Vous êtes sur la page 1sur 9

Initialize engine version: 4.6.

6f2 (ab0b38d96363)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.5306]
Renderer: NVIDIA GeForce GTX 970
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAW
Z=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\Assembly-UnityScript-firstpass.dll (this messa
ge is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domai
n
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\Assembly-UnityScript.dll (this message is harm
less)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\ES2.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\DecalSystem.Runtime.dll (this message is harml
ess)
Loading C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Simulator 201
5\cms2015_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.045 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\UnityScript.Lang.dll (this message is harmless
)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Car Mechanic Si
mulator 2015\cms2015_Data\Managed\System.dll (this message is harmless)
SteamFriends.GetPersonaName Turtle
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
1True 2True 3True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Init : 1.0.5.4
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
dataPath :C:/Program Files (x86)/Steam/steamapps/common/Car Mechanic Simulator 2
015/cms2015_Data
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
savePath :C:/Users/Thomas/AppData/LocalLow/Red Dot Games/Car Mechanic Simulator
2015
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
deviceModel :Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (16315 MB)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
deviceName :THOMAS-PC
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
graphicsShaderLevel :30
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
operatingSystem :Windows 7 Service Pack 1 (6.1.7601) 64bit
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
graphicsDeviceName :NVIDIA GeForce GTX 970
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
graphicsPixelFillrate :-1
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
processorCount :8
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
graphicsMemorySize :3072
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
systemMemorySize :16315
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SetSettingsGFX

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
load settings
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
load settings
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
gfxPreset:2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
fullScreen:True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
aa:2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
ssao:False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
dof:False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
motion:False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
vsync:True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
mirrorRefl:False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
UnloadTime: 0.245224 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 778.
Total: 0.562147 ms (FindLiveObjects: 0.020485 ms CreateObjectMapping: 0.023799 m
s MarkObjects: 0.188286 ms DeleteObjects: 0.008736 ms)
Play Movie
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Play Movie Init Done
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
UnloadTime: 0.219918 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 810.
Total: 1.688852 ms (FindLiveObjects: 0.012954 ms CreateObjectMapping: 0.022293 m
s MarkObjects: 0.139482 ms DeleteObjects: 1.221902 ms)
Play Movie
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Play Movie Init Done
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
UnloadTime: 0.234077 ms
Loading Cars Data
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Loading Cars Done
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3732.
Total: 6.452644 ms (FindLiveObjects: 0.190395 ms CreateObjectMapping: 0.049707 m
s MarkObjects: 1.141466 ms DeleteObjects: 4.748428 ms)
GFX PRESET :2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SetSettingsGFX
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
GFX PRESET :2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Scanning for mods
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
FadeToScreen
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
UnloadTime: 4.482116 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 860.
Total: 16.473389 ms (FindLiveObjects: 0.040971 ms CreateObjectMapping: 0.052117
ms MarkObjects: 0.162679 ms DeleteObjects: 15.819057 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 837.
Total: 0.601310 ms (FindLiveObjects: 0.038862 ms CreateObjectMapping: 0.057239 m
s MarkObjects: 0.200637 ms DeleteObjects: 0.036753 ms)
Loading Scene garaz
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
UnloadTime: 0.838099 ms
Read Parts tuning data
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Added Tuning Group
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Creating Inventory
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Creating Inventory Time 00:00:00.0155570
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Making Shop Items in GUI
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Making Shop Items in GUI

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Read tuning data autogenerated
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Creating Inventory Body
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Creating Inventory Body Time 00:00:00.0189762
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
MakeShopMenu
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
MakeTuningShopMenu
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 39173.
Total: 19.533268 ms (FindLiveObjects: 1.899130 ms CreateObjectMapping: 1.188764
ms MarkObjects: 16.048918 ms DeleteObjects: 0.058745 ms)
SetSettingsGFX
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
GameplayScript LoadGame
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
LoadGame profile: 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Try Load Car From profile0/#CarSetup2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Backup Save
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
GFX PRESET :2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
HighlightingSystem : Framebuffer depth data is not available and can't be used t
o occlude highlighting. Highlighting occluders enabled.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Try Load Car From profile0/#CarSetup3
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Load Car From profile0/#CarSetup3
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
LoadCar car_DelrayImperator
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Reading Car Setup from : C:/Program Files (x86)/Steam/steamapps/common/Car Mecha
nic Simulator 2015/cms2015_Data/Datacars/car_DelrayImperator.txt
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
LoadCar car_DelrayImperator Time 00:00:04.4034233
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Change Position 2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Change Position In Garage
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SetCarColor RGBA(0.349, 0.319, 0.664, 1.000)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Try Load Car From profile0/#CarSetup1
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
FadeToScreen
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
GameplayScript Time: 00:00:08.5902232
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Loading DONE, Time 00:00:21.8499139
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Move car to :3
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Change Position 3
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Change Position In Garage
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
FadeToScreen
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
SetCarColor RGBA(1.000, 0.000, 0.017, 1.000)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Change Position 2
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Change Position In Garage
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
FadeToScreen
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
FadeToScreen

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
FadeToScreen
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Saving Game 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Save Car To profile0/#CarSetup3
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Save parts 184
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
save jobs : 4
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
save jobcar : 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)

Vous aimerez peut-être aussi