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Panzerkampfwagen VIII Maus

FRONT
20 Die Roll Armor Non Penetration Penetration
1 - Automatic Penetration Normal Damage
2 44 Immobilized / MC Immobilized / MC
17 19 3 44 No Effect Immobilized / MC
18 4
5
44
44
No Effect
No Effect
Normal Damage
Immobilized / MC
6 44 Immobilized / MC Immobilized / MC
15 16 7 44 No Effect Normal Damage
13 8 44 No Effect RadioOperatorKIA/HullMG/MC
9 44 No Effect Normal Damage
12 14 10 44 No Effect Driver KIA / MC
8 10 11 44 No Effect Normal Damage
9 12
13
44
52
No Effect
No Effect
Normal Damage
Driver KIA / MC
7 11 14 44 No Effect Normal Damage
15 52 No Effect Loader KIA / MC (128mm)
16 52 No Effect Loader KIA / MC (128mm)
3 4 5 17 52 No Effect Gunner KIA / MC
18 52 Main Gun Destroyed Main Gun Destroyed / MC
(1-3 128mm, 4-6 75mm) (1-3 128mm, 4-6 75mm)
19 52 No Effect Loader KIA / MC (75mm)
2 1 6 20 52 Commander 1 Action Commander KIA / MC

FRONT HIT LOCATION

SPECIFICATIONS Multiple Guns: The Maus carrys two main guns, however only
The prototype for the Maus was completed in late 1944, and tested 1 gunner. The 75mm gun is coaxial to the 128mm main gun.
until the surrender in 1945. Tipping the scale at 188 tons it is one The gunner may only fire one gun at a time. The Maus crew
of the most massive implements of land warfare ever developed. must take a Morale check for gun loss only if both guns are
Some reports indicate Maus was built to shore up the Atlantic wall, destroyed. The loading crew may load one gun while the other
while other reports indicate it fought as part of the desperate battle is firing. It takes four actions to load the 128mm gun (two actions
to save the factory at Kesseldorf. All in all, it stands as a testament from each loader).
to Germanys reliance on Super Weapons.
Unreliable: The Maus had a very unreliable suspension and
Introduced: 1945 (Rare) Crew: 6 engine due to the great weight. Every time the Maus moves, roll
Weight: 188 tons 1D20. On a roll of 15+ the Mauss engine has given out,
Length: 33 requiring 1D8+4 turns to repair. During this time the turret is not
Width: 12 able to traverse.
Height: 12
Ground Clearance: 16 Hugeness and turning: The combination of the Mauss
Wheel Width: 39 immense weight and slow speed combine to half its turning
Main Gun: 128mm with 75mm Coaxial capabilities. A 45-degree turn costs half movement instead of a
Max Elevation: +20 90degree turn, and a 90-degree turn takes a full action. Dead
Ammunition:? tracks allow the Maus to pivot only 45 degrees.
Speed: 10 mph
Range: Unknown Heavy Armor: The heavy armor of the Maus prevents guns of
Trench Crossing: 120 less than 90mm from doing Non-Penetrating effects.
Fording Depth: 4(8 meters with snorkel kit)
Optics: The Maus carried an impressive set of optical sights for
its main guns. Maus gets a 2 point bonus to hit at Long and
Special Rules Extreme Range. Any hits to the main guns destroy these optics.
High Ground Pressure: Even with the extra wide tracks, the
Maus was prone to bogging in difficult terrain. Maus suffers a +5 Explosive Filler: The AP shells of the Maus contained an
on all Bog Checks. explosive filler that was to detonate after penetration. Because
of the size of the shell and its explosive filler, any target that is
Loading: The large 128mm gun takes two actions to load. This penetrated must apply a 1 to the roll on the Penetration Effects
may not be further educed by crew quality. Chart.

Extra Slow Turret: The Maus turret may only rotate 22.5 degrees Fuel Hit: Maus had a provision for extra fuel tanks on the rear
per action. If the engine is knocked out for any reason, the turret is Hull. This was to be removed before battle, but there might not
unable to traverse. be time to do that before hand. It takes 16 man actions to
remove the tanks. If Maus goes into combat with its extra tanks,
Tank Riders: The Maus is a huge tank, and is easily able to carry any side hit to location 14 or any rear hit to location 8,9,10 will
24 soldiers rather than the normal 16 that Very Large tanks can cause the fuel to burn. Roll on the Molotov Effects Chart with a
carry. +3 modifier. The presence or absence of the fuel tanks should
be determined as part of the scenario.
VEHICLE STATISTICS Penetration HE
Wt. Size HF TF HS/R TS/R HT TT Speed Load TR Type Smoke HMG CMG AAMG Gun AP APCR HEAT HE Size
Maus 188 VL 44 52 36 36 14 14 4 2 VS T 15 LMG - - 128L 58 - - 21 Lrg
(Co-Axial 75mm) 1 75XL 40 - - 13 Med
Panzerkampfwagen VIII Maus

SIDE
Die Roll Armor Non Penetration Penetration
1 36 Immobilized / MC Immobilized / MC
2 36 No Effect Immobilized / MC
20 3
4
36
36
No Effect
No Effect
Immobilized / MC
Immobilized / MC
5 36 No Effect Immobilized / MC
6 36 No Effect Immobilized / MC
15 16 17 18 19 7 36 No Effect Immobilized / MC
8 36 Immobilized / MC Normal Damage
14 9R 36 No Effect Radio Operator KIA / MC
8 9 10 11 12 13 9L
10
36
36
No Effect
No Effect
Driver KIA / MC
Normal Damage
7 11
12
36
36
No Effect
No Effect
Normal Damage
Normal Damage
1 2 3 4 5 6 13 36 No Effect Normal Damage
14 36 No Effect Smoke/Normal Damage
15 36 Main Gun Destroyed / MC Main Gun Destroyed / MC
(1-3 128mm, 4-6 75mm) (1-3 128mm, 4-6 75mm)
16 36 No Effect Gunner KIA
17 36 No Effect Loader KIA / MC
18 36 No Effect Loader KIA / MC
19 36 No Effect Normal Damage
20 36 Commander 1 Action Commander KIA / MC

SIDE HIT LOCATION

REAR
20
Die Roll Armor Non Penetration Penetration
1 36 Automatic Penetration Normal Damage
17 18 19 2 36 Immobilized / MC Immobilized / MC
3 36 No Effect Immobilized / MC / Smoke
4 36 No Effect Immobilized / MC / Smoke
5 36 No Effect Immobilized / MC / Smoke
15 13 16 6 36 Immobilized / MC Immobilized / MC
7 36 No Effect Immobilized / MC
8 36 Smoke Immobilized / MC / Smoke
12 14 9 36 Smoke Immobilized / MC / Smoke
10 36 Smoke Immobilized / MC / Smoke
7 8 9 10 11 11
12
36
36
No Effect
No Effect
Immobilized / MC
Normal Damage
13 36 No Effect Normal Damage
14 36 No Effect Normal Damage
3 4 5 15 36 No Effect Normal Damage
16 36 No Effect Normal Damage
17 36 No Effect Normal Damage
18 36 No Effect Normal Damage
19 36 No Effect Normal Damage
20 36 Commander 1 Action Commander KIA / MC
2 1 6
REAR HIT LOCATION

TOP
Die Roll Armor No Penetration Penetration
1 14 Main Gun Destroyed / MC Main Gun Destroyed / MC
2 3 4 5 (1-3 128mm, 4-6 75mm) (1-3 128mm, 4-6 75mm)
2 14 No Effect Immobilized / MC
3 14 No Effect Immobilized / MC
6 7 8 9 10 4
5
14
14
No Effect
No Effect
Immobilized / MC
Immobilized / MC
6 14 No Effect Driver KIA / MC
1 20 7 14 Driver 1 Action Gunner KIA
8 14 Commander 1 Action Loader KIA
11 12 13 14 15 9 14 Half Move / Smoke Loader KIA
10 14 Half Move / Smoke Normal Damage
11 14 No Effect Radio Man KIA / MC
12 14 No Effect Loader KIA
16 17 18 19 13 14 Commander 1 Action Loader KIA
14 14 Half Move / Smoke Immobilized / Smoke / MC
15 14 Half Move / Smoke Immobilized / Smoke / MC
16 14 No Effect Immobilized / MC
17 14 No Effect Immobilized / MC
18 14 No Effect Immobilized / MC
19 14 No Effect Immobilized / MC
20 14 Commander 1 Action Commander KIA / MC

TOP HIT LOCATION