Académique Documents
Professionnel Documents
Culture Documents
Journal Entry 3
Laura Howard
Downes (2016a; 2016b) PowerPoint slides and YouTube video presentation of the slides
are the first resources I reviewed in the beginning of this unit. I was glad that I watched the video
on his PowerPoint slide presentation, rather than just reviewing the slides. This is because his
slides were more thoroughly explained and included extra details in the presentation. One thing
that Downes (2016b) explained was that research in education is false. This, to me, could be a
controversial idea and I am curious to know more on why he feels that way. Perhaps in his
experience or his own interpretation of educational research, he has encountered this issue.
Regardless, I think he is an interesting person to listen to and felt that I was able to understand
his PowerPoint slides more effectively in the YouTube version of the presentation.
Referring again to Downes (2016a; 2016b), he states but the future lies in cooperation,
not collaboration (Translation and Collaborative Technology, slide 20). I am not really sure
what he is envisioning when referring to this statement. Does he mean that collaboration really
language translation technology, but I am not sure if that is what he was referring to with
2
explaining cooperation. I would think both cooperation and collaboration would be actions that
are linked and complement each other. Cooperation, to me, would be more of the motivation and
extent of the effort and collaboration would be the actual act of working together. The confusing
part, to me, though is why collaboration would not be as involved or important for the future as
The whole concept of digital badges is intriguing to think about for the future. I wonder if
the concept and intent behind digital badges is to eventually eliminate scholarly degrees
altogether or give an alternative to equally represent degrees. I like the idea of the digital badge
achievement, but I am also a little skeptical. I have not attempted to obtain any digital badges
(that I can remember), so I cannot state from experience how much they accurately represent a
form of achievement. I am curious to see the future for digital badges and how well they will be
utilized as a reliable source to evaluate performance in a work environment and other types of
achievements.
The concept of gaming techniques and methods in education may be more focused on
and/or attempted in the future. Stansbury (2014) explains that students want to use modern
educational methods. Understanding the rational for why students prefer more modern teaching
methods, such as with mobile technology, can be found in gaming aspects (Stansbury, 2014). The
Dicerbo (2015) article, I think, has a good explanation for how the educational gaming concept
can work as learning progressions. An educational game structure and format can develop
various levels to utilize learning achievement (Dicerbo, 2015). I am looking forward to seeing
3
game components integrated in education and if future research shows they are worthy of using
in learning.
Another prediction that I can envision for the future is with more use of mobile
technology in educational situations. Sharples (2013) and Sharples 2007 example (as cited in
Sharples, 2013) explain how the use of mobile devices for educational field trips or other similar
experiences can be a useful learning method. Depending on the allowances of mobile devices
for educational use, this may be an ideal teaching method. The concept that Sharples (2013), and
specifically Sharples 2007 example (as cited in Sharples, 2013), explains is with using mobile
technology as a learning guide and resource for a museum learning experience. I think that is an
excellent way to help make the most memorable and attention-focused experience for the
Connection:
One connection that I feel I can relate to and have thought about before is the teacher and
student interaction with social media. Dron and Anderson (2014) explain the teacher interaction
and communication issue with students in social media. I have found this to be a delicate topic
even in the work environment. Some people do not have any issues with social media
communicating and interacting with colleagues from a workplace, while others are more
cautious. Dron and Anderson (2014) warn how being too secretive can create a negative
impression about an instructor if he or she is not willing to be involved in social media with
students. If an instructor restricts or rejects social media contact and interaction with students this
may lead to loss of valuable learning (Dron & Anderson, 2014). There are more non-personal
social media applications, like LinkedIn, that appear to be more appropriate for maintaining and
sharing professional information. I also was referred to use Twitter from another OMDE class I
4
took, for keeping professional and education social media communication. This type of social
media may be more appropriate for professional and student/teacher communication. I have also
experienced having two or more different groups (one for work, the other for friends/family) has
References
Dicerbo, K. (2015, July 19). Taking serious games seriously in education. Educause. Retrieved
from http://er.educause.edu/articles/2015/7/taking-serious-games-seriously-in-education
http://www.downes.ca/presentation/389
Downes, S. (2016b). Disruptive innovations in learning [Video file]. Speaker presentation at The
v=v4XLTJfreBk
Dron, J. & Anderson, T. (2014). Issues and challenges in educational use of social software. In J.
Dron, & T. Anderson (Eds.), Teaching Crowds: Learning and Social Media (pp. 275-
https://learn.umuc.edu/d2l/le/content/202629/viewContent/8410974/View
Sharples, M. (2013). Mobile learning: research, practice and challenges. Distance Education in
https://learn.umuc.edu/d2l/le/content/202629/viewContent/8411003/View
Stansbury, M. (2014, August 19). Why you should care about gamification in higher education.
higher-education-028/