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Devout witch
Prerequisites: 1 or more levels of umbra witch
Benefits: You gain the revelations of an oracle of your level, but
can only pull from the lunar mystery, and you gain a single
curse, with no benefits from your curse. You do gain the final
revelation at 20th level
Solemn sage
Prerequisites: 1 or more levels of lumen sage
Benefits: You gain the revelations of an oracle of your level, but
can only pull from the solar mystery, and you gain a single
curse, with no benefits from your curse. You do gain the final
revelation at 20th level
Astrological devotion
Prerequisites: Any arcane spellcasting class
Benefits: You gain the following domains: Lunar, moon, solar,
sun, heavens, falling stars, boreal, radioactivity, space, time, and
one other domain whose thematic fitting the character can
successfully prove to the DM. The character gain 1 extra domain
slot. However, as the drawback to this, all of the characters
spellcasting, invoking, and other methods of using magic are
now bound to a Cosmic amulet. This amulet replaces any
focus for the caster, but must be had in order to use any form of
magic. Without it, the caster cannot use any invocations, spells,
supernatural maneuvers, etc.
Prerequisites: Male
Maneuvers lists: Can pull from solar glaive, hearts key, white
raven, diamond mind, and devoted spirit for his martial
maneuvers.
Occult senses: A Lumen sage can see the things as they truly
are, and pick up on the things mortals fail to notice. At 1st level,
the lumen sage gains the ability to see into purgatorio. This
means that outsiders using invisibility (but not greater forms) are
visible to their eyes, and they are immune to the Hide from
mortal eyes ability. However, outsiders using this ability appear
to be made of water, and gain the benefits of a blur spell (which
true seeing does nothing against). At 2nd level and every even
level thereafter, the lumen sage gets a single Detect spell of 0-
1st level as an at-will ability.
At 3rd level, the lumen sages holy glaive gains the benefits of
both the sunseeker and the blade of phys. The weapon
automatically gains a new rank in both at levels 6, 9, 12, 15, and
18. Additionally, they gain font of power style.
At 6th level, the lumen sage gains the energy blade beam feat.
At 9th level, the lumen sage gains the unrelenting force strike
feat
At 12th level, the lumen sage gains the moonlight blade feat
At 15th level, the lumen sage gains the greater energy blade
beam feat
Purgatorio step: At 4th level, the sage learns to cross over into
the otherworld to fight their foes without bringing harm to their
charges. This functions as plane shift, but only allows the sage to
travel to purgatorio. In purgatorio, the sage is visible only in
their reflection to the common folk. In purgatorio, the real world
can only be affected to a certain limit. Humanoids are immune
to harm from the creatures of purgatorio, though they can be
moved. Smells and sounds carry between the two. Objects and
creatures of types besides humanoid can be destroyed and
harmed between the realms.
Sage of the people: Sages have always been able to use their
reputation to sway their flocks. The sage gains the benefits of
the common reputation feat, but doesnt need to expend gold for
it, instead it levels each time they gain a level. In addition,
commoners and experts are one step friendlier towards a sage.
Infinite climax mode: When faced with great foes, a Lumen sage
does not back down. When fighting a foe with greater HD than
the sages own, they come under the benefits of divine power as
a cleric of their caster level, save the bonus lasts until they are
defeated or the foe is slain/defeated, or the encounter otherwise
ends.
Bright burning avatar: From 14th level to 16th level, the sage
becomes more and more a prophet of paradiso and a true child
of the sun. At 14th level, they gain the radiance touched template,
immunity to light based damage and light based status effects, a
single turning attempt usable as a greater turning, and basic
access to the sun domain as if it were a sphere. At 15th level, they
gain the half sun elemental template (terrors of athas
sourcebook), advanced access to the sun sphere. Finally, at 16th
level, the sage gains the sun incarnation template (terrors of
athas) and expert access to the sun sphere.
The beast that devours the sun: Conjure the great angel Solgaru,
the angelic beast that devours the sun. Solgaru can be
summoned 1/day, and is an exemplar legendary wolf with the
radiant touched, half sun elemental, and sun incarnate templates.
Its elemental affinity is to fire and positive energy.
Solar imposition: At 17th level, the sage gains the ability to call
the sun 1/day. Doing so has the following effects: For 1 mile
around them, daylight conditions persist. All darkness effects in
the area that are lower than 8th level are destroyed. 9th level or
higher darkness effects have their durations decreased by 2
steps. Light effects in the area have their durations doubled. The
area is flooded with warm, natural sunlight (making this ability
feared by wraiths, vampires, drow, etc.). This ability lasts 1 hour,
or until dispelled or the sage chooses to release it.
Right eye of the world: At 20th level, the Lumen sage becomes
the right eye of the world. This title grants the sage a form of
enlightenment, as well as marking them as one of the mortals
charged by the gods with watching over the world. 3/day, the
right eye can manipulate reality, replicating lesser miracle.
However, this is upgraded to normal miracle if the action is for
the sole purpose of protecting the flow of humanity (DM decides
what exactly applies, but protecting a museum of history from
destruction, saving someone who could majorly contribute to the
world in a positive way, and other uses generally are acceptable.
UMBRA WITCH
Prerequisites: Female
5th +5 +4 +1 +4 Gatekeeper 5 4 2 5
Occult senses: An Umbra witch can see the things as they truly
are, and pick up on the things mortals fail to notice. At 1st level,
the lumen sage gains the ability to see into purgatorio. This
means that outsiders using invisibility (but not greater forms) are
visible to their eyes, and they are immune to the Hide from
mortal eyes ability. At 2nd level and every even level thereafter,
the umbra witch gets a single Detect spell of 0-1st level as an
at-will ability.
Purgatorio step: At 4th level, the witch learns to cross over into
the otherworld to fight their foes without bringing harm to their
charges. This functions as plane shift, but only allows the witch
to travel to purgatorio. In purgatorio, the witch is visible only in
their reflection to the common folk. In purgatorio, the real world
can only be affected to a certain limit. Humanoids are immune
to harm from the creatures of purgatorio, though they can be
moved. Smells and sounds carry between the two. Objects and
creatures of types besides humanoid can be destroyed and
harmed between the realms.
Craft devil arm: Gains mundane crafter (Craft arms and armor)
The beast that calls the moon: Summon Lunala, the great bat
demon which calls the moon 1/day. Lunala is an exemplar
legendary bat, with the selenic, lunar progeny, and jinx
templates. Its affinity is to both negative energy and magic.
Left eye of the world: At 20th level, the Umbra witch becomes
the left eye of the world. This title grants the witch a form of
enlightenment, as well as marking them as one of the mortals
charged by the gods with watching over the world. 3/day, the left
eye can manipulate reality, replicating lesser miracle. However,
this is upgraded to normal miracle if the action is for the sole
purpose of protecting the flow of humanity (DM decides what
exactly applies, but protecting a museum of history from
destruction, saving someone who could majorly contribute to the
world in a positive way, and other uses generally are acceptable.
Have apollos witch swarm form be luna moths, and his sage
swarm form be bees
Turn the enigmatist class into a magic item, and ask dad if
Apollo can find it eventually.
Look at the high astrologist class from relics and rituals II, on
my pdf file
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