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TM

ARMOR DIAGRAM
Head (7)
Left Torso Right Torso
(8) (8)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: JR-7K JENNER GRACE II Name:
Movement Points: Tonnage: 35 Gunnery Skill: Piloting Skill:
Walking: 7 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 11 3067 Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 Light PPC RA 5 5 (DE) 3 6 12 18 Left Arm Right Arm
(4) Torso (4)
1 Light PPC LA 5 5 (DE) 3 6 12 18
(9)
1 NARC LT 0 0 3 6 9
1 C Slave

Left Right
Leg Center Leg
(6) Torso (6)
Rear (3)

Left Right
Torso Rear Torso Rear
(4) (4)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (8) Right Torso (8)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Ferro-Fibrous
1-3 3.
4.
Light PPC
Light PPC 5. Sensors 1-3 3.
4.
Light PPC
Light PPC 29
5. Ferro-Fibrous 6. Life Support 5. Ferro-Fibrous 28*
6. Ferro-Fibrous 6. Ferro-Fibrous 27
1. Roll Again Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Engine 2. Roll Again Arm Arm 25*
2. Engine (6)
4-6 3. 4-6 3.
Roll Again Roll Again (6)
3. Engine 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Roll Again
Roll Again
Center 23*
5. Gyro Torso
6. Roll Again 6. Roll Again 22*
6. Gyro (11)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (8) (8) 19*
1. NARC 4-6 4. Engine 1. Single Heat Sink 18*
2. NARC 5. C Slave 2. Endo Steel 17*
1-3 3.
4.
Ammo (NARC) 6
CASE
6. Endo-Steel 1-3 3.
4.
Endo Steel
Endo Steel 16
5. Ferro-Fibrous 5. Endo Steel HEAT DATA 15*
6. Ferro-Fibrous Engine Hits 6. Endo Steel Heat Heat Sinks: 14*
1. Ferro-Fibrous Gyro Hits 1. Endo Steel Level* Effects 10 13*
2. Ferro-Fibrous Sensor Hits 2. Endo Steel 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Ferro-Fibrous Life Support 4-6 3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Endo Steel 25 5 Movement Points
5. Ferro-Fibrous 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Roll Again 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Ferro-Fibrous 5. Endo Steel 2
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Endo Steel 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(16) (16)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: HCT-5S HATCHETMAN AUSTIN Name:
Movement Points: Tonnage: 45 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 3059 Consciousness# 3 5 7 10 11 Dead
Jumping: 4

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 LB 10-X AC RT 2 10 6 12 18 Left Arm Right Arm
(DB, C/S/F) (14) Torso (14)
3 ER Medium Laser LA 5 5 (DE) 4 8 12 (21)
1 Hatchet RA 9

Left Right
Leg Center Leg
(22) Torso (22)
Rear (6)

Left Right
Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (11) Right Torso (11)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. ER Medium Laser 6. Life Support 5. Double Heat Sink 28*
6. ER Medium Laser 6. Double Heat Sink 27
1. ER Medium Laser Center Torso 1. Double Heat Sink Left Right 26*
2. Ferro-Fibrous 1. Light Engine 2. Hatchet Arm Arm 25*
2. Light Engine (7) (7)
4-6 3. Ferro-Fibrous
3. Light Engine 4-6 3. Hatchet 24*
4.
5.
Ferro-Fibrous
Ferro-Fibrous
1-3 4. Gyro
4.
5.
Hatchet
Ferro-Fibrous Center 23*
6. Ferro-Fibrous 5. Gyro 6. Ferro-Fibrous Torso 22*
6. Gyro (14)
21
1. Gyro Left Right 20*
2. Light Engine Leg Leg
Left Torso 3. Light Engine
Right Torso (11) (11) 19*
1. Light Engine 4-6 4. Light Engine 1. Light Engine 18*
2. Light Engine 5. Ferro-Fibrous 2. Light Engine 17*
1-3 3.
4.
Double Heat Sink
Double Heat Sink
6. Ferro-Fibrous 1-3 3.
4.
LB 10-X AC
LB 10-X AC 16
5. Double Heat Sink 5. LB 10-X AC HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. LB 10-X AC Heat Heat Sinks: 14*
1. Double Heat Sink Gyro Hits 1. LB 10-X AC Level* Effects 10 13*
2. Double Heat Sink Sensor Hits 2. LB 10-X AC 30 Shutdown Double
28 Ammo Exp. avoid on 8+ 12

4-6 3. Ferro-Fibrous Life Support 4-6 3. Ammo (LB 10-X) 10 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Ammo (LB 10-X) 10 25 5 Movement Points
5. Ferro-Fibrous 5. CASE 10*
24 +4 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(19) (19)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: ENF-5D ENFORCER DANIEL Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 3054 Consciousness# 3 5 7 10 11 Dead
Jumping: 5

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 Gauss Rifle RA 1 15 (DB, X) 2 7 15 22 Left Arm Right Arm
(16) Torso (16)
2 ER Medium Laser LA 5 5 (DE) 4 8 12
(23)
1 ER Small Laser LT 2 3 (DE) 2 4 5

Left Right
Leg Center Leg
(21) Torso (21)
Rear (7)

Left Right
Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (12) Right Torso (12)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
ER Medium Laser 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Gauss Rifle 29
5. ER Medium Laser 6. Life Support 5. Gauss Rifle 28*
6. Ferro-Fibrous 6. Gauss Rifle 27
1. Ferro-Fibrous Center Torso 1. Gauss Rifle Left Right 26*
2. Ferro-Fibrous 1. XL Engine 2. Gauss Rifle Arm Arm 25*
2. XL Engine (8) (8)
4-6 3. Roll Again
3. XL Engine 4-6 3. Gauss Rifle 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Gauss Rifle
Ferro-Fibrous
Center 23*
5. Gyro Torso
6. Roll Again 6. Ferro-Fibrous 22*
6. Gyro (16)
21
1. Gyro Left Right 20*
2. XL Engine Leg Leg
Left Torso 3. XL Engine
Right Torso (12) (12) 19*
1. XL Engine 4-6 4. XL Engine 1. XL Engine 18*
2. XL Engine 5. Jump Jet 2. XL Engine 17*
1-3 3.
4.
XL Engine
ER Small Laser
6. Roll Again 1-3 3.
4.
XL Engine
Ammo (Gauss) 8 16
5. Ferro-Fibrous 5. Ammo (Gauss) 8 HEAT DATA 15*
6. Ferro-Fibrous Engine Hits 6. Ammo (Gauss) 8 Heat Heat Sinks: 14*
1. Ferro-Fibrous Gyro Hits 1. CASE Level* Effects 10 13*
2. Ferro-Fibrous Sensor Hits 2. Ferro-Fibrous 30 Shutdown Double
28 Ammo Exp. avoid on 8+ 12

4-6 3. Ferro-Fibrous Life Support 4-6 3. Ferro-Fibrous 26 Shutdown, avoid on 10+ 11


4. Ferro-Fibrous 4. Ferro-Fibrous 25 5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Jump Jet 5. Jump Jet 2
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(18) (18)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: HBK-4G HUNCHBACK HOHIRO Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 3056 Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 Med. Pulse Laser RA 4 6 (P) 2 4 6 Left Arm Right Arm
(16) Torso (16)
1 Med. Pulse Laser LA 4 6 (P) 2 4 6
(24)
1 Ultra AC/10 RT 4 10/sht, R2 6 12 18
(DB, R/C)
1 ER Small Laser H 2 3 (DE) 2 4 5
Left Right
1 C Slave CT Center
Leg Leg
(24) Torso (24)
Rear (8)

Left Right
Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (12) Right Torso (12)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. ER Small Laser
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Med. Pulse Laser 6. Life Support 5. Med. Pulse Laser 28*
6. Endo Steel 6. Ferro-Fibrous 27
1. Endo Steel Center Torso 1. Ferro-Fibrous Left Right 26*
2. Endo Steel 1. Engine 2. Ferro-Fibrous Arm Arm 25*
2. Engine (8) (8)
4-6 3. Endo Steel
3. Engine 4-6 3. Ferro-Fibrous 24*
4.
5.
Endo Steel
Endo Steel
1-3 4. Gyro
4.
5.
Ferro-Fibrous
Ferro-Fibrous
Center 23*
5. Gyro Torso
6. Endo Steel 6. Ferro-Fibrous 22*
6. Gyro (16)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (12) (12) 19*
1. Single Heat Sink 4-6 4. Engine 1. Ultra AC/10 18*
2. Endo Steel 5. Single Heat Sink 2. Ultra AC/10 17*
1-3 3.
4.
Endo Steel
Endo Steel
6. C Slave 1-3 3.
4.
Ultra AC/10
Ultra AC/10 16
5. Endo Steel 5. Ultra AC/10 HEAT DATA 15*
6. Endo Steel Engine Hits 6. Ultra AC/10 Heat Heat Sinks: 14*
1. Endo Steel Gyro Hits 1. Ultra AC/10 Level* Effects 14 13*
2. Endo Steel Sensor Hits 2. Ammo (Ultra AC 10) 10 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Ferro-Fibrous Life Support 4-6 3. Ammo (Ultra AC 10) 10 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Ferro-Fibrous 25 5 Movement Points
5. Ferro-Fibrous 5. Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Single Heat Sink 5. Single Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Single Heat Sink 6. Single Heat Sink 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(19) (19)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: DRG-7K GRAND DRAGON MARK Name:
Movement Points: Tonnage: 60 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 [10] 3067 Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 Heavy PPC RA 15 15 (DE) 3 6 12 18 Left Arm Right Arm
(18) Torso (18)
1 ER Medium Laser LA 5 5 (DE) 4 8 12
(26)
1 LRM 15 LT 5 1/Msl (M, C, S) 6 7 14 21
1 C Slave LT

Left Right
Leg Center Leg
(25) Torso (25)
Rear (8)

Left Right
Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (14) Right Torso (14)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Endo Steel
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Heavy PPC 29
5. ER Medium Laser 6. Life Support 5. Heavy PPC 28*
6. Ferro-Fibrous 6. Heavy PPC 27
1. Ferro-Fibrous Center Torso 1. Heavy PPC Left Right 26*
2. Ferro-Fibrous 1. Light Engine 2. Ferro-Fibrous Arm Arm 25*
2. Light Engine (10) (10)
4-6 3. Ferro-Fibrous
3. Light Engine 4-6 3. Ferro-Fibrous 24*
4.
5.
Ferro-Fibrous
Ferro-Fibrous
1-3 4. Gyro
4.
5.
Ferro-Fibrous
Ferro-Fibrous
Center 23*
5. Gyro Torso
6. Ferro-Fibrous 6. Ferro-Fibrous 22*
6. Gyro (20)
21
1. Gyro Left Right 20*
2. Light Engine Leg Leg
Left Torso 3. Light Engine
Right Torso (14) (14) 19*
1. Light Engine 4-6 4. Light Engine 1. Light Engine 18*
2. Light Engine 5. Endo Steel 2. Light Engine 17*
1-3 3.
4.
LRM 15
LRM 15
6. Endo Steel 1-3 3.
4.
MASC
MASC 16
5. LRM 15 5. MASC HEAT DATA 15*
6. Ammo (LRM 15) 8 Engine Hits 6. Endo Steel Heat Heat Sinks: 14*
1. Ammo (LRM 15) 8 Gyro Hits 1. Endo Steel Level* Effects 12 (24) 13*
2. C Slave Sensor Hits 2. Endo Steel 30 Shutdown Double
28 Ammo Exp. avoid on 8+ 12

4-6 3. CASE Life Support 4-6 3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Endo Steel 25 5 Movement Points
5. Ferro-Fibrous 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Roll Again 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Endo Steel 5. Endo Steel 2
Damage Transfer 8 +1 Modifier to Fire
6. Endo Steel 6. Endo Steel 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: CTF-3X CATAPHRACT SARA Name:
Movement Points: Tonnage: 70 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 3062 Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 ER Large Laser RA 12 8 (DE) 7 14 19 Left Arm Right Arm
(22) Torso (22)
1 Streak SRM 4 LA 3 2/Msl (M, C) 3 6 9
(30)
1 Rotary AC/5 RT 1 5/sht, R6 5 10 15
(DB, R/C)
1 ER Medium Laser RT 5 5 (DE) 4 8 12
Left Right
1 ER Medium Laser LT 5 5 (DE) 4 8 12 Center
Leg Leg
(29) Torso (29)
Rear (14)

Left Right
Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (15) Right Torso (15)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Roll Again
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Double Heat Sink 29
5. Streak SRM 4 6. Life Support 5. Double Heat Sink 28*
6. Ferro-Fibrous 6. Double Heat Sink 27
1. Ferro-Fibrous Center Torso 1. ER Large Laser Left Right 26*
2. Ferro-Fibrous 1. Engine 2. ER Large Laser Arm Arm 25*
2. Engine (11) (11)
4-6 3. Ferro-Fibrous
3. Engine 4-6 3. Ferro-Fibrous 24*
4.
5.
Roll Again
Roll Again
1-3 4. Gyro
4.
5.
Ferro-Fibrous
Ferro-Fibrous Center 23*
6. Roll Again 5. Gyro 6. Ferro-Fibrous Torso 22*
6. Gyro (22) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (15) (15) 19*
1. Double Heat Sink 4-6 4. Engine 1. ER Medium Laser 18*
2. Double Heat Sink 5. Roll Again 2. Rotary AC/5 17*
1-3 3.
4.
Double Heat Sink
Double Heat Sink
6. Roll Again 1-3 3.
4.
Rotary AC/5
Rotary AC/5 16
5. Double Heat Sink 5. Rotary AC/5 HEAT DATA 15*
6. Double Heat Sink Engine Hits 6. Rotary AC/5 Heat Heat Sinks: 14*
1. ER Medium Laser Gyro Hits 1. Rotary AC/5 Level* Effects 14 (28) 13*
2. Ammo (Streak 4) 25 Sensor Hits 2. Ammo (RAC 5) 20 30 Shutdown Double
28 Ammo Exp. avoid on 8+ 12

4-6 3. CASE Life Support 4-6 3. Ammo (RAC 5) 20 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Ammo (RAC 5) 20 25 5 Movement Points
5. Roll Again 5. CASE 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Ferro-Fibrous 5. Ferro-Fibrous 2
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(25) (25)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: BL-10-KNT BLACK KNIGHT ROSS Name:
Movement Points: Tonnage: 75 Gunnery Skill: Piloting Skill:
Walking: 4 [5] Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 [8] 3055 Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 ER PPC RA 15 10 (DE) 7 14 23 Left Arm Right Arm
(24) Torso (24)
1 Med. Pulser Laser LT 4 6 (P) 2 4 6
(36)
1 Med. Pulse Laser RT 4 6 (P) 2 4 6
1 ER Medium Laser LT 5 5 (DE) 4 8 12
1 ER Medium Laser RT 5 5 (DE) 4 8 12 Left Right
1 ER Small Laser LA 2 3 (DE) 2 4 5 Leg Center Leg
(32) Torso (32)
1 Med. Pulse Laser RA 4 6 (P) 2 4 6
Rear (10)
1 Hatchet LA 0 15
1 Targeting Computer LT

Left Right
Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (16) Right Torso (16)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Ferro-Fibrous
1-3 3.
4.
Lower Arm Actuator
Hand Actuator 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. Hatchet 6. Life Support 5. ER PPC 28*
6. Hatchet 6. ER PPC 27
1. Hatchet Center Torso 1. ER PPC Left Right 26*
2. Hatchet 1. Engine 2. Medium Pulse Laser Arm Arm 25*
2. Engine (12) (12)
4-6 3. Hatchet
3. Engine 4-6 3. Ferro-Fibrous 24*
4.
5.
ER Small Laser
Ferro-Fibrous
1-3 4. Gyro
4.
5.
Ferro-Fibrous
Ferro-Fibrous Center 23*
6. TSM 5. Gyro 6. TSM Torso 22*
6. Gyro (23) 21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (16) (16) 19*
1. Double Heat Sink 4-6 4. Engine 1. Double Heat Sink 18*
2. Double Heat Sink 5. Ferro-Fibrous 2. Double Heat Sink 17*
1-3 3.
4.
Double Heat Sink
Medium Pulse Laser
6. Ferro-Fibrous 1-3 3.
4.
Double Heat Sink
Double Heat Sink 16
5. ER Medium Laser 5. Double Heat Sink HEAT DATA 15*
6. Targeting Computer Engine Hits 6. Double Heat Sink Heat Heat Sinks: 14*
1. Targeting Computer Gyro Hits 1. Medium Pulse Laser Level* Effects 15 (30) 13*
2. Targeting Computer Sensor Hits 2. ER Medium Laser 30 Shutdown Double
28 Ammo Exp. avoid on 8+ 12

4-6 3. Targeting Computer Life Support 4-6 3. Ferro-Fibrous 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Ferro-Fibrous 25 5 Movement Points
5. Ferro-Fibrous 5. Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. TSM 6. TSM 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. TSM 5. TSM 2
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
TM

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(25) (25)

MECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: HTM-27T HATAMOTO-CHI DANIEL II Name:
Movement Points: Tonnage: 80 Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 5 3052 Consciousness# 3 5 7 10 11 Dead
Jumping: 0

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Damage Min Sht Med Lng
Center
1 LB 10-X AC RA 2 10 6 12 18 Left Arm Right Arm
(DB, C/S/F) (26) Torso (26)
1 LB 10-X AC LA 2 10 6 12 18 (34)
(DB, C/S/F)
1 Streak SRM 6 RT 4 2/Msl 3 6 9
(M, C) Left Right
1 Streak SRM 6 LT 4 2/Msl 3 6 9 Leg Center Leg
(M, C)
(34) Torso (34)
1 C Master RT Rear (16)

Left Right
Torso Rear Torso Rear
(9) (9)

CRITICAL HIT TABLE INTERNAL STRUCTURE DIAGRAM


Heat
Scale
Head Head
Left Arm 1. Life Support Right Arm Left Torso (17) Right Torso (17)
Overflow

1. Shoulder 2. Sensors 1. Shoulder


2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
4. Endo Steel
1-3 3.
4.
Lower Arm Actuator
LB 10-X AC 5. Sensors 1-3 3.
4.
Lower Arm Actuator
Hand Actuator 29
5. LB 10-X AC 6. Life Support 5. LB 10-X AC 28*
6. LB 10-X AC 6. LB 10-X AC 27
1. LB 10-X AC Center Torso 1. LB 10-X AC Left Right 26*
2. LB 10-X AC 1. Engine 2. LB 10-X AC Arm Arm 25*
2. Engine (13) (13)
4-6 3. LB 10-X AC
3. Engine 4-6 3. LB 10-X AC 24*
4.
5.
Endo Steel
Endo Steel
1-3 4. Gyro
4.
5.
LB 10-X AC
Endo Steel
Center 23*
5. Gyro Torso
6. Endo Steel 6. Endo Steel 22*
6. Gyro (25)
21
1. Gyro Left Right 20*
2. Engine Leg Leg
Left Torso 3. Engine
Right Torso (17) (17) 19*
1. Streak SRM 6 4-6 4. Engine 1. C Master Computer 18*
2. Streak SRM 6 5. Endo Steel 2. C Master Computer 17*
1-3 3.
4.
Ammo (LB 10-X) 10
Ammo (LB 10-X) 10
6. Endo Steel 1-3 3.
4.
C Master Computer
C Master Computer 16
5. Ammo (Streak 6) 15 5. C Master Computer HEAT DATA 15*
6. CASE Engine Hits 6. Streak SRM 6 Heat Heat Sinks: 14*
1. Endo Steel Gyro Hits 1. Streak SRM 6 Level* Effects 10 13*
2. Endo Steel Sensor Hits 2. Ammo (LB 10-X) 10 30 Shutdown Single
28 Ammo Exp. avoid on 8+ 12

4-6 3. Endo Steel Life Support 4-6 3. Ammo (LB 10-X) 10 26 Shutdown, avoid on 10+ 11
4. Endo Steel 4. Ammo (Streak 6) 15 25 5 Movement Points
5. Endo Steel 5. CASE 10*
24 +4 Modifier to Fire
6. Roll Again 6. Endo Steel 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 4 Movement Points
7
19 Ammo Exp. avoid on 4+
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 10 2 Movement Points
5. Roll Again 5. Single Heat Sink 2
Damage Transfer 8 +1 Modifier to Fire
6. Roll Again 6. Roll Again 5 1 Movement Points 1
Diagram
0
2006 WizKids, Inc. Classic BattleTech, Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.

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