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Activity

pubs.acs.org/jchemeduc

Fastest Fingers: A Molecule-Building Game for Teaching Organic


Chemistry
Michael L. Eastwood*
Richmond Secondary School, Richmond, British Columbia V6Y1Z3, Canada
*
S Supporting Information

ABSTRACT: Chemistry educators are constantly searching for


new ways to engage their students in the classroom. Fastest
Fingers is a team-based activity in which students race to solve
an organic chemistry problem and then build the answer using a
modeling kit. Points are awarded for speed as well as accuracy,
encouraging teams to collaborate eectively and work eciently.
The game can be tailored to many dierent levels by varying the
diculty of the problem: topics such as nomenclature,
isomerism, and basic reactions schemes can easily be included.

KEYWORDS: High School/Introductory Chemistry, First-Year Undergraduate/General, Organic Chemistry,


Collaborative/Cooperative Learning, Hands-On Learning/Manipulatives, Humor/Puzzles/Games

INTRODUCTION
Organic chemistry is a notoriously dicult subject, especially
wide range of topics within organic chemistry and can be used
for review or to further develop understanding of classroom
concepts.


for novice learners.13 The nomenclature is tedious, the
molecules are dicult to visualize, reaction schemes can be MATERIALS
complex, and mechanisms dicult to rationalize and apply.4
Previous authors in this Journal have explored ways to improve The room should be arranged so that each team is located at a
student engagement,5,6 and performance79 in chemistry. large table cleared of binders, books, backpacks, and other loose
Instructors recognize that the social aspect of learning is items. Four standard-size student desks pushed together makes
vital;10,11 as a result, new activities and teaching strategies an ideal workspace. To maximize eciency, the clues should be
centered on student collaboration and cooperation are highly prepared in advance by the instructor. Clues can be presented
sought after. as individual PowerPoint slides or hand-written on an overhead
Games have long been heralded as an eective means to projector screen, then revealed one at a time to begin each
engage students and promote meaningful discussion of round. In low-tech classrooms, the instructor can either write
chemical concepts in the classroom.12 Educational games clues on the board or simply read them aloud.
come in a variety of formats; recent publications in this Journal Each team needs a ball-and-stick molecular model kit; see
have outlined board games,1315 card games,1618 and game Table 1 for the minimum suggested quantities for each
shows,19,20 among others. Myerss Molecular Model Game component in the kit.
makes use of modeling kits as teams of students race to build Each team is also permitted the use of a pencil and paper so
molecules with the correct VSEPR shape.21 Farmers Organic that team members may do some planning and problem solving
Chemistry Trivia22 and Schrecks Organic Chemistry Squares23 before actually building a molecule. If Fastest Fingers is being
are two games specically designed to help students learn used as a review activity, it is recommended that no additional
organic chemistry. This paper discusses a new race-style game materials be allowed. If students are still developing their
called Fastest Fingers that requires students to work in teams to understanding of organic chemistry concepts (for example, in
solve an organic chemistry problem and then build the correct the middle of a unit), then items such as class notes, textbooks,
molecule as quickly as possible. and summary sheets can be made available at the instructors
Fastest Fingers is best suited to classes of 2040 students at discretion.
either the high school or introductory college levels. An average
game requires approximately 1 h; it can easily be adapted to a
XXXX American Chemical Society and
Division of Chemical Education, Inc. A dx.doi.org/10.1021/ed3004462 | J. Chem. Educ. XXXX, XXX, XXXXXX
Journal of Chemical Education Activity

Table 1. Minimum Suggested Quantities for Each


Component in the Molecular Model Kit
Component Typical Color Quantity
Carbon atom Black 15
Hydrogen atom White 40
Oxygen atom Red 10
Nitrogen atom Blue 5
Halogen atom Green 5
Single bond 50
Multiple bond 10

GAME DESCRIPTION AND RULES


Fastest Fingers is best suited to teams of three or four. If the
game is played with teams larger than four, it is dicult to
engage all students in each round. With teams of two, there is
less interaction between students and the large number of Figure 1. Sample slides showing: (A) pre-clue slide identifying the
teams can be overwhelming for the instructor (scoring involves builders; (B) nomenclature clue; (C) isomerism clue; (D) simple
recording which team nished rst, second, etc.). reaction scheme clue.
Once students are seated with their teams, their rst task is to
assign each member a letter from A through D (for a team of students are busy discussing and building the target
four). Next, it is highly recommended that each team be asked molecule, it is a good idea to circulate the room and
to invent a team name; bonus points can be granted for organic check that only the builders are handling the model kit.
chemistry-themed names (memorable examples include: The Teams can gain a signicant advantage if additional
Grignerds, Menzenean all-male team, and Cyclobut- students assist with the building. Threatening to penalize
teama team of four, obviously). While not necessary, this is teams for these practices (or other forms of cheating) is
a good team-building activity and helps stimulate competition an eective way to ensure that everyone follows the rules.
early on as students strive to out-pun each other. 2. Clearly post or announce the identities of the builders
The students should be briefed on the following rules before before revealing each rounds clue (see Figure 1A). If the
the game begins: game is being played in teams of four, two is a standard
1. Each round, the instructor will reveal a clue on the number of builders. However, it is a good idea to change
screen. The goal is to be the rst team to correctly build this number occasionally, with some rounds involving a
the organic molecule associated with this clue. lone builder and others involving three or more. In
2. Only certain players are allowed to be builders (i.e., another variation, the instructor also species a recorder:
handle the model kit components) in each round. The the only player who can use pencil and paper. This
other players may assist the builders by drawing denition of an additional role makes the game a little
structures on paper or providing verbal instructions; more dynamic by adding some variety to the individual
however, they may not touch the model kit. tasks.
3. Once a team has built the target molecule, all members
3. To help with the scoring, draw a map of the classroom
must raise their hands to indicate to the instructor that
building is complete. There can be no further changes to with the locations of each team clearly marked. As each
a molecule once a team has raised their hands. team indicates they are nished, write the number of
4. The rst team to submit an answer receives 5 speed speed points they earned beside their location on the
points, second receives 4 speed points, third receives 3 map. Using this technique makes it easier to keep track of
speed points, and so on. the speed points, as it is easy to forget the exact order in
5. Correct answers receive 5 molecule points. Points will be which teams nished once a round is complete. Also,
deducted for errors. watch out for teams that prematurely announce they are
6. Teams must completely disassemble their molecule from nished (to earn more speed points) and then hastily
one round before proceeding to the next round. add atoms or make changes when nobody is looking.

4. Point deductions for errors in the target molecule should


TIPS FOR THE INSTRUCTOR vary depending on the severity of the error. For minor
Each round lasts 48 min, depending on the diculty of the errors such as forgetting a hydrogen atom, a single point
problem. Typically, 10 rounds can be completed in a 1-h is a suitable penalty. More serious errors such as an
period. Figure 1 illustrates some sample clues, and a short video incorrect number of carbon atoms or the wrong
demonstration of the game is available on YouTube.24 Other functional group should carry substantial penalties, or
helpful tips to ensure that the game runs smoothly are outlined not be awarded any points at all. Ultimately, instructors
below. can adjust these penalties according to their own
1. Before each round begins, check that each team has preferences and the knowledge level of their students.
completely disassembled the molecule from the previous 5. The number of points awarded for speed or accuracy can
round. Crafty students may try to carry over a methyl be adjusted up or down according to the number of
group (or more!) to the next round to speed up the teams participating or the instructors desire to
building process. Also, once a clue has been revealed and emphasize one over the other.
B dx.doi.org/10.1021/ed3004462 | J. Chem. Educ. XXXX, XXX, XXXXXX
Journal of Chemical Education

Activity

BENEFITS OF USING FASTEST FINGERS IN THE dierent goals. At the beginning or middle of a unit, it is
CLASSROOM eective in getting students to practice applying the principles
Fastest Fingers is an eective tool for engaging students in they are currently learning and to learn from their mistakes.
organic chemistry problem solving. The game can easily be Near the end of a unit, the game is a meaningful way for
students to check their overall mastery of core concepts.


incorporated into the middle of a unit to develop student
understanding (formative) or used to assess knowledge and
skills as a review activity (summative). After being presented
ASSOCIATED CONTENT
with a problem, students must rst work together to solve it *
S Supporting Information

and then collaborate eectively to build the object molecule. A demonstration video and sample games from a range of
Students assume dierent roles in dierent rounds, adding a organic chemistry topics. This material is available via the
dynamic element to the game. In the authors high school Internet at http://pubs.acs.org.
classes, the vast majority of students reported that they enjoyed
the activity and many felt that the problem-solving skills they
developed helped deepen their understanding of organic
AUTHOR INFORMATION
Corresponding Author
chemistry. *E-mail: MEastwood@sd38.bc.ca.
A common complaint of chemistry teachers is that students
fail to appreciate the three-dimensional nature of organic Notes
molecules; the ability to visualize these molecules is essential The authors declare no competing nancial interest.
for understanding organic chemistry.25,26 Lewis structures for
these molecules can lead students to the misconception that
they are two-dimensional, with all bond angles equal to either
ACKNOWLEDGMENTS
I would like to thank Jackie Stewart and Andrew Tovey for
90 or 180 (Figure 2). Models are central to science learning, their valuable feedback during the writing process. I would also
like to thank former JCE associate editor Erica Jacobson, whose
article Become a Journal of Chemical Education Author29
ultimately inspired me to start writing. Finally, a big thank-you
to all my chemistry students, past and present, who participated
so enthusiastically in our epic Fastest Fingers battles!

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