Académique Documents
Professionnel Documents
Culture Documents
Steven Hunt
CST 300 Writing Lab
21 February 2017
You hear some faint laughter as the room goes dark. Your eyes are open, you know where
you are, yet you're unsure of your physical surroundings. As the software loads, anticipation
kicks in, you're uncertain of what lies ahead as the light slowly starts brightening your field of
view. You are now outside, the landscape looks familiar, although you cannot remember exactly
where or when you have seen this before. You start piecing all the geographical elements
together. It's your city, well it was your city long ago, no structures or roads, just trees and ranges
for as far as the eye can see. You shout out, The Bay Area, and your geography teacher says,
This could be the classroom of the future. At the rate technology is advancing, we could
very well be using virtual reality throughout many aspects of our lives, including in our
classrooms. Our children experiencing science, history, and art within virtual realities, having the
ability to become fully immersed in a world created solely from software and hardware, allowing
them to feel the excitement as if they were really there. Millennial children have grown up
learning from a young age, the power and innovations of technology, becoming almost reliant on
it for their everyday entertainment. Studies have shown that children in the millennial generation
spend, on average, six hours in front of screens per day, more than doubling the amount from
The drastic increase in technology use amongst children goes along with the recent
increase and availability of technological platforms. Tablets, game consoles, virtual reality
Hunt 2
systems, and of course smart phones are all bridges to an infinite world of information,
fascination, and communication that have become a cultural norm over the past decade. Smart
phones are in the hands of 22 percent of children ages six to nine, 60 percent of adolescents ages
ten to fourteen, and 84 percent of teens ages fifteen to eighteen. Fourth-grade is the average year
in which children are receiving their first smart phones (Chen, 2016).
When you hand kids technology today, you're giving them powerful communication and
production tools. With these tools, comes great responsibility. Fourth-graders of the digital age
may know how to navigate a smart phone or tablet better than their parents, but does that come at
a price? What are children unknowingly giving up for technology? It is easy to become
consumed by technology and all that it has to offer. With technology in the hands of the greater
majority of children today, a growing body of research has been done to show the psychological,
healthy technology habits among children, as well as lowering the risks for any long-term
detrimental effects (Moreno, 2016), but just how much technology should children be using, and
in which areas of their lives should this technology be moderated? With little aid, parents can
monitor the use of devices around the house, as children spend the majority of their time at home
prior to their adulthood. But with the growing prevalence of technology in America's public
schools, its true impacts are gradually being revealed, which raises the question on how we
Children spend roughly 14,000 hours in school over the course of their general education.
Within that time, they develop the capacity to learn, remember, symbolize information, and
Hunt 3
problem solve. This is also the time when children develop social, emotional, language, and
communication skills (Eccles, 1999). With so much at risk, the issue of whether or not there
should be some type of regulations is controversial for those involved. This issue revolves
directly around the students, although there are a few other important stakeholders involved in
this issue. Provided are some of their key positions, values, and argumentative claims on the
issue.
Parents of the students hold an important role, as they serve as a guardian to their child.
They want the best for their children; happiness, intelligence, confidence, personal and social
awareness, motivation, and respect for all. They value their child's overall wellbeing. Their
interests in this situation is to provide their children a safe place to gain social skills, learn the
A parent who supports the use of technology in school, could base their claims on value,
by attempting to prove their belief that technology is more beneficial than harmful. They could
argue that it will help their children to become more prepared for the future, as technology is
only going to become more prominent throughout our daily lives. A parent with this position
could also base their claim on facts, due to the extensive research done showing the cognitive
Conversely, other parents could choose to be against the use of technology in classrooms.
They could base their claims on facts as well, stating that technology is dangerous due to the
damaging effects it has on their child's development when over exposed to it. These parents
could also make an analogous claim, arguing that technology acts as a crutch for their children to
rely on, resulting in the underdevelopment of core concepts, as children can now easily look up
Hunt 4
Another major stakeholder in this ethical dilemma are the educators. They are responsible
for integrating their students into the world of learning. Educators come from all different
backgrounds, therefore their positions on this issue can vary from one to another. Overall their
values are fairly similar, in that they are there to inspire and educate their students. According to
a recent study done by Edgenuity (2016), 91 percent of teachers agree with the statement,
Technology provides a greater ability for teachers to tailor lessons and homework assignments
to individual needs of each student. Teachers who have seen benefits from the use of technology
have claimed that their classrooms are more productive, have increased test scores, have helped
prepare students for the future, encouraged collaboration, and provided a more lighthearted
environment (Tophat, 2015). These are cause and effect claims, as the educators are asserting
that the use of technology causes beneficial effects. Teachers who are pro-technology in
classrooms can also use a claim of policy, as technology is being embraced at the Cabinet level,
so much that in 2012, the former Secretary of Education, Arne Duncan, mandated the
replacement of static text books with digital versions, stating, The world is changing, this is
On the other hand, there has been some push back from educators on the issue of
technology use in their classrooms. These educators use claims of fact, stating that technology
adds to the already increasing financial issues their districts have in the ability to pay teachers a
worthy salary (Richtel. 2011). Another major argument teachers have is the fact that reading
from digital devices is not comparable to traditional reading, as we do not absorb content the
same way, due to the ability to easily scan through subject matter using digital media (Paul,
Hunt 5
2014). They can also claim that traditional methods of teaching have worked for over 200 years
(Grey, 2008), where teachers were known as knowledge dispensers rather than facilitators,
Typically, it comes to no surprise, that students of all ages are advocates for the use of
technology in the classroom. Students of the digital generation value instant gratification, having
the ability to get something right away, which technology provides. Students claim that
technology provides value, arguing that it makes learning more fun and interesting, and helps
them become more engaged as they learn. Statistics taken from TeachHub, shows that students
believe that technology helps them retain information better than conventional methods. Students
also assert that it helps prepare them for the digital future, and acquire the essential skills needed
Companies that supply technology have the same position on the use of technology in
classrooms as students, but not necessarily the same values or interests. The sellers of technology
platforms are interested in providing reliable products, which ultimately creates revenue
generated by sales. Sellers claim that the education system is large market, based on the fact
public schools plan on spending $3 billion on digital media in the United States this year alone
(Herold, 2016). Technology providers can also base their claims on policy, due to former
President Obama's technology commitments made in 2014, in which he stated that the Federal
Communications Commission will provide $2 billion dollars to, close the technology gap in our
schools, put the world and outer space at every childs fingertips, whether they live in a big city,
These are the major stakeholders within this debate. They provide their own views,
Hunt 6
positions, and opinions on the matter. Careful consideration into whether or not to allow
technology into the K-12 system should be given, as technology could either be beneficial or
harmful depending on how one views the situation. Whether one is for or against, a student,
teacher, parent, or technology provider, there are only a few options that can play out on this
issue, either technology is allowed and embraced, controlled, or refused. To strengthen the
argument one way or the other, the ethical frameworks in which the stakeholders positions are
A call to action which embraces the use of technology and the potential benefits it may
have in the classroom is proposed by students, technology providers, and varying teachers and
parents. Students base their position off of the ethical consequentialist theory with an egoistic
approach. This approach is part of the consequentialist framework, which was first introduced by
philosopher Henry Sidgwick in 1874. The consequentialist theories are primarily concerned with
ethical consequences of particular actions (Bonde & Firenze, 2013). The egoist approach holds
that actions whose consequences will benefit the doer can be considered ethical, which connects
to the students mindset of instant gratification for themselves. Students assume that technology
will provide them with this immediate sense of pleasure and satisfaction, in which they've
become very accustom to due to the ability to have information and entertainment at their
fingertips. Critics of egoism have stated that this framework provides no moral basis for the
resolution of conflicts of self-interest (Baier, 1958), whereas the main proponent for egoism, Ayn
Parents who support the use of technology base their positions off of another ethical
consequentialist theory called the utilitarian approach. Jeremy Bentham is thought to be the
Hunt 7
founder of modern utilitarianism, in which actions could be described as good or bad depending
upon the amount and degree of pleasure and/or pain they would produce (Bonde & Firenze,
2013). The utilitarianism framework underlies this option, specifically for parents who are
advocates of technology, in that these parents assume technology will provide more benefits for
their children, then negative consequences. This specific approach is what is known as act
utilitarianism, which states that whenever we are deciding what to do, we should perform the
The ethics of care, a normative ethical theory, underlies some of the teachers positions
who advocate for technology use in their classrooms. Developed in the later half of the 20th
century, its theory holds interpersonal relationships and care as a virtue, and suggests that caring
is a universal human attribute. This is present in the teachers actions to advocate for the use of
technology in classrooms, as they care about the well-being of their students and the quality of
education they provide them. This theory was originally developed by feminists who argued that
traditional ethical theories were based solely on masculine experience, and that adopting a more
compassionate bases for human interaction is a must (Dunn & Burton, 2016).
Lastly, providers of the technology are basing their positions on Immanual Kant's, duty-
based approach. This approach is part of the non-consequentialist theory, which states that the
intentions of the person making the ethical decision is more concerning than the actual ethical
decision itself. The sole intention of technology providers is to make money. The sellers are
assuming that the education system is a large market, and they want to capitalize on it for
monetary value.
There are four stakeholders that support the use of technology in classrooms, each of
Hunt 8
which have different underlying ethical frameworks that can be connected to their arguments.
There are only two stakeholders that are opposed to the use of technology in the classroom, and
they both use the same ethical framework to support their arguments. Parents and teachers who
are against the use of technology in classrooms use the utilitarian theory. These stakeholders
assume that technology provides more negative effects than positive ones. Parents feel obligated
to protect their children, therefore are going to want to eliminate the use of it where ever needed.
Teachers who opt for this position, have the same view, but with more of an egoistic approach,
due to some teachers viewing this option with personal and financial gain in mind.
Stakeholders have their claims and reasonings to strengthen their positions, but scientific
research and facts are hard to argue with. There is plenty of evidence to provide both factual pros
and cons on these options, and listed next are some of the major disadvantages and disadvantages
of allowing technology in classrooms. Firstly, technology can influence the way children think, it
can impact their attention span, decision making abilities, and alter the way they memorize and
learn new things (Hatch, 2011). Studies have also shown the effects technology has on social
interactions, although these devices improve the ability to communicate, the quality of
communication can impact interpersonal skills, as young children learn social skills through
Children's privacy and safety are more at risk as well, as they are constantly connected to
the Internet, and are often unknowingly allowing predators to gain access to their information
and locations. Lastly, the continual use of technology for entertainment in children has brought a
significant reduction in their physical activities, resulting in a higher risk for obesity and poor
metabolic health (Tammelin, 2009). Knowing the potential hazards of over using technology, do
Hunt 9
the benefits outweighs the possible risks, as technology does provide just as many advantages.
Recent studies show that technology and screen time can help develop and improve
children's abilities to learn and enhance their skills, as modern children have an almost
instinctive talent with using technology. Applications for tablets provide numerous learning tools
ranging from the alphabet to calculus. Hand-eye coordination, visual and spacial capabilities, and
reaction times can be improved through video games and applications that require children to
visually follow objects on the screen. Basic reading and writing skills can mature quicker, as
Applications are often created in a gaming matter, encouraging children to level up,
requiring them to overcome challenges which could increase their problem solving skills and
motivations to complete tasks. More advanced systems, such as virtual and augmented reality
systems, allow users to become fully immersed in endless environments and scenarios. These
systems could allow for children to manipulate objects within a virtual environment in order to
generate a greater understanding of complex subjects, theories, and concepts. Limited to the
imagination of developers, virtual systems and their environments are at the forefront of
While many effects are believed to be temporary, there have been few long-term studies
into the use of virtual reality (Davis, 2016). The first significant danger associated with virtual
reality use is the risk of becoming disconnected from society, where people can lose touch with
reality. According to the American Academy of Neurology (2014), addiction is another major
Hunt 10
issue, as they have found a strong connection between video games and the release of dopamine.
This chemical release is triggered by the sense of accomplishment users get after completing
tasks throughout the game. The amount of dopamine released during a single hour of game play,
is similar to the amounts found after compulsive gamblers and drug addicts get their fixes.
After careful consideration, weighing the advantages and disadvantages, the best would
option be to allow the use of technology in classrooms. There is no debate that technology is
already a large part of our society, and for the educational system to not accept it would be
neglectful. Myself, students, companies who provide technology to schools, and teachers and
parents who are pro-technology all favor the same option, although we all have different
reasonings for this decision. Parents and I share similar views and reasonings, in that we believe
children should become familiar with technology throughout their education, as it providing
cognitive benefits and increasing children's hands on time, which will help prepare them for the
future.
Technology providers choose this option as well, although we have differing reasonings
behind our decisions, as I do not value gaining any financial success from choosing this option,
whereas financial revenue is a large, if not the only, reason why technology providers are for the
use of technology in classrooms. Students reasonings vary from mine as well, as students choose
this option as a form of entertainment and easibility in the classroom, whereas I receive no
personal benefits from this option. Lastly, teachers and I have similar reasonings for our
decisions to choose this option, as I too believe that technology can provide more efficiency and
productivity in the classroom, which will ultimately benefit all of the stakeholders in the end.
Due to the increasing amount of support for this option, having technology in the hands
Hunt 11
of every student in the next few years is feasible. In order for this option to become a reality,
schools must first have the means to acquire technology. In order to benefit all of the
stakeholders who opted for this option, schools should be given the opportunity to purchase
software and hardware at a discounted price, within their budgets, and at a price that the
providers still make a profit. This option will allow for all those involved to get the outcomes
After obtaining technology, schools must then embrace it, within reason. There has to be
structure involved, specific accesses granted, and regulations put in place in order for this option
to be successful and effective in educational systems. It would be irrational to allow children full
access to technology all day long in school, as students still need guidance and an outlined
curriculum to successfully learn. Technology can never take the place of an actual teacher,
although it is believed that as new technology is introduced, teachers rolls will become more
central, and technology will replace some of the things teachers do, as well as require teachers to
These positions are based on the assumptions that technology does not have any long-
term effects on human development that we are currently unaware of. This is why I recommend
proper limitations onto which devices can or cannot be used, time durations, and age ranges for
specific technologies. As of right now, I believe the benefits outweigh the possible negative
effects over exposure could cause. That is not to say I would not change my position if new
information comes forward, stating that there are more severe health risks related to extended
I due feel a bit biased though, due to the fact that I am a technologically savvy person. I
Hunt 12
believe that all children should have the opportunities to experience hands on learning with
technology, as I am more of a hands on learner myself, which could have helped subconsciously
sway my views on this position. I am also pursuing my degree in computer science, which
reinforces my passion for technology, which is partial for the use of technology in schools. It
would really take an astonishing breakthrough to discourage me to choose the other options
Although, knowing that the majority of this technology that we allow in children's
classrooms is relatively new, and studies have already shown some unnerving effects, it does
make me think and often times question where the future may lead to with this option. I am
neither a psychologist nor a doctor, therefore I can only say within my understanding of both the
positive and negative effects technology causes on developing children. If this were the course of
action, there could possibly be some negative outcomes, ranging anywhere from behavioral
development, poor school performance, lack of physical activity, and whatever long-term effects,
Until then, technology use among children in classrooms will flourish as technology has
already been incorporated into thousands of schools across the United States. Students continue
to learn at a quicker rate and are becoming more adaptable to life after school. Children have
instant access to knowledge, relieving them of tedious work, allowing them to focus on more
important tasks. Overall, the most important factor for me is to help children find their passion
for learning, and if this can be achieved through technological devices and a little sacrifice, it is
Reference Page
Baier, K. (1958). The Moral Point of View: A RATIONAL BASIS FOR ETHICS. Ithica, New
Bidwell, Allie. (2014, February 4). Obama Announces Nearly $3 Billion in Education
/news/articles/2014/02/04/obama-to-announce-nearly-3-billion-in-education-technology-
commitments
Bonde, S., & Firenze, P. (2013, May). A Framework for Making Ethical Decisions. Brown
studies/framework-making-ethical-decisions
Bullard, J. (2014, May 1). How the Use of Technology Enhances Children Development.
enhance-children-development/
Chen, B. (2016, July 20). What's the Right Age for a Child to Get a Smartphone? New York
whats-the-right-age-to-give-a-child-a-smartphone.html?_r=1
Cox, J. (n.d.) Benefits of Technology in the Classroom. Teach Hub. Retrieved from http://www.
teachhub.com/benefits-technology-classroom
Davis, N. (2016, November 19). Long-term effects of virtual reality use need more research, say
/mar/19/long-term-effects-of-virtual-reality-use-need-more-research-say-scientists
Dunn, C., & Burton, B. (2016, March 17). Ethics of Care. Encyclopedia Britannica. Retrieved
Hunt 14
from https://www.britannica.com/topic/ethics-of-care
Eccles, J. (1999, September 2). The Development of Children Ages 6 to 14. Princeton. Retrieved
from https://www.princeton.edu/futureofchildren/publications/docs/09_02_02.pdf
Grey, P. (2008, August 20). A Brief History of Education. Psychology Today. Retrieved from
https://www.psychologytoday.com/blog/freedom-learn/200808/brief-history-education
Hatch, K. (2011). Determining the Effects of Technology on Children. Senior Honors Project,
viewcontent.cgi?article=1212&context=srhonorsprog
Laney, S. (2014, March 7). Teaching kids interpersonal skills in the age of technology. Hearts for
skills.aspx
Lederman, J. (2012, October 3). Education chief backs digital texts. The Boston Globe. Retrieved
from https://www.bostonglobe.com/business/2012/10/02/education-chief-wants-
textbooks-become-obsolete/efoFjyREcdX3n3rMfcupAJ/story.html
Moreno, M. (2016, November). Media Use in School-Aged Children and Adolescents. American
138/5/e20162592
http://www.iep.utm.edu/egoism/
Nathanson, S. (n.d.). Act and Rule Utilitarianism. Internet Encyclopedia of Philosophy (IEP).
Hunt 15
Paturel, A. (2014, July). Game Theory: How do video games effect the developing brains of
http://tools.aan.com/elibrary/neurologynow/?event=home.showArticle&id=ovid.com
:/bib/ovftdb/01222928-201410030-00017
Paul, A. (2014, August 22). Get Tech Out of Schools. Slate. Retrieved from http://www.slate.com
/articles/technology/future_tense/2014/08/technology_in_the_classroom_patricia_greenfi
eld_says_kids_don_t_need_it.html
Richtel, M. (2011, September 3). In Classroom of Future, Stagnant Scores. The New York Times.
faces-questions-on-value.html
Sobon, L. (2016, May 9). American's Education Technology Gap: Teachers Believe Tech
Sweetster, P., Johnson, D., Ozdowska, A., Wyeth, P. (2011, October 25). Active versus Passive
Screen Time for Young Children. Queensland University of Technology. Retrieved from
http://www.ledevoir.com/documents/pdf/screen_time.pdf
Tammelin, T. (2009, August). Lack of physical activity and excessive sitting: health hazards for
75572009000400002&script=sci_arttext&tlng=en
Top Hat Staff. (2015, March 6). 6 Pros & Cons of Technology in Your Classroom. Top Hat Blog.
Trucano, M. (2015, February 24). Will technology replace teachers? No, but.... The World Bank.
Wakefield, J. (2015, March 27). Children spend six hours or more a day on screens. BBC News.