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Story Touch is a complete

dramatic development
software. Colors and graphs
will give you a veritable X-ray
of your script.

You will be able to accompany the emotional


evolution and values involved in the script, feel
the tones and rhythms of the story, quantify the
presence of any one character, visualize the size
of acts, sequences and scenes. The software will
also allow you to see the turning points, crises
and climaxes in the story.

And better still, you will be able to see all


this together and compare items on the same
screen, tracing relations that will reveal,
with impressive clarity, structural connections
impossible to notice by merely reading the text.

www.storytouch.com
CONTENTS
[ I ] GETTING STARTED
1. New script and text editor [ 6 ]
2. Importing a script [8]
3. Importin any .txt format file [ 8 ]
4. Exporting a script [ 9 ]

[ II ] USING
1. Interface [ 11 ]
2. Script Window [ 12 ]
3. Scenes Window [ 13 ]
4. Control Window + Graphs Window [ 17 ]
5. Script Window + Control Window [ 18 ]
6. Structure [ 20 ]
7. Characters [ 23 ]
8. Tracks [ 26 ]
9. Values [ 28 ]
10. Emotions [ 29 ]
11. Analyst [ 30 ]
12. Tone and Rhythm [ 33 ]
13. Blank Scene [ 34 ]

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CONTENTS
[ III ] ADVANCED TOOLS AND PERSPECTIVES
1. The buttons [ 37 ]
2. Search Script Tool [ 38 ]
3. Scenes Table [ 39 ]
4. Track Table [ 42 ]
5. Outline Tool [ 43 ]
6. Perspectives [ 44 ]
7. Visual Themes [ 46 ]

[ V ] ANNEXES
1. Content of versions [ 48 ]

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I. GETTING STARTED

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1. New Screenplay and text editor

Go to File > New Script

The TEXT EDITOR provides the


correct format to the screenplay,
just use the Enter and/or Tab
keys as guide. On the lower
part of the page you will find
information on the cursor line.

You may also change the format using shortcuts:


New Scene = Command 1 or Ctrl 1
Action = Command 2 or Ctrl 2
Character = Command 3 or Ctrl 3
Parenthetical = Command 4 or Ctrl 4
Dialogue = Command 5 or Ctrl 5
Transition = Command 6 or Ctrl 6
Shot = Command 7 or Ctrl 7

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Use the SMARTTYPE function to write the script. Any new location, time, transition, shot or character
is automatically added to the list so you dont need to type it over and over again.
The list of characters in the SMARTTYPE function obeys the order of distance between characters of
the preceding dialogue, adding agility to writing.
For example, if JOHN and MARY are talking, after MARYS lines the first name to appear on the list is
that of JOHN, and so successively.
The list continues with the names of other characters from the same scene as well as the others
already found in the screenplay.

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2. Importing a Script
Open your script in your text editor. Adjust the Space Before Scene Heading to 2.

Set the Space Before Shot to 1.

Save your script as Text Only with Layout.

In Story Touch go to File > Import. Open your script.

3. Importing any .txt file


Go to File > Import

You may reformat the text directly on Story Touch. Go to Writing > Reformat

Click on the Format Options for each paragraph.

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4. Exporting a script

To export a script in .txt format,


go to File > Export

Text format is maintained in the


exported file.

To export in PDF, go to
File > Print. Click on the
Save as PDF flap.

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2. USING

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1. INTERFACE

There are basically four windows:

Graph
window

Script
window

Control window Scene window

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2. SCRIPT WINDOW
n the Script Window, besides using the text editor, it is also possible to create new Acts,
Sequences, Dramatic Units or Scenes. For example: place cursor over the scene you want to
make into a new Act and click on the proper icon:

A letter A will appear on


the Scripts left border

The same with Sequences or


Dramatic Units (group of sequential
scenes that have been separated for
productions reasons alone, and that
actually behave as one single scene;
the dramatic scene).

If you create a new Scene, it will


appear following the scene you are in.

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3. SCENES WINDOW
The whole script divided in Acts, Sequences, Dramatic Units and Scenes.

The size of the scenes is proportional to the number of lines. The wider the space the
longer the scene.

By clicking on any Scene (or Act, etc.) the Script will go to that point.

If you pass the mouse over the Scene, the Scene Heading will appear.

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If you pass the mouse over the
Scene with the button Option or Alt
pressed, the first Action paragraph
will also appear.

By double-clicking on any Act or


Sequence, a window will appear. It is
possible to write a summary and name it.

By double-clicking on Dramatic
Units, besides name and summary,
you may also write the subtext of
each Dramatic Unit.

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Individual graphs for VALUES that change in this
Dramatic Unit are found in the window as well.

In the Scenes Window, Dramatic Units that


do not change their value are marked in red
in the VALUE BAR.

By double-clicking on SCENES, you will be


able to include other information, such
as the duration, the dramatic time and the
work stage of that scene.

By clicking on the Scene (or Act,


etc.) with Command or Ctrl pressed,
the length of the scene, in number
of pages, will appear.

By clicking and dragging with


Command or Ctrl pressed, the length
of the group of Scenes (or Acts, etc.)
will appear.

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The DRAMATIC TIME bar is
found under the scenes. Scenes
in the past are marked in green,
in the future, in yellow and
atemporal scenes are in purple.

You can move a scene in the


script through the Scenes Window.
Just click and drag it.

If you want to move a group of


scenes, click and drag over the
scenes selected with Shift pressed.
Then, just click again and drag the
group to the desired point on the
script.

It is possible to zoom into any region of the script. Just drag one
end of the Zoom Bar or roll the mouse.

To see the whole script again,


just click on the Zoom Icon.

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4. CONTROLWINDOW
+ GRAPHS WINDOW
Everything that is selected in the Control Window is shown in the Graphs Window.

It is possible to select six different categories:

1. Structure events (macrostructure; objective/obstacle; set up/pay off)

2. Characters (main; secondary; bit part)

3. Tracks

4. Values

5. Emotions

6. Analyst

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5. SCRIPT
WINDOW
+ CONTROL WINDOW
To apply the
elements of the
Control Window in the
script, click and drag
them from the Control
Window to the desired
point on the Script.

The applied element/event icon will appear in the left margin of the Script, with the
exception of the analyst, that will appear on the right margin.

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And if the element/event applied on the Script is selected in the Control Window,
its icon will also appear automatically on the Graphs Window.cone tambm aparecer
automaticamente na Janela de Grficos.

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6. STRUCTURE
It is possible to deal with three different elements in the Structure:

1. Macrostructure

2. Objective / Obstacle

3. Set Up / Pay off

Macrostructure allows to follow the main events of the story. Apply it directly
on the script and a window will pop up for editing.

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Objective / Obstacle
allows to follow the
trajectory of any
character.

You have to create an


objective / obstacle
pair, clicking on the
corresponding icon in the
Control Window .

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Set up / Pay off allows
following events throughout
the story.

In the same way, you


have to create an set up/
pay off pair, clicking on
the corresponding icon in
the Control Window.

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7. CHARACTERS
Characters may vary from 0 to 10 on each scene, as a bar graph.

All characters with lines


are automatically detected.
The five most participative
are classified as main
characters, the next five, as
secondary characters, and
the others as bit part.

Main characters receive


the initial value of 5,
sencondary characters, 3,
and bit parts, 1.

Double-click on the name to reclassify it.

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Use the SCAN CHARACTERS tool to add new characters that participate in dialogues or not, like the
Rooster* in the film City of God. Where there are no dialogues you should first create the character in the
Control Window.
* Rooster is called Galo, in Portuguese.

It is possible to change the value of the character by clicking and dragging up or down directly its bar on
the graph.

The width of each bar is proportional to the size of the scene the character is in.

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You can visualize the graph in strips
for each character as well, using the
COMPOSED VIEW TAB.

It is possible to combine the


Characters graph with other elements.
For example, you may follow the
characters presence and the
Macrostructure events connected to it
throughout the Script.

Or even follow Characters and


their objectives simultaneously,
among other options.

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8. TRACKS
Use the TRACK tool to highlight and accompany scenes that make up a set within a story.
For example, in City of God, we can accompany the scenes that show how Dadinho became Z
Pequeno; or those that make up the track of the war between Z Pequeno and Man Galinha in the
climax of the story.

Create a TRACK by clicking on the icon in the Control Window and apply to script by dragging it
directly to the desired scene.
You can write a summary or explanation in each application.

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On the left side of the
script scene heading,
there is the icon indicating
the number of tracks
connected to that scene.

Select the TRACK you want to see in the graph in the Control Window.
You can visualize them either in bar or strip form by using the composed view tab, as well as in the
characters graph.

Access the TRACK TABLE.


There you will be able to
visualize all the tracks
and their summaries,
scene by scene, in one
sole window.

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9. VALUES
Values may vary from -3 to +3, as a continuous curve.

By clicking on any point


of the curve, the Script
will go to that point.

It is possible to change
the intensity of the Value
by dragging up or down
any point on the curve.

To create a Value, click on the corresponding icon in the Control Window.

Values always work as opposing pairs. For


example, values (always in the order negative/
positive), can be: injustice/justice; destiny/
freedom; depression/euphoria.

The Dramatic Units with no change in values are


highlighted in red in the VALUE BAR in the Scene Window.

To check the altered values and their initial and final


intensities merely click twice on the Dramatic Unit.

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10. EMOTIONS

Emotions may
vary from 0 to 10,
according to their
intensity, as a
continuous curve.
For example, Emotions
can be: Tension,
Humor, Trickery,
Suspense, etc.

By clicking once on any point of the curve, the Script will go to that point.

It is possible to change the Value of the emotion by dragging up or down any point of the
curve.

To create an emotion, click


on the correspondent icon in
the Control Window.

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11. ANALYST
All the names of the analysts
who have commented on the
project can be found in the
analyst folder in the control
window.

You can visualize all


comments on the script and
on the graph, but you are only
able to edit, add or delete
your own.

When adding a comment to the script for the first time, define the analysts name and color.

Add positive, negative or neutral


comments directly to the desired point
in the script on the right margin.

You can add a title, summary and


value to each comment.

The SMARTTYPE function works on the comment titles as well. You will therefore be able to
repeat titles in other comments you make without having to rewrite them again.

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The analyst icons are found on the right side of the script. Merely pass the mouse over them to
access the information.

You can alter the value of your comments directly on the graph by dragging it up or down.

To alter your name, color and SMARTTYPE title options, go to Preferences > Analyst Options or press
Command or Ctrl.

After finishing your comments


go to Report > Analyst Report
to add general comments and
alter specific ones.

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You can print or
create a separate file
for the analysts. Go to
Report > Print Analyst
Report.

Configure the report


to your needs and
click in Print. You can
also create a PDF file
by clicking on the
corresponding flap.

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12. TONE AND RHYTHM
Enable a Tone or Rhythm graph by clicking on the correspondent icon.

Both are bar graphs,


divided by the
Dramatic Units.

To change their intensity, just drag each bar up or down.

Rhythm: Varies from


very slow (blue) to very
fast (red).

Tone: Varies from


very dark (black) to
very light (white).

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13. BLANK SCENE
Use the Blank Scene tool when you have two moments (scenes, points, etc...) defined in the
story, but you still dont know what the scenes that will link them are like.

Place the cursor over the end of


the first moment and insert the
Blank Scene, clicking on the icon.

Then, double-click on the icon next


to the scene on the script and edit the
information of this Blank Scene (such as
estimated duration, ideas, notes, etc).

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If you change the division of the scenes window, from script pages to time, clicking on the
correspondent icon, you will be able to see the blank scenes in the Scenes Window as well, functioning
as a normal scene.

To erase the Blank Scene just backspace it from the script directly.

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ADVANCED TOOLS
III.
AND PERSPECTIVES

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1. THE BUTTONS
The buttons are at the tool bar:

Search in the script Perspectives

Outline tool
Table of scenes

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2. SEARCH SCRIPT TOOL
Search any word in the script (characters, objects, locations, etc).
A window will appear over the Scenes Window, indicating the exact location in the script of
any occurrence of the word being searched.

By double-clicking on the occurrence, the script goes to that point and the word searched is
highlighted.

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3. SCENESTABLE - A SUMMARY
FOR ALL THE SCENES
A floating window with the information of each scene throughout the script.

Select the dramatic events and occurrence of values/emotions that you want in the Control
Window. You can visualize more detailed information on each one by running the mouse over them.

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By clicking on any line of the table, the script goes to its scene.

By double-clicking it is possible to edit the information in the scene exactly like in the Scenes
Window.

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It is also possible to edit scene information directly on the Table. Just click on the column.

When the Scenes Table window is active, it is possible to select which columns are visible.

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4. TRACK TABLE
Floating window that unites all tracks and their summaries, scene by scene.

Select the tracks you want to accompany in the VISIBLE COLUMNS menu.

Run the mouse over the occurrence of each track to read the complete summary.

Click over to edit the summary directly in the Table.

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5. OUTLINE TOOL
Consists of a table comprised of all the summaries of Acts, Sequences, Dramatic Units and Scenes.

This tool gives you


a quicker view of the
whole script.

You may edit the summaries directly in the table just clicking on the desired space.

In the case of the


Scenes, if there is no
summary written, the
first paragraph of action
will be displayed in italic.

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6. PERSPECTIVES
It is possible to see Story Touch through different perspectives, improving its use with any purpose.

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To work on
two scripts
simultaneously, drag
the tab of one of
them to the side,
creating a new
window.

Increase scripts work area. Minimize the Control, Graphs and Scenes Windows.

For quick access, click on the icons of the closed windows. Click again to close them once more.

To restore them,
click on RESTORE icon.

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7. VISUAL THEMES

Pick between a dark or


light theme.

To change from one to the other, go to


Preferences > Themes and restart the program.

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IV. ANNEXES

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1. CONTENT OF VERSIONS

Bsica Analista Escritor Top


Complete text editor
Create new Scene, Dramatic Unit, Sequence and Act
Create/accompany Macrostructure
Create/accompany Objective/Obstacle Up to 1
Create/accompany Set up/Pay off Up to 2
Create/accompany Values Up to 3
Create/accompany Emotions Up to 3
See other perspectives Up to 2
Write summary of each Scene, Dramatic Unit, Sequence and
Act
View Analyst Mode
View Trajectories
View color of Dramatic Time
View Character graph
Edit Character graph
Create/edit Analyst Mode
Create/edit/print Analyst Report
View graph as lines, curves, bar or rectangle
View macrostructure lines by character
View commentary lines by analyst
View subtext of dramatic units
View films Tone and Rhythm

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Edit films Tone and Rhythm
Bsica Analista Escritor Top
Create/edit Trajectories
View graphs by lanes (characters and trajectories)
Determine Dramatic Time and Duration of each scene
Determine Work Stage of each scene
Move scenes through scene window
Create Blank Scenes
View scenes by Time
Edit Subtext of dramatic units
Search script Soon Soon
Scan characters
Show/Hide page breaks
View Value Bar
Create and edit Plots
View and edit Scale
View and edit Scene Table
Pick background colors

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