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17/12/2016 LegendofZeldaFourSwordsRulesv1.

3|Tribality

(http://www.tribality.com/)

(http://www.tribality.com/2014/05/24/4swordsrules/)

Legend of Zelda Four Swords Rules v1.3


POSTED BY SHAWN ELLSWORTH (HTTP://WWW.TRIBALITY.COM/AUTHOR/TRIBALITY/) ON MAY 24, 2014 (HTTP://WWW.TRIBALITY.COM/2014/05/24/4-SWORDS-RULES/) POSTED IN
D&D 4E (HTTP://WWW.TRIBALITY.COM/CATEGORY/GAME-SYSTEMS/DND-4E/), LEGEND OF ZELDA (HYRULE) (HTTP://WWW.TRIBALITY.COM/CATEGORY/HOMEBREWS/LEGEND-OF-ZELDA-
HYRULE/), THE LEGEND OF ZELDA FOUR SWORDS ADVENTURES (HTTP://WWW.TRIBALITY.COM/CATEGORY/OUR-CAMPAIGNS/THE-LEGEND-OF-ZELDA-FOUR-SWORDS-ADVENTURES/)

Ifyouarelookingforafunlittlegametorunasaoneshotyoucouldtryout4Swords.ItusesasimplifiedversionofD&Ds4thEditionrulesand
balancesfightingmonsterswithcompeting/cooperatingwith3otherLinkcharacters.

Heresthelatestversionoftherulesweareusingforthisgame.Iverun2sessionsnowanditsbeenfunforbothmetheGMandtheplayers.

Glossary / Translation of Terms from D&D 4e


Hearts(replacesHP)
usedtomeasurehowmanytimesyoucanbehitbyanenemybeforeyoudie.
representedbyredbarabovecharacter
youstartwith5hearts,thisisyourmaxheartsvalue
yourtotalmaximumnumberofheartsincreaseby1whenyoucollectaheartcontainer

HealingSurgesTherearenohealingsurges,sincepowerisregainedbycollectinghearts
ActionPointsTherearenoactionpoints
Defense(ReplacesAC,Reflex,FortitudeandWill)
startingdefenseis15(base10+totalmaxhearts)
defensecanbeimprovedbygainingmorehearts
therearenoshieldsinthecurrentbuildofthisgame

Power(replacedStrengthModifier)
isusedasabonusonattackrolls
startsat5,matchingupwithtotalmaxhearts

Initiative
Rolledusing1d20+POWERwhenanewboardisloaded.

MagicMeter
usedtotrackpointsforspecialitemuseandpoweruse
representedbygreenbaraboveplayer

http://www.tribality.com/2014/05/24/4swordsrules/ 1/8
17/12/2016 LegendofZeldaFourSwordsRulesv1.3|Tribality

What can I do on my turn?


Oneachturnyoucanmove,completeaminoractionandastandardaction

MOVES

1)RegularMove5squares

Youcanmoveupto5squareseachturnforyourmoveaction.Thisincludesanydirection,includingdiagonalmovement
Ifyoumovethroughasquarethatisadjacenttoanenemyssquareyouwillofferanopportunityattack

2)Shift(withoutmark)1square

Foryourmoveactionyoucanuseashifttomove1squareandavoidopportunityattacksforthatonemovement.
Noadditionalmovementcanbemadeonceyoushift.

3)Dash3squares

Youcandash3squaresatasingleopponentfora+2toyourattack.
Youmustbeabletorun3squareswithouthittingobstacles,enemiesorotherplayers
Youwilltakeopportunityattacksifyoupassthroughanysquareswithenemiesinadjacentsquares
Noadditionalmovementcanbemadeonceyouroll.

4)Roll3squares

youcanroll3squaresinanysingledirectionandavoidallopportunityattacks.
Youmustbeabletoroll3squareswithouthittingobstacles,enemiesorotherplayers
Noadditionalmovementcanbemadeonceyouroll.

5)Mark

Ifyoutarget/markanopponent,youcanshiftanyandallofyourmovesandavoidopportunityattacksfromthatmarkedenemy.
Anyotherenemieswillstillgetopportunityattacksnormally.
Amarkedopponentwillprovideyouwithanopportunityattackwhenitattacksanotherplayer.Itwillalsotakea2penaltytoattackrollsagainst
otherplayers
Amarkendswhentheplayerdies,whenthemarkdies,whenanotherplayermarksthesameopponentorwhentheplayerselectsanewmark

http://www.tribality.com/2014/05/24/4swordsrules/ 2/8
17/12/2016 LegendofZeldaFourSwordsRulesv1.3|Tribality

(http://tribality.com/wpcontent/uploads/2014/05/fourswordwallpapere1412171859219.png)

MINORACTIONS
Youcandothefollowingasminoractions

switchweapon/items
collectarupee
collectaheart
giveaheart(toanyadjacentLinkormoveandthengivetoanadjacentLink)

STANDARDACTIONS

1)AttackYoucannotattackanotherplayer.Youcanonlyattackenemiesorobstacles.Youcanattackwith:

Sword

Clickmacrobuttontoattackwithyoursword(1d20+POWER,1d4heartsdamage)
Attackingwithyourswordwillconsumenomagicmeterpoints

SpecialItems

Asyouprogressthroughthegameyouwillbegivenaccesstousingadditionalmacrossoyoucanuse/attackwithitemsyoupickup.Theseitems
maygainadditionalpowersasyouprogress
Itemscanbeusedwithoutanyskillcheckoutsideofcombat
YoumayfindthatusingcertainitemstoattackprovideattackrollbonusesORdamagerollbonuses.ThiswillberevealedbytheGMonacaseby
casebasisandwillbecriticalwhenfacingbosses.
Itemsavailableduringgameplaymayinclude:
boomerang
hammer
bomb
bowandarrow
hookshot
shovel
slingshot
flippers
musicalinstruments

2)SpecialAttack
SpecialattacksconsumeMagicMeterpoints

SpinAttack(5points)
SwordBeam(5points)
UseofcertainitempowerupsalsoconsumeMagicMeterpointssuchasicearrow,firearrow,icerod,firerod

3)Bump
Foryourturn,youcanchoosetobumpaplayerwhojustpickeduparupeegem

Tobumpaplayer,youneedtobeabletoenteranadjacentsquareusingyourmove(5squares)Rollyourpoweragainsttheirpower.Attackers1d20+
POWERMODvsDefenders1d20+POWERMODThelosingrollermovesawayfromtheotherplayer1square.Nodamage.Usingabumpwillhave
anegativeimpactonyouroverallscore(youwilltakea1tototalpoints)sousethistechniquewisely.

COMBATADVANTAGE

Anyplayerorenemythatishitfrombehindofferscombatadvantageof+2toattackrolls
CombatadvantageisplayedthesameasnormalD&D4erules

DEATH
Enemiesandplayersdieimmediatelywhentheyreachzerohearts

EnemyDeathEnemiesdisappearinapuffofsmokeandmayleavebehindrupees,heartsorotheritems

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17/12/2016 LegendofZeldaFourSwordsRulesv1.3|Tribality

PlayerDeath
Aplayerwillloseoneturnwhentheyrespawnandwilldisappearfromtheboardfromthedurationofoneturn.
Thecosttorespawnis25rupees.Ifaplayerhaslessthan25rupees,theywillstartwith0rupees.
Playersrespawnatthestartingpositionforthecurrentscreenwith5hearts(regardlessofmaxhearts),thesamestatistics,pointsanditems.
Playerswillkeepanyotherscoretheyhavereceivedsuchasenemiesdefeated,allieshealed
Ifall4playersdieinthesameround,thenthegameisover.

HOWDOIWIN
Themostpointswins.Pointsarethetotalof:

enemiesdefeated(worth1each)
heartgiven(worth1each)
totalrupeescollected
minusplayerdeaths(x5)
minusbumps
bonus10givento:
anyplayerswhodidnotdie
playerwhodefeatedthemostenemies
playerwhocollectedthemostrupees
playerwhogavethemosthearts

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http://www.tribality.com/2014/05/24/4swordsrules/ 4/8

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