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Lesson Plan
Have the cow cards setting out ready, one per child. Show
them the dice and demonstrate how to roll it. Explain that
whatever number the dice lands on, they take that many
pompom puffs and place anywhere on their cow. The
Main Activity teacher can set how high the count of puffs goes to for a
winner. Play the game a couple times with different
numbers of puffs for the winner to extend the numerical
thinking process.
Closure Once the game has been played a couple times, ask the
PSU Preschool Lab
Lesson Plan
students if they think a cow could really have (30) spots?
What one of the winners had the highest number of spots?
Witch one had the lowest number of spots