Issues related to Legos Crisis E.g. Demand is declining, product life cycle is shorter, management complexity Structure of the traditional toy industry 1) Buyers(consumers)-parents: not powerful -retailers: control channel, purchase in big volumes, many alternatives to choose from, switching cost is low > the use of Walmart Squeeze whole-sale margins 2) Substitutes Internal causes of the decline (1993-1998) Add video game , Lego media (movie, TV programs, books), Children wearwristwatches, robotic bricks, theme in Windsor 1999-2004 Add in-licensed play themes (e.g. Star Wars), theme park in California and Germany, videogames (changes: exit from wristwatches and publishing, streamlining production, consolidation of offices) Problems with 1999-2004 changes 1) Package of changes is incomplete (managers rotation is frequent) 2) Responds to environmental changes in a way not typical Lego (designers hired in London, San Francisco, Milan Vs. Designers traditionally hired in Billand) 3) In-licensed products: profits flow back to licensers (unique components; sales volatility) 4) Direct sales cannot makeup sales through Walmart Turnaround Strategy 1) Focus on brick-based products and loyal customers 2) Back to operations efficiency 3) Understand and respond to customers tastes not designers tastes 4) Approach retailers as true customers and partners (tailored offering: - Exclusively to Target - Breadth and selection to ToysRus - Price leadership to Walmart) Conclusion: Repositioning and diversification based on core where you can create competitive advantages