for
point." When establishes the the viewer and for
drawing, it becomes vanishing point.
the origins of these
lines. The vanishing
point is usually set
somewhere along
the horizon line.
24
1Point
Perspective lpolnt
Use l point puepectlve le
perspective when excellent for
the front of the making T-he linee
subject is parallel
of a room
to the picture
interior or
plane. This is
often used in
general
compositions
depicting skylines
or townscapes.
25
2-Point Perspective / Thi& is the type
2 vanishing points are of perspective
used in drawings when u~ to draw
a side as well as the individual
front of the subject are l>ufld,nes and
to be shown at the cars. /
same time. Unlike 1
point perspective, which '- .... _
often encompasses th e '""- .....,
entire composit ion, 2-
point perspective is
used for single .
... /
o bjects, such as ~ /
~-. ~
------------ ---
a house or a building.
-~ ---
~--------------~V~a~n~is~hi~n~g~P~o~in~t~O~)~~----J\'-'--------------------------------------,
,t,..,,
~ \;;.......
26
3-Point Perspective
3 vanishing points are used when
a high or low angle is to be added
to a 2-point perspective, showing
the front and side of the subject
Maeeive! 3-point perspective allows the
immen&ene55, artist to draw from a high or low
or for giving angle or from a bird's eye view.
&Omet.hing an
impo&ing
pre&enc:e.
\
I
'\
I '.
\
(I) / \ (!)
Vanishing Point <0 ..
\ ......
Pict1.1re Plane
27
Portraying High and Low Angles
The work's
appeal will be
lost if it is
rendered
entirely from
the
ch,;r.act;ere;' Too lame.
point of view. These panels
are totally
redundant.
30
High angles
A high angle allows From this
you to show a large angle, the
area and offers reader is
consequently an given a full
objective view, view of the
effective for scene,
explaining the setting
or situation. allowing you to
offer a visual
explanation to
the reader of
the situation
or background.
You can't
You can have a great time get out
using perspective when you of this
draw, provided you know how. one!
Wow!
.~ ./
3. A Well-planned Composition Results
[ in Skillfully Rendered Artwork.
Adding perspective is a time
consuming effort. But for today's
manga, which demands high-
quality visuals, its benefits speak
loudly. Hey!
It goes without saying that you Somet hing's
shou ld use a straightedge for goofy!
backgrounds. but it is also
important that you use one
rigorously when drawing cars,
motorcycles and other
mechanical objects. However,
this does not mean that you need
to use a straightedge for all
objects drawn in perspective.
Characters may also be
foreshortened, as with
backgrounds and mechanical
objects. However, unlike with
backgrounds and mechanical
objects, there is no call for
streamlined work using a
straightedge. In such cases, Just as foreshortening is
artists often use a wooden required to draw
manikin. backgrounds and mechanical
objects in perspective, there
are times when you will have
to use foreshortenin13 with
characters.
A wooden manikin can be positioned in any number of
poses and is convenient tool for beginning artists.
However, there are poses impossible for the manikin,
owing to its configuration. If fores hortening is to be an
underlying element of your manga, you will find
limitations in using the manikin as is. Furthermore, yo u
will not make any progress drawing your characters by
replicating the manikin.
So then, let's try imagining what the manikin looks like
disassembled.
High Angle
Low Angle
Draw a vertica l
bisecting line. This
\
..' . ''
/
1
3 ...
35
Road right to loft.
5o,tho5(:
Effective use are the
of 5(:Crets to
"composition" creatin~
"space.
is importelnt.
Sweet!
It elllows you
to produce
more
the subj~ct
-_, or anythmg. drelmatic
But, doesn't. images with
this "space" a sense of
seem a little
ped? presence.
It sure
Per5pective on! does. All
righty then,
let's expand
II II
our space.
Chapter II
The Basics in Character
Portrayal
Read right to left.
May I help
you?
my brother
asked me
to pick
that up for
_.....___, him.
Wow! What
a down-to
earth chick!
Whst the
heck did
you "ring
home71
This video is
pornogrsphic!
You 1/etter
What do
be the one
we need
taking it
with this?
back.
Um,
Mantaro.
Ami What?!
Huh?! appealing?
Manga artists and other
connected professionals
(editors, manga art school The appeal of
instructors, etc.) will often tell
you that characters are the life a manga
of a manga work. Certainly the work resides
manga's story depends on the in above all
actions of its characters.
Regardless of how skill fu lly else, its
developed and interesting the characters!
story is, if the cha racters have
no appeal, then the effort is a
loss.
0
1:3 1:5 1:7 1:8 1:9
4.1
Use a cylinder to assess how
much a figure should be
exaggerated. When you
distort the figure vertically She looks
(decrease the head-to-body freaky! Like
ratio). fatten the character to How something
balance out the figure. insult ing!
from outer
space!
Head-to-Body Ratios
Hey!
Hey! What
gives?!
Reality
bites!
The more proporti ons are distorted, the rounder the figure becomes.
This is a key
point in
abbreviating
characters as
I looked
pretty
well. As the Be gone, sprightly
figure becomes monf;ter! too,
more and more
didn't I
distorted, the
sonny?
character
appears
increasingly
~~,
babyish.
,. '
'
Whammy
Zammy
~
The shorter you make your character, the more you should abstract and abbreviate his
or her features.
2. The Eyes Speak More Than the Mouth.
t Emotions can be expressed clearly simply by changing the shapes of the eyes
(including the eyebrows).
Tht:re are
countless
other forms Let's look
of emotion at a few
the eyes can more
express. eX8mples.
Study C.l'lrefully
So, you see t he what particular
eye takes on aspects form the
distinctive shapes "kernel" of these
to express emotional
different
emotions.
48
3. Contrasting the Eyes and the Mouth
to Reveal Emotion
l here ain't
nuthin fake
about her
radiant
smile!!
Glaring Wailing
Contraat:in9 r-he
emoUons in the eyes This applie& to
ana the mouth expre&sions
wiaen& the varieT-y of other than a
expt~:}~ion ~v.,il.t~l11c fskc e.milc o~
to you. well.
Whoa!
The vowels a, e,
i, o, u, form the
base of most
speech .
Drawing faces
articulating the ~
various vowels
is an effective
means of
practicing
different facial
expressions.
52
Feeling Pain Emotive
Different
charactere may
have vaetly
di&&lmilsr way5 of
expref!>!ling the
&ame emotion,
&uch a& pain.
Therefore. I
recommend that
you practice
drawing s variety
of character&
articulating an
s5eortment of
vowel &ounde.
53
4. Giving the Readers a Sizzling Glance
Normally in
manga, the I love you!
character's gaze is
directed toward an
object or another I love you!
character. But
what happens
when the artist
makes a point of
directing the
character's gaze Direct ing this
toward the reader, character's gaze
who is not toward t he
participating in the reader produces
story? a very different
effect.
what I mean7
0 For some
reason, the
That's character's
intense. feelings are
17ig 17ro'! conveyed
more keenly.
S.tJ.
- - Read right to loft
Um,
excuse
me.
Sir,
excuse
me.
Do you
need
help, sir?
55
It didn't
work! It
must be
more than
just a gaze!
How about
t his, babe?
I wonder if...
So, what
went
wrong?
How come
we can't
connect
j ust through
my gaze?
Hey, I think I
got my winning
hand now!
You
gotta be
kidding!
We'll come
back in just
a sec.
Thank
you and Um
come
again!
Why'd you
go and
mess She was
things up? mine,
man!
But, I'm
You're just always there
a customer. renting
You're not videos!
her friend.
Winning
hands!
I ~till have
something
el~eto
teach you.
5. Winning Hands
Hands hold
objects, throw
punches, and Indians use
give the
character their hands
freedom in as eating
movement. utensils.
But, is it
acceptable to
use the hands
solely tor
actions?
.5 9
Adding hands to the
sample expressions
shown in section 2
(p. 46) makes the
situation expressed
in lhe i111age all the The hands are
more convincing.
expressive
props!
Make good
use of
hands to
communicat
e emotional
states!
Thinking
We often recognize people's
behavior or actions without
analyzing them logically. Resting
the chin on a hand is a standard
pose expressing "thinki ng." ,....----,.....-~-
60
This clenched fist effectively illustrates that the
character is restraining his anger.
The expressive
capacity of the
hand is extremely
profound and can
be used even to
represent t he
character.
First, let's go
over the ways in
which various
character-types
hold a ball.
The child's hand has an innocent In contrast with a man. a woman Typically, a man will hol d a ball
and selfless air. It is the most makes more use of her fingers, with a firm grasp. A man a lso
animal in nature, clutching at all holding her hands in a graceful tends to be obvi ous in the way
objects, regardless of their size, manner. This represents the he uses his hands.
w ith a birdlike grasp. feminine nature of the character.
63
Showing a character raising her finger
when laughing is going a bit overboard
with feminine gestures and paints the
character as pretentious. A rich, older
woman is a prime candidate for using
-
this.
gesture, a male
character holding an
object with the fingers
will appear effeminate.
So now you
The act of rubbing one's have lea rned
hands together suggests a
that the
wretched, vi le character. An
obsequious brown-noser is hands'
a superb example. capacity for
portrayal is
So you see, a indeed
character can profound.
be portrayed
through hand
gest-ures
alone.
r
6. Charming Idiosyncrasies
I
Once you have Having your character
delved deeply display bizarre behavior or
into how to engaging in joking acts is a
make your means of emphasizing his
character or her "peculiarities."
appealing, you However, this will restrict
will need to the character's personality-
develop his or type, and making the effort
her to emphasize a character's
"peculiarities in Do you peculiarities in a short
concrete terms. manga, with its limited
find me... fo rmat, is next to
peculiar? impossible. Therefore, let's
take a look at a few of the
most natural, unaffected
habits that people have.
Assorted Habits
Depending on the particular habit,
there may be many others who
engage in the same act, or it may be
something easily overlooked. Yet,
drawing attention to these habits in
your panels can result in your
character projecting even more
appeal. This is because the motives
behind these habits are familiar and
understandable. These motives are
extremely useful for making the
character seem convincing. Try
observing the habits of your family Nose Picking
members and friends for reference.
Character design is loads of fun!
li -
-"
The Impact of Habits
J ust adding
the habit of
head
scratching...
Scratch
Scratch
...gives the
reader a clear
feel for the
character.
Sleeping off
Good another
morning, hangover,
sir. eh?
66
Read right to left.
What's up
with
Goober? Tama!
Sleeping off
Good another
morning, sir. hangover,
eh?
67
Using a Habit to Design a Character
Habits offer a clea r definition of the
character, or rather his or her personal ity,
by exhibiting patterned behavior.
character's
ha bits
Sweet! reveal his
personality.
Rather, make
you r character
appealing using Avoid spending too
a nat.ural, much time developing
unforced characters' habits, or
portrayal. the story may
end up lost
in the shuffle.
69
7. Using Close-ups to Increase Impact
6ri11<J
TO<f"Y is itonl
we <Jay.
Hey,
Gajiro.
Check out
this manga
and tell me
what you
think.
I dunno.
Seems
boring.
The figure on the preceding
page is a common layout
used by beginners in their You
final copy. The fixed know...
composition makes the
panels appear t idy but
boring. The artist has
unconsciously drawn the
characters from the easiest Appealing
angle, ensuring co nsistency manga is not
(Gulp) composed f rom
in the characters' heights. Absolutely! a single
perspect ive.
To prevent you r
compositions from
becoming Mmm.
monotonous, try
A medium shot;.
using long shots,
medium shots, and
close-ups. Effective
use of these
composition ra nges
wi ll give variety to
your compositions
and give your
readers incentive to And, ooh!
read! Now a
medium-
close
shot.
And a
Hi, big boy! close-up!
)
71
The Expressiveness of Close-ups
Close-ups of the Eyes
The eyes' openly
ex pressive nature makes
close-ups of them
extremely effective.
The Glare
This bnngs out the potency of the glare full force, allowing the artist
to portray the sense of tension in the scene effectively.
Ami
int;imidating?
On Edge
The close-up allows the artist openly to convey a sense of tension.
72
Surprise/ Shock
Here, the close-up enhances
the sense of shock, allowing
anticipation of the plot's
development.
.. .
...
.. ..............-
r
. ..... /
...
.~t. .... ,
" ...... . ~ ..
.r1
.....-. : . . . . . . . .
. -- ..
The Smirk
A medium-close shot gives the
impression of a common leer,
but the close-up gives off a
creepiness. lending the image
an uncomfortable, even
threatening air.
The Gaze
A close-up of eyes gazing at
something with interest
allows the reader to
entertain different
expectations, depending on
the particular situation.
Perhaps this character is
only responding ro the
interested glance of another
character. Our human nature
produces the effect of this
shot.
73
Close-ups of the Mouth
In contrast with the eyes' openly expressive
nat ure, the mouth allows for subtlety.
The Smirk
While the mouth is essentially smiling, the close-up suggests a
subtly different sense. offering a dart ponent of things to come.
74
Close-ups of the
Hands and Feet
Whil e we
demonstrated the
expressive capacity
of the hands earlier
in section [5), the
feet really are lacking
in expressiveness
and do not add much
to dramatic portrayal.
However, there are
occasions when the
feet can be
unexpectedly
expressive.
Heaving up
Scenes where a character about to fall from a cliff is being rescued by
another character make frequent appearances on TV dramas and other
shows. Closeups are extremely effective here as well, because the fate of
the two rest in these hands, causing the sense of tension to be
compounded. In manga, artistic license does not stop here, and the key
details are normally enla rged.
The
following
pagee ehow
eample
effect:e
applied t;o
manga.
Stalking
Feet are impassive. Exploiting their unreadable nature can be very
effective for suggesting danger ly ing in the likes o f a hidden enemy
or stalker.
75
Read right to left.
76
Manga by
Camera shots other artists
used in TV is not the
dramas and only good
movies also source for Oh gawd,
sample close- this is
make excellent ups.
reference. scary!
77
8. Exaggerate and Make It Fly!
Last., we will
"Practical discuss the
application," practical
huh? applications of
distorting an.:!
Sounds
exaggerating
complicat<:cl.
What does it
mean?
Well now...for
example...
\
Mantaro!
Help!
/;
I I
Get away!
Ahrooooool
Ouch!
Don't play
innocent! Are you
I know you a ll
sicced that right?
dog on rne!
80
Extreme
Let's look feature
at me distortion is
effective for
running. giving that
1== -1 Next let's extra "Umph"
exaggerate to a
character's
some of my action or
features. --..:...... ' making a
scene grander.
how artificial
these shapes
may seem, they
See how
are permissible, dynamic
because we are .--_ I appear
taIking the f;;:::::;::=::::_::- now'?
language of
manga. Such
distortion is not ~:::::::=:::::...-
perm itted in !-
other media,
and it is
practically
unique to
mangaand
Think of feature
distortion or
extreme
foreshortening
as l:oeing akin to
lookine throu~h
door spy hole.
81
Punch
Exaggerating the size of the fist enhances the v isual force of the
composition, suggesting t he effect ive demolishment delivered .
Jump
The contrast between the upper and lower half of the f igure portrays visual dynamism,
giving the image a sense of reality not afforded by a more realistic rendering.
82
This is form of
expression
only found in
manga.
Totally
awesome!
And, it
results in Distortion
requires the free
use of
imagination and
ingenuity in
expression.
113
Ouch!
You hate
me, don't
you'?
Chapter Ill
The Basics in Voice Portrayal
Heeeyah!
Whop!
I'll see you
tomorrow.
Just
getting off
work, babe?
These
Please are for
accept you.
this token
of my
affection .
86
Just
what do
you think
you're
doing?
Eh hem!
Spying
on your
own
brother.
Th is love is
destined to
go unfulfilledl.U<>:.~
How sad
and
empty.
Hey,
Mariko!
I came
to pick
you up.
87
So, her
name is
Mariko.
What a
beautiful
name!
/
James!
Who's
this?!
munchkin,
I mean.
Who the
heck are
you?!
118
Take that, Who are
beanstalk! calling a
munch kin?
What?
89
Think you
can take?
Want
some Take that!
more?
Take
that!
And thatl
Grrr!
Glance
Where'd
she go?
Stop it!
He'~ ju~t
a child!
Oh,
sorry...
Well, now
I bet he'll
Bu-t, a"t run home
least this and throw
gave him a tantrum.
a taste
of reality.
I wish
I were
good a"t Rats!
f ighting .
If I were
tough, she
would want
me.
Then again,
I could be
wrong.
93
Would you Hey,
teach me Mantaro.
how to
fight.
My worst
nightmare.
What
are
these?
There are no physical sound effects in manga.
However, they can still be expressed. The sound
effects used are the part of speech known as
onomatopoeias and, just like dialogue, are
expressed in lettering. Therefore, people believe
sound effects may be used to the extent that they do
not h inder the artwork, which in manga is given
priority over text ... But, is that truly enough?
Picture
95
1. Portraying Volume
A volume knob
96
Filling the composition with sound effect
lettering lets the scene have greater
impact on the reader and gives plenty of
fuel to the plot's development.
Sound and Voice Tones
A5 5hown in
~hisexample,
emotional
expression is You f ilthy
contained
within the scum bag!
s hape of the
speech badloon.
Let's look
at a few
more
typical
examples.
By the speech ba lloon 's form containing emotional
expression, the character's feelings are communicated
more keenly, enhancing the scene's impact.
9/J
Sample Speech Balloons
Whacha up to?
Positive Voice
This speech balloon suggests an
energetic, cheerful voice, appropriate
to such positive emotional states as
"laughing or "pleasure."
99
Adding sound effects without giving the
lettering any particular design will not
make the image visually convincing.
~
~ Hmmm.
~ Gooey Sounds
Giving a mushy texture to the sound
effect conveys the sense of a sticky
I see. sound.
3. Balancing Speech Balloons with
Dialogue
12 Points
00000 The point size may change
depending on the
0000 0 character's lines; however,
0000 0 this is the point size
00000 normally used for font in
selnen and ladles comics.
[!)[!][!][!)[!]
00000
00000
00000
102
Forbidden Speech Balloons
While you may use your
imagination as you like to
create new balloon designs,
there are a few shapes that
are just not acceptable . In
order to en5ure that the
copy is easy to read and a
satisfying composition is
maintained, please avoid
th e following.
Soliloquy
Narration
104
Sick
puppy!
He's
totally
sucked
himself in.
Overuse
of Sol iloquies clarify the character's mental
soliloquies state. However, poor use of these
monologues can adversely affect the
t story's progress.
wi ll cause
the story
to lack Ah,
action, Misato.
making it
boring. She's so
beautiful.
105
Road right to left.
Ah, M isato.
She's so
beautiful.
Checkin'
What're
out you
Misato e;pacing
again, out
aren't ya'? about?
Hey, C'mon you
Knock it Misato! spineless
off, jellyfish.
Yamashita!
You gotta
t alk to her
sometime.
He likes
you, you Whatd'ya Quit!
know. think about
''-=-< this oaf? Back off
already,
will ya?
Maybe I
could just
die here.
Lemme go As this
to the video example
rental shop! illustrates,
avoid relying
solely on
soliloquies.
Create
situations where
your characters
can act.
]()7
A spring
The school day at
grounds had High
enjoyed a School S
peaceful, t r anquil
mood. But, now
that was all over.
Suspended for
violent behavior,
Gi nji A ikawa was
back.
108
The Pros and Cons of Narration
Used to explain a setting or introduce a character, narration is an
objective description of things and events. It is often used in a
story's introduction. Since narration is comprehensible without
illustration, it is extremely effective fo r fantasy stories, which take
place in their own unique worlds.
This
If you
angered understand,
Gajiro. then quit
"Might as talking in
well be a narration!
picture
book!" said
he.
Narration Speech
Have you
Aikawa's heard?
back!!
You Aikawa
gotta be finished his
kidding!
term of
suspension.
But that
kid is still
in the
hospital.
llO
Hrr
Bunch of
losers
Convert as That'5
rn uc;h totally
narration as ea5yto
possible to follow.
d ialogue. The
character5
have a 5trong
pre5ence too,
It is don't you
important think? Look5
that the pretty
reader follow5 5harp,
the 5tory too!
through your
portrayal.
111
Let's
rock,
blondie.
I can
take
you!
Oh, no...
And,
whoever
wins
gets
the girl.
If you What's
won't hit holding
me, then you back,
I'll hit blondie?
you!
~~~
Jab
Jab
~
11 2
\\ ~ fl
Hyper
punch
sound
effect
on!!!
What
gives? Woosh !
Buffoon
11.3
II '"==::::::1 Sthat
i nee
day...
Gajiro never
showed his face
in the shop
again.
11 4
Chapter IV
liii~~~~;:==--~------------~~Mantar~
you sexy
guy.
Is it
true?
What a I just
Ah ... um ... little can't
creep! stand
Gajiro.
Just
what He's always asking
was it me what color my
you panties are and
wanted? trying to spy on
me in the bath.
116
I created
thi!?
manga
all by
my!?elf.
Will you
look at it
for me'?
s ... sure.
Um ... ~"'"'""~
Do you
know
anything
about
panel
dee;ign'?
So ...
Did you
like it'?
117
1. Maintain a Balance in Spreads
? ?
In what
order am I
supposed to
read this'?
t In terms of overall composition, the first thing that you. the anist, should note is the panel layout. You
must design your panels to ensure that the reader is easily able to follow the story. A bad example
would be the above figure. where the panels are all aligned, and it is impossible to know in which order
they are meant !O be read.
118
t Normally, panels in Japanese manga are designed to read from the
right (even numbered) page to the left (odd numbered) page.
Staggering the panels on the right and left pages will draw the
reader's eye automatically along the correct flow.
In addition to Consequently,
the panel panel B (bottom
layout, left) in the
achieving opposite corner
balance in the must also be
panel design is designed as a key
also important. panel.
Making certain
that the panels
are well balanced
For example, in ensures that the
the figure page composition
above, panel A looks pulled
(upper right) is together.
a key panel.
119
e Panel's Shape Affects Movement.
Despite having
planned an
interesting plot
development, Taku!
conservative panel
a lignment destroys
its high pace.
Here
Let's take a
look at an
example.
I come!
120
Innovative panel
shapes facilitate the
flow of the layout
and allow for high-
paced scene
development. They
particularly allow for
action scenes with
monumental impact.
Here
I come!
Use the
compositiona
I techniques
you learnt in
This will
Chapter I.
allow your
visual
effects to
have more
impact.
121
3. Use the Bleed to Add to the
Composition.
Look at this...
122
Never draw in the
gutter (printing term
for the margin
where the pages are
bound).
This allows
you to
highlight
Varying the any key
panel scenes.
borders is
important.
4. Use Panels to Suggest the Passage
of Time.
Plots follow a sequence. On top
of that, time exists within a story.
There are many ways of Below are a
suggesting the passage of time. number of
Of these, the most common is e6tabli6hin
the establishing panel. g panel6 we
Establishing panels are all of the picked up.
panels lying between incidents in
the story. Establishing panels are
used to organize the story's pace.
They are
panel,; are background
in between panels used to
panel&.
suggest the
passage of t ime
or esta blish the
setting .
Yawn! Nighty
night!
I sure
did
sleep
well!
124
Suggesting the Passage of Time
There are various ways available in manga for suggesting the passage of ti me.
Let's look at a few examples.
[jJ
Strange,
it 's past
10:00.
126
When we turn a page, our eyes focus before all else on
panel 1 above. This is because we first read the rig ht
page, which can be li kened to the backside of a door. The
reader gains an impression of the work's content from
this panel. Therefore, the reader will become interested
in the work if this panel is designed to be a l<ey scene or
other such exciting contents.
Panel 2 above then serves to draw the reader's interest
even further. If it is designed to allow the reader
anticipation of upcoming plot development, then the
reader will be hooked, and will turn another page.
127
6. Use the Layout to Create a Key Scene.
Well, l... um
All you've been
(gulp)!
talking about are
"key scenes." Just
how do you create a
"key scene"'?
Ok. Let's
talk about
good
layouts.
more urgent in
the second half.
~ \C)\
'
/
'
~ ~~
or more.)
. \ ~
24 ' /1
In other words.
the total panel
count divided Keep t his
by the expected number in mind
number of when deciding
pages yields...
the panel layout.
...the average
number of
parels per
paee.
A large panel
'/13
/y
J...
'
r-
scenes /~
properly. _, Night Sky
is \
\
\
/ C!J
"'~ -\-
.
I ( .)),'
I
\' .
,
.
I
~
16
- I
/ .10
Chapter V
The Basics of Manga Portrayal
1. Step into the Character's Shoes.
In order to fill these requirements, the artist must shorten the distance
between the reader and the story. This means that the artist is faced with the
task of how to give the reader, who is an objective observer, a subjective
perspective, so that he or she may feel part of the story.
First and foremost, manga conveys a story centered on the protagonist(s).
Obstacles arise in the main character's path, action is taken, and then
conflicts are resolved.
During this process, the protagonist experiences many emotions and handles
the situations he or she is dealt. Anger, sadness, worry, and joy-the reader is
allowed to participate by fee ling an affinity with the main (or other
character)'s emotions or the story's theme.
So then, let's look at the example of "slipping on a banana peel" to illustrate
this definition, composing an objectively observed situation to a subjective
one.
1.12
Slipping on a Banana Sequence
Stepping
on a The ground
banana approaching
peel
[4]
133
Swoosh!
134.
Ouch!
That mu~t Compo~ing the
have hurt! ~tory from the
character'~
viewpoint make~
it more real for
the reader.
Thu~.
intere~ting Read the s1ory
manga i~ not It i~ al~o
ju~t important
~omething you to "feel."
"read" or "look
at."
Whatwa~
So now, that?
let's talk
about love!
2. Have Romantic Encounters begin
with Impact.
Express the
cha racter(s)'
"The encounter" is
romantic feel ings
a key scene within
openly and
a love story.
honc:stly. You
should l:>e al:>le to
You got that gain ea~>ily then
right l The the reader's
fir~>t meeting ~>ympathy.
i!> key.
136
t This example is really beyond t he point. While th ere are
people out there who are t his aggressive, the conclusion is
just a lin le too easily reached to make an interesting story.
Si~
Hey
eexy,
let's
Um ...
Ya
think?
I think this
courtship is
a little too
fast.
137
The Appeal and Purpose of Romance Manga
In romance manga, the protagonists' objectives are extremely clear, and the story always
ends w ith either broken heart or the formation of a new couple. The charm of romance
manga lies in t he courtship up to the story's cli max. For examp'le, even supposing the story
ends happily, if the all-important courtshi p is not engaging, then the story overall, in other
w ords, the work as a whol e, will be judged poorly.
The courtship is made interesting by setting up exciting plot developments. The key is to
make the reader an xious about what turns the story w ill take by establishing circumstances
or conditions where one character cannot approach the other, or adding a rival who thwarts
the hero's efforts. Then, by portraying the protagonist's feelings w ith in t he panel, the reader
immed iately gains genuin e feelings of empathy for the character.
Skillful composition of subjective and objective v iews yields a more forceful impact without
dialogue than with, and makes the scene all the more dramatic.
Y' know,
Let'~ get
!...
t ogether.
t The stronger the character's feelings are, the more difficult it should be to communicate
them. If the character i's able io express his or her feeli ngs g li bly, th is may conversely make
those feelings seem false, causing the reader no longer to believe in the story. Modes of
expression going beyond words make the story seem more real.
138
Portraying Romantic Encounters in Manga
The first encounter, the beginning of a romance, must have
impact. To pu it another way, the encounter constitutes the
reader's first impression of the manga.
I'm late
again!
you
st arin'
.lit ?!
Thud!
Poi111t 1: How the two meet is the most important aspect of the
encou nter. The degree of impact of this meeting establishes
the future distance between the two.
PoiOit 2: The close-ups (see Chapter II, Section [7]) enhance how
stunned the cha racter appears and allow the reader to hold
expectations regard ing futu re plot developments.
139
Point 3: The large panel enhances the subjective view, allowing the
rea der to share t he boy's impression of the girl.
Point 4: Her gesture of brushing back the long hair alludes to her
femininity, giving her appeal, strengthening his feel ings
towa rd her.
/ 1. .. @]
I'm
sorry.
What!
Hey!
141
Well, I see now how
important t he
impact of the
first encounter is.
But...
Hey!
Sometimes
Sometimes love love needs
needs passion more than
and an st
enterprising
spirit.
sure
that's
all there
is to it.
Um, look...
Swoop!
142
Rattle.
rattle,
rattle,
rattle,
rattle
I'm
Yipes!
frightened
Do I
have to'?
143
I'll be right
behind you
if anything
happens.
We now
have an
absence of
In such sound
cases, a effects.
sense of fear
is generated
through t he
panels'
composition.
Hesftation
helps build )
the sense of Don't open
tension even it yet !
further.
144
A close-up
is really
effective at
this point.
Rattle,
rattle
Ok, now!
'
Mantaro,
I give up
on girls.
I'm going
to devote
myself
more fully
to manga.
Penko! Gajiro!
Grope I
146
Hey! Get
away from
me creep!!
Oh joy!
Oh rapture!
All's well
that e11ds
well.
147
this is no
more than
another
example of I hope you enjoyed
this book. As you
now know, manga
Using a little is more than just
ingenuity and technique. It also
inventiveness
requires the skill
should give your of portrayal.
manga more
interest.
Add more
and more
expression
and make
your manga
even more
appealing.
It's just an
expression
of my love!
Well,
goodbye and
good luck!
148