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ABSTRACT

IMPROVING VOCABULARY MASTERY


USING CHARADES GAME
AT SEVENTH GRADE OF SMPN 2 SAWOO
IN ACADEMIC YEAR OF 2015/2016

KAWITAN DIAN LUNGIT


NPM. 1221082293

This researchers focuses on vocabulary mastery because for most


students are still have not much vocabulary. Unfortunately, there are lots of the
junior high School in Indonesia find difficulty to remember the meaning of
words. One of the schools which has the same problem as another schools is
SMPN 2 Sawoo Ponorogo. The seventh grade students of SMPN 2 Sawoo
Ponorogo get difficulty to express words well in English. There are lots factors
caused this problem, such as monotonous technique, students bored and low
participation to learn English, especially inlearning vocabulary.
The purpose of research is to know whether there is an improveement on
students vocabulary using Charades game at seventh grade of SMPN 2
Sawoo Ponorogo in the academic year of 2015/2016.
The design research is using Classroom Action Research. This
research did on seventh grade C students. This class has 25
students. The researcher used Suharsimi Arikuntos model of Classroom
Action Research. This study was conducted on March-May. It was conducted in
2 cycles. Each cycle consist of planning, acting, observing, and reflecting. In
this research, the researcher worked collaboratively with the English teacher in
the class. The data were gathered through qualitative and quantitative data. The
qualitative data were gained by the analyzing the observation result. Then
quantitative data were obtained from the students vocabulary score of pretest
and posttest and questionnaire.
Based on the result of this research showed that there was a development
on the students vocabulary mastery, it can be seen from the mean score of
pretest were 49.8, the mean score of post test 1 was 77, and the mean score of
post test 2 was 87.6. in addition there were no students who passed Minimum
Mastery Criterion (KKM) in the pre test. Meanwhile, in the cycle 1 there were
15 students who passed Minimum Mastery Criterion (KKM), and it gained
which was in post test cycle 2 all students (25) passed Minimum Mastery
Criterion (KKM), so the criteria of success was achieved.
In conclusion, clearly that by using Charades game helps students in
improving their vocabulary. The students more interest and motivated in the
teaching learning process during the implementation of charades game.

Keyword : Vocabulary,Charades Game

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