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AutoMacKenzie-

a Solo Automata for Lewis and Clark

\ Lewis and Clark AutoMacKenzie V1.3


MacKenzie Automac using a starting deck that matches MacKenzie's color and the Solo game
tokens. One D6 is required. Deck is face down until first AI turns of each round where it is just
flipped face up revealing first card in Tableau.

Players turn:
No changes. You play using the Tableau(s) of the AutoMac(s) for trade bonuses. You can't
place a Native American on a village space where a token has been placed except for the
Canoe, Horse and Raft spaces. Tokens are treated as Native Americans for Card Effects.

MacKenzie Turn:

1. Automac(s) reveals top card from deck. This remains in play until movement card is
revealed. The deck will be flipped face up on the first turn and on each subsequent turn the
top card is just slid to the side revealing the next card in the tableau. This tableau is used for
player trade bonuses utilizing all of the icons in view. See Movement Card Below.
(If wanting to play using two AutoMacs simply add a scout and starting hand to make a
second tableau. Once both AutoMacs have revealed their cards proceed to the next step. Only
draw one token and only roll the D6 once per turn)

2. Automac randomly draws and places token in village spot represented on back of token
making it unusable until a movement card is revealed. The Canoe, Horse and Raft spaces can
still be used by the player even if a token is present. The tokens are treated as Native
Americans for card effects. A token can be placed where a NA is currently placed. NAs are
handled by the player and tokens are handled by the Automa. See Movement Card Below.
(For multiple Automacs, this action only happens once per turn, not for both Automacs
separately.)

3. Automac rolls a D6 and removes that fur cost card from the journal placing it in the discard.
A 6 removes nothing.
Optional but recommended. Once all of the scouts have set camp in the first mountain range it
is recommended to skip this step. Cards are still removed during movement but is not
necessary on every turn at this point.
(For multiple Automacs, this action only happens once per turn, not for both Automacs
separately.)

Movement Card: When the starting hand movement card is revealed, move MacKenzie the
number of spaces as there are AutoMac cards in his tableau including the movement card. 1
card = 1 space.
Remove all tokens from village and place back in draw pile.
Roll the D6, and instead of discarding this card add to the AI deck, shuffle all AI cards and
make a new draw deck.
Skip steps 2 and 3 on a movement turn since the tokens were cleared and a card was already
added to the AI deck.
(If playing with multiple AutoMacs, the movement step when the card is revealed for either
AutoMac is completed in its entirety. Move- Clear Tokens- Add Card to Deck. When either of
the AutoMacs move and clear tokens a new token will not be placed that turn and since a card
has already been added another will not be removed. If both AutoMacs move on the same
turn execute the move step for both, clear the tokens, add a card to both AI decks.)

This pattern repeats until either the player or MacKenzie sets camp past the finish line.
AutoMacKenzie- a Solo Automata for Lewis and Clark

Recap.

Player turn as normal.

AutoMac turn.
1. reveal card
2. draw and place token
3. roll D6 to remove card from journal.

Movement- # spaces as cards in tableau, clear tokens, add card to deck.

Difficulty.
Normal(easy) Difficulty- start all scouts at same starting spot
Medium Difficulty- 1 AutoMacKenzie start AI Scout 2 spots ahead
2 AutoMacKenzies start AI Scouts 4 spots ahead
Hard Difficulty- 1 AutoMacKenzie start AI Scout 4 spots ahead
2 AutoMacKenzies start AI Scouts 6 spots ahead

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