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RegimentCreation

AllRegimentsbeginwithabudgetof12ptstospendduringRegimentalCreation.Allunused
pointsmaybespentaddingtotheRegimentsStandardKit

HomeWorld(MustChooseONE)
DeathWorld
Cost3points
CharacteristicsModifiers+3toanytwoofthethreefollowingCharacteristics
Perception,Strength,Toughness
SkillsSurvival
FluencyDonotstartwithLinguistics(LowGothic),butcapableofverbal
communicationinitthatdoesntrequireaSkillTest
HardenedmaychoosetostartwithoneofthethreefollowingTalentsLight
Sleeper,LightningReflexes,orResistance(Poison)
WaryofOutsidersDeathWorldCharacterssuffera10onallInteractionSkill
Testsinaformalsetting,andasimilar10onallInteractionSkillTestswith
nonDeathWorlders.PenaltycanbewaivedifPCsarefamiliarwithOutsider
StartingWounds+2StartingWounds
FortressWorld
Cost3pts
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
BallisticSkill,Willpower,Toughness
SkillsCommonLore(War,Imperium,ImperialGuard),Linguistics(LowGothic)
HatedEnemyAllFortressWorldCharactersgainHatred(AnyOne),andmust
passaOrdinary(+10)WillpowerTesttoavoidimmediatelyattackingthisenemy
CombatDoctrineMaychoosetostartwithoneofthefollowingtwoTalents
NervesofSteelorSprint
BredForWarFortressWorldCharactersmustpassaChallenging(+0)
WillpowerTesttogoagainstImperialGuardRegulations
StartingWoundsStartingWoundsgeneratednormally
Highborn
Cost3pts
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Fellowship,Intelligence,WeaponSkill
SkillsCommonLore(Administratum),Inquiry,Linguistics(HighGothic)
FluencyDonotstartwithLinguistics(LowGothic),butcapableofverbal
communicationinitthatdoesntrequireaSkillTest
DutyandHonor10toallCharm,InquiryandDecieveTestsmadetointeract
withnonHighbornCharacter.+10tothosesametestsmadetointeractwith
otherHighbornCharacters
AbundantResources+10SquadLogisticsRating
TheFinestTutorsMaychoosetostartwithoneofthefollowingtwoTalentsAir
ofAuthorityorPeer(Nobility)
StartingWoundsHighbornCharactersstartwith1Wound
HiveWorld
Cost3pts
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Agility,Fellowship,Perception
SkillsCommonLore(Imperium),Deceive,Linguistics(LowGothic)
AccustomedtoCrowdsCrowdsdonotcountasDifficultTerrainforHiveborn
HiveboundHiveWorlderssuffera10toallSurvivalTestsoutsideofan
enclosed,controlledenvironment
UrbanViolenceMaychoosetostartwithoneofthefollowingthreeTalents
Paranoia,HeightenedSenses(Hearing)orUnremarkable
StartingWoundsHiveWorldCharactersstartwith1Wound
ImperialWorld
Cost1pts
CharacteristicsModifier+3toWillpower,andanyOneotherCharacteristic
SkillsCommonLore(Imperium,ImperialCreed),Linguistics(LowGothic)
BlessedIgnorance5onallForbiddenLoreTests
KilltheMutantsCharactersbeginwiththeHatred(Mutants)Talent
StartingWoundsImperialWorldCharactersgeneratestartingwoundsnormally
PenalColony
Cost2pts
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Agility,Strength,Toughness
SkillsIntimidate,Linguistics(LowGothic)
HonorAmongstThievesmaychoosetostartwithoneofthefollowingtwo
TalentsPeer(Underworld)orStreetFighting
Larcenous+10toLogisticsteststoacquirecontraband/illegalitems
ScumandVillainyPenalColonyRegimentsgetonly15pointsforStandardKit
StartingWounds+1StartingWound
Penitent
Cost3points
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Fellowship,Toughness,Willpower
SkillsCommonLore(Ecclesiarchy,ImperialCreed),Intimidate,Linguistics
(LowGothic)
BloodofMartyrsmaychoosetostartwithoneofthefollowingthreeTalents
Orthoproxy,NervesofSteel,orUnshakeableFaith
OnlyOneLifetoGivePenitentcharactersmustpassanOrdinary(+10)
WillpowerTesttoactintheinterestofselfpreservation
UntemperedZealPenitentCharactersmayrerollanyfailedCharmtesttoinspire
religiousfervororrighteoushatredinothers
StartingWounds+2StartingWounds
ScholaProgenium
Cost3points
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Willpower,WeaponSkill,BallisticSkill
SkillsCommonLore(ImperialGuard,Imperium,War)Linguistics(LowGothic,
HighGothic)
OnlyinDeathDoesDutyEndmaychoosetostartwithoneofthefollowingtwo
TalentsAirofAuthorityorUnshakeableFaith
StartingWounds+1StartingWound
AgriWorld
Cost3points
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Fellowship,Strength,Toughness
SkillsLinguistics(LowGothic),Operate(Surface),ScholasticLore(Beasts)
OneWithTheLandAgriworldcharactersgaina+10bonustoanyKnowledge,
Survival,orTradeTestsmadetoidentifyorotherwiseinteractwithdomesticated
beastsorthosewithpotentialtobedomesticated.Theyalsogaina+10bonusto
anyKnowledge,Survival,orTradeTestsmadetoidentify,harvest,orcultivate
foodcrops.
BlindtotheHorrorAgriworldcharacterssuffera10penaltytoScrutinywhen
usingittoOpposetheDeceiveSkill.Additionally,thefirsttimeanAgriworld
charactergainsInsanityPoints,hegainstwicethenormalamountinstead.
StartingWounds+2StartingWounds
FeralWorld
Cost4points
CharacteristicsModifier+3toanytwoofthethreefollowingCharacteristics
Agility,Strength,WeaponSkill
SkillsAwareness,Parry,andIntimidate/SleightofHand(Chooseone)
FluencyFeralworldcharactersdonotstartwiththeLinguistics(LowGothic)Skill
atcharactercreation,althoughtheyarestillcapableofengaginginanyverbal
communicationinLowGothicthatdoesnotrequireaSkillTest.
BrutalWarriorsmaychoosetostartwithoneofthefollowingtwoTalents
AmbushorFrenzy
SuspiciousofMachineSpiritsFeralworldcharacterssufferanadditional10
penaltyonCommonLore(Tech),Medicae,andTechUseSkillTestsunlessthey
aretrainedinthatSkill.
ViolenceAnswersAllWhenfacedwiththeopportunitytocrushafoeutterly,even
ifthereisgreatriskinvolved,feralworldcharactersmustpassaRoutine(+20)
IntelligenceorWillpowerTesttopassupthechance.
StartingWounds+2StartingWounds
FeudalWorld
Cost3points
CharacteristicsModifiers+3toanytwoofthethreefollowingCharacteristics
WeaponSkill,Strength,Toughness
SkillsAthleticsandCommonLore(War)
SuspiciousofMachineSpiritsFeralworldcharacterssufferanadditional10
penaltyonCommonLore(Tech),Medicae,andTechUseSkillTestsunlessthey
aretrainedinthatSkill.
FluencyFeralworldcharactersdonotstartwiththeLinguistics(LowGothic)Skill
atcharactercreation,althoughtheyarestillcapableofengaginginanyverbal
communicationinLowGothicthatdoesnotrequireaSkillTest.
FealtyMaystartwitheithertheDuelistorDoubleTeamTalent
StartingWounds+1StartingWound
ForgeWorld
Cost4points
CharacteristicModifiers+3toanytwoofthefollowingCharacteristics
Intelligence,Perception,Toughness.
SkillsCommonLore(AdeptusMechanicus,Tech),Linguistics(LowGothic,
TechnaLingua),andLogic
BlessedoftheOmnissiahMaybeginwithPeer(AdeptusMechanicus)Talent
RitesofRewiringMaybeginwitheitherWeaponTechorTechnicalKnockTalent
IsolatedbyMachines10toInteractionTestswithcharactersnotrelatedtothe
AdeptusMechanicus
StartingWounds1StartingWound
FrontierWorld
Cost4points
CharacteristicsModifiers+3toanytwoofthefollowingCharacteristics
Perception,Agility,BallisticSkill
SkillsAwareness,Linguistics(LowGothic),Operate(Surface),Survival
LifeontheVergeMaybeginwiththeCombatSenseorQuickDrawTalent
IndependentOperationComradeCohesionRangeis15meters
DistrustfulofAuthority20toInteractionTestswithunfamiliarfiguresofauthority
StartingWoundsGeneratedNormally
MiningColony
Cost3points
CharacteristicsModifiers+3toanytwoofthefollowingCharacteristics
Perception,Agility,Toughness
SkillsAwareness,CommonLore(Tech),TechUse,Linguistics(LowGothic)
AcclimatedtoDarknessmaychoosetostartwithoneofthefollowingTalents
HeightenedSenses(Hearing),Resistance(Heat),Resistance(Cold),Resistance
(Poison)
TunnelRat+10toAwarenessandNavigation(Surface)testswhileunderground
UnaccustomedtoLight10toallPerceptionandAwarenesstestswhileinbright
day/artificiallight
StartingWounds+1StartingWound
LatheWorlds
Cost4Points
CharacteristicsModifiers+3toIntelligence,and+3toeitherPerceptionorBS
SkillsCommonLore(AdeptusMechanicus,Tech),Linguistics(LowGothic,
TechnaLingua),Logic,TechUse(Trained)
TheTrueFleshStartwiththeMechanicusImplantsTrait
IsolatedbyMachines10toInteractionTestswithcharactersnotrelatedtothe
AdeptusMechanicus
SoldiersoftheOmnissiahMaynotselecttheFollowingSpecialtiesCommissar,
MinistorumPriest,Ogryn,Ratling,SanctionedPsyker,andStormTrooper.
Additionally,allcharactersfromthisregimentcountasbothaTechPriest
EnginseerandaGuardsmanwithregardstoprerequisites,regardlessofcurrent
Specialty.
StartingWoundsGeneratedNormally
OgrynWorld
Cost5Points
CharacteristicsModifiers+10Strength,+10Toughness,15Intelligence,10
Agility,additional+3toEITHERStrengthorToughness
SkillsSurvival,Intimidate
ToughenedMaystartwitheitherDieHardorIronJawTalent
FluencyDonotstartwithLinguistics(LowGothic),butcapableofverbal
communicationinitthatdoesntrequireaSkillTest
OgrynStartwiththefollowingTraitsAutoStabilized,Size(5),Sturdy,Unnatural
Strength(+2),UnnaturalToughness(+2),Clumsy,ButItDarkinDere
AbhumansCharactersmaynotchooseoneoftheSupportSpecialties
NarrowFocusCharactersfromthisregimentcountasbothanOgrynanda
Guardsmanwithregardstoprerequisites,regardlessofcurrentspecialty
StartingWounds+15StartingWounds
PostCataclysmicWorld
Cost3Points
CharacteristicsModifiers+3toanytwoofthefollowingBallisticSkill,Weapon
Skill,Perception
SkillsAwareness,Linguistics(LowGothic),Survival
Resourceful+10toSurvivalteststoobtainfoodandwater.+10toTechUse
teststojuryrigequipment
HorrorsofthePastCharacterswiththishomeworldstartwith1d5InsanityPoints
andResistance(Fear),Resistance(Cold),orResistance(Radiation)
StartingWoundsGeneratedNormally
RatlingWorld
Cost3Points
CharacteristicsModifiers+10Perception,+5Fellowship,+5Agility,5Strength,
10Toughness,additional+3toPerception,Fellowship,orAgility
SkillsAwarenessORStealth,Deceive,Linguistics(LowGothic),Trade(Cook)
NaturalMarksmenCharacterswiththishomeworldstartwiththeDeadeyeShot
Talent
RatlingStartwiththeSize(3)Trait,andtheHeightenedSenses(Sight,Smell,
Taste)Talents
AbhumansCharactersmaynotchooseoneoftheSupportSpecialties
NarrowFocusCharactersfromthisregimentcountasbothaRatlinganda
Guardsmanwithregardstoprerequisites,regardlessofcurrentspecialty
StartingWounds3StartingWounds
ShrineWorld
Cost3Points
CharacteristicsModifiers+3Fellowship,+3toeitherWeaponSkillorWillpower
SkillsCommonLore(Ecclesiarchy,ImperialCreed),Linguistics(LowGothic)
FluencyDonotstartwithLinguistics(HighGothic),butcapableofverbal
communicationinitthatdoesntrequireaSkillTest
VirtuousIgnorance10onallForbiddenLoreTests
ArmourofFaithOncepersession,whenaShrineWorldcharacterwouldgain
CorruptionPoints,thecharactermayspendaFatePointtonegatethisgain
GiftofHateShrineWorldcharactersstartwithoneofthefollowingTalents
Hatred(Heretics),Hatred(Mutants),orHatred(Psykers)
StartingWoundsGeneratedNormally
VoidBorn
Cost3Points
CharacteristicsModifiers+3Willpower,+3toeitherAgilityorPerception
SkillsCommonLore(Tech),Linguistics(LowGothic),Navigate(Stellar),
Operate(Aeronautica),TechUse
CharmedWheneveraVoidBornCharacterspendsaFatepoint,roll1d10.Ona
9or10,theFatePointdoesnotcountasbeingspent,butthecharacterstillgains
thechosenbenefit
IllOmenedVoidBornCharacterssuffera10onallInteractionTestsmadeto
InteractwithnonVoidBornCharacters
VoidAccustomedVoidBornCharactersdonotcountZeroGravityasDifficult
Terrain.Inaddition,theAgilityTesttostayontargetwhenmakingaChargeor
RunActioninZeroGravityisonly10

CommandingOfficer(Personality)(MustChooseONE)
Bilious
Cost2points
StartingTalentsParanoia
Circumspect
Cost2points
StartingTalentsForesight
Choleric
Cost2points
StartingTalentsRapidReaction
Fixed
Cost1point
StartingSkillsCommand
Maverick
Cost2points
StartingTalentsResistance(Fear)
Melancholic
Cost2points
StartingTalentsAirofAuthority
Phlegmatic
Cost1point
StartingSkillsCommonLore(ImperialGuard,War)
Sanguine
Cost2points
StartingTalentsDieHard
Supine
Cost1point
StartingSkillsCommonLore(Ecclesiarchy,ImperialCreed)

RegimentTypes(MustChooseONE)
ArmoredRegiment
Cost4points
CharacteristicsModifiers+3Intelligence,3WeaponSkill
StartingSkillsOperate(Surface)
StartingTalentsTechnicalKnock
StandardKit1LemanRussBattleTankorvariantperSquad,1anointed
maintenancekitperPC
ReconnaissanceRegiment
Cost3points
CharacteristicsModifiers+3Perception,3Willpower
StartingSkillsAwareness
StartingTalentsCombatSense
StandardKit1ChimeraorSentinelperSquad,1setofmagnocularsperPC
DropTroopRegiment
Cost3points
CharacteristicsModifiers+3Agility,3Fellowship
StartingSkillsOperate(Aeronautica)
StartingTalentsCatfall
StandardKitOneLascarbine(MainWeapon)and4clipsperPC,onesuitof
ImperialGuardFlakArmorperPC,onerespiratorperPC,2FragGrenadesper
PC,2SmokeGrenadesperPC
HunterKillerRegiment
Cost3points
CharacteristicsModifiers+3BallisticSkill,3Strength
StartingSkillsOperate(Surface)
StartingTalentsResistance(Fear)
StandardKitOneSentinelorHellhoundperSquad
LightInfantryRegiment
Cost2points
CharacteristicsModifiers+3Agility,3Toughness
StartingSkillsNavigate(Surface)
StartingTalentsSprint
StandardKitOneLascarbine(MainWeapon)and4clipsperPC,Oneflakvest
andflakhelmetperPC,2FragGrenadesperPC,2SmokeGrenadesperPC
LineInfantryRegiment
Cost2points
CharacteristicsModifiers+3Strength,3Intelligence
StartingSkillsAthletics
StartingTalentsRapidReload
StandardKitOneM36Lasgun(MainWeapon)and4clipsperPC,1suitof
ImperialGuardFlakArmorperPC,2FragGrenadesperPC,2KrakGrenades
perPC
MechanizedInfantryRegiment
Cost3points
CharacteristicsModifiers+3Agility,3Perception
StartingSkillsOperate(Surface)
StartingTalentsRapidReload
StandardKitOneChimeraperSquad,OneM36Lasgun(MainWeapon)and4
clipsperPC,1suitofImperialGuardFlakArmorperPC,2FragGrenadesper
PC,2KrakGrenadesperPC
SiegeInfantryRegiment
Cost2points
CharacteristicsModifiers+3
StartingSkills
StartingTalents
StandardKitOneM36Lasgun(MainWeapon)and6clipsperPC,1suitof
ImperialGuardFlakArmorperPC,2FragGrenadesperPC,2PhotonFlash
GrenadesperPC,1RespiratorperPC,4emptysandbagsand1entrenching
toolperPC
ArtilleryRegiment
Cost4points
CharacteristicsModifiers+3BallisticSkill,3Toughness
StartingSkillsOperate(Surface)
StartingTalentsBombardier
StandardKit1Lascarbine(MainWeapon)&4clipsperPC,1Basiliskper
SquadOR1mortarper2PCs,1pairofmagnocularsperPC,1voxcasterper
Squad
GuerillaRegiment
Cost4points
CharacteristicsModifiers+3Perception,3Fellowship
StartingSkillsStealth
StartingTalentsAmbush
StandardKit1Lascarbine(MainWeapon)&4clipsperPC,2blindgrenades
perPC,2StunGrenadesperPC,2FragGrenadesperPC
GrenadiersRegiment
Cost4points
CharacteristicsModifiers+3BallisticSkill,+3Toughness,3Perception
StartingSkillsTechUse
StartingTalentsBombardier
StandardKit1AuxiliaryGrenadeLauncherperPC,1additionalFragandKrak
GrenadeperPC,1suitofLightCarapaceperPC,1DeadspaceEarpieceper
PC,2GrenadeLaunchersperSquad


HeavyReconRegiment
Cost8points
CharacteristicsModifiers+6Agility,6Toughness
StartingSkillsOperate(Surface),TechUse
StartingTalentsPushtheLimit,TankHunter
StandardKit1SentinelperPC,1setofMagnocularsperPCs
RoughRidersRegiment
Cost5points
CharacteristicsModifiers+3Agility,3BallisticSkill
StartingSkillsSurvival
StartingTalentsCatfall
StandardKitOneHuntingLance(MainWeapon)perPC,1laspistoland4
chargesperPC,1FlakJacketand1FlakHelmetperPC,1RidingBeastperPC,
1saddleperPC,2saddlebagsperPC,1setofridingtackperPC
CloseAssaultRegiment
Cost3(5)Points
CharacteristicsModifiers+3WeaponSkill,3Intelligence
SkillsDodgeORParry
TalentsLightningReflexes
StandardKitOneCombatShotgunand4Reloads,oroneGreatWeapon,ortwo
onehandedLowTechWeaponsperPC(MainWeapon),1suitofImperialGuard
FlakArmorperPC,threeFragandtwoKrakGrenadesperPC
SpecialFortwoadditionalRegimentCreationPoints,theregimentmayadda
singleChimeraperSquadtotheRegimentalStandardKit
MechanisedReconnaissanceRegiment
Cost3Points
CharacteristicsModifiers+3Perception,3Toughness
SkillsAwareness
TalentsLightningReflexes
StandardKitOneSalamanderReconnaissanceVehicleperSquad,1setof
MagnocularsperPC
RapidReconnaissanceRegiment
Cost8Points
CharacteristicsModifiers+3Agility,3Toughness
SkillsOperate(Surface),TechUse
TalentsCombatSenseorAcceleratedRepairs
StandardKit1TaurosRapidAssaultVehicleperPC,1SetofMagnocularsper
PC
AtGMsdiscretion,2PCsmayexchangetheirindividualvehiclesfora
singleTaurosVenator


SalvageandRecoveryRegiment
Cost3Points
CharacteristicsModifiers+3Intelligence,3Strength
SkillsOperate(Surface)
TalentsNervesofSteelorBattlefieldTechWright
StandardKit1AtlasRecoveryTankperSquad,1AnnointedMaintenance
ToolkitperPC
SuperHeavyArmouredRegiment
Cost7Points
CharacteristicsModifiers+3Willpower,3WeaponSkill
SkillsOperate(Surface)
TalentsTechnicalKnock
StandardKit1Banebladeorvariant(GMsDiscretion)perSquad,1Annointed
MaintenanceToolkitperPC


TrainingDoctrines
CloseOrderDrill
Cost2points
TalentsCombatFormationORDoubleTeam
DieHards
Cost3points
AptitudesToughness
FavoredFoe
Cost3Points
SkillsForbiddenLore(Anyone)
TalentsHatred(sameasabove)
HardenedFighters
Cost2points
Characteristics+2WeaponSkill
TalentsStreetFighting
Regimentcaneither
ReplacestandardmeleeweaponwithaCommon(orbetter)LowTech
Weapon
GiveitsexistingweapontheMonoQuality
IronDiscipline
Cost3Points
AptitudesWillpower
Sharpshooters
Cost4Points
AptitudesBallisticSkill
TalentsDeadeyeShot
Survivalists
Cost4Points
AptitudesAgility
WhenselectingthisDoctrine,nominateasingletypeofterrainDesert,Jungle,
AshWastes,UrbanRuins,etc.CharactersfromtheregimentrerollfailedSurvival
andNavigate(Surface)Testsinthistypeofterrain.
AntiAircraft
Cost4points
AptitudesBallisticSkill
TalentsStormofIron
SpecialMembersofaRegimentwiththisDoctrineadd+10toBallisticSkillTests
tohitairbornetargets


AntiArmour
Cost4points
SkillsCommonLore(Tech)
TalentsTankHunter
SpecialPCswiththisdoctrineaddanadditionalamountofPenetrationequalto
theirdegreesofsuccesswhenattackingvehicles
CloseQuartersBattle
Cost5points
TalentsDoubleTeamORCombatMaster
StandardKit1Lascarbinewith4clipsandtheCompactModificationperPC,1
monoknifeperPC,1suitofLightCarapaceperPC
SpecialPCswiththisdoctrineadd+10toBallisticSkillatPointBlankRange
HeavyLancers
Cost5points
AptitudesWeaponSkill
TalentsUnstoppableCharge
StandardKit1monogreatspear(GreatWeapon)or1HuntingLanceperPC
SpecialIncreasedistanceofCrushingChargebytwiceMountsAgBonus
Infiltrators
Cost4points
SkillsStealth
TalentsAmbush,BlindFighting
Skirmishers
Cost4points
AptitudesAgility
TalentsSkilledRiderORAmbush
SpecialWhenmemberofaSkirmisherregimenthitsaSurprisedorUnaware
targetaspartofaStrikeandFadeMountedSpecialAction,heincreasesthe
distancehisMountcanmoveaftertheattackbyanumberofmetresequaltohis
MountsAgilityBonus
Crusaders
Cost3Points
CharacteristicsModifiers+2WeaponSkill
TalentsFrenzy,andHatred(ChooseOne)orPeer(Ecclesiarchy)
DefendersoftheFaith
Cost2Points
CharacteristicsModifiers+3Willpower
SkillsCommonLore(Ecclesiarchy),CommonLore(ImperialCreed)
TalentsUnshakeableFaith
DefendersoftheOmnissiah
Cost3Points
AptitudesTech

Demolitionists
Cost4Points
CharacteristicsModifiers+2Intelligence
SkillsTechUse,Operate(Surface)
TalentsNervesofSteel
StandardKitOneCyclopsDemolitionVehicleperSquad,oneRespiratorper
PC,one1kgDemolitionChargeperPC
SpecialCharactersfromaRegimentwiththisDoctrinegaina+10bonustothe
TechUseSkillwhenapplyingittoDemolitions
Sappers
Cost3Points
CharacteristicsModifiers+2Intelligence
SkillsSecurity,TechUse,Trade(Technomat)
TalentsTechnicalKnock
StandardKitOneLascutterperPC
SpecialCharactersfromaRegimentwiththisDoctrinegaina+10bonusto
assembleordisassemblefortificationswiththeuseofeithertheTechUseor
Trade(Technomat)Skills
Snipers
Cost2Points
CharacteristicsModifiers+2BallisticSkill
Talents:Marksman
StandardKit:OneLongLasandfourChargePacksperPC,ORoneSniperRifle
andfourclipsperPC


EquipmentDoctrines
Augmetics
Cost2Points
Special+10onallLogisticstestsmadetoacquireBionics
Chameleoline
Cost3points
StandardKitRegimentisequippedwitheitherChameleolinecloaksor
Chameleolinecoatedarmor
CombatDrugs
Cost2points
StandardKit1InjectororInhalerperPC,3dosesofFrenzonor5dosesof
StimmperPC
Demolitions
Cost3points
Special+10onallLogisticsTestsmadetoacquireexplosives
Scavengers
Cost3points
SpecialRegimentcanchoosetoadd+10toanyLogisticstest,butifdoublesare
rolled(11,22,33,etc.)badthingshappen
WarriorWeapons
Cost3points
SkillsParry
StandardKitRegimentexchangesMainWeaponforaCommon(orbetter)
LowTechWeaponandaLaspistolwith2clips
WellProvisioned
Cost3Points
StandardKitRegimentincreasesclipsforMainWeaponandweeksofrations
eachby2,Regimentgains1additionalgrenadeofeachtypeinStandardKit
Special+10toLogisticstestsforVehiclepartsformaintenance
CavalryMounts
Cost5Points
StandardKit1RidingBeastperPC,1SaddleperPC,1saddleblanketperPC,
1setofbitandbridleperPC,2saddlebagsperPC,2weeksrationsformount
perPC


CovertStrike
Cost5Points
StandardRegimentalKit1suitofsynskinperPC,1setofPreysenseGoggles
perPC
Special Membersofthisregimentgaina+10bonustoallLogisticsTestsmade

toacquirechameleolinecloaksorarmour,clip/dropharnesses,rebreathers,
survivalsuits,auspex/scanners,demolitionscharges,gravchutes,multikeys,
multicompasses,stummers,staticgenerators,andanyothersuchequipment
designedforstealthandinfiltration.TheLogisticsbonusalsocoversthefollowing
stealthweaponsneedlerifles,needlepistols,andsniperrifles,aswellasthe
SilencerandToxDispenserupgrades.
ElectroVoxWarfare
Cost4Points
StandardKit1dataslateperPC,1microbeadperPC,1anointedtoolkitperPC,
2auspex/scannersperSquad,2staticgeneratorsperSquad,1voxcasterper
Squad,1signaljammerperSquad
ForwardObservation
Cost4Points
StandardKit1pairofmagnocularsperPC,1chameleolinecloakperPC,1
handheldtargeterperPC,2pictrecordersperSquad
Vanguard
Cost6Points
StandardKit
MainWeapon1Lascarbine&4clipsor1CombatShotgun&4clips
1combitoolperPC
1EntrenchingToolperPC
1anointedtoolkitperPC
1LascutterperSquad
6DemolitionChargesperSquad
1SiegeAuspexperSquad
1ChimeraperSquadAutocannonTurret,HullmountedHeavyFlamer,
PintleMountedHeavyStubber,withDozerBladeandCamoNetting
AutomatedArtilery
Cost2Points
StandardKitOneTarantulaSentryGunperSquad
BondedToTheMachineCult
Cost3Points
SpecialTheRegimentgainsa+10toallLogisticsTeststoacquirePlasma,
Melta,andPowerWeapons,aswellasotheradvancedTechnologies(GMs
Discretion)
CyberEnhanced
Cost3Points
StandardKitAllCharactersintheRegimentgainEithertwoCommon
CraftsmanshipOroneGoodCraftsmanshipCybernetics(GMsDiscretion)
Breachers
Cost2Points
StandardKitOneHadesBreachingDrillperSquad
OgrynWeapons
Cost1Point
SpecialTheRegimentgainsa+10toallLogisticsTeststoacquireitemswiththe
OgrynProofQuality.Also,OgrynCharactersmayaddaRipperGunwithtwo
clipstoStandardKit,ifhewouldnotnormallygetone.
Reliquary
Cost1Point
SpecialEachSquadaddsaReliquarytoStandardKit,whichtakesbetween1
and5PCsandComradestoCarry,andwhichhasthefollowingeffectswhilein
theSquadsPossession
AllPCsgain+10toWillpowerTests
UnshakeableFaithTalent
ReduceCorruptionPointgainby1
SabreBattery
Cost3Points
StandardKitOneSabreDefensePlatformperPC
ServitorAccompaniment
Cost2Points
SpecialCharactersfromaRegimentwiththisDoctrinemayselectServitor
Comrades

Drawbacks(Refundcreationpoints)
CloudofSuspicion
Refund3Points
TalentsEnemy(AdeptusArbites)orEnemy(Inquisition),etc.,Paranoia
WhenevertheRegimentfailsataCriticalObjective,itattractsattentionfromits
enemy.Whensuchattentionison,allregimentalmembersareat5Willpower
Condemned
Refund6Points
BeyondRedemptionRegimentalmemberssuffera20penaltytoInteractions
withtherestoftheGuard.20toallLogisticstests
Talents(ChooseOne)BerserkCharge,ColdHearted,FrenzyorParanoia
CultofChivalry
Refund3points
CodeofHonorMusttakeaDifficult(10)WillpowerTesttousetheDeceiveSkill.
Alsotake10touseScrutinytoopposeDeceive
Dishonored
Refund3points
RegimentmustpassaDifficult(10)WillpowerTesttovoluntarilywithdrawfroma
defensiveposition.Canchoosetotake1InsanitypointiftheTestisfailed,and
withdrawanyway
Doomed
Refund7Points
YoureFuckedRegimentmemberscannotBurnFatePointstosurvivefatal
injuries.
10toallLogisticsTests&20onRandomIssueGearTable
ChoosingThisLetsTheGMScrewYouGuysOver.HARD.
HonorBound
Refund4Points
MembersoftheRegimentmustpassaDifficult(10)WillpowerTesttoignorea
formalchallengeorinsulttotheirhonor
IncompetentLeadership
Refund5Points
MembersofthisRegimentsuffera10toallCommandTests
Also,theirSuperiorOfficersareidiots
LostHomeWorld
Refund5Points
MembersofthisRegimentbeginplaywith2d10InsanityPoints
MembersofthisregimentbeginplaywiththeHatredtalent,associatedwiththe
enemythatdestroyedtheirhomeworld
WhentheSquadrequestsreplacementmemberstoreplacelostPCsor
Comrades,theGMrolls1d10
Ona12,noreplacementsarereceived
Ona34,replacementscomefromwithintheoriginalRegiment
Ona510,replacementscomefromanotherlowstrengthRegimentthat
theDepartmentoMunitoriumhascombinedwiththeoriginalPCs
Regiment
Mistrusted
Refund3points
10toallInteractiontestswithotherGuardsmen
Add1d5additionaldegreesoffailuretoanyfailedCommerceorLogisticsTest
PoorlyProvisioned
Refund4Points
numberofclipsforMainWeapon
numberofweeksofrations
10toLogisticsteststoacquirefuel,food,ammunition,etc.
RegimentalRivals
Refund2Points
MembersoftheRegimentbeginplaywiththeHatred(ChooseOne)andEnemy
(ChooseOne)Talents.ThesechoicesmustbeasingleImperialGuard
Regiment,andmustbethesameforboth.
ScarredByLoss
Refund2Points
MembersoftheRegimentbeginplaywith1d10InsanityPoints.
AnytimeamemberofaRegimentwiththisDrawbackfailsaWillpowerTestby3
ormoredegrees,heisStunneduntiltheendofhisnextturn
TheFew
Refund5Points
WhenaSquadbelongingtothisRegimentrequestsreinforcementstoreplacea
lostComrade,theymustmakeaHard(20)LogisticsTestifmostofthe
Regimentisactivelydeployed,oranOrdinary(+10)LogisticsTestifasignificant
portionisnotactivelydeployed.IfthisLogisticsTestisfailed,theRegimentcant
supplyareplacementforthesquad.
Conscripts
Refund3Points
10toallWillpowerTests
10toCommandTeststoInfluencemembersoftheRegiment
Iconoclasts
Refund3Points
CharactersfromaRegimentwiththisDrawbacksuffera10toallInteraction
TestswithmembersoftheEcclesiarchy
CharacterswiththeMinistorumPriestSpecialtysuffera10toallInteraction
TestswithNPCsfromthisRegiment
Primitives
Refund5Points
5toallBallisticSkillandWeaponSkillTestswhennotusingaLowTech
Weapon
20toLogisticsTeststoacquirenonLowTechWeapons
CannotbetakenbyMechanisedInfantry,Armoured,oranyotherRegimentthat
includesavehicleaspartofitsRegimentalStandardKit
Tainted
Refund3Points
PCsstartwith1d10CorruptionPoints
10toMalignancyTests
Traitors(GMsDiscretion)
Refund5Points
SquadstartswithLogisticsRatingof0
10toLogisticsTests
CharactersfromthisRegimentcantbuytheMunitorumInfluenceTalent(Can
buyequivalent)
PCsstartwiththeFollowingTalents:Enemy(ImperialGuard),Peer(Groups
Allies)
WarpDelayed
Refund4Points
OfficiallyNonexistentWheneverdoublesarerolledonaLogisticsTest,theTest
countsasfailed
LostTimePCsstartwith1d5InsanityPoints






















RegimentalStandardKit
UniversalStandardKit(Everyonehasthis)
OneUniform
OneSetofPoorWeatherGear
OneLaspistol(MainWeapon)andtwochargepacksIsreplacedbyanotherweaponif
theotherweaponislistedasa(MainWeapon)
OneKnife
OneFlakVestcanbereplacedinRegimentalKit
OneRucksack/SlingBag
OneSetofBasicTools
OneMessKit
OneWaterCanteen
OneBlanket
OneSleepBag
OneRechargeableLampPack
OneGroomingKit
OnesetofCognomenTags
OneImperialGuardsmansUpliftingPrimer
2WeeksRations

AdditionalStandardKit(30Pointstospend,plus
Improve1StandardKitItemtoGoodQuality
Cost5Points
RestrictionsNone
Improve1StandardKitItemtoBestQuality
Cost10Points
RestrictionsNone
ReplaceLaspistol(MainWeapon)withLascarbine(MainWeapon)
Cost5Points
RestrictionsNone
ReplaceLascarbine(MainWeapon)withM36Lasgun(MainWeapon)
Cost5Points
RestrictionsNone
AddanadditionalKnifetoStandardKit
Cost2Points
RestrictionsNone
AddLaspistoland2clipsasasidearm
Cost5Points
RestrictionsMayonlybetakenOnce
AddAutopistoland2clipsasasidearm
Cost8Points
RestrictionsMayonlybetakenOnce

AddStubAutomaticand2clipsasasidearm
Cost8Points
RestrictionsMayonlybetakenOnce
AddaStubRevolverand12bullersasasidearm
Cost3Points
RestrictionsMayonlybetakenOnce
AddanadditionalFragGrenadetoStandardKit
Cost5Points
RestrictionsMayonlybetakenTwice
AddanadditionalKrakGrenadetoStandardKit
Cost15Points
RestrictionsMayonlybetakenTwice
ReplaceM36Lasgun(MainWeapon)orLascarbine(MainWeapon)withaCombat
Shotgun(MainWeapon)
Cost10Points
RestrictionsLineInfantry,LightInfantry,SiegeInfantry,DropInfantryOnly
AddChronotoStandardKit
Cost2Points
RestrictionsNone
AddClip/DropHarnesstoStandardKit
Cost5Points
RestrictionsNone
AddadditionalFieldUniformtoStandardKit
Cost2Points
RestrictionsNone
AddadditonalDressUniformtoStandardKit
Cost5Points
RestrictionsNone
AddFiltrationPlugstoStandardKit
Cost5Points
RestrictionsNone
AddMunitorumManualtoStandardKit
Cost3Points
RestrictionsNone
AddPhotoVisororPhotoContactstoStandardKit
Cost8Points
RestrictionsNone
AddPreysenseGogglestoStandardKit
Cost15Points
RestrictionsNone
AddPuritySealstoStandardRegimentalKit
Cost8Points
RestrictionsPenitentRegimentsOnly
AddRespiratororGasMasktoStandardKit
Cost8Points
RestrictionsNone
AddSurvivalSuittoStandardKit
Cost8Points
RestrictionsNone
Add1doseofDeToxandanInjectortoStantardKit
Cost15Points
RestrictionsNone
Add1AdvancedMedikittoSquad
Cost15Points
RestrictionsMayonlybetakenOnce
Addanadditional2weeksofrationstoStandardKit
Cost3Points
RestrictionsNone
Add1doseofSlaughttoStandardKit
Cost10Points
RestrictionsCombatDrugsDoctrineOnly
Add1doseofFrenzontoStandardKit
Cost20Points
RestrictionsCombatDrugsDoctrineOnly
Add1doseofStimmandanInjectortoStandardKit
Cost8Points
RestrictionsNone
AddanAuspexorScannertotheSquad
Cost10Points
RestrictionsMayonlybetakenOnce
AddGrapneltoStandardKit
Cost5Points
RestrictionsNone
AddMagnocularstoStandardKit
Cost8Points
RestrictionsNone
AddMicroBeadtoStandardKit
Cost8Points
RestrictionsNone
AddPictRecordertoStandardKit
Cost8Points
RestrictionsNone
AddBoxof6ScreamerstotheSquad
Cost10Points
RestrictionsNone

AddStummertoStandardKit
Cost8Points
RestrictionsNone
AddTargetertoStandardKit
Cost10Points
RestrictionsSharpshootersDoctrineOnly
Add1NonHeavyWeapontoFavoredWeaponslist
Cost10Points
RestrictionsMayonlybetakenOnce
Add1HeavyWeapontoFavoredWeaponsList
Cost15Points
RestrictionsMayonlybetakenOnce
Add1Itemof____AvailabilitytoStandardKit(AllatGMsDiscretion)
Ubiquitous1Point
Abundant2Points
Plentiful3Points
Common5Points
Average8Points
Scarce10Points
Rare15Points
VeryRare20Points