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3|Tribality
(http://www.tribality.com/)
(http://www.tribality.com/2014/05/24/4swordsrules/)
Ifyouarelookingforafunlittlegametorunasaoneshotyoucouldtryout4Swords.ItusesasimplifiedversionofD&Ds4thEditionrulesand
balancesfightingmonsterswithcompeting/cooperatingwith3otherLinkcharacters.
Heresthelatestversionoftherulesweareusingforthisgame.Iverun2sessionsnowanditsbeenfunforbothmetheGMandtheplayers.
HealingSurgesTherearenohealingsurges,sincepowerisregainedbycollectinghearts
ActionPointsTherearenoactionpoints
Defense(ReplacesAC,Reflex,FortitudeandWill)
startingdefenseis15(base10+totalmaxhearts)
defensecanbeimprovedbygainingmorehearts
therearenoshieldsinthecurrentbuildofthisgame
Power(replacedStrengthModifier)
isusedasabonusonattackrolls
startsat5,matchingupwithtotalmaxhearts
Initiative
Rolledusing1d20+POWERwhenanewboardisloaded.
MagicMeter
usedtotrackpointsforspecialitemuseandpoweruse
representedbygreenbaraboveplayer
http://www.tribality.com/2014/05/24/4swordsrules/ 1/8
17/12/2016 LegendofZeldaFourSwordsRulesv1.3|Tribality
MOVES
1)RegularMove5squares
Youcanmoveupto5squareseachturnforyourmoveaction.Thisincludesanydirection,includingdiagonalmovement
Ifyoumovethroughasquarethatisadjacenttoanenemyssquareyouwillofferanopportunityattack
2)Shift(withoutmark)1square
Foryourmoveactionyoucanuseashifttomove1squareandavoidopportunityattacksforthatonemovement.
Noadditionalmovementcanbemadeonceyoushift.
3)Dash3squares
Youcandash3squaresatasingleopponentfora+2toyourattack.
Youmustbeabletorun3squareswithouthittingobstacles,enemiesorotherplayers
Youwilltakeopportunityattacksifyoupassthroughanysquareswithenemiesinadjacentsquares
Noadditionalmovementcanbemadeonceyouroll.
4)Roll3squares
youcanroll3squaresinanysingledirectionandavoidallopportunityattacks.
Youmustbeabletoroll3squareswithouthittingobstacles,enemiesorotherplayers
Noadditionalmovementcanbemadeonceyouroll.
5)Mark
Ifyoutarget/markanopponent,youcanshiftanyandallofyourmovesandavoidopportunityattacksfromthatmarkedenemy.
Anyotherenemieswillstillgetopportunityattacksnormally.
Amarkedopponentwillprovideyouwithanopportunityattackwhenitattacksanotherplayer.Itwillalsotakea2penaltytoattackrollsagainst
otherplayers
Amarkendswhentheplayerdies,whenthemarkdies,whenanotherplayermarksthesameopponentorwhentheplayerselectsanewmark
http://www.tribality.com/2014/05/24/4swordsrules/ 2/8
17/12/2016 LegendofZeldaFourSwordsRulesv1.3|Tribality
(http://tribality.com/wpcontent/uploads/2014/05/fourswordwallpapere1412171859219.png)
MINORACTIONS
Youcandothefollowingasminoractions
switchweapon/items
collectarupee
collectaheart
giveaheart(toanyadjacentLinkormoveandthengivetoanadjacentLink)
STANDARDACTIONS
1)AttackYoucannotattackanotherplayer.Youcanonlyattackenemiesorobstacles.Youcanattackwith:
Sword
Clickmacrobuttontoattackwithyoursword(1d20+POWER,1d4heartsdamage)
Attackingwithyourswordwillconsumenomagicmeterpoints
SpecialItems
Asyouprogressthroughthegameyouwillbegivenaccesstousingadditionalmacrossoyoucanuse/attackwithitemsyoupickup.Theseitems
maygainadditionalpowersasyouprogress
Itemscanbeusedwithoutanyskillcheckoutsideofcombat
YoumayfindthatusingcertainitemstoattackprovideattackrollbonusesORdamagerollbonuses.ThiswillberevealedbytheGMonacaseby
casebasisandwillbecriticalwhenfacingbosses.
Itemsavailableduringgameplaymayinclude:
boomerang
hammer
bomb
bowandarrow
hookshot
shovel
slingshot
flippers
musicalinstruments
2)SpecialAttack
SpecialattacksconsumeMagicMeterpoints
SpinAttack(5points)
SwordBeam(5points)
UseofcertainitempowerupsalsoconsumeMagicMeterpointssuchasicearrow,firearrow,icerod,firerod
3)Bump
Foryourturn,youcanchoosetobumpaplayerwhojustpickeduparupeegem
Tobumpaplayer,youneedtobeabletoenteranadjacentsquareusingyourmove(5squares)Rollyourpoweragainsttheirpower.Attackers1d20+
POWERMODvsDefenders1d20+POWERMODThelosingrollermovesawayfromtheotherplayer1square.Nodamage.Usingabumpwillhave
anegativeimpactonyouroverallscore(youwilltakea1tototalpoints)sousethistechniquewisely.
COMBATADVANTAGE
Anyplayerorenemythatishitfrombehindofferscombatadvantageof+2toattackrolls
CombatadvantageisplayedthesameasnormalD&D4erules
DEATH
Enemiesandplayersdieimmediatelywhentheyreachzerohearts
EnemyDeathEnemiesdisappearinapuffofsmokeandmayleavebehindrupees,heartsorotheritems
http://www.tribality.com/2014/05/24/4swordsrules/ 3/8
17/12/2016 LegendofZeldaFourSwordsRulesv1.3|Tribality
PlayerDeath
Aplayerwillloseoneturnwhentheyrespawnandwilldisappearfromtheboardfromthedurationofoneturn.
Thecosttorespawnis25rupees.Ifaplayerhaslessthan25rupees,theywillstartwith0rupees.
Playersrespawnatthestartingpositionforthecurrentscreenwith5hearts(regardlessofmaxhearts),thesamestatistics,pointsanditems.
Playerswillkeepanyotherscoretheyhavereceivedsuchasenemiesdefeated,allieshealed
Ifall4playersdieinthesameround,thenthegameisover.
HOWDOIWIN
Themostpointswins.Pointsarethetotalof:
enemiesdefeated(worth1each)
heartgiven(worth1each)
totalrupeescollected
minusplayerdeaths(x5)
minusbumps
bonus10givento:
anyplayerswhodidnotdie
playerwhodefeatedthemostenemies
playerwhocollectedthemostrupees
playerwhogavethemosthearts
ChristmasThemed
Adventures
(http://www.tribality.com/2014/12/18/christmasthemedadventures/)
ShouldRoleplaying
BeTaughtinSchools?
(http://www.tribality.com/2015/04/07/shouldroleplayingbetaughtinschools/)
MagicAmmunition
Arrows(D&D5e
Homebrew)
(http://www.tribality.com/2015/08/21/magicammunitionarrowsdd5ehomebrew/)
GettoKnowthe
Merfolk
(http://www.tribality.com/2016/11/02/gettoknowthemerfolk/)
homebrew(http://www.tribality.com/tag/homebrew/) zelda(http://www.tribality.com/tag/zelda/)
Shawn Ellsworth
http://www.tribality.com/2014/05/24/4swordsrules/ 4/8