Vous êtes sur la page 1sur 12

Treasure Events

One Piece: Pirate Warriors 3 contains Treasure Events which are hidden sequences that only
play out when certain criteria are met by the player. These range from completing certain
actions quickly, to beating levels with specific characters. While none of the Treasure Events
in One Piece: Pirate Warriors are especially difficult, some will require a bit of a time
commitment since they require specific characters that most players don't really use often,
or are unlocked later in the game.

Characters you will want to focus on leveling up to make your life easier
are Zoro, Sanji, Brook, Nami, Ivankov, Buggy, Jimbei, and Boa Hancock. You'll only need
them to be powerful enough for the One Piece: Pirate Warriors 3 Treasure Events that require
them, so don't stress yourself out trying to max out every single one (unless you want to, of
course).

Prologue
Romance Dawn

1. Defeat all Marine Captains approaching Nami. If she falls, you'll have to start over.

2. Destroy every single Captain Morgan Statue.

Chapter 1
Orange Town

1. You must play as Zoro.

2. Clear the first two cannon rooms while taking as little damage as possible.

3. Defeat Alvida (she will appear twice). It must be you who defeats her, not one of your
allies. Now get Captain Buggy to about 40% health and the event will trigger.
Syrup Village

1. Prevent enemies from destroying Usopp's barriers while also clearing enemy
controlled territories. As long as you keep an eye out on what's going on around Usopp, you
should be fine.

2. When Kuro first appears, lead him to Usopp. This means you must bring him to where
Usopp set up the barriers since he won't leave that small area. Once Kuro gets close enough,
the Treasure Event will trigger and you can defeat him.
Baratie

1. There will be a group of Pirate Captains with ? icons. Defeat all of them.
2. Locate and defeat Dracule Mihawk.

3. Complete Sanji's Strategy. This means NOT trapping yourself in the territory directly
west of where Krieg first appears. If you clear it fast enough and exit through the south, an
event with Sanji will trigger. The territory will have a (?).
Arlong Park

1. You must play as Sanji. There will be a group of Fishman Captains with ? icons.
Defeat them all.

2. When the marines land, protect all ally fighters captains on the coast. Achieved by
targeting the marine captains.

3. Play as Zoro and defeat Hatchi (the octopus dude) before the boss battle against
Arlong.

4. If you did everything correct and none of your allies were defeated, a ? mark will
appear over Arlong when you initiate the battle, meaning it's Treasure Event time.
Loguetown

1. You must play as Zoro and defeat Tashigi.

2. Switch over to Luffy and find Alvida in the southern part of the map.

3. There will be three lighting rods that you will easily find since they appears as ! on
the map. Destroy them quickly. The Treasure Event will trigger once Buggy arrives.

Chapter 2
Drum Island

1. You must play as Luffy. Immediately head over to Wapol (clearing territories on the
way) as soon as he appears. Defeat him.

2. Protect all Lapan from retreat. After you defeat the first Lapan, allies will appear on
the map. Protect them all until the scene activates.
Alabasta

1. Smoker will appear in the southern section of the map. Find and defeat him.

2. Robin will appear for a short period of time in the northeast. Hurry to her and defeat
her in combat.

3. You must play as Zoro and meet up with Mr. 1.

4. You must play as Sanji and defeat Tashigi in battle which will require your support
characters. Have them charged up before going into battle.
5. Still playing as Sanji, meet up with Mr. 2. This is a bit tricky because you must
defeat Tashigi beforehand. In order to get Sanji to defeat Tashigi (as he can't personally harm
a female leader), you must attack with your support characters.
Mock Town

1. Marine Captains will appear with a ? icon. Find and defeat them.

2. Blackbeard and Burgess will appear. You must defeat Blackbeard first or else he will
flee and you will have to start over.
Skypeia

1. Quickly defeat the Captains trying to attack Nami and Nico Robin. Make sure that
neither of your allies retreat.

2. Afterwards, defeat all Captains trying to attack the Going Merry. Eneru will first
appear in a red zone to fight you. Upon defeating him the 2 captains with the '?' should
appear. Some have found it helpful to not defeat Enel too fast or first lure him away.

3. Eneru will appear in another red zone. Quickly take over that territory and defeat him
before he appears for the final time as the stage's boss in the northern part of the map.

Chapter 3
Water 7

1. You must play as Sanji and defeat all of the enemy Captains that appear. They will
once again have the ? icon, so they'll be easy to pick out of a crowd.

2. Win against Franky. He will appear a second time in the southwest of the map. This
time, he should have a ? icon, defeat him again.

3. There will be 10 enemy waves in front of the mansion. (Update from UbberDevil: You
can ignore the front of the mansion all together. All you have to do is follow Nami and make
sure none of the Messengers (after spotting Nami) get to their points; preventing them from
calling reinforcements.)
Enies Lobby

1. Play as Zoro and face Kaku.

2. Play as Sanji and face Jyabura.

3. Franky enters the battle. At that point, quickly run to Rob Lucci. If you get there
quickly enough the Treasure Event will trigger.
Water 7 Departure

1. There will be a group of Captains with the ? icon. Defeat them as fast as possible.
2. Defeat Aokiji when he apperas to the south. Possibly the hardest boss in the game in
relation to your current level. Will most likely not succeed your first try (between lvl 20-30).
But if you must ASAP, max your support characters early whittle his health to arround half
and use all your support allies' Kizuna Rush mode back-to back. Be wary that if Aokiji freezes
you, Kizuna Rush mode is instantly cancelled at the support is back to level 1. Also if you
take too long, Garp will capture your territory, resulting in a Game Over. Might be a good
idea to save beforehand.
Thriller Bark

1. You must play as Brook and let no captains retreat while you locate and defeat
Doppleman.

2. Play as Brook. Continue until you defeat Doppleman and open the doors to the new
area. Here, you must defeat every enemy in the graveyard before facing Perona, and I mean
every enemy aside from those within Perona's territory and the shielded enemies. Even then
you must make sure you run into every Strawhat and make sure they are done
fighting/moving unless they entered Perona's territory. Also make sure as many of the
Strawhats talk to you as possible beforehand. Only then should you face Perona and trigger
the Perona dialogue scene. After that clear the lower and upper platforms of all general
zombies and then trigger the Oars cutscene. Then just play as normal until the 3rd Oars
encounter just before the bridge is built. A question mark appearing on Oars is a good
indication you may be on the right track.
Important: The question mark on Oars appear can appear even if the Perona/Strawhat
requirement was not completely met, meaning that even if it's there, it's impossible to
activate during the 3rd encounter. If you don't see it during the encounter with Oars just
before the bridge is built, you messed up the pre-Perona/Strawhat part. And should restart
the mission to just after you defeated Doppleman.

3. Defeat Kuma once he appears.

4. When you KO Oars in the upper platformed area the first time, Moria will appear + 3
Dopplemen. Moria appears in the area with Nami, defeat him (and possibly one other
Doppleman) to get the scene.

Chapter 4
Sabaody

1. You must play as Nami and defeat all of the Marine Captains. They will have the
? icons, as usual.

2. Kizaru and Sentamarou will appear in different areas of the map. Immediately head
towards Sentamarou and defeat him before Kizaru makes it to him.

3. Afterwards, two Pacifistas (Kuma cyborgs) will appear. Lure them to the south central
area of the map. This is where Trafalgar Law is located and he is need to trigger the treasure
event. Simply get both cyborgs into the room and defeat them.
Impel Down
1. Play as Ivankov then help Crocodile win against the Monotaurus.

2. Buggy will join shortly afterwards, at which point you will need to head to the
southwest quickly in order to free Mr. 1. Crocodile will be your support up to this point in
order to get into the southwest.

3. Free all prisoners. Not sure Mr 1 counts, but there are 3 aged areas to the northeast
with (?) icons. Buggy eventually opens all of these if you clear the areas fast enough and
don't let Minotaurus harass him or get him to retreat.

4. Clear the control room where Mr 2 (disguised as Megellan) is headed. Do it before he


reaches the area. You need Crocodile to open the doorway to the corridor leading to this
area before Mr 2 opens it.
Marineford Part I

1. Play as Ivankov and make sure not to capture Smoker's territory. Instead, locate
and defeat Kuma.

2. Now you must play as Luffy in order to attract Boa Hancock. Start a fight with
Smoker then run away and try to talk to Boa Hancock. Go back and continue your fight with
smoker in order to trigger the scene that brings Boa Hancock into the fight.

3. Play as Buggy and face Dracule Mihawk.

4. Play as Jimbei and defeat Gecko Moria. This all will earn you the Treasure Event.
Marineford Part II

1. You must play as Hancock and defeat Sentamarou before fighting Garp.

2. Doflamingo must be defeated while Crocodile is nearby. If he isn't, then lead


Doflamingo towards him.

3. There will be Marine groups with the ? icon. Defeat all of them before they can
takeover Whitebeard's territory.

4. Quickly run to the scaffolding and clear it. You have to be very fast. You'll know you
got it in time because the ? icon will appear over Garp.

5. Once Ace is freed, you will have to deal with more Marine Captains that have the ?
icon.

6. Playing as anyone other than Luffy or Whitebeard, defeat Sentamarou when he


retreats to his Pacifistas. He must be defeated before they are.

Final Chapter
Return to Sabaody
1. When Nami first appears, allow her to meet Usopp before Sanji gets near Nami. If
Sanji turns to stone upon witnessing Nami(-chwaan) you will fail. If successful, Sanji will
divert his attentions to Robin, who will turn him to stone no matter what.

2. During the mission Boa Hancock will retreat to her ship, escort her in order to receive
a cutscene when she arrives safely.

3. At the end of the level, Sentamarou will appear with four Pacifistas. Defeat all of the
Pacifistas before delivering the finishing blow to Sentamarou. Be ready to dodge a lot since
Pacifistas are no joke when it comes to battle, and four of them can prove to be quite
difficult.
Fishman Island

1. There will be four territories with the ? icon, clear each of them.

2. While clearing the territories make sure no allies retreat before you reach Hody.

3. You will fight Hody and he will retreat before appearing in the northeast section of the
map. There will be two switches that you must destroy, and they will be marked on the map
with a ! icon. Destroy both as quickly as possible then head over to Hody to trigger the
Treasure Event.
Punk Hazard

1. Free Sanji from the Southern portion of the map in order to allow him to make his way
to Vergo and fight him.

2. Playing as Zoro, engage Monet.

3. Prevent any marine captains from being sealed off in the first Shinokuni
contaminated zone. Be advised that when you exit the contaminated zone, the zone will be
sealed off instantly, regardless of the timer so try to be the last one out.

4. When leaving the zone, enter the central area where you will encounter marines
being locked into small quarters. Free all 4 of them with visible (?) icons by defeating the
enemy captains in front of each door.

5. After freeing the captains, head on over to Law and Smoker and make your way to
Vergo (he'll be in the SAD lab). Fight Vergo with Smoker close by to trigger one of the
Treasure Events.

6. After some time, most of the level will be contaminated leaving only the northwest
section of the map. After about a minute, Caesar Clown will appear and he must be defeated
as quickly as possible. If your friends clear one of the enemy territories before you beat
Caesar, you will fail to unlock the Treasure Event. (If a scene with Law plays out beforehand
(indicated by a [...] prompt) you have failed, even if you defeat Caesar Clown immediately
after.)
7. Playing as Luffy, make sure that no allies retreat as you fight and wait for the final
fight against Caesar Clown. If done correctly, the Treasure Event will play right before the
confrontation.
Dressrosa

1. Rush over to the Green Bit section of the map (located in the northwest) and clear it
out. You want to race ahead of both Law and your other allies because once Law reaches the
location, Bellamy will appear. Quickly defeat Bellamy before he retreats.

2. There will be Pirate Captains after the Flame-Flame Fruit in the Colosseum. Once
again, race ahead of Law to reach the area and defeat the captains. If Law gets there before
you, there is a very high chance that he will die.

3. Now you just have to locate Blackbeard and defeat him as fast as you can. He is a
challenging fight, so make sure that whoever you use is at a relatively high level. Put your
Kizuna Rush to use and you should be fine.

Legends Log

Okay, might as well do the other 8 objectives for 100% though really it just boils down to 1
unique one. For EVERY stage (Except Water 7 Departure) the first 8 are the following:

1. Complete the Stage

2. Achieve S ranking for KOs

3. Achieve S ranking for (!) points delivered (support attacks)

4. Achieve S ranking for a low enough completion time

5. Achieve a comprehensive S Ranking in a single playthrough

6. Complete all Treasure Missions

7. Beat in Hard Mode (or Super Hard Mode).

8. Defeat the final boss with a Kizuna Rush finisher. Not necessary in Water 7 Departure
The 9th one is where things get a little more interesting as it's a wild card objective unique
for each mission. ShonenGameZ.com did a good job translating the in-game description of
these, but they can sometimes be vague as I found out. Most are pretty self-explanitory.
Note that the 8th and 9th are sometimes flipped

Prologue Legends
Romance Dawn: Gain 500+ KOs or 250 (!) in a single battle. Effortlessly done when going
for an S ranking.

Chapter 1 Legends
Orange Town
Clear the stage with no allies retreating. Self-explanatory

Syrup Village
Clear the stage with no allies retreating. Again, self-explanatory

Baratie
Defeat Mihawk. Treasure mission already makes this manditory

Arlong Park
Clear the stage with no allies retreating. Again, self-explanatory

Loguetown
Defeat Tashigi in a Kizuna Rush finisher. Unique because she's the only non-final boss enemy
in the game that requires this

Chapter 2 Legends
Drum Island
Clear the stage with no allies retreating. Again, self-explanatory

Alabasta
Defeat Crocodile twice. Missable if you spend too much time in the lower territories trying to
get an Z ranking. He first appears in the central territory beyond Mr 1 and Mr 2.

Mock Town
Gain 1500 KOs or 750 (!). Again, effortless when going for an S ranking

Skypeia
Quickly defeat Wiper. Easy to get without trying.

Chapter 3 Legends
Water 7
Okay this is where the descriptions start to get vague. ShonenGamez has it as "finish the
stage before construction worker reinforcements arrive" which is both wrong and vague.
What you really need to do is time the battle on Iceburg's mansion in a way that Nami
sneaks through the back door just as the final wave of enemies at the front entrance are
being deployed. Mid-battle saves are a must here because there are several ways this can
go wrong. There are a total of 10 waves at the front entrance and you must defeat the first 9
and have the 10th deployed as Nami opens the door. It's possible that you can do this with
an earlier wave by clearing it out, then facing Blueno. But frankly it was so annoying and
time consuming that I haven't bothered to test other variants.

Enies Lobby
All Strawhat strategies succeed. Another vague one, but easier to figure out. When you cross
the bridge and get Franky, go to Jyabura's territory and clear it & defeat him. Then head
further to the corridor leading to Lucci and destroy the switch. This will block Spandam
temporarily. From then on, capture territories in a counter-clockwise fashion until they are all
captured, saving Kaku's for last. Only then proceed to Lucci. This way, Sanji get's the Jyabura
area, Sogeking gets the bridge, Franky get's the pantry and Zoro gets the garden. Strategy
successful. Then just beat Lucci, save Robin and escape ASAP.

Water 7 Departure
1. Do not let the pirate with Franky's pants retreat. Easily done going for S or even just your
first time through
2. Defeat Coby twice. Not difficult. Just remember to get him the 2nd time in the SW corner
of the map and not just go straight for Garp/Aokiji at the end.

Thriller Bark
Yet again, don't allow any retreats in the stage.

Chapter 4 Legends
Sabaody Archepelago
Kizuna Rush KO Kizaru when he first appears then do it again when he's the boss. Missable,
but easy to get without trying.

Impel Down
Defeat Minotaurus 4 times. Easy to miss if you don't keep an eye on him, as the stage tends
to reach the boss event by the time it's necessary to put him down the 3rd time.

Marineford Part 1
Defeat all bosses. Important to note you cannot complete this with Luffy because Hancock
refuses to fight you. Also, it's important to go for Hancock & Kuma before defeating Smoker
because there'sa good chance the next phase of the stage will start and they will retreat.
Also, be sure not to accidentally activate the final boss event at the end.

Marineford Part 2
Defeat all bosses. Important to note you cannot do this with Luffy or Whitebeard because
you cannot take part in the final phases of the stage, namely fighting dual-fruit Blackbeard.
Early on save Garp and Kizaru for last. Also be sure to defeat Sentamarou when possible
because he tends to stay at the sidelines minding his business. Challenging because most of
the characters at your disposal will likely be under-levelled (though can be fixed with beli)
and likely unfamiliar to play as.

Final Chapter Legends


Return to Sabaody
Do not allow Perona or Hancock to retreat. Not difficult at all.

Fishman Island
Escape from Ryugu Palace. Sounds easy, but the trick is to know which characters allow this.
You can only do this with Zoro, Usopp or Brook. They will begin locked in a room until Brook
uses his soul powers to scare an enemy into opening the gate.

Punk Hazard
The last one that requires no retreating allies. This includes not allowing any marine captains
to be abandoned in the Shinokuni contaminated areas.

Dressrosa
All strawhat strategies are successful. This one is rather vague but not too hard to figure out.
The most difficult portion is early on. Your goal is to get Ceasar Clown to the drop point, but
also prevent Bellamy's group from taking advantage while your're gone. So take care of the
mission-based captains in the town, all the while spending a bit of time supporting Law. All 4
captains in town must be defeated before Bellamy appears, and he must be defeated before
he retreats. If you succeed, you will get a green "objective success" message jsut before
Doflamingo appears. If not, you will get a red "objective failed" message instead.

A few other actions that may affect this Dressrosa mission:

Going into the collosseum with Law

Preventing all allies from retreating (against their will). This includes Bellamy who
appears aftter Fujitora & Doflamingo appear on Green Bit

Preventing the Blackbeard captains from taking the territory to the south

When Kuzan becomes a support, use him to destroy all underground entranceways
(they look like phone booths) marked with a (!).

Help conquer the Smile Factory before beating Fujitora and Kizaru

Conquer the Territory where Fujitora starts

Conquer the Territory where Burgess starts

Conquer the Territory where Blackbeard starts


When Bellamy returns as an ally, make sure he doesn't get defeated early on

When facing Doflamingo (final boss), make sure to deliver the finishing blow on the
real Mingo, not the puppets.

Unlockable Abilities & Buff Coins (In Progress)

Luffy

Blueno Coin: This unlocks gear 2nd. Acquired once Water 7 is completed with Luffy

Rob Lucci Coin: This unlocks Gear 3rd and TS Luffy's Elaphant Gatling. Acquired upon
completing Enies Lobby with Luffy.
Zoro

Kaku Coin. This unlocks Asura and TS Zoro's 2nd Special. Acquired upon completing
Enies Lobby with Zoro

Sword #1 Coin. This is a costume unlock. Acquired upon completing Loguetown with
Zoro

Sword #2 Coin. Another costume unlock. Acquired upon completing Thriller Bark with
Zoro.
Nami

Enhanced Clima-tact Coin. Appears to be a costume unlock. Acquired upon


completing Skypeia with Nami. Free Log completion required
Sanji

Jyabura Coin. Gives PTS Sanji his Diable Jamble ability and TS Sanji's Hell Memories
abilities. Acquired upon the completion of Enies Lobby with Sanji
Usopp

Kabuto Coin. Necessary to gain Usopp's 2nd Special (both PTS & TS). Acquired upon
completing Skypiea with Usopp.

Sogeking Coin. Necessary to gain a unique costume unlock. Acquired upon


completing Enies Lobby with Usopp. Free Log completion required
Chopper

Rumble Ball Coin. Necessary to gain the Monster Chopper special for PTS Chopper
and TS Chopper's 2nd special. Acquired upon completing Enies Lobby with Chopper.
Robin
Franky Coin (no association with Franky's limit breaking coin). Necessary to gain PTS
Robin's "Grab" special & TS Robin's 2nd Special. Acquired upon completing Water 7
Departure with Robin.
Edit: Looks like Law and Tashigi get a gold coin each for completing Punk Hazard with
those characters. For both, it goes toward their 2nd special.

Vous aimerez peut-être aussi