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25 min

Ages 14+ 2-5 players


per player

CONTENTS OBJECTIVE
Objective. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Build the citys greatest theme park, whatever it takes!
Whats In The Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Over the course of 8 rounds, you will build attractions and upgrades
The Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 using Park cards, match your park to Blueprint cards, and play Event
How To Win. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 cards to help yourself and hinder your opponents.
How To Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Your goal is to build the park that scores the most points at game
The Golden Rules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
end, using three main ways to score: building impressively tall
Scoring At Game End. . . . . . . . . . . . . . . . . . . . . . . . . . 12
attractions with lots of upgrades; completing Blueprints; and buying
Packing Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
your way to victory with good old-fashioned cash.
FAQs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Your Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 You might recruit staff members to help you, or build a super
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 attraction with a unique ability. Bribing officials and blackmailing
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 politicians is also possible, but entirely optional.

WHATS IN THE BOX SETUP


The game includes: Step 1: Each player can choose one theme pack to include, or you
can mix and draw Theme Randomiser tokens at random to choose
1 double-sided game board
which packs to play one pack per player. There is no core pack,
6 themed packs of cards Gangster, Jungle, and players dont keep one pack to themselves all cards are
Ninja, Pirate, Robot, and Vampire shared. To make setup quicker, give each player one pack to split up.
6 x Theme Randomiser tokens
1 Blueprint Closure card
Suggested packs for your first game
5 Game Changer cards
2 Player Reference sheets 2 players: Robot, Pirate
36 x 1 coin tokens 3 players: Robot, Pirate, Vampire
4 players: Robot, Pirate, Vampire, Jungle
28 x 5 coin tokens
16 x 25 coin tokens 5 players is not recommended for your first game.
6 x 125 coin tokens
14 x Mesmerism tokens Step 2: Decide which side of the board to use. Both sides play the
1 Starting Player marker + a spare same game, but one side is more colourful with a layout suited to
1 Current Step marker (roller coaster miniature) players sitting opposite each other. The other side has higher
contrast and a layout suited to players sitting next to each other.
1 optional flat Current Step marker + a spare
Scorepad & pencil Step 3: Set aside the Theme
Overview card from each theme
Each themed pack of 57 cards contains:
pack theyre not used in play.
1 Theme Overview card
The overview card describes the
1 Round & Scoring summary card
features and any special rules of
1 Main Gate card that theme pack.
1 Loan card
Step 4: Give each player:
3 Funfair City cards
A yellow Main Gate card,
3 Unfair City cards
placed face-up in front of them.
5 Blueprint cards
A grey Loan card, placed face-down above the Main Gate.
13 Event cards
A double-sided Round & Scoring summary card, placed
27 Park cards within easy reach.
2 Showcase cards 20 coins starting money.

2
Step 5: Place half of the remaining coins at each end of the Step 10: Place the Blueprint Closure card on top of the
board, to give all players convenient access. temporary "Unfair" pile, with the Public Notice side face-up.

Step 6: Separate the remaining cards by the design on their Step 11: Count out 4 white-and-blue Funfair City cards
backs. The red Park cards from all packs go into one shared face-down on top of the pile. Do NOT shuffle these together.
pile, green Event cards into another pile, and so on. Put the remaining "Funfair" City cards back in the box
without revealing them. Match this 9-card pile to its place on
Step 7: Shuffle all piles well. the board to form the City deck (D).

Step 12: Deal 5 Park cards to each player as their starting


hand. If a player receives no attraction cards (see page 4 for
how to recognise an attraction card), they may choose to
reveal their cards and discard them to draw a new hand of 5
Park cards, repeating until they have at least one attraction
card. Shuffle any discarded cards back into the Park deck at
the end of the process.

Step 13: Deal 2 Showcase cards to each player. Players may


Step 8: Place the red Park cards face-down on the board in look at their Showcase cards, but they are otherwise kept
the matching spot to form the Park deck (A). Do the same for face-down on the table until used.
the green Event cards to form the Event deck (B), and the blue
Blueprint cards to form the Blueprint deck (C). Step 14: Reveal cards from the Park deck to fill the 6 card
spaces marked in the centre of the board. This forms the
Step 9: Count out 4 white-and-red Unfair City cards face- Market (E).
down into a temporary pile. Put the remaining "Unfair" City
cards back in the box without revealing them. Step 15: The starting player is the person who most recently
rode a roller coaster.

Optional: If you wish to use Game Changers, select your


preferred card or cards now (see page 8 for details). The
Game Changer First Date is recommended if this is your first
game of Unfair.

D C The starting
setup for a player,
showing space for
Discard
Market Market
Discard five attractions
face-up Market face-up
to the right of the
Main Gate card,
with the game
EVENT EVENT EVENT PARK PARK PARK PARK
board above.
GUESTS CLEANUP
Draw City Play 1 2 3 4
Each player starts
with 2 Showcase
cards, a hand of 5
face-up Market Market
Market face-up Park cards, and 20
coins.
Discard Discard

B E A

3
THE CARDS Attractions
Attractions are the main structures in your park.

Main Gate
Everyone starts with their own Main Gate. It allows you to
build up to 5 attractions, and also gives you 1 star and a guest
i
capacity of 15. You can recognise attraction cards
by the word Attraction under the
Stars are part of how you get income, and guest capacity is a title.
limit on how many guests you can fit in your park. These will
be explained in detail a little later. All attraction cards use this ribbon
and circular icon shape.

Main gate icon


ATTRACTION TYPES:

Thrill Ride Sideshow


Stars

Leisure Ride Nature Area

Capacity
Theatre Hotel

Food Outlet

Park cards
Icon shows attraction type
Your theme park is built out of Park cards of different types.
All Park cards have some parts in common.

TITLE & TYPE: Park cards have a title, with a card type
shown underneath.
Stars
STARS: Each Park card has a star value that attracts paying
guests.

BUILD PRICE: Each Park card has a blue price


tag. Pay this marked price to build the card
into your park.

Card title
Stars

POSITION: Place attraction cards to the right of your main


Build gate in the same order as you build them. Once built, you
Card price cannot rearrange their order.
type

4
PANORAMA: Some attraction cards have a symbol near the LIMITATIONS: Some upgrades dont work with every type of
bottom of the card, indicating that the illustration is part of attraction. When there is a limitation, its shown on a black-
a larger panoramic scene. These currently have no scoring and-yellow strip beside the price tag.
value.
DUPLICATED UPGRADES: You can build as many upgrades
with the same icon on a ride as you wish, as long as the exact
name is different. For example, having two check-mark icons
(for guest services) on the same attraction is fine, but having
Panorama
two Air Conditioning upgrades is not.
indicator
Built-in upgrades
Some attractions have upgrades already built-in, which are
Upgrades indicated by a second or third icon on the card.
Once you have an attraction in your park, you can build
upgrades onto it. Upgrades increase your parks appeal to On cards with built-in upgrades, the rule box shows exactly
guests, earn you more points at game end, and are often which upgrade it is.
needed to match blueprints (see page 6).
Built-in
i feature
upgrade

You can recognise upgrade cards


by the word Upgrade under the
title.

All upgrade cards use this ribbon


and diamond icon shape.

UPGRADE TYPES:

Feature Theme, such as


Rule box
J P R
Guest Services
When the built-in upgrade is a theme, the letter on the icon
shows which theme it is, so a separate rule box isnt needed.
Animal Quality
Built-in Pirate
theme upgrade
Icon shows upgrade type

Upgrade
limitation

No rule box

Some upgrades You cannot add an upgrade to an attraction that already has a
should be fully built-in upgrade of the same name.
displayed
Built-in upgrades count toward matching blueprints (see
page 6). When scoring at the end of the game, built-in icons
are counted as part of the attractions icon size.

5
MULTIPLE THEMES: You cant have the same theme upgrade Showcase cards
twice on the same attraction, but you can have more than one
different theme. Having your ride themed for Pirate Vampires The Showcase contains a small number of unique super
or Robot Jungle Pirates is perfectly fine. attraction cards, a special kind of attraction with powerful
abilities.
Staff Members
Staff members add their special abilities to your whole park. Super attraction indicator
Place them to the left of your Main Gate, on the opposite side
to your attractions.

In addition to any abilities they have, each staff member also


adds their points value to your score at game end.

You can have as many staff members as you wish.

Staff member icon

Rule box

Points value Each player is dealt two Showcase cards at random at the
start of the game.

5-STAR REQUIREMENT: The City Planning Department


will permit you to build one of your Showcase cards only
once your park has a star total of at least 5 (whether those
attractions are open or not doesnt matter.)

Rule box You must still pay the build price on the price tag to build a
Showcase card into your park, just like a normal Park card,
and super attractions are included in your 5 attraction limit.

The Main Gate sets the limit of super attractions in your park
Resources at 1, so if your super attraction is demolished, you may build
Resources also improve your whole park, and are placed with the other, but you can't normally have both in your park at
the staff members, beside the Main Gate. once. A demolished Showcase card is removed from the game.

You can have as many resources as you wish. NO SHOWCASE BUILD: If you decide not to build any super
attractions, you may return both of your Showcase cards to
the box at any time, without revealing them, to gain an extra
10 coins.
Resource icon
Blueprint cards
Blueprints provide goals that reward you for building
particular combinations of Park cards. How to get them is
explained in the Park Step section (see page 9).

To score a blueprint, the cards in your park must match the


blueprints requirements at the end of the game (not during).
Any unmatched blueprints score -10 points at game end.

If you complete the "Complete All Items" section, you can then
also complete and score the "Bonus Target" section. There is
no penalty for incomplete Bonus Target sections.

You must have at least the items that the blueprint requires,
Rule box but you can have other items too, unless the blueprint says
otherwise.

6
attracts to your park.

Guest Capacity: the maximum


Forms part of a panorama.
number of guests your park can hold.
You decide which blueprints youll commit to when you draw Injunction Inspection Intrusion
Ticket:
the cards, but once you choose Guests
to keep astep abilityit's
blueprint, reminder.
usually

Attack
permanent.

You can have as many blueprints as you wish.


Cannot be upgraded.

Defence
Required Pin this event for later. Penalty

Discarding a card to block an attack takes place immediately


after the attacking event is played, without waiting for the
Bonus next event turn. Blocking an attack does not use up your own
event turn, and the blocking Event card isn't considered to
Points have been played, only discarded.

DELAYED EFFECT: Some Event cards have a push-


pin symbol. This indicates that they dont take effect
immediately and should be kept pinned on the
table as a reminder until they apply, then discarded
at the end of the round in the Cleanup step.
Difficulty
CLOSE ATTRACTIONS: Some events can close your
attractions. To indicate this, flip only the main attraction card
face-down so that the back is showing. You gain no income
SECRET: Blueprints are kept secret, face-down on the table,
from an attraction while its closed, and any abilities of the
and dont count as part of your hand.
main attraction card are not available.
Even if you complete a blueprint before game end, dont
REOPEN ATTRACTIONS: All Park cards are turned face-up
reveal it ; they can only be scored at game end.
again at the end of each round, so your attractions will reopen
by themselves then.
Event cards
Event cards are how you influence the game in your favour.

Each Event card has a choice of two events. The top is usually
helpful to you straight away. The bottom is often useful later
to interfere with your competitors. City cards
A City card is a special kind of event that affects all players at
the beginning of each round.

The City deck acts as the timer for the game. One card is
revealed each round, and when the 8th and final City card is
Some events have a type, such as Intrusion, Inspection, or played, it indicates the start of the last round.
Injunction. You can defend against these attacks if you have a
For the first half of the game, the City cards are helpful white-
card that blocks them.
and-blue "Funfair" events.
For example, Review Board is an Injunction event that tries to
In the second half, the City cards become white-and-red
demolish a feature upgrade in your park. However, you can
"Unfair" events, and are not helpful at all.
block it if you have Powerful Friends.

7
Loan card 1. Events step
If you need extra money, for whatever reason, you can use
your Loan card to get it. EVENT EVENT EVENT PARK PARK
Each loan gains you 5 coins, but Draw City Play 1 2
costs you points at game end.

The Loan card starts out face- Draw an Event card


down to indicate you haven't Each player draws one Event card from the Event deck in turn
taken any loans. If you take a order.
loan, flip the card face-up. Turn
it anti-clockwise with each new
loan so that the top position
Play the City event
shows how many loans youve The starting player reveals the top card from the City deck,
taken and the points you owe. and each player follows its instructions in turn order. Place it
in the discard pile when completed.
You can take a loan at any time. It doesnt use a turn or take
up an action. You can take as many loans at once as you wish, The City deck is the timer for the game. It has 8 City cards,
but you may not take more than 4 loans in total. and when the final City card is played, the current round is the
final one.
Loans cannot be repaid early with coins only points will
satisfy the lender. Some Event cards defend against Injunction, Intrusion, or
Inspection events. These defence cards may be used to block a
City event of those types, just like any other event, and can be
Game Changer cards revealed when the City event is revealed.
Game Changers are optional cards with
special rules that affect the way the If a City event affects multiple items simultaneously, the park
game plays. owner may choose the sequence.

Dont want to beat up your friends? Play events


Declare World Peace. Prefer to start In turn order, play as many events as you like, one at a time in
with a Showcase card already built? turn with the other players. When playing an Event card from
Have a Grand Opening. your hand, choose whether to use either the top half or the
You can choose to play with more than bottom half.
one Game Changer in a single game if You can pass and still play an event again later in the same
you wish. Events step, but the Events step will end as soon as each
player has passed consecutively. So you cannot play again if
you pass and everyone else passes too.
HOW TO WIN
There are three main ways to score:
EVENT TYPES: Some events have a type, such as Intrusion,
1. Attraction size the more upgrades an attraction Inspection, or Injunction. Announce the type when you play
has, the more it scores. that event. Other players may immediately block it from
affecting them if they have a suitable defence.
2. Blueprints build your park to match a specific plan.
3. Coins buy victory with cold hard cash. PUSH-PIN: Some events apply later in the round,
during the Park or Guests step. These are marked
with a push-pin symbol. Keep these pinned on the
table as a reminder, and discard them during the
Cleanup step.
HOW TO PLAY
ABILITIES AS EVENTS: Park card abilities that apply to the
You have 8 rounds to build the best theme park, and to stop Event step are used as if they were Event cards, and you can
your competitors from doing the same. activate them whenever its your turn to play an event. Other
players may block these too, just like normal events.
Each round has 4 steps:
Anything that occurs during the Event step is considered to be
Events step an event, whether it comes from an Event card, a City card, or
Park step a Park card.
Guests step
MOVING CARDS: Events can move a card from one park to
Cleanup step another. When this happens, the card being moved keeps
any tokens or money it has. If the card has an ability that has
already been used this round, it cannot be used again since
the card doesnt leave or re-enter play, it's not a new card.

8
2. Park step SUPER ATTRACTIONS: You can choose to build a super
attraction from your Showcase cards if your park doesnt
already have one. Your park must have a total of at least 5
EVENT PARK PARK PARK PARK stars CLEANUP
before you can build a super attraction.
GUESTS
Play 1 2 3 4 CLOSED ATTRACTIONS: You may build upgrades on a closed
attraction if you wish.
Players take three actions each round, one at a time in turn
with the other players. Some cards permit a fourth action. LOANS: If you need extra money to pay for building, you can
take a loan (see page 8).
When its your turn for an action, you have three main choices:
Take, Build, or Demolish. You can also pick up Loose Change. C. Demolish
You may choose the same action more than once.
Use a Demolish action to
remove something from your
A. Take park, perhaps to make way for
Use a Take action to gain a card by doing one of the following: a different attraction.
Put a card from the Market into your hand for later, You can only demolish a single
then refill the Market. There is no coin cost for taking a Park card with a Demolish
card you pay when you build. action, but if you demolish an
Draw two cards from either the Park deck, the Events attraction, all of its upgrades are
deck, or the Blueprints deck, and then choose one card then demolished along with it.
to keep and one to discard. You can discard both if
neither is of any use to you. Cards you demolish in this way go
into the Park discard pile, not into your hand.
Discard any card from your hand to draw five cards
from the Park deck. Choose one to keep, then discard BUILT-IN UPGRADES: If a built-in upgrade would be
the rest. demolished, the attraction it's part of closes instead. The
upgrade is automatically repaired by the time it opens again.
IMPORTANT: Once you choose to keep a blueprint, it's
permanent. It can only be discarded by some rare events.
D. Loose Change
You can only draw blueprints as an action during the first Use a Loose Change action to gain 1 coin for each attraction in
four ("Funfair") rounds. From Round 5 to the end of the game, your park, whether open or not, by picking up the lost coins
blueprints are only available using events and abilities. that fall out of your guests' pockets.
SPEEDY PLAY: When a player uses their action to draw cards,
theres no need to wait for them to decide which one to keep. 3. Guests step
Nothing they choose can affect the next players turn at that When your park opens its gates, guests will
point, so play can continue
EVENT straightEVENT
away. EVENT PARK visit, paying
PARK PARK
for entry and PARKon
spending extra GUESTS CLEANU

B. Build
Draw City Play 1 things like2souvenirs and3snacks. 4
Use a Build action to place a Park card into your park, with COUNT YOUR STARS: To work
these limitations set by your Main Gate: out your income, add up the total of the stars on
all cards in your park, including attractions and
Your park can only have 1 super attraction. upgrades, staff members, resources, and your
Your park can have 5 attractions in total, including a Main Gate, along with any extra Event cards
super attraction. you've played.
You cannot repeat upgrades with the same name on DO NOT count stars on closed attractions or their
the same attraction. This includes upgrades that are upgrades.
built-in. You can have the same upgrade on different
attractions though. The total number of stars represents how many guests want
to visit your park.
You can build a card from your hand, or directly from the
Market. Always refill the Market immediately after a card LIMIT TO GUEST CAPACITY: Your park has the
is removed. For all practical purposes, the Market never capacity to hold a maximum of 15 guests. You
has a blank space. can build more than 15 stars in your park, but it
cannot hold more guests than its capacity, so you
Pay the build price marked on the cards price tag, and place it
can only sell tickets to a maximum of 15 guests.
into your park, face-up in front of you on the table.
Staff members, resources, and other cards can increase your
If the card you build is an attraction, it goes into the first
guest capacity.
available spot in your parks five attraction spaces. If its an
upgrade, it goes onto an attraction by sliding it behind the CHECK YOUR TICKETS: A ticket-with-coin
existing attraction card. If its a staff member or a resource, it symbol marks cards you've played that take
goes to the left of your Main Gate. effect during the Guests step, as a reminder.
Dont forget to check the City card too.

9
i 4. Cleanup step
Do these things, in no particular order:
EVENT EVENT EVENT PARK PARK PARK PARK
Guests usually bring in 1 coin each per round. Some GUESTS
Discard any Event cards still in play. CLEANUP
DrawincreaseCity
events the amount you get per guest. 1
Play 2 3 4
Turn face-down cards in your park
face-up.
For example, instead of getting 1 coin for each guest,
you would get 2 coins with a Sponsorship Deal, or 3 Discard all the cards in the Market and refill it.
coins with a Celebrity Guest. Discard cards from your hand until you are within the
hand limit of 5, counting both Park and Event cards.
Blueprint and Showcase cards do not count towards
this total.
TAKE YOUR MONEY: Once youve worked out your star total
Move the Starting Player marker to the next player in
and coins per guest for the round, gain the coins you are
turn order.
entitled to. Dont forget to add any extra income from staff
members or other card abilities.
Refilling the decks
Whenever the Park, Blueprint, or Event deck runs out of
cards, shuffle the matching discard pile and replace it as the
2 new deck. Do this as soon as the deck is emptied, even in the
middle of an event or action.

+0
THE GOLDEN RULES
+1
#1: Cards can change the rules.
+1 If a rule on a card contradicts a rule written in this rulebook,
the card wins.
+2 A rule on a card that says you cannot do something beats a
rule on a card that says you can do something.

+2 For example, if you have an Event card that says you can
demolish something, and a Park card that says you cannot
demolish it, the cannot rule wins.
=8
#2: Whats done is done.
You must carry out all required game actions. For example,
collecting your income is not an optional step, so if you forget
to take your money in the Guests step you must fix that
oversight.

However, if a card says you may do something and you dont


do it, theres no rewinding to change it.

The stars on this attraction and its upgrades total to 8.


The attraction size is 6 icons.

Remember:
Count your STARS
Check your TICKETS
Take your MONEY

Closed attractions and special abilities


Any special abilities of those face-down cards are not available
either. Any abilities of upgrade cards on closed attractions are
still available though, unless the card itself says otherwise.

10
HOW TO BUILD A THEME PARK:
A guide to the layout and operation of a tabletop funfair.

Loans
Flip this card when you
take your first loan and

Ride heights
rotate it for each loan
you take after that.

Upgrades Attractions can be as tall

Blueprints &
as you like, just dont
Tuck them under the repeat an upgrade.

Showcase
attraction card to make
a stack. This attraction has an
icon size of 7 icons.
Keep them face-down
and secret.

Staff & Main gate Special abilities Park size


Closed...
Resources
Your park starts with Flip only the bottom Don't forget to use your Your park can have up
These make your park just this card and no card face-down to show park cards' special to 5 attractions.
run more smoothly and loans. Good luck. the whole attraction is abilities.
more profitably. closed.

11
SCORING AT GAME END PACKING UP
Total the scores for each player on the scorepad provided. Each card has a small theme pack symbol in the bottom right-
hand corner. All players should take some cards and separate
e Attraction sizeScoring them into piles with the same theme pack symbol and put
them back into their matching theme pack slot.
Score each attraction individually for
ent card each.the total number
ATTRACTIONS
of icons included in its Icons Points
he City deck. ribbon, counting Score each attraction
all upgrades, including 1 5
for the total number
aying events or abilities, playing 2 8
built-in upgrades,
h, one at a time.
andofthe main attraction
icons it has on its
yers pass in aicon
row. itself. ribbon. 3 12
4 16
Count every icon on its ribbon, then look 5 20
H or LOOSE CHANGE
king actions, up
onethe
at a time. BLUEPRINTS
corresponding score for that size in
6 25
the can
ons. Each action table.
be any of Score the marked 7 31
h, or pick up Loose Change. points if the blueprint
Staff members, resources, is completed,and the
otherwise
8 38
Main Gate score
k your TICKETS, take your MONEY. nothing
deductfor
10 size
points. only 9 46
ber of guestsattractions
in their park: and their upgrades are counted. 10 55
There is no penalty Since you will sort the cards by colour when setting up the
m open attractions in your park. 11 65
capacity. with more for
Attractions
our current guest incomplete
than 25 iconsbonus
score next game, theres no need to sort by colour when packing up.
guest, plus any sections. 12 76
theextra income points.
maximum
ities marked with a ticket symbol. 13 88
14 101
Blueprints
Event cards still in effect.
COINS
15 115
wn Park cards in your park.
arket.
2 coins = 1 point
Reveal your blueprints and show that you 16 130 FAQS
havelimit.
t the 5 card hand completed them. If your park matches 17 146
Player marker theto the
Complete OTHER
next player.All Items section, score 18 163 Only 15 guests?! Only 1 coin per guest?! What
the points shown. If you
Stafffail to match
members and the 19 181
requirements, subtractsome
10 points instead.
other cards score kind of shabby theme park is this?
ns 20 200
points as indicated on
21 220
The capacity of your park is actually measured in tens of
e from: If you complete the the Complete
card. All Items thousands of guests, so a full park can have 150,000 guests
e Market into your hand for later.
section, you can also score the Bonus 22 241
ds, two Event cards, or two each month. For simplicity, we just say 15 guests.
Target section if its requirements are also 23 263
ep one or none.
om your handmet. There
to draw
LOANS
is no penalty for incomplete
five Park 24 286 Likewise, you can consider coins to be worth $100,000 each.
ne to keep. Bonus Target sections.Deduct the points 25 310 To minimise the maths, weve kept the money to single digits.
se from: indicated on the loan
card directly from the Market or card.
Coins How could I build a restroom
your Showcase attractions. You on a roller coaster?
n your park. Score 1 point for every 2 coins youve earned.
Each attraction represents a section of your park. Despite
the amusing visual, youre not actually adding toilets to your
Other cards
ss a card from your park.
roller coaster cars when you add a Restrooms upgrade;
You can take one or more LOANS at any time.
h attraction inStaff members
your park. all have points
Using yourmarked
Loan cardon them.
does Some
not use other
an action. youre just building a restroom conveniently nearby.
cards have extra scoring noted in their abilities.

Cards in your hand score nothing.

Loans YOUR NOTES


If you have taken any loans during the game, deduct the
points shown on your Loan card.

Tie-breaker
In the event of a tie, the winner is the player with the largest
star total in their park.

If still a tie, the player with the largest number of completed


blueprints wins.

If still a tie, most cash wins.

In the unlikely event that its still a tie, its winner-takes-all


Rock/Paper/Scissors for victory.

12
GLOSSARY Bury To place a card face-down under another card in your
park. Once buried, the card is no longer active and has no
Action Each round, in the Park step, players get three special abilities. It is not turned face-up in the Cleanup step.
actions in total to draw cards, build or demolish something in Capacity See: Guest capacity.
their park, or to look for loose change. Actions are taken one
at a time, in turn with other players. Events or abilities may City event Each round a City card is revealed and played.
sometimes allow a player to take a fourth action. These are events that are initiated by the City, not by any
player. Any cards that talk about events, particularly blocking
Added When a card is built or moved so that it is in a those events, work equally well on City events as on regular
location where it was not previously, then it has been added. events.
See also: Build, Move.
Close When an attraction is closed, guests cant use it.
Adjacent An attraction card is adjacent to another if it is None of its stars are counted, including those on all of its
placed immediately beside it, on either side. For example, the upgrades. The main attraction card is turned face down when
first attraction you build must be adjacent to your Main Gate. an attraction is closed, and any abilities on that card are not
Staff members and resources dont have a fixed location, and available. Abilities on the upgrades remain available, however.
are not considered adjacent to anything.
Coins The standard currency. Yes, when it says gain 1
Affected An event affects you if the rules of that event would coin, a 25 coin is technically one coin, but you know what
make a measurable change to anything you own or control, it means, and so do the people youre playing with. [stern
and the event is not blocked. You probably want to know if look] Yes, they could have been called dollars or bucks, but
you can use Instant Karma on someone who just tried to hit theyre not.
you, and the answer is only if they actually succeeded.
Competitor A player who is competing with you;
Attraction A Park card that has the word Attraction as specifically, any player except you.
part of its card type. A card with Super Attraction Thrill Ride
is still an attraction; its just not a basic attraction. Sometimes Deck A pile of cards, face-down, of one particular type such
"attraction" is used to refer to the combination of an attraction as Park, Event, Blueprint, or City.
card and all of its upgrade cards.

Attraction size See: Icon size.


Demolish To remove a card from your park and from play.
Attraction space A space in which an attraction can be When a card is demolished it usually goes to the discard pile.
built. Each park starts with 5 unused attraction spaces. However, some attraction cards have built-in upgrades; if a
built-in upgrade is demolished, the attraction closes instead
Attraction type If you are allowed to choose an attraction of discarding the card. See also: Dismiss.
type, you can choose anything that occurs in the card type
text on an attraction card, other than Attraction itself. Super, Discard To place a card into its matching discard pile from
Theatre, Sideshow, Thrill Ride, Leisure Ride, Food Outlet, even wherever it currently is. Demolishing something usually leads
just Ride by itself, all are acceptable choices. to discarding it, but demolish and discard are not the same
thing.
Available This has the same meaning as "open", but is used
to refer to staff members only. A staff member is available Discard pile Cards that have been used and are no longer
when they are face-up in the park. in play are added face-up to the discard pile for that card
type. Cards in any discard pile are public knowledge and can
Available coins The money that a player has ready to be searched by any player at any time. Once a deck has been
spend. Their available coin total doesnt include any money emptied, its discard pile is shuffled up and turned face-down
that is attached to other cards, nor does it include money they to become the new deck.
could get by taking a loan.
Dismiss This has the same meaning as Demolish but is
Block To prevent an event from affecting you. When an used to refer to staff members only. Demolishing people just
event is blocked, it is not cancelled. Any effects it has on other sounds wrong.
players still happen.
Draw Take one or more cards from the top of the specified
Build Placing a Park or Showcase card into your park that deck. Whether the cards become part of your hand depends
wasnt in play previously. The new card can come from the on the type of card. Park and Event cards can go into your
Market, your hand, your Showcase cards, or another source hand, but Blueprint and Showcase cards are placed face-
if a card allows it. Usually building means paying the build down on the table in front of you.
price marked on the card's price tag, but in some cases its
discounted or free. See also: Recruit. Employer This has the same meaning as Owner, but is used
to refer to staff members only.
Build price The build price of a Park card is the price
marked on the card in the blue price tag, adjusted by any Exhume To remove a buried card from under a card in your
event cards or City event effects that change the price. If park.
you are instructed to pay to build or pay the current build
price, it refers to the price you would pay if you were building Funfair round A round in which the current City card is a
the card as an Action in the Park step. white-and-blue Funfair City card.

13
Gain Take coins or other currency out of the central pool of Open When an attraction is open, guests can use it. All of
money. its special abilities are available, and its stars can be counted
as part of your parks star total, along with those on all of its
Guest Theres one born every minute. Each guest pays a upgrades.
ticket price to enter your park. Sometimes you can also earn
extra income from your guests. Owner The player in whose park the card is located, or who
played an event, is its owner. See also: Employer.
Guest capacity The maximum number of guests your park
can hold. This is not the same as your maximum income Park Your park consists of the park entrance card (usually
there is no maximum on your income. your Main Gate) plus the Park cards in play that you own,
such as attractions, upgrades, staff members, and resources.
Hand The collection of cards you hold in secret that are not
active in your park. The usual hand limit is 5, enforced during Play Playing a card means making the card active, usually
the Cleanup step at the end of each round. Blueprint and using up your turn to do so.
Showcase cards cannot be part of your hand. Ever.
Price See: Build price.
Icon size An attractions icon size is how many icons it
contains, including the attraction card itself and all of its Random When asked to choose at random, shuffle the
upgrades. The total includes built-in upgrades count every options and take the top one. Watching your opponent's face
icon on the attraction's ribbon. while you hover your hand over each card is not random.

Immediately As part of the same turn or action. Recruit This has the same meaning as build, but is used to
refer to staff members only.
Injunction event A bureaucratic attack; the City Planning
Office altering the city building codes and using the legal Redundant This glossary entry.
system to suit themselves. It can be blocked by having
Reopen To make an attraction open again. The main
Powerful Friends.
attraction card is turned face-up when an attraction is
Inspection event A regulatory attack; the city enforcing the reopened.
existing city codes. It can be blocked by having an appropriate
Reveal To show the face of a card to all players.
Safety Certificate.
Resource A Park card that has the word Resource in its
Intrusion event A physical attack; terrible people breaking
card type. Resources are placed to the left of your Main Gate
into your park and then breaking things in your park, which
and benefit the entire park.
can be blocked if you have Security Guards.
Spend This has the same meaning as lose. Make of that what
Keep When you keep a card, Park cards and Event cards go
you will.
into your hand, while Blueprint cards are placed face-down
in front of you. Cards are not part of your hand until you keep Staff member A Park card that has the words Staff
them. Member in its card type. Staff members are placed to the left
of your Main Gate and benefit the whole park. They are not
Largest attraction Refers to having the largest icon size,
attached to any attraction. They can be recruited into your
not any other measure.
park or dismissed from it.
Lose Put coins or other currency into the central pool of
Star total Your parks star total is the total of the numbers
money.
on all gold stars in your park, excluding any closed attractions
Marked coin price When the price to build a Park card is and their upgrades, and face-down cards such as unavailable
shown on its price tag in coins, the card has a marked coin staff members.
price. If the price is marked in some other currency, then
Stars These represent how attractive a Park card is to
you must pay in that currency to build the card. However, its
potential guests. Park cards have their star value marked with
marked coin price is 0 for the purposes of calculating its value
a gold star symbol.
in coins. Discounts that affect the marked coin price do not
affect prices in other currencies. See also: Build price. Steal Take coins or other currency from another player.
Market The six card spaces on the board where Park cards Suitable attraction When you build or move upgrades, they
are displayed face-up. Cards revealed here can be built as if must end up attached to a suitable attraction, meaning that all
they were in your hand, or taken into your hand for later. The rules of the attraction and the upgrade must be followed. For
Market is always refilled as soon as a card is removed. example, a Picnic Area is not a suitable attraction to have any
upgrade because a Picnic Area says on the card that it cannot
Move A card moves when its already in play and changes
be upgraded. Likewise, any thrill ride would not be a suitable
location from one attraction to another or from one park
attraction for Air Conditioning, because Air Conditioning
to another. The card does not go out of play when it moves,
says that it cannot be built on a ride.
and it is not built or demolished, recruited or dismissed. Any
special abilities that have already been used before the card is Turn Order Players take turns in a clockwise sequence
moved do not reactivate after moving. Any coins or tokens on beginning with the starting player. Yes, its clockwise as
the card move with it. viewed from above the table. No, these rules are not from a
mirror universe.

14
Unavailable This has the same meaning as closed, but is Sye Robertson, Kate Robinson, Tim Roediger, Jeremy
used to refer only to staff members. It just sounds nicer. Rosenstrauss, Kenny Sabir, David Saltwell, Liz Saltwell,
Toby Saltwell, Rob Shankly, Michael Sharp, Craig Somerton,
Unfair round A round in which the current City card is a Aisling Taylor, Matt Taylor, Shannon Taylor, Peter Tkatsch,
white-and-red Unfair City card. Neil Thomson, Richard Vickery, Lawrence Wang, Alex
Ward, Ian Ward, Cindy Wong, Phoebe Wild, Bianca Wilson,
Upgrade A Park card that has the word Upgrade in its card
Pete Wrigley, Glenn Wykes, Susannah York, Giulio Zambon,
type. Upgrades can only be built onto attractions in your park
Andras and Tara, Brent, Nathan, and everyone else who was
and must follow the suitable attraction rules; they cannot be
willing to risk their time playing an unknown game.
built by themselves.

Visiting When guests buy a ticket, theyre visiting your park. CanCon people, BorderCon people, Gen Con people,
However, even if lots of people want to visit your park, you BoardGameGeek people, and Kickstarter people you are
cannot have more guests visiting than you have guest capacity wonderful people! Thank you all!
to hold them.
Artists
CREDITS
See more of the work of
Game design & development: Mr Cuddington:
Joel Finch
www.mrcuddington.com
Additional development:
Kim Brebach, Jaime Lawrence
See more of the work of
Illustrations: Philippe Poirier:
Mr Cuddington (David Forest and Lina Cossette)
www.philippepoirier.ca
Additional card illustrations:
Philippe Poirier
See more of the work of
Nicole Castles:
Card frame design:
Joel Finch nicolecastles.hypnopixel.com
Mr Cuddington (David Forest and Lina Cossette)

Card reverse artwork:


Nicole Castles
Special Thanks
Roller coaster miniature sculpt: Thanks to Paul, Brooke, and Kate for playtesting even before
Zibobiz it was fun.

Board, Rulebook, and Reference design: Thanks to David and Lina for your endless patience and
Kate Finch remarkable results.
Joel Finch
Thanks to Cindy at GO Lounge in Brisbane for providing us
Proofreaders: with a supportive and fun place for many public playtest
Tom Brown (lead), Brett Chaiyawat, Brooke Long, Jay outings with the game.
McLeary, Rob Shankly, Susannah York. Thanks to Susan Hickman and Alex Adsett for contract advice.

Game testers: Board Game Geek microbadge aficionados: Craig Somerton,


David Adams, Paul Alchin, Rafal Aleksiuk, Titch Ashen, 'Arctica' Gary, and Raymond Haaken. Thank you!
Cathy Barbagallo, Paul Bradley, Kevin Brake, Kim Brebach,
Paul Campbell, Brett Chaiyawat, Allen Chang, Damian
Chappell, Jack Clarke, Ben Collett, Jacqueline Crancher, Brett Muse
Cuneo, Benj Davis, Malcolm Dickie, Kimberley Duncan,
David Ellis, Brendan Evans, Mark Fareso, Stephen Farquhar, Extra special thanks to my wise, awesome, and lovely wife
Sean Fenemore, Alex Finch, Kate Finch, Paul Finch, Rob Kate, for putting up with my special brand of crazy.
Gollagher, Jen Greenham, Susan Hickman, Rebecca Hopkins,
Melinda Hungerford, Michael Joss, Alistair Kearney, Anthony
Klemm, Igor Ferreira Komar, Jason Wesley Kotzur-Yang,
Luke Lancaster, Jaime Lawrence, Hendrik Lianto, Aaron Lim,
Brooke Long, Paul Long, Tim Long, Mark Martindale, Peter
Maylott, Aidan McLeary, Caelum McLeary, Rachel McLeary,
Sam McNamara, Ben Nelson, Kevin OBrien, William Oey,
David Oram, Leigh Oram, Karen Perkins, Gayle Richardson,

15
See the rulebook online
www.unfair-game.com/rulebook

www.unfair-game.com
www.goodgamespublishing.com
Copyright 2016 2am Webworks. All rights reserved.

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