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Volos Guide to

Cormyr

Another morn brightens the rain


And so I must travel on again
To see fresh marvels ahead.
Eating wayfarers bread,
The leavings are my only pain.

Synder Gallowglass,
The Minstrel of Many Roads,
Ballad of the Wayfarer
Dedication
To Wes Nicholson
Grand host, greater booster of gaming, and a traveler even more energetic (and con-
siderably more competent) than Volo.
A good manmay Earth and Toril alike hold many more of them.

Credits
Design: Ed Greenwood
Editing: Julia Marlin
Cover Art: John and Laura Lakey
Interior Art: Valerie Valusek
Cartography: Dennis Kauth
Typesetting: Angelika Lokotz
Production: Dee Barnette

Other Sourcebooks in This Series


Volos Guide to Waterdeep
Volos Guide to the North
Volos Guide to the Sword Coast

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2
Contents
Foreword . . . . . . . . . . . . . . . . . . . . . .4 Stag Steads. . . . . . . . . . . . . . . . . .169
Volos Ratings System. . . . . . . . . . .5 Tyrluk . . . . . . . . . . . . . . . . . . . . . .172
Waymoot . . . . . . . . . . . . . . . . . . .174
The Forest Kingdom . . . . . . . . . . . .6
Bearing Arms in Cormyr . . . . . . . .7 The East Reaches . . . . . . . . . . . .180
How Best to Behave . . . . . . . . . . . .8 Hultail. . . . . . . . . . . . . . . . . . . . . .189
Passwords . . . . . . . . . . . . . . . . . 8 Juniril . . . . . . . . . . . . . . . . . . . . . .191
Procuring Licenses. . . . . . . . . . . . .9 The High Helm. . . . . . . . . . . .192
The Crystal Grot . . . . . . . . . . . . . . 10 Thunderstone . . . . . . . . . . . . . . .194
The Swords of State . . . . . . . . . . . 11 Tilverton. . . . . . . . . . . . . . . . . . . .195
The Character of the Realm .... 11
The West Reaches. . . . . . . . . . . . .204
The Cities . . . . . . . . . . . . . . . . . . . . .12 Greatgaunt. . . . . . . . . . . . . . . . . .209
Suzail . . . . . . . . . . . . . . . . . . . . . . .15 Hornshield. . . . . . . . . . . . . . . . . .212
Marsember . . . . . . . . . . . . . . . . . .34 Wyvernhunt. . . . . . . . . . . . . . . . .215
Arabel. . . . . . . . . . . . . . . . . . . . . . . 5 3
Appendix I:
The Coast . . . . . . . . . . . . . . . . . . . . .76 Folk of Cormyr . . . . . . . . . . . . .217
Bogbrook . . . . . . . . . . . . . . . . . . . .81
Dawngleam . . . . . . . . . . . . . . . . . .83 Appendix II:
Gladehap . . . . . . . . . . . . . . . . . . . .87 The Sword Heralds . . . . . . . .225
Kirinwood . . . . . . . . . . . . . . . . . . .92
Monksblade. . . . . . . . . . . . . . . . . .97 Appendix III:
Wheloon. . . . . . . . . . . . . . . . . . . .104 Magic in Cormyr . . . . . . . . . . .230
Wormtower. . . . . . . . . . . . . . . . .117
Appendix IV:
The Heartlands . . . . . . . . . . . . . . .122 Index . . . . . . . . . . . . . . . . . . . ...238
Aunkspear . . . . . . . . . . . . . . . . . . .127
Blisterfoot Inn. . . . . . . . . . . . . . .129
Dhedluk . . . . . . . . . . . . . . . . . . . .135
Espar. . . . . . . . . . . . . . . . . . . . . . . 139
Eveningstar . . . . . . . . . . . . . . . . . .142
Immersea. . . . . . . . . . . . . . . . . . .152
Jesters Green . . . . . . . . . . . . . . .159
Games . . . . . . . . . . . . . . . . . ..161
Knightswood . . . . . . . . . . . . . . . .163
The Cormytes Boast. .... .165
Mouth O Gargoyles .... . .... .166

3
Foreword
elcome to the fourth of folk thinking of Cormyr from afar. The
my groundbreaking section on the heartlands is followed
(umm, perhaps thats an by one covering the east reaches,
unfortunate choice of where the countryside is more open,
word) travel guides. Many and finally by one on the almost-
folk have long clamored for coverage of forgotten, mountainous west reaches. I
the fair realm of Cormyr in my oeuvre (I think youll be as pleasantly surprised
dont know what that word means, but as I was to find all the delightful back-
Elminster uses it, so it must mean waters and corners the Forest King-
something grand),1 and your wishes, dom holds.
ladies and gentlesirs, are my com- The reader interested in things magi-
mands. I pray, therefore, to all the gods cal is urged to consult the second and
who may be disposed to smile favorably third appendices forthwith. They con-
upon such efforts that your eyes also tain much of interest to the visitor to
find favor with this latest of my works:2 Cormyr.
Volos Guide to Cormyr.
Whats Here
Using and Why
This Guidebook A casual glance at this peerless tome
Entries have been included not for may reveal to the discerning reader a
every hamlet or backlane crossroads in slight paucity of information on the
Cormyr, but for every place thats likely larger cities of the Forest Kingdom.
to be interestingor unavoidable and Please be aware that this is not due to
usefulto the traveler. For ease of use, I any lack of proper diligence on my
have divided Cormyr into the districts part but is part of a deliberate plan:3 It
familiar to most Cormyreans. From is my purpose in this work to eschew
them I have plucked the cities to investi- repeated coverage of the all-too-famil-
gate first. iar ground of whats where in Suzail,
As you page through this guide, first Arabel, and Marsember, and instead
youre presented with the cities and show the reader something of the
then the coast. These are followed by countryside of the Forest Kingdom, the
the heartlands, which are the area cov- glories of its lesser-known and smaller
ered by the Kings Forestthe endless settlements, and places even some
deep green woods envisaged by most Cormyreans may know little of. Read

1
Elminster: The base flattery of the man disgusts me.
2
Elminster: Sigh. Hes been taking lessons, hasnt he?
3
Elminster: I used to sound like thisabout a thousand years ago.

4
reporting everything folk would fain keep
on, then, and discover the real secret for good reason. When he was done,
Cormyr4Volos Cormyr. what hed produced was a treatise on the
security of Cormyr, how precisely the war
wizards guard it, and how yeor rather, a
less honest and scrupulous readercould
shatter it and quickly bring about the
downfall of the realm.
Mindful (sigh) of the beauty of Cormyr
and how some of us are responsible
[Ahem. Real Cormyr, eh? Ah-hah. Well, enough that wed like to preserve it, I set
the reader who hopes this book provides about expunging the most vital of his reve-
any sort of useful place-by-place guide to lations. What remains is far more than
the fair kingdom of Cormyr will of course enough for adventurers to get themselves
(and as usual) be sadly disappointed. Those into deep trouble and give Vangerdahast
who want to get a feel of the flavor of back- more than few anxious moments (heh-
country Cormyr will, I trust, be generally heh). That should only make the realm
well served by this work. As gossip, tis pure strongerand a more entertaining place to
gold, and as entertainment, tis worthsev- dwell in.]
eral tankards. (Er . . . empty ones, of
course.)
Ahem, yes. Theres something I should
tell ye. Volo spent his youthful energies
doing what he does bestspying and then

4
Elminster: Delusions this grand are the final frightening stages of the descent into babbling idiocy. Hmmm,
perhaps the lad wouldve made a good mage after all. . . .

Volo's Ratings System


Pipes Tankards Coins Daggers
(Inns) (Taverns) (Prices) Alleyways,
Courtyards, Etc.)

5
6
The Forest Kingdom
elcome to a Volos-eye view trings. For these purposes, a weapon is
of Cormyr the fabled any knife larger than a belt blade used
realm of ancient forests, for dining, or anything that does harm
galloping knights, happy when swung that cant be explained
folk, feasts that roar on til away as a wayfarers staff or tradesmans
moonfall, and proud keeps where bright tool. Purple Dragon patrols and passing
pennants flap in the breeze. Cormyr is a war wizards are surprisingly frequent,
place folk from the Dales to bustling and anyone going armed will be chal-
Waterdeep to the back streets of Amnian lenged unless their weapons are clearly
cities to the crowded Vilhon Reach tied. Being found with an unbound
uplands dream of visiting. It is a land of weaponunless one has just defended
chivalry and romance, where the throne ones life against an armed attacker and
has been held by Obarskyrs in an unbro- has witnesses who can attest to the fact
ken line since the realm was founded that you didnt draw steel firstis
and ever-watchful war wizards keep the grounds for arrest on the spot and a sen-
realm and the throne secure. tence of at least confiscation of goods
and expulsion from the realm.
Bearing Arms Only persons named in a royal charter
of arms (customarily sold to adventurers
in Cormyr bands for sizable sums of money), bear-
Let those who read these words of prac- ing a license to sell weapons, able to
tical advice to travelers not misinterpret prove that they belong to the Purple
my intent: I mean no ill to the throne or Dragons or the war wizards, or fulfilling
fair realm of Cormyr1 but strive only to other specific circumstances, have the
enlighten readers who might otherwise right to bear arms in the realm. Some of
unwittingly blunder into unlawful acts or the other valid reasons for bearing arms
sensitive areas and thereby offend in are: if one is of noble Cormyrean birth, if
ignorance. on militia duty, if pursuing weapons
The war wizards vigilance makes a practice under the supervision of your
word or two of warning necessary: Any- local lord, if on a hunt sanctioned by
one bearing an item clearly a weapon your local lord, if temporarily attending a
into Cormyr must seek out the nearest recognized hunting lodge, or if holding a
Purple Dragon guardpost and have these Crown writ. Outlanders visiting Cormyr
arms inspected and bound with peaces- can only use the latter two reasons.
1
Elminster: Oh, no, not much. Bah! That such fools walk Faern!
2
As little as 2,500 pieces of gold per person for a seven-day battle pass, or 3,000 gp per head for the more usual ten-
day pass, and upward from there. A permanent adventuring band charter can cost 25,000 gp or more.
A band of six persons or less is considered a fellowship and is charged only 1,000 gp for a charter, plus an annual tax
of 300 gp. The first years tax must by paid upon receipt of the charter.

7
Crown writs are issued to confirm tion of what I mean, have a look at the
temporary rights to bear arms. For lyrics to the popular ballad The Cormytes
example, one might confirm a persons Boast in the entry on Knightswood.
status as a noble guest of the realm (such This is not to say one cant find folk
as a visiting envoy from another land), a who retie peacestrings in the secret knots
noble guests bodyguard, or a special used by Purple Dragons, but only wizards
messenger or agent of the Court. Such able to magically read thoughts can get
persons must either bear the writ with away with doing so for long. The custom-
them, a Purple Dragon ring,3 or a Court ary way of contacting such dark mages is
token.4 In all cases, records exist to verify to buy a drink in a tavern, letting the tav-
issuance of writs, tokens, charters, and ernmaster see a cord, hair, or straw tied
the like. Travelers who wish to unlawfully around your finger. Youll be covertly
go armed in Cormyr must be very good probed to be sure you arent a mage and
bluffers or their careers at large wont be questioned to force your thoughts into
long. Such vigilance by the Purple revealing any status as an agent of the
Dragons and war wizards keeps the Crown. If youre deemed safe, a fee of at
realm largely free of casual brigandage. least 500 gp must be paid when contact
with the mage is finally made. For those
How Best not partial to their weapons, a simpler
solution is to toss the offending items
to Behave down a well or privy hole and, if ques-
Cormyrs defenders are diligent and tioned, claim they were stolen.
watchful. Folk who pry and openly seek
information arouse suspicion, and they
often earn themselves a body search and
Passwords
questioning by Purple Dragons supported When caught armed, its often simplest
by one or more war wizards. My coverage to brazen it out. Just act as if youve every
of several locales in Cormyr suffered in right to bear arms. Caution whoevers
these pages because my curiosity made accosting you to speak quietly, and mut-
me unwelcome. Be warned. ter, I serve the Crown! Say no more,
Yet dont skulk fearfully about, either. save to drop mysterious hints, until
Such behavior labels one as a thief and a escorted into the presence of a war wiz-
fool. Cormyreans love their king and ardand you will be.
respect Purple Dragons, though they are Assuming youre not facing Vangerda-
wary in the presence of powerful nobles hast himself (in which case I fear your
and war wizards, whore apt to be a bit career is, as they say, sharply at an end),
overbearing and willful. Your average tell the august war wizard that your name
Cormyrean is honest, self-confident, and and mission are known to Vangerdahast
loyal to his or her country. For an illustra- only, and utter, My orders are to give you

3
See Appendix III of this guidebook.
4
A Court token is a numbered brass plaque engraved with the Purple Dragon symbol.
5
See the chapter on the heartlands of Cormyr.

8
only this password. Then choose from piers in Marsember, from a certain Suza-
among the following valid passwords:6 ilan professional escort to whom you must
Red night, to which the war wizard whisper the name Sharanne when
replies Gray dawn, whereupon you youre in private, or from a serpent-
add And brighter morning! headed man in the taproom of the World
Thorns keep falls, to which the war Serpent Inn in Arabel (The World Serpent
wizard replies either Forever or No is an establishment that can be found only
more. If she (or he) says Forever, by those who know how to enter it;8 every-
your reply is By the grace of the Nine! one else steps into a run-down tavern
and if she says No more, you say As called the Wild Goose when they stride
dreamed of. through the door.) Purple Dragons have
Black sword, to which the war wizard tried to slay or apprehend the snake-man
replies Meets green shield, where- on several occasions, but he commands
upon you say, To make red war. transposition magic allowing him to
Drop the phrase seven eyes around switch his body with that of a beholder!
the throne to denote a personal, top- From any of these individualsand
secret mission for the king. If a war wiz- probably others in Tilverton and
ard says Bright star! to you at any time, Wheloon as well as several ambitious
instantly reply, But the well is dark! forgers in Suzailone can get a license
to sell weapons for 600 to 900 gp. Bargain
Procuring shrewdlythose willing to perform a
shady service or two for these vendors
Licenses can get their desired document for a
Another way out of trouble if youre caught greatly reduced price.
armed is to produce a license that pro- A passage license can also be had for
claims you are a Cormyrean sword mer- the transportation of weaponry in bulk
chant. These can be had from any local through Cormyr that is not for use or for
lord in the usual way of course, for a fee of sale within the realm. This typically costs
4,000 gp and an annual renewal charge of 25 gp per chest or crate; all weapons must
2,000 gp first due at the next Greengrass. be enclosed in locked containers. The
The approval process involves very slow authorities affix foil seals stamped with
and very thorough investigations of ones the Purple Dragon across all seams of
mind, past, and present doings by any such containers. If these are found to be
number of nosy war wizards. broken when another border is crossed,
A false license can also be had from the the fine is 100 gp per container, plus for-
man who grows an extra eye7 and appears feiture of whatevers in the container! Of
only on misty nights at the end of random course, replacement foil seals can be
6
Elminster: Improvise thine own and pray for luck if ye must use this stratagem. War wizards arent so stupid as
to not peruse this guidebook, rendering Volos suggestions useless by the time ye read this.
7
Probably a doppleganger. Its said he works for a powerful mage. Some whisper he serves Ildool, the local lord,
whose corruption surpasses the double-dealing of even Sembian merchants!
8
By knocking in front of the Wild Goose on an imaginary door beneath the signboard and then uttering the name of
any deity of Faern. (Elminster didnt strike out this footnote. He just sighed and said, Ah, well, there goes the neigh-
borhood! Then he grinned, very slowly.)

9
bought from many Cormyreans who
arent part of the government. In Marsem-
The Crystal Grot
ber, especially, every street seems to For centuries now, the Obarskyrs have
house one or more such morally adven- been able to tax their subjects lightly and
turesome individuals. yet elude the influence of the richest
It should be noted that the passage of noble and merchant families by staying
arms through the realm represents a out of debt to them. The reason for this is
threat to the security of Cormyr. What if a a private source of fabulous wealth. Some-
thousand Zhent caravans were to show where in Cormyr lies the fabled Crystal
up carrying weapons cargoes, gather in Grot, a natural cavern whose walls are
defensible locales within Cormyr, break lined with sapphiresa thick layer of glit-
open their arms all at once, and launch an tering gem crystals, possibly the largest
attack on the Forest Kingdom from gemstone concentration in all Faern!
within? Because of the security risk that The cavern was discovered by Amble
arms transport represents, Purple Dragon Obarskyr, cousin to Ring Pryntaler. Aside
patrols and war wizards employing wiz- from Amble, Vangerdahast, and every
ard eye spells keep more or less constant rightful king since then,9 only six people
watch on the holders of passage licenses. have seen it in all the years since then.
Smiths in Cormyr must themselves be These lucky six have all been Purple
licensed. They must also account for the Dragons skilled in mining who were
usage of the metal that they procure to brought to the cavern by magical means
ensure that arms arent made covertly to keep its location secret. Their duty has
within the borders of the realm and been to chip out crystal masses when the
cached for use by brigands, rebels, or Crown needed to call on its wealth.
agents loyal to another land who enter It is knownor perhaps falsely put
the Forest Kingdom. Those applying for a about by folk of the Courtthat the Grot
smith license must prove residency lies somewhere under land owned
within Cormyr; seek the sponsorship of a directly by the Crown and is part of a cav-
local lord, who will assign regular Purple ern network haunted by a watchghost or
Dragon patrols to check on the smiths some sort of lich. In recent years the gem
whereabouts and doings; and pay 600 gp cavern has been reached only via a gate.
a year. The first years fee must be paid The location of this transports other end
up front. is secret, though persistent rumors place
Citizens of Cormyr must pay many it somewhere in the cellars of the palace
other licenses and taxes of small amounts. in Suzail, in a room concealed behind a
The traveler can safely ignore these, sliding painting, a tapestry, or a carving-
except the ones that serve as admission to ornamented wall.
a trade fair or facility. Even so, Cormyre- The Obarskyrs have always been care-
ans are taxed far more lightly than the citi- ful to spend their sapphire wealth in
zens of many countries and city-states, moderation, offering stones for sale in
and theres a fascinating reason! the Vilhon Reach, Waterdeep, Amn, and
9
That is, all of Cormyrs kings save Salamber and Gondegal.

10
similar distant markets to keep their dahast, whom tales hold can work deadly
value high. Yet, the existence of the Grot magic on treacherous war wizards from
explains the rows of sapphires on the afar by means of the precious droplets!
scabbards of all four swords of state in All four blades, when not in use, lie on
the regalia of the Court. velvet-covered plinths under crystal
domes, each in a separate chamber at
The the Royal Court in Suzail, and the public
can view them without charge. The
Swords of State swords are only displaced from these
Four blades are revered in Cormyr and four great chambers when they are in
cared for carefully at Court. Thieves use or when folk of royal blood have
should be warned that war wizards can died. (Such nobles are laid in state on the
trace their whereabouts and that stealing biers normally reserved for the swords.)
one draws a succession of grimly deter- Visitors are urged to go and see these
mined Cormyreans willing to do anything landmarks. Children go up to the blades
to get it back! These hallowed blades are on display and whisper their wishes (as
Ansrivarr, Symylazarr, Orblyn, and Rissar. do unrequited lovers) to the swords, for
Ansrivarr is the battered, ancient blade legend in Cormyr holds that the blades
of the Obarskyr line. It symbolizes the hear all told to them in confidence and
realm of Cormyr itself. Symylazarr, also act to aid the truly worthy of heart.
known as the Fount of Honor, is the sword
on which all nobles swear fealty to the The Character
Crown and with which all knights are
dubbed. Orblyn, the Edge of Justice, is used of the Realm
to execute nobles found guilty of capital In Cormyr, travelers will find a happy,
crimes and to detect falsehood in court even romantic people largely content
sessions. Persons giving evidence must do with their lot. This is best illustrated in a
so with their hands on Orblyns naked famous Cormyrean saying first uttered
blade, which flashes at any untruth spoken by Baerauble, Lord High Mage of Cor-
because of its permanent detect lie ability. myr. Like Vangerdahast, Baerauble was a
Rissar is the small and bejewelled blade wizard who safeguarded the realm
with which all royal marriage vows are through the reigns of several Obarskyrs.
made. The couple clasps it together while This saying is now inscribed on his
they speak their vows. Rissars point also tomb10 and has been adopted into every-
serves to spill blood in all blood vows day use by the people of Cormyr:
undertaken at Court, such as the bond of
loyalty to the Crown undertaken by every The gods do not grant to us all
war wizard. It is rumored that the drops of The shining mantle of the hero.
blood sworn war wizards shed in this cere- Do what you can,
mony are carefully kept in vials by Vanger- And it will be enough.
10
The tomb stands at one end of the Chamber of the Purple Dragon, with the Obarskyr Throne at the other. It is
guarded at all times by two Purple Dragons, but visitors are allowed to pray at it and even touch it for luck.

11
12
The Cities
ost folk of Cormyr live in seen in Faern, and it is home to some
the three cities of the establishments that pleasantly surprise
realm: Suzail, Arabel, and the visitor who turns away from the splen-
Marsember. Persons who dor of the Promenade and the Royal Gar-
deal in wealth or want to dens long enough to take the trouble to
move in the circles of power in Cormyr seek them out.
and dont have the great good fortune to
be born noble must dwell in Suzail or visit
it often. Many shipborne merchants and
Marsember
other visitors to the Forest Kingdom have Overview
seen no more of Cormyr than its two port Marsember is an old, shabby, run-down
cities. There are even folk who live out metropolis of mildew where canals and
their lives never setting foot outside the docks are more numerous than streets,
walls of Suzail, Arabel, and Marsember. mysterious things are dropped from the
All three cities are given over to intrigue bridges after dark, the stench of fish is
and gossip beyond the scope of this guide. ever-present, and theres not a live tree to
Here I present a travelers overview of be seen. Living here is very different from
interesting sights in Cormyrs cities. I can the romantic idea of living in Cormyr; it is
do no more, because I was repeatedly the closest thing to living in a swamp that
hampered by wrathful war wizards and any city I know of offers. When its not
Purple Dragons in my attempts to learn raining or storming furiously, with light-
more. Yet it is my fond hope that travelers ning stabbing down all around and howl-
will find these pages useful in visits to Cor- ing winds whirling away everything not
myrs three cities. safely lashed down or behind shutters,
heavy, clinging mists shroud the city.

SuzaiL Overview A onetime pirate port independent of the


realm of Cormyr, Marsember retains an air
Suzail, the capital of the realm and Crown of shady dealings and corruption. Smug-
City of Cormyr, contains a busy port; the gling and money-laundering goes on here
most beautiful gardens Ive yet seen inside all the time, and there are even rumors that
city walls anywhere; a magnificent palace; slave-taking lingers on behind the blank,
a large, labyrinthine, highly efficient Royal shuttered faces of the old warehouses. Id
Court; the largest fortress of the Purple believe anything seedy of this place.
Dragons in all the realm; and the
dwellings of thousands of hard-working,
prosperous tradesfolk who seem to love
Arabel Overview
their city. It is smaller, cleaner, and easier A frontier feeling still pervades the Cara-
to get around in than most capitals Ive van City of Cormyr, though the recent

13
addition of Tilverton to the realm is less- The Zhentarim keep a watch on it from the
ening Arabels role as the base for Stonelands, though their feywing riders sel-
prospectors, big-game hunters, Purple dom dare to pass over the city itself, raiding
Dragons, adventurers bound for the caravans and wayfarers on the road when
Stonelands, and upland ranchers. Long good opportunities befall. For this reason,
an independent city-state, Arabel was the the Purple Dragon forces in Arabel are
site of Condegals short-lived court and ever-vigilant. They are always on patrol or
retains surprisingly sophisticated shops on exercises that keep them active in the
and services for such a backland center. shadow of Arabelthe lands immediately
Like Suzail, the diligent work of the north and east of the city as far afield as
authorities and the amount to which they Redspring Castle Crag and Hillmarch.
regulate affairs keeps the city clean, These lands are ideal grazing country
uncluttered, and relatively safe. It is the because of their numerous ponds and
perfect waystop for weary caravan mer- rivulets, and so numerous shepherds and
chants bound for the heart of the realm or keepers of herds of goats, cattle, and other
headed out to trade for the riches of the herd animals have come to live here over
Moonsea and the Dales. the years. Skirmishes in the shadow of Ara-
Dominated by overland trade and a bel are frequent, both because outlaws
long-established local gem industry Arabel often come here and because Zhentarim
is often threatened by Zhentarim forces. never seem to learn blood lessons.

14
Suzail Zhentarim or other evil mage, disguised
monster, or known traitor to the Crown.
The capital city of Cormyr1 is a bustling, Be advised that telling an intentional
prosperous place, the monetary and cul- untruth to a guard on watch is an
tural heart of the realm. Its always afire offense. It earns a Cormyrean a fine and
with new ideas, new ventures, new placement on the ongoing list of people
things to buy, and fresh ways of doing to question carefully for a year,2 but usu-
things. Fashion in Cormyr is set in Suzail, ally wins an outlander a ban from enter-
and with each passing year the city grows ing the city on the spot.
more important across Faern as a cen-
ter of learning. King Azoun vigorously Citizenry
eradicates all attempts to form thieves
guilds and smuggling cabals, making this Over 129,000 registered citizens call
one of the safest cities in the Realms. It is Suzail home. Purple Dragon estimates
also one of the wealthiest and cleanest, a place the average headcount closer to
place travelers love to visit and revisit. 148,000, with the population rising to
Purple Dragon street patrols are 160,000 at the height of the summer trad-
numerous, and at any sign of trouble war ing season. The citizens are defended by
wizards visibly accompany the soldiers. a garrison of 4,500 soldiers, the Imperial
Curfews are also placed on the city to Navy of Cormyr, and 92 war wizards
make it clear to all that no lawlessness is whore known to reside in the city.
tolerated in Suzail. It should be noted
that folk who have lawful business at Defenders
nightloading or unloading a ship or
shop delivery cart, for examplecan Mighty 80-foot-high curtain walls protect
always get license to break curfew, but the city on all landward fronts, and a
they find themselves under the watchful broad street, the Promenade, links the
eyes of an escort of at least three Purple two main gates in this rampart. The
Dragons all the time theyre doing so. Promenade runs from Horngate to the
As befits a busy trading center, the west to Eastgate in an arc that separates
guards on the gate are always courteous the Court precinct from the rest of the
to visitors unless their unseen war wiz- city.3 Few attackers care to assault such a
ard overwatcher speaks within their secure fortress. A large resident army
heads to warn them theyre facing a mans those walls, and private citizens

1
A map of Suzail can be found in the chapter on Cormyr in the FORGOTTEN REALMS Campaign Setting box, in the
Cormyr game accessory or in the FORGOTTEN REALMS Adventures hardbound.
2
These punishments are assessed if an officer of the court judges so at the Royal Court. Purple Dragons arent
allowed to levy and collect their own fines. At any fining, both sides are allowed to argue their views. Appeals are possi-
ble but rarely granted. Such fines are usually 5 gp but may be as low as 2 gp or as high as 50 gp if the liar draws steel
against a Purple Dragon and draws blood. The question carefully list is a roll of folk to whom the war wizard on gate
duty pays careful attention, with the aid of a detect lie cast by an accompanying cleric if need be, while the guards con-
duct a thorough and time-wasting series of questions.
3
All citizens know that a particular four-note horn call means they must leave the Promenade as fast as they can
move. Theyre drilled in doing so about thrice a year.

15
can provide respectable support. Indeed, wizards as Argl, Baskor, Laspeera, Maxer,
the wizard Maxer was accorded the title and Valantha Shimmerstar.5
Defender of Suzail for slaying four All mages of 5th or greater level who
dragons that attacked the city! enter Cormyr must register before the
The garrison is based in the Citadel of next sundown with a kings herald, a local
the Purple Dragons at the southeast cor- lord, or at the Court. Once on the rolls,
ner of Suzail, and it is led by Sthavar, theyre welcome at meetings of the Coun-
Lord Magister of the City. Three hundred cil of Mages. These meetings are evening
of these soldiers are on civic street patrol affairs held in the Court in Suzail once
duty at a time. Purple Dragons on this every three rides (tendays). Vangerdahast
duty are housed in auxiliary barracks or, in the rare event of his absence,
around the city walls. Laspeera chairs the meetings. At such
The Purple Dragons share their gatherings, decrees of the Crown bearing
fortress with the Navy: 14 major ships on magic are proclaimed, issues of inter-
and their crews, totaling over 2,500 est to workers with magic are discussed,
trained sea warriors known as the Blue and mages can advertise their services or
Dragons. The largest vessel, the Crown of their needs for the aid of other mages or
Cormyr, is a floating palace. It is often would-be mages. Many a starry-eyed
used by the royal family to relax away apprentice comes to such gatherings.
from the eyes of the Court or to entertain The war wizards always have a
guests in secret. Both it and the Dragon, recruiting representative at council
Cormyrs largest warship, are well meetings. Those mages who are most
equipped with ballistae and firepot- loyal to the Crown can by free choice and
hurlers. The presence of such ships Azouns agreement swear a secret oath
serve to persuade Westgate and other and become war wizards in the service
maritime powers that Suzail is too well of Cormyr. The oath is known to involve
defended to harass, but its the small, fast a geas cast by Vangerdahast that pro-
coastal runners of the fleet, like the Blade hibits war wizards from working to the
of Espar and the Lance of Wheloon, that harm of Azoun, his family, or the good of
see action most often. Almost daily his kingdom.
theyre active against piracy.4
Worship
Magecraft
Suzail houses two major temples and
Suzail is a major center of magical learning several lesser shrines. The Towers of
and power. It is home not only to the secre- Good Fortune, dedicated to the worship
tive College of War Wizards and Vangerda- of Tymora, stand on the east side of the
hast, Royal Magician to the Realm, but also Promenade where it meets the Royal
the Council of Mages and such important Ride. The Silent Room, venerating

4
The bottleneck of water between the Sea of Fallen Stars and the Lake of Dragons that is known as the Neck is a
favorite pirate haunt, and rumors even today whisper that certain folk in Marsember are in league with privateers.
5
These individual mages are described in Appendix I of this guidebook.

16
Deneir, is on the west side of the Prome- day woolen clothes that are often
nade at the eastern end of the ornate trimmed with leather it produces.
iron fence that separates the street from In the past, sail-making and shipbuild-
the cobbled courtyards of the sprawling ing were important industries in Suzail.
Royal Court building. For a fee of 5 gp per Almost all such trade has moved to
volume anyone can peruse books at the Marsember and smaller coastal commu-
temple of Deneir, which houses a large nities as land has become more valuable
library of both histories about and the in Suzail and the transport of lumber
fanciful fiction of the Dragonreach lands. into the shipyards has become an
The city also holds shrines to Lliira, increasingly slow and expensive process.
Oghma, Malar, Tyr, and Milil. Lliiras is The Citadel of the Purple Dragons still
located on the north side of Stonebow uses its repair slips; lumber inbound
Street, between Torch Street to the west there is usually floated in over the city
and Blade Lane on the east. Oghmas wall by the spells of war wizards.
shrine is found on the west side of the Resident shopkeepers sometimes use
Promenade, just inside Eastgate. tally sticks in their dealings, but the visitor
Malars shrine crouches on the north must pay in cash. In earlier days when
side of the Royal Ride a few doors west coins were scarce, two sorts of trade
of the shrine of Tyr, and Tyrs shrine is tokens were used in Suzail. These flat,
perched in the angle where the Prome- shaped pieces of wood branded with a
nade and the Royal Ride meet. Finally, treasury stamp are still honored, and Suza-
the shrine to Milil can be found on the ilans can turn them in to the Royal Court at
west side of Coachwheels Way just double face value when they are used
north of Blade Lane. toward tax payments. The two sorts of
discs are the anvil and the wheel, and they
Trade are shaped accordingly. Five anvils equal a
wheel, and a wheel is worth 1 gp, so an
Those with coins enough to spend can anvil is worth 2 sp. Anvil and wheel trade
get almost as wide a selection of fine tokens havent been made for 30 years, so
goods in the shops of Suzail as in fabled one can tell something about the age of
Waterdeep. Musical instruments, cloth, found money caches by their presence.
finished garments, sword blades, and
armor in plenty are made in the city. The Nobility
From the docks these products, as well
as copper bars mined near Espar, grain The noble families of Cormyr are a large,
(sold in 25-lb. sacks, but priced by the influential, and constant presence in
quintal or hundredweight), and bone Suzail. Their fashions, free-handed spend-
carvings from the uplands of the realm ing intrigues, and entertainmentsin
are exported. Most folk of other lands particular, their costume balls, feasts, and
dont think of Suzail as a source of fine huntsset the tone of the city.
armor and blades, but they do remem- Most noble families have homes in
ber the city for the good, durable, every- Suzail, some of them quite modest build-

17
ings hidden away on back streets. Tradi- noble or a wealthy would-be noble.
tion and comfort matter more to the Cormyreans like to dress as dashing
nobles than opulence, except to the adventurers. Even folk whove never held
recently ennobled and merchants trying a sword in their lives sport half-armor of
to buy their way into the nobility. everbright silver for formal wear or adopt
Suzailans see a side of their proud and the flared-boots, laced-leather-and-vest
mighty nobles that few others in Cormyr look of the reckless vivant. As dress goes
ever observe: Suzail hosts many nobles in Suzail, so goes fashion in the rest of
parties held in the Royal Court on fine the realm, from feathers in hats to glitter-
evenings. All too often, these affairs weave doublets. At least regal blue and
become debauched revels spilling over dusty beige are favored colors now, so
into the Royal Gardens. Many trysts are the finery doesnt tend to be hard on a
kept, arguments begun, and insults and visitors eyes.
witticisms exchanged at such events.
Fairs
Fashion
Most Suzailans havent the energy left at
In the streets of Suzail, half-cloaks, full- the end of their workday for evening rev-
sleeved shirts or bodices, slim jeweled elry. They meet with friends at a favorite
blades, and ornate masks mark one as a local tavern to talk over a tankard or two,

18
and then stumble home to bed. This ten- around the streets as fast as safely possi-
dency of the average Suzailan to congre- ble (and sometimes faster!), waving
gate in small taverns is why visitors blades, bellowing war cries, and sound-
bearing news are so popular and good ing horns. They entertain the populace
storytellers can earn a copper or two for with their thundering progress until the
a tale. Those Suzailans too drunk to be Citadel bells toll, whereupon they all race
moved from their pub seat are usually to the gates in the ornate fence of the
carted to a back room of the tavern to Royal Court. There they enter into the
snore their drink off. Just about every Court and are toasted with fine wine,
tavern in the city has a snoring room for sherries, and exotic liqueurs.
this purpose, and tavernmasters who put After thirsts have been slaked, these gal-
customers in one are entitled to take lant armed folk look out through the fence
from each of their purses the cost of one into an area of the Promenade kept clear
drink of the most expensive sort theyve for the Triumph of the Sword. Many other
drunk that evening. townsfolk also gather around this area to
Entertainment for Suzailans comes in watch a fully armored fighter combat and
the form of day-long fairs and festivals. slay monsters. When the battle is done, the
Most shops close down for these celebra- fighter casts the killing blade into the air
tions, which consist of all the usual sea- and general feasting begins.
sonal feastsCreengrass, Midsummer, Of old, the monsters slain by the
Deadwinter Day, and the likeplus hir- fighter were people in costumes, and the
ing fairs in spring, summer, and fall, and battle was play-acting. Later, real mon-
the Festival of the Sword. Hiring fairs6 are sters were brought in, caged, and the
gatherings of journeymen skilled in a battle was in earnestand often deadly
trade held so that prospective employers for the fighter! These days, captured jack-
can select new employees. The choice als and leucrotta that war wizards have
offered by a large selection of skilled magically altered into the shapes of mon-
craftsfolk pleases the employers, and sters are slain. These beasts arent given
such public hirings deny any merchants time to become familiar with their new
the opportunity to hire a desperate bodies, nor do they command any spe-
worker unfairly, dirt-cheap, to later cial powers of the beasts whose shapes
undersell their rivals. they wear (for example, dragon or gor-
The Festival of the Sword, held on the gon breath).
fourth day of Kythorn, is unique to Suzail has one other interesting festi-
Suzail, representing the importance of val: Chasing the King. It is celebrated on
the arms trade to the city. It consists of a the sixth day of Marpenoth. It seems
mounted parade of people dressed in the Boldovar Obarskyr, who reigned briefly
best armor their shops make who gallop some centuries ago, was a wildbeard, or
6
Hiring fairs are different from trade fairs. Trade fairs are held in smaller communities as a way of attracting
merchants who otherwise wouldnt bother to travel to them (thus never giving local folk the chance to buy their
goods). A locksmith, for example, wouldnt normally bother to come to Hillmarch, but the folk there would occa-
sionally like to buy reasonably priced locks from a selection, not make do with a peddlers single, vastly overpriced
lock. So, trade fairs are held.

19
madman. Although he was usually of barking dogs, running boys, and jeering
calm and normal temperament, hed journeymen.
suddenly fly into berserk, killing rages, If the false king can stay alive until
seize a weapon, and set off across the city dusk, he is fully healed by a priest of Tem-
hacking and slashing at everything and pus hired for the occasion, given 50 sp, a
everyone who got into his way until dusk. good horse, food, and clothing, and he
He eventually perished as a result of dri- goes free. Several criminals have so won
ving his blade through his favorite con- their freedom in recent years. The crimi-
sort, who was trying to soothe him and nal must agree to play the king, but the
stop one of these rampages. Her falling lord chamberlain chooses who is asked.
body dragged the king, who wouldnt let I wasnt able to get all of Suzails cele-
go of his sword, over the edge of a para- brations straight, but there are at least two
pet. He was impaled on an array of each month throughout the year. Each is
upright lances bundled for transport on an excuse for parades, drunken revelry,
a cart standing below. minstrelry, wrestling in the streets, and
In the present-day festival, the unfor- eating far, far too much! The day after
tunate king is represented by a criminal each festival all businesses except restau-
already condemned to death. This mis- rants are closed. Most folk spend it visiting
creant is given a blunt sword, encased in family and friends and dining out.
full armor, and furnished with a belt of
potions of healing. Then hes let into the A Look
streets and not allowed out of the city
until sundown. (Some men have shed
Across the City
their armor and swum the harbor or The northern part of Suzail is all tall, nar-
crawled through the sewers to get out of row, grand houses that are comple-
Suzail earlier.) mented by the rolling greenery of the
Anyone who likes can attack the flee- spacious Royal Gardens. The spectacular
ing king, who cant run with any bulk of the Palace of the Purple Dragon
weapon but the one he was given and and the Royal Court rise out of this. But
can do anything on his run without fear what lies outside the wide arc of the
of reprisal. (The king is allowed to seize Promenade? Well, the bad part of town
weapons raised against him and use stretches to the west, near the harbor
them on their wielders.) One fleeing around the open market. Some gentle-
king set several streets ablaze, which folk never venture there. To the east
kept a lot of folk too busy to harm him, stands the Market Hall, into which farm-
but he tried to hide in the smoke and ers from outside the city stream at dawn
died. Townsfolk usually dont have to to sell their fresh produce to sleepy-eyed
worry about being struck down by sur- servants.7 Also to the east lie the city gar-
prise by the fleeing miscreant. Hes usu- rison (the Citadel of the Purple Dragons)
ally at the center of a whirlwind of and the city jail (the Lock-Up).
7
Visitors often confuse the market at the west end of the city, where one buys tools, furniture, clothing, and gew-
gaws, and the Market Hall on the east side of Suzail, where merchants meet and farmers sell food.

20
Between the far east side and the far frequent Purple Dragon patrols render
west side of town lie bustling, close- even the darkest streets relatively safe.
crowded shops, houses, and inns. These
tend to be more expensive and taller Landmarks
nearer the Palace of the Purple Dragon
and cheaper, noisier, and more run- Although Suzail is a busy port with shops
down as one nears the docks. The oldest and eateries of sophistication and
noble families almost all dwell north of repute, its most important building is the
the Promenade. Royal Court. The Palace of the Purple
The docks are a whirlwind of activity Dragon, of course, is more magnificent,
apt to be dangerous to the bystander. but the Court is unique: a sprawling
Overloaded carts and overloaded burden- labyrinth of interconnected buildings,
bearers are constantly rushing about, erected and expanded over the centuries
cursing each other and their loads. The as needed. The turrets in one place may
harbor is a place of few entertainments. clash with the sloping roofs in another,
The stink of rotting fish is strong, and it is but the assembled pile stretches along
good place to watch gulls mate and paint almost a quarter mile of the Promenade
the countryside white. Except for the ever- and is undeniably impressive. The
popular pastime of watching ships from Courts several thousand chambers are
far-off ports arrive and leave, and seeing connected by arches, servants passages
their exotic crews and the lady escorts of concealed discreetly behind tapestries,
Suzail who come to meet or bid good-bye cross-galleries, balconies, and sweeping
to them, there isnt much to do. stairs. The Court has its own deep wells,
The city has a wealth of shops, inns, its own streets (in the cellars), and even
and taverns, and boasts some truly splen- enclosed glass-roofed courtyards where
did restaurants. Eating out is a citywide fountains gurgle softly and harpists are
pleasure and tradition. A fast-growing wont to play.
custom is to have gourmet meals run This grand structure houses the legal
inthat is, delivered hot to ones abode. and administrative bureaucracy of the
By night, continual faerie fire radi- government of Cormyr, from the offices of
ances light up the Promenade with Alaphondar, Sage Most Learned of the
bright amber tones. These radiances also Royal Court8 to the rooms of Anzser, Lord
illuminate major cross streets at each Chamberlain of Suzail and Master of City
intersection, but appear less frequently Revels, who oversees the issuance of all
than on the Promenade. They make permits, licenses, city ordinances, and tax
Suzail less smoky than some cities, as writs.9 Royal guides and escorts wait here
torches and candle lamps are fewer, and and royal surveyors work on their maps
8
Alaphondar is the expert on the history, genealogy, and court law of Cormyr.
9
The post of lord chamberlain was introduced in response to long-ago plague problems, when plague spreading
became a crime. The position began as the overseer of refuse carts leaving the city and fresh food and water carts
entering Suzail. During plague times thieves were claiming folk had plague and slaying them, seizing all their valu-
ables, and then burning their homes in order to return to the cooled ashes later and look for cached coins. The cre-
ation of the position of lord chamberlain took away such thieves ability to perform such vigilante acts and claim that
they were acting legally.

21
and charts here. This the heart of power mazes, fountains, and flower beds of the
and intriguein Cormyr. Royal Gardens stretch out all around,
The Court even has its very own fish- down to the glimmering waters of Lake
pond where salmon, trout, and silverfin Azoun, where in warm months pleasure
swim until theyre caught with dip nets sculls await and swans glide. At one end of
for use in meals at the Court and Palace. the Court, across a small strip of cobbled
Court cooks feed these fish every day and court where three watchful wizards always
also tend to a smaller eel pool.10 So large stand guard, rises Vangerdahasts Tower,
and confusingly laid out is the Court that the darkly slender abode of the Royal Magi-
one can wander its chambers all day and cian to the Realm and Chairman Emperius
fail to see everythingor to find a partic- of the College of War Wizards.
ular room or person one is seeking. Many tales of magic, messages, maps,
Guests at court are usually housed in and inscriptions hidden behind the pan-
apartments in the Royal Court. Only eling of the Courts rooms make the
rarely, since assassination attempts have rounds in Cormyr, and most are true.
grown numerous, do even the most Also true, however, is the far-less-often-
exalted guests stay in the Palace. heard rumor of diligent magical eaves-
Upland Cormyreans speak of the Royal dropping by loyal war wizards carried on
Court with reverence: Its their place amid constantly in every chamber and back
the nobles halls and the grand villas of the passage of the Court. Visitors are warned!
wealthy, second only to the Palace itself. At The Palace of the Purple Dragon rises
one end of it stands the Hall of Honor, out of the wooded Royal Gardens like a
where one can see the arms, armor, and fairy-tale castle, all slender spires, bal-
other relics of the heroes of Cormyr conies, and pennants. It houses private
from the pitchfork that the farmer Jult of apartments for all four families of the
Waymoot defended an early queen of Cor- blood royal: the ruling Obarskyrs, the
myr with when she was menaced by orcs Crownsilvers, the Huntsilvers, and the
to the 7-foot-long boar blade wielded by Truesilvers. The opulence of its tapestry-
the giant Baron Hlombur when he split and painting-hung chambers is leg-
the skull of the orc lord Aragh. (It is dis- endary. It is a rare thing for a Cormyrean
played, of course, with the riven skull.) to be invited inside: Hes been to the
Everyone is welcome to see the glories of Palace! is a sentence uttered with awe in
the past and take pride in the valiant upland villages of Cormyr.
deeds of forebears here. The Royal Treasury under the Palace is
Along the many south-facing windows also famous, though very few visitors have
of the Court runs the broad Promenade, ever seen it. The vaults are said to be heav-
the most important street in Suzail and ily guarded by magic, traps, and monsters,
one of the best shopping strolls in the and to hold great wealth and magical trea-
world. On the other side of the Court, the ures. The truth of these rumors has been
rolling green beauty of the trees, lawns, confirmed by many archmages over the
10
Freshwater eels have recently come to be considered a delicacy in Suzail, especially when accompanied by
exotic sauces. Cooks each have their own secret recipes.

22
years, including the Zhentarim magelord Places of Interest
who tried to seize all he could and ended
up blown to bloody mist in front of all the
in Suzail
Cormyrean court when a stolen device he Shops
was carrying went off. As well as the large, signboarded shops,
The city also boasts some impressive countless small businesses dot the streets
statues. Even at intersections not of Suzail. I remind the traveler to look at
guarded by such offerings look for doors for chalked messages like: Mush-
carved beasts on building corners. The rooms Sold or Herbs. Many women
gargoyles at the meeting of Dragonfall who keep to the home make cloaks or
Alley and Ustors Street are particularly fruit cakes or keep a milk cellar, and many
fine, and like several such specimens lads can be hired on the street for loading
around the city, locals swear they can fly or unloading carts or ships at the docks.
off to fight to defend Suzail if one but Suzailan shopkeepers sometimes use
gives the right command. tally sticks when dealing with each other
What follows is description of a few of rather than cash. These tally sticks are
the more spectacular or fine establish- wands notched by passing Purple
ments of the city, although it is not an Dragons in a particular way. The Royal
exhaustive listing of all places worthy of Court oversees such exchanges and
note. metes out sentences for the dishonest.

23
A miscreant shopkeeper is often niture, wild costumery, canes that fold
chained to a stone chair in the Market into stools, lamps carved to look like
Hall for a day. Not only does he lose a leaping lions, and the like. The selection
days takings, his punishment is also to is always interesting, but some of whats
have defective wares hung around his offered for sale may be stolen goods.
neck or burnt at his feet. If he sells bad
produce, wine, ale, or scent, it is poured Tavernants Tellings
or smeared over him. Visitors committing Printer
such crimes are punished the same way
and then suffer confiscation of all goods.
They are then exiled outside the realm for Printers are still a rarity in the Drag-
the season as fast as they can be escorted onreach lands, and they command high
by the next Purple Dragon road patrol. prices. Lady Tavernant, the elderly and
eccentric last of her line, loves to give
Belaerons Best Bread parties where she can befriend young
Baker and dashing noblemen, and she grew
tired of the time and expense of having
handwritten invitations done up for each
This small, aromatic shop on Low such occasion. So she started her own
Lantern Lane produces bread for cus- print shop, where linen rag paper is
tomers for 3 coppers a loaf the morning made and printing is done.
after they bring in their dough. It is typi- To manufacture a printed invitation
cal of the turn-your-dough-into-loaves or broadsheet, the paper is made page
quickshops found here and there in by page by dipping trays with mesh bot-
most cities around the Inner Sea. toms into the pulp. The paper is then
Belaerons also bakes his own wares: dried, the sheets removed from the
hard biscuits, wheel loaves, and tarts. He trays, and the paper edges trimmed as
sells them for a flat 1 sp per basket. A desired. Metal is poured into molds
basket holds 50 or so biscuits, three engraved by a hired goldsmith to form
loaves, and nine or so mince tartsand individual letters. These letters are
you get to keep the flimsy wicker basket. assembled in wooden frames by hand,
along with woodcuts for illustrations.
The Ring of Coins The frames are then laid in recesses in
Pawnshop stone and inked, whereupon sheets of
paper are slid into the press and
screwed down onto the inked pages.
This pawnshop on Torch Street is known A single sheet of type takes a day or
for the variety of wares it offers. Its more to compose, costs 5 gp, and every
where bailiffs, next of kin, and adventur- copy of it is another 1 sp thereafter.
ers bring oddities they cant be bothered Copies must all be ordered within a ten-
trying to peddle. As a result, one can find day. After that, the wooden form is
many sets of thieving tools, outdated fur- stripped so the type can be reused.

24
Books bound and covered by the printer The Wedding Knight
cost 1 gp per page plus any costs for Fine Clothes
exotic substances used on the cover-
boards of the book such as tooled cop-
per, gems, or dragonhide. This stiffly expensive shop on the Street
Lady Tavernants shop is roaringly of Staves sells finery to nobles, fops, and
popular, and several merchants are others desperate for just the right look
scrambling to set up competing shops. as long as the desired look is overdone
Almost every business in town has had and visibly expensive. Brushed velvet and
advertising broadsheets, notices about cloth-of-gold are everywhere. Glittering
new or seasonal wares, or menus (in the gems adorn most hems, and the flash
case of restaurants) printed and posted, and sparkle of minor lighting spells can
and the first lost-and-found and items- be seen as the models employed by the
wanted postings are beginning to appear shop drift silkily around the carpeted
on walls and posts. The owners of stone aisles. The Wedding Knight is a provi-
buildings have even taken to coming out sioning place for those who want to
with torches and burning off unwanted make a scene at a scene, as the old say-
notices.11 ing goes.
11
This is, in fact, the origin of the Suzailan expression scorched news, as in: Have you heard about Thaeral the
butcher? All over town theyre saying ittis the latest scorched!

25
Clubs tently annoy young nobles whose rowdy
Suzail is a city of clubs. Just about every- carousing makes dining unpleasant or
one, from the people who run the dangerous for the businessfolk until the
manure carts of night soil to dungyards rowdy people leave. The once-haughty
well north of the city12 to the haughtiest owners are learning that merchants pay
old-blood nobles, belongs to at least one better than nobles.
of these gathering places. A rule com-
mon to most such places is that a mem- The Osculatory
ber can bring just one guest.
Most clubs serve food and drink and
provide sleeping rooms for members The Osco is a meeting place for single
whod rather not stay at an inn or their Suzailans avidly seeking companionship.
own homes for various reasonsfrom Its name means kissing club. This noisy,
lack of coin to wishing to go about unob- crowded place is a dimly lit labyrinth of
served to domestic strife. Some of the secluded tables and curtained booths. All
more unusual clubs include: seating is clustered around one dance
floor or another, and each floor has its
Bindles own merry minstrels.
The Oscos apt to become wild when
the hour is late and many tankards have
The club to be seen in this season, this been emptied; public displays of affection
nose-in-the-air establishment is a place are everywhere. Those interested can
to eat both berry-filled and savory tarts, find it behind the purple door at the
drink your choice of the contents of north end of Dancing Druid Lane.
extensive cellars, and chat with friends.
Spells convey soft singing and minstrelry The Society of Stalwart Adventurers
around the rooms to ensure your con-
versation can be heard only from close
by, and the waitresses are clad in the illu- Home to explorers and adventurers, this
sions of leaping flames. Their blazing exclusive club is housed in an old, luxuri-
limbs provide the best sources of light ous mansion boasting many fireplaces
since faintly glowing tables are the only and stuffed monsters heads. The mon-
ever-present radiances, so waitresses ster heads are usually hung with caps
asked to stand close to customers arent and items of personal clothing as a result
usually being asked to do anything of revelry. It also has an extensive library
improper. of old adventurers journalsboth mem-
Merchants have adopted this club as a bers writings and other tomes aggres-
place to talk serious business and sign sively purchased from all over Faern or
agreements. Lately, these businesspeople copied from originals at Candlekeep.
are beginning to hire actors to pose as The stews are excellent here, and they
drunks. The fake drunks then persis- dont, I was assured, consist of monster
12
Farmers get fertilizer here.

26
kills. If any of the serving staff has fangs, shaft through your least favorite foes left
horns, claws, and occasionally tenta- eyeball by night and from around a cor-
cleswell, its ranks include a few ner. That is, its the right location if you
dopplegangers given to pranks or to have coin enough to make them break
impersonations for practical reasons. off their endless tales and quaffing of
Seek the lantern-flanked dragonstone strong stout to listen.
archway on Swordstars Lane. Nonmem- Seek the green door at the south end
bers are challenged at the door. Dont be of Lonesome Lane. All weapons must be
surprised if the butler looks lessor checked with Clarella at the entrance.
morethan human. Guests are only
allowed into two anterooms off the Restaurants
entrance hall. Suzail has a lot of restaurants, and many
come and go with the seasons. They
The Stag Transfixed reappear only for the trade rush in the
warm months under new names and in
new places to exploit the tax break the
The haunt of archers, crossbowmen, and lord chamberlain gives to all new busi-
hunters who use darts, this dim, smoky nesses. Moreover, a wide variety of ser-
place is just the place to go if you want to vices go by the title of restaurant, from
hire lads and wenches who can put a shuttered dockside windows that serve

27
hot fish rolls and watered ale to haughty A former bread shop, the Jester
establishments where each diner has a doesnt offer any sit-down eating, but
personal waiter. Out of this spectrum some folk love to come and stand by the
everyone has his or her favorites. The door to smell the cooking and watch
entire restaurant roster could fill this the sweating, cursing crewsin those
book, so Ill mention just two places wor- caps!wrestling trays of savory tarts or
thy of the visitors attention. long spits of roast fowl around the
steaming kitchen. Ive tucked a favorite
The Old Boot Jester recipe in at right; its portions are
generous enough to feed a family.

The name of this establishment refers Taverns


defiantly to the conservative, elderly Suzail is well furnished with watering
patrons who frequent it.13 They like holes, just as it is with restaurants. I set
peace, quiet, good food, warm and pri- forth but a pair for your guidance and
vate rooms to eat in with friends, and appreciation. If the evening is fine, a
short waits for hot meals, and the Boot stroll down the citys back streets in
delivers all of these. This also makes the search of a new tankard toss14 is always
Boot ideal for the weary traveler who worth the time.
wants a good feed without any hassles
or surprises. The tendency of the staff to The Golden Goblin
put any outlander in his own room in
order to not to offend the haughty regu-
lars is ideal for someone who just wants The Golden Goblin is the strutters
to enjoy their meal. The experience is thirst-drowner. Here angry men come
like dining in ones own mansionif looking for fights, and folk who want
ones mansion has a competent but you to think theyre as tough as stone
uninspired cook. Dont expect strong statues stand, drinks in hand, acting as
seasonings. tough asstone statues. This is all
amusing to watch if youre writing a
The Puffing Jester book about swaggering adventurers but
is a bit much for an old shopkeeper
who wants to put his feet up with a
The Puffing Jester has a service that tankard.
delivers gourmet meals to your door. The A huge statue of a goblin leers from a
delivery runners dress in belled caps like perch on a shelf on the wall behind the
the jesters of yore and are often out of bar. It lights the place with a golden
breath when they arrive. The food may continual light radiance. Its not a magi-
or may not be hot, but it usually began its cal statue, so dont bother it.
brief life as something worth eating.
13
Elminster: In Cormyr, the term old boot is used where you would say old fogey.
14
Tankard toss is the Suzailan slang term for a tavern.

28
Take ye the flamefruit and chop it
Roast Gammon Pie fyne. Take also the onions and the celery
and chop them. Dice also thy pecans, and
synge them in the hearth flames so they
give off a slight smell but be not burned.
Let the oven, wherein the pie be cooked
anon, be made hop and kept that way. A
brick bread oven is best for this.
When all be readie, mix the chopped
ingredients in a bowl. Stir the mustard and
all liquid ingredient together in another
bowl, last breaking the goose's egg and
stirring it in, too. Then stir into this the
bowl of choppings.
Take ye the ham and bone it, and into
the cavity pack the mixed ingredients.
1 large ham (Be it as large as a hog's head (Set aside the bone for stocke.) Sew up
or greater!) the ham with fyne twine, and wet the seam
1 large goose egg well. Prop upward with stones on an oven
1 cup dried flamefruit15 tray against spillage. Put in the oven.
1/2 cup zzar Turn ye to another task, so that goodly
1/2 cup brandy time passes.19 Then take the gammon out of
3/4 cup honey the oven to let stand as you prepare the
1 fist of butter16
pastry.
2 large onions
In another bowl, break in the eggs,
4 sticks celery
retrieving the shells. Mix in the rest of the
3 cups pecan nuts
pastry makings and beat well. When all is a
4 cups of the juice of any fruit
3 spoons of mustard17 stiff froth, brush well over all the gammon,
1 finger18 of ground cloves letting no part be uncovered, and put in
the oven again. Set to warm nearby a cov-
1 finger of ground coriander
The rind of any fruit ered roasting pan. When the pie is light
brown, take it from the oven and put it in
And for the pastry jacket: the heated pan.
2 cups milk Cover and hurry to the customer.
2 cups flour Open not the pan until you are at
1 handful of salt their door. The pie should then
1 pinch of dried sage be a golden brown.
4 eggs

15
Elminster: Substitute apricots.
16
Elminster: Unsalted, of course. Only barbarians salt their butter.
17
A lot of mustard is grown in the east reaches of Cormyr.
18
A finger of spice is, of course, a heap large enough to stay on a cooks finger. For those who do not appreciate
doing balancing acts, just thinly cover the top of your thumb with dried spice and thats enough.
19
Cook it for just under half an hour the first time and a little less than that long for the second baking with the pas-
try on.

29
The Laughing Lass Inns
Suzail has many inns, and frugal people
also find that many Suzailans with space
The Lass is a cozy, orderly place that is to spare rent upper rooms by the ten-
kept that way by a polite but alertand daylook for notices at the Market Hall
largestaff of bouncers. Purple Dragons and at both city gates. Most inns rent
and war wizards know theyre not wel- rooms by the month between the Feast of
come here when in uniform and on duty the Moon (late fall) and Greengrass (early
since sailors, hireswords, and adventur- spring). Prices range from 25 to 65 gp;
ers gather here to drink and make deals. most are 50 gp.
The taverns name reflects its other Here are a few inns that welcome out-
use as a makeshift festhall. Veteran landers and adventurers:
adventurers are well aware that the best
way to fence stolen goods, make contact The Dragons Jaws
with outlaws, or arrange shady deals in
the city is with the help of one of
Suzails lovely professional escorts in a
stout-walled room upstairs at the Lass.
True veterans even remember to finish Formerly Suzails most famous tavern,
their drinks. this popular establishment recently

30
began renting rooms and so must now frequent eventide tale-telling or axe,
be considered an inn. Situated at the knife, or halfling tossing bouts. Gnorm
southwest corner where the Prome- doesnt serve patrons, however. If
nade and the Street of Staves meet, the queried, hell explain that hes retired,
Jaws is handy for visitors entering the after a11.22
city by Eastgate. Its is my favorite place Many adventurers and sightseers
to stay in Suzail, even if youre apt to seek out the Jaws because its the site of
meet dangerous folk in the taproom.20 two famous battles. The adventurer
To Suzailans the Jaws is a place to Samhrin once unmasked, fought, and
meet for business, to gather to gossip, slew a mind flayer in the taproom. The
and to sit and watch competitionsand same chamber was largely destroyed
visitors. The good wine cellar and even when the evil Dramordugas of Thay
better food of the Jaws are justly picked a fatal quarrel with a saucy,
praised, and it is almost always young female mage who turned out to
crowded when open. An artfully placed be a gold dragon! She apologized after-
stone of silence21 keeps the din of the ward and donated most of the dead Red
taproom away from folk trying to sleep Wizards wealth to repairing the place.
in the back (inn) wing. The Jawss din- The money paid for an expansion
ing room is open dawn to dusk only; along with the repairs that made possi-
tavern hours are dusk until dawn. ble the Dragons Jawss subsequent
Much of the enjoyment most change to an inn. This latter encounter
patrons derive from a visit is due to the also gave the tavern its present name
swift, anticipatory hospitality of the and led Vangerdahast to implement
dwarf bartender Milo Dudley. Milo sees security measures to protect the nearby
all and is ready for any patrons need Royal Court and Palace of the Purple
be it a refill, a bodyguard, or a place to Dragon.23 At the time of the incident, it
sleep off the effects of overindul- was known as the Red Sword.
gencebefore the need becomes
imminent. The Leaning Post
If Milo is the perfect friend and ser-
vant, the gnome owner of the Jaws,
Gnorm, is the life of the party of This quiet, good inn doesnt offer many
evenings at the Jaws, greeting regulars frillsjust quiet surroundings, simple
by name and with a new (bad) joke for but good furnishings and service, and
them to enjoy. A retired adventurer, secure stabling. No headaches is the
hes the inns resident champion at the motto of the staff.

20
See the novel Once Around the Realms, by Brian Thomsen (TSR, Inc., 1995).
21
A fist-sized stone upon which a mage has cast a continual silence. This spell is cast for hire in many places up and
down the Vilhon Reach, where crowdingand thus, noisehas long been a problem.
22
Many patrons claim to have found the waitresses even friendlier than Milo and Gnorm, but the frequently told and
Inaccurate tales about their character have no place in this or any other guidebook. Molly Sara, Rustreene and the rest
are just very welcoming ladies, thats all.
23
Secret passages, wands, and war wizards are said to be involved.

31
The Post stands on the north side of Shaliber's Ship
Garth Street where it meets the Hunt
Bide and is owned by Barandos Hawk-
lin, an important deal-maker in Suzail This unusual accommodation is a leaky
and head of the Hawklin noble family. It merchant cog moored more-or-less
reflects his unflinching standards for permanently at Bollivers Wharf across
no-nonsense quality. from the foot of the Court Close. 25A
floating inn owned by Maerun Stout-
The Nightgate Inn bold, marine merchant,26 the vessel was
seized from Shaliber, a debtor who
couldnt pay up. Shaliber is said to be
Standing hard by Eastgate and just out- scheming to get it back, probably by
side the city walls, the Nightgate is the sneaking a crew aboard and trying to
only lodging accessible to travelers sail it out of the harbor, sleeping guests
arriving after the city gates are shut at and all, some dark night!
dusk. It looks like a fort24 and boasts Payment for a nights stay is in
stone walls fully as thick as the Citadel. advance, but Maerun asks no questions
This makes it damp and gloomy year- of his guests. If you want to have a
round, but roaring fires keep the cav- brawl in your room or carry aboard a
ernous common room toasty even at bound, struggling captive, this is the
the height of winter gales. place to stay. (By a curious series of
The same cant be said for your ongoing coincidences, the chamberpots
room, though; the canopies are on the are usually emptied down the gang-
four-posters for a reason. Be sure to plank by the enthusiastic hurl method
take your bedmate with you: Its a pull- just as any Purple Dragon patrols show
cart whose wheel comes off, leaving you up to look in on guests.) The Ship is apt
with a cloth-wrapped bundle of bricks to be noisy and house nonpaying
that have warmed by the fire. Undo the rodent guests, but it is not without its
ties at the top and bottom to get two own seedy charm.
bags of bricks, then lay them on either
side of you and you can go to sleep in The Six Candies
warmth and comfortuntil creeping
cold awakens you just before dawn!
The food here is adequate and the sta- Situated in the angle where the Prome-
ble care superior, but for the prices, nade (on the north), the Hunt Bide (on
something had better be! the east), and Mayhap Lane (to the

24
In the event of a siege of Suzail, its agreed that Purple Dragons will be sent to defend it, so as to provide cover-
ing fire for sallies out of Eastgate.
25
Court Close runs in front of the Winking Eye tavern and loops around to pass in front of the Court Stables before
continuing south to terminate eventually at the docks. Bollivers Wharf is located due south of the terminus of the
Court Close across a short span of water. Shalibers Ship is normally found here, although Maerun moves it if, for
instance, he hears an inspection is about to take place.
26
Maeruns trade sign reads Boats bought, sold, outfitted, rented, and repaired. No job too big, no job too small.

32
south) meet, the Sixer, as Suzailans call nade meet and facing the Horngate, the
it, can be entered on foot from any of Wheel stands at the other end of the
those streets. Its stables, however, stand same block fronting the Promenade as
in the center of the block of shops and the Six Candles. The Wheel is the qui-
residences the Sixer is part of. They are etest, least known of Suzails large
entered off Windever Street, which innsand for good reason. Its always
bounds the block to the west. Once cold and dirty, the dining room fare is
youve got to the place, you will find it a meager, and the service is almost
pleasant, large, and bright sleeping nonexistent.
house. Its ample interior light is due to Still, prices are low, especially if you
its many double-paned, well-caulked take the three-nighter, a deal which
windows. yields up a suite of rooms for 5 gp plus
The dining room at the Sixer serves 1 sp more per beast stabled and per
adequate fare, but it seems to be the person (to cover meal costs). And the
permanent home of a variety of old place is very well built, so you hear lit-
men who are always to be seen sitting tle noise from other guests snoring or
over game boards in a back corner. If celebrating in the wee hours. If you
approached properly, one can discover want cheap lodgings where you are
that theyre all contacts for the infa- left alone to sleep in peace, and you
mous Saszesk. dont care about the food, orgods
Saszesk is a stealthy smuggler of look downyou like greasy stews,
both goods and people. Some rumors bland cheese melted over stale toast,
claim he owns the Sixer and lives in and watery ale, then this may be the
rooms somewhere in its extensive cel- place for you. Its size means one can
lars. The cellars certainly do existIve almost always get rooms on the floor
seen them. I can report that the ever- and side of the inn one desires unless
present echoing of dripping water theres something unusual going on in
would cover a lot of other sounds down Suzail, such as a fair, festival, or trade
there. gathering.
The Sixer is a good place, whatever The Wheel is owned by the merchant
the truth about the smuggler. By the Thentias, a calm, calculating investor
way, the Six Candles has no connection and landlord who owns many buildings
to the older Sixcandles Inn in Hultail in Suzail and in the Sembian city of
Saszesk seems to have chosen the name Yhaunn. If you want to rent or buy a
to confuse customs inspectors. house, warehouse, or shop in Suzail, a
simple word with one of the members
The Wailing Wheel of the Wheels faceless, ever-changing
staff27 can bring you a swift meeting
with Ramkzorn Sharlin or Alasgar
Situated in the southwestern angle Thurym, the two Suzailan agents of
where Windever Street and the Prome- Thentias.
27
Thentias must pay poorly. Folk working at the inn dont seem to last more than a season.

33
Marsember take Azoun to get fed up with Ildool and
remove him. They also take odds on
Marsember, the second city of Cormyr, is whether Azoun will remove him openly
older than the capital, Suzail, and far or whether the kings lord will simply
more decadent in just about everyones meet with an unfortunate accident. If the
opinion. A mist-shrouded, always-damp latter happens, some folk say, it might be
place of many canals, rotting wharves, hard to decide which of Ildools many
and somber stone buildings clinging to foes did the dirty deed.
islands linked by crumbling bridges,
Marsember doesnt welcome visitors Citizenry
either by appearance or attitude.
Long an important fishing and smug- According to the current tax rolls, some
gling port, Misty Marsember has a sinis- 46,900 registered citizens dwell in
ter, seedy appearance wholly in keeping Marsember. Harper and war wizard
with the unsavory folk who live here reports put the real average at an esti-
among the citys more honest citizens. mated 48,600, rising to a summer high
Disguised mind flayers, dopplegangers, of around 53,200, which is the maxi-
Zhentarim, Sembian slavers, and Dragon mum comfortable capacity of the citys
Cultists have been a problem for the housing accommodations. These fig-
authorities for yearsas has corruption ures include some outlying citizens and
in local officers of the Crown, a tradition many folk who try to duck paying taxes
that seems to be continued in the cur- by simply not officially living anywhere.
rent kings lord of Marsember, Ildool. The figures fluctuate seasonally
The people widely distrust him, though because of the many transient seafaring
local Harpers, war wizards (notably Kyler merchants who abide in Marsember
Blackbone) and Ildools herald, Bledryn and the many professional entertainers
Scoril, keep a close eye on their local and others who serve them but retire to
lord. Ildool, in turn, spends most of his warmer places each winteras the
time meeting with trade delegations from sailors themselves do. The citizenry is
Sembia and other coastal lands of the almost entirely human, though a few
Inner Sea.28 halflings, and even fewer half-elves,
No one can prove Ildool is taking dwarves, and elves can be seen about
covert payments in return for preferen- town.
tial trade treatment, but he does seem to The citizens are watched over by a
live very well in years when dock taxes garrison of 3,000 Purple Dragons, and an
sent to the Royal Court in Suzail are so Imperial Navy detachment of 12 major
low that one should be able to count the ships and their crews (in excess of 2,200
number of ships that docked during the trained sea warriors) is also based here.
year on two sets of hands. Marsembians An estimated 16 to 20 war wizards live in
bet openly and cynically on how long itll Marsember.
28
Notable among them are the city-states who dwell under the shadow of Thay. And Thay is yet another power
Ildool is rumored to be overly friendly with.

34
The training is done using four old
Defenders and leaky galleons. Ansibers Wrath is
The vital port of Marsember is more or particularly decrepit. It has sunk three
less protected by Purple Dragons under times and been dragged up from the
the command of Ayesunder Truesilver, deep by means of chains. On another
Warden of the Port. An honest, able man, dozen or more occasions, it has barely
he seems to devote more attention to limped back into port because every
keeping the ships and the docks safe and sweating recruit aboard was frantically
free of crime than policing the back bailing or pumping while their training
streets and canals of the city. officers sailed the old tub.
Whatever the truth about the rot at Most of the regular ships of the line
the top, its wise for the visitor to remem- stationed here are small, fast coast-
ber that Purple Dragon patrols are fre- boats, though two large and well-armed
quent during the day but almost war caravels, the Sea Snake and Thom-
nonexistent at night, and they are always dors Fist also call Marsember home.
more numerous the closer one gets to The visitor can easily recognize these
Starwater Keep, the fortress at the east- two by the long, wicked metal rams low
ern end of the city. Purple Dragons can on their bows.
be summonedin time, one hopesby
simply shrieking. They serve both as Magecraft
police and customs agent escorts, a role
in which their diligence and integrity is Few mages call Marsember home, or at
unquestioned. Purple Dragons pole least, few residents advertise their mas-
skiffs along the canals, armed with 20- tery of magic. Thats not surprising, given
foot-long lawhooks for grappling vessels, the actual or reputed prevalence of
docks, or flotsam, and gaffing those smugglers, slavers, mind flayers, and
seeking to escape or fight. All local sol- similar dangers to mages in the city. One
diers are good swimmers, and they wear local mage everyone respects is Delthrin
leather armor with easily removable the Deadmaster, a reclusive necro-
metal helms and breastplates in case mancer infamous for animating many
they end up in the water. Soldiers are undead to defend the city against a pirate
rotated into and out of Marsember every raid. His abode is said to be guarded by
few years to cut down on possible cor- many undead he created in experiments
ruptionor at least make it very expen- best not spoken about.
sive for a dishonest merchant to keep More public and approachable fig-
the police paid off. uresthough probably as well guarded
The local Imperial Navy detachment is as Delthrin in other waysare the sor-
Cormyrs front line of defense against ceress Filfaeril Stormbillow and the illu-
pirates raiding in the Neck. The detach- sionist Vindala Chalanther. Filfaeril
ment patrols the coast, guards the Navy Stormbillow is a retired adventurer who
dry docks, and trains approximately 240 makes and sells magical items and
recruits annually. potions and has grown very rich doing

35
so.29 Vindala Chalanther openly offers ander. The sage Orblin of Hlondeth
her services for hire, both as a spell- recently described this slim-towered edi-
hurler and as a tutor of would-be mages. fice as a bright light of hope in the dark
All mages who enter Marsember heart of decadent Marsember largely
must register before the next sundown because of the energetic work of its
with the kings herald, Bledryn Scoril, or leader, High Morninglord Chansobal
Lord Ildool. The lord just wants to know Dreen. The Chanter, as most locals call
whos likely to be hurling spells about. him, is a shrewd investor in new ven-
Hes been known to casually dismiss tures who particularly enjoys ceremoni-
mages who come to him, especially ally consecrating new ships. A deadly foe
those who openly declare themselves as of pirates and smugglers, he often sends
war wizards. his faithful out on hired ships to do battle
with them.30
Worship The city also holds shrines to Tymora,
Umberlee, and (still) Waukeen. The
A single temple stands in Marsember: shrine to Waukeen is very small and
Morningmist Hall, dedicated to Lath- abandoned as a place worship, but is

29
Filfaeril is known to purchase rare or unusual monsters corpses or body parts from adventurers. More about
her and the other independent mages of Marsember can be found in Appendix I of this guidebook.
30
Chansobal Dreen is a NG hm C12 of Lathander who leads 16 priests and 12 lay temple staff.

36
maintained by Lord Ildool for use as a Marsembian shops also produce per-
moneychanging establishment as a pub- fume. This business probably began as a
lic service.31 There are persistent rumors desperate attempt to offset the stink that
that darker sea cults32 meet in private in hangs thickly over the city. As most citi-
watery cellars and undersea caves that zens want their own water access to
are reached by going down dark and trade without paying the docking fees
dripping secret passages known only to that reimburse the Crown for the costs of
the cultists themselves. constant stone-hauling and canal dredg-
ing, the islands on which much of old
Trade Marsember stands are crisscrossed by a
webwork of narrow, winding canals.
Marsember is Cormyrs busiest port. These local sewers can only be politely
Huge tonnages of goods from Sembia described as unpleasant. Their stench
and points east are run in at its docks is incredible during hot, dry summers,
each year amid all the bustle of fishing and the heat of unseen things rotting in
and shipbuilding. Most of this began the depths keeps their steaming waters
when Marsembian merchants scoured clear of ice even in the coldest winters.
Faern in search of spices, a once-roar- Marsember stands on the west bank
ing trade that earned Marsember the of the mouth of the Starwater River. Wise
name City of Spices. Such trade has foreign sailors put in at Marsember to
fallen off in recent years as other cities, avoid Suzails high docking fees or to let
such as Westgate and Nimpeth, vie for local vessels carry their wares inland up
importance in shipping condiments to the Starwater through the treacherous
the Sword Coast lands. The uplands of Starmouth sandbars. Marsembian dock-
Cormyr produce plentiful mustard of the ing fees vary by the season but are usu-
finest quality, and Marsember has ally 1 gp per berth. A ship too large for a
become the primary port for shipping 90-foot-long dockside berth must pay for
this edible golden fire to distant Realms. two berths or anchor in the basin at a
Surprisingly for such a damp place, cost of 2 gp and then suffer the delays
Marsember is also a center of cabinetry and costs of being unloaded by shuttle
and wood-carving, thanks to the settle- barges.33
ment here, long ago, of several families of Both the garrison and citizens use
skilled carvers who were fleeing strife in small skiffs for transport through the
the Old Empires. Pieces produced here canals and channels. Made of stout wood
are distinguished by their curved edges sealed with fish oil or tar, these low-lying
and spiral-coil legs and handles; no boats are flat-bottomed, 2- to 4-feet wide
Marsembian piece ever has sharp corners. and 8- to 10-feet long, and have upswept

31
Since Lord Ildool does not seem normally inclined to philanthropy, citizens have speculated that the lights
occasionally seen in the shrine at night mark its use as a secure meeting place for Ildool or his agents when meet-
ing with less-than-savory characters.
32
According to local legend, these include worshipers of Blibdoolpoolp, Sekolah, and other, more obscure faiths
that feed living sacrifices to giant lampreys and clams.
35
Suzails fees follow identical rules but are twice as high.

37
gunwales so that either end can serve as they keep their heads down when in
the bow. A skiff is usually equipped with town. The Thunderswords and Illance
two long, hook-ended poles, two paddles houses both have large, palatial homes
or oars, and a canvas cover-tarp that enclosed in their own fortresslike walls
doubles as a lateen sail when rigged on here, but the Thunderswords are said to
the poles. Leeboards (wooden side-rud- have purchased theirsonce the seat of
ders) are used when sailing. The water- the extinct Aurubaen noble houseto
logged condition of most skiffs makes win themselves a private dock as an
them burn slowly despite their flamma- investment. By contrast, the Illance fam-
ble waterproofing, but they sink rapidly if ily has deep roots in Marsember and
holed or swamped. The harbor shuttle owns many properties through a compli-
barges are larger, better-built craft; aside cated web of small companies bearing
from their use by the harbor stevedores, the names of others. It would be the
shuttle barges are also used by the Navy height of folly to link this old, proud
and merchants who haul things upriver. noble clan with persistent local rumors
Marsember is also a smuggling center, of ongoing slaving operations involving
though this practice is not as rampant as their Marsembian-based vessels and
it once was. Yarn-spinning barhounds in warehouses, so I wont.
Marsember tell tales of lost full wine Most noble families avoid Marsember
casks rotting under the water, fortunes in as if it carried plague, which many
royal regalia from war-torn Tethyr hid- Cormyreans fervently believe it does
den somewhere in Marsember for when and not without reason. Many locals are
a king shall arise again, and sunken slave always pale, coughing and spitting often
cages discovered crowded with drowned without a known cause beyond the
unfortunates when warehouses were handy but meaningless label of Marsem-
torn down. Despite Marsembers unsa- bian marsh fever. Since the Janthrin and
vory reputation, there arent any known Aurubaen families died out (not, Im told,
local thieving organizations. Between of marsh fever), the only nobility of any
them, the war wizards and Harpers root local prominence has been the Scoril
out all actively dishonest groups. The family, whose members have served the
Harpers, who use Marsember as a safe Crown loyally as factors, wardens, and
port for the movement of agents and folk naval officers.34
theyre trying to keep hidden, work hard
to keep the city clean. Fashion
The Nobility Folk go about the streets of the city in just
about anything they dont mind being
The noble families of Cormyr are largely ruined by the ever-present damp. Cloaks
absent from Marsemberor at least, and crotch-high boots are common sights.
34
The current head of the family, Bledryn Scoril is the kings herald of Marsember. He continues his familys
serviceand perpetuates its local importanceby acting as the registrar of births, deaths, deeds, and tax pay-
ments, and the Crowns witness of sentencings and instruments of trade such as contracts, treaties, and promis-
sory notes. Bledryn is a LG hm F4.

38
Fops try to keep their boots and gloves A Look
shiny to give the impression that they need
not work and that what theyre wearing is
Across the City
fairly new. (In other words, they want to The seaward side of Marsember is a
show that they can afford to buy new maze of many sandy islets bulwarked
clothes whenever the fancy takes them.) against the waves by piles of stone and
The dashing fashions of Suzail are forests of rotting pilings and linked to the
embraced reluctantly in Marsember. shore and to each other by a network of
Those who admire court fads and things low stone bridges. In the early days of
Suzailan too much are derided as fancy Marsember, storms and high spring tides
noses or Crown-kissers rather than often swept away docks, buildings, and
decent working folk. Of course, many sometimes the islands on which they
folk elsewhere in Cormyr wont agree stood! Since the reign of Palaghard II
that decent and Marsembian can both (great-grandfather of Azoun IV), the
apply to the same person. Crown has paid for the annual dumping
of cartloads of quarry rubble from mines
Fairs near Tyrluk along island shores to guard
the sandy soil against the hungry sea.
Folk in Marsember celebrate the usual The mainland area of the cityor
seasonal festivals, plus the Breaking and backshore, as locals call itis a tangle of
Dragonturtle Day. The Breaking is a wild rolling cobbled streets and crazily lean-
feast35 held to celebrate the arrival of the ing stone buildings. Both the weaving
first foreign ship into port after the ice streets and the tilting structures are
breaks up, and the celebration lasts an symptoms of the desolate bog underlying
entire day and night through. The crew the whole city.
of the first ship in is toasted liberally, and The Marsember Marsh (for which
the vessel need pay no docking fees all the city is named) once stretched along
season long. Because of the waived dock- the shore for miles, haunted by lizard
ing fees, competition for the honor of men and the far more terrifying crea-
being the Breaking ship means more tures they fed upon. Then a great war
than receiving a party and this has some- broke out among the lizard men and
times brought overly daring ships to grief most were slain. The dismal, almost
amid floating ice. deserted Starmouth area became the
Dragonturtle Day is the anniversary of haunt of will-o-wisps and worse things.
the slaying of a gigantic dragon turtle Only a few fishermen and ferry folk
whose lair made Starmouth a deadly dared to dwell nearby.
area when Cormyr was young. Citizens But the founding of a city here was
are proud to show visitors what remains inevitable. The Starwater River is free of
of the beasts shell. It covers the ceiling of rapids as far north as Redhand Pool in
a high-vaulted antechamber of the Rings Eveningstar, though boats must be small
Tower. and of shallow draft to reach past Mouth
35
Elminster: Volo means excuse to get drunk here.

39
O Gargoyles. Because of its length and ever, many visibly rotting and sagging
accessibility, the Starwater provides the into the water.
cheapest transport into the heart of Cor- By night, beacons burn bright on the
myr. As trade between the Forest King- outermost docks and rocks of the city to
dom and older Inner Sea lands grew, prevent ships running aground, but the
seagoing ships unloaded cargo at the rest of the city is shrouded in darkness.
Starmouth onto small skiffs or rafts for Link lads can be hired to provide light,
the trip upriver. The Starwater route in and their bobbing lanterns can be seen
turn brought logs and smelted ore down nightly, wending slow ways through the
from the interior. streets. However, the many nightly myste-
A ramshackle series of docks and rious splashes and mist-muffled footfalls
precarious trestle bridges soon arose tell even the most inattentive visitor that
and Marsember still has a ramshackle most Marsembians active at night prefer
air about it. By royal decree all new the soft shroud of darkness.
buildings must be of stone, reinforced This is in keeping with Marsembers
by stucco that must be renewed when- sinister reputation. Across Cormyr, chil-
ever ordered by local Crown inspectors. dren speak of the city as the home of
The use of cedar or slate on roofs is marsh monsters and may even shout
also required. Older wooden ware- such terms at Marsembians they meet.
houses and boat sheds still stand, how- More chillingly, Marsembians tell tales

40
in their taverns of marsh monsters, too. and dock, which form the largest public
Old Marsembians speak of will-o-wisps open space in the city.
knocking over bridge lamps in night Trees in Marsember are few to none,
fogs and posing as the lamps, then mov- and the streets dont have namesat
ing to lead the unwary into watery bogs. least, not names anyone seems to use.
Those who drown in the Starmouth, Visitors must either wander or ask direc-
they say, return in undeath to seek out tions. Wandering is an activity best con-
friends, lovers, family, and especially foes fined to the daylight hours, and
and debtors. Dripping they come by night Marsembians seem to enjoy making a
to drag the living down to join them. Even game of sending foreignersand Suza-
hardened adventurers admit that strange ilans especiallyon wild goose chases
creatures lurk about the Starmouth and through the streets by giving them fanci-
that there is something fey about the ful and distorted directions.
murky canals of Marsember. The islands do have namesseveral
Yarn-spinners also whisper of trea- names each, depending on the age and
sure hidden beneath the murky waters. wealth (or rather, haughtiness) of the
It is certain at least one of Gondegals Marsembian speaking of them. I was
gold-laden payboats sank in the Star- able to identify with certainty only two:
mouth. Marsembian elders also speak Sharmran Isle, also known as Fishgut
of skiffs full to the gunwales with elven Rock, and Antanmarans Isle, also known
gems that were scuttled in the canals by as the Prow due to its shape.
night to avoid seizure by Zhentarim. The only other buildings that catch
They also tell of Sissra, a half-elven the eye are the rosy walls of the temple of
princess who died in the city 400 sum- Lathander, Morningmist Hall, on its
mers ago. Her corpse was laid in a slim island in the heart of the city and the
riverboat, along with gold, gems, and frowning ramparts of Starwater Keep,
magic arrayed about her. Set afire, it which effectively wall off the naval base
burned to the waterline while drifting from the rest of the city. The walls of
in the Starmouth. Its remnants have Morningmist Hall are kept rosy thanks to
never been found, but many believe Sis- continual faerie fire radiances.
sras ashes and treasure lie in the all- Many grand private houses owned by
concealing mud under some old nobles or rich merchants hide behind
warehouse. walls all over the city. I was able to dis-
cern the ownership of only three, and
Landmarks theyre not open for casual viewing. Actu-
ally, all of Marsember seems to be like
The grandest building in Marsember is that: locked doors, no signposts, and a
undoubtedly the Kings Tower. It rises, reticence about who lives where and
massive and smooth-sided, from the does what. Accordingly, my coverage of
northwestern corner of a castle on the city establishments is rather meager.
shore at the western end of the city, Marsembians just didnt want to trot out
looming above its own cobbled terrace the glories of their city.

41
42
Marsember Map Key
1. The Rings Tower (abode of Lord 12. Stormwinds Towers (home of
Ildool, the herald, and the garrison) Szwentil)
2. Morningmist Hall (temple of Lath- 13. Sharmran Isle (Fishgut Rock)
ander) 14. Antanmarans Isle (The Prow)
3. Starwater Keep (Naval drydock and 15. The Drowned Sailors Society (club)
fortress) 16. The Masked Merfolk (nightclub)
4. The Roaring Griffon (inn and tavern) 17. The Wight on a Weredragon (restau-
5. The Cloven Shield (inn and tavern) rant)
6. The Old Oak (inn and tavern) 18. The Platter of Plenty (restaurant)
7. The Barrelstone Inn 19. The Tankard of Eels (tavern)
8. The Drowning Flagon (inn) 20. Shrine to Tymora
9. The Net of Pearls (shop) 21. Moneychanger (former shrine to
10. Thundersword villa Waukeen)
11. Illance villa 22. Shrine to Umberlee

Places of Interest and hot fish36 stalls just swing open shut-
ters in their streetside walls and strike a
in Marsember gong to signal their wares are for sale
Shops something anyone nearby who has a
Marsember boasts many wandering ped- working nose usually knows already.
dlers whose goods are available to those Almost all such shops have a sideline,
who know where to find them (in other from recaning wickerwork chairs to
words, locals). Most of them drink or darning torn clothing. This trade goes on
snack in the dining rooms of certain through the same window as the food is
inns, and if one doesnt know their sold through. Again, this system works
routes, these eateries are the best places well for the locals who know what the
in which to find them. Severalnotably a shop deals in and not so well for others.
bald, fat man known as Earbos and a I found only one shop in all of
one-eyed man called (creatively enough) Marsember worth the visitors time as a
One-Eyed Naerdurrseem to specialize sightseeing destination and a useful
in the sale of whatever cargoes have source of needed goods:
fallen off recently arrived ships. Id not
dream of openly calling such respectable The Net of Pearls
businessmen fences of stolen property. Antiques and Curious Goods
Ill leave that to other tongues.
Marsembian shopkeepers who keep
regular hours and open their shops are The storefront of the Net of Pearls is not
fewer. Ive noticed that many bakeshops distinctiveindeed its difficult to tell
36
This means cookednot stolenseafood.

43
theres a store at its location from the Drowned Sailors Society is a smoky room
exterior. The interior, however, is a maze where old salts get drunk and tell inco-
of hanging nets, crumbling figureheads herent tales of their voyages, and it is not
salvaged from the bows of wrecks and worth a visit.
lashed to pillars here and there about the
shop, battered sea chests, and all manner The Masked Merfolk
of exotic goods brought from afar, from
blown glass Thayan hookahs to carved
odalisques37 from the Old Empires. Not The favorite haunt of ardent Marsembians
only is this a fascinating place to wander and visiting sailors and merchants alike,
about and peer at things, its the only the Merfolk is a place where folk go to find
place in all Cormyr I know of to buy other folk for a night of intimate entertain-
Chessentan thespians masks, old Purple ment. It has a dance floor as crowded and
Dragon arms and armor, and other lively as any in Waterdeep or the cities of
items useful to the wayfarer in need of a Amn, and some patrons come here espe-
handy disguise. Here one can also pur- cially to enjoy the company of the three
chase seafaring equipment, from lobster known dopplegangers on staff. The escorts
pots to floats to weightsto the coffins so at the Merfolk all pass on information in
often sunk with weights. return for small fees (typically 5 sp per
The Net is run by a close-mouthed, message) and thereby serve as important
sword-scarred man named Tannuth communication links to most of the shady
Ormbyr whos said to find and hire businesses operating in Marsember. The
adventurers and mercenaries for clients ability of the dopplegangers to change into
requiring discretion. If you get him to the shape of someone else makes arrests
talking about the old days of Marsember, by the Purple Dragons unlikely. Theres
hes a good source of lore. Ask him about even one tale about a doppleganger who
more modern doings, and he shuts his escaped death at the hands of an adven-
mouth like a seashore clam and eyes you turing band in an upper bedchamber of
coldly. Crown agents are (sigh) every- the Merfolk by emerging in the unclad and
where these days, it seems.38 irate shape of King Azoun himself!
Nights at the Merfolk are enlivened by
Clubs regular wine-tastings of rare and exotic
Marsember has few clubs whose exis- vintages brought from all over Faern (for
tences are openly acknowledged. I was 6 gp per glass), contests of acrobatic skill,
able to find only two not concerned with and performances by minstrels and
shady dealings: the Drowned Sailors singers of all sorts. While I was here, I saw
Society and the Masked Merfolk. The a man who juggled knives while eating a
37
Elminster: Volo means statuettes of jade and ivory here, not living women whove been cut up or mutilated.
Sigh. Language, my boytis a delicate thing. Use it with care.
38
Tannuth is a CN hm F8. He has extensive legal and shady contacts in the city and in Sembia. He trades names and
directions for gold pieces. He can also be hired by the very wealthy to come with a few sword-swinging but discreet
friends to rescue (or hide) clients or their wares if theyre caught, stolen, imprisoned, or confiscated by rivals or Crown
agents in Marsember.

44
plate of oysters as he walked along a taut Restaurants
cable suspended across the dance floor at For decades, the restaurants of Marsember
shoulder height. One leading local light is were the subjects of bitter, derisive jokes up
Elestra Blaebur, a sultry-voiced bard given and down the shores of Sembia, the
to performing in elaborate and daring Dragon Coast, and the Dragonreach.
gowns. She plays and sings at private Theyre still pretty bad, though the less pre-
house parties as well as at the Merfolk.39 tentious of the hot fish stalls and bakeshops
Visitors looking for the Merfolk are are no worse than those elsewhere, but I
advised to follow any sailor whos doused found two places one can dine at without
himself in cheap scent and put on flashy too much fear of immediate gut-poisoning.
clothing. Alternatively, seek the fourth
building west of the landward gate of Star- The Platter of Plenty
water Keep, on the north side of the street
that runs out of the gate and through the
city. (This street is the only unbroken The closest thing to a classy restaurant
street to do so.) The door bears a striking Marsember can boast is the Platter. This
relief carving of a masked merman and a barnlike former warehouses island loca-
masked mermaid embracing each other. tion makes it an evening gathering place
Its hard to miss. obvious to any visitor. The Platter is always
39
Elestra is detailed in Appendix I of this guidebook.

45
warm, bright, and crowded, from when it woman, she sails through the crowds like a
opens at dusk until it closes near dawn. large ship cleaving wherry traffic in the
No drink stronger than mintwater is harbor. She has been known to eject
served in the Platter, so drunkards and unruly patrons by picking them up and
those wishing to soon become drunk- hurling them bodily the length of a 25-foot
ards go elsewhere. Everyone comes here table with enough force that they strike the
for the food, which can take some time to door beyond hard enough to spring it open
reach ones table. It may even be a trifle and deposit them, senseless, in the street
underdone because of the sheer num- outside. Shes also been seen uncon-
bers of diners clamoring to be fed. While cernedly carrying barrels of salt pork on
you wait for your main dish, there are her shoulder that usually take three strug-
free baskets of rolls, garlic butter, cheese, gling stevedores to lift. Normally jovial of
fried mushrooms, and butter biscuits on disposition, the fearless Blentra likes her
each table to eatif your tablemates customers to enjoy their food. Shes been
havent already swept their contents into known to appear from the kitchens with a
belt pouches for later meals. steaming bucket and a monstrous wooden
The Platter is owned by Bientra Whael- ladle to dish out free second helpings. Her
buckler, a local eccentric of prodigious backslaps are legendary; shes broken
girth and strength. A meaty giant of a mens shoulder blades more than once.40
40
For more about Blentra, see Appendix I of this guidebook.

46
Blentra's Oysters and Wild Rice Do ye rinse and chop fyne
all the mushrooms but 1 fist of wood
in Mushroom Soup
mushrooms, which ye should hold
aside. Then chop the celery and mix
with the mushrooms. On a separate
board mince the onion while warming
a large soup pot in the side.
When the onions be done being
chopped, heat the pot in earnest and
melt three dice of the butter in it.
Stir in the mushrooms, celery,
another dice of butter, the onion, and
the nutmeg. Stir-and-sizzle43 until
the celery be soft, then stir in the
flour and keep stirring for six verses
of a bawdy song.44
Then stir in water or, if ye have
it, juice from drained fish or clams45
2 fists41 field mushrooms
3 fists morels or wood mushrooms until the pot is half full. Add the
seasonings, washing them in with the
1 and 1 half-cup wild rice
zzar, cover, and allow to simmer
1 fist of fresh shucked oysters (or (not boil) while ye crush the salt
2 fists if in the shell) fish. When the fish is reduced to
1 quarter-cup flour fragments, stir it in, then simmer for
1 stick of celery an hour or more.
During this time, stir-and-sizzle
6 dice of butter42
the mushrooms ye held aside in the
1 half-cup zzar
last of the butter. Season with salt
1 cup stiff cream and pepper to taste. In another bowl,
1 cup salted fish also whip ye the cream.
1 large onion When ready to serve the soup,
1 pinch salt ladle it into serving bowls and cover
1 pinch pepper with a lather of cream. Ladle the
'shroom-juice, melted butter, and
1 pinch nutmeg
all-over the cream, and set each
1 handful parsley bowl before the customer.

41
A measurement gained by the cook closing her hands into fists and pushing the knuckles together; though
both actual fists are involved, both hands together make a single fist, so two fists here means enough mushrooms
to occupy just a trifle larger volume than the cooks closed hand four time over.
42
Not to be confused with dicing (chopping) something, this measure, much used in Sembian cooking, literally
means a cube the size of a cubic (6-sided) die. It is a rough measurement except in Selgaunt, where butter is often sold
in long fingers marked for cutting into dice.
43
Elminster: Ye would say saut.
44
Elminster: Ye would say a shade over two minutes.
45
Such juice is plentiful in the Platters kitchen.

47
Blentra's Cider and Vinegar Oyster Sauce
1 large greenheart apple46
2 shallots, or a handful of scallions
1 half-cup vinegar (soured red wine)
1 half-cup apple cider
1 pour of zzar or almond sherry
1 spoon of crushed black peppers
1 pinch dried mustard

Do ye peel and core the apple, then dice


it in a bowl. Then mash in the pepper and
mustard. Drizzle the vinegar over it and let
stand while ye trim and mince the shallots.
Scrape the shallots into the bowl, pour in the
rest of the ingredients (zzar last), and mix
thoroughly. Chill for an hour, stir once more,
and spoon as needed over oysters chilled on
the half-shell.

Blentra serves all manner of roasts, with lid sealed with melted gelatin
pies, and just about anything else that can included). Served cold, the soup was even
be served on a platternotably steamed better than at first dining. I persuaded
vegetables doused in a variety of intriguing Blentra to let me publish the recipe in this
sauces. I record below one sauce she likes humble tome, minus one or two ingredi-
to drown raw oysters in. The amounts ents she insisted on keeping secret. Ive
given in the sauce recipe make sauce to inserted it on the previous page.
dress enough oysters to feed either one
hungry man or Blentra, who prefers to eat The Wight on a Waterdragon
only some of her oysters raw at a meal,
sizzling the others in mushroom broth. At
the Platter, huge cauldrons of this sauce The name of this establishment comes
are prepared by the lowliest of the cooks from its huge but badly done roof sculp-
and kitchen prentices. ture depicting a mummified, clawed
Many customers also rave about man riding the back of a bucking, obvi-
Blentras oysters and wild rice in mush- ously enraged fanciful creature that looks
room soup. I found it pleasant, especially like a blue dragon with fins instead of
with wine, and bought a crock to take legs and a row of fins down the length of
away with me on the road (2 sp, clay crock its tai1.47 The sculptures been erected
46
Elminster: The greenheart is a large green-skinned cooking apple. Ye would use a Granny Smith, though a
greenhearts tarter.
47
It was carved in Marsember by Jathoom Berl, a crazed-wit who fancied himself a great woodcarver but
(contd.)

48
none too tidily, to a ramshackle former Taverns
fish-packing house with braces and Marsember was once well endowed with
anchor ropes visible all around it. The what locals call watering docks, but
structure still reeks of its former occupa- almost all of them have now become
tion and like its roof sculpture is also a inns as well. The chilly sea damp makes
tangle of crudely nailed support braces places that serve hot food with their
and just as makeshift furniture. The odor drinks more popular. There seems to be
of the place isnt improved by the insula- only one swill only establishment left.
tion: nets full of old sailors clothes and
salvaged sail scraps that are hung all The Tankard of Eels
around the walls.
Still, the place is warm against the
damp. It is usually crowdedlargely Despite its nauseating name, this ram-
because it serves hearty food and good shackle place is warm, fairly clean, and
Purple Dragon and Shadowdark ale. The pleasant inside. The name comes from a
selection of wines is almost nonexistent, long-ago bet wherein a half-ogre cus-
though zzar and a potent whiskeylike tomer drankwell, you can guess. Its
homemade distillation known as Harbor not a drink featured on the menu now,
Bottom can be had for those willing to though one can get a respectable selec-
risk double the 1 sp per talltankard price tion of ales and wines,49 as well as zzar
of ale. Frankly, Harbor Bottom tastes like and a few liqueurs.
one would expect from its name. The Tankard is where folk come to
The food consists of various roasts, drink and talk, not sing, brawl, or
sea pie, pt whose ingredients its best carouse. Its a good place to hear or over-
not to inquire into too closely, strong hear gossip, news, and tall tales of both
cheese brought from all over the Inner the lands around and the seafaring life
Sea, and a selection of sweet, tart, or on the Sea of Fallen Stars. The Tankard
hot sauces.48 The sea pie is diced provides no entertainment and not
marine life of all sorts, from skate to much to look at. Its just a room full of
squid, all cooked to near-disintegration people talking like auctioneers in a hurry
in a thick beef-based stew with potatoes to be out of towna listeners paradise.
and then folded into a thick, baconfat-
dough pastry shell. Dont ask jokingly Inns
here for roast rat; youll get it. Thanks to the transformations of its tav-
Everything I ate here tasted good. I erns, Marsember is now well supplied
recommend the Wight for those looking with inns, and all of them seemingly take
for a rib-sticking hot meal who dont in anyone, from orcs with drawn scimi-
care about the origins of their food. tars to mind flayers leading enthralled
47
(Continued.) became despondent after the display of the finished piece failed to win him instant accolades
from the Court. He had fond dreams of a life of idly overseeing the carving of huge civic sculptures up and down
Cormyr as the royal sculptor. He flung himself into the sea during a storm and was never seen again.
48
Elminster: Used the way ye folk employ barbecue sauce and ketchup or catsup or whatever its called.
49
Everything offered by the enterprising Aurora in Auroras Whole Realms Catalogue, in fact.

49
human captives! None of these inns have toward the sea; the Drowning Flagon is on
long-term rental rates because most the next island out. Situated at a cross-
shopkeepers with a room to spare and an roads near the islands west end, this
even greater number of homeowners rent establishment has the distinction of being
out rooms by the tenday at an average clearly the worst accommodation that
price of 20 gp during the sailing season. Marsember currently provides.
(There are a lot of sailors widows in the The drafty, dirty Barrelstone is always
city.) Most of these people also rent rooms cold. The roof leaks in wet weather; its
by the month between the Feast of the constantly dripping here and therea
Moon (late fall) and Greengrass (early melancholy sound to try and fall asleep
spring) for prices ranging from 20 to 50 gp by. Vermin and mosses creep50 around the
(40 gp for most). damp bedchambers, and mildew wafts in
pungent reeks whenever one of the doors
The Barrelstone Inn of the back passage, linking all the rooms,
swings open. (This back passage is for the
use of servantsor guests in sudden need
The Barrelstone Inn is located on the first of a hasty exit from the place.) The food
island out along the road that runs from doesnt quite taste of mildew, but it too is
the southerly gate of Starwater Keep cold, damp, and generally unappealing.
50
Yep, the mosses move, too.

50
The only bright aspect of the Barrel- The Drowning Flagon
stone is the gnomes who run it. Appar-
ently all brothers or cousins belonging to
three or four large families linked by Occupying its own nameless (as far as I
marriage, the 20 or so gnomes who infest could learn) island, this former nobles
the place are always telling jokes, playing guesthouse has grown over the years into
pranks (thankfully on each other, never a complex of stables, outbuildings, sleep-
on the guests!), dancing about the halls, ing cabins, andafter a disastrous fire
and making musicgood music. If you separate kitchens and granaries. The
want a snatch of an old ballad identified main building, thanks to that same fire,
or something played for you, the gnomes now has a soaring central hall and two
of the Barrelstone are as good as any huge, grandly appointed dance cham-
bard at itwell, any irreverent bard. To bers. These chambers are probably the
most travelers, however, the gnomes most luxuriously furnished rooms in all
musical ability is not enough to make the Cormyr outside of the Royal Court, the
Barrelstone anything but a last choice of Palace of the Purple Dragon in Suzail,
places to stay. and private nobles dwellings.
The Flagon was once Marsembers
The Cloven Shield best-kept secret, a place where locals met
to gamble or could rent rooms for the pri-
vate meetings of organizations such as tiny
This noisy ramshackle inn and tavern is cults, the Aged Evening Escorts Benevolent
more suited to drinking parties than sleep- Trust, and the Sailors Onshore Invest-
ing the night through. Apt to be noisy into ments Agency. The Flagon has rapidly
the wee hours, the Shield is known for grown in popularity due to parties held in
armed brawls at late hours, which makes its halls by various wealthy merchants
its sign of the war shield split in two very seeking to buy themselves reputations.
appropriate. The armed fights are due to Now its an overpriced inn. It costs far too
the Shields use by mercenaries, adventur- many coins7 gp per head per night!to
ing bands, and agents of the manipulative stay in rooms above noise and nightlong
powers that sometimes hire them: the pranks, dancing, and carousing.
Zhentarim, various Thayan interests, the Yet its a fun place, and most of it is too
Cult of the Dragon, and others. newly rebuilt to look worn or grubby yet.
Restful is never a word that could The Flagon is the place to hold a function
accurately be applied to the Shield, but in Marsemberan inn on the way up.
then the fee for a nights stay is low, and
thats all that matters to some. Adventur- The Old Oak
ing bands who want to sleep all together
in one room can have one of the larger
rooms to the rear for a flat 10 gp per The Oak was once a grand nobles house
night fee that includes stabling and a just whose has long been forgottenbut is
simple eveningfeast meal for up to nine! now sadly run down. Rotting paneling sags

51
patrons were doused with sleep-
drugged wine to awake naked and
adrift on a raft out in the choppy waters
off the Dragon Coast with all their pos-
sessions gone. Although the establish-
ment is now under new management51
as an inn, rumor hints that not all of the
escorts who worked here when it was
the Fish are gone. However, the Griffon
now strives to be a respectable inn.
Situated in the angle between the
two roads that enter Marsember from
the west, the Griffon backs onto the
Archtower, which stands between the
two arched gates. It is easy for any visi-
tor to find, and it is careful to supply
away from the stone walls in many places, clean linen, candle lanterns, and
pillars lean ominously, and molds and warming pans in every room. Mer-
mosses creep across a little more of the chants have come to prefer it because
ornately plastered ceilings each year. The of its location and the amenities it pro-
Oak is still, however, possessed of a large vides.
wine cellar and a rowdy regular clientele The owner whos made the Griffon
determined to drink it dry every night. such a success is Szwentil, one of the
The food is bland and uninspired, but six founding partners of the Six Coffers
it is safe, I suppose. The rooms are cold Market Priakos and by far the richest
and damp but spacious, and they offer man in all Marsember. Its said on the
good views out over the city. In short, you streets that he bought the Fish and
dont get much of quality, but then you turned it into the Griffon just so folk
arent asked to pay much either. Lodg- who came to the city to do business
ings cost 2 gp per head per night, plus 1 with him would have a decent place to
gp if you want a private room and stay.52
another 1 gp if you have any beasts to be Visitors often go to see his grand
stabled. Food and ale included in the house, a fortress thats almost a palace,
price, though wine is extra. located elsewhere in the city. This
miniature castle is notable in Marsem-
The Roaring Griffon ber for the moss garden that rings it.
The visitors may only look at the manse
from outside its walls, however. Szwen-
This inn was formerly the Drowning tils never been known to entertain any
Fish, a notorious festhall wherein many visitors.
51
The management changed after one duped customer turned out to be an archmage with spells enough to get him-
self back to land and into a highly dramatic meeting with the proprietors (ah, now the former proprietors) of the Fish.
52
More about Szwentil can be learned by perusing his entry in Appendix I.

52
Arabel Citizenry
The frontier city of Cormyr, Arabel was According to the most recent tax rolls,
once an independent hold. Much later it Arabel is home to 16,998 folk in winter,
was briefly the capital of the nameless almost all of them humans. When unreg-
realm ruled by Gondegal the Usurper istered residents, farmers in the shadows
King. It has always been a bustling waystop of the city walls, and the garrison are
on the overland caravan route linking the included, the city houses an estimated
Moonsea metal mines to the ports of Cor- 23,400 to 24,600 folk. Due to its almost
myr and the Sword Coast lands beyond. total involvement with overland trade
Its also always been a fortress against the and its location on a major trade route,
perils of the nearby Stonelands.53 Arabel has a large seasonal transient
Arabel today is a booming, prosperous merchant population, and its average
center of growth. Both newcomers to the summertime strength is around 25,600,
realm and young Cormyreans54 are settling which is at the limit of the comfortable
in the lands all around it, making Arabel, as capacity of Arabels permanent housing.
the only practical place where they can Trade makes Arabellans tolerant folk.
hire services, ever richer and busier. Its a Only orcs and half-orcs are treated with
city of opportunity that is still lacking many hostility on sight, and all races save gob-
of the sophistications of Suzail but not con- linkin can usually be found within the walls,
sumers appetites for them. though only half-elves are commonly seen.
Often referred to as the Caravan City or
Overland City of Cormyr, Arabel is domi- Defenders
nated by land transport. It is a city of trading
costers, warehouses, caravan companies, The rugged terrain around Arabel has
wagonmakers, horse- and bullock-traders, always aided brigands and monsters in
and merchant investors. All of these are mounting ambushes and eluding pur-
ably governed by the ex-adventuress suit, so the city has always been a base
Myrmeen Lhal, the kings lord of Arabel.55 A for well-armed troops energetically
note of warning to visitors: In most circum- patrolling the Stonelands. Despite grand
stances, its considered an insult to call plans and determined efforts on the part
Myrmeen lady rather than lord. of many Obarskyr kings, the Purple
53
The Stonelands are named for their rugged, broken appearance. They rise in a great plateau above the fertile
woodlands of Cormyr and are composed of heights of rolling moor land broken by deep, treacherous ravines and
studded by rocky tors. The limestone southern verges of the Stonelands give way to bare granite to the north and
west, rising into mountains north of High Horn.
54
In particular, third and fourth children who dont fancy life in the Purple Dragons or being apprenticed in a trade
unfamiliar to them are moving into the area. In Cormyr, the eldest child usually works in and eventually takes over the
parental business, while the second child seeks a job with the Crownusually the life of a Purple Dragon. This leaves
only priestly roles or completely new fields for later offspring.
55
Myrmeen is a good-natured but imperious, near-fearless NG hf R12 whose tale is told in The Night Parade, by Scott
Ciencin (TSR, Inc., 1992).
56
According to Elminster land reexpressed in game terms) a typical Arabellan Purple Dragon patrol of today is 40 to 60
F3s and F4s commanded by an F6 or F7. These soldiers are supplied with archers and potions of healing, and at least two
priests and one war wizard accompany them. One to three apprentices usually also accompany the war (contd.)

53
Dragons have never succeeded in exter- tion into the area yet, in order to clear and
minating such perils and securing the take the Stonelands once and for all. In
north for Cormyr as far as the edge of the meantime, caravans ride into and out
Anauroch. In recent years, orc and mer- of Arabel under Purple Dragon escort.
cenary raiding bands sponsored by the There are actually two detachments
Zhentarim have harried travelers around of soldiers in Arabel: the Army of the
Arabel so as to occupy Cormyrean East under the command of Baron
troops, thus allowing Zhent caravans to Thomdor, the Warden of the Eastern
pass north of Cormyr unchallenged. Marches,57 and the citys garrison, which
Such raids continue, but with the obeys the orders of Lord Myrmeen. The
annexation of Tilverton and recent settle- two commanders are firm friends and
ments in the Redspring area, Cormyrs rotate units regularly between the army
fortunes are on the ascendant. There are and the garrison to prevent rivalries and
persistent rumors that Ring Azoun will to give everyone battle experience. (Im
soon mount the largest military expedi- told Thomdor, who outranks Myrmeen,
56
(Continued.) wizards. Everyone is mounted on hill ponies trained not to bolt or take fright, even in the midst of
spell battles. The priests, wizards, and commander usually have one or more useful magical items such as wands
of magic missiles and wands of paralyzation.
57
The stout, bearded Baron Thomdor (LG hm F17, putting what Elminster tells us in game terms), is the kings
cousin and a widely respected man. His Purple Dragons affectionately call him Old Paunch. They are fiercely loyal
and will die for himas all too many of them have had to demonstrate.

54
is based in Arabel rather than being infiltrated by the agents of any hostile
part of its government.) power. (The Zhentarim never stop trying.)
Arabels strong garrison is led by Not counting fortresses such as High
shrewd veteran officers who know the city Horn, Arabel is the one place in Cormyr
well and are staunchly loyal to the Crown where unbound weapons are worn
and to Lord Myrmeen. The watch, the openly in public. So many residents and
garrison, and the army are all combined visitors have the right to go armed that the
in one man, Thomdors liaison officer watch doesnt challenge anyone seen with
Dutharr, who is in effect Arabels chief of a ready weapon. The city is home to a
police. Visitors to the city are advised to large number of mercenaries who provide
behave: Oversword Dutharr58 is a sea- bodyguard service to individuals, valuable
soned veteran who seems able to antici- items, or caravans. Rates vary widely, from
pate troublein particular, swindles, as little as 1 sp through 25 gp per guardian
instigated riots, and the less lawful plans per day, but you definitely get what you pay
of adventurers seeking entertainment for. Only the best can charge high rates.
and he tolerates no nonsense. Prominent among these better
The garrison numbers 1,000, includ- hireswords are the Red Raven Merce-
ing the palace guard. Thomdors army nary Company, currently under contract
has a standing strength of 1,700, of to the Crown to scour the Stonelands.
whom around 300 are on road patrols or This task is taking them some time, and
stationed in outlying wayposts at any one theyre agreeable to taking properly char-
time. These Purple Dragons are aided by tered adventuring bands along on expe-
the local militia. Its maximum muster is ditions on an unpaid, keep-what-booty-
3,000. Militia members are trained in you-win basis. Led by the charismatic
riding, arms, and formation movement Rayanna Rose,59 the Red Ravens are kept
but denied training in archery. The mili- under close watch by the war wizards
tias standing strength is 220; active since Zhent control over them could lead
members form the watch. The watch, to swift death and disaster for the citizens
aided by war wizards and Purple of Arabel. The ranks of these mercenar-
Dragon detachments at the city gates, ies no doubt also hold many double
keeps the peace in the streets. agents secretly reporting to the Crown.
The vigilance of these soldiers and of
the local war wizards helps make Arabel a Magecraft
very safeif a trifle roughcity with no
known thieves guilds or the like. The war Arabel is home to the notable mages Jes-
wizards more or less constantly eaves- tra, Myschanta, and Theavos, and to the
drop magically to ensure that Arabel isnt widely respected mage and sage Mel-
58
Dutharr is a LG hm F11 who can call on several disguised war wizards among his bodyguard as well as some
unspecified magical items of his own. Hes thought to have served Azoun for years as a sort of undercover agent,
hunting down Zhentarim and other troublemakers whose deeds endangered the peace and stability of Cormyr.
59
A hero of the battle against the Tuigan invasion, Rayanna is a LN hf F16. Elminster tells us she has hidden
depths. Shes more than she appears at first. If yed like to know her secrets, yed best get to know her as a
friendnot expect to learn all by reading a prying guidebook such as this one.

55
lomir, whom some regard as the fore- nearly divinity himself.61 He has lost sev-
most living authority on the prophecies eral unpleasant confrontations with
and divination practices of humankind.60 Thomdor and Myrmeen over just how far
Any number of visiting mages also pass his authority extends over those who fol-
through its gates, and though the ques- low other faiths but happen to dwell in or
tions of the gate guards may be quite be visiting Arabel. Daramos stopped pro-
probing, Arabel tends to ignore the strict claiming the kings lord guilty of willful
mage registration rules of Marsember blasphemy only after Myrmeen called for
and Suzail. Of course, this is because, a public sign from the goddess in support
some say, war wizards are using spells to of her positionand received it.
peer into your mind the moment you Nevertheless, Daramos has ordered
step up to the gates to look in. his 24 priests and 336 temple staff mem-
Suspicious folkeven known Zhen- bers to address him as baron of Arabel,
tarim agentsare usually shadowed a rank he feels Azoun should already
rather than challenged. In this way the have granted him and which he
authorities can learn as much as possible demands of the Crown on a regular
of their shady doings and keep Arabels basis. He has also increased the fees his
tolerant reputation intact. This practice temple charges for healing, training, and
causes minimal disruption of trade and other services to almost double usual
the least spell damage to goods and rates. He believes citizenry awed by the
buildings. In a city with more or less con- memory of Tymoras visitation will pay
stant pack animal traffic, its all too easy such fees willingly, and he considers the
to frighten beasts of burden into stam- moneys necessary to accomplish what
pedes and do real, widespread damage. he sees as simple justice and the further-
ance of Tymoras divine will.
Worship Others in the city have remained silent
because, they told me, theyre hoping the
Arabel has only one proper temple, but its greed thats running away with Daramos
an important one. During the Time of Trou- will cause even the most devout wor-
bles, Lady Luck herself appeared on its shipers of Tymora to get disgusted and
steps and protected the city against the cast him out. That hasnt happened yet,
worst of the chaos that swept across Faern. but Daramos has called on clergy of
Tymora herself may not be seen on Tymora all over Faern to acknowledge
the streets of Arabel any more, but her his temple and himself as the most
highest-ranking local cleric is determined sacred and supreme of those who follow
that Arabel shall not forget the honor she Tymora. Their reactions to his demands
did it. Daramos Lauthyr, High Hand of the have been no more cordial thus far than
Lady, rules the Ladys House as if he were the Arabellan Crown authorities.

60
Details of all these prominent mages can be found in Appendix I of this guidebook.
61
Daramos is a proud, headstrong CG hm C11 who has only become ambitious since the visitation of Most Holy
Tymora to the city. He truly believes he must gamble his exalted position on even the slimmest chance of seizing more
power because thats what a true believer in the Lady Luck would do.

56
Doust Su1wood,62 the retired Lord of
Shadowdale who came to Arabel to fur-
Trade
ther his devotions to Tymora some years The Caravan City may be ruled by the
ago, is gaining popularity among local kings lord and house a large and active
worshipers of Tymora as a possible suc- body of Purple Dragons. However, its
cessor to Lord High and Mighty dominated not by the decrees and activi-
Daramos. He has not shown any per- ties of the Crown but by locally based
sonal ambitions, but he clearly believes trading organizations such as the Drag-
his duty to the goddess is to preach and oneye Dealing Coster, Six Coffers Market
to pray, not to support a fool whos busily Priakos, the Iron Throne, Thousand-
dishonoring both the post of high hand heads Trading Coster, and Trueshield
and the good name of Tymora. Trading Priakos. These far-flung consor-
The controversy surrounding the tiums, some operating all around the Sea
temple of Tymora and Daramos is the of Fallen Stars and most of the way to dis-
only major religious matter visitors must tant Waterdeep or Amn, are locked in
know of to avoid putting a foot wrong. competition with long-established local
Devout travelers are advised that Arabel merchant families: the houses of Baer-
also holds shrines to Chauntea, Deneir, lear, Bhela, Gelzunduth, Hiloar, Kraliqh,
Helm (worshiped in Arabel as He Who Misrim, Nyaril, and Thond. Thousand-
Watches Over Travelers), Lliira, Milil, heads is the most powerful coster. The
and Tempus. socially prominent Misrim clan and the
One of these shrines, the Harvest Altar quiet, almost reclusive house of Thond
to Chauntea, has gained many wor- are the most influential of the families.
shipers in the last few years as the lands Fortunately for visitors and citizens alike,
around Arabel have been settled by farm- all of these powers are interested in main-
ers. A proper local temple to the Earth- taining Arabel as a busy, tolerant, open trad-
mother will probably soon be founded ing city. If Arabel becomes too dangerous or
somewhere near Arabel but outside the unfriendly to trade, business will pass to
city walls. Delegations to the Royal Court more southerly routes and Arabel will
in Suzail from temples of Chauntea in become an impoverished backwater.
Sembia and the Dales are known to have Recent setbacks in the power of the
already proposed the construction of a Zhentarim coupled with settlement in
fortified abbey for Arabel, but Vangerda- the vicinity have created a trading boom.
hast is reported to have been reluctant to Lots of folk are demanding the same
build a base that brigands could easily goods that folk in Suzail can buy, and
seize to menace Arabellan trade and that right now Arabel is awash in money and
would then force Cormyr to sacrifice bustling with busy merchants. The dili-
Purple Dragon lives to retake. gent shopper can call on almost as wide
62
A quiet, considerate man whos also a worldly adventurer, Doust Sulwood is a member of the famous Knights
of Myth Drannor, as is his wife, Islif Lurelake. Doust is a CG hm C9 of Tymora. Islif, a more capable battlefield com-
mander than many veteran Purple Dragon officers, is a NG hm F9.
Elminster, who furnished this information, says they both have useful magical items they can call on Instantly in any
violent situation.

57
a variety of things to buy as a citizen of exports are becoming well known and
fabled Waterdeep. Up to half a dozen car- increasingly popular abroad. The sharp,
avans arrive or depart in a day. robust Arabellan cheddar is considered
Arabellan merchants sell or barter the best such cheese in all Faern, and it
coal mined in the Gnoll Pass area and travels very well.
increasingly in bell pits north of the city. Arabel is also home to and a good hir-
The coal pits had until recently been ing place for mercenaries. They tend to
abandoned for decades because of mon- be well trained and equipped but expen-
ster and brigand dangers. Miners are sive. Most bands are composed of a
now usually guarded by hired adventur- dozen or fewer members, but the Red
ers or mercenaries. Ravens can summon 110 swords onto
The merchants also sell horses bred the battlefield.
and trained locally, a dark stout Arabel-
lan beer known as bitter black, a ruby
Landmarks
red fine wine with a hint of berries in its
taste known as Arabellan dry, and The fortified city of Arabel isnt visually
cheese. After being ignored for almost a striking.63 Its surrounded by dusty, aro-
century, all of Arabels distinctive edible matic paddocks and stockyards and con-

63
A map of Arabel can be found in the FORGOTTEN REALMS Campaign Setting box, the FORGOTTEN REALMS Adven-
tures hardbound, or the Cormyr game accessory.

58
sists of plain, forbidding walls that make
the whole thing look as if it were a giant
castle. The walls encircle a crowded
array of small shops with rooms above
them where folk live. These shops are
pressed together along streets that are
busy day and night and always seem to
lead to rows of unlovely warehouses.
The only striking buildings cluster
near the middle of the north wall.
Largest and grandest among them is the
Citadel, abode of the Army of the East.
The Citadel is visible all over the city. No
matter how turned around you get, you
cant lose your directions if you keep one
eye one it. Its a stark working fortress
rather than a fancy, slim-towered nobles
castle. In front of it, by contrast, is an
example of. . . a fancy, slim-towered
nobles castle. The elegant, sweeping tur-
rets and conical roofs of the five-towered
Arabellan Palace betray its showy design.
Flanking this oddly matched pair are other nobles homes are worth a look,
the grandest nobles houses. These perhaps, but beyond Misrims white
smaller fancy castles are all walled, walls theres nothing special about the
defensible houses in addition to being lot of them.
showplaces. Amidst these miniature cas- The city does not offer any other
tles stands the temple of Tymora, the splendor except a lone statue of King
Ladys House. In and around these Dhalmass Obarskyr, excellently carved
homes of the mighty stand the only trees of black granite. Rising out of a way-
to be found in all the city. moot in northwestern Arabel, the Mon-
The finest nobles home is probably ument of the Warrior King shows the
House Misrim, whose walls are made of crowned and fully armored Dhalmass
stone a-glitter with a gleaming white in waving a drawn sword, urging the
color. Its varicolored shingles contrast unseen warriors of Cormyr behind him
oddly with the battlements of the Citadel forward against some equally invisible
beyond, which bristle not with silken foe. Hes in the saddle of his favorite
pennants as the Misrim crenelations do war horse, which is rearing to lash out
but with espringalesthe largest, at the air with its hooves. It is fine piece
newest type of ballistae with the longest of statuary, and it is not diminished a
range of any ballistae in use. To one whit by the use pigeons have made of its
whos never seen a grand house, the upper surfaces.

59
Restaurants
Places of Interest
Arabel has very few establishments that
in Arabel are just eateries. Instead it has broiler
Shops carts that serve hot food as they rumble
Arabel is crammed with crowded shops up and down the streets. Typically, these
full of shouting, jostling people, busily buy- carts sell hot buns filled with spiced meats
ing the last one of whatever you came in or fish, cups of stew, zzar, and bitterroot
looking for. Someone somewhere in Arabel tea. The carts also sell sugar, salt, dried
is probably selling any unusual item you fish, sausages, and biscuits. The city also
could think of, but theres nary a memo- has dining rooms in almost all of its
rable establishment among them save for: numerous inns, and light food is served in
festhalls, taverns, and nightclubs. There is
Elhazirs Exotica one large, barnlike ex-warehouse, though,
Gifts that serves meals day and night through
to Purple Dragons, caravan crews, and
weary shopkeepers or wagon loaders: a
This pricey gift shop is all elegant display place aptly called the Hungry Man.
cases, carpets, and smiling well-dressed
sales staff. All of the sales clerks are daugh- The Hungry Man
ters of the proprietor. They seem to be
able to smell thieves, and one of them is a
powerful sorceress who always has a time One doesnt go to the Hungry for
stop spell ready to deal with those trying to atmosphere, genteel treatment, or decor.
leave with things they havent paid for! Its an echoing place of bare trestle
Elhazirs has a growing reputation tables, rough benches, and self-service
across the Dragonreach for providing lines. Payment is at the door: 2 sp for all
rare and unusual treasures such as drag- you can eat plus 1 cp per tankard for
onscale shields and wyvernskull bathtubs. rather watery ale or wine affectionately
Adventurers provide much of its stock, known as bullock juice.
and rich Sembian merchants make up The provender isnt anything to get
most of its clientele. Word is also spread- excited about, but its always available, no
ing that the urbane, dapper Elhazir sells matter the time or weather. Attentive staff
potions and certain special items, such as members keep the covered warming
enspelled daggers and genuine dragon crocks full. Heres what you can expect to
eggs, to discerning buyers.64 find:
64
Elhazir is a CN hm M15 who protects himself with an earring of spell turning and an ancient, high-capacity
Netherese ring of spell storing containing the spells invisibility, fly, wall of force, repulsion, and two priestly heal
magics. He enchants the blades he sells. They are usually daggers +1 with one additional minor power. Some of
these powers include the ability to feather fall when the dagger is grasped and ordered, the ability to emit light or
faerie fire by silent will of the person touching them, or the like.
Elhazirs six daughters are all discreet, graceful, and well-dressed. I know only the names of three: Myrele, Chantra,
and Illume. Chantra is the sorceress. Shes a NG hf M17, though she doesnt betray her profession by her dress. I
believe she wears an amulet that shields her mind against magical and possibly psionic prying and influence. Precisely
what it is and what form it takes Im unsure of. She does wear or carry something magical at her girdle, however.

60
l Sliced roast beef Taverns
l Roast mutton Arabel boasts many taverns, but aside
65
l Spitted fowl from the one I cover below almost all are
l Milk porridge variants of the oh-so-familiar roadhouse.
l Arabellan cheddar cheese They are not bad but hold no surprises
l Goats milk cheese and nothing memorable: just another
l Hot bread rowdy taproom with too-salty, too-thin
l Snowbread66 stew, more stale bread and watery ale,
l Oatcakes and afterward another lumpy straw mat-
l Pan-fried turnips tress. I rate most of them at:
l Boiled carrots, mint, and greens

l Pried sliced potatoes in cheese sauce

l Spiced flour dumplings


67
l Broth

l Mustard The Dancing Dragon


l Grated horseradish
l Garlic-and-parsley butter
l Brackleberry jam68 The Dragon is owned by the famous gem
Large barracks kitchens in castles all merchant Peraphon of the house of
over Cormyr (at High Horn, for example) Thond, who established it so he could get
have menus very similar to this, although some measure of the tempers and char-
they add venison and jellied eels to the acters of the adventurers he wanted to
bill of fare. Eating at the Hungry tends to do business with.70 This place is infa-
be rather like watching pigs crowding mous for its rowdy brawls. Even folk in
each other at the feed trough, but its a Selgaunt and Mulmaster have heard of
good way to see what caravan company the wild, deadly punch-ups that erupt at
workers, low-wage cargo loaders, jobless the Dragon more or less monthly. Less
folk, and mercenaries are in townand well known is the Dragons role as Ara-
perhaps even hire them on the spot.69 bels hiring fair for adventurers, merce-

65
This fowl is grouse, quail, pheasant, and other ground birds. Domestic poultry, ducks, and geese are thrown
in when hunters pickings are slim. Hunters who come into Arabel with a brace of birds know they can sell them
for 1 sp apiece at the Hungrys kitchen door, and a free meal is thrown into the deal.
66
Elminster says this is a sweet bread made with lots of molasses and nuts. The snow in the name refers to the
sugar, flour, and egg-white sauce that is brushed or poured all over the loaves to give them a hard white coating. It is
served sliced and cold or sometimes with a hot sweet sauce drizzled over finger loaves or slices from a larger loaf.
67
This broth is really a thick meat-and-gravy stew made by simmering the bones and meat leavings, straining the
mixture from time to time, and thickening with flour. All meat cuttings and blood are simply stirred into this, as are all
carcasses too battered to serve, plus frogs, snakes, and other small things not on the menurats and mice, for
instance.
68
Brackleberry jam is the Cormyrean name for a jam made from the mixed berries of the woods and wilderness:
gooseberries, strawberries, raspberries, currants, and the like. These are leavened with overripe peaches and quinces
packed in sugar and brought to Cormyrs ports in ships from Chessenta and other warmer climes.
69
When important clergy visit the Ladys House for ceremonies of worship, Daramos has been known to send
underpriests to the Hungry with orders to hire people for 2 cp (plus 2 sp afterward, if they behave themselves) as pew
fodder to make his congregation seem larger and more fervent than it really is.
70
Details of this influential man appear in Appendix I of this guidebook.

61
naries, bounty hunters, guides, and the balcony pillars or cried aloud by runners
like. Its the reason so many ornery crea- on staff at the Dragon. Such a pronounce-
tures of violenceer, actiongather at ment usually costs 1 gp since the staff
the Dragon in the first place. member usually has to endure a volley of
People whod like to hire a bodyguard hurled tankards, spittle, food fragments,
or an adventuring band but who dont and the like. Negotiations begin by some-
fancy a fist in the face or being ridiculed one communicating his or her willingness
by braggarts or drunks trying to make a to be hired to a runner. The runner tells
name for themselves can sneak in a back the prospective hiree to put or keep her-
entrance and observe the goings-on self or himself in view of the balcony and
from the safety of a dimly lit balcony. To the goes up a staff-only stair to the balcony
keep the fighters from commandeering to tell the prospective hirer. The staff
the tables up there so they can more eas- member, who gets a 1 gp fee if a deal is
ily hurl abuse, tankards, or hand cross- clinched, runs up and down the stairs
bow quarrels down on rivals below, carrying messages back and forth until
drinks on the balcony cost double.71 the deal is done. The Dragons bouncers
Open offers of employment are posted step in as witnesses to any deal.72
on chalkboards at the doors and on the Those too drunk to fight are ignored
71
In other words, balcony prices are 6 cp per tankard for beer and 8 cp per tallglass of wine as opposed to 3 and 4 cp.
72
These brutal warriors, known to all as the lovelies, are actually a group of hired ogre magi employing their (contd)

62
beyond being dumped out of their chairs Inns
by others wanting to sit in them; they Arabel has far too many inns to list here.
decorate the floor. All tankards and tall- One can hardly turn a corner in the Car-
glasses in the Dragon are of fired clay, so avan City without seeing an inn sign-
they shatter if used as weapons. Theres board or three. What with all the
little more to say about the place, except competition and the citys traditional
that its a great place to hear tall tales of dependence on travelers, none of these
derring-do and treasure taking as all the wayhouses are particularly bad, so Ive
swaggering fighting brothers drink noted here only the most interesting.
more and more and boast of their Guests of the Crown are usually quar-
exploits, trying to outdo each other. One tered in the Dragons Rest guesthouse, not
young sorceress said she and some fel- the Arabellan Palace, because of the ring
low fancy-filled apprentice sorceresses wards73 laid on certain floors of the royal
go to the Dragon regularly of evenings, residence. Its embarrassing to have wan-
once theyve mastered invisibility spells, dering guests hurt by guardian magics.
to watch gorgeous men swaggering.
The Elfskull Inn
Rooming Houses
Visitors planning a long stay in Arabel
can save many coins by taking rooms in This inn is named for the apparition of
one of the citys many rooming houses a floating, glowing elven skull seen in its
instead of an inn. entry foyer from time to time. It always
appears during the hours of darkness
Shassra's but does not follow any discernible pat-
tern or frequency in its appearances.
The skull is of unknown origin, or
One of the best boarding houses is Shas- rather is the center of so many compet-
sras. It is a clean, simply furnished but ing tall tales that the truth is forever
welcoming house. Shassra gladly houses obscured.
adventurers, minstrels, and other less- Longtime Arabellan lore insists the
than-respectable folk. She offers private skull marks the entry to a refuge cre-
rooms for 4 cp per night or shared rooms ated by the fabled Sword Heralds.74 All
for 2 cp. Baths are 1 sp each, and no other accounts agree it was the safehold of a
amenities are provided with ones stay noble family, but just which now-van-
beyond a ewer of drinking water, a basin ished clan is in dispute. The names
of wash water, and a chamberpot. Dragonarl and Narboot seem most pop-
72
(Continued.) polymorphing powers to make themselves seem more human. Theyve been known to tear really defiant
rowdies limb from limb, and they have orders to stop all fires and other activities that threaten the survival of the Dragon
itself. They are at least a dozen in number, but its hard to tell their exact numbers since they often use their magic to alter
their appearances to avoid harassment from folk theyve disciplined (who are trying to get even). Many Harpers suspect
this clan of monsters of being behind swindles, shady deals, and even slaving in Arabel. They keep the lovelies
under observation. The lovelies are known to make frequent trips to the Stonelands on their days off.
73
See Appendix III of this guidebook.
74
See Appendix II of this guidebook.

63
ular. The tales all agree that the every- without even asking for them and before
day trigger item needed to open the registering for a room!
refuge is an acorn, that two helmed Regular guests are greeted by name,
horrors guard the chamber one first and the staff members remember per-
reaches when intruding into the it, and sonal preferences and needs, anticipat-
that these animated suits of armor ing when a hot drink or fresh wash
guard substantial riches. water is wanted. Patrons who want to
The inn itself is superb. Minor magic be bathed by servants are; those who
keeps the richly paneled rooms warm prefer privacy are left alone. The call
in winter and cool in summer. These gongs stationed in every room here
enchantments were set in place by really mean something. Striking one
anonymous mages hired by the owner. brings a staff member promptlyusu-
Local rumor believes the mages were ally within three breaths.
war wizards looking to prepare decent The lobby of the Falcons Rest is
accommodations for themselves in the dominated by a stone pedestal topped
city. by a round stone ball. Atop it perches a
The owner and only permanent resi- glaring falcon, a masterpiece of taxi-
dent of the Elfskull is the sage Asheyron dermy. In the rest of the decor, stuffed
the Learned. He maintains offices on and mounted monsters abound, from
the ground floor, but he leaves the run- rearing griffons to couatl kept aloft by
ning of the inn to a highly capable staff magical means.
led by two large, earthy, and capable This inn is a must-see for folk who
siblings known all over Arabel as the want to know firsthand what some of
Shrewd Sisters. Orlyra and Mristeezra the more deadly and unusual beasts of
are keen judges of character who usu- Faern look likeor bits of them at
ally anticipate what their guests will do least. The stuffed chimera in the second
and act with embarrassing effectiveness floor hall has ornate brass lamps where
to foil shady dealings or attempted its heads should be. (No doubt the
trysts.75 heads were destroyed by whatever fran-
tic adventurers slew the beast.) The
Falcons Rest odd-looking coat and cloak rack in the
lobby consists of the tail of a manscor-
pion (all poison removed) mounted
The Falcon is everything the Pride of Ara- horizontally between two ankheg heads
bel should be: a quiet, cozy, luxuriously that have been set so that they appear to
appointed inn where judicious shielding be emerging out of the wall.
spells have been used to hush noise and This plethora of beastly remains is due
quell drafts. The staff is discreet, quick, to the ownership of the inn. It belongs to
and considerate of guests needs. A the kindly, scholarly Elmdaerle, known
weary traveler often receives a warm as the Herb Man to most Cormyreans.
cloak, a mug of broth, and a hot footbath Probably Cormyrs foremost expert on
75
Dont ask. Details of Asheyron can be found in Appendix I.

64
local flora and fauna, Elmdaerle is the The Nine Fires
guildmaster of the Guild of Naturalists,
an organization he founded. He wont be
found at the inn, however, unless hes This establishment is a tranquil back-
come with a team of guild members to water in the bustle of Arabel. It is real
install a new monster decoration.76 valuea hidden treasure, one might
All things considered, the Falcons Rest say. Richly decorated and kept warm in
is an excellent house, worthy of compari- winter by the large hearths for which it
son with fine inns the world over. is named, the Niner boasts warm meals
delivered to most rooms from the
The Murdered Manticore kitchens via dumbwaiter. Its namesake
hearths are located at either end of its
gigantic common room and at the ends
The Manticore is a good place to go if you of the halls on all floors above. They are
want to hear salacious gossip or partici- tended throughout the night by the
pate in dealings less than honest or forth- attentive staff. The Niner also staffs a
right. It is frequented by forgers, resident firewatcher wizard armed
arrangers, procurers, and other folk with a decanter of endless water, a
who dabble in or plunge head-over-heels wand of frost, and appropriate spells to
into the shadier aspects of business. douse any blaze for the safety of its
That doesnt make it a bad place to stay. guests.
Such folk come here because the rates are Most wondrous of all, the Niner sports
low and the privacy high. The privacy is so a collection of well-used, battered books
high, in fact, because the Manticore is all that are available to all guests. These are
tapestries and heavy closed doors and stirring but fanciful sagas of heroic
hanging silence, with nary a staff member swordplay and spellhurlings of the sort
to break it by his or her arrival, even if you penned in Chessenta and hawked
ring the call gong in your room repeatedly. throughout Faern by the thousands.
The Manticore is a good place to be (The reader may well be familiar with
alone and at peace. Its rating would be The Nymph Says No or The Moonlight
higher if any food could be had. Drink is Morningstar Murders.) None of these
plentiful and is sold across the front desk books are useful as sources of lore, nor
only by the hand keg or wineskin. are they particularly valuable. Guests are
Earthen cups not worth stealing are sup- warned that the resident mage can read-
plied in every room, as is a stout bar that ily trace all of them by magical means.
can close each door from within. But this Those that wander are hunted down and
only keeps out those who dont know recovered.
about the secret servants passages con- The Niner is owned by the famous
necting with every room. local adventurer and investor Thurbrand

76
Elmdaerle is a NG hm M2; Sage fields: zoology, botany. He loves to talk about the plants and animals of the
wilderness of the Forest Kingdom, and he really knows his stuff. He can quickly and accurately prescribe (and
sometimes even provide) herbal antidotes for sickness and even poison.

65
of the Stonelands.77 He started it because grand, heavily gilded canopied beds whose
he couldnt find a place to stay that was to curtains are very necessary. Theres no
his liking when he first made Arabel the heat in the upper floors, and in winter the
base for his lifes quest. His lifelong quest rooms grow positively icy. You may even
is to scour the Stonelands of every mon- have to take your ewer of wash water
ster and lay bare all its riches and secrets. downstairs to a fire to thaw it for use.
Though Thurbrand has one publicly This chill allows you to keep food in
recognized house of his own in Arabel (and your room without any risk of spoilage
several others, whisper some folk, used to unless the viands cant bear freezing.
house various mistresses or shady visiting Thats a good thing, too. If youre hungry,
business associates), he still maintains a food is a long time coming. Everything is
suite at the Niner for himself. Of late, the cooked from scratch especially for the
normally bluff and jovial Thurbrand has guest who orders it, so you have to wait
grown moody and begun acting strange most of a day for stuffed fowl or roasts!
dabbling in weird rituals late at night, for Aside from these failings, the Pride is a
example, and eating live toads. Some folk splendid place to see and to be seen in
say his mind must have fallen under the since it occupies what used to be a
sway of some evil mage or other powerful nobles manor house. Many merchants
being. Hes been heard to mutter repeat- take rooms here just to receive clients in
edly: Those eyes! The phaerimm see all! or to meet with each other to hammer
out trade deals in luxurious comfort.
The Pride of Arabel Drink service is both swift and deft, and
the selection reveals a splendid cellar. I
was unable to inspect it personally,
This is Arabels haughtiest inn. It is a grand though, due to a mimic that guards the
house of fluted columns holding up cav- entrance a trifle too diligently
ernous ceilings, with sculpted plaster Dont miss the spectacular falling stair
scenes on every wall and ceiling, many at the west end of the inn. Its a delicately
large mirrorsand a snotty liveried staff carved corkscrew staircase that hangs
whose members seem to spend hours magically supported in the air and
preening before those mirrors. One of the rotates slowly under the pressures of the
mirrors is rumored to be a gate into a feet of those using it. It hasnt fallen yet;
refuge created by the Sword Heralds,78 the name comes from the fact that those
though no one seems to know how to acti- not used to it feel like theyre going to fall
vate it and the staff refuses to identify it. at any moment.
The staffs service is slow as winter A stay at the Pride is not good value for
honey, and the rooms are equipped with the money. A single traveler can expect to
77
From what Elminster tells us, Thurbrand is a CN hm F8 of some 40-odd winters who found some fabulous
treasures in Netherese ruins deep in the Stonelands early in his career. He has used much of this wealth to make
himself an important landholder in the east reaches of Cormyr. Elminster couldnt shed any light on whats
befallen Thurbrand other than to comment that hes obviously met with the phaerimm (detailed in FR13 Anauroch
and The Ruins of Myth Drannor boxed set).
78
For whats known about the Sword Heralds and their refuges, see Appendix II of this guidebook.

66
pay around 17 gp per day, depending on The link between the armory and the
his or her stabling and consumption inn cellars has since been blocked. The
habits. As the minstrel Glindlar of West- present-day proprietors, a large family of
gate once described it, the Pride of Ara- stout and placid humans by the name of
bel is for those with money to throw Belargrund, are understandably reluc-
who want to make a show. tant to let any guests poke around under-
ground.
The Red Stirge
The Weary Knight

The Red Stirge is the best place in Arabel


for the budget-minded traveler. As shel- This establishment is the closest thing to
ter, its no more than adequate. There is an average roadhouse inn that Ive writ-
nothing to drink but weak broth or mint- ten about in this citys entry. It has good
water and no food to be had at all, but at stables, straw mattresses that smell like
least the rooms are clean. The inn is usu- theyre made from used stable straw,
ally crowded with down-on-their-luck smoky kitchens, and cheery greetings. I
laborers and merchants, hireswords include it here for two reasons.
looking for work or someone they can
strike down easily and rob, and under-
cover agents of the Crown looking for
outlaws, Zhents, other hostile agents, and
adventurers who are troublemakers.
The inns name comes from a tattered
banner hung over the bar, the proud stan-
dard of a now-extinct mercenary com-
pany which once dwelt in this crumbling
stone manor house, before it became an
inn. Its said that the Red Stirge Company
perished at the hands of overzealous
apprentice war wizards after its members
stumbled onto a way into a secret Crown
armory somewhere beneath their house.
This was a fully warded armory main-
tained by the war wizards and crammed
with war wizard cloaks, battlestar bracers,
armor, weaponry and enchanted brass
hands that would unclench when
touched by someone who spoke the cor-
rect password to allow the commanders
rings they wore to be taken.79
79
Details of these magical items and of full wards appear in Appendix III of this guidebook.

67
First, its name comes from an ings, or sing love ballads. As a result, a
unopened, ancient knights tomb sal- steady stream of wandering minstrels
vaged from a church that burned down come here. Its a rare night that you
centuries ago. This stone coffins lid is cant hear lively tales or tearful songs in
carved in the shape of a sprawled the large, low-ceilinged common room.
knight in armor, one hand on his breast If such moanings are not to your
and the other dangling down the side of taste, the parlor at the other end of the
the tomb as if he had just gone to sleep. ground floor is by tradition kept for
The tomb is sealed with lead, and visi- those who want to eat, drink, or smoke
tors are expected to leave it alone to the accompaniment of no more
despite local legends that say the corpse noise than talking. Suit yourself.
within is encased in a suit of armor
made entirely of gold. The Wild Goose
Second, the proprietress of the
Knight, Alanaerle, loves romantic tales
and music. This fat, jolly woman, who is This inn, usually missed by casual travel-
so ugly that her face scares children, ers, seems shabby and almost derelict
gives half-price lodgings to minstrels from the outside. Its run by a kindly old
and others who spin tales of courtly man named Shult and his three daugh-
love, recite romances with happy end- tersrobust, jolly, bustling and unstop-

68
pable whirlwinds of ceaseless energy cages of particular dimensions that bear
who run endlessly about the place like locks made to fit a key that the adventur-
charging boars, tidying and seeing to the ers have provided.
needs of patrons. Standing in the shadow Shult gets such items through his
of the east wall, the Wild Goose is arrangements with Mitchifer, proprietor
forgotten by most and shunned by Ara- of the World Serpent Inn, which shares a
bellans. One can usually find rooms here dimensional doorway with the actual
even when all other accommodations in door of the Goose. Tales of the Serpents
the city are full. Shult has even been dangers and of the weird creatures that
known to let folk sleep in choice corners sometimes creep out of it and into the
of his attics and cellarsfor slightly city are what make Arabellans shun the
reduced rates, of course. Goose and what bring most adventurers
The rates charged at the Goose are a here in the first place. Shult knows how
stiff 7 gp per head per night (plus 1 gp to get into the World Serpent and sells
per beast stabled and 1 gp per meal), but the information on how to do so for 2 gp
Shult promises he can get almost any if asked about it.
sort of item thatll fit along the passages Adventurers can, of course, read this
delivered to a patrons room that isnt information here instead. Those who
immediately dangerous to other patrons arent adventurers are advised not to try
(such as a hungry lion might be).80 Deliv- the process and instead to stay well away
ery is free. The patron merely has to pur- from the Serpent.
chase the item for whatever price the The World Serpent Inn is a house fully
vendors Shult can contact are charg- as expensive as the Goose and with ready
ingand the selection of available goods access to as wide a variety of goods and
is truly staggering. Adventurers have services. It is said to exist in a demiplane
been known to sit in their rooms waiting of its own and to open via its many ever-
for crutches fashioned to conceal swords shifting doors into myriad worlds. What I
whose silver blades have been dipped in saw on my visit leads me to believe this
particular exotic substances, or for beast may well be true.81
80
Shult can arrange to procure on any item in Auroras Whole Realms Catalogue, any known meal or drinkable,
and any known monster or being that be induced, coerced, or caged into transport. This specifically includes
items only found in a particular place on a particular world, such as the large green plovers eggs eaten as a deli-
cacy in the Flanaess in Oerth or the omelets garnished with gold dust eaten by certain decadent folk in Shou Lung.
These items come, of course, through the inns dimensional connections.
81
Elminster: Of course its true, ye dolt. The doors are indeed portals that allow one to step directly from the inn to
or from various planes. They allow dimensional travelers to avoid those violence-loving idiots of Sigil. The World Ser-
pent was crafted long ago by the archmage Alaurum of Toril, his friend Ilyndele of the Arcane, and the illithid High
One, Sharth. Its usefulness as a little-known back door quickly convinced certain divine powers that it had best be con
trolled, so one of them who enjoyed constant congress with new and interesting beings took the name and appear-
ance of Mitchifer and assumed control of the inn, decreeing it open to all.
By unspoken agreement, folk tend to set aside disagreements when theyre in the Serpent. The powers Mitchifer
can hurl at them may have something to do with that. Hes not the only deity to be met in the common room of the Ser-
pent, either. Many powers come here to relax, so good behavior on the part of visitors is highly advisable.
Most mages of power, when young and foolish, want to travel the planes and see whats to be seen. I suspect some
of them take the adventurers view of the planes as a sort of endless array of riches and toys to be seized and plundered
at will so as to gain wealth and power back home. Most of them eventually perish in their forays or grow out of their
hunger for planar travel; they grow up, some would say. But by all means see for thyselves. . . .

69
70
The Serpent is entered by passing there and from a large shaft of light in
under the signboard of the Goose to stand what is probably the center of the room.
right in front of its door. Instead of touch- In the glow of that large shaft of light sits
ing the door, knock on an imaginary door the ring-shaped bar. It is in turn sur-
in the air and call on any divine being by rounded by tables of drinkersall man-
name. The only visible change that occurs ner of beings, from grell to neogi to mind
thereafter is that the signboard changes flayers to beholders and worse!
from that of the Goose to the words The Within the bar stands Mitchifer, master
World Serpent Inn within a ring consist- of the Serpent, who greets all visitors as if
ing of a mottled green serpent eating its theyre long-lost friends. Hes a fat man
own tail. For this to occur, the invocation with rosy cheeks, a long white beard, and
must include a proper name of what sages a great booming laugh. I felt like laughing
call a power or demipower and the words the moment he spoke to me, and I noticed
I and enter; no equivalents will do. For that many beings he spoke with did just
example, say, By the honor of Azuth, I will that. He seems to have every sort of drink
enter, or In the name of Set, I enter. imaginable, and he whisks them to outly-
At this time, the invoker and beings ing tables by means of a small army of
with him or her are actually in a dimen- scurrying gnomes.
sional pocket. They cant see or be seen One of these efficient little servants
by folk entering or leaving the Wild takes you to a room if you express a
Goose by its front door. A war wizard desire to sleep at the Serpent. Such
who was quite suspicious of my reasons escorts warn you, though, that all stays
for asking explained the known details of must be of no more than a tenday since
this magical effect. He admitted it isnt space is so short. Those who stay longer
fully understood by the authoritiesby (I asked) find themselves left behind on a
which he no doubt means the war wiz- random planepossibly without com-
ardsbut that its definitely not the work panions or belongingsas the Serpent
of the fabled Sword Heralds. melts away around them.
Opening the door of the Serpent takes I recommend the Serpent for adven-
you into a dark, carpeted passage that turers only. Many guests have begun
seems full of eerie blue smoke or mist. unintended quests and forays of incredi-
Along its walls are many large, identical ble peril there.82
wooden doors. Those who look about
keenly may notice that some doors Festhalls
appear or disappear or seem to drift Arabel has its share of places where
along the walls from time to time in an those with coins to spare can get better
endless, silent shuffle. acquainted with other intelligent beings,
The passage opens into the common but most Arabellan festhalls seem, well, a
room of the Serpent, a large space whose little frantic in tone and crude in decor.
distant walls are always lost in the mists. The only exceptions I found in my dili-
Light comes from fluted pillars here and gent researches were:
82
As described in TSRs anthology module OP1 Tales of the Outer Planes.

71
The Baths here; a private tub is an additional 4 gp.
For 2 gp on top of that an attendant scrubs
and perfumes you, and for 3 gp more your
This lushly furnished bath house, clothes are washed while youre in the tub.
wrestling gym, and beauty parlor is noto- (Repairs are an additional 2 gp.) Use of the
rious among Arabellans of all occupa- exercise facilities is free, though weapon-
tions and merchants from Iriaebor to play is banned. I saw several groups play-
Tantras for the scandalous goings-on fully wrestling in the hot mud tubs.
that take place within its walls. Its one of The spicy reputation of the Baths
the few places in this busy city of trade, comes from the more amorous activities I
trade, trade and work, work, work where saw taking place. Though the Baths arent
one can relax and indulge oneself in officially a festhall, there are no rules
unhurried comfort. against guests enjoying each others com-
Many fires keep the Baths warm, and pany or even befriending the bathing staff.
the carpeted, tapestry-hung rooms are Arabel is full of tales about riotous games
decorated in sensuous splendor. Exotic involving adventuring bands or Purple
plants and ferns jostle for space along the Dragons on furlough, large numbers of
marble walls. Anyone willing to pay the guests, and games of blindfolded tug-o-
rather stiff 7 gp entrance fee can bathe war or strike the dragon with the sponge.83
83
Elminster says this is almost identical to our game of pin the tail on the donkey.

72
Occasionally such frolics spill out onto keeps her extremely long nails sharp,
the streets and startled Arabellans are though. I bled quite a bit into my tub,
treated to the sight of shouting steaming quite spoiling the sherry it was full of!
unclad people scampering down the streets Some people definitely come to the
trying to catch each other. Sometimes the Baths hoping to meet a future paramour.
participants are not quite naked. Masks Others come only to relax in a hot tub,
particularly tentacled mauve mind flayer alone or with friends. One I met goes just
head masks, for some strange reasonand so she can eat very messy foods that she
pink rubber dragon costumes are favorite loves involving tomato sauces and melted
frolicware at the Baths. Folk lacking their cheeses without getting her expensive
own fun wear can rent appropriate attire and stylish clothes soiled. She slips into a
when they arrive. More than one criminal private tub and eats them while unclad
in Arabel's past has hit upon the rather so she can wash off spills unconcernedly.
absurd idea of wearing one of the more Folk who want to discuss business,
concealing masks furnished by the Baths hot gossip, or shady dealings are warned
while committing dastardly deeds such as that the prevalence of marble walls and
stealing the jewelry of noble ladies from water in most rooms causes some curi-
their bedchambers by moonlight. ous echoes. Plans may well be overheard
Drink flows plentifully at the Baths, in an adjacent room!
though theres no food to be had except
occasional sugar tarts brought by gener- Dulbiirs
ous patrons. The Baths serves wine, zzar,
sherries, and liqueurs. You can even
bathe in tubfuls of certain drinks if you This unusual place rents out finery and
have coins enough to pay for the filling. other costumesfrom slave-rags to the
The staff at the Baths includes skilled tourney armor of the most decadent
masseurs (and masseuses) and hair- dukes of long-ago Tethyrfor the use of
dressers, one or two acrobatic dancers patrons and the escorts provided by
whove mastered some startling contor- Urtos Dulbiir to accompany patrons. In
tions, and several naturally friendly folk these leased outfits, they cavort together
whove become very skilled at just chatting in the grand ballroom, the dungeon or
and setting people not used to bathing in the garden, or, before all the gods, in
public at ease. I recommend that travelers the street outside!
who want to quickly catch up on Arabellan Some patrons of Dulbiirs come pri-
gossip, find out where they can buy cer- marily or even exclusively for the playact-
tain items, or discover where so-and-so ing rather than to enjoy the usual
lives ask for a rotund jolly man by the services provided by an escort. Mild-
name of Maundygre. He loves to tell visi- mannered merchants can pretend
tors such things as he soaps their backs. theyre scimitar-waving pirates, meek
Some highly skilled escorts also work shopwives can don leather and pretend
at the Baths. The half-elven beauty theyre priestesses of Loviatar, and so on.
Shalara comes immediately to mind. She Some of its quite amusing to watch, and

73
you can even pay 5 gp per hour (or part where folk can dance to bawdy tunes or
thereof) plus the cost of drinks to sit in a watch others bowers dancing or pursu-
magically shadow-screened booth and ing other physical activities. It also has a
watch other folk having fun in their cos- floor of private rooms, the Velvet Floor,
tumes.84 The others supposedly arent for folk who prefer to be more discreet.
aware of your scrutiny. If you should This dimly lit floor has curtains across its
need to leave early, no moneys passages so patrons cant see very far
refunded, and theres a two-breath when walking about. It is also equipped
warning chime before time runs out just with a secret passage and stair to allow
before the end of each hour. prominent folk to enter and leave
unseen. There are rumors that several
The Lavender Lion elderly nobles and senior Purple Dragon
officers are regular patrons here.
In recent years, the Lion has opened a
This well-known festhall has a rowdy new venue in its cellars: the very popular
floor (the Downstairs, or street level) Spiderweb Room. A captive giant spider
84
Shadow-screenings are magical barriers that can be seen through clearly from one direction, but which from
other side appear to be shifting, always-impenetrable gloomeven if someone standing behind one is accompa-
nied by bright lights. Dulbiir wouldnt tell me which mage cast the shadow-screenings, but I suspect it was one of
the local notables and that certain bower balconies I saw in some of the noble houses bore similar treatments.
Such barriers do nothing to block the passage of sound.

74
spins webs in a large, high-ceilinged
chamber and adventuresome couples
can chase each other around on them.
The spider is caged out of sight when the
Lion is open for trade, though a small but
vocal group of mainly male patrons has
demandedso far without successthe
thrill of sharing the web with its uncon-
fined arachnid maker. Ugh.
The Lion charges only for drinks in
the Downstairs, and patrons must negoti-
ate separate fees with the escorts. Rooms
on the Velvet Floor are an extra 6 gp per
hour. Chiming water clocks keep time in
every room, and theres a ready desk of
discreet staff members armed with
wands of paralyzation who keep track of breaded and beheaded whole quail.
time and respond to distress bells rung Because of type of food served, the
by escorts. (These distress bells are but- Touch is apt to be greasyand even haz-
tons concealed in bedsteads and else- ardous when guests start to dance with
where around the rooms.) candle lamps in hand. It is, however, a
The Spiderweb Room is 16 gp per place where everyone always seems to be
hour and is cleared when time runs out. having a genuinely good timefrom the
Unlike the rooms upstairs, those willing couples seeking secluded corners to
to pay more cant stay for as long as they overweight customers enthusiastically
want. Despite these strict time limits, use pounding away inches from their bellies
of the Web is sometimes booked as much on the dance floor.
as a tenday ahead. While it is apt to be far too noisy a place
to conduct business negotiations, the
The Moonlit Touch Moonlit Touch is a good place to watch or
meet people. There are even old men who
come to drink and watch the revelers
This festhall and nightclub serves a truly every night who are delighted to chat
impressive selection of drinksgenerous about Arabels past or current city gossip.
quaffs, tooto make its money. (Patrons At least one is a retired high-ranking offi-
negotiate separate fees with the escorts.) cer of the Purple Dragons, full of tales
Guests can dance about the club to the about treasure not yet found, Zhentarim
tunes played by a merry band of resident plots, weredragons infesting the realm,
minstrels and pluck free food from plat- and brigands who got away. Buying him a
ters servants constantly bring around. drink also gets you an evening of vivid
The platters always hold hand meals entertainment. The Touch is definitely a
such as turkey drumsticks or deep-fried, recommended spot.

75
76
The Coast
he longest-settled, most notation in these soldiers files. Consider
pastoral part of the Forest yourself warned.
Kingdom is the coastal
farmland between the
Starwater River and the Hamlets
Vast Swamp.1 Different folk have applied The coast is a rolling countryside of
the term the coast to different places over many copses, rubble- and stump-walled
the years. Ive defined it as all of Cormyr fields, and nameless, wandering dirt
south of the Way of the Manticore (the lanes that lead to small, unremarkable
overland road linking Cormyr with Sem- hamlets, vales, and villages that I havent
bia) between the Starwater and the Dark- covered in detail in this book. For the ref-
flow. erence of travelers, here are notes on a
The inhabitants of the coast are a mix few of these neglected communities:
of farmers and fisherfolk, both salt and
freshwater. Clams and eels dragged from Battlerise
the Starwater by the freshwater fisherfolk This hamlet is named for the hill
are held to be delicacies in this country, crowned with a ruined castle that rises to
though most visiting palates find them to the west of the Darkflow River just south
be too bland or fishy for their tastes. of the Way of the Manticore. Monsters
Piracy and smuggling have also long been raiding out of the Vast Swamp and lizard
quietly pursued occupations in the area. men marauding up the inky waters of the
Although naval boats patrol the shore, Darkflow long ago reduced the popula-
there are many isolated beaches, inlets, tion of this village to a few hardy turnip
and coves where smugglers can put in. farmers and a lone waystable that stands
Visitors are advised that encountering inside its own palisade among the over-
smugglers at work can be fatal. Dont grown ruins of many abandoned cot-
wander about near such places unless tages. There the Margar family trades
youve a good reason. If the smugglers fresh horses for weary ones or sells
dont get you, Purple Dragon patrols are steeds outright to travelers on the road.
apt to suspect you of being a smuggler Several noble families over the years
and attach spies to dog your every foot- have had the idea of rebuilding the keep
step in the realm. This can put a real on the hill to be their own home and a
crimp in business negotiations, from base for trade with Sembia. All of them
deals with merchants to meetings with have given up after unpleasant experi-
ladies who laugh of evenings. And it can ences variously ascribed to smugglers,
earn one a permanent to be watched dark cults, or undead. The castle was orig-
1
Readers interested in details of the Vast Swamp (which Volosensibly, for oncedidnt venture into) are
directed to The Cormyrean Marshes booklet of the Elminsters Ecologies boxed set.

77
inally Battlegate, the seat of the extinct local folk handsomely for the use of a pri-
Auantiver noble family. The castle is vate cave, but they sometimes murder
widely reputed to be haunted. Recent the locals they paid later to silence any
rumors claim the Cult of the Dragon is chance of betrayal.
using its vaults as a base and conjuring up Most locals lack the skill or means to
ghostly dragon apparitions with hitherto work the copper and sell it to passing
unknown spells as well as animating merchants in lump form. To an inhabi-
undead human and monster skeletons tant of Dreamers Rock, a gold piece is a
and zombies to keep people away from lot of money. Some dont see more than 5
the castle. gps worth of coin in an entire year.
The rocks name comes from its use by
Blustich the long-ago elven mystic Ilyndrathyl the
Blustich is a small village located on the Dreamer. He was often seen levitating
west bank of the Wyvernflow, where Her- above its summit, sitting on empty air and
mits Wood comes down to meet the facing into the full fury of a sea storm
river. Its folk live by fishing, hunting in while oblivious to its howlings. During
the woods, and farming. They are known these meditations his mind was said to
for their windraising dances, which con- roam the far corners of Faernand dis-
jure up gales strong enough to bring tant planes, too. He disappeared one after-
down hickory nuts from the trees on the noon in a midair burst of flame. Locals
edge of the Wood by the basketful. Trav- believe some thing evil realized he was
elers find naught else of interest here. observing it and casually destroyed him.

Dreamers Rock Gorthin


Dreamers Rock is a landmark on the This little-known hamlet lies north of Kir-
north side of the Way of the Manticore. inwood amid the bogs that are the
This long, flat-topped hill ends in a source of the Evenbrook, the west
south-facing cliff and shelters a small branch of the River Mistwater. (The east
hamlet from the worst lake storms. Folk branch, which flows through Kirinwood,
here live by herding sheep, growing is named Kirinar Stream.) Gorthin is a
small plots of vegetables that they sur- desolate place of stunted trees, rocky
round with stake-filled ditches to keep ridges, mist, and bramble bushes. Here
deer and other grazing predators at bay, simple folk eke out a living herding sheep
and scratching small caves out of the lee and gathering berries in the bogs.
of Dreamers Rock to get soft copper out Beware the local druids, who guard the
of its rock. communitys privacy with spells that hurl
From time to time, these shallow thorns or create walls of them.
caves are used by beasts that locals slay Like Dreamers Rock, Gorthin is a des-
for food or to be rid of their predations. perately poor place. It is a seldom-visited
The caves are also used by outlaws on backwater whose folk barely know what
the run, travelers caught by foul weather, realm theyre in or whos their king. The
and smugglers. The smugglers often pay place is not worth a side trip, even

78
though rumors persist of gems being ropemaker), and at least 20 netweavers.
found in the rock ridges all around Gor- Otherwise, theres nothing to see here
thin. Theres also a legend that Gorthin, except rotten boats and rotting fish.
the hamlets namesake, wasnt a found-
ing farmer but a long-ago dwarven king Nesmyth
whose fabulously rich tomb lies beneath This farming village lies northeast of
the hamlet. However, no ones ever Marsember among hills on the highest
found any trace of it. land north and east of the big bend in the
Starwater River, where the river turns
Kallamarn south to flow into the sea. As the tree-
Kallamarn, named for an early settler, is cloaked slopes around Nesmyth were
a tiny farming village on the bank of the cleared of their trees, the land dried out.
Starwater at the rapids southwest of Desperate farmers dug irrigation canals
Gladehap. It consists of only a cluster of from the Starwater and built an ox-dri-
produce sheds around the towpath ven pumping tower, but the water
where barges are walked past the rapids. drained away into the sandy soil, and the
It can be seen from afar by the tripod land remained parched. To seal the canal
timbers used as rope anchors by the bottoms, the villagers brought in popper
bargemen. crayfish from the Wyvernwater, since the
In truth, theres little else to see here, shed shells of these (somewhat) edible
though the remnants of an orchard creatures dissolve into a gluelike jelly.
straggle along the banks. Its fruit, Kalla- This tactic worked, but the crayfish
marn Catsheads, are huge green apples not only devoured most of the fish in the
that were once favored in the markets of lower Starwater, they also attracted elec-
Suzail. They can be made into very tart tric eels anxious to feed on them. These
pies and are free for the picking, but trav- eels caused many deaths among the vil-
elers are hereby warned that every year lagers. Stelk, a cabbagelike shrub grown
some applepickers are dragged down in Hilp as fish bait since all aquatic life
into the water by kelpies or other river- seems to love its taste, proved to neutral-
borne menaces.2 ize the discharges of eels that had eaten it
for seven days or so. After the discovery
Moonever of the fortuitous effects of stelk, the mage
This fishing village of 800-odd folk stands Harhansen of Nesmyth discovered that
on the eastern bank of the Starwater River eel-shocked water from the canalsand
just inland from the rivers mouth. Its folk only from Nesmyths canalsglows like a
supply oysters to many inland settlements. continual light spell when poured into a
Their dripping ice carts are a familiar glass vessel. He advocates selling light
sight on the coastal roads of Cormyr. jars to enrich the village.
Moonever is home to Hobbles Hooks Nesmyth today is a community at war
(a fishhook factory), a cordwainer (a with itself: One faction of villagers wants
2
Kelpies may be warded away by the use of hermit berries, which grow in Hermits Wood, as described in the
Monsters of the Deep chapter of the Coastal Aquatic Lands booklet of the Elminsters Ecologies boxed set.

79
dant of Ongul, one Durkin, is the only
industry of any consequence. The folk of
Onguls Water grow vegetables and raise
ducks, and not much else happens there.
A few brave locals hunt in Hermits Wood
and even hire out as guides to visitors who
dont guess just how little of the forest
these people have seen.

Smugglers Stone
This isolated fishing village is named for
a landmark rock that shelters the mouth
of its tiny harbor, a harbor that has been
used by smugglers to guide themselves in
for centuries. Its now a crime to set
lights out on the Stone. War wizards are
detailed to farscry it from time to time so
that a Purple Dragon patrol can be sent
to intercept smuggling activities or pirate
vessels quietly putting into the villages
harbor to repair, elude naval ships
searching for them, or reprovision.
to sell light jars, another wants to use Smugglers Stone is a cluster of fisher-
stelk to continuously neutralize the eels folks huts straggling up the steep sides of
and make the canals safe, and a third a storm-swept cove. In high winds, the
wants to exterminate the eels, abandon stilts that support the seaward ends of
the canals, and change to farming crops many of the houses creak alarmingly.
suitable for drier soilsuch as grape There are many tales of hidden loot that
vines for winemaking. The factions dis- pirates stored but never came back to
agree violently, and visitors are advised reclaim hereabouts, and the crawl tun-
not to visit Nesmyth unless they have nels and caverns of at least one disused
pressing business there. If you must go, gnome mine underlie the hills north of
dont mention eels. the community, but theres little for hon-
est folk to see and do here except buy fish.
Onguls Water The Stone, as coast folk call it for
Named for its small pond, this community short, lies east of the mouth of the
fills a tiny wooded valley just northwest of Wyvernflow. It is nestled in the cove shel-
Hermits Wood, where a spring rises to fill tered by an east-facing point halfway
a small, round, placid lake. The lake between the mouth of the Wyvernflow
drains westward into the Starwater hard and that of the Mistwater. The cove is
by a small wooded island known as shown on most maps, though Smug-
Hunters Isle. A grist mill run by a descen- glers Stone may not be.

80
Bogbrook grow in such profusion during the sea-
This farming village of 800 or so folk is son that groaning carts set out in daily
named for a spring that rises here to processions for the markets of Marsem-
form a marsh and the brook that runs ber. The village is also known for the raw,
from the marsh to join the Starwater fiery black wine known as utterdark (or
River. It was once so backward that its less formally as black Bogbrook water).
inhabitants were widely regarded as Made in the village by a closely
country bumpkins. More than one son of guarded secret process, utterdark has an
the village who went to Court seeking to almost salty taste. Few enjoy it, but those
serve the king ended up in the Purple who take to it cant get enough. There are
Dragons with the derisive nickname utterdark fanciers aplenty in Sembia,
Lord Bogbrook.3 Westgate, Amn, Chessenta, and even in
Today, the village is well known for its distant Waterdeep. When used in a mari-
splendid marrows and melons. They nade, its powerful flavor can cover the
3
There was a Lord Bogbrook some decades ago. He was one of those bumpkins who was ennobled by a
Cormyrean monarch for loyal service in great danger. He vanished one night in his sixtieth summer while riding
home drunk from a feast. Presumably he rode into a bog and drowned. His body has never been foundperhaps
because it was weighed down by the splendid gold chain and coronet that he always wore, given to him by the
king. The village is said to be haunted by his dog, who howls by night and leads unfortunates out into the marsh to
their deaths in trying to get them to rescue his drowned master.

81
taste of spoiled food, and that and its lowed by the bogs, but its not a likely fate
potency make it a favorite with the quar- if the traveler stays on the marked paths
termasters of many ships plying the and moves about only in daylight.
waters of the Sea of Fallen Stars. Amidst all this desolation stand the
Utterdark sells for 1 gp per ceramic damp cottages of the villagers. Most are
bottle in Bogbrook, and up to six times of stone roof with boards and turf and
that in Waterdeep; its 2 gp per bottle in banked on the sides with earth planted
Sembia. This ready increase in price with tomato vines and melons so that
makes the wine an easy source of coins each house resembles a garden hill.
for folk traveling east out of Cormyr Around each house is a melon patch and
pick up a few bottles in Bogbrook and one or more cranberry bogs. Some fami-
make a handsome handful of coins in lies have little skiffs that they pole about
Sembia. Utterdark is sold only by the bot- in the wet. Using the skiffs, they jig for
tle. Most traders pack a strongchest full catfish, bog crayfish, lunk trout, and
of them, wrapping the bottles in blankets frogs with hook-studded lines baited with
to limit breakage. nightcrawlers, bits of fat, and moldy
Various families in Bogbrook add their cheese.
own secret ingredients to the wine to The only structures of any interest are
make their own superior utterdark. the local inn and the crazily leaning
These ingredients are generally spices tower of Thelgarl the Thaumaturge, a
such as crushed mustard seed and the long-abandoned wizards home. Thelgarl
juice of berries from their own land. Why perished over a hundred winters ago,
anyone would want to drink a bottle of and his crumbling stone tower is said to
something that smells and tastes of mus- be haunted; it is guarded by at least one
tard I know not, but I suppose a cook in a gargoyle. It stands alone in its own dark
large kitchen could make good use of pool, avoided by locals who dont dare
such a commodity. Among utterdark approach to look for the magic within.
fanciers, the vintages sold by the families
of Jhalonson and Ittreer are respected, Places of Interest
and a vintage sold by the Athantal family
featuring a recently rediscovered season-
in Bogbrook
ing combination is rapidly gaining in Inns
popularity. The Utter Inn
Travelers find Bogbrook to be a wild,
unkempt place of tall grasses and bogs.
Muddy tracks weave and crisscross the The name of this damp place recalls the
marsh, and the safe paths are marked utterdark wine served here, though the
with posts. Leaning posts, it should be inns mulled cider and warm aleaye, it
noted, denote a place where the footing sounds horrible but tastes surprisingly
isnt secure and the post is sinking away goodare both better. Unfortunately, the
into the muck below. Folk and, more rooms are dimly lit, cramped cages of
often, cats and dogs have been swal- mildew.

82
Dawngleam
As the most easterly Cormyrean settle-
ment on the water, Dawngleam is the first
port in the Forest Kingdom to see the
dawn each morning. This village of 800 or
so fisherfolk is fast expanding as the
Cormyrean Navy sets about establishing a
base here for use against pirates operating
in the Neck. (The Neck is the strait
between the Lake of Dragons and the
wider Sea of Fallen Stars that runs west
from Dawngleam into Sembian territory.)
Dawngleams name comes from a
song by the Cormyrean minstrel Dar-
brukk Syndylver called The Sun Comes
Up Again. Part of the lyrics run as follows:

And so again I face the sun,


Setting aside a fading dream.
Another days battles to be won,
I smile into the bright dawngleam
As the sun comes up again.

Dawngleams lack of either large nearby


onshore markets or a large, deep harbor,
and the prevalence of lacedons and stran-
gleweed in nearby waters, long hampered
this village from being used as an alterna-
tive port to Marsember and Suzail. The
arrival of the Navy has changed things. The
docks have been rebuilt and enlarged, and
two ballistae towers have been erected at
either end of the them. Moreover, the con-
tinual presence of the Navy has cast a pro-
tective cloak over the village.
All of this has enticed merchants into
considering Dawngleam a good place for
shipping goods in bulk to avoid the
crowding, delays, and high fees of Cor-
myrs two traditional ports. Sacks of grain
milled and bagged inland and whole sides
of beef slaughtered and smoked right at

83
the Dawngleam docks are now shipped in Cormyrean and Sembian investors alike
regularly in large quantities. are lining up to buy land marked to be
Dawngleam is a place to watch, a inside the future city walls, and war wizards
rapidly growing center that recently are watching over the growing community.
fought off its first pirate raid. Embold- Already theyve uncovered and slain an
ened, it is now planning an expansion that adventuring band hired by interests in West-
should see it grow into a walled city, com- gate to poison the villages wells and sabo-
plete with a fish-bottling operation4 and tage some work on the docks. Buildings are
Cormyrs first protected clam beds. The rising by the month, and war wizard teams
clam beds are a joint merfolk and human are busy casting spells to harden the mud of
venture involving a shallow cove caged in the roads into the dark and pliable hard-
against lizard men and marauding sea wheel surface thats already replacing cob-
predators. The fish-bottling facilities and bles in Suzail and Marsember.5 Bright days
clam beds are to be built by the end of look to be ahead for Dawngleam.
next year, with a new shipbuilding dock Before the expansion of the docks
coming into operation soon after that. began, Dawngleams shore consisted of a
4
Developed in Chessenta, this new process preserves fresh-caught fish for transport and sale throughout the
Realms by packing them in seasoned oils rather than barrels of salt and encasing them in earthen shells against
spoilage. Wooden racks and crates guard against breakage of the fired clay shells.
5
Elminster says the spell turns the mud into a rock and tar substance very like our asphalt.

84
maze of tiny rocky islets joined to the shore above them to devour the mages within
and each other by rickety bridges that were and make off with their magic and riches.
often swept away by the fury of fall storms. Part of the enchantments remaining on
These islands made ideal places for picnic the islets enable any being who says the
feasts, trysts, and other meetings where the words mother bridge at the right spots
participants didnt want any eavesdroppers precise locations, Im toldon any of the
to overhear what was said. They also made islands to awaken dormant magic and
ideal anchor points for the builders of the cause a ghostly bridge to fade into view.
docks. Dawngleam has, in the process of The enchantment works even though the
dock-building, lost the beauty of its scat- key places are built over, and it allows the
tered islets but gained a large and splendid awakener and any being touching him or
giant hand of quays (each wharf a finger). her to cross the bridge to wherever it
The entire assemblage shelters the shore, leadsthe next isle or the shore. Other
where a basin has been dug out by magic creatures cannot cross, no matter how
so that the sand beaches of the cove can closely they follow, unless they know how
still be used for net fishingat least until to invoke the bridge into being, too.
the clam hatchery gets going. Once a given bridge has been invoked,
The islandswhich were once cov- it cant be made to appear again until the
ered by a tangle of pines and stunted next new moon has passed. Knowledge of
duskwood and felsul treesmay have this spell has enabled dueling pirates and
been altered beyond recognition, but smugglers to escape their foes on several
locals report that an ancient magic occasions throughout the years. The
appears to have survived the building. ghostly spans are said to have also given
Local lore holds that in olden times there the High Lady Alustriel the inspiration for
was a citadel of sorcerers, Soond Sharr, the fabled Moonbridge of Silverymoon.
at Dawngleam. It was founded by an
elven mage who hoped to be able to con- Landmarks
trol human incursions into the future
Cormyr by training a fellowship of elven, Dawngleam is still a small village. The only
half-elven, and human mages to believe thing that strikes the eye beyond a charm-
that humans should settle in the grass- ing clutter of cottages and fresh roads in a
lands. The forests would be left as network leading to nowhere is the large
untouched as possible and become docks, which are backed by a row of
hunting preserves administered by the warehouses and flanked by a pair of squat
elves and by the Soond.6 stone ballistae-topped towers. Things may
This dream had glorious beginnings change quickly, but for the moment there
but soon perished in blood and fire. The are only three establishments of note in
islands are those parts of the citadels Dawngleam: one general goods shop, one
foundations that were strengthened by inn, and one tavern. Foundations betray
magic. They survived the pounding of the the future locations of several grander
waves after a dragon tore apart the castle establishments, but theyre but hopeful
6
The Soond were the fellowship. Soond meant land friends or land lovers, and Sharr meant hold or towers of.

85
dreams as yet. Still, we must all have opposed to servilea shopkeeper else-
hopeful dreams to reach for, or life where in all my travels across the Realms.
becomes a truly aimless journey. . . .
Taverns
The Maiden Danced at Dawn
Places of Interest
in Dawngleam
Shops This is a damper, more windswept and
Argyrs Realmsry cramped version of the familiar low-
General Goods beamed roadhouse. It serves sausages, hot
bread, cheese biscuits, buttered biscuits,
and nut cakes at 4 cp per plate each, along
This large warehouse is crammed with with beer that varies from bad ale to better
everything from candles to cheeses and stout and bitters. Zzaror some horrid
chairs to secondhand fine nobles gowns approximation of itand a small but good
and gloves. Locals come here to buy selection of wines can also be had.
rope, food, wine, nails, tools, clothes, fur- This place seems to make its own
niture, and all the oddments of life. The brandy and sell it by the flask (5 sp). I saw
fat and surly proprietor, Austas Argyr, is a six flasks consumed in as many breaths by
balding man with a pepper-and-salt local tipplers, so the stuff must be good or
beard and endless tales of how he was their palates utterly dead. The brandy is a
swindled out of great riches in Suzail and darker red than ruby in color and is
forced to leave town. called (of course) Maidens Kiss. Do all
Austas knows many folk in Suzail and vintners and tavernmasters enjoy the
Marsember, and he will order anything same bad ballads?7
requested from these cities by a cus-
tomer who puts down a deposit of half Inns
the price. He is aided considerably in his The Moondown Mooring
intercity acquisitions by Crown agents
who have been sent to help make Dawn-
gleam Cormyrs newest city. Although this inn is a pleasant enough
In a related matter, Argyrs been sending local hostelry, it is preparing for Dawn-
letters to Aurora for over a season. He hopes gleams coming golden days by raising
to become her outlet in Dawngleam rather prices sharply and whacking on a huge,
than see her open up in competition. He drafty addition out back. Unfortunately,
hasnt had a reply yet but suspects her spies the new wing is built where the stables
are everywhere. As a result, he will move used to be, and even the dullest visitors
heaven and earth in his diligent eagerness to nose can tell it. Also, the proprietors seem
attend to every need of any customer. By all to have emptied every dump and ruin for
means, take advantage of this. I havent miles to get furniture for the new rooms.
encountered as genuinely helpfulas Still, the foods goodand hot, too.
7
Elminster: Of course they do, lad. Dont ye know anything about life yet?

86
Gladehap buy clever carved wooden toys, silverwork,
aged cheeses, and furniture.
This village of some 900 folk shelters in a lit-
tle dell north of the Way of the Manticore. Landmarks
The dell is a tree-girt valley known as the
Lost Lake because it was once full of water. The houses and shops of Gladehap nestle
The lake disappeared after a battle between among the trees on both sides of the dell,
warring mages shattered the rocks at the leaving the bottom lands to the winding
dell's south end, draining all the water creek, meandering brick paths (slippery in
and the silver surlfish the mages were fight- winter!), and parkland. Gladehappers take
ing for possession ofaway to the little their highsun meals on the grass in the
spring and meandering creek of today. park whenever the weather is pleasant.
Today a happy, prosperous community, All faiths are welcome to worship at the
Gladehap is a refuge for many crafters tired raised plateau of Gladehap Rock at the
of the hassles and high costs of larger pop- north end of the dell. Its also the tradi-
ulation centers. Its a popular destination tional site of all local duels and trials by
for shopping forays mounted by wealthy arms. Two furious paladins of Tyr once
ladies of Suzail and for merchants bound fought each other up and down every one
to and from Sembia, who come here to of the 67 stone steps that mount to it from

87
the valley floor before one of them was finework tapestries the third. The visitor is
hurled off the Rock to perish in the stream sure to find items of adornment and
below. (Its about an 80-foot fall.) His bones household use of stylish make and good or
lie in the raised stone catafalque of Knights superb quality in the shops of Gladehap.
Tomb that is located midway down the dell
where the various paths that serve Glade- Barthemeir Needle & Nail Works
hap as streets all meet. Steelsmiths
The south end of this pleasant place is
marked by the templelike spires of
Chansas Folly. The Folly is a false ruin built This smoky forge that reeks of oil clings to
by a mad wealthy widow, recently de- one side of the dell adjacent to Gladehap
ceased, so shed have something interesting Rock, seemingly located as far from the
to look at out of her window every morn. other homes and shops as possible. In its
I dont believe the widow needed to go many rooms the busy members of this
to all that trouble. Gladehap is lovely to large family fashion all manner of finely
the eyes and always alive, day and night. tempered steel items from the tiniest of
Cords strung across the narrow dell bodkins to the best belt knives to massive
from pulley to pulley serve shops as spikes meant to be placed on castle doors,
washing lines and message carriers: but theyre so behind on orders that a visi-
Greased wooden tubes are hurled along tor has to wave coins about to get noticed.
the lines with notes strapped to them. When I looked in, the staff were fitting a
The cords also serve local children and series of polished armor discs onto a
(after dark) the most acrobatic courting gown to make the wearer look like some
couples as a place to play or move about sort of serpentwoman.
in relative peace. The endless traffic on I couldnt take my eyes off the model.
these cords, combined with the various Finesmith Irgar Barthemeirs youngest
ornaments and toys, visible in the win- daughter, Shaltara, is a stunning beauty.
dows of the shops make Gladehap inter- She told me that the long-tailed,
esting indeed. It is a recommended stop. smoothly articulated garment was des-
tined for a temple somewhere in Mulho-
Places of Interest rand. She also warned me it was rare for
in Gladehap the family firm to spend so much time on
anything this large. To engage the firm
Shops on such a project, a payment of several
I could write of half a dozen other shops thousand gold pieces would almost cer-
than the two I mention here, but the tainly be necessary.
skilled crafters of Gladehap have mastered
the art of changing what they make almost Wyrmkindler Sausage Works
overnight to suit the fashions and chang- Sausages
ing tastes of Suzail and Sembia. A shop
might make lace dainties one season, ruff
collars the next, and mirror-studded The Wyrmkindler family hails from the

88
Stag Sausage
1 thruppinch8 of everry9 berries
1 thruppinch of coriander seeds
1 thruppinch of cloves 1 finger of pepper
1 finger of powdered mustard 1 handful of salt

Grind ye the meats whilst other hands chop the pork


fat into thumbnail-size cubes. Work fat and meat together
in a bowl by hand whilst another pounds the garlic. (Rinse
clean thy hands beforehand in red wine.)
Work the garlic, the salt, and the pepper into the
mixed meat whilst another smashes to powder all the
spices. Mix them in, too, and pour the wine and the clarry
into the bowl, working through the mix.
Cover the mixture with clean linen and let stand in a
dark, secure place for half a day. Then stuff the casings
and return them to secure darkness for a day and a night.
Build a slow fire of charwood and coals, and set the
sausages on racks raised away from the flames but in the
4 pounds fresh stag meat 3 pounds fresh pork smoke of the fire. Smoke for at least three days, adding
1/2 pound pork fat Pig bladders and casings apple and cherry wood to the fire where available. Makes
1 cup Arabellan dry (red wine) 1/4 cup clarry about enough for a good meal for six hungry travelers.
4 cloves of garlic

far-off isle of Ruathym. Folk in Cormyr The bluff, gruff family patriarch
often make fun of the familys raw yet lilt- Aumagar Wyrmkindler would reveal
ing northern accents (Yar? Yar!). only one recipe to me: stag sausage. He
Mildly amused by this, the Wyrmkindlers dryly advised me to get royal permis-
keep to themselves, busily turning out sion before I set about hunting the best
various succulent sausages for sale in the stags in Cormyr (the Crown herds) to
cities of Cormyr and Sembia. Their get ingredients. Hullack Forest stags
wares are so good that their fame is will simply have to do instead for most
spreading fast and far. Ive even seen of us.
genuine Wyrmkindler for sale in Amn.
Wyrmkindlers best-selling sausages Restaurants
include Old Wolf, Best Hedgehog, and Hot Highsun Handbreads
Long-Simmered Snake, but these
names are deliberately fanciful and
conceal the true ingredients. None of This unusual restaurant consists of a
the flesh of the three named critters grand house that is all soaring ceilings,
appears in Wyrmkindler sausagesat huge fireplaces, and bay windows
least, so they said. shaded by artfully placed creepers and

8
According to Elminster, this Realms measure (properly threepinch) means as many berries, seeds, dried peas, or
other loose things that the cook can pick up between the thumb and two longest fingers of one hand all pinched together.
9
Elminster says everry is a bush whose berries very much resemble what we call allspice.

89
shrubs. Guests can wander through it at Theyre very pleased when courting
will, seating themselves wherever they couples choose to dine in their house,
please to partake of the fare, which is and they always provide extra touches
light in nature but of the finest quality. such as flowers and wines for free.
Cream-and-fruit desserts can be had I managed to procure a copy of a
here in season, and butter tarts are avail- recipe for one of the excellent pates cre-
able year round. The selection of ated in the Hotbreads kitchens, which I
liqueurs and wines overmatches that at have included at right.
many large and famous taverns, though
theres no beer. (For beer go to the Bottle, Taverns
described hereafter.) The main dishes The Baron's Bottle
served are all made of hot sliced bread
spread with a variety of succulent things,
from drippings to spiced crab paste. This place is a relaxed, rustic road-
Despite the restaurants name, its house where the service is perhaps a
open from dawn to dusk. Locals like to little too casual. However, one has
go in the early morn, when the smells plenty of time to enjoy the view from
of baking breads are strongest. The the taproom, which is stationed on the
halflings who run the restaurant, the uppermost floor. This placement is
Hotbreads, are punsters and romantics. unusual in a drinking establishment,

90
out behind him as he rode in battle.
Rabbit Pate The Bottle was the barons favorite
3 pounds fresh rabbit meat 1 onion watering hole, and hes said to have sired
1 handful of flour
3 pounds fresh pork a whole generation of villagers by ro-
3 pounds veal 1 pinch of pepper
1/2 pound pork fat 1 pinch of salt mancing his way through the local wom-
3 cups Saerloonian topaz 1 flamefruit rind enfolk. It is a measure of the respect and
(white wine) 1 thruppinch of parsley
3 cloves of garlic 1 thruppinch of thyme love Cormyreans felt for this rough giant
of a man that to raise a child who looked
Dice the truemeats,10 removing bone, gristle, and the
like Feredagh was something to be proud
like. Mix them together, and to this mix grind in the garlic and
onion. Boil the bones and carcass leavings you took from of and not a thing that brought anger to
the meat in the topaz wine. Set it to simmer while you chop the the menfolk or shame to the family.
parsley and thyme, grate the rind, and dice the pork fat.
Mix all of these with the meat mix, and add salt and pepper
When the baron died, he bequeathed
to taste. a bottle fashioned of gold to the taverns
Add flour to the simmering stock, beat it in well, and then owners. When they handled it in awe,
pour this mixture into the meat mix and stir the two together.
Fold the mix into a hooded metal pan, close it, set it in a metal they found it to be full of emeralds and
bowl of water, and bake it in a hot oven for half an rubies! The wealth and influence of the
evening.11
Remove and unhood the pan as soon as it's cool enough
Arcandles dates from this time.
to touch. Place flat stones atop the mix and leave it for a
night covered with clean linen in a dark, secure place. Inns
The Snowbound Hound

but it allows a nice view down the Picture an inn that looks and feels like a
dellsomething to remember if you well-kept manor house, all carved wood
dont want to be seen. panels, tapestries, and tiles underfoot
The Bottle has always been owned covered with large and luxurious rugs
and run by the Arcandle family, which brought from Chessenta, Calimshan,
owns over 40 farms west of the dell. It and Mulhorand. Fill it with canopied
was renamed from the Arcandle Arms in beds, thoughtfully placed hanging
honor of Baron Feredagh Obarskyr, the lamps, wardrobes large enough for lady
rollicking, lusty war leader of Cormyr escorts to hide inand furnish those
during the reign of King Andilber wardrobes with warm houserobes and
Obarskyr (his brother). the aforementioned escorts. Then invite
Feredagh was famous for brawling meplease!
and wenching, and his troops loved A delightful place, even if its apt to be
him for it. He also itched to get person- crowded (someone wanting real privacy
ally into every fight, and he led his may feel like theyre in the midst of a
troops rather than directing them. He large, endless house party), and lacking
was a bellowing, sword-waving, fat man in foodbut the Hound can provide
with a huge red mustache that swept warm baths and fires in chilly weather.

10
As used here, this cooks term means dont include the pork fat.
11
As Elminster explained it, this quaint measure equals about two hours.

91
Kirinwood icy winter wind and tastes like chewing
on spruce bark. Villagers here also make
This village of 1,200 or so folk stands on a fiery mushroom ale they sell for 5 sp a
the north bank of Kirinar Stream, the hand keg (and worth thrice that), and for
easternmost of the two watercourses that the same price sell wagonloads of mush-
join to become the River Mistwater. A room gravy in hand kegs. The gravy is
busy farmers market for years, Kirin- eagerly sought by restaurants up and
wood is named for the tiny wood that down the Dragon Coast.
rings it, sheltering it from the worst The merchant traveler can also find
storm winds. The wood is home to a all the usual farm produce here. Corn,
busy circle of druids, the Talkers to the oats, and wheat are brought to Kirin-
Trees, who prevent uncontrolled wood- woods three mills and thence to market
cutting by heading up a band of foresters in the center of the village. There these
and supervising all harvesting of the for- grains join eggs, alfalfa, poultry, and fruit.
ests bounty. Kirinwood is in the heart of Cormyrs
As a result of the woods and the apple-growing orchards and also close to
skilled druids that tend it, Kirinwood bogs to the west that yield bushels of
makes a lot of fern-and-mint wine, a raspberries and blueberries, many
green broth that clears the throat like an cleanly picked by the new gawl crawler

92
method.12 All of this makes Kirinwood a
great place to visit if youre buying food in
bulk and of interest for its druidic
forestry guidance. The only standout
attraction in this admittedly picturesque
village, however, is the Falling Tower.

Places of Interest
in Kirinwood
Unique Sites
The Falling Tower
Perhaps this odd structure would be bet-
ter called the Tower That Will Not Fall,
because its been falling for centuries
without yet reaching the ground. A large,
square timber structure with alternating
clock dials and oversized bay windows
ringing its upper floors, the Falling Tower
was once the seat of the Kirinar noble
family. Ardest Kirinar found his home too
remote from the cut and thrust of power
in the heartlands of Cormyr and decided
to gain influence by founding a college of
wizardry and a brotherhood of wizards
he could control.
This doomed attempt ended in a spell
duel between ambitious mages that
destroyed the college and most of its
lesser students, the entire Kirinar family,
Ardests dream of a brotherhood of
mages, and the ground floors of the
Tower. It left the Towers uppermost bulk
floating aloft some 60 feet off the ground.
12
The gawl crawler harvesting method is an innova-
tion from Surkh on the Deepwash wherein hungry
green worms known as gawl crawlers are set upon
berry bushes after baskets have been placed under the
branches. The crawlers eat only the stalks, leaving the
fruit to fall into the baskets. This causes some mashed
berries at the bottom of the baskets, but on the whole
it ruins far less fruit than picking by hand and saves on
work and wages. Gawl crawlers are raised in warm
caverns and sold dormant in ice-cooled hand kegs at
many farmers markets.

93
Powerful magic has held it there ever Shops
since, though it sometimes drifts a little Galandors Glassworks
from side to side or turns slightly when Glassblower and Lensgrinder
struck by heavy flying creatures or strong
winds.
From time to time, adventurers have This small shop makes use of a fine white
explored the largely empty structure. sand found in ridges north of the village to
Purple Dragon patrols visit it regularly to make glass beads, marbles, and small fig-
ensure no stirges or other aerial mon- urines. (Thieves buy lots of marbles,
sters adopt it as a lair. On several occa- which they throw behind them to encour-
sions adventurers have left behind a rope age pursuers to slip and take tumbles.)
linking the lowest floor with the ground, Galandor o Galandor, the shops owner, is
and Kirinese youths have dared to climb a dwarf almost as tall and as fine-featured
up into the structure to explore and play. as a man; his family has intermarried with
As a result, several rooms have been humans for some five generations. All of
burnt out, and anything small, portable, the living Galandorsa family loved and
and readily found has been taken away. respected locallywork in the shop.
I say readily found because secret The Galandors specialties are lenses
closets and passages are still being found that allow those of failing sight to see and
in the Tower. Check every pillar you see, small birds and other ornamental pieces
Im advised. Most contain some sort of that contain air chambers and holes that
hiding place. In addition, somewhere in allow them to be played as tiny ocarinalike
the dark, silently floating Tower is a gate musical instruments. They custom-grind
allowing a being with the right trigger13 to the lenses for thousands of gold pieces
transport to the subterranean citadel of each, selling to the noble and the wealthy
the lost mage brotherhood. in both Cormyr and Sembia. They also sell
The battle that ruined the Tower is off-the-shelf lenses in assorted strengths
said to have consumed the combatants for 500 to 1,000 gp. The glass instrument
in devouring fire, so presumably the ornaments typically sell for 40 to 60 gp
citadel hasnt yet been looted. However, each. An unnamed temple in the Vilhon
mysterious floating severed arms and Reach recently ordered 16 blown-glass
shattered weapons occasionally appear dragons with channels through their bod-
in the Tower, arguing that some adven- ies constructed so that incense smoke
turers are finding their way to the citadel could be made to drift out of the open
and something is defending it against jaws and nostrils of the wyrms.
them. A minstrels ballad sings of many- The Galandors work is the best, and
limbed snakemen armed with scimitars they provide a comfortable place for clients
who can cast spells as they fight. As the to wait and sip herb tea or mild mushroom
song is recent and is the first mention of ale while they wait for wares to be readied.
these guardians, they may well be pure Some beautiful glass wind chimes and
fancy. hanging drift sculptures are placed around
13
Legend says the trigger is a hawk feather.

94
this seating area to entice visitors to buy. An Roast boar is on the menu, but it can only
arrangement of glass blades of descending be had when boar meat is brought in from
sizes exhibited here is particularly striking. elsewhere or Orbrar agrees that one of the
few Kirinwood boars can be slaughtered.
Restaurants One can get bacon and wild wood sausage,
The Old Trolls Foot which use meat from the local market, but
both are too heavily herbed for most palates.
The Old Trolls Foot also features a spe-
This rather rustic, dimly lit establishment cial dish that shares the restaurants name.
makes liberal use of ambulatory fungi for Trolls foot (its not, of course) is simply
fighting on its bark-and-vine-hung walls mouth-watering, but it costs 5 gp a serving!
and ceilings. The fungi are augmented by The dish is actually made of a secret mix of
driftglobes that wander freely from grotto- forest roots, mushrooms, herbs, spices,
like room to grottolike room. Owned by vole meat, and beef from the most venera-
Orbrar of the Talkers (one of the senior ble cattle. If they follow my advice, most visi-
druids), this restaurant understandably tors will order it despite its steep price,
looks like some sort of forest glade. Unfortu- along with fresh bread (not bad), fiddlehead
nately its fare is dominated by agricultural butter (surprisingly good), and berry crum-
vegetable dishes, from cold potato soup to ble tarts (a gooey-sweet blend of berries).
spicy asparagus-and-artichoke bean broth. The ideal beverages to match this

95
repast are either firewine or glowfire, tion from the loose-tongued to amuse
both available here. The firewine is themselves and to sell to others for profit.
astonishingly fiery. The staff members
claim that in order to get this smoothly Inns
blazing strength, they age the firewine Dalivers Door
for a decade after they receive it before
they agree to open a particular keg.
The Old Trolls Foot is worth a visit, any- This pleasant place places a high value on
way. Where else can you go and say that privacy. The walls drink sound, and suites
youve drunk earthworm-and-bark tea? are arranged with little winding halls and
closets to hide one entry door from another.
Taverns These architectural features plus the low
The Unicorns Pool lighting make the place ideal for trysts and
engagements with professional escorts, I
suppose, but a maze for most of us.
This tavern is named for a local legend If youre worried about spies or folk
that a family of unicorns regularly drank trying to do you harm, be warned that this
and dipped their horns into a pool at this place could conceal a small army of them,
site, rendering it identical in properties to and I know for a fact several of the hall
a potion of sweet water. Though the druids tapestries contain spyholes used by the
assured me the legend is false, this is a staff. A fellow guest complained of giggles
superb watering hole nevertheless. I dont from an unseen source when he was
hesitate to recommend its curtained entertaining a local lady in his room, so
booths to the discriminating traveler. Id not be surprised to learn that spyholes
A full selection of popular drinks is can be found in the bed hangings, too!
served, all at bulk prices (by the hand keg On the other hand, Dalivers is one of
usually),14 so buyers can entertain a group the few inns in the damp coast lands that I
or take home any remainder in the morn- found warm enough for true open-shirted
ingor whenever theyre next able to comfort in the winter. Moreover, the hand-
stand. Persistent rumors tell of a mind some host Daliver, a somewhat-retired
flayer and a lich being regular drinkers at adventurer, employs three tall, hugely
the Pool. Accompanied by capable, heavily muscled bouncers to discourage rowdy
armed human bodyguards to discourage behavior. By their appearances, Id say they
anyone from attacking them, they can sup- have gnoll blood in their families pasts.
posedly be found in their favorite booths As a result of the bouncers and the
most nights. I saw them both but must building layout, Dalivers offers exclusive
report a regular patron claims theyre really and quiet accommodation to a degree
mischievous dopplegangers. They invite seldom found outside of monastic com-
folk to drink, and then they gather informa- munities; I enjoyed all of my stays.

14
Auroras Whole Realms Catalogue provides details of most of these drinks, such as Bitter Black stout, Dragons
Breath brew, Shadowdark ale, suzale, Arabellan dry, blood wine, Saerloonian special vat, Saerloonian glowfire,
and Westgate ruby.

96
Monksblade heads by others, they believed humankind
couldnt survive in these savage northlands
The name of this hamlet, strategically without plentiful food. This food would be
sited on the Way of the Manticore east of provided by prosperous farms whose
the Wyvernflow crossing at Wheloon, workers were well protected and had good
commemorates its past. The present-day roads to get their goods to law-abiding,
settlement, a popular night stopover for peaceful villages and ports. From their base
merchants traveling betwixt Cormyr and here in Mother Chaunteas House, the
Sembia, is built from the crumbling Watchers busied themselves establishing
ruins of no less than four monasteries. and enforcing laws to promote their goals.
Of old, Monksblade was home to holy Their militant activities focused on main-
houses dedicated to Chauntea, Tempus, taining road patrols. Their work did much
Tyche,15 and Umberlee. to clear the coastal lands around of mon-
The Watchers Over the Land were a sters that had been so numerous that
rare militant order of worshipers of the theyd raided the eastern steadings of Cor-
Lady of Grain. Derisively called straw- myr more or less at will. However, the war-

15
Tyche is the predecessor to both Tymora and Beshaba as the goddess of luck, both good and bad. It is unclear
whether she gave birth to the two goddesses who replaced her, as they are often referred to as her daughters, or
whether she somehow split and transformed into two separate goddesses.

97
rior-priests of Chauntea suffered grievous heart of the gathering of holy houses.
losses in this ongoing battle even as admi- From there the champions of Tyche
ration for their work was spreading and a fared far and wide across the coastal
patriarch of Tempus in the Vilhon reported lands all around the Sea of Fallen Stars.
that Tempus deemed the situation in Cor- Known to all as the Lucky Knights, they
myr worthy of his aid. were the shining-armored, noble knights
The Red Knights of Tempus arrived in errant whose exploits and wooings gave
strength and made war on the monsters, Cormyr its dashing, romantic reputation
clearing an ever-larger area for the Watchers across the Inner Sea lands. Theirs is a
to police. The Red Knights rode out of the legend that still shines brightly today,
Towers of War, a keep at the eastern end of though the Lucky Knights are dead and
the present-day hamlet. (Its ruins now house gone these 300 winters.
the popular Firedagger Inn.) Their success The followers of Umberlee were known
attracted a flood of settlers from Sembia and as the Worshipers of the Wave and dwelt in
the Vilhon, and these folk brought two the House of the Seas, a sprawling, many-
strong faiths with them: the worship of towered manor house built beside and
Tyche, Lady of Fortune, and devotion to around the Ladys House. Its wings and
Umberlee, Stormgoddess of the Seas. outbays stretched seemingly for miles, and
The Followers of Fortune built the most of the buildings a traveler sees in
Ladys House, a fortified abbey at the Monksblade today are fashioned from

98
them. (This original form as one conjoined from Monksblade since then, but whats
structure is why so many of the houses left is a delight to the eye. The village is all
seem to be joined or possess stables and huge old trees shading charmingly over-
covered sheds that stretch almost to touch grown gardens and cemeteries. Crum-
the next abode.) The faithful of Umberlee bling ruins and cottages are visible
spent their time making offerings to the wherever the eye turns.
Queen of the Deeps to keep coastal ship- The monasteries were founded here
ping and fishing as safe as possible. in the first place because of a deep well
Empowered with magic that enabled them of clear, fresh water. The presence of a
to breathe in the watery depths, they went well has long been a fixture in the walled
twice a year to capture monsters of the gardens of Mother Chaunteas House,
deep to sacrifice in honor of Umberlee. but this site is regarded as holy by wor-
The rest of the year, they crewed small, fast shipers of Chauntea and is an attraction
boats and furiously waged war on pirates that interests many other folk because of
in the name of their holy lady. the macabre associations it has acquired.
This unusual state of cooperative coex- In the failing days of the holy houses,
istence allowed the countryside and all several unscrupulous mages led expedi-
four temples to flourish, although it tions to pillage the monks riches. They
attracted raid after raid from brigands, were fought off by the last few Knights of
lizard men from the nearby Vast Swamp, Tempus and Tyche, who fought side by
and Sembian interests seeking to infiltrate side against these defilers. Six of these
and take over the monastic community. devout defenders met their ends beside
Eventually, these persistent forces suc- the well. Its present name, Lost Knights
ceeded in depopulating the monasteries, Dance, commemorates their horrible
though it took centuries. After lying vacant deaths. They were transfixed with arrows
for some years, the ruins were taken over while helplessly shuffling about in the
by villagers sponsored by the Crown of grip of Ottos irresistible dance spells.
Cormyr. The king did not have spare coin Their shadowy, fully armored forms still
enough at the time to build or man an appear here on some moonlit nights,
easterly keep to defend the lands about dancing silently about the gardens. They
and had grown tired of brigands setting are said to point out secret ways into the
up rival court in the abandoned holy holy houses and the location of buried
houses, so he financed the efforts of the treasure (or its former location) to living
villagers and gave them what logistical folk they encounter who bear the holy
and military support he could. The inhab- symbols or devices of Tyche or Tempus.
itants of todays Monksblade hark back to Some 300 folk call Monksblade home
those intrepid Crown-sponsored souls. these days. Some of them have undoubt-
edly followed up these spectral direc-
Landmarks tions. Any treasure that can easily be
reached has already been recovered, but
The growth of other communities of the there are persistent rumors of deep cel-
coast has drained away some of the life lars in these monasteries that havent yet

99
been opened up. Some, it is whispered, Places of Interest
even contain a temple dedicated to an
evil cult that may still survive. There are
in Monksblade
also many legends of holy swords, dedi- Shops
cated to Tyche and Tempus, hidden Wendeiras Wondery
away deliberately in the vicinity of Oddments and Minor Magical Items
Monksblade by dying knights who strug-
gled back from secreting their blades to
fall dead in the consecrated inner court- This strange, cavernlike shop is
yards of the monasteries theyd served so crammed with a tumbled mess of the
diligently. Certainly the teachings of Tem- spendidly odd and unusual. Many of this
pus identify Monksblade as a place shops wares bear minor enchantments
where sacred swords still lie, awaiting such as kindling canisters that keep
those whod find favor with the Lord of everything within bone-dry, upright
Battles by taking them up and wielding wardrobes whose doors open on verbal
them for good. command, or rings that glow briefly
To most visitors, all this history is when twisted, for example. The propri-
merely a succession of pleasant stories to etress is fully as odd as any of her wares.
hear as they relax by the fire at the The lithe, beautiful Wendeira sings softly
famous Firedagger Inn, having a last as she dances and glides endlessly through
mulled cider and a plate of hot buttered her shop, caressing her goods as she dusts
mushrooms. Thea, my serving maid, tells them, her dark eyes startlingly large in a
me these mushrooms are picked in the bone-white face. She wears only dark
ruins. The caps are thrust into a covered gowns of fashions long forgotten in the
pan of melted butter and fried with salt, a courts of Inner Sea realms. Many folk think
pinch of basil, and just a sprinkle of fire- her some sort of undead and dont tarry,
fruit or lemon juice until they are full of but her shop is truly a cornucopia of won-
their own brown broth, and then they ders. Wendeira buys up all the real oddities
are served hot. The mushroom stalks are her good friend Aurora16 can find.
added to chicken stock for morning For instance, Wendeira offers glass
soups. Simple fare but fit for the gods! fishbowls in the shapeand full size!of
In addition to the cozy inn, Monks- voluptuous women; chairs whose arms
blade boasts Hunting the Knight, a supe- sport brass castings of hands whose fin-
rior tavern (another allusion to the gers can be manipulated to grasp your
hamlets monastic past), and the Old Oys- favorite pipe, open book, or lamp; mir-
ter, a superb restaurant. The Oyster is rors that sing a cycle of songs when
better than any dining house in Suzail! uncovered; and a full line of glow-in-the-
The hamlet also features a swap-horse dark domino masks, fashion accessories
stables, a tack and ironmongery shop now much favored in Sembia, Westgate,
(both adequate but average), and Wen- and even in distant Waterdeep at the
deiras Wonderya shop worth seeing. wilder nobles revels!
16
She of the growing Faern-spanning chain of catalog establishments.

100
These last can be had in various sizes them can watch foxes trot by and fireflies
and hues or emitting randomly shifting dance and swirl of an evening.
radiances. They can be yours for a mere Here one can get (of course) good oysters
250 gp for the smallest and simplest to that have been brought up the Wyvernflow
2,900 gp for the one that once per tenday from the fishing village of Moonever (at the
enables its wearer to fly for as long as it mouth of the river) and the freshwater eels
takes a person to breathe thrice, expedit- favored by coastal Cormyreanswhore
ing romantic liaisons from midnight gar- welcome to them! The Oyster also has a
dens to balconies high above. large, good cellar of ales and wines. Be
warned, though, that the local fern-and-
Restaurants mint wine is an acquired taste. Tis so clear
The Old Oyster and cool that it burns the mouth and admits
of no other tastes for the rest of an evening!
Visitors can also get more usual fare:
This charming place consists of two stewed hare, pork and beef roasts, and
crumbling turrets joined by a long, low grilled pheasant. Yet all of that can be had
kitchen. Windows (real glass, and clear as elsewhere, and I urge every traveler to
crystal!) look out south over the over- flock to the Oyster for the best wyvern tail
grown forest gardens that once graced the to be had in all Cormyr. If youve never had
Ladys House. People looking through wyvern tail, a treat awaits you!

101
Real wyvern tail is seldom available these as thick through as a large mans thigh,
days, unlike earlier days when the aping the shape of part of a wyverns tail.
Stonelands were infested with the beasts. I The dish is simply fit for the gods them-
can tell you its a hard white meat reminis- selves! Ive seen men gorge themselves into
cent of the finest succulent pork; it is to be slumber on it, and the portions are enough
seized if one ever has the chance. The same to feed four hungry men comfortably or
seasonings and recipes originally created for provide two with two full meals and a light
real wyvern tail have often been applied to highsun chew of sliced cold meat served in
an artful chopped mixture of pork, turkey a hollowed-out handloaf of dark waybread.
meat, and rabbit, and called jack wyvern
tail, or Jacks wyvern tail. The mixture of Taverns
the three meats somewhat approaches the Hunting the Knight
splendor of true wyvern flesh.
Here at the Oyster they call jack wyvern
tail old wyvern tail, and their secret recipe This place is a low-beamed, cozy warren
includes chopped roast almonds and of dark booths and flagstone-floored
asparagus broth. Old wyvern tail is served rooms, each with its own fireplace and its
on a bed of mushroom-creamed coins of own stone box of cool wine. Wheels of
fried potato. It is stuffed into a crisped skin of salty cheese, bowls of nuts, andin sea-
pork crackling thats been sewn into an arc sonboiled peapods and fiddleheads are

102
everywhere, free for the taking. The place the firedagger was left whirling in midair
is crammed with comfortable furniture, and spitting flames where the dying Onde-
and patrons are encouraged to lounge los had left it. Banished by a summoned
with their feet up and chat the night away. war wizard, the firedagger reappears from
Hunting the Knight seems to be home time to time in the same place and has to
to several garrulous old retired farmers be banished again. Several enchantments
and ex-adventurers who happily spin tales on it have prevented anyone from control-
of the heroes, hauntings, lost treasures, ling it or removing it from the inns dining
and colorful deeds of the areas past, such room. Attempts to do so cause it to blink
as the Looking Lady. The Looking Lady is about, spitting jets of flame.
a tall, gowned phantom lady who glides The inn itself is a delightful sprawl of lux-
eerily through the gardens of Monksblade uriously furnished, wood-paneled rooms.
whenand only whensea mists have Each room is a suite with attached bathtub
rolled in. She hurries here and there, and dressing areas, and all suites are large
searching for something. She has petrified enough that privacy is total; one should
many a resident and visitor with fear by never hear other guests by night. Meals in
thrusting her silent skull face into their covered warming platters are placed onto a
window or room to look sharply all dining table in every room by means of an
around and then withdraw it! otherwise-locked serving hatch. Theyre
Local legend says she seeks the stat- simple, light fare, but perfectly prepared,
uette that holds her soul. It is part of a hid- and theres never a shortage of juices, teas,
den treasure hoard left behind by an evil and warm broth to be obtained at any hour.
wizard who enslaved her. If the treasure is These drinks can be summoned by pulling
found, tis said, shell follow its finder for- on the appropriate bell pulls.
ever as a guardian watchghost, even if she The staff is quiet, discreet, and gener-
or he hurls away or destroys the statuette! ously provides extras to guests such as
Hunting the Knight is my favorite place soothing tales for tired or scared children
in all Faern to spend a restful evening. If I or lonely travelers, foot massages and
had to wait out the rest of my days in a tav- backrubs for the weary, and even oppo-
ern, this would be the one Id choose. nents for those who seek games of cards.
Two of the young chambermaidsviva-
Inns cious sisters, Areele and Baeranthra Mor-
The Firedagger Inn lareven provide opponents for those
who wish to practice fencing!
All in all, the Firedagger is a delightful
A fitting companion to the other superb place to stayand a perfect place for
establishments of Monksblade, this house romance. It even has its own walled bower
is named for the flying fiery magical blade garden in which couples can while away
that nearly burnt it down during a wild evenings together and a stable capable of
duel between the Red Wizard Artigaun of repairing damaged carts and luggage as well
Tyraturos and Ondelos the Archmage of as bathing or doctoring weary or injured
Selgaunt. Both wizards died in the fray, and horses! Such extras add 10 gp to ones bill.

103
Wheloon Wheloon is a place of money, entre-
preneurial excitement, and growth,
This town of some 3,700 folk is the south- where skilled craftsfolk are constantly
ern gateway to the Wyvernwater, a strate- forming small cabals to invest in new
gically located ferry crossing and barge ventures. The businesses most popular
transshipment center on the Way of the with these investors are their own cut-
Manticore. Increasingly, Wheloon is serv- rate transportation companies. These
ing as an alternative to the expensive, transportation companies must be
overcrowded ports of Suzail and Marsem- guarded by hireswords against the
ber for the moving of small cargoes to and depredations of brigands hired by the
from the heartlands of Cormyr. Barges established costers to try to drive such
from Wheloon navigate the Wyvernflow to fledgling competitors out of business.
other coastal ports or cross the Wyvern- Wagons, crates, and barrels are turned
water to trade up the Starwater River to its out constantly in the shops of Wheloon, and
navigable limits. This prosperous place new trades such as the breeding and train-
bustles day and night, and its stone build- ing of ferrets and bluebirds (increasingly
ings grow ever taller and grander. Their popular as pets in Cormyr) jostle for space
roofs are all of dark green slate from Cor- with the established farming commerce in
myrs largest quarry, a monster-haunted wheat, pumpkins, melons, apples, peaches,
hole near Marsarks Grove due north. grapes, raspberries, and blueberries. More

104
bulk food and grain is shipped out of There one can find Wheloon Way cross-
Wheloon than any other Cormyrean port, ing the Way of the Manticore not far west
and the returns are impressive. An acre of of the ferry dock. On one corner of the
raspberries can earn as much as 20 sewn intersection stands the Wheloon Watch
acres of wheat when the crops of warmer House, the local jail and Purple Dragon
lands on the southern shores of the Sea of barracks and armory. Past the butchers
Fallen Stars are poor or paltry. stockyards (easily located by anyone with
At least one plant crop from warmer a working nose) and a little way north up
climes has been imported to Cormyr by a Wheloon Way, the Wheloon Moothouse
Whelunian hothands (entrepreneur): the faces the lush paddock and impressive
rosecork tree from the Isle of Prespur. The facade of Oldstone Hall, the home of the
rosecork was brought hence by Sarliman kings lord of Wheloon, Sarp Redbeard.
Eurdoe, and it is now growing up and The Wheloon Moothouse is the local
down the banks of the Wyvernflow. It sees meeting hall and courthouse.
heavy use in buildings due to its durability Other landmarks of use to the visitor
and near-invulnerability to fire. It absorbs include the Gods Grove and Rathools
so much water that most open flames cant Pool. The God's Grove is a place of wor-
ignite a piece of rosecork unless the wood ship to Silvanus in a stand of duskwood
is exposed to hot flame for hours. trees just off the Way of the Manticore.
The duskwood trees mark the eastern-
Landmarks most boundary of Wheloon. Rathools
Pond is the local swimming hole and
In this wealthy, fast-growing town, little is trout fishing pond. The pond was once
permanent and less still stands out as grand used to bury battle dead; its rusty waters
among the soaring stone and slate homes arent recommended for drinking.
and shops or particularly shabby among
the clusters of sagging timber and thatch
Places of Interest
warehouses. The largest landmarks are, of
course, the Wyvernflow and the Wyvern
in Wheloon
Ferry that crosses it whenever travelers Palaces
desire, day or night. A crossing costs 1 cp Oldstone Hall
per head plus another copper for every One of the grand old manors of the not-
crate or bag that travelers cant carry on in quite-castle sort built by nobles in the days
their hands in a single embarkment and of Cormyrs early pride, this massive, soot-
another copper on top of that per cart, darkened stone edifice is an intricate mas-
wagon, mount, or pack animal. terpiece of carved gremlins, gargoyles,
Hard by the western ferry dock stands satyrs, wyverns, and fanciful long-necked
the Wyvern Watch Inn. Across the river dragons called jubbrawuks by some sages.
from it, at the other end of the ferrys The gargoyles are said to animate upon the
route, is the Lantern Inn and Boat Rental. command of the local lord or Court Wizard
The western shore is the longest-settled Vangerdahast. Plinths supporting such
and most prosperous side of Wheloon. sculptures flank the gates of the Hall and the

105
106
Wheloon Map Key
1. Wyvern Ferry route
2 . Wyvern Watch Inn
3 . The Lantern Inn and Boat
Rental
4 . Wheloon Watch House (jail,
Purple Dragon barracks, &
armory)
5 . Wheloon Moothouse (meeting
hall and courthouse)
6 . Oldstone Hall (home of Lord
Sarp Redbeard)
7. The Silvery Sembian Snail (tav-
ern)
8 . Immerhand Inn
9 . Gods Grove (shrine to Sil-
vanus)
10. Rathools Pond (local swim-
ming and fishing pool)
11. The Blackbard (boat-building
and rental storage)
12. Cormyrean Coins Coster wharf
and warehouse
13. Falconstar Wayshipping (rental
storage wharf and warehouse)
1 4 . The Fish House (fishmonger
and icehouse)
15. Haerldouns Helms & Shields
(armor and weaponry shop)
16. Haldoss Fine Butchery
(butcher shop, slaughterhouse,
and stockyards)
17. Hannos Herbs and Medicines
(shop)
18. Rallogar Hardware (shop)
19. Redbeard Rental Storage and
Shipping (rental space ware-
house)
2 0 . Sendevers Stables (horses
bought, sold, doctored, and
boarded)
2 1 . Slowtooth Weaponry (shop)
2 2 . Wheloon Tack & Leather
(shop)
2 3 . Woumars Wheloon Mill
2 4 . The Sleeping Cat (restaurant)
2 5 . The Scarlet Sheaf (tavern)

107
towering stone walls that enclose its pad- sensesand a semipermanent one
dock. The paddock is a rolling expanse of affecting her tongue and memory for
groomed lawn out of which rise many old secrets despite the searching spells of the
and massive duskwood, oak, and shadow- authoritieshave made Shanna North-
top trees. Certain Harpers, war wizards, gate a lot of gold coins over the years.
kings messengers, and other esteemed
guests stay at the Hall, but most visitors can Cormyrean Coins Coster
only gawk at its quiet luxury from outside Merchant Coster
the warning-warded17 gates.

Shops One of the small, fast-growing shipping


I write extensively here of Wheloons concerns founded locally, the Coiners have
shops because theyre so handy to the their own wharf and warehouse in Whe-
traveler and so eager to please due to the loon guarded by Coiner mages and vet-
heated competition. eran warriors. This proud and aggressive
organization commanded by a former
The Blackbard adventuring band uses small, fast coast-
Barge-building and Rental Storage boats to run cargoes to Westgate, Ilipur,
Teziir, and all ports in Cormyr and Sembia,
and it also operates wagons throughout
This converted warehouse and wharf is a the Forest Kingdom and the neighboring
combined boat-building and rental stor- Land of Fat Merchants (er, Sembia).
age business run by Shanna Blackbard The Coiners have been caught smug-
Northgate, a retired minstrel (and, some gling cut gems in hollowed-out produce
say, thief) who claims to have abandoned twice now and are operating under a vigi-
a colorful past as a fence and smuggler lant watch status mounted by Wheloons
after several heated interviews with Lord Purple Dragons. They make a lot of legiti-
Redbeard and various vigilant war wiz- mate money speedily transportirg perish-
ards. Her vocabulary, sharp-edged singing able foodstuffs to restaurants in the two
voice, and skills as a mimic are legendary, realms they operate in, but they have been
but she never skimps on the quality and known to slaughter those who try to ham-
seaworthiness of the barges she builds. per their tradenotably agents of the
Just dont expect any grander a boat out of Zhentarim and of larger, older costers.
the Blackbard than a large river barge.
Despite her professed renunciation of Falconstar Wayshipping
fencing and smuggling, Shanna rents out Warehouse
space with no questions asked and turns
a blind eye and ear to its use as a holding
area for bound and/or struggling cap- To date, Falconstar Wayshipping comprises
tives, spellcasting, experimentation, and the southernmost extension of Wheloon on
the like. Such temporary afflictions of the the Wyvernflows east bank. The driftglobe-
17
They bear ring wards; for details, see Appendix III.

108
lit wharf and warehouse south of the Coiner into the life of a chartered adventurer until
compound is the establishment of Mhaer- she saw her first beholder in the Thunder
nos Falconstar, a slim, cultured, black- Peaks. She fled frantically as the eye tyrant
bearded man with pretensions to nobility. slaughtered all of her companions, and she
Mhaernos rents storage space to caravan retired forthwith to this wharfside shop to
masters and ship captains transshipping sell armor and a few select weapons from
cargoes between land and water. He guards the Inner Sea lands to passersby. (Once a
his wharf with two ettin zombies, and some- smugglers haven, the shop had been pur-
thing worse aids the warehouse guards chased by the band as a sideline invest-
something that has twice slain pirate raiding ment.) She succeeds admirably her trade.
bands to the last person and devoured all She specializes in selling knives that are
evidence of the unpleasantness. made to rest in sheathes built into the backs
of shields and into greaves, bracers, breast-
The Fish House plates, and such. The shop generally has a
Fishmonger and Ice Dealer superior selection of shields, gorgets, and
greaves, a few pairs of gauntlets, and a smat-
tering of secondhand armors.
This ramshackle, reeking old wharf and Albhaera is one of the most stunningly
warehouse are slowly crumbling and beautiful women I have ever seen, and she
sagging into the river. Until theyre actu- always wears flattering cutaway armor. On
ally swept away, however, fishing boats most days, a small crowd of smitten war-
from both the Wyvernwater upstream riors hangs around the shop, bantering with
and the open sea to the south will tie up her and trying to impress her with their
here daily to sell their cargoes. muscles and tales of their prowess. From
Old Ascalan the fishmonger is a rather time to time, one of the warriors demon-
portly retired wizard who ices the fish strates knife-throwing expertise, or two of
with the help of his ring of frost18 and them stage a mock joust and such activities
sells both fish and ice to the townsfolk of attract business to Albhaeras shop. Purple
Wheloonand to anyone else who hap- Dragon patrols have been known on occa-
pens by. Hes also been rarely known to sion to mount daily inspections of the place.
sell magical potions for very high fees. He This has led to townsfolk calling out to them
loves to talk endlessly about the lost trea- in the street, Better check my basket here,
sures and adventurers lore of Cormyr. look yemayhap Albhaeras hiding in it!

Haerldouns Helms & Shields Haldoss Fine Butchery


Armor and Select Weapons Butcher

The proprietress of this shop, the fiery-tem- Much to the annoyance of his neighbors,
pered Albhaera Haerldoun, plunged eagerly some of whom never grow used to the
18
Treat this as a wand of frost with endless charges. Ascalans sons, who also do the loading and unloading,
pump river water in large tanks and thence into pans that Ascalan can easily freeze once theyre full of fish.

109
sounds of Haldos cheerfully wrestling a on after it was administered to them.
calf to his chopping block and beheading Another secret mixture puts humans, half-
it, this huge, spade-bearded giant of a man elves, or elves into a sleep so deep that they
has his slaughterhouse, shop, and stock- can be wounded or even tossed down
yards right in the center of town. Not that flights of stairs without awakening them.
anyone would dare to argue with Haldos The rarest and most valuable of
about the placement of his businessor Hannos wares is the spellbane herb. He
for that matter, about anything. typically has only a small live plant or a
Although most prefer their meat smoked hand keg of dried leaves in stock. He only
and hung, Haldos is one of the few butchers parts with the plant for 100 gp or more.
who can slaughter on the spot and provide Pieces from it are 40 gp or more, and
meat as fresh as it be gotten. This ability is dried leaves are 25 gp each.19
valuable to certain cooks, alchemists,
priests, and mages for varying purposes. Rallogar Hardware
Hardware and Rope
Hannos Herbs and Medicines
Herbalist and Physic
Across the street from the Wheloon Watch
House, at the intersection of Wheloon Way
The always-smiling Hanno Minstrelsong and the Way of the Manticore, Zendaros
was once, under another name, a thief so Rallogar runs an old-fashioned hardware
successful that he had to flee Amn with shop, the sort that still looks like the old,
magical aid to elude no less than six sep- dusty stables it once was. Its even com-
arate pursuing would-be assassins. Now plete with a hayloft crammed with old
hes settled down to a good-natured life junkand occasionally patrons whove
of dispensing physics to passersby and paid hastily but handsomely to hide from
selling bulk powdered and bottled herbs inquisitive Purple Dragons or to eaves-
purchased from halfling hamlets in the drop unseen from above. Here one can
coast and east reaches farm belt to cara- buy all manner of old, rusting junk and
van merchants headed for markets in new nails or select from a huge array of
Suzail, Westgate, and Sembia. hooksfrom the sort that hold high-fash-
One of the mixed remedies Hanno sells is ion masks to ladies hairdos, right up to
a short-duration but almost absolute slayer monster-sized hooks designed for towing
of pain. Warriors whove just lost limbs in one barge by another.
battle have been known to fight cheerfully The other equipment Zendaros takes
19
Spellbane is a plant that apparently grows only in Cormyr in spots of deep shade, where it can cling to rocks
that is, in rock clefts, on forest rock piles, and in cave mouths. Chewed and swallowed, it affects, so far as is known,
all living creatures in the same way: Any spellcasting abilities are deadened (effectively lost) for 3d4 hours. During
the same time the creature that consumes a piece receives a magic resistance or an augmentation to any resistance
it may already possess. The ability of a being to wield and command magical items is unaffected by spellbane.
Consuming a sprig or dried remnant of spellbane increases a diners magic resistance by 5%. Devouring an entire
fresh plant benefits magic resistance by +10%. If a total amount of spellbane larger in volume than a human head is
consumed at one time, magic resistance is created or improved by +2O%; this is the maximum possible known bene-
fit from eating spellbane. These benefits supersede one another; theyre not cumulative.

110
care to keep in around is rope and wire. He with two converging wings, it is the tallest,
stocks lots of it, in all sizes and lengths, from most massive stone structure in town and
thin, black, waxed stranglers cord to cables is steadily being improved to make it more
as thick as a brawny warriors forearm used defensible and fireproof. The uppermost
for ship-towing. The fiercely mustachioed floor was converted from timber to stone
Rallogar sells several gross of wire twists barely three seasons ago, and the thatch
daily to merchants seeking to fix loose cargo was replaced by a new roofpeak and tiles.
down, and lengths of good hempenspun Owned by Lord Sarp Redbeard, this
rope up to a thousand feet long can be had establishment is the cleanest, most heav-
here on drums that fill a small cart. Ral- ily guarded, and best kept storage facility
logars store is a browsers paradise. on the entire Way of the Manticore. It is a
great example of how the wise merchant
Redbeard Rental Storage invests heavily in his business to make
and Shipping slow and steady money rather than
Warehouse and Goods Handler pulling out as many coins as possible and
letting the business sink into squalor.
Trained war dogs aid veteran warriors
This three-floor warehouse stands hard by in guarding the place against rats, snakes,
the public wharf on the west bank of the and larger, two-legged vermin. A rooftop
Wyvernflow. Shaped like an arrowhead, watchpost guards against surprise pirate

111
attacks or raids from the air, and the entire be sure that it will be in good health, well
compound is designed to give fireeven fed, and properly exercised on his return. If
incendiary missileslittle to feed on. Even its not so prepared for any reason, a better
the loading dock is the best Ive seen any- beast will be waiting in its stead.
where. It is covered from the weather, Such service has won Sendevers an
amply equipped with flatcarts, and fitted enviable reputation for reliability. The facility
with overhead rolling-beam hoists. does a brisk trade despite its stiff fees.
The guards here have been specially Thieves in want of a few good horses would
trained in vigilance, and the warehouse do well to look elsewhere. Hired watchers
crew takes care to give all cargo the best patrol the compound, armed with hand
handling possible. The crew covers things crossbows that fire sleep-venomed darts.
that must be kept from the light, moves
things about that should be moved from Slowtooth Weaponry
time to time, and uses handbarrows of fire- Weapons Shop
heated rocks to heat cold corners of the
warehouse during winter storms so that
temperature-sensitive cargo is not damaged. The retired Purple Dragon officer Nym
Redbeards Rental Storage is superior Slowtooth Nindar runs this popular
business; Lord Redbeard is to be com- house of arms, which stands in the
mended. Those whose trade involves southwest corner of the intersection of
storage would do well to tour this facility. the Way of the Manticore and Westbank
March, the farm road that follows the
Sendevers Stables Wyvernflow from the heights above
Stables, Equine Trainers, Wheloon down to the coast. As befits a
and Horse Physics shop bristling with polearms and arrows,
the Purple Dragons mount an armory
guard on this crowded shop.
On the east side of Wheloon Way one block Many adventurers, hireswords, and
north of the Moothouse stand the ample possible brigands show up to drink Slow-
paddocks of this large and efficient opera- tooths mulled cider and swap stories of
tion. Horses Bought, Sold, Doctored, and bold and brave battle while they watch old
Boarded read the signs at the gate, and Nindar demonstrate the proper use of and
Illumor Sendever does all of those things, care for a blade to bright-eyed younglings.
assisted by an expert staff of over a dozen Axe-hurling is Nindars private sport, and
hostlers, trainers, and horse-husbanders. he often demonstrates how a well-thrown
Their specialty is in quickly and correctly biter can shear through the thin, light
diagnosing and treating ailments and modern shields popular in the Inner Sea
injuries of horses, mules, and donkeys. lands. Thieves are warned that Nindar can
Most of them can tell in a breath or two if a hit any spot he cares to in and around his
mounts been drugged to kill pain and so shop and can pull open several shuttered
disguise lameness. By the same token, the windowsincluding one in the shop
merchant who leaves his mount here can doorfrom afar by using cords under his

112
desk. The axes he hurls through the open- Woumars Wheloon Mill
ings then bite deep into fleeing flesh, not Grist Mill
intervening wood!
When business is slow, Slowtooths
been known to teach the use of particu- Leahon Woumar runs his large, impos-
lar weapons to warriors willing to pay; ing stone grist mill for the farmers
hes skilled with a wide variety of types of around Wheloon as his father did before
arms. He leaves shop duties in the hands him. A cheerful, jovial fellow, Leahon
of his five sons while hes instructing. chats with everyone who drops by and
serves many townsfolk as a confidant.
Wheloon Tack & Leather Though he never betrays who said what
Tack, Leather Armor, Scabbards to him, he is a good source of local gos-
sip, rumors, and opinion. The local Pur-
ple Dragons go to him to find out how
This aromatic shop sells not only riding Whelunians really feel about royal edicts
breeches, gloves, and belts, but a full and decrees and Lord Sarps judgments
range of scabbards and harnesses, too. It in local legal disputes.
stocks everything from light thiefs Leahon has improved on his fathers
armor up to full studded leathers and building. His mill now has separate runs
from a bareback bridle to reins and for simultaneous handling of corn,
traces for a wagon team of up to 16 wheat, barley, and pulp (vegetable
horses or oxen. The proprietor, an old, greens, bones, and scraps to be ground
white-bearded and limping wizard by the down into meal for spreading on fields).
name of Landon Bhentyl, prides himself Often a busy, noisy place, Woumars
on having everything in stock at all times has an upper room that looks down the
so as never to leave a customer in need. river a long way. People sit in the room
Landon is a staunch defender of law and game late into the night. Several Pur-
and order who retired from the ranks of ple Dragons are of the opinion that
the war wizards after almost dying of poi- theyre watching for the stealthy
soned wounds. He is known as Wonder- approaches of smuggling boats.
wand because he defends his shop with
a brace of wands kept at his belt and is Restaurants
always pulling out his wand of wonder by The Sleeping Cat
mistake when he wants to blast thieves
with a wand of magic missiles or a wand
of paralyzation. This former tavern has become more
Landon is known to wear boots of lev- and more of a quality eatery since it was
itation. If attacked by strong foes, he bought by the retired warrior Whelgar
rises up out of their reach and hurls Taerncole, once a member of the Easy
spells or fires wands from on high. He Blades Adventuring Band. (The Easy
can maintain his balance aloft when Blades was chartered in Suzail but has
doing such things through long practice. often been suspected of smuggling exten-

113
sively along the Sembian coast.). Growing slain more than one foe by thrusting
tired of nightly brawls, Whelgar did away long blades through gaps in the walls
with the wine cellar and the taproom and the tapestries that cover them
and now serves only a little brandy, from outside.
mead, and clarry to accompany a steadily On the other hand, Anthara believes in
improving menu of roast venison, fried comfortable furniture for weary and
eel soup, pork pastries, chicken and drunken patrons alike to lounge in and
pheasant pies, stewed hare, wine-sim- in swift service. Call for a drink, and its
mered goose, and aged brandycake. in your hand in short order, brought by
Whelgars cooks are wisely sticking to shapely waiting maids who always have a
a small menu and mastering it. They smile and a friendly wave for any patron.
remember if a particular patron likes All the regulars rise to defend them if a
meat rare or well-done, or if she or he customer grows unpleasant.
likes horseradish poured on or prefers a Anthara also firmly believes that a tav-
soft and bland gravy. ern is a place aside from everyday con-
The Sleeping Cat is favorite stop of cerns. If you want to loudly discuss dark
mine. Were the menu larger, Id give it a magic, unlawful deeds, or slavery, no
top rating. one bothers you. Purple Dragons and
others may listen in, of course. But by
Taverns agreement with Lord Redbeard, whats
The Scarlet Sheaf said in the Sheaf wont be hurled in the
face of whoever said it, out on the street
a day or two later. In this way, the Scarlet
This rather seedy spot is the local drink- Sheaf serves as both a gray market meet-
ing hole. It is frequented by weary farm- ing place and a fire flume20 for local soci-
ers and passing merchants alike. Run by ety. I like the place, but the fastidious or
a onetime thief from distant Mulhorand, fearful traveler may want to give the
the tall and dark-eyed beauty Anthara Sheaf a miss.
Softangles Shalymarr, the Sheaf was
once an abandoned ruin. One can tell The Silvery Sembian Snail
this by looking at it.
The sinuous but fire-tempered
Anthara, whos buried many a thrown This luxuriously furnished house is the
dagger in overamorous patrons, believes closest thing to a festhall in Wheloon. It
that firmly nailed tapestries can serve to stands at the most important Whelunian
cover all manner of holes and unsightly crossroads east of the Wyvernflow. Run
burn scars, so the Sheaf is beginning to by a former priest of Sune who left the
look like the dusty interior of a rather faith because of disagreements over his
rundown harem. Zhentarim agents have overtly hedonistic views,21 its a cozy
2O
Elminster says we would use the term safety valve.
21
According to Elminster, the owner, Roond Asmyrk, is a CG hm C16 of Sune whose prayers are still answered by the
goddess. Hes merely outcast by the priesthood, and he cares not a whit about it. Several of the girls employed at the
Snail are even learning Sunes teachings from him.

114
place whose wine cellar outstrips many Snail into surrounding areas, disturbing
nobles palaces in Waterdeep and livestock. Asmyrk now takes care to cast
shames those of local lords of Cormyr sober-up spells on both his escorts and
and rich Sembian merchants alike. their not-so-gentle partners when things
The Snails chief attraction, however, is threaten to get out of hand. Recent indoor
its staff of beauteous and very friendly installations of gallery swing ropes, heated
escorts. They not only serve wine and tubs of scented water for soaking, and a
help customers drink it, they make a lot of room of haystacks with spellglow moon-
it, too. The owner (he prefers the title light have also contributed to keeping the
Housemaster), Roond Asmyrk, has funand the noiseindoors.
worked for many years on spells that can This joyous place is rapidly gaining
alter the scent and smell of fermented fame. Loyal Cormyreans are advised that
beverages so as to make them resemble its name doesnt derive from any Sem-
other vintages. These shadow wines cost a bian ownership. Rather, the name com-
fraction of what the true vintages do, but memorates a famous Sembian nightclub
the discerning drinker can buy both at the dancer, the Silvery She-Snail. She retired
Snail and sample them side by side. several years ago to marry a powerful but
Lord Redbeard has on several occa- reclusive archmage who devised the fly-
sions reprimanded Housemaster Asmyrk ing illusions spells that made her act
when drunken revels spilled out of the such a success. The mage became so

115
smitten with her that he kidnappedand whod like to take to water here with a
then successfully wooedher. minimum of fuss, delay, and publicity.
The inn is the closest thing in Wheloon
Inns to an average roadhouse, and the prices are
Immerhand Inn a trifle high for what the traveler getscer-
tainly much more than those at the Wyvern
across the river. So on most nights, the
This little-known establishment deserves wyvern fills up first, and everyone who
its place as Wheloons third inn. Its an cant get in there grumbles and then makes
inferior roadhouse most used by drovers the trip here. Large parties of travelers often
and caravan merchants who dont want prefer the Lantern, however. It has large
to venture into the crowded streets of suites of rooms with their own hearths and
Wheloon. Run by the retired mercenary baths; the suites can be barred from within.
warrior Chalthos Immer, the Immerhand Overall, the Lantern is not a bad inn.
is a dark, rustic building that stands at the
northwest edge of Wheloon at a waymoot The Wyvern Watch Inn
just north of Rathools Pond.
Chalthos doesnt provide anything to
eat or drink, and guests must pump their The largest, busiest, and most handsome
own wash water, stable and feed their inn in Wheloon, the Wyvern is a success
own beasts, and use an outhouse across because of its location (hard by the ferry
the muddy wagonyard out back. The fur- slip on the Wyvernflows west bank) and
nishings are a fascinating mix of bought, because of its owners generous nature.
scavenged, and clumsily home-built beds, The cynical, red-faced, stout ex-warrior
stools, and sitting chests. Each room is lit Buldegas Mhaerkoon keeps his prices
by a massive storm lantern of the sort that low. Rates are as little as a silver piece a
never failed Chalthos during his fighting night, with drinks, meals, and a bath
career, and each room has just one touch included! (Stabling and feed is 2 cp per
of luxury: a painting looted by the propri- beast extra.) Some horse stalls in Suzail
etor from somewhere in Faern! are thrice that!
Mind you, the beer is watered, the wine
The Lantern Inn and Boat Rental more so, and the food coarse bread and
salty vegetable stewsbut you can live on
it. The rooms are private, warm, and fur-
The Wyvern Watch commands the west nished with fresh linen. Most are simple
side of the ferry route, and the Lantern cubicles with a chamberpot, a side shelf, a
stands at its eastern end. The bluff, good- row of hanging pegs, and a rope-and-straw
natured proprietor of the Lantern, mattress woven from wall to wall. Theres
Staephon Gylesman, is something of a no bed; the ropes are tied to rings set right
scholar of old ballads and literature of into the wall. But the door bolts, and the
the North. He makes most of his coins window can be opened. What more do you
renting barges and small boats to guests want for a single silver falcon?

116
Wormtower Theres another reason this little-
known place should be in any guide to
This village of 450 or so is unknown to Cormyr: Many bards are drawn to its
most Cormyreans, since its folk dont travel tower ruins to gaze and pen ballads.
or boast much. Named for a mages tower Even more dwarves come to look long-
largely destroyed a century ago when a ingly at all the gold. Some, driven mad by
dragon tore its upper floors apart, slew the goldlust, perish trying to reach the
mage, and took up residence in the ruins, hoard. Others, ancient and failing, delib-
Wormtower fills a small, secluded valley erately choose to totter toward the gold,
north off the Bluemist Trail and about a and find death by the guardian light-
half days ride west of Dawngleam. nings. What hoard? Read on . . .
Wormtowers citizens include some of
the best coopers, carpenters, and potters Landmarks
in Cormyr. From this vale of cottages,
winding lanes, tiny gardens, and many The tiny valley that holds Wormtower is a
trees come everyday useful items widely maze of crowded, steeply sloped holds
used in the Dragonreach: coffers, chests, divided by hedges, rubble walls, and flag-
folding chairs, shelves, lanterns, ladders, stone and gravel lanes. Finding ones way
and carved trim for doorframes, stairs, around is hard enough, let alone distin-
and tavern booths. guishing anything as a landmark.

117
There are exceptions: The road south its fingers pointing forever at the stars.
that leaves the Bluemist Trail beside a These fingers are the pillars and remain-
placid pond known as Wyrm Pool pro- ing fragments of stone wall. The skeleton
ceeds up the valley arrow-straight to end of the dragon who destroyed the tower
at the gates of ruined Wormtower. There can be clearly seen inside, sprawled atop
it opens east into a small market square its huge hoard of gems and gold coins. It
flanked by the villages tavern, inn, and perished decades ago of some unknown
the Tower Shopa trading post where but nonviolent cause, probably a disease.
travelers can buy selected merchandise Beneath the dragons bones and the
from most village craftsfolk or meet with hoard lie the dead mages bones and
them to order more goods. whatever magic from the tower that may
yet survive.
Places of Interest The place is shunned by locals, and
few adventurers survive any attempt to
in Wormtower approach the tower closely. To venture
Unique Sites within 10 feet of its walls invites a lightning
Wormtower bolt strike from the tumbled stones.
This spectacular stone ruin stands in the Those who persist and enter are seen to
heart of the vale like a giant stone hand, change into beast shapes and then vanish.

118
119
Thrinn that bears his rune can freely
enter Wormtower.
A painting of such a passagestone hangs
in the local tavern, but the original used by
the forgotten limner was shattered to dust
in a duel between greedy wizards. Its not
known if any other specimens still exist,
though it is certain that Nendar had a hid-
den refuge somewhere in Cormyr, com-
plete with potions, spellbooks, and magical
items for emergency presumably
including a spare passagestone22.

Shops
Tower Shop
Furniture and Local Crafts

This sprawling, cluttered shop burrows


into and climbs the side of a small
knoll. It is made of a series of small,
crowded rooms linked by short, steep
No one is known to have successfully stairs and unexpected archways. Lit by
penetrated the ruins and emerged cages of glowmoss, the rooms are
again with any treasure. The wards laid crammed with a wide variety of furni-
down by the mage and twisted by the ture and other items made by local
dragons own mastery of magic remain craftsfolk.
strong and effective. Local legend says The proprietress, Bruima Shalut, can
only someone possessing a passage- arrange business meetings by bringing
stone crafted by the dead mage Nendar villagers to her back room to meet with

22
Any living being approaching within 10 feet of any part of Wormtowers walls from any direction (in other
words, cellar floors and uppermost spires are included) is struck by a 14d6 lightning bolt. Victims who make a suc-
cessful saving throw vs. spell take only half damage.
Any solid organic mass, alive or dead, that moves within Wormtowers walls must make successful a saving throw
vs. spell each round or be affected by a shape change spell, turning the fungus, plant, or creature into a random life
form not of its own choosing. The shape a transformed being assumes is, however, a shape able to survive in the con-
ditions prevailing in Wormtowerin other words, not a waterbreathing aquatic form or one requiring extremes of
temperature for survival. Dead organic forms change shape but do not regain life.
Whenever something within the walls of Wormtower is so transformed, it is teleported without error to a random
location in Faern on the following round and then changes shape again. The transformed being receives no saving
throw against being teleported or transformed once more, but the second shape it assumes is again one that can sur-
vive in its new surroundings.
These defenses have caused the disappearance of many adventurers over the years. The war wizards long ago
decided to expunge all records of Wormtower and quell tales and rumors about it to stem the flow of disappearing
young adventurers. It is thought the presence of a passagestone turns off all of these defenses in a 90-foot-radius area
of effect around the passagestone for as long as it is present.

120
patrons by means of several swift- fons or hippogriffs apart from the horses
footed errand boys. She can also tell vis- of other patrons.
itors where in the valley they can buy
used goods and trophies: remnants of Inns
defeated monsters and pieces of old The Dead Dragon Inn
armor and weaponry once borne by the
formidable and the not-so-famous.
Bruima is said to defend herself with This house is a little too rustic for my
several enchanted flying daggers that tastes. Theres only one hearth outside of
can zip about invisibly, pursuing thieves the kitchens. That and the ill-fitting shut-
until they can strike to best advantage. ters on the windows make for a chilly
Other locals say she runs the shop in and drafty stay at any time of year and a
league with a family of leprechauns positively frigid visit in winter. The win-
who dwell in hidden rooms and pas- dows lack glass, mica, or any other cov-
sages at its heart. Armed with their own erings save a few cloaks nailed up by
needlelike knives, these leprechauns desperate travelers who presumably per-
are themselves the flying daggers that ished of cold before morning and so did
others think Bruima commands.23 not reclaim their clothing.
There are no chamberpots, and the
Taverns lone outhouse tends to be a long, long
Ten Tankards Today way across the stable yard when theres
snow on the ground. I guess thats why
the windows open so easily.
This place is a roadhouse of the sort On the other hand, the food is deftly
found all over Amn: That is, it is as good spiced, expertly served, and plentiful.
in cellar and provender as anywhere else The inns staple fare is a constant supply
but possesses many modern, clean of fresh-baked bread, roast spitted fowl, a
booths and multiple taprooms rather plethora of soups and stews, and special
than a single smoke-filled venue. The additions provided by local hunters. The
fare here is light and salty; it is designed nonstop bread-baking makes the inn
to make one drink ever more. smell wonderful.
Because of its modern multiple booth- Named for the impressive draconic
and-taproom design, Ten Tankards has skeleton its upper windows overlook, this
become the meeting place and common inn is staffed by several semiretired
business office of all Wormtower. The bands of adventurers. They are ready for
signboard, a circle of ten upended, suds- and capable of dealing with rowdiness.
dripping pewter tankards, is unmistak- They are also quite proud of the fact that
able, and the hitching trough out front is King Azoun and Wizard of the Court
usually crowded with all manner of Vangerdahast once stayed here and pro-
mounts. Visitors are asked to tie up grif- nounced the inn delightful.
23
This is true, Elminster asserts. That is, Bruima does share the shop with leprechauns rather than having mag-
ical daggers under her control.

121
122
The Heartlands he heart of the Forest King-
dom is the Kings Forest
Small
and the villages and towns Settlements
in and around it. The
Most named places in the heartlands are
Kings Forest is an old,
worthy of full entries in this book, but there
deep, beautiful woodland of ancient
are some Ive slighted because of lack of
moss-cloaked trees, deep and hidden
space. For travelers reference, here are
ravines, magnificent stags, and endless
notes on a few of these communities:
firewood. Most folk picture the green vast-
ness of the Rings Forest when they think Gray Oaks
of Cormyr. Its presence makes Cormyr
what it is: among other things, one of the Once known as Black Oaks, this village of
most beautiful realms in all Faern. 400-odd halfling folk was almost entirely
No travel writer could say too much destroyed by fire and fell magic during the
about the huge, glorious Rings Forest Time of Troubles. It was then decimated
that almost entirely covers the heart- again on one dark occasion when (accounts
lands. Its large enough to spend a life- differ) a powerful priest of Cyric attacked
time wandering around and holds several war wizards, or a Zhentarim mage
many communities of satyrs, pixies, and a priest of Cyric struck at some war wiz-
korred, and even elves and halflings not ards, or a force of war wizards tried to
covered in this or any human guide- destroy a party of Zhentarim mages and one
book. At least one such territory located of them turned out to be Cyric himself!
not far east of Waymoot, the dryad About all thats left of the community
realm of Aloushe, considers itself an today is blasted ruins inhabited by some
independent, sovereign realm. Its halfling woodcarvers and a few hardy
queen, Radanathe, told Vangerdahast so human families who eke out a living gath-
when his questing surveillance spells ering the mushrooms and glowing mosses
discovered her and he issued a long- that grow on the rocks hereabouts.1 Once
range challenge. Gray Oaks was known as the breadbasket
Cormyrean legend abounds with of Northbank, the halfling-settled farm-
tales of crumbling, forgotten ruins lands on the north side of the Starwater
buried under the greenery and leaf and south of the Kings Forest. It was the
mold of the depths of the Rings Forest, largest farmers market in all Cormyr.
and some manors of long-ago nobles Today, a few new storage sheds have been
have certainly been found over the built to shelter foodstuffs waiting for cara-
years. Whos to say what secrets the van wagons to pick them up, but Jesters
heartlands may yet hold? Green farther south has usurped the status
1
A distillate of the glowing moss is used in many spell inks and in various magical items concerned with luminescence.

123
of being first among markets that Gray per out of customers and each other with
Oaks once enjoyed. nary a shop of interest save for two places:
Aside from the ruins, theres also a small the Slipper Shop and Handibers Stelk Farm.
inn here, the Trailswatch. It is used by Suza- The Slipper Shop is run by a kindly old
ilans of middling means whove purchased and I mean old elf crone who talks of
one of the few hunting licenses granted to Myth Drannor as if it were built yesterday.
commoners each year. Guides trained and She sells cosmetics, herbs, scents, poman-
themselves licensed by the Crown (and ders, medicines, and even magical potions
widely and rightly believed to be undercover (if asked nicely and properly) all packed in
Purple Dragons) dwell more or less perma- comfy embroidered cloth slippers.
nently at the inn and operate out of it. They The gruff, dry-humored Handiber actu-
guide licensed hunters on well-used trails. ally only has a sale outlet in Hilp. His farm,
The guides have a deepspawn hidden in a where he grows stelk in three well-fenced
forest cave about a dozen miles north of the fields, is at the edge of the woods nearby to
inn that produces deer, boar, and bear for the west. Stelk is a shrub about the size of a
vaunted hunters to bring down. large mans fist and looks like a cluster of
If you get the idea that Im not thrilled by tiny brown or bronze cabbage heads. It is an
the quality of the Trailswatch, youre right. oily, bitter, skunky plant according to the few
Despite the snarling-headed pelts of gigan- humans whove tried it, though a few dwarf
tic forest owlbears and wolves that adorn families have a frybread recipe that uses it.
every wall, floor, and ceiling of the place It is, however, the best sort of fish bait
that isnt covered by a tapestry showing a going. All aquatic freshwater and marine
king of Cormyr hunting boars, wyverns, creatures, from tiny streamflicker min-
and even lions from horseback in the nows to dragon turtles, love it. Coinciden-
deepest forest, it has the look and the food tally living things that eat it lose any
of an institution. Even the squirrels proba- capacity to generate or discharge electric-
bly report back to Vangerdahast. Hmphh. ity they may have. Its thus extremely valu-
able in the control of electric eels, as it has
Hilp proven at Nesmyth to the southeast.2
Stelk commands high prices. The plants
This bustling town stands at the meeting of Handiber grows are staying effective in
Calantars Way and the Way of the Manti- attracting fish longer and longer as he
core. Hilp is named for a long-ago court breeds ever-stronger varieties, allowing
jester of Cormyr who was granted exten- merchants to transport the stelk farther and
sive farmlands at this site. The town is a keep it longer. Stelk grows on the shores of
crowd of tall, narrow, slate-shingled shops the Lake of the Long Arm and at a few other
with homes above them that keeps out- locales around Faern, but Handibers
growing its defensive walls and straggling crops, thought to have been transplanted by
along the two major roads in all directions. a mage teleporting from the Long Arm years
Its a boring, business-bent place of ago, are the best and the closest to easy
grasping folk trying to gouge every last cop- transport and large markets.
2
See the chapter in this guidebook on the coast.

124
Some call Handiber the Father of All trough is installed and filled with a paste of
Farmed Fish and credit him with feed- crushed beetle larvae. Two or three cap-
ing and fertilizing many remote northern tured hedgehog fungi are perfectly happy in
communities with fish transported from such an environment and warn effectively
Dragon Coast net-fenced bay hatcheries. of a medusa attack.
But I ask you: Just how excited can you As a consequence of the hedgehog
get about a plant only fish love to eat? shrieker usage, the medusae are dwindling
in numbers. Without human meals to use
Minroe for primary sustenance, there just arent
enough rock rats and cave snakes to feed
Before the gem lodes ran out and medusae them. The grisly vale of petrified villagers
moved in, this small village was a bustling that used to stand west of the village is now
mining center. Hidden in the foothills of the empty; the remains were stolen by Zhen-
Storm Horns due west of Waymoot, its tarim agents for use as spell components.
home to a few families who keep goats for Theres now nothing exciting about the
the milk, meat, and cheese, and collect pixie smelly cottages of Minroe or the wary,
cap mushrooms for sale in Suzail.3 always armed folk who dwell there, aside
The mountain caves and old mine delv- from pixie cap mushrooms and hedgehog
ings where the mushrooms grow were shrieker fur. (The fur is now gaining favor
adopted as homes by medusae about 20 win- as a dessert garnish on nobles tables. A lit-
ters ago. Things quickly got deadly for the tle spread on a biscuit is a delightful treat.)
mushroom hunters and, soon after, for all
the villagers. Various tactics failed to neutral- Plungepool
ize the medusae, until someone discovered
that hedgehog shriekers growing in the deep- Ask most Cormyreans how many rivers run
est of the caves screech only when medusae through the Kings Forest and they tell you
approach. (Hedgehog shriekers are a species just onethe Starwater. Foresters, elves,
of the giant shrieker mushroom that are cov- and a few Purple Dragons know theres a
ered with sugary hedgehoglike fur.) second river, the Sharragh (pronounced
The ambulatory fungi are now carried Sh air -a). It rises in the rocky woodlands
along by Minrovan mushroom hunters, east of Espar, runs southeast through dense
and most of the houses in Minroe now have forest for several miles, and plummets in
shrieker gardens. These gardens are walled the depths of the earth at Plungepool. This
enclosures filled with aromatic rotting veg- well-like natural limestone shaft swallows
etables and dead fish mixed in the richest the River Sharragh in an endless, spectacu-
black river muck the Minrovans can bring lar waterfall whose roaring never fades.
in. A small freshwater pool is created in Mists always fill Plungepool, and a rich gar-
each of them, using magic to seal the banks den of ever-drenched mosses and plants
against seepage, if necessary, and a stone carpet its slippery crumbling walls.

3
Pixie cap mushrooms (sometimes known as fairy cap mushrooms) melt on the tongue and taste like buttery,
nonbitter walnuts. Sun-dried specimens sell for as much as 50 gp each to gourmands and gourmets. For more on
Minroe, see the Monsters chapter of The Settled Lands booklet of Elminsters Ecologies.

125
The Sharraghs punishing descent ends able to hide has taken up residence among
in a free fall through the darkness of a hun- the rocks and begun dining on humans!
dred feet or more through the upper air of The other reason I mention Zundle is
a gigantic natural cavern and into a vast that it is famousor infamousin
underground lake. This is Lake Thalmiir, Cormyrean lore as the fabled home of dull-
named after its discoverer, a half-elven witted bumpkins. A real Zundle party is
explorer and miner of Immersea. The roil- often used to describe a disorganized or
ing violence of the falling water makes the boring event, dinner, or affair. Hed cut
waters of Lake Thalmiir rich in oxygen. quite a dash in Zundle or All the boysd be
The waters are home to many fish and to after her in Zundle are terms used to
water fungi that glow weirdly in the dark describe someone very dirty, disheveled, or
depths. Im told by recent explorers that dressed in ridiculous costume. Are ye sure
Thalmiir in turn drains into another, yere not from Zundle? is used in place of
deeper lake, Daerbraun, which is fished by Are you crazy? or Do you really believe
drow who dwell in a subterranean city that? Well, you are an idiot!
nearby and who consider Daerbraun their The folk of Zundle are believed to have
private territory. been a bit slow-witted. The village was ulti-
Most travelers never see the wonders of mately destroyed after an unusually bright
Plungepool, but its one of the most breath- troll whod mastered a smattering of the
taking locales Ive ever observed. Be warned: common tongue by eavesdropping on
Stirges inhabit the skypines that grow thickly camped wayfarers convinced Zundles lone
around the damp verges of the shaft, and cattle sentinel to douse his fire one night,
the shafts slick sides make climbing down since it was hurting the trolls eyes. The
for a good look or to harvest some of the obliging idiot did so, and he was promptly
rare flowers and plants that grow so pro- swarmed by two dozen trolls. They didnt
fusely here extremely dangerous. quite kill him in their haste to get on and
devour the rest of the sleeping village. The
Zundle sentinel fled to tell his tale, and the Purple
Dragon patrol he met galloped to Zundle
The now-vanished village of Zundle is just in time to find a village elder obligingly
marked only by a pump and a sagging, telling the bright troll all the hiding places,
open-walled cowshed used by many travel- cellars, and suchlike that he could remem-
ers on the Way of the Dragon. The pump ber while other trolls scrambled to check
and shed stand on the west side of the road each one in turn.
at the southern edge of the Rings Forest. Rumors have circulated that years later a
I mention Zundle for two reasons. The renegade priest of Waukeen once buried a
practical one is the prevalence of garnets in temple treasury hed stolen from Westgate
the rocks here. Many an idle or poor way- in a Zundian paddock shortly before pursu-
farer has spent a profitable day or two pry- ing temple agents caught up with him. But,
ing gems out of the rocks to sell them in in truth, this could never have happened,
nearby Suzail. Gemhunters should beware, since after the trolls were slaughtered, the
though, since a mimic or other creature village of Zundle wasnt rebuilt.

126
Aunkspear important place, though it was just as small
as it is today. In the reign of Pryntaler,
This village of 670 or so horse breeders and Aunkspear was the site of the royal mint.
cabbage farmers stands atop and between a Jathos the Bold, the local smith, was
cluster of three hills northwest of Immersea, empowered to strike coins for the realm.
just off Calantars Way. Its named for its Just why this privilege was granted to him
most famous son, a long-dead common sol- has always been a mystery, though court
dier who was born there, lived through gossip of the timeand local lore today
many battles, and finally retired there. He whisper about Pryntaler and Alaethe, the
gained fame for his laconic utterances such smiths beautiful daughter. She never
as: Horses eat better than soldiersand are wanted for money and over the years had
issued more clothes to wear, too and the six sons who all looked like the king. To her
widely known Faernian saying Any battle grief, they grew up, went off adventuring
ye survive is a great victory. Few folk, even and were never seen again.
in Cormyr, know the full, dry context of that When Jathos grew tired of slaying would-
last remark, which is as follows: be thieves and too old to enjoy swinging his
hammer all day, the mint was removed to
KING GALAGHARD III OF CORMYR: Only three
Suzail, and soldiers took apart the smithy to
hundred of us left? What a disaster!
be sure that no coins had been forgotten
AUNKSPEAR: Nay lord, tis a great victory.
over the years. They found nothing, but
KING GALAGHARD: A victory?
every year in Aunkspear some fortunate folk
AUNKSPEAR: Aye. Any battle ye survive is a
find a few free coins when tilling.
great victory.
The local inn is named after a lucky plow
Several Obarskyr kings came to admire used by a local farmer that turned up
Aunkspears plain speech and fearless head buried pots of coins at least three times,
in battle, and he became an unofficial battle allowing its owner to retire young and rich.
general in northeastern Cormyr. Today his That farmer Thallos Indemeir, died some
resting place is marked by a stone that bears 20 years ago under mysterious circum-
his name, his arms, and an inscription. The stances. He was found sitting in his favorite
arms were granted to him by King Bryn- chair, pipe in hand, but his mouth and
tarth II and consist of a two-headed flying lungs were full of water, as if hed drowned!
falcon and the motto: I see both sides, and No trace of his savings were ever found. The
say so. The inscription reads: Indemeir fields, now owned by a close-
mouthed farmer by the name of Chryth, are
Here lies a man who served Cormyr well
nowhere near the site of the former mint.
And spoke with kings as a friend.
Alaethe also had a daughter whom she
And when at last his death befell
kept hidden after her sons vanished. That
He went contented to this end.
daughter, Crownhilde, later married into
Though its pleasant enough to the eye of the Korvan family. Today the Korvan car-
a traveler undemanding of amusements, pentry shop is called Royal Blood Carvers &
Aunkspear may seem unimportant and Carpentry in her honor.
unimpressive today but it was once an Aunkspear is also the place to buy gray

127
geese, if youve a mind to. Local breeder and chests, and whittle hideous little dancing
Ambratha Suren rears the largest, tastiest, dwarves as ornaments to the be sold to the
and most heavily feathered such birds in tasteless and given as gifts to the unwary.
all Cormyr. She also smokes a truly fierce
pipe, and I saw her hurl a pranksome Inns
farm hand twice her size over a fence and The Golden Plow
into the duck pond with my own eyes!

Places of Interest The plow is an adequate roadhouse, though


in Aunkspear the roast goose isas might be expected
excellent. The taproom is pleasant and
Shops serves good ale, but neither the atmosphere
Royal Blood Carvers & Carpentry nor the drink challenges the eye nor excites
Carpenters and Woodcarvers the mind. The Plow is a good place for a
restful sleep if you get lodgings at the back,
away from the road. Beware taking south-
This sawdust-choked mess of barns and tim- ern rooms where the rumble of carts and
ber is home to the ever-busy eight Korvan other noises from late arrivals can be heard
brothers. They make adequate stools, chairs, most nights through.

128
Blisterfoot Inn phase into or out of visible, solid existence.
The lair beneath the ruined fortress is so
This inn stands east of the grassy ruins of vast that after over 20 years of diligent work
Crownpost, a fortified stable on the road the war wizards have still not finished
between Immersea and Arabel. Crownpost exploring it. A staff of power and a staff of
was once a base for Purple Dragons swarming insects are known to have been
defending the grasslands of the realm and brought out of this place by war wizard
later a staging stable for war wizards, kings exploration teams as well as many chests of
messengers, and Purple Dragons riding gems and gold coins to bolster the royal
Calantars Way in haste. Here tired mounts treasury. Its also confirmed that several war
were swapped for fresh ones and wizards perished in traps in the under-
exhausted travelers could find a safe bunk ground lair, though exploration teams are
for the night. Crownpost consisted of two still sent down there every spring.
rings of grass-covered earthen banks with All of this has made Crownpost a
a ditch between them and a palisade shunned place. The farmer who owned the
crowning the inner ring. The palisade next hill to the east, one Buer Eltagar, hit
encircled a well, a barracks, and stables. upon the idea of opening an inn to house
The fortress was abandoned 20-odd win- the traffic Crownpost had serviced and the
ters ago after a violent lightning storm that explorers now coming to search the ruined
may not have been born of natural causes fortress. Despite several lean early years, the
raked it with repeated lightning strikes. The Blisterfoot Inn has been a success. Its popu-
lightning burned down and blasted apart all larity took off after Eltagar journeyed to
the buildings to reveal hitherto-hidden iron Suzail and Arabel to advertise it, handing
doors of ancient and massive make that had out free maps with offers of hall-price
been hidden in the stable cellars. stopover bills to the first 40 mapbearers to
The doors led into a subterranean wiz- show up at his doors. Today traffic on
ards lair of vast size but unknown loca- Calantars Way hurries past the monster-
tionone chamber is linked to the next haunted hill, warned by signboards telling
by means of gates. The lair was the home of the raiding monsters and by numerous
or prison of many enchanted creatures, grave markers that show the fates of some
and they erupted into Cormyr. Only a des- who scoffed at such things. A side trail
perate whelming of the war wizards saved swings around the haunted heights of
the realm from becoming a mass grave- Crownpost in a wide loop and links the Blis-
yard roamed by killing things. terfoot Inn with the main road.
In the titanic battle between the war wiz- Eltagars original inn was simply his
ards and the enchanted creatures, the first largest and best barn, but the innkeeper has
known wild magic area in Cormyr was cre- proved brilliant at promoting his establish-
ated. Its perilous effects govern Crownpost ment over the years. First, he gave it its
to this day, and strange monsters of all sorts memorable name. Blisterfoot Inn sticks in
roam the area Flying chimerae seem to peoples minds. Merchants from as far away
predominate, but all shapes have been as the Vilhon and even Amn and Chessenta
reported. All of the creatures are able to who hear of it remember it. Next, Eltagar hit

129
on the map advertising idea and has since the artisans stays at the inn and drinks at
used more recent poster campaigns in the Wizards Pit tavern, which is run by Elt-
nearby cities, portraying the Blisterfoot as a agars sons, Orbril and Brendeen, and
place at which young folk in love meet and named for the dangerous Crownpost lair.
frolic. Then Eltagar came up with his best About 80 folk dwell at the Blisterfoot Inn vil-
promotional scheme ever. The farmer hit lage year-round. At the height of trade sea-
upon the idea of luring artisans fed up with son, minstrels, horse dealers, and porters
the high costs of living in Suzail and show up and are hired on, and the resident
Marsember to his inn by offering to build population increases to 130 or so.
them free accommodation and give them Eltagars daughter Arlareene, posing
free access to water and grazing land. Elta- as an agent for a variety of shadowy mer-
gar sold the artisans their shops for 1 gp chants (whom I suspect are all Eltagar
each long ago but has always refused to sell himself), has been quietly buying up all
any land to a potential rival innkeeper. the farmland she can around the Blister-
Over the years, a little walled village of foot and using it to grow food for the inn.
artisans (silversmiths, potters, armorers, Not only does this bolster the inns food
carpenters, and glassblowers) has grown supply, it prevents any competitors from
up around the inn and attracted trade to it. building an inn, stables, or shops outside
Everyone who wants to do business with the village and undercutting the slowly

130
but steadily rising Blisterfoot prices. The Black Bottle Pottery
In recent years Eltagar has been hiring Potter
mages of minor power to instruct him in
the rudiments of magic with an eye to pro-
tecting himself. There are rumors that hes This dusty shop is crammed with shelves of
been making deals with the war wizards to pots, jugs, and jars. Most are plain, sturdy
defend his moneymaking inn. In return, everyday ware, but there are a smattering of
they are to be given lodgings to use for fine-looking show items. The trademark
covert activities such as the continuing black bottles sold here are triple-thick,
exploration of the Wizards Pit. I look for- almost-unbreakable belt flasks whose out-
ward with interest to see what this cunning sides are sealed with a glossy black glaze
man gets into next. whose making is a trade secret. At 1 sp, such
flasks are a bargain. They come with corks
Places of Interest and strips of sealing gum, as do the large
in Blisterfoot Inn transport jugs that are the shops most popu-
lar items. Merchants buy the transport jugs
Shops by the hundreds for use in caravan trade of
The Arrow in Flight bulk wine and oil.
Bowyer and Fletcher Three gnome families own and run
this shop. The working head of the place
seems to be a long-bearded elderly
This tiny shop is the home of an expert gnome by the name of Tharthose, but he
archer, Shargla Quarraen, who retired is known to all as Tar-nose because of
from Purple Dragon service to become an his large and dark proboscis. If youre
accomplished bowyer and fletcher. Shargla offered a delivery date that seems too late
works each day through, patiently making for your purposes, talk to Tar-noseand
arrows from stock cut for her by half-elf tell them Volo sent you.
partners. A visitor to her shop can almost
always choose from several score of full Borgils Bold Buckles
quivers and a dozen or more bows of vary- Bucklemaker
ing sizes and types. (A full Cormyrean battle
quiver holds 21 shafts.)
Shargla defends herself with the aid of This tiny shop is the abode of Alam Borgil, a
six enchanted flying daggers. One is bucklemaker from distant Icewind Dale
sheathed down her bodice, and the other who never tires of telling folk how lucky they
five are normally hidden among the rafters are to be in a realm that gets warm some of
and shelves of her shop. They fly to strike the time. Borgils shop is crammed with
foes at her silent mental command and buckles of all sorts, from bone toggles to
have laid low several thieves over the years.4 elaborate, curlicued, metal cummerbund
4
These animated weapons strike at foes Shargla concentrates on.
Flying Daggers (6): AC 5; MV Fl 21 (A); HD 1+1; hp 9 ea.; THAC0 17; #AT 2; Dmg 1d4; SA can strike crea-
tures hit only by +2 or better magical weapons (+2 to attack; no damage bonus); SD Sharglas control over
them cannot be affected by any spell or psionic means; SZ T (6); ML fearless (20); Int non (0); AL N; XP 65.

131
bosses that conceal tiny knives and coin stiff feesmakes custom helms and per-
purses. Alam and his large family make sonalized sword hilts. The sword hilts are
everything and merchants have taken to fitted to finished blades brought to him.
buying up fistfuls of his best buckles for sale The nobles of Cormyr love Eriks work.
in Sembia. As a sideline, Alams wife Halya The horns, wings, and snoutlike visors of
makes and sells tallow dipped candles. Eriks helms are quite striking. His work
not only makes an exclusive fashion state-
The Crystal Wyvern ment, but since it features the badge of the
Glassblower noble who commissioned it, it makes the
noble seem wealthy and discourages
thieves. Erik gives the nobles swift results,
The Wyvern is a nightmare for clumsy his style is debonair and unique, and his
folk to visit because of the breakable work is not only fashionable but hard to
beauty on all sides. (Watch out behind dispose of if stolen. Wherein Cormyr at
yourself if youre wearing a scabbarded leastwould you find a buyer for a partic-
blade!) This cluttered shop has only one ular nobles weapon?
display, but its a spectacular one: an
exquisitely crafted and polished 3-foot- Hornscars Armory
long model of a wyvern turns slowly and Armorers Shop
endlessly in randomly directed stateli-
ness in midair in the center of the shop.
The wyvern is magically levitated, ani- This noisy, busy place is a traditional
mated, and lit by an internal blue-white armorers shop adorned with hanging
glow. It presides over a workplace lit- suits of full plate armor that are widely
tered with glittering glass dust and frag- rumored to be helmed horror guardians
ments. Here Anablasker Thurim and his that Eldram Hornscars can animate with a
daughter Teska blow glass lamps, fig- single word. (He actually does so every
ures, candleholders, dishes, and hooded night to leave them on sleepless guard.) A
ovals that they subsequently coat with sil- staff of a dozen smiths, most of them Horn-
ver to make fine mirrors. If the Thurims scarss sons, is kept busy turning out
pull on one of several fine cords, they shields, gauntlets, and body armor for the
can upend a cage of deadly glass shards Purple Dragons, nobles, other customers
on thieves who are leaving by the door. who show up to place personal orders, and
arms merchants active around the Inner
Erik Longeye, Helms and Hilts Sea lands. The Purple Dragons have a
Specialized Armorer standing order for a set number of pieces a
year in accordance with King Azouns pre-
paredness policies for arms and armor.
The short-tempered, brilliant armorer Erik Hornscars work can readily be identified
Longeye hails from the High Dale, where by the Hornscars stamp on each piece that
he developed speed and skill in crafting looks like a pair of bull's horns. Its not
helms at his fathers armory. He nowfor cheap, but it is good work.

132
Jarns Place The Silver Feather
Woodcarver Silversmith

A smell of fresh-cut cedar pervades this This tall, narrow shop boasts three floors
shavings-strewn shop. Here Ubargh Jarn crammed with silver jewelry, from tiny
crafts stools, beds, strongchests, and other nose rings and snuff boxes to massive
practical everyday items, from crutches to chandeliers as tall as a man. Many of the
buckets. He even does emergency wagon chandeliers hang in the center of the
repairs out on the road or takes worn or shops central stairwell. One is a beckoning
crippled wagons in trade as partial pay- mermaid of breathtaking beauty and life-
ment for new carts and sledges of his own like appearance that Id have in my own
making. home in an instant if Id 4,000 gp to spare.
Jarn has two stone sheds where his wag- Belert Massingham crafts all of this
ons and other large items are stored. He beauty on the premises. He specializes in
employs over 20 woodcarvers. Jarns skill is pectorals for ladies to wear on grand occa-
comparable to the best workaday carpen- sions and in sculpted figurines of ladies in
ters of Waterdeep and the cities of Amn. His somewhat smaller than life size (which are
specialties are finely finished hand-carried usually affixed to newels to astonishand
cases and stand-up wardrobes. in some cases scandalizeguests). Belert

133
protects his wealth by undisclosed means. and splendid canopied beds. Glowing
I suspect that hes purchased an expensive globes fitted with their own pullcord cur-
spellweb or similar magic to link several tains to darken the rooms for slumber
wands that are mounted at various loca- illuminate the best rooms. Fireplaces
tions around the shop to his command so adorn every third room, and the chim-
they can be fired simultaneously and with- neys rise up the outside walls of the Blis-
out being touched by him. terfoot like a row of stone spears.
The kitchens serve superbly prepared
Taverns but rather bland fare. Roasts or geese
The Wizards Pit accompanied by rice-and-sauce dishes
that are heavy on the diced carrots, pota-
toes, greens, and mushrooms are a typical
This rather dull, overly clean and bright meal. I took refuge in the garlic butter and
tavern is divided into curtained booths. It basket of hot crumbly rolls thats served to
is that rare thing: a drinking spot that its each diner. Expect no culinary delights
safe to take prudish folk and small chil- and no disastrous meals and you wont be
dren into. A bored-looking trio of min- surprised.
strels play soft background music You can eat in your room or in one of
ceaselessly to mask the conversations, and four small, cozy dining rooms rather than
I swear the barkeeper slips sleep-inducing in a single cavernous common room.
powders into the last drinks of overly When I was there, visiting Purple Dragons
aggressive drinkers to sink them into quiet had taken over one such dining room
slumber. entirely, but I did notice that one of the
This somnolent atmosphere makes the other dining rooms held quiet, solitary
Pit a great place to relax or to meet and diners and the loud and hearty were gath-
talk business, for which purposes I highly ered in yet another.
recommend it. For hearing lively tales or The professional escorts missing from
gossip, enjoying a sing-along, brawling, or the Wizards Pit tavern can be found here,
relishing the company of ladies who like on an upper floor of their own thats fur-
evenings out, its a disaster. I heard one nished with huge hanging red and amber
adventurer say to another as they both candle lamps shaped like giant diamonds,
left: I felt like I was in a temple. Lets go lots of curtains, fur rugs, and large cush-
somewhere where we can roll in the dirt. ions. There are even two back stairs to
allow guests to visit the escorts discreetly
Inns and a third that avoids the escorts apart-
The Blisterfoot Inn ments and leads only to a private meeting
room that can be rented (and the door
barred) for long and sensitive negotia-
Eltagars pride and joy has come a long tions. (There are rumors that the inn
way since it was his best barn. Now its a rents seats in a secret passage that allows
huge, recently built stone building of eavesdropping on the meeting room for
many shuttered windows, corner turrets, very high fees.)

134
Dhedluk expansion of cleared land is strictly regu-
lated (in recent years, that really means
This village of 370-odd folk stands at the forbidden), and the village is sur-
meeting of Starwater Road and Rangers rounded by bogs, so Dhedluk remains a
Way, a short trail through dense forest waystop community of skilled wood-
that links Dhedluk with Waymoot to the carvers and herbalists. Three small quail
southwest. Some upcountry folk still ranches and another that rears imported
refer to this community by its former boobries operate in the village. Some of
name of Dheolur, which it was called the boobries wander freely around the
after the noble family who once dwelt village, keeping it clear of snakes and
here. That clan no longer exists after sid- other vermin.
ing against the Crown once too often.
Dhedluk is the surname of a local wood- Landmarks
cutter who stood against them and was
made kings lord of the place in recogni- Most travelers know Dhedluk for its only
tion of his loyalty. visible industry: the Blushing Maiden
Dhedluk today is a pretty place of log inn. Its run by the affable if hard-nosed
cottages nestling in the trees, tiny fern kings lord of Dhedluk, the retired adven-
gardens, and small crop allotments. The turer Thiombur. I like to chat with the

135
man; hes always good for one more col- locals, who long ago wearied of their
orful tale about his days in the Fair For- raids, because they inhabit the ruins of
tune Freeswords, who seem to have Meliyekurs Magical Museum, a crum-
tamed most of Tunland and the bling old manor house that was turned
Stonelands in their daythough both into a museum of magic by its last owner,
areas have regrettably returned to a per- an eccentric noble. It stands in the
ilous state since. Be aware, though, that depths of the forest west of the village.
every word said to Thiombur may find its The Museum is protected by magical
way forthwith to the ears of King Azoun, traps that levitate and paralyze intruders.
Vangerdahast, or one of their agents. Their motionless bodies float forever on
Moreover, I suspect theres a gate linking display in midair, freezing in winter, rot-
the Royal Court with Dhedluk. In several ting the following summer, and persist-
cases Ive heard of, senior court officials ing as skeletons thereafter. One of the
appeared on the scene, seemingly out of reasons the authorities tolerate the con-
nowhere, when Thiombur needed their tinued existence of this dangerous semi-
authority to deal with rather antisocial ruin is that it gives foes of Cormyr
Thayan and Zhentish trade delegations. something to explore. It has slain many a
Dhedluk is truly beautiful, a place of young and ambitious agent of the Zhen-
dappled sunlight, flittering and calling tarim, the Cult of the Dragon, and the
birds, and gigantic trees girt with mosses. Red Wizards of Thay.
A lot of dreamy nobles and seasoned The Women of the Woods have made
Purple Dragons alike seem to retire here. full use of the Museums magical items,
With the shortage of available homes, and at least one of them is a mage of
prices of cottages here tend to be higher some prowess. From a safe distance, I
than those of prime-location shops in saw one bathing in a forest pool. When a
SuzailIve heard of small stone and Purple Dragon burst upon her with
timber huts going for 16,000 lions! Dhed- drawn sword, intending to capture her,
luks beauty also seems to captivate she calmly crushed him with a huge tree
Cormyreans with odd ideas: It is home that she uprooted and hurled with one
both to the Women of the Woods and a wave of her hand!
sinister underground cult known as the The Women of the Woods steal food,
High Hunt. drink, clothing, jewelry, and useful items
The Women of the Woods are outlaws such as axes, pots, pans, and knives dur-
whom King Azoun tolerates and even ing their raids on Dhedluk. Its thought
befriends. Theyre under royal protec- they have a captive deepspawn5 in the
tion, but Vangerdahast has obviously Mansion; certainly the Women never
issued orders that they be constantly lack for venison and dont bother to hunt
watched and harriedin contradiction anything. Purple Dragon patrols cau-
of the king. These women believe tiously skirting the Mansion often report
females should rule Cormyr and all encountering the smell of roasting veni-
realms. They have eluded the clutches of son wafting through the trees.
5
See the MONSTROUS MANUAL for a discussion of deepspawn.

136
The Women are at least two dozen out raising an alarm. In former times,
strong and are led by Vandara the Vixen more than one victim tried to hide in the
Thulont, a lass of wealthy Suzailan mer- village, and the hunt soon became a
chant birth who once loved Thiombur. brawl through the night streets as Purple
The breakup of their romance drove Dragons and travelers or adventurers
Vandara to recruit other women dissatis- roused from their sleep in the inn fought
fied with their men and found their cultists. King Azoun outlawed the cult
woodland fellowship. The traveler is early in his reign, when it became appar-
warned that Thiombur doesnt take ent that certain unscrupulous nobles
kindly to queries or talk about Vandara. were using it as an excuse for murdering
Further, Purple Dragons regard ques- rivals. The severe penalties for kidnap-
tions about King Azouns relationship ping and confining nobles for any reason
with the Women as some sort of secret of also date from this judgment.
the realm to be sharply guarded! Is Van- Some High Hunt members use masks
dara of royal blood? Is Azoun her sire, as decorated with stag antlers, and the cult
well as her sire? Id be interested in hear- symbol is a point-down vertical dagger
ing from anyone who learns or is willing trailing three drops of blood off in an arc
to talk about this matter furtherin the to the left. Fanatical cultists prick each
interests of updating this entry for future other to draw at least three drops of
editions of this guidebook, of course.6 blood whenever they meet on cult busi-
The other notable outlaw organization ness, which is usually to discuss who is to
active around Dhedluk does not enjoy be the next sacrifice. Travelers are
royal favor or protection. The High Hunt is warned not to consort with folk they
a decadent cult embraced by certain old believe to be cult members and never to
families in Cormyr. It numbers some hon- let on theyve seen any cult rituals or
ored nobility among its members. Cult meetings. The first is a crime, but the
members firmly believe the vitality of the second usually brings swift death at the
land can only be renewed by sacrificial hands of cult members bent on protect-
slayings of Cormyreans of noble blood ing their privacy.
at least one annually. A sacrifice need not
be a willing victim and is hunted like a Places of Interest
stag through the Kings Forest by the cult
members on a moonlit night.
in Dhedluk
Such hunts traditionally begin in Inns
Dhedluk. To stop Thiombur and the Pur- The Blushing Maiden
ple Dragons from discovering them,
recent victims have been treated with
silence and repulsion magics to drive The Blushing Maiden is the sole land-
them forth from the village speedily with- mark of Dhedluk. This rustic wayhouse

6
Before Elminster took an editorial cleaver to Volos original text, it was liberally studded with these not-so-sly
references to later versions of the guide. Volo obviously believes in selling the same work over and over again. The
Old Mage merely lifted an eyebrow and then winked when asked if Azoun might be Vandaras father.

137
sprawls through the trees, its (sound- Aradaeras nickname comes from her
proofed!) private rooms offering breath- favorite alternative shape: a singing raven.
taking views of forest scenery. Each room She adopted it after seeing the Simbul,
has its own fully equipped bathroom as Witch-Queen of Aglarond, swoop into
luxurious as those of some inns in fabled Azouns presence in raven form to con-
Waterdeep, and pelt rugs of (mostly) owl- front the astonished monarch over a mis-
bear and wolf fur are everywhere. taken interpretation of a trade treaty
One of the long, dark passages in the between Cormyr and Aglarond. The Sim-
inn has fully a hundred paces of one wall bul explained her own view curtly, dra-
covered with a single huge forest hunt gooned the young king into accepting
tapestry of exquisite workmanship. This additional clarifying wording on the spot,
hanging, reputed to be elven in origin, and departed, pausing in raven form to
glows with its own enchanted light. Some correct a minstrel whod been singing all
folk say distant stags woven into the this while by singing the selection herself.
scenes move about from time to time. Thiombur was also present at this inci-
Others, the good mage Elminster among dent since Aradaera and he were securing
them, say the tapestry holds many gates the Freeswords charter at the time, and
to and from other places in Faern and he never tires of telling this tale. One awed
even other worlds!7 These hidden doors servant told me that several winters ago
are usable only by those who know how he was telling it to a group of travelers
to evoke their magic and are accessed by when one of them said softly, Aye, thats
stepping into (through) the weave at the just how it befell. You have a good mem-
right spot. ory and an honest tongue, and then
The Blushing Maiden is named for the turned from the shape of a fat merchant
now-dead leader of the Freeswords, the to that of a raven, sang a snatch of song
sorceress Aradaera Ravensong Tinshar, while Thiombur turned white, and flew
Thiomburs first great love. Her phantom out the door and away into the night!
imagecrafted by the best Sembian illu- Thiombur is good for more than sto-
sionists whom Thiombur paid over ries. He knows the woods well and can
50,000 gp!appears in the entryway direct interested guests to good berry
from time to time, dark-eyed and smil- patches and clear springs, warn them of
ing, in a pearly gown that leaves little to dryad locations and where the Women of
the imagination of the viewer. In life, the Wood are most active, and even
Aradaera was a fighting mage of great mount rescue parties if patrons request
skill and even greater boldness, and she them before setting out on trips.
once fireballed her way into a beholders The Maiden is a good inn and justly
lair, coolly debated with the eye tyrant popular. Many merchants take the Star-
until her fellow Freeswords were in posi- water Road rather than Calantars Way
tion to attack, and then charged the just so they can stop here and at the
monster! Tankard in Eveningstar.
7
Elminster: Aye, this time hes the telling truth. One can reach other planes, continents of Faern, and even
locales in the Underdark. Elves did make the tapestry, but who they were and for what purpose it was made, none
of ye need know. Like Volo, Ive now said rather more than enough.

138
Espar bers attracted monsters that still roam the
foothills, making this perilous territory for
This village of 460 or so citizens is home to lightly armed travelers.
Stormhaven House, a secret college of the
war wizards,8 but is known to most Landmarks
Cormyreans as the home of Quiral o the
Blades, a swordsmith of renown. Espar is a quiet farming community that
Stormhaven House is a fortified manor venerates Chauntea and Helm. Its local
house that stands overlooking all Espar on lord, Hezom, is a priest of the Guardian
its own wood-fringed meadow plateau God. Sentinel Rock is an impressive shrine
west of the village. Hippogriffs are stabled to Helm. The gods altar, adorned with a
there for the use of war wizards and court sword of dancing that animates by itself to
officials, and the college is said to be defend any faithful of Helm who are pre-
guarded by both formidable creatures and sent as well as all offerings left at the altar,
by wards of deadly power.9 This college is is located in a cave in the heart of the rock
where fledgling war wizards receive itself. Pilgrims have been known to jour-
instruction in the history of Cormyr and its ney here to touch the Vigilant Blade, which
current problems and politics, practice the wont attack a true worshiper of Helm, and
use of spells newly taught them and the ask for the gods blessing on their ven-
magical items used by many war wizards10 tures, unborn children, and the like.
(an astonishing number of which seem to Most folk come to Espar to see the
have found their ways into homes and retired adventurer Quiral, who survived
shops in the village), and are disciplined service in several adventuring bands
when necessary by Vangerdahast. most notably the Company of the Bound
Few Cormyreans realize Espar is Dragonbefore settling here to a life of
where the famous Battlestorm Beer is farming, reading, and crafting blades of
brewed by the aging brothers Thorl and outstanding quality. Quiral particularly
Buirylagh Battlestorm. These two men likes the romantic novels penned in Amn
see to the kitchens and cleaning around and pays highlyup to 20 gp a bookfor
the college. Villagers refer to the college them. He can be found at his home,
as the Brewery because they think the Everswords House, on a duskwood-
kegs of bitters bearing the Battlestorm cloaked knoll just west off the Way of the
name are the best thing it produces. Dragon, at the north end of Espar.
In recent years, a chance find by Quirals bladecrafting hobby, however, is
prospectors operating in the Storm Horns what attracts most of his visitors. Before
west of Espar created a rush of miners seeking his services, be warned that Quiral
eager to hew emeralds by the cartload only makes a blade if he likes the person
from the peaks and grow rich. Few found who wants it, if that person agree to Quirals
anything worth the taking, and their num- price and conditions for construction, and
8
Elminster: Well, I guess its not secret any more now, is it? (Ye dolt.)
9
For some powers of Cormyrean wards see Appendix III. Previous guidebooks in this series have folly set forth the
usual spells used to create and the usual side effects of wards.
10
For more details of such items, please refer to Appendix III of this guidebook.

139
if the project interests Quiral. The prices and human elf friends, though the num-
Quiral charges are stiff: typically 4,000 gp bers of elves dwelling in the Kings Forest
and up per blade. Hes mastered the ever- to the east has dwindled steadily.
bright dwarven magic11 and can prepare a Another well-known legend of Cormyr
blade to exacting specifications for a mage few folk realize is associated with out-of-
to enchant. Everyone who does manage to the-way Espar is that of the Four Floating
procure a weapon Quiral has made reports Crowns. These are four circlets of gold,
that the balance and weight are perfect, the bedecked with emeralds as large as a
weapon feels like a part of them, and they mans thumb12 that appear in midair
prefer his blade to all others. above the Way of the Dragon just south of
Espar is also notable as the birthplace Espar at random times. Anyone who
of several of the famous Knights of Myth touches any of the crowns, which usually
Drannor, including the widely respected drift in a lazy circular orbit at about chest
Florin Falconhand. And just as Espar was height above the road, vanishes. Legend
when Florin was young, the village is the says such people are snatched away to
home of many rangers, half-elven folk, far, strange, and perilous places. This

11
Everbright keeps a blade from rusting or tarnishing and also helps it keep its edge much better.
12
This description is the in words of the now-dead sage Hurdiver of Arabel. The quotation about the crowns func-
tioning that follows is also his.

140
gate resembles the work of the Sword from a dozen kingdoms, almanacs from
Heralds13 but is far older, and its origin lost and forgotten cities, old maps of the
and purpose are in fact unknown. Sages Dragonreach lands, and more. Ondrar
have written that it transports folk to a gladly guides customers through the con-
wide variety of locales in Faern. tents of his shopand believe me, he
One lady who fell afoul of this gate knows precisely whats on every scrap of
while riding on the road some centuries vellum or parchment in his shop. He can
ago was Aglara Spurbright. Thats why the find it without delay, too. However, you
minor noble family of Spurbright, whose must buy to readperiod. Theres no
20 or so miles of small tenanted farms lie browsing without buying.
along either side of the Way of the Dragon Thankfully, everything is fairly afford-
just north of Espar, has a circle of four able, though Ondrar has little magic of
crowns at the heart of its arms. any real consequence. Writings typically
cost 5 sp per page, maps 25 to 50 gp each,
Places of Interest and scrolls usually run 500 gp per spell
or more. Spells of 6th or greater level are
in Espar bought up by the collegeto keep them
Shops out of the hands of honest folk, Ondrar
Ondrars Scroll Shop often gloomily observes.
Scrollseller
Inns
The Watchful Eye
This small, dusty cottage is the only shop
of interest and value in Espar, though the
village also features a smith of indifferent Though the village is too small to have a
skills and some farmers who can man- restaurant or tavern, Espar is proud of its
age wagon repairs for stricken travelers. lone inn, which is a good enough road-
The presence of the war wizard college house for such an isolated backwater.
explains this unlikely locale for a shop The name of the inn comes from the sign
selling scrolls. Its proprietor, the old sage of the god Helm, and a visitors find it as
Ondrar Middlefast, was once servant to a orderly and careful inside as most tem-
powerful Sembian merchant family ere ples to that god. Its also a trifle plain and
they offended the wrong rival and were sparse in decor, with plain linens, no
speedily made extinct. tapestries or paintings adorning the
Ondrar collects all sorts of writings and walls, and simple, solid furniture.
sells them. In his shop, the traveler can The staring eye on the signboard
find diaries of old Cormyr, spell scrolls, ensures that the traveler wont miss the
alchemists notes, priestly orders of place. The stable care is superior, and the
prayer, instructional chapbooks on every- dining room serves too-bland but gener-
thing from how best to cook an ettins foot ous portions of good food. On the whole,
to how to make a golem, musical scores the Eye is safe and adequate, if unexciting.
13
See Appendix II of this guidebook.

141
scrambles up and down the Stonecliff, but
Eveningstar no other routes by which mounted people
This picturesque farming village of 400 or or livestock less agile than goats and sheep
so folk stands where the Starwater Road can pass from Cormyr to the high moors of
meets the High Road and the latter crosses the Stonelands and vice versa. The gorge
the Starwater River by means of a broad itself is thickly grown with thickets and
stone bridge. Small and quiet, Eveningstar scrub woodland and is the favorite play-
is a prosperous farmers market and travel- ground of bolder local children, who in
ers waystop. It lies across the mouth of a season pick many baskets of berries there.
rocky gorge that carries the Starwater River Eveningstar itself is full of trees and gar-
down into Cormyr from its source. dens. The village rises out of the surround-
The Eveningstar Gorge provides the ing farms like an orchard with buildings
only easy route up into the dangerous in it, as Elminster says. It is dominated by
mountains north of the Forest Kingdom. the Stonecliff and the prosperous fields of
Its the only major break in a craggy lime- the House of the Morning, a handsome
stone escarpment that stands like a wall spired temple of Lathander that sprawls in
along the High Road from Tyrluk to near the mouth of the gorge. No other temples
Arabel and bars easy northward expansion or shrines exist in Eveningstar, but the local
for Cormyr. There are many tracks and lord allows temporary shrines to be set up

142
in the market for up to three days (dawn of Lantern tavern, dance hall, and theater for
the first to sunset of the last). Eveningstar is some late-night fun.
one of the bucolic beauty spots of Cormyr, Eveningstar remains one of the favorite
a place of soft, glorious sunsets and sun- haunts of King Azoun, who comes here
rises and gentle, starlit summer skies. cloaked in magical disguise by Vangerdahast
Eveningstar is ruled by Lord Tessaril to relax. Vangerdahast usually accompanies
Winter, a mage turned warrior who wields him. The king enjoys a stroll, a quaff or two
much magic.14 She is perceptive, consider- at the Lonesome Tankard, and an evening
ate, and utterly loyal to Azoun. Some folk in of dancing at the Lantern. More than once
Cormyr say shes a little too friendly with he has been moved to shed his disguise,
him, but although Azoun often visits usually upon finding Tessaril dancing, too.
Eveningstar when he wants to cast the The locals regard Azoun as a fellow
cares of ruling aside for a time, Im assured Evenor villager with respect and affection.
by senior war wizards that the time when Zhentarim agents with poisoned steel
Azoun and Tessaril were paramours pre- once attacked Azoun in the Lantern but
cedes the kings wedding. These days were set upon barehanded by everyone
theyre just good friends. there. The patrons rushed to form a
Evenor farmers keep sharrada15 and human shield ring around the king until
sheep in the walled common land of the Tessaril and her Purple Dragons, alerted
High Pasture on the edge of the Stonelands by excited youths up past their bedtimes,
plateau. The farmers gather once every six arrived to rout the intruders.
days for a market, bringing produce that is Visitors used to the late or all-night
often snapped up by visiting caravans. hours kept in many cities are often disap-
Eveningstar produces wine, parchment, pointed to find that, except for the inns, the
wool, milk, cheese, eggs, poultry, mutton, Low Lantern, and the temple, Eveningstar
beans, carrots, and parsnips. completely closes down soon after dusk.
The village is a favorite stopover for Farm folk hereabouts eat heavily and go to
overland caravans. Most caravan masters bed early in order to rise with or before the
are good friends of Dunman Kiriag, owner dawn and get out into the fields again.
of the Lonesome Tankard, one of the best Many nap at highsun, making the early
inns to be found anywhere. On many soft afternoon another quiet time in the village.
summer evenings, dozens of caravan mas-
ters can be seen fishing from the Starwater Landmarks
bridge, enjoying a pipe or two, or strolling
the evening streets. Even more caravan An oddity found on occasion in the trees
guards are often seen bathing in one of the and streets of Eveningstar are tressym:
Starwaters swimming holes to drive off the small, fluffy, winged cats. These cute, mis-
dust and sweat of the road, then putting on chievous little terrors are semiwild and
their best and slipping out to the Low thought to be the result of long-ago wiz-

14
She once pretended to be a man called Tessar the Mage.
15
Sharrada are long-horned, hardy beef cattle covered with shaggy fur. They can survive in harsher cold than
humans.

143
Eveningstar Map Key
1. The Lonesome Tankard (inn) 17. High Pasture (common grazing land)
2. Eveningstar Hall (meeting house, Purple 18. The Iron Hand (smithy)
Dragon barracks for visiting forces, jail) 19. The Golden Unicorn Inn
3. Ruldo Stables (horses bought, sold, 20. Baskars Nook (print shop)
rented; stabling space for the Tankard) 21. Mother Tethos/Cordials, Herbs, Gentle
4. Market square Cures (physic shop; local midwife)
5. Ashnairns Fine Clothing (shop) 22. The Low Lantern (tavern, dance hall, theater)
6. Ebbard Highsong, Butcher (shop) 23. Tethyr Hardware (shop)
7. The Old Boot (wagonmaker and harness 24. Tethyrs Court (rooming house)
shop) 25. Uldar the Potter (home and shop)
8. Residence of Auldo Morin, village clerk 26. The Silver Branch (shop)
and purser (also Purple Dragon barracks 27. Olffs Rest (rooming house and carpentry
for 9-man local detachment) shop; proprietor Roarel Olff)
9. Tessarils Tower (Lords residence) 28. Eveningstar Bakery (home and shop; pro-
10. Orsborgs Adornments (home, shop) prietress Urda Malo)
11. The House of the Morning (temple to 29. Ruin of the Welcoming Hand (inn)
Lathander) 30. South stables of Ladian Ruldo (see 3)
12. Temple Granaries 31. Old Megs Hut (ruin of dead crones
13. Temple Home Fields house; favorite childrens play spot)
14. Pillar Rock (local landmark; old tomb 32. Eveningstar Gorge (route to Haunted
cave in base) Halls)
15. Redhand Pool 33. Residence of Syndair Thorn, Weaver and
16. Deltars Mill Dressmaker (also mage)

ardly experimentation. Villagers feed them rumor says that the fire that burnt the
and try to prevent the worst of their van- place down was caused by a fell beast
dalism and aerial catfights, and the local from another plane summoned by night
farmers value their owl-like rodent control to the cellars of the Hand in a dark ritual.
in the fields. Most of these flying cats lair in Other locals say the fire was caused by a
the gorge and hunt the farm fields night careless manservant who shoveled live
and day, avoiding local cats and dogs coals into the kindling bin when he was
rather than fighting or tormenting them. A slinging ashes out of the hearth.
few mages have come seeking these crea- Of old, many mages dwelt near
tures as familiars; Lord Tessaril has one. Eveningstar in the woods or in small,
Eveningstar currently features two now-ruined towers or caves in or just
inns, the Lonesome Tankard and the north of the Stonecliff. Their spells and
Golden Unicorn Inn, and two rooming magic are still sought by many with high
houses. A third Evenor inn, the Welcom- hopes. Aside from Lord Tessaril, how-
ing Hand, burned down a decade ago and ever, the only other mage now living in
still hasnt been rebuilt. It was formerly Eveningstar is Syndair Thorn. She makes
Eveningstars bestand best-known her living as a weaver and dressmaker.
inn. Its ruins stand across the High Road Part of the way up the west side of
from the Lonesome Tankard, so visitors Eveningstar Gorge is the entrance to the
mistakenly seeking it wont have to go far Haunted Halls, a subterranean stronghold
to find alternative accommodation. One built by dwarves long ago for the human

144
145
bandit-lord Rivior and since home to Places of Interest
kobolds and worse. At least one adventur-
ing band each summer comes to try its
in Eveningstar
luck at gleaning treasures from the Temples
Haunted Halls; notably fewer stalwarts The House of the Morning
come to explore the Halls in winter. Under the leadership of Patriarch Charis-
Rivior was slain over 200 winters ago bonde Trueservant Belon, this wealthy
when Enchara, warrior-queen of the and influential temple complex to Lath-
fledgling realm of Esparin (since absorbed ander farms and invests in the new busi-
into Cormyr), knowing Riviors bandits to nesses and bold ventures of others with
be short of food, tricked them out into the vigor and enthusiasm. The 28 priests under
winter snows with a false caravan publicly Belon include the wary sarcastic Jelde
rumored to be burgeoning with food and Asturien, a retired Knight of Myth Drannor
coins. Desperate for what they saw as easy who serves as the temples secular liaison.
pickings, the bandits swarmed from their Among his other duties, he tries to uncover
lair and were slain to the last one. The fraud and misuse of Lathanders bounty by
deserted hold was soon home to mon- keeping an eye on folk whove taken temple
sters that were rumored to have been money to aid them in their ventures. Jelde
brought by evil Zhentarim mages who and his fellow senior priests command sev-
took up abode in the Hall to discourage eral powerful magical items and a willing
intruders. The hold was often visited by work force of 170 resident lay followers.
adventuring bands seeking to win experi- They run a very successful farm that
ence and fortune. The undead remains of produces herbs, nuts, plants for use in
some of these intrepid unfortunates gave scents and medicines, and enough food
the former bandit hold its present name. to see to all village and temple needs. The
Among the more famous tales of the temple feeds and houses guests of most
Halls are the titanic battle between the good and neutral faiths for a nightly fee.
young, unproven Knights of Myth Dran- Healing services are performed unstint-
nor and the evil mage Whisper. Exploring ingly, but the fees are steep enough to see
the Halls was the Knights first real the entire temple through a lean decade,
adventure. Another famous encounter not just a bad year!
played out at this site was the explosive
confrontation between the Company of Shops
the Unicorn and a circle of nine levitat- Baskars Nook
ing, fireball-casting, black-robed mages Print Shop
before the entrance to the Halls.
Despite continuing patrols, the Haunted
Halls are still home to many dangerous This dusty crowded shop (a former gra-
monsters. The area near Eveningstar also nary) in the back streets of Eveningstar is the
has a continual problems with trolls, par- home and shop of Baskar Lendo, a tall but
ticularly to the east, in the troll caves tradi- stooped, thin, nervous man whose failing
tionally known as the Caverns of the Claws. eyesight makes him peer at everything like

146
an inquisitive bird. Baskar is a sage in the ings, this large mill stands on the Starwa-
field of the history, folklore, and genealogies ters west bank below Redhand Pool (the
of the heartlands of Cormyr. He is a great mills millpond). The mill is surrounded
font of knowledge about Cormyrs past and by the house, vegetable garden, and
has made a special study of the deeds and grain warehouse of its proprietor, Deltar
misdeeds of nobles and adventurers. Tummarlin. He processes all grain and
In his print shop, Baskar makes and flour crops for surrounding farmers and
sells inks and parchment and produces bakes his own justly famous onion
handbills for hire. A sample of one of his loaves. These foot-long, grub-shaped
handbills reads: bread loaves are liberally spiced with
FOR HIRE: One Adventuring Band groundroot, leeks, and onion. Theyre
Bold and capable. yours for 1 cp each, and theyre best
No job too small. eaten with drippings while hot.
Discretion guaranteed. The Mill is also known for its ghost:
Proud of our charter! Its haunted by the phantom of a noble
Contact Thorl at the Low Lantern.
lady drowned here long ago. Shes given
Baskar also produces a broadsheet to following one man each night whos
paper, the Cormyr Clarion. This single- recently visited the mill. Dripping, she
sheet paper makes fascinating reading for walks up to him, embraces himreport-
the visitor. It lays bare the current gossip edly a damp and chilly experienceand
and doings of the folk of Eveningstar, from then says, Youre not my lord! and van-
whos been interviewed by Purple Dragons ishes.
recently to who won the last game of jacks Several subjects of this unusual
at the Tankard. It also features both news haunting touch have said that they were
of upcoming local sales and events and a aware of any undead around them16 for
rather salacious rumors column whose a month or so thereafter, and some also
snide comments are alone worth the 2-cp received useful warning visions. Why
cost of the Clarion. For a fee (typically 5 gp these effects occur remains a mystery,
per message), Baskar slips false or cryptic but Deltar, whose wife died a decade
messages into this column, enabling folk to ago, refuses to have the ghost eradi-
tip each other off about things without cated and becomes furious with anyone
revealing their business to all. A sample of who attacks it or attempts to destroy
this might read: Randor says the silver- itthough the ghostly lady seems to
beaks flown from its nest at last. ignore such efforts from most priests.
He says hes grown quite used to her
Deltars Mill embraces. (If no man comes to the mill
Grist Mill and Baker in a day, she appears to Deltar.) No one
seems to recall who the ladys lord was,
but local legend hints that her death
Most northerly of Eveningstars build- was foul play.
16
By this, they mean the type, number, and distance and direction away of each undead creature for some con-
siderable distance.

147
Ebbard Highsong, Butcher shields when he hasnt orders to fill.
Butcher Unless Azoun has whelmed a Purple
Dragon army, he has a selection of such
items for sale at all times. Hes known
One of three shops whose rears abut for his gleaming everbright - treated
the market square, this brick building plate armors, which are worn by many
has a magnificent facade backed by an nobles of Cormyr, and his sideline:
almost tumbled down smokehouse. pewter pots. The pots are cast by his
Ebbard Highsong is widely respected as prentices whenever theyve idle time.
a generous man whose skill is such that At a word or sign from Dhurthal or
he can butcher and hang something as any of his staff, several gleaming swords
large as a bull in a matter of minutes. that hang high on the smithy walls fly to
He can also identify all sorts of odd his defense. On several occasions, thieves
creatures from bones, a handful of hair whove tried to make off with these
or scraps of hide, and sometimes even a blades, even with magical aid, have been
bit of meat. How he came to be familiar found dead when Dhurthal was nowhere
with manticore meat and leucrotta liv- near. Word is spreading of a possible
ers is something he declines to discuss, guardian curse on the blades or on the
but many adventurers and Crown smithy itself.18
investigators17 have found his talents
very useful. Ebbard works like a fiend at The Old Boot
spring lambing and the fall slaughter. Wagonmaker and Harness Shop

The Iron Hand


Smithy This wagon-making and harness shop is
one of three local businesses run by the fat,
greedy merchant Arbold Tethyr. (He also
This busy smithy is the abode and pride has a rooming house and a hardware
of Master Armorer Dhurthal Ironhand, store.) Arbolds prices are steep, but his
a man of few words, mighty thews, and skilled workers can do very quick wagon or
magnificent flowing blond hair and harness repairs and fashion a custom con-
mustache. Dhurthal works quickly, veyance or harness rig inside a tenday.
crafting gorgets, greaves, gauntlets, and Modifying an existing wagon for a new, per-
17
Oh yes, Cormyr has investigators into crimes and murders, and very good ones, too! Lord Aramael is particu-
larly competent, following in the footsteps of Lord Dlarsea.
18
According to Elminster, the four enchanted long swords have only three properties: They fly at MV Fl 14, in ran-
dom point-first flights designed to circle any heat sourcessuch as living thingsthey encounter, turning their tips
toward such sources. They glow with a blue-white faerie fire. They also hum or sing at random times and pitches.
They are powerless decoys. The real defenders of the smithy are four animated battle axes and an anvil. These
weapons strike at anyone Dhurthal directs them to. They fly at MV Fl 16, are +2 to attack, and deal 1d8+2 points of
damage (battle axes) or 2d8 points of damage (anvil). They can be commanded to trace, follow, and strike any beings
carrying or wielding a decoy sword (at +4 to attack). The swords draw the anvil and axes unerringly to their presence.
All of these animated items are AC 0 and can sustain 33 points of damage before they shatter. The anvil can shatter into
two smaller, remnants with 10 hp each that continue to function separately until destroyed. The anvil fragments each
cause 2d4 points of damage per successful blow.

148
sonalized look takes them four days or less. and selling property all over Cormyr, and
Many merchants have grumbled at paying he owns almost an entire street in Suzail.
25 gp for a minor repair or 40 gp for some- (My Harper informant declined to iden-
thing a little more serious, but they bright- tify which one.) He has an amusing man-
ened when the work was done overnight or ner of accentuating every third word or
in the space of a few hours. so as if scandalized at its utterance: So of
Arbold wisely leaves his workers to get course I had to take the mans word!
on with things, confining himself to the role Ridiculous, I know, but what can one do?
of grand financier. His staff includes two I repeat, what can one do?
men who are experts in the making of Ask local ladies to show you their Ors-
wheels and runners of superior strength borg adornments and youre likely to get
and durability. One is also the acknowl- slapped. Their husbands, however,
edged expert in fashioning new axles and proudly display their own smaller depic-
putting them in place on wagons without tions of gauntlets, family arms, crossed
unloading or destroying all the cargo inside. swords, and purple dragonsand tell you
For an extra fee, Arbolds employees cre- about whatever of Orsborgs work their
ate hiding places in a wagon by hollowing wives sport. Orsborgs work has smooth,
out small cavities in posts or boards in such swirling curves and vivid hues and has
a way that only someone who knows their even attracted the attention of distant Cal-
whereabouts is likely to find them. Typi- ishite satraps, who send a few of their folk
cally, an adjacent board or bar must be every year to be tattooed.
removed to reveal the niche. This service Orsborg is also an expert perfumer. He
typically costs 25 to 50 gp per niche, is often called upon to identify obscure
depending on its size. scents by Purple Dragons, outraged hus-
bands, and curious adventurers. He typi-
Orsborg's Adornments cally charges 6 gp for this service but
Barbering and Tattooing refunds the money if a smell baffles him.

The Silver Branch


Vilnar Orsborg provides body adornment Objets dArt
services to Evenor citizens and visitors
alike. His shop is situated in a prime loca-
tion between the Lonesome Tankard and One of the shops on the main run along
Tessarils Tower. The shop is also his the north side of the High Road, the Sil-
home; he lives upstairs. ver Branch features a helmed horror
Orsborg is a fat, waddling, cheery man guardian constructed only from the
whose loud clothes and louder speech torso up. It floats above the shelves of
conceal a calm competency at money merchandise to minimize damage.
matters, barbering, and the application This small, elegant establishment is a
of tattoos with some artistry. His skill shop of quality that is increasingly popular
with the money he earns is surprising. with passing merchants looking for pricey
Hes grown very wealthy through buying gift items they can resell in Sembia, Iriae-

149
bor, or Amn. The shop stocks a wonderful tailoring gowns and her ability to pick
selection of jewelry, art, glasswork, and colors and shades that exactly compli-
fine silks from Mulhorand and locales ment the wearer of her designs.
even farther east. Among the jewelry, the
delicate, locally made ladies pieces of Taverns/Festhalls
everbright silver, set with sapphires, are The Low Lantern
particularly nice. The art is a mixed bag. It
seems to consist mainly of romantic paint-
ings of gallant plate-armored Cormyrean This establishment is a tavern, dance hall,
knights hacking at each other or fearsome and theater all in one, and it is often noisy
monsters at dawn or at sunset some- and crowded enough that it seems to be a
where in a deep forest that sports crum- stockyard, too! The Lantern is run by the
bling ruins and a chained, shrinking pretty and spirited Maea Iron Eyes Dul-
maiden or two. The glasswork is particu- gussir, who apparently keeps some discreet
larly exquisite, though. Fluted blown glass magic to defend herself and the Lantern
pieces are the order of the day, and they with. The place is popular because its so
are almost worth the 40-gp-and-up prices! cozy and welcoming, from the dark-eyed
The proprietress, Amathaea Arryn, escorts to the crackling fires by the gaming
can identify most gems and fake gem- tables. Traveling minstrels stop here often
stones at a glance. She and her two to provide music for dancers and melan-
daughters make some of the jewelry choly midnight drinkers and often leave
and can skillfully retouch paintings to laden with extra coins thrown their way by
add a customers face to a knight or appreciative listeners.
blushing maiden figure, a particular The Lantern is thoroughly enjoyable. If
charge of arms to a shield, and the like. this place served any food beyond smoked
oysters and overly salty garlic-buttered bis-
Syndairs Cloth Fancies cuits, and if it were a little less crowded, itd
Weaver and Dressmaker be top-rated. It is a pleasant surprise for the
traveler in such a small village. Lovers of
wine should ask Shareen to show them the
Some folk come to Eveningstar to learn cellars. They hold some pleasant surprises,
magic. The villages only known mage ranging from ruby-and-gold elverquisst to
besides Lord Tessaril is the kindly Syn- alurlyath from distant Undermountain. I
dair Thorn, who is also a weaver and heartily recommend an evening out here.
dressmaker. She uses her minor magics
to entertain and to tutor wizards.19 While Rooming Houses
she is not averse to short-term tutoring, Olffs Rest
she takes on no long-term apprentices. Tethyrs court
She prefers to make her living through
her clothworking skills, and is locally
renowned for her good eye for custom- Eveningstar has two rooming houses:
19
Syndair is a CG hf M5 and an informant to the Crown.

150
Tethyrs Court and Olffs Rest. Tethyrs restaurant. Inside, its warm and invit-
Court is owned by the busy Arbold ing in a rustic roadhouse sort of way.
Tethyr and run by his wife and eight live- Most of the villagers gather here to dine
in maids. It is cheery and clean but unex- every night or to chat over a quaff of ale
citing. Olffs Rest is even less inspiring. later in the evening.
Guests can rent rooms at either house The Tankards fame is increasing
by the tenday or month for 1 sp per steadily as more and more caravan trav-
night, stabling included. No meals are elers discover it. Its famous as a past
covered in this fee, and theres no single- base of the Knights of Myth Drannor
night rate. Travelers unable to get into and the former favorite stopover of the
the Tankard or Unicorn have to pay for a Rings Men when Azoun was a young
tenday even if they only intend to stay one prince-adventurer in that band.
night. The Tankard is run by Dunman
Kiriag, a jovial, kind man whos deadly
Inns with a hurled dagger but seemingly a
The Golden Unicorn Inn friend to everyone. Dunman has
betrayed great strength from time to
time: Regulars love to tell the tale of
This cozy, quiet, back-street place run how he somehow sensed a brigand was
by Selda Imyara takes the overflow from outside with a crossbow. He raised a
the more popular Tankard and is often table to use as a shield just instants
used by nobles who desire discretion. It before a bolt burst in through a win-
has separate entrance stairs for some of dow, then hurled the table clear across
its suites that open directly to the out- the taproom and out that window to fell
side, and it offers its own private the foe outside in the night!20
stables. The Tankard has two floors of guest
Prices are slightly higher here than bedchambers, a rentable private meet-
at the Tankard, and no provender is to ing and/or dining room off the main
be had beyond melted cheese sand- taproom, and no stables. Dunman rents
wiches, ale, minted ice water, and stalls in the stables due west, across the
house wine. But this is a pleasant road for the use of his guests.
enough place, quiet and luxuriously The Lonesome Tankard is an enjoy-
furnisheda hidden gem. ableand very reasonableplace to
stay in pleasant surroundings that is
The Lonesome Tankard strategically located at the juncture of
two major trade roads. As many cara-
van merchants have found, its an ideal
stop. Caravans can camp due east of the
inn, across the river, and use the Star-
This busy and at times overcrowded inn water freely for bathing and watering
and tavern also serves as Eveningstars their beasts. What could be better?
20
For more about Dunman, see Appendix I.

151
Immersea to catch freshwater eels, silverfin, trout,
crabs, greenbacks, and other fish from the
This town of over 600 folk stands at the rich waters of Cormyrs largest lake.
westernmost tip of the Wyvernwater, at the Immersea is one of the few places in
head of whats generally known as Mist- Cormyr whose citizens seem openly
fisher Bay. The bay had many many names unhappy with their government. They are
over the years, most of them related to the not unhappy with King Azoun but with his
spectacular sunrises and sunsets visible do-nothing, lazy overly cautious local lord,
over the water from the town. Another Samtavan Sudacar. Samtavan is a Suzailan
popular name is Immer Bay because the investor and landlord of large holdings
Immer Stream joins the Wyvernwater who spends his days fishing and reading
here. old books in Redstone Castle, where hes
Immersea is a waystop on Calantars been given his own apartments. His work is
Way, where livestock and beasts of burden done by his herald, Geldroon, one of the
can be easily watered. The Starwater Road, most weary men Ive yet seen.
Immer Trail, and Blister Trail all link up Samtavans inattention has made
with that paved way here. Immersea is also Immersea a somewhat free and easy trade
a fishing village. The local fleet of mist fish- town in recent years. Weapons are worn
ers fares forth onto the Wyvernwater daily openly by some, Purple Dragons are rarely

152
seen in uniformthough they patrol dili- of the Starwater Road and Immer Street.
gently in plain dressand local noble fam- Gaesthund was a local giant of a man who
ilies finance and provide manpower for once lifted an excessively proud king of Cor-
much of the work of street-cleaning and myr up in the air and shook him. This
keeping order. caused a stir among the knights at hand
Immersea is the ancestral seat of the because the king was on horseback.
Wyvernspur noble family the Cormaeril Gaesthund didnt bother to separate the
clan, and the Thunderswords. The visitor king from his saddle and hoisted both
is advised to respect anyone who looks horse and full-armored man into the air
arrogant, is richly dressed, or is clad in liv- with a growl!
ery. Such people are probably associated The resting place of this huge man is
with one of these three powerful old fami- marked by a massive boulder that has been
lies and arent to be crossed. much scraped and scarred by the uneasy
passage of poorly driven wagons. The boul-
Landmarks der bears this charming inscription:

Immersea is shaped like a fan.21 It fills the IMMERSEA EARTH LIE HEAVY ON GAESTHUND, FOR HE
Immer Stream valley as the valley runs due IN LIFE LAID A PASSING HEAVY LOAD ON THEE.
east and opens out to meet the Wyvernwa-
ter. Farms surround the town; sheep, cattle, Immersea is an important stopover
barley and corn are major local products. and boasts many rooming houses and
The most built-up area of the town centers provisioning shops. The most popular of
on the waterfront and the arrow-straight its inns are the pricey Immer Inn and the
Starwater Road running to meet it. more casual, but better, Five Fine Fish.
An impressive stone statue of King Azoun The Five Fine Fish is the home of Elmin-
III, armored and with sword drawn in the sters Choice, a dark, bitter, smoky beer
saddle of a rearing charger whose hooves brewed there almost daily.22 Its reek often
are trampling a mound of dead brigands fills the place and can guide even a hope-
and foes, stands in a wagon turning yard lessly lost traveler to the inn door.
behind the docks where the major roads The most prominent local building is
meet. The sculpting of Azoun Triumphant is Redstone Castle, the lofty castle of the
fine, but the eminence is much beset by Wyvernspurs. It is a fortified sandstone
incontinent local fowl. Azouns statue is one manor house perched on a high hill just
of the favorite meeting spots in Immersea south of town. It frowns down over
and is easily found by newcomers. Immersea from among its wooded
The other good local meeting place is lawns, its geographic prominence mak-
Gaesthunds Tomb, located at the meeting ing it seem far grander than the larger,

21
A map of Immersea can be found in the revised edition of the FORGOTTEN REALMS Campaign Setting box in the
chapter on Cormyr or in the Cormyr game accessory.
22
Elminster: Ive forgiven the impudent wretch who was so bold as to borrow my good name for his second-rate ale.
Eighty years as a stone toadstool is enough, I think. He sees things my way now and even lends a hand with things bet-
ter not spoken of, but dont make the mistake of believing I prefer this stuff. Never serve it to me unless (a foolish tactic,
to be sure) you mean to insult me.

153
taller, many-towered pile of High Towers, Wyvernspur Crypt. The hill holds a complex
the Cormaeril family home, which stands network of catacombs. Brazen adventurers
on a lower hill due east of it. and thieves took to trying to loot the tombs
The seat of the third noble family Thun- so often that guardian spells and magical
dersword House, is southwest of the devices were installed. Visitors are advised to
Wyvernspur lands and hence remote from look upon the crypt gates from afar unless
the town proper. It is newer and larger than accompanied by a family member.
either of the other castles but dominates
only its own small valley surmounting a Places of Interest
small knoll at the heart of the wooded basin.
Interestingly the sons of both the Cor-
in Immersea
maerils and the Thunderswords all closely Palaces
resemble King Azoun. All of them have also Redstone Castle
been quietly approached in their youths by This small, diamond-shaped fortress
veteran Purple Dragon officers who made consists of a gate house, two outlying end
them handsome offers of career sponsor- towers, and the main manor house. The
ship in the army ranks! Save for a few who gatehouse contains stables, a carriage
tried adventuring careers, all of the lads shed, a barracks used to house the watch
accepted. Most remain in service to this day, contingent under the command of Lord
posted all around the edges of the realm. Samtavan (and a private army in the
More than one local citizen has remarked younger days of the realm), dungeon
how curious it is that so many lads look just cells, an armory, and granaries.
like the king and yet never see anything of The seat of the Wyvernspurs is a two-
the realm closer to Suzail than Immersea story house with a full basement below
itself! I leave readers to their own conclu- that is given over to servants quarters.
sions on this delicate matter of state and The house is surmounted by a tower with
continue my survey of Immerseas sights.23 another four floors. It contains a many-
Prosperous farms and close-crowded pillared reception hall big enough to hold
townhouses are the order of things in the entire population of Immersea and
Immersea. Growing things are valued still allow one to hold archery contests!
flowering vines are everywhereand the To see this grand house, one has only
mists keep everything lush. The wooded to arrive and ask for an audience with the
height of Spring Hill, where the Immer lord. While waiting for the servants to find
Stream rises, is just west of Redstone Castle. or awaken the lord, the visitor can admire
It is adorned with both a beautiful series of Samtavans collection of fishing rods.
cascades, known as Selnes Stairs, and the
House of the Lady, a temple to Selne. Temples
West of that height is the wooded emi- The House of the Lady
nence of Graveyard Hill, topped by the This open-air temple is a clearing in the
23
Elminster: Azoun has always been concerned about making proper opportunities available to other noble rel-
atives in his family treeif ye know what I mean. He remembers with fondness the fruitful and carefree days of his
adventure-filled youth and feels that other noble youths should be given the chance for such glorious martial pas-
times.

154
duskwoods and shadowtops that is Alzaels Cleaver
ringed by an unbroken, circular stone Slaughterhouse
seat graven with many prayers to the
goddess. At the center of this ring stands
a stepped pyramid whose every stone is This local slaughterhouse ends the life
carved with a prayer. The pyramid is of many a cow and ewe. Alzael wields
topped by a large statue of Selne. The an expert cleaver and has both shearers
statue depicts the goddess as two back- and smokers on staff. He can convert an
to-back women: a dusky-skinned, white- animal to bailed wool and smoked meat
tressed maiden and a matronly for a customer or buy the beast outright
middle-aged woman. and send the results on to other local
The temple is tended by a priestess of businesses. When King Azoun whelmed
Selne, a middle-aged, kindly woman an army to fight the Tuigan Horde,
named Mother Lledew. Shes a skilled Alzael slaughtered 600 cows in one day
stonecarver; the temple is her creation. and over 400 on the next to get the meat
She dwells in a cell-like stone-lined room hung in time for army quartermasters
under one edge of the ring. Her room to pick it up and take it with the armed
opens out onto the hillside below, and host. That feat earned Alzael the local
theres a stark stone room beside hers title of Thousandslayer and made his
for visitors. The guest room is fitted with name known in Sembia as well as all
its own hearth and chimney. Mother across Cormyr.
Lledew keeps firewood ready near the Alzaels trade has flourished since
guest chambers chimney and a spring then. Hes bought an entire pig farm, and
seeping through one wall provides visi- folk now travel to Immersea just to get a
tors with drinking water. wagonload of his aged, smoked hams
cured in cherry brandy. A wagonload is
Shops enough to last a year and have some to
Immerseas shops hold a bustling array sell to ones neighbors.
of weavers, netmakers, cordwainers, Alzael, a beaming giant of a man with
coopers, cratemakers, and hardware a nose that has been broken many times,
resellers who cater to every possible loves his new-found wealth and dreams
need of the traveling merchant. All of of being ennobled by a respectful king
their shops are useful, unlovely places lit- someday soon. Women who think their
tered with broken crates, handcarts, and daughters would make the perfect mate
broken crockery. Everyone always seems for such a successful man have rapidly
to be too busy to tidy anything away, become numerous, and Alzael is quite
though theres a fence of trash along the willing to consider the merits of each
north edge of the High Common, the prospective mate. None of the candidates
grazing fields on the northern edge of who have shown up yet swing a cleaver
town that are left for the use of visitors. to his liking, though, so if youre a comely
Exceptional among local establishments wench with a good sharp blade, a keen
are the following: eye, and a strong arm . . .

155
Chalasses Fine Clothing Nelzol's Notions
Clothing Shop Hardware and Modes of Transport

The lovely Chalasse is a graceful, soft-spo- This sprawling barn (well, former ware-
ken woman almost 7 feet tall! Her height house actually) of a hardware shop
has made her a shy outcast, but in truth deserves mention here because it boasts a
shes so beautiful that Ive seen young huge selection of goods: wagons, closed
nobles literally lose their breath at the coaches, sleighs, and even boats stand
sight of her. She grew up in Suzail and ready in various corners of the shop. The
always loves to hear news of whats hap- visitor with coins enough can literally buy
pening there. a ship to sail across the Wyvernwater to
She runs a shop full of fine gowns, build a house and fill the ship with every
sashes, cummerbunds, pantaloons, half- last thing needed to do the building!
cloaks, gem-bedecked hose, ruffs, From kettles to ladders, rope to coils of
slashed-sleeve tunics, and similar garb for fine wire, kegs of nails to kegs of pitch
the richest and haughtiest folk. paint, this is the place that has everything in
She tries to bring in the latest fashions stock. Want a siege ladder? Several can be
from Sembia and Suzail as swiftly as her found here; name your preferred length.
buyers can send them, and locals and Would you like to arrive in Suzail in a grand
passing nobles alike are beginning to coach? Name your preferred color, seating
notice the selection she offers. After years capacity and number of horses to draw it.
of scraping by, this huge woman looks to Would you like a barn erected overnight? A
be on the road to riches at last. ready-to-be-assembled structure awaits
Chalasse has also begun to deal in sec- you on its own cart with roof trusses and
ondhand finery because so many Immer wall panels preassembled. Simply drive in
women just cant afford her wares. Some the support posts, link them with the pre-
Suzailans bring in their wives discards to cut beams, raise the structure, and apply
sell off for a quick handful of coins as they the shingles. With a crew of four or more, it
travel through the town, and Chalasse can be done in a day!
always persuades them to pause a moment Nelzols isnt cheap, but it really does
to give her news of her childhood home. seem to have everything needed for
Chalasses purses have been filled for building things or going places. Its a
her over the years by two adventuring must-see shop.
bands who looked upon her shop as a
good investment. She can call on their aid Taverns
by some secret magical means if robbed The Horn and Spur
or attacked. They come to help her with
all due speed because theyve hidden sub-
stantial sums of coinage in and around This is a welcoming, easygoing sort of fam-
Immersea, and she knows where some of ily drinking house, well lit and clean, with a
it is. Thieves be warned! quiet atmosphere and discreet booths at

156
the back for those who wish to meet for three-night stay, a tenday, a two-month
romantic purposes or to talk business. The stretch, or a four-month long stretch.
horn from the taverns name is a giant rack Theyre very much alike and have noth-
of peryton antlers over the bar, and the ing to either recommend them or cause
spur was a famous local stallion whose me to warn visitors away from them. All
stuffed head now stares down impassively are large converted houses. The best-
at diners with eternal calm. known, perhaps, are Maelas, Nulahhs,
This is a great tavern in which to relax and the House of Nets.
and watch visitors and nobles drop in.
Some of the Cormaerils and Thunder- Inns
swords, Im told, come here regularly in Five Fine Fish
their finery to dine and drink. They then go
down to the Runner to get drunk and enjoy
a good tussle with their own farmhands.

The Mist Runner No longer a true tavern, this wayhouse


now serves only its own beer, and that only
with meals. The dining room has taken
This sparsely furnished, well-worn dock- over the former taproom, and rowdy
side establishment is where the fisherfolk drinkers are encouraged to go elsewhere.
come to drink and engage in fisticuffs. This change of services has made the
The windows no longer have any glass, low-priced Fish the stopover of choice
just shutters, and the tables are nailed for families, the timid, and those carrying
securely to the floor to prevent them from valuable and breakable goods. Its trade
being hurledwell, most of the time. has soared, prompting two expansions of
Named for the local term for a smug- the inn in the last three years. Gables
gling ship,24 this tavern is only safe for have been added fore and after, a new
those who can defend themselves and wing has been built, and the stables have
know how to avoid having to do so. Oth- been doubled in size.
ersfinely clad visitors in particularare The Fish is vastly improved over its state
directed to the Horn and Spur instead. when I first knew it, two decades ago.
Fxpensive but permanent breeze-making
Rooming Houses spells have driven both chimney smoke and
The House of Nets the smell of hops out of the inn to drift
Maelas Rooming House through the rest of town. The Fishs beer is
Nulahhs Rooming House an acquired taste, but the food is steadily
improving. The inn sports a menu lacking
in surprises and devoted mainly to fried fish
Besides its inns, Immersea also has many in various sauces and roasts in gravy with
rooming houses, most offering rates for a potatoes and greens. Nevertheless, with the
24
Such smuggling ships have not seen use since the long-ago days when the lands to the east were separate kingdoms.
Then, a ship on the Wyvernwater could make a hefty profit evading taxes with runs of spirits one way and pelts in the other.

157
ongoing improvements in atmosphere, viandsand to drive off the bats that like
fare, and service, I recommend the place. to ride on the dumbwaiter itself.
The staff can recommend local escorts
Halaband's Inn and other locals who provide in-room
service performing massages, tending to
ones pedicure or manicure, or dressing
Halabands is the least-known of ones hair. Halabands provides adequate
Immerseas inns. Its a dark, drafty old accommodation, but could be improved.
place of gray-haired servants and fine old
wood paneling. Its dining room offers a The Immer Inn
wider selection of food than the Fish. This is
a good thing, because the place is otherwise
a sad second to its better-known competi- The most snobbish and overpriced of
tor. Everythings broken and mended or Immerseas inns, the Immer Inn is a
very well-used, and if you dress warmly or place that has to be seen to be believed.
go in the hot days of summer, you can Its a former manor house thats been
appreciate the comfortable feel of the place. improved with gilded columns every-
Halabands offers suites suitable for where and hanging brass pots bristling
large groups of travelers. The inns with ferns. Carved ki-rin wind charms
founder, long dead, was an adventurer, and little plaster trumpet-bearing sprites
and he built this place as a base. One have been worked into every corner. In
interesting feature of the inn is the array short, the place tries to look like a palace.
of halfling-sized laundry chutes that The Immers wine cellar is superb,
slope from each floor to the basements. the ales less so, and the kitchens here
Theres also a dumbwaiter that takes hot specialize in inventive things done to fish
food from the kitchens to each floor. (trout stuffed with cheese? Why?) and in
Bells are rung to herald the arrival of the various seasoned sorts of cheese. Guests
each have a personal server who waits
on them for three meals daily if they wish
to partake of food, and theres a pair of
chambermaids on each floor that one
can ring for if any need arises.
There are no single rooms at the Immer
Inn. All suites have a bath chamber and
receiving room linked to a wardrobe off of
which opens either one or two bedrooms.
Each receiving room has its own fireplace
and window. The rooms are very nice and
utterly soundproof. With the doors closed,
you never know you arent alone in a pri-
vate residence. All this luxury, however, eas-
ily costs upward of 30 gp per night. Ouch.

158
Jesters Green air market has been permanently set up
for the convenience of the troops. Once a
This village of about 600 merchants tenday, a horse auction is held on the
stands just north of Suzail. Its named for Green. Breeders bring their stock here so
an inn that once stood at its center and that citizens of Suzail, country folk who
burned down long ago, killing the can get to the Green without enduring
innkeeper. The innkeeper was known as the crowding and prices of Suzail, and
the Jester; he was a rogue wizard who the soldiery can all bid on the horses,
defrauded one too many guests with his guaranteeing good prices.
magic and was destroyed by a meteor If youve got something to sell that
swarm hurled by a Red Wizard of Thay warriors would want to buy, this is the
traveling in disguise. place to come. The deceitful are warned
The Green, a huge caravan campfield that the troops dispense their own rough
serviced by the inn, survives. It has justice to those who cheat them. A Zhen-
become the traditional mustering camp tarim agent once tried to decimate the
of the militia and the marshaling ground defenders of Cormyr by selling poisoned
for any army called up by Cormyr. Its wine here, and a war wizard inspector
bordered by permanent Purple Dragon discovered this before anyone even fell ill
barracks. Among the barracks, an open- by using poison detection magic. The

159
unfortunate Zhent was literally torn Yes, this crammed shop does offer lutes,
apart by furious soldiers! (The inspector but it also sells love poems for smitten
was part of a regular duty detail; poison- soldiers to send or declaim to their light-
ers and wine vendors are hereby o-loves as well as scented candles, lin-
warned.) gerie, magically preserved flowers,
keepsake gifts, from a secret admirer
Places of Interest notes, bottles of wine, racy broadsheets,
and er, indiscreet romantic pictures. The
in Jesters Green Maiden Said Maybe, High Ladies in Love,
Gambling Houses and The Elf Maiden and the Unicorn are a
The Lucky Dragon few of the broadsheets for sale. These
masterpieces go for 1 sp each. The
romantic pictures are priced from 1 sp to
This dimly lit establishment rents out 10 gp; most are 6 sp.
chairs at its gaming tables for 1 gp per
hour; the time is governed by an intricate The Old Codpiece Arms & Armory
water clock that chimes at the top of the Armory
hour. Drinks of bad ale and worse wine
served in generous clay cups are 4 cp per
fill. Bets and the company of a few local Named for the fearsome protuberance
lasses who cruise the place seeking to on a fat old suit of armor reputed to have
comfort and escort weary gamblers are, once belonged to Dhalmass the Warrior
of course, extra. King, but more likely once the property
Purple Dragons play at half price in of the Old Boar, his stoutest baron, this
the Lucky Dragon. Some of the more shop is crammed with arms and armor.
popular games played in this house and Over a dozen complete suits of armor
elsewhere in Cormyr, especially where stand among the goods, and thieves are
Purple Dragons are stationed, are warned that both magically animated fly-
described in the pages hereafter, in a ing daggers and battle horrors capable of
short essay of mine on games. flight guard the place against thieves.
Secondhand arms and armor are
Shops what this shop deals in. The proprietors
The stalls in the market change rapidly, buy at half price (or less if the condition
but Jesters Green does have a few shops of the goods is terrible) and sell at two-
of interest: thirds to three-quarters the going new
price. For instance, a short sword is typi-
The Flame of Love Lutery cally 6 or 7 gp. Note that the three old
Lutes and Romantic Trinkets dwarves and six retired Purple Dragons
who run the place are expert at hurling
weapons at any spot in the shop.25
25
Consider them +3 to hit when throwing any weapon in the shop. All serve as eyes and ears of the war wizards;
loose talk among patrons is reported to the authorities.

160
Games of Chance
Many similar games of chance and
shady skill are played across Faerun.
Knowing subtle differences of eti-
quette and play from place to place is
an essential survival skill for travelers.
Here are three gambling games played
in Cormyr alongside chess and more
familiar card and dice games.

Toss the Dagger


Played in cruder ways elsewhere, this
game gets the full treatment at the
Lucky Dragon: Two daggers are
thrown upward simultaneously by A
blindfolded maiden, who then steps
back. She hurls them up into a hanging
forest of old scraps of armor, frag-
ments of blades, and the like that dan-
gles from the ceiling on cords and
chains. Both daggers must strike
something on their upward trip or both
must be thrown again. The floor of the
throwing area is made of damp sand. the player chooses to reroll a triple or
Players bet on whether one, both, or quartet, all of the matching dice must
none of the daggers will strike point be rolled. Any casting where all five
downward when they reach the ground. dice land displaying the same number
Bets are placed before the daggers are wins the game instantly.
thrown and continue until only one Bets are placed per game and some-
player can afford to continue or (by times modified by the number of rolls
prior agreement) for six, seven, nine, or required to achieve the target total.
twelve bets. Players who go over the needed total
(usually 36) get A free roll of all five
Traitor's Heads dice and drop from their over-total the
Five dice are shaken inside a skull number of points the dice show. There-
and then dropped out of it onto a sec- after, they take their turn casting a sin-
ond skull that has been placed on A gle die only. When they approach the
large dark cloak or velvet cloth. To needed total, all rolls that take them
count, a die must strike the second over the total again are ignored, and
skull and come to rest on the cloth. they must continue to roll in their turn
Dice that miss the skull or roll off until the exact total is met.
the cloth must be shaken and
dropped again.
Swords and Shields
Casting the dice alternately, play- This card game is played with two
ers seek to reach an exact total. identical decks that may be of any sort,
Doubles, triples, and quartets can be so long as they have at least 20 cards.
taken at face value or rerolled at the One player chooses a single card from
casters choice. One die or both may be his or her hand and puts it face down
rerolled in the case of duplicates, but if
on the table. The other player puts an dealt the tableau must pay the turning
array (called a tableau) of 20 cards player double the value of the most
face down on the table with a coin atop valuable coin on any card on the table.
each one. One of these cards must be This simple gambling game is
the second players king or dragon or sometimes enlivened in two ways:
crown card, depending on what deck is calling the hounds and telling. Call-
used. (The sole top-value card of the ing the hounds is the practice of allow-
deck.) ing the turning player to call out any
The player who is dealt one card (a two cards except the king by name,
shield) tries to find the king by turn- including suit and type, after all coins
ing over cards. Each card turned over and cards are laid out in the tableau
that isnt the king costs him or her a but before any card has been turned
coin to match the one atop the card, over. If these cards are in the tableau,
except the card that matches the shield the player who laid out the tableau
card, which must then be immediately must turn them over at this time. Nei-
shown to the player who laid down the ther player pays anything at this time,
20-card tableau. The match between but the turning players odds are bet-
the overturned card and the turning tered.
players shield card must be exact in In telling, a favorite practice in
suit and type. If so, the turning player Cormyr, the turning player must tell a
pays nothing for flipping the card over; joke, incident, or tale leading up to each
instead, the player who laid out the card turnover. An example follows:
tableau pays the turning player double
the value of the coin on the flipped Tis said that the hero
card. If the king is discovered before Ambrangarr of Tsurlagol once
only four cards are left, the player who found a mirror in a wizards
tower, boldly stepped through it,
and found himself in the lair of a
dragon. The dragon asked him a
riddle: Fits in my mouth but
fills a cavern. What is it?
Ambrangarr, being a hero, and
therefore not overly quick or keen
of wit, knew not the answer
(smoke), so the dragon tried to
slay him. Ambrangarr swept up
a chest from the dragons heaped,
glittering treasure hoard, and
jammed it into the dragons jaws.
Then he slew it by plunging his
sword deep into both its eyes.
The dragon died, crushing the
chest as its jaws convulsed, and
out of the shattered chest fella
card.

At this point the turning player


chooses a card and turns it over with a
flourish.
Knightswood page for travelers who dont want to be
left out when everyone else is bawling out
This tranquil wooded hamlet grew around the words more or less in timethough
several knights steadings (hence its name), seldom more or less in tune.
but doesnt seem to have developed all that The tumble-down cottage of the master
much. Today, Knightswood consists of an bard largely owes its present decrepit state
arched wooden bridge over the Starwater; to the efforts of many searchers who have
a sawmill beside it; a woodcarvers shop tried to find his harp of charming in the 50-
where strongchests, stools, and chairs are odd winters since he died. If anyone has
made and sold; the cottages of foresters; found it, she or he has spirited it away and
and the Old Owlbear, a good (if rustic) inn. escaped detection.
Local woodcarvers are licensed to cut a Knightswood was also home to the wiz-
limited number of trees from the forest in ard Cauldigurn the Black, a mild-man-
specific clearings around Knightswood. A nered war wizard known for the battle
local circle of druids dedicated to Silvanus, spells he devised, all of which combined
the Knightswood Nine, ensures that no harmful effects with an area of conjured
unlawful felling occurs. The circles ongoing darkness and were the origin of his nick-
efforts have made the forest around name. Cauldigurn died in Sembia 22 win-
Knightswood rich in exotic plants, bustling ters ago, and his small cottage stands
with woodland creatures, and beautiful to roofless and empty. Somewhere around it,
the eye. Theyre rumored to dwell in an locals insist, is an invisible gate to his real
underground home reached by climbing home, where his spellbooks, magical
down into a huge hollow tree and to culti- items, and wealth presumably still lie. Sev-
vate mushrooms in a vast series of caverns eral war wizards have thoroughly searched
linked to their abode. These caverns are the cottage and the woods around, but no
eerily lit by glowing fungi that grow among trace of a magical way to elsewhereor
the shrooms and afford the druids several any magic at allhas yet been found.
back door exits to the surface. The exits The most famous current resident of
emerge in the woods all around the village. Knightswood is Baerelus the Bold, an aging
The Nine can be contacted by speaking satyr whos an expert on the history and
to Aunglar the miller or his assistant habits of beings of the Kings Forest and a
Jaerith. The Nine are all old men. They confidant of many young folk. For 60 years
are led by Draguth Endroun, a white- hes been giving wise advice for free to
maned, opinionated man who likes to cul- young lovers, runaways, and Cormytes
tivate an air of mystery and is known to whose problems trouble them deeply.
wield a staff of the woodlands. Baerelus can usually be found near the
Knightswood was home to the master Old Oak, a huge, gnarled old tree that stands
bard Chanthalas, composer of the famous alone in the first clearing north of the mill.
song The Cormytes Boast that is roared Hes rumored to have magical means of
out in many a taproom and fireside when protecting himself against those who offer
tankards have been emptied several times. him harm or try to kidnap him. At the Old
Ive included its lyrics on a succeeding Owlbear, they often tell of the time he was

163
drugged with doctored wine, caged, and haunted pond and three small wheels in its
smuggled to Sembia by merchants planning millrace rather than the more usual single
to sell him to a college of learning in Sel- large one. Here Aunglar, his assistant
gaunt. The second night of the journey Jaerith, and a half-dozen less skilled helpers
found the captors camped near the Hullack cut timber into blocks, boards, beams, and
Forest. They fled for their lives when they spars. Theyre not very skilled woodcutters,
went to feed Baerelus and found no sign of but they dont charge much either.
the old satyr. The cage was open and an
angry gargoyle was waiting for them in it. Inns
The Old Owlbear
Places of Interest
in Knightswood The Owlbear is old, rustic, and comfortable.
Shops It is a relaxed place run by graybeards with a
Aunglars Mill tranquility to match their pace. Beware
Sawmill their parsnip wine, as it is far stronger than
it seems. This inn sports nothing spectacu-
lar and is simply a solid, honest place ideal
This cluttered old shed has a placid, duck- for rest and recuperation.

164
The Cormytes Boast
When Purple Dragons first rode the ways,
Swording every monster seen,
Then did adventurers mighty plays
Hearten all in this land green.
But now with farmer and merchant both
I hearken more or lasting peace,
And find myself increasing loath
To welcome the weapons charter wreath.

Chorus
And in this land Ill proudly stand
Until my dying day, sir.
For whateer king oer all command
Ill still be a Cormyte brave, sir.

Now Sembian gold it piles up high,


And men show the price of their hides.
But there stand here folk you cannot buy
Whateer changing fortunes tides.
So let all dandies prance and preen,
Doing anything for coins tossed their way.
Here in this pleasant kingdom green
Ill steadfast unbending stay.
Chorus

Now other lands sing prouder songs,


And their folk come swaggering our way.
But if those lands are so free of wrongs,
Why do their folk from home away?
Oh, many boasts are empty boasts,
And distant shores our hearts recall,
But among all other glittering toasts
Theres one that beats em all
Chorus

And in Cormyr none shall starve or thirst


For so the fair law demands.
But of all fair folk we are the first
To strike down bad laws and commands.
Some folk may live in layer halls
Or wear cut gems on every toe.
Such folk take greater and grander falls
And so find harder rows to hoe.
Chorus

(Repeat the chorus if the company demands.


Usually the last chorus is sung once and then
again a second time at half speed and twice
the proud, emphatic volume!)

165
Mouth o Gargoyles water, earth is hurled up into wavelike
immobile shapes, and birds explode into
This village of 460-odd folk stands on the fireballs here and there.26
Starwater Road between Dhedluk and The damage that such wild magic
Immersea, where the road fords the Star- storms can do is considerable, and folk can
water River. Its name comes from a mage of easily be slain. Miscreants who willfully
long ago who dwelt in a cave here and used cause such effects are typically imprisoned
a flight of gargoyles to drive folk away and for a tenday and lose all carried goods as a
mount night raids on both cargoes passing forfeit. If such storms are caused by adven-
on the river and encamped travelers. These turers, they have their charter revoked or
fearsome flying monsters terrorized the suspended for a month or more. Those
region for years until mages could be hired who accidentally cause wild magic surge
in numbers enough to destroy them and spellstorms and can prove that their act
confront their master. The resulting battle wasnt willful (not an easy thing to do)
blew apart the cave, which had been receive lighter sentences.
known as the Mouth of the Gargoyles, and Mouth o Gargoyles today is a village of
only its name remains today. woodcarvers, furnituremakers, and mak-
The battle also left a more lasting ers and sellers of oils. The oil producers
legacy: a wild magic curse that makes the are known as lighters. They glean flamma-
whole village an unreliable locale for ble oils and less viscous amberglow27 by
spellcasting. Spells almost always go awry probing deep into rock fissures near the
here, and magical item effects go wild site of the now-destroyed wizards cave,
most times they are invoked. Signs are where natural oils well up. They pump up
posted to prevent magic use by the the oil they locate, allow it to settle, and
unwary. They clearly state that it is against then filter it. From time to time, a sponta-
Crown law to try to cast or unleash magic neous ball of fire or jet of flame bursts up
within the area bounded by the signs, from beneath the earth, hurling an unfor-
which is the entire village. War wizards tunate lighter or two into the air, and the
and Crown officers are exempted from air around the rocks has a heavy reek that
this law, but they have their own rules makes most folk ill.
against breaking it. Over the years, many folk have mysteri-
The mere presence of magical items ously disappeared around the village. Some
doesnt awaken the curse, but any visitor locals believe the vanished folk have been
who tries to activate even the most minor swallowed up by magical gates opened up
magic creates an immediate spellstorm of by the wild magic. Others credit a mad
wild magic effects that spirals off in all mage who uses gates to kidnap folk. Still
directions. For example, trees turn blue, others blame the disappearances on drow
shrubs begin to levitate and drift about, raiders stealing up from beneath the earth.
leaves turn to glass and metal shards and The true cause of the disappearances is still
fly about in all directions, stone turns to unknown.

26
The FORGOTTEN REALMS Adventures and Tome of Magic sourcebooks contain additional wild magic effects.
27
Amberglow is used as a lubricant and to keep blades from rusting.

166
Places of Interest in bands hold them together, but they average
as follows: A hand keg costs 2 sp and a cask
Mouth o Gargoyles 3 sp. A barrel of the size most folk are used
Shops to runs 4 sp for a simple sample and 1 gp for
Bendagars Barrels a heavy-duty banded one. A butt costs 12 gp
Cooper for a plain sample and 20 gp for heavy-duty
workmanship.
At these low prices, merchants can afford
The hearty, beer-swilling owner of this shop to buy in bulk, and they do. The shop is usu-
looks rather like a barrel himself. In this cav- ally a steam-filled madhouse of workers
ernous former barn he makes and sells bar- bending wood, clamping bands, and rush-
rels of all sizes, from tiny herb kegs that fit in ing hoops or semifinished barrels here and
your palmmade for wearing around a there. Its not unusual for Bendagar and his
ladys neck to provide scent in odoriferous staff to turn out 80 barrels or more in a day.
surroundingsto tuns that one can fit an Bendagars never without a pipe and
intact horse or monster carcass into. Those tankard near him, and he likes to gossip
very small kegs cost 1 gp each, and the about Cormyrs politics and nobles. Bring
largest cost 65 gp. The standard sizes vary him some good ale and youre likely to hear
slightly in price according to what woods some frank observations about the high
theyre made of, how theyre sealed, if they and mighty of Cormyr that would shock
have an inner liner or not, and how many some ears greatly!

167
Thaelin's Finework slightly larger coffers. They cost 6 to 200 gp,
Small Boxes and Finework Coffers and they come with latches and rings for
locks to be fitted to them. They are ideal for
storing papers, coins, and the like. Exquisite!
The quiet, careful Thaelin Althor is a retired
warrior from Chessenta. He stands fully 7 Tavern/Inn/Festhall
feet tall. Two crossed two-handed swords The Gargoyle's Perch
hang near at hand on his shop wall. Locals
tell me he used those swords to fell 17 orcs
the last time a raiding band burst out of the Run by a dozen friends who hire out as
forest and fell on the village. Apparently the escorts to interested guests, this old,
goblinkin know about the wild magic condi- sprawling, and ramshackle roadhouse
tions in Mouth O Gargoyles, and once or has a poor wine cellar, a good selection of
twice a year they take advantage of the forest ales and stouts, and a rather poor dining
cover and the fact that theyre unlikely to be room of the we keep it dim so you cant
met by defending magic. see what youre eatingand for good rea-
Thaelin makes and sells a wide variety of son sort. Its sleeping facilities are a series
small, delicate, ornamentally carved boxes. of similarly dim, seldom-cleaned bed-
Most of them are hand-sized boxes or chambers. I was not impressed.

168
Stag Steads whole deer or boars at once warms the
chamber. If ones not given to bone-ache
Once a druids home, this isolated locale from the damp, the Stead can be a secure
has been an ogres den, a brigand's den in the depths of one of the most beauti-
stronghold, and finally a hunting lodge ful forests humans can easily reach.
forfeited to the Crown when the last
Goldfeather noble was executed for trea- The Prospect
son by King Dhalmass in 1191 DR. Ever
since, its been used by the royal family, Attendance at the Stead today is still by invi-
the three royal noble clans (the Crownsil- tation only, but since Vangerdahast began
vers, Huntsilvers, and Truesilvers), and holding war wizard conferences here, and
by others (by invitation only). Alusair Nacacia and the wilder young
Some 70 years ago, lesser nobles fought Huntsilver nobles started to use the place as
for a chance to risk their necks hunting a retreat for trysts, many an untitled guest
stags and boar through the trees with has hunted out of the Stead for a few days.
spears. A rare few had the pleasure of Its unusual to stay more than six or seven
doing so from the enchanted flying saddle nights or a tenday at the outside. Nobles
of Thamos before that useful item disap- who try to take up residence here for
pearedstolen, tis said, by an impover- longer are politely asked to leaveif neces-
ished noble hired by a Sembian mage, sary, by the Royal Magician himself, sum-
who hoped to make many of the things moned for the purpose by message stone.
but failed. Now all the fashion conscious (A teleport gate that links the place with the
have already gone hunting. The rush of Palace of the Purple Dragon in Suzail is hid-
haughty folk has slowed to a trickle, den somewhere in the dark back rooms of
though a hunting tour is still a coming-of- the Stead. It whisks royals, war wizards,
age ritual of sorts for young male nobles. their retainers, and flat stones with message
parchments wrapped around them back
The Place and forth whenever necessary.)
Despite the lodges continuous use for
This luxurious hunting lodge has been dug over two centuries, hunting in the area is
into hillsides, planted over with mosses, still good. Local rumor has it that war wiz-
and bulwarked with saplings that have ards magically restock the Kings Forest in
since grown into respectable trees until the vicinity.28 Bardsespecially elves and
today it seems to grow out of the forest like half-elveslike to stop at the Stead because
a turtle half-hidden in a puddle. Its hard to of its verdant surroundings. However, if roy-
see the place until youre almost at its als or senior war wizards are in residence,
doors. Inside, its cool, dim, and damp bards arriving unannounced can expect to
except in the circular dining room where a undergo a magically assisted interrogation
gigantic hearth suitable for roasting three by a war wizard, to find out just who they

28
Elminster says this is true. A cavern south of the Stead is home to one of two deepspawn whose captivity is
known to be sanctioned by Vangerdahast. The other is in a secret cellar of the Palace. Both have been fed on an
exclusive diet of boar, stag, grouse, and pheasant.

169
are and what unadvertised powers they to keep. Theres a brisk trade in these
may wield, before theyre allowed to stay. souvenirs among socially climbing
Cormyreans. Drinks are served in their
The Provender containers, with nondescript clay cups
provided on request.
Fare at the Stead is fern-and-fiddlehead
soup, morels, and other forest vegetables Travelers Lore
flanking roast boar, venison, and grouse.
Though the menu seldom varies, the wine Guests at the Stead can wander the woods
cellar is excellent, the cook is a master of by themselves, but unless theyre frequent
sauces designed to add a little variety to visitors or of one of the royal houses,
the meat, andbest of all everythings theyre strongly encouraged by the staff to
free. That is, its free to a guest. hire one of the local hunters as guides.
Bards arent paid for their entertain- The strongest encouragements come
ment, but they also stay for free. Travel- from Bald Jhawn, the head huntsman, a
ers not allowed in can camp at a forest massively muscled master wrestler with a
clearing not far from the Stead and buy plentiful fund of tall tales about hunting
meals from a serving window on one mishaps and weirds of the woods.
side of the Stead for a single night only. The best of the badged foresters29 is
Purple Dragon hunters assisted by war generally acknowledged to be one Tlum-
wizards who dress like their fellow bel Droun, a half-elf of pranksome ways.
foresters firmly move all squatters on. Calmer and more easily located for hire
Travelers who think to camp and sneak are Bald Jhawn himself and several taci-
to the Stead later to eavesdrop are turn individuals who go by the names of
warned that concealed war wizards (per- Ithaglor Bruensal, Dreth Milyntyr, and
haps magically using the eyes of local Doalogh Dultor. Their fees vary from 1 to
animals) keep watch over encamped folk 6 gp per day, depending on who one hires
to prevent just such unauthorized visits. and what game the hunter is told to seek.
All of these guides are expert hunters,
The Places trappers, and skinners, and all of them
know the local trails, including the way to
Travelers buying their meals through the such landmarks as Oadals Stand and the
window can expect to pay 1 gp per plat- Mushroom Dell. Oadals Stand is an eerie
ter. A platter, a simple oval of metal with a hollow ring of massive shadowtop trees,
raised edge to hold in sauce, holds a gen- named for the mage said to have perished
erous serving for a single hungry person. in its center in a sorcerers duel some
Wine is 4 gp per bottle, and alenot the centuries ago. The Mushroom Dell is a
bestcan be had for 2 gp for a hand keg. small, bowl-shaped depression in the
The platter, which is stamped with a full- woods where no trees stand. Always misty
face, heavily antlered stags head, is yours and shaded by huge trees around it, the
29
Elminster: They wear a badge of 12 tiny green stars encircling a white mushroom on a brown field that signi-
fies acceptance of their skills by war wizard inspectors.

170
damp dell is carpeted in mushrooms they helped their guide slay), and perhaps
(many edible) and mosses. Some of the a stuffed and mounted head of their kill to
mosses and shrooms, locals insist, cover proudly display on some wall or other if
the bones of brigands slain here in a fight they bagged a stag or boar of respectable
with Purple Dragons long, long ago. size. Several locals dress these stuffed
For an extra coin or two, all of these heads to finished form for 5 to 10 gp per
guides can take you off the trails to some head, depending on the size of the head
overgrown ruins that are said to be the and how quickly the finished piece is
remnants of early, long-fallen noble fami- desired. The best is Old Martya, two cot-
lies keeps. Local lore says theyre tages west of the Stead.
crammed with ghosts and treasure and Some hunters, however, come back year
liberally provided with monster-haunted after year in pursuit of the elusive Ghost
underground catacombsbut then, local Stag, a giant white stag said to be able to van-
legend in Cormyr rarely says anything else. ish when cornered, fading into nothingness.
Most hunters are happy to leave the Senior war wizards who often visit the Stead
Stead with several hearty meals, some tell me that the Stag is a real beast with a nat-
salted and barreled meat for their larders ural teleportation power and perhaps other
that they slew themselves (or, in the case psionic talents that allow it to escape spells
of the more inept or weaker hunters, that that seek it and not any sort of undead.

171
Tyrluk lies in the trees just west of the camp-
ground the Bowshot Run, an arrow-
This village of 270 or so folk doesnt wel- straight track through the forest. This flat,
come visitors except farmers from nearby, grassy strip of land has been cleared of all
who come to market here once a tenday. shrubs and trees, and it mysteriously stays
Folk who must stop in Tyrluk for a night are that way. It runs from nowhere to nowhere,
advised to call on the local lord, the prodi- beginning and ending in the forest without
giously fat, hard-drinking, roaring-old rip visible ruins, cairns, or anything under
Suldag the Boar, and endure his boisterous ground (folk have dug looking) at its ends
hospitality. The villagers are apt to be almost or along its length.
hostile to strangers. Just why folk here dont Its origins are unknown. Some sages
like outsiders is something I havent discov- hazard it might have been a ritual approach
ered, but I know they suffered at the hands route to a now-vanished temple. Its name
of brigands and swindling merchants who comes from the use made of it these days,
were lords before Suldag for many years. since with trees along it marked for dis-
Theres not much to see in Tyrluk any- tances, it makes an ideal archery range. Vis-
way: a smithy, a carter, and cottages. Most itors inclined to overstay their cool
locals work for Charn the Smith or Ogluls welcome are warned that most locals are
Cartworks. At the south end of the village very proficient with their bows and hunt to
sits the pony ranch of Silturr Shadowshield, fill their cooking pots every few days.
a producer of top-quality mountain mounts Theres one legend of Tyrluk that bears
for the Purple Dragons in High Horn and mentioning: The village is the reputed
anyone else with coins enough. His beasts home of the Blue Blade. In Cormyrs folk-
typically go for 36 to 40 gp. lore, the Blue Blade is a famous gallant brig-
As one can tell, Tyrluks businesses can and who stole from rich travelers on all of
be very useful to caravans in need of new the roads that traversed the Kings Forest
horses, horseshoes, wheels, chains, or new but often gave gems from earlier hauls to
wagons. Locals are happy to provide these pretty ladies when he waylaid them. If the
things in return for good coin of the realm Blue Blade were a single real man, he
but still say firmly that they dont like out- would have to be over 80 winters old by
siders. Visitors are told to camp over now. Although every fresh act of brigandry
there, with an abrupt arm gesture indicat- awakens fresh rumors of his involvement,
ing the location of there. there havent been any proven sightings of
The place indicated is a moribund farm him for more than 25 summers.
at the north end of town. It has four grassy The Blue Blade was the original reason
fields, two good wells, and several old for war wizards being assigned to local
barns. Travelers are expected to keep to it. guardhouses and ordered to accompany
The villagers have provided firepits, ample road patrols throughout the realm. Their
firewood kept dry under cover, and privies, seeking magic would make the career of a
so why not humor them? One can go lone brigand foolhardy now.
places more welcoming on the morrow. When I first visited Tyrluk, I assumed
The only landmark of interest in Tyrluk the village folk were trying to hide some

172
brigand-related secret or other from me. house is its charmingly carved sign-
The more I see of Tyrluk, and of younglings board, which displays a kindly, smiling
whove grown up and left it to dwell else- old mans face. Theres nothing kindly
where in Cormyr, the more I think the local about the interior unless youre a local.
attitude is one of the world is an evil place Outsiders meet flat, unfriendly gazes and
and, except for folk in need of our goods, are seated at a dark, cold corner table.
brings us only ill. This encourages the folk The Old Face serves as the villagers
of Tyrluk to have nothing to do with the restaurant and tavern, concentrating on
outside world and to turn their backs on it bad but strong beer and simple, hearty
whenever it comes seeking them. roasts and boiled vegetables rescued
from wretchedness by a variety of
Places of Interest spiced sauces. The inns only regular
paying customers are the 14 men and
in Tyrluk four women of the local Purple Dragon
Inns garrison. The chief amusement of the
The Old Mans Face locals in Tyrluk seems to be seeing
which of the male soldiers will catch
which of their fellow kings women to
The best thing about this cold, dirty road- be his wife.

173
Waymoot the deeps of the earth; folk say these are the
stirrings of the restless blades of the kings.
This town30 of 1,100 folk is the largest settle- Whether this is true or not, there is a spe-
ment inside the Kings Forest and repre- cial feeling about Waymoot.
sents one of Cormyrs formerly secret The legend of the Sleeping Kings is
defenses. Originally a muddy meeting of overlaid with another tale, remembered
trails in the trees that was haunted by trolls in an old snatch of song that has become
who preyed on many travelers, Waymoot a childrens rhyme throughout Cormyr:
was enlarged by cutting back the woods to
make a campground, and then a large com- Bring me the key from dungeons deep,
pound, and later a trade center complete Where undead knights a-rusting sleep,
with a fortified keep and a cluster of horse That doth unlock the dragons door
farms that provide the Purple Dragons with And well swim in gold forevermore!
quality mounts in plenty. As the local saying
goes: Ever seen a host of mounted Purple This rhyme refers to a collapsed
Dragons lower lances and charge? Well, dungeon labyrinth under central Way-
theyre riding Waymoot! That saying has in mootvery real catacombs that were
turn led to a Cormyr-wide phrase for a once the treasure vaults of a gold dragon
mounted charge or thunder of approaching that used its puny human form to store
hooves: Waymoot come calling. its gold in the abandoned undercellars of
Waymoot is a busy travelers town. Its a long-vanished keep. The dragon was
lifeblood is all the folk just passing ultimately slain by a beholder who broke
through. Some of them dont even know up into the cellars from a cavern
that Cormyrean legend believes this is belowand presumably still lairs there!
the true heart of the realm. Waymootans know these tales, but
Cormyreans believe that the Obarskyr other Cormyreans and outlanders are
kings sleep in some spell-hidden grotto to more likely to have heard of the troll raids
which their essences steal after death. that forced earlier kings to create the great
There they await the time when the land clearing that now holds Waymoot town
will need them again. When that fateful and of the hero who almost single-hand-
time draws down, theyll rise, ghostly edly held off one troll attack the local
blades in hand, to ride the skies and smite lord, Filfar Woodbrand. Though he dis-
the foes of the realm they loved and led. likes the nickname of Trollkiller he
And somewhere under Waymoot is earned that day, Lord Woodbrand (now a
where the dead kings sleep. Where? Under seasoned warrior) remains prodigiously
the keep, some say, and point to the ever- strong. Hes been known to hoist aloft two
present feeling of watchful menace that benches of seated drinkers at the Silver
many folk feel in its lower levels as proof. Wink, his favorite drinking spot, and carry
This theory is supported by the occasional them around the taproom without spilling
ringing clangs heard there, echoing from a drop from anyones tankard.

30
A map of Waymoot is found in the Geography chapter of the Cormyr game accessory, in the section on smaller
towns.

174
Folk say Lord Woodbrand halted a wag- watch their lord show his strength: A
onload of fleeing thieves once by blocking favorite stunt of theirs is to play tug of war
the two galloping dray horses all alone and with all the visitors in the place. The lord
then lifting them both off the ground to stands alone at one end of the rope, his
bring the wagon to a halt. Then the lord set back to the door, and everyone else tugs
the beasts down and straightway tore the against him. He usually drags everyone
reins apart like so many cobwebs to sever out of the place without any visible effort.
them from the wagon. The thieves drew Once an adventuring band made the
steel and stabbed at him from out of the mistake of drawing weapons in a brawl
sides of their wagon, so the lord calmly in the Wink. The lord waded into the
picked it up and hurled it across a field, fray, plucked up each armed contestant,
tumbling it end over end until it came to a and hurled them over the heads of the
halt upside down and the dazed men spilled brawling crowd and out the door. He
out of it. In the course of collecting them, neglected to open the door first. After
Lord Woodbrand bent the sword of one that first brief and involuntary flight, a
bandit who tied to hack at him into a half- wincing local held the door open for the
circle before picking the man up under one duration of the brawl, just in case.
arm and going on to get the others. The fortunate visitor may well witness
Many drinkers at the Wink love to Lord Woodbrand at play but should not

175
be tricked into arm-wrestling with him wall and a small forest of ballistae and
or with any Waymootan. (Any Way- catapults on its battlements. Within the
mootans asked to wrestle will profess walls, a stables and a barracks flank the
weariness and ask a friendthe lord, of keep. The lord and his guests inhabit the
courseto take their place.) Needless to ground floor of the rather damp and
say, Waymootans love their lord. If youve gloomy central castle. In winter, winds
seen him holding stallions at bay at stud howl through this place like agonized
sessions or helping with difficult foalings, banshees, and Lord Woodbrand goes
as I have, you know why. around carrying whole felled trees to
break up as firewood! Few guests see the
Landmarks inside of the keep, but those who do can
gaze upon stags heads as large as small
Waymoot today is the town of the horse. cottages that are mounted on its inside
A seemingly endless supply of quality the walls and protected by preservative
horseflesh is bred, reared, and trained spells that glow eerily!
here, and merchants come to Waymoot
from far and wide to buy light, medium, Temples
and heavy war horses. All of the local The Sheltering Hand
horse farms are good: Llamskirs is per- This temple to Tymora does a brisk busi-
haps the most famous, but Tirins and ness in healing and aiding those who
Burillas are arguably better. Kryson is risked danger and came up short, since
the fourth of the horse farms. the goddess believes all folk should face
Waymoot also produces wagons of risks. The priests here are quite gener-
high clearance, sturdy make, and nimble ous, often charging a stiff fee for healing
handling, well suited to bouncing over magic and then dispensing a hot meal
roots and around narrow bends on for- and a generous purse of coins to travel
est trails. These are popular purchases on with. They dont much care what faith
with visiting merchants. the folk theyre aiding profess; a person
Finally, no less than two temples, the aided is a person who may well turn to
Sheltering Hand and the Sounds of Joy Tymora again in need.
stand in this out-of-the-way manmade The tall, dignified Chancepriest
clearing in the heart of the Kings Forest. Gothric looks every inch a king as he
The Sheltering Hand is a temple of Tymora, leads his small staff of priests in wor-
and the Sounds of Joy is dedicated to Lliira. ship or on Tymoras business. Under
his benevolent guidance, this temple
Places of Interest has grown rich enough to purchase a
guardian golem whose presence was
in Waymoot revealed in the last troll raid.
Palaces
Lord Woodbrands Keep The Sounds of Joy
This small but soaring walled keep sports This temple to Lliira is led by the fey and
a jail built onto the outside of its north beautiful half-elven Queen of Joy (high

176
priestess) Jezarai Moonbolt, a bright, cal- torches, lamp oil in rigid belt boxes, and
culating lady who once led her flock in tents. It is a popular gathering place for
the veneration of Waukeen. The festivals adventurers and foresters, who meet
mounted by this holy house are wild over brandy or herb teas here and tell of
events of nightlong costumed dancing whats befallen them. Its widelyand
that are often attended in force by jaded correctly, let me attestrumored that
Suzailan nobles and wealthy merchants. the proprietress, the ranger Liriel Night-
The goddess tells the queen of joy star, is a Harper.31
that a festival should be mounted a ten-
day hence by means of a vision, and a Taverns
temple messenger is immediately sent The Moon and Stars
to Suzail to spread the word. At sun-
down on festival night, Jezarai lies
down on the altar, and Lliira signals the This large tavern is a gathering place for
beginning of festivities to all by confer- all sorts of colorful characters, from
ring a wild, continuous shape change retired pirates who are now local horse-
on her high priestess. The dancing and breeders to active adventurers. A smat-
carousing at these events often spills tering of centaurs, swanmays, and even
out over all Waymoot, but Lord Wood- faerie dragons are apt to be visiting on
brand always keeps a watchful eye out any given night. It was here that Florin
for thieves, perils of fire or injury, and Falconhand of the Knights of Myth Dran-
unlawful mayhem. nor first met his bride-to-be, the ranger
Dove, and it was here that King Azoun
Shops was attacked by a Zhentarim mage who
Waymoot has few shops of note; they all shapechanged into a beholder. The mage
seem to sell travelers gear, though was slain by a ki-rin in disguise whod
theres a good local bakery, too. None of been quietly playing cards in a corner
the travelers shops is particularly bad, with several old men.
but none of them are particularly out- Order is kept in this potentially explo-
standing either. Because of the clientele sive mix of clientele by a veteran staff of
who like to gather there, the most inter- rangers and ex-adventurers who are all
esting of these shops is: allowed to bear weapons by the kings
decree. They always have a war wizard
Nightstar Guiding & Outfitters (or two) on duty to summon more pow-
Travelers Gear erful aid if need be.
The Moonstars serves Cormyr as a
meeting ground for the dangerous and
This well-equipped shop sells ropes, the exotic. It is close enough to Suzail for
cord, wire, maps, boots, and other travel- citizens of the capital to reach it, and far
ers gear to all. Among the gear it stocks enough away to avoid frightening them
are blankets, packs, chests, candles, or starting unwelcome rumors. More
31
Elminster: Sigh. Shes a 7th-level ranger, if ye must tell the world.

177
than once envoys from supposedly folk have been surprised while unclad
unfriendly realms and powers, such as and near-weaponless in these chambers
pirate lords, Blades from Mulmaster, or and have been murdered by rivals.
agents of Thay, have quietly met with Overall, Id call this place adequate.
Vangerdahast or senior Cormyrean
mages and nobles of Cormyr here to dis- The Cup and Spoon
cuss matters of state and trade that nei-
ther side wanted made more public.
Needless to say, the Moonstars offers pri- As its name suggests, this inn aims to be
vate gaming and drinking chambers for Waymoots largest and best dining spot,
those who need or want to be discreet. and it seems to be succeeding. In fact, on
If you visit, you may see such exalted some nights its loud and crowded dining
folk as are mentioned above. More likely hall can bother overnight guests desiring
though, youll just sit, watch the passing a restful evening. Many locals come here
parade, and enjoy the pickles, hot buns to partake of the ever-more-exotic dishes
spread with pts, diced fruit, and prepared by the halfling chefs of the
cheese-stuffed fried mushroom caps Whistletar family in their bid to over-
served hereall accompanied by your shadow the kitchens of the more famous
choice of the contents of a superb wine Silver Wink.
cellar and a substantial selection of Three rentable reception rooms and a
brews. communal hot bath separate the dining
The Moonstars is one of the great tav- hall from the guests chambers. The
erns of the world, worthy of any land or guest rooms are tidy and comfortably
exalted guest. It is not to be missed. furnished. The lofty feather comforters
on the beds in winter are a nice touch.
Inns The Cup and Spoon aims for a well-lit,
Beruintars Hone Warmer clean, wholesome feel, discouraging
escorts, adventurers, drunks, and some-
times just folk who look dangerous or
The least-known of Waymoots inns, this disreputable from staying the night. If
is the overflow inn where folk who you like such security, this is the place for
cant get rooms at the better places must you.
stay. Its also the chosen abode of exotic
visitors such as lizard men or minotaurs The Old Man
whore part of chartered adventuring
bands (but are watched suspiciously
nonetheless). The most traditional of Waymoots inns,
The inn consists of warm but unexcit- this is a house of large fireplaces, old
ing rooms, a hot communal bath on shields hung everywhere on dark, old,
each floor, and a small, unvarying menu wood-paneled walls, and bald-headed
of soup, hot breads, and teas. Guests men nearly as ancient snoring against
should be careful in the baths, as several them. I felt like I was stepping back in

178
time, but many folk love such places. The Theres only one left, but for a mere 1,000
floors, stairs, and furniture are all gp its yours. Theres even a ceramic bot-
smooth with age, no one speaks loudly, tle of sherry available for a mere 3,500
complimentary zzar and brandy sit on gp. Its from a kings tomb in Mulhorand
sideboards by every fire, and the servants and is reputed to confer magical powers
are never seen. While I was there, two on its drinker.
old ex-Purple Dragons were searching While youre making do with a far less
for secret passages with the excited glee expensive vintage, you can watch some-
of young children. They found some, too. what inebriated folk trying to impress
each other on the dance floor to the
The Silver Wink accompaniment of skilled visiting min-
strels or the surprisingly good house trio,
the Silvershawms.32 And if youre lucky, it
will be a day when one of the Waymootan
forest patrols has come back with a kill
The Wink is the most famous of Way- from the depths of the forest. If so, you
moots inns and, as mentioned earlier, is can try a slice of mouth-watering roast
Lord Woodbrands favorite. Its name whole boar basted in garlic butter and
comes from its signboard, which fea- Arabellan dry (or some other ruby wine
tures a glowing silver sliver of a moon when a caravan has brought something
not a winking lass, as some might think. from Calimshan or the Tashalar) for
This large establishment boasts an hours. Even if it is not a day for roast
excellent dining room. (I recommend boar, the Wink always offers a green ice-
ordering the stuffed stream crabs or the rime dessert made of a sweet minty milk
succulent stag.) The inns tastefully fur- jelly that is set on ice in glass goblets to
nished guest rooms vary in size from sin- harden. It is fit for the gods!
gle warriors bunks to suites of six large Festive dance evenings at the Wink end
chambers, but all quarters, even the sin- in a last bittersweet song to the gods for a
gles, have attached garderobes and rob- brighter morrow, and then things break
ing rooms. And the Winks taproom has up into little groups of late-night talkers. A
drinkables unmatched in breadth and wakeful guest who takes care to look
quantity this side of Waterdeep. inconspicuous can hear a lot of very inter-
Want to try wine from Evermeet? If esting things about goings-on in the realm.
youre wealthy, its here. Ever wonder The floors at the Wink are sound-
what they drink in Zakhara or fabled proofed by thick, soft rugs and many
Shou Lung? Here too. Thirsty for royal tapestries to prevent late-night conversa-
Tethyrian vintages looted from castle cel- tion from bothering sleepers. When one
lars when civil war broke out? Plenty in finally does go to bed, theres a warm
stock. Want to try a precious bottle of drink waiting in a towel-wadded coffer
ancient blackrun wine wrested from the near the bed. In truth, this is a wonderful
claws of baatezu in lost Myth Drannor? place!
32
The Silvershawms are composed of Purple Dragons in the hundred-strong Waymoot garrison.

179
180
The East Reaches
n ancient Faernian say- the Manticore and the frontier wilder-
ing1 runs: Every realm ness of the northern region. This north-
has a frontier, no matter ern region is where Cormyr is likely to
how crowded or civilized. expand in years to come, filling in the
The east reaches are Cor- unsettled territories between Tilverton
myrs present frontier, and, some sages and Arabel. Two large areas need to be
insist, its future. Others say the true fron- tamed for that expansion to be a happy
tier, the lands that Cormyr will look to and prosperous one: Hullack Forest, a
after the east reaches are crowded and great hiding place for brigands and
settled, is the west reaches. Still others predatory monsters, and the Stonelands.
give that honor to the Stonelands and Dragons also inhabit the Thunder
Goblin Marches, seeing Cormyr ulti- Peaks. A sizable faction of war wizards,
mately as a realm stretching from the Far led by Vangerdahast, see the taming of a
Hills to the Thunder Peaks, bounded on flight of dragons to be an essential part of
the north by Anauroch and on the south securing the east reaches of the realm.
by everything on the south shore of the They want to create an aerial strike
Lake of Dragons that Westgate cant hold force/patrol force of mages armed with
against the troops of Cormyr. wands on dragonback. A more realistic
and immediate goal is to catch and tame
An East Reach some of the hippogriffs found in large
wings2 in the Thunder Peaks. Theyre
Overview most numerous near the source of the
Theres a saying in the east reaches: We Immerflow, where lost mines lie in sev-
only have one lake in Cormyr, but its a eral high valleys. These mines were
big one. This reference to the huge abandoned by humans and dwarves cen-
Wyvernwater is, of course, false. Cormyr turies ago after vicious attacks from hob-
has many lakes and ponds too small and goblin clans that still lair in the area.
remote to feature on most maps. In fact, Natural resources may yet draw
it is hard to get far from the sound of intruders and Cormyreans alike into the
water running or crashing on the shore east reaches of Cormyr. The Thunder
in the Forest Kingdom. Still, the Wyvern- Peaks are known to hold many valuable
water dominates and divides the east ores and some gem deposits. The spices
reaches of the kingdom into the more ateris and bentilan can also be gathered
settled and pastoral southern region up and down the east reaches3 in the
between the Wyvernwater and the Way of foothills of both the Thunder Peaks and
1
This saying is probably Netherese in origin, as folk in Halruaa use it but cant remember who said it.
2
Some use the word herds instead; others prefer the term scraveys.
3
For more on these substances, consult the Common Life in the Mountains chapter of The Thunder Peaks and
Storm Horns booklet of the Elminsters Ecologies boxed set.

181
the Storm Horns. Bentilan berries are notes on a few of these communities
worth 2 sp per pound; the short-lived follow.
ateris buds bring only about 3 cp a
pound. Moreover, the trees in the depths Bospir
of Hullack Forest hold future mast spars
and roof beams that are growing increas- The quintessential sheep market town,
ingly valuable as monsters make logging this dusty gathering of cottages stands at
the untouched parts of the Elven Court a trailmoot in the midst of many sheep
more and more perilous. and cattle ranches clustered around
three deep wells. The only good road to it
Small links it with the East Way to the north.
The stink of sheep dung is everywhere.
Settlements Bospir isnt an inspiring place to visit
Setting dreams aside, its clear that the unless you love wool, fancy lamb on your
east reaches just north of the Wyvernwa- table, or want to buy and sell the beasts.
ter are fast being settled, and places like The Drovers Inn is the only place to stay
Redspring may soon grow to promi- overnight, though there are plenty of
nence. The land is rolling hill country, rooming houses that let rooms by the
with scrub woods and gorse growing in tenday. The Nightbleat Tavern is regu-
profusion. Small ravines hold tiny, tin- larly rocked by drunken brawls, as
kling brooks that run down, ultimately, to sheepshearers let loose on each other.
the Wyvernwater. Of old, wyverns were The Nightbleats name is a shining ex-
numerous in the area (hence the lakes ample of Bospiran humor.
name), but they were largely extermi-
nated centuries ago. Yet, other perils Ghars
remain. Monsters of all sorts raid the
area from the Stonelands and from Hul- Standing just within raiding reach of the
lack Forest. They have been bolstered in Vast Swamp, Ghars boasts a respectable
recent years by brigands and orc and Purple Dragon garrison. The garrison is
goblin bands sponsored by the Zhen- regarded by all in the town as an impar-
tarim of Darkhold.4 tial and incorruptible police force. Its
As a result of such perils, settlements presence has led to the growth of this vil-
in the reaches tend to be small and lage into a town of some 1,200 folk. It
stockaded. Though settlements in this serves the farmers for miles around as a
area are few in number and can be of market town, and many a wagon of
crucial importance to a lost or harried radishes or fruit that arrives in Suzail as
traveler, Ive left significant discussion Hultails best actually came from the
of several of the less remarkable places stalls here. Fruits and vegetables from
out of this book. For travelers reference, the farmers market must be rushed by
4
This long-held belief has been proven through magical questioning. It is also supported by the many black
rings (amulets of proof against detection and location) worn by the members of such bands, rings they would nor-
mally not have the resources or luck to obtain in quantity.

182
fast coaches, changing horses many folk stay despite the danger. (Legend
times along the way, to get the goods to whispers that the cavern goes down into
Marsember or Suzail before they spoil. the Underdark and that the villagers
Ghars has wells but no plentiful water; know how to retreat there if in dire
its grist mill is ox-driven. Its largest straits.)
exports are oats, barley, and wheat, Three priests of Chauntea dwell at
which can be shipped slowly to Hultail Griffon Hill, and theyre the only healers
and thence by barge5 to Wheloon. of consequence for miles around. One of
The arrival of the Purple Dragons the Chaunteans is also now powerful
brought other services to Ghars, notably enough to defend the settlement by con-
a smith of some skill named Aunsible juring earth elementals or controlling the
Durn. Folk come for miles to buy his weather. To bring in extra cash, these
tools, plowshares, scythes, and horse- priests sell holy water and, on occasion,
shoes. Its all the rage among the wealth- heal for hire. They order needed goods
ier farmers to equip their laborers with from Arabel by means of several loyal
halberds, bills, or pikes from Durn so messengers.
that we can do our bit, if the realm Brigands have tricked the folk of Grif-
shouldgods on their thrones forbid fon Hill before, and so their initial hospi-
be invaded. Many locals think these tality is rather thin. They leave the worst
squires really just want an excuse to cottage open for visitors, a faerie fire glow
parade around in grand-looking armor marking its open door. Within are fire-
at every wedding and festival day while wood, a bar for the door, straw cots,
protected by a ramshackle honor hitching rings for horses, and several
guard. stoppered jugs of water.
Visitors should note that Ghars has The traveler reaches Griffon Hill by
two forgettable, but not dreadful, inns: following the Stonebolt Trail. It is located
the Sheaf of Wheat and the Silver Scythe. due east of the fabled goblin burial
It also host a rather pleasant, if rustic, ground at the spot on most maps where
tavern, the Bold Bard. the trail is shown changing direction. Its
not a place many nonadventurers ever
Griffon Hill see, though peddlers make it a regular
stop to sell their wares, buy wool, pur-
This eminence is a rocky height adorned chase travel pots of spiced mutton stew.
with little more than an inn that has been The griffons the hill is named for are
burned down repeatedly by orc raiders long gone.
and a few fortified cottages inhabited by
hardy shepherd folk. The cottages have Halfhap
good wells, and theres rumored to be a
cavern in the heart of the hill that the vil- Halfhap was located on the edge of Cor-
lagers can all retreat into if necessary, so myr until the annexation of Tilverton.
5
As always, road transport costs about four times what it does to ship by water, and more if there isnt much of a
road linking the source with any other important place.

183
This walled town is growing in impor- Halfhap as a base. (These shops need
tance as Cormyr expands into the north- endless resupplies to keep their shelves
eastern lands. It is a no-nonsense, bleak full.)
place that exists to supply prospectors, Travelers dont come to see the scenic
traveling merchants, and outlying ranch- sites of Halfhap because there arent any.
ers operating in region surrounding the For those who must stay here, I recom-
upper Immerflow and the Stonelands. mend the Marching Myrmidon inn, the
Halfhap is protected by keeps at either Doffed Cloak festhall, and Evershelds
end of its ovalwell, giant-potato- Embers tavern. I hear an enterprising
shapedring of walls, wherein Purple halfling clan, the Blacknee family, has set
Dragons dwell in strength. These Purple up shop in Halfhap with an eye to build-
Dragons have hippogriff steeds, and their ing a large inn with luxury baths, a din-
keeps sport numerous ballistae that are ing room to be proud of, and suchlike. I
backed by a huge subterranean armory await news of so welcome and unlikely
of ballistae ammunition reached by a an establishment opening. Travelers
winched lift. through Halfhap in the year ahead are
Over a thousand of Halfhaps roughly asked to keep me posted.
2,200 folk are soldiers. Monsters and
Zhent-sponsored forces out of the Hillmarch
Stonelands have attacked this area often.
They still do so, especially each spring, This is the closest thing to a mining town
when orcs whove grown restless and to be found in eastern Cormyr. Copper
short of food over the winter boil down and a little silver, zinc, and nickel are the
from the heart of the Desertsmouth metals taken out of the Gnoll Peaks north
Mountains and raid across northern of Hillmarch.
Cormyr. The old Cormyrean expression Yeve
Patrols out of Halfhap travel the as much brass as all Hillmarch reflects
Moonsea Ride regularly as far as Moot- the towns chief product. Though there is
post, halfway to Tilverton, and Gnollpost, a farmers market here and a Purple
in the heart of Gnoll Pass. At Mootpost Dragon garrison in tiny Hillmarch Keep
the garrison at Tilverton takes over patrol to guard the vital local brass industry
duties, and at Gnollpost, the forces from from brigands, most of the town is given
Castle Crag assume these duties. over to smoke-belching smelters, the
Halthaps patrols do a good job keeping shops and warehouses of brasscasters,
the road safe, but the town theyre based and heaps of slag and leavings. An ever-
in has the feeland the welcoming present stink hangs over the town, and
charmof an armed camp. its not a healthy place to live: The Grave
Travelers stay here because they must Hills, south of the town, attest to how
take shelter while on the road or they many locals die youngor just die,
have dealings with the shops here that period.
supply food, tools, remounts, weapons, None of this stops rowdy miners from
rope, and other supplies to folk using drinking themselves into a state of rage

184
and brawling in, atop, and around just the various large trading costers based in
about every building in town that isnt Cormyrs cities and elsewhere, and so they
shuttered and barred against them on have little independent identity left aside
their rare days off. Its a fearsome sight, from their colorful names.
Im told. War wizards have often been Hillmarch has seven or eight taverns
called in to use spells to control the but only one inn. The number of taverns
struggling men. Even the direct threat of varies, depending on how badly theyve
leveled Purple Dragon halberds and been damaged in recent brawls. The inn
blades hasnt make them falter in their is called the Shovel of Sparkling Stones.
mayhem on several occasions. Such bold Its a converted smelter that hasnt been
disrespect for authority is unthinkable converted all that much, if you know
elsewhere in law-abiding Cormyr. what I mean. Those desiring luxurious
Located not far east of Castle Crag, accommodations shouldnt travel to Hill-
Hillmarch is within easy reach of either march.
the East Way (a days ride) or the Moun-
tain Ride. However, I cant recommend a Redspring
visit to Hillmarch unless you wish to deal
in brass castings. Local crafters make Iron in the soil around Redspring colors
exquisite lamps, candelabras, thuribles, the springs that rise here a rust-red and
household ornaments, and small, useful makes the water taste like old blood. The
everyday items. water does nourish, however, and it
Those with a taste for adventure are never fails, even in the iciest winter
advised that the mines of Hillmarch tun- weather, so Redspring is one of the most
nel ever northwardand deeperinto reliable sources of water around. The
the Gnoll Peaks, whose gnolls were exter- Sunset Stream flows from it to feed the
minated long, long ago. The miners have Starwater near its source.
failed to turn up anything of more inter- Redspring has always been a shep-
est than an underground river. Its inky herds moot. Though it was abandoned
flowso far unexploredrises in one for long periods when the Stonelands
place and descends in a subterranean made these northern moors too danger-
falls in another, presumably into the ous to enter, Redspring is a booming
Underdark. No monsters of note have yet center of expansion today. Like Dawn-
been reported, though there are persis- gleam far to the south, its been chosen
tent rumors of the weird creatures by the Crown for new construction. A
known as executioners hoods attacking Purple Dragon garrison has been
miners. installed in its own tiny keep. It is guard-
The miners all live in boarding houses ing work crews whore throwing up
or mining company barracks. The mining earthen ramparts as fast as they can in a
companies all have prosaic names: High wide ring that will enclose, it is hoped, a
Pick Delvings and Motherlode Ores are the respectable town in the future.
best-known. In truth, the mining compa- Many merchants are taking advan-
nies have all long since been bought up by tage of the Crown boon (moneys pro-

185
vided by the royal treasury for the Slingdyke
building of shops and establishing busi-
nesses) and are rushing up to Red- This defensive earthworks stands on the
spring. Most of them have brought their west side of the Mountain Ride at the
own hired bodyguards, obviously not spot where the Dragon Trail to Hill-
trusting the Purple Dragons to defend march (and thence, the East Way) meets
them against raids from the Stonelands. it. Originally the site of a hilltop fort over-
This trickle of traders turned into a whelmed by orcs in the early days of the
steady stream when the Crown installed realm, Slingdyke has been held by many
four war wizards in a newly built man- forces over the years. It is named for the
sion in the center of Redspring, and the courageous last stand of a Purple Dragon
locals have watched in disbelief as each patrol against a huge band of orcs. The
day brings new faces. Cormyrean soldiers used their slings and
Redspring is a place of golden opportu- the rubble of the long-destroyed fort to
nity, but I cant recommend it as a des- heap the corpses of their foes around the
tination for travelers yet. Theres no dike by the hundreds ere they fell.
inn, the tavern is no more than a serv- Today, all stones large enough to build
ing window where patrons must stand with are gone, and the steep-sided hill is
out in the weather to place their orders, bare except for a beacon that Purple
and theres nary a building stone to be Dragons light to warn all who see it that
had for miles. Workers are digging deep orcs or other invading forces are nigh. A
pits just outside the earthen walls to get deep well of clear water is set into a cleft
more construction stone. on the side of the hill that faces the
Redspring has a muddy morass Dragon Trail (the southeast side), and
rather than roads, and many unfinished below it stands a lone duskwood tree.
buildings are sited here, there, and An inn once stood on the northeast
everywhere, so the chaos of transport corner of the trailmoot here, but it
may well continue when all building is burned down almost a decade ago. It
complete. Moreover, a very hard winter hasnt been rebuilt by royal decree,
or renewed Zhentarim strength may yet which is something of a mystery. The
sweep Redspring away into rubble. reasons for the decree are rumored to
(Folk have reported seeing mages flying have something to do with a curse or
over the growing town, observing the unresolved peril lurking in or above the
activities below while mounted on the burnt, tumbled stones of the inn. (One
fearsome beasts known as feywings.) tale talks of an invisible door high in the
Still, if you follow the way of Tymora or air.) A Purple Dragon guardpost is
merely like to gamble, this is a place located in a rather ugly little walled com-
where fortunes may soon be made. pound, complete with a small keep, just
Watch for a comprehensive entry on east of the ruins, but they refused to dis-
Redspring in a future edition of this cuss the demise of the Slingdyke Arms
guidebook.6 with me. The guard I spoke with sug-
6
Elminster: Future edition? Ye should live so long!

186
gested my curiosity would be better inscription combined to give the direc-
employed poking about elsewhere in the tions to something or some place hid-
realm. den. This thing or place is something
Interestingly, the only two farms war wizards and agents of the Crown
within sight of Slingdykes ring of earthen wont talk about but which legend
ramparts are inhabited by one family insists is far older than the Sword Her-
that Im sure are Harpers and another alds.7 In fact, it may have something to
that look for all the world like a war wiz- do with the dragons who inhabited the
ard with a bodyguard of poorly disguised lands in the area before there was a
Purple Dragons. Some mystery sleeps at Cormyr.
Slingdykeand the whole realm may
learn its secrets yet. Sunset Hill
Though no inn or tavern remains at
this place, the easternmost farm houses a Sunset Hill is named for its gold tinge at
competent blacksmith whos probably a sunset, when it holds the light of the
Purple Dragon. He makes a living shoe- sinking sun long after the lower land
ing beasts that pass on the road. The sta- around it. This high, grassy hill east of
bles and paddock that once belonged to Bospir is a natural spot for a fortress, but
the inn, located in the southeast corner its crown holds only sheep, though long
of the trailmoot, have been maintained ago gibbets stood on the hill.
by the Purple Dragon detachment sta- It is no great surprise that Sunset Hill
tioned here as a campground for is haunted. Ghostly apparitions of float-
passersby to use for free. Theres a huge ing, upright, dangle-headed human
horse pond at the back of the stables, sev- corpses appear on its summit on some
eral fire pits, and ample stored straw and nights. Local farmers lore insists that
firewood at the ready. any sheep on the hill at such times are
A half-days ride south of Slingdyke is transformed into the leathery-winged
the Laughing Head, a stone marker of monsters known as dark horrors. The
forgotten origins that stands just west of dark horrors fly off to attack lone folk
the road in a thicket of young felsul and livestock all over the countryside,
trees. About 12 feet tall, it is capped by a and they change back into their bewil-
sculpted, mirthful human head and dered sheep selves in the morningif
shoulders. Legend says folk present at they survive that long.
just the right timewhen the rays of Water is plentiful around the base of
the rising moon on a particular night of the hill. No less than three ponds are
the year first touch the headhear the scattered about, fed by springs welling
head laugh and speak. Its words are up from the heart of the hill. Many cot-
said to be a cryptic challenge. They be tages cluster around the ponds, so Sun-
combined with an inscription that set Hill could be said to be a settlement
appears on the front of the marker only a far-flung hamlet without any center
at that special time. The words and the or governorof about 1,000 folk.
7
For more about the Sword Heralds, see Appendix II of this guidebook.

187
Yeoman Bridge The local inn does little trade because
its a dreadful, dirty shack whose owner,
This hamlet is a cluster of farms centered a retired Purple Dragon called Thorm
on a covered bridge that gives the com- Ultigar, is too large and aggressive for
munity its name. Yeoman Bridge carries anyone to dare to tell him how lousy his
the Immer Trail over the Sword River cooking really is. He also hasnt cleaned
(also known as the River Arabel). The out the chimneys since he bought the
Sword River flows southeast from the place, so smoke from the kitchen fires
rocky height known as Arabel Springs, just fills the entire roadhouse constantly.
south of the city of Arabel, to join the This stellar house is called the Water
Wyvernwater just below the bridge. Witchs Rest. The unmarked grave of a
The bridge itself is an impressive stone locally legendary sorceress, Aierann
structure adorned with sculpted stone Yurlann, is said to lie beneath the main
shields displaying the arms of families hearthstone in the inns common room.
ennobled for their service to the Crown in Thorm takes a very dim view of guests
battles long ago. The bridge is composed who try to lift the stone to take a look.
of two 200-foot-long spans that rest on a Theres said to be a curse on the witchs
massive natural plug of rock, an islet once coffin that causes anyone touching it to
crowned by an evil wizards tower. The shapechange slowly and constantly, one
destruction of the tower caused a wild limb at a time. Thorm has, however,
magic area that survives today. It forms a been known to change his mind when
sphere englobing the entire bridge. offered a sufficient amount in gold coins
The north span of the bridge is cov- (several hundred at least).
ered with log walls and a board roof, and The witchs spellbooks are reputed to
this shelter is often used by caravans lie at the end of a flooded tunnel leading
whose wagons must stop over for a night down from her coffin towards the lake.
in rain or snowstorms. The roof over the They are said to rest in the lair of some
southern span collapsed some years ago water monster thats slain over 20 adven-
under the weight of heavy winter snows, turers since Thorm started counting
and it remains open to the sky. and buryingthem in his yard. The
Local Purple Dragons disagree with adventurers keep coming because Aier-
most locals as to whether this roof arm Yurlann is said to have perfected a
should be rebuilt. They say its presence contingency shapechange spell that she
would make the bridge a firetrap and wore constantly and that saved her life in
provide invading forces with cover from many sorcerous duels.
the arrows of defenders on the southern Theres little else in Yeoman Bridge to
riverbank. Some farmers also oppose the tempt the traveler except fresh eggs and
restoration of the south spans roof. They the occasional goose to be had from local
say restoring the roof would allow all farmers. The farmers may in turn wish
travelers to shelter in the bridge to buy good boots (a constant need on
overnight, bringing the scant business the muddy Wyernwater shores), tools,
done by the local inn to an end. and other goods not made locally.

188
Hultail fish are plowed into local farm fields to
enrich them. All fish that spoil are milled
This village of 360-odd folk is the largest into fish meal and sold to Sembian farmers.
port on the Wyvernwater. It is the home of
the Trindar Shipyards, where almost all of Places of Interest
the vessels that ply the vast Wyvernwater
are made. It is enriched by all the trade that
in Hultail
flows between Cormyr and the Dalelands Unique Sites
along the Thunder River and through the Spawnhall
High Dale. (This water route has long been This imposing structure, with its arched
the best way to enter or leave Cormyr roof, houses Hultails fish hatchery tanks
unseen.) Vangerdahast has been increas- and is guarded by no less than 40 Purple
ingly concerned about this, and a war wiz- Dragons armed with hand crossbows that
ard, one Fractus, recently retired to study fire darts envemoned with sleep poison.
in his own tower just east of Hultail. Few The economic prosperity of Hultail is obvi-
doubt that hes in regular spell communi- ously seen as crucial to the Cormyrean hold
cation with the powers in Suzail. on the sparsely settled eastern lands of the
Hultail is reputed to be the site of a fairy realm! Visits to the view the interior must be
ring atop a hill, where elves dance once or arranged with Lord Redbeard in Wheloon
twice a year. The elves dwell or sleep in the or at the Court in Suzail. Only fish meal is
heart of the hill the rest of the time.8 sold to private merchants here, at 60 gp per
Another colorful local legend concerns wagonload (wagon not included).
the Ring of Swords: nine black blades that
rise, dripping, from the lake and flash out Shops
at Hultails foes. It is said only a worshiper Trindar Shipyards
of Tempus can call them forth, and once Boats, Ships, and Rafts
each blade slays something, they all sink
down again and cannot be found or called
forth until at least nine days have passed? This famous complex of docks, sheds,
Hultail is both a fishing village and a fish cranes, and slipways looks like the after-
hatchery and it never seems to run out of math of a battle, but out of its noise, piles
fish. Ive discovered what few Cormyreans of scrap lumber, and reigning chaos
know: A monster called a deepspawn, comes boat after boat of sturdy usefulness
which spews forth lesser creatures more or (if not beauty), used by fisherfolk on the
less constantly, is kept close-guarded in the Wyvernwater. Surdan is the senior ship-
Spawnhall by the docks. It churns out fish master now, and he can turn out a small
for local tables and to sell in Suzail. Excess sloop in two tendays at a cost of 500 gp or
8
Elminster: They do no such thing. This mistaken belief got its start long ago when Myth Drannan elves chose this site for a
hilltop meeting with other elves and arrived via gates that seemed to humans watching from a distance to open into the hill.
9
Elminster: This ones true, but anyone who knows the word of activation can call the swords up. No, Im not giving
it here, but its graven in stone somewhere in Hultail, for those who care to go looking. They act as nine separate blade
barriers. They fly up to half a mile from Hultails docks and continue to strike until each blade has dealt 66 points of
damage, claimed a life, or all the foes of Hultail are gone, whichever befalls first. I dont know why Tempus enacted
this here. I suspect there was once a temple to him where the docks now stand.

189
a large raft in half that time but for the Taverns
same price. He can complete a good-sized The Blue Dragons Bones
fishing boat suitable for a crew of two (can
sail with up to 12 on board) in a month for
1,200 gp or more. The price goes up as the Named for the destruction of a blue
fittings and size increase. dragon on this site at the hands of a long-
ago wizard, this is a typical dark-and-
Restaurants dirty tavern. Its rowdy but has good ale.
The Plate of Eels
Inns
The Sixcandles Inn
Ive never taken to plates of fresh, slither-
ing freshwater eels the way coast folk in
Cormyr do, but this place also serves The Sixcandles is old, and these days it
other dishes that are not quite as revolt- relies too much on its reputation. Its
ing: roasted chicken with almonds, cray- looking a little frayed and worn around
fish, clams, and freshwater fish. They the edges. But, it is the only place in town
serve good strong beer here, and there to stay unless you buyyes, buya
is not a bad view over the water, either. house!

190
Juniril
This little village10 of 700 has to be the
blandest place Ive visited. Folk spend
their days fishing and weaving rushes
from nearby marshes. Dont expect to
find excitement, though trade can be
brisk if youve useful wares to sell.
I could find only two local things of
interest: the High Helm and the ruins of
Helms Everpresent Shield, a temple of
Helm. The High Helm is a landmark
inn, tavern, and festhall. As one local
put it dryly, They decided to store all
the excitement in one spot sos we can
sleep in the rest. The ruins of the tem-
ple are considered sacred, so dont
enter or disturb anything there.
The High Helm stands at the south
edge of Juniril, and the walled stables,
barracks, and jail of the Purple Dragons
lie at the northern limits. The Purple
Dragons keep a seven-sword contingent Princess Kathla Obarskyr here. Pinned
in the village; most are veteran female to the temple doors by a sword, the
officers. All around Juniril are fruit dying princess choked out her curse.
farms among bogs. The only local peril The temple erupted in beams of light
is doppleganger attacks from the bogs. that struck each brigand, and each
Officers pursuing the dopplegangers beam became a sword, transfixing its
into the bogs have thus far fallen afoul victim. The curse kept the bloodthirsty
of mimics and traps. fools alive, writhing in agony. None
The temples never been rebuilt dared touch them for fear of the curse,
because of the Curse of the Blood Royal. and they staggered about Cormyr until
Centuries ago, brigands waylaid the wolves, hunger, or winter cold felled
them. Tales are still told by the fireside
on cold winter nights of skeletons seen
stumbling around the backlands with
glowing blades through them, though it
always seems that friends of the tale-
tellers saw the skeletons, not the speak-
ers themselves.
10
The location of Juniril and the villages and geographic features that surround it can be seen on the map found
in the entry on Gladehap, in the Coast chapter of this guidebook.

191
The High Helm ular patrons, who are fighting men from
all over the Dragonreach, love it and try
Tavern/Inn/Festhall hard to keep it a neutral, safe ground
where feuds are set aside and all can relax.
Old shields and scraps of armor are
hammered to the pillars and walls to
keep the risk of fire to a minimum, and
the floor is a mix of gravel, marble
scraps, and flagstones for the same rea-
son. Lighting is by candle and candle
lantern, with candle wheels11 overhead.
No less than three rather rustic stair-
cases ascend from the sprawling, laby-
rinthine taproom to the floors above. I
heard several Purple Dragons use the
rather charitable term wandering to
describe the stairs. The taproom is
where all meals and drinks are con-
sumed, unless one pays 5 gp per night
for one of the private dining/meeting
As one rides into Juniril from either road, rooms behind the kitchens.
one is immediately struck by the sight of a There are two floors above the tap-
huge warriors helm looming above a bend room, and they are a regular warren of
in the road. As one draws nearer, rusting bedrooms, twisting passages, broom clos-
rivets can be seen holding down a maze- ets, and little bowers or alcoves where
work of edges under the silvery paint. patrons can relax (perhaps in the com-
Finally, it becomes obvious that the helm is pany of a professional escort on staff). Only
actually an old glass-firing oven encased in the gods know how the staff members find
cobbled-together scraps of armor just for their ways around. I know I wasnt the
show. Its an impressive landmark nonethe- only guest to go blundering into someone
less, and many a traveler whos never laid elses room (interrupting several interest-
eyes on it before finds it with ease. ing trysts but those are tales for another
time) and wander the place for quite some
The Place time, trying to find a stair back down.
Warriors think of the Helm as home, a
place where theyll be welcomed and rec- The Prospect
ognized. Its a warm, strangely cozy place The Helm is a good place to settle down for
despite the rough-hewn decor and well- a tenday or so and just relax. No one both-
used benches, tables, and chairs. The reg- ers you. In fact, talk in the halls is discour-

11
A candle wheel is an old wagon wheel fitted with a ring of candles in metal bowls to catch the wax. It hangs
from ceiling pulleys on chains and can readily be lowered to replace, light, or extinguish the candles. In rowdier
establishments candle wheels are often lowered abruptly down atop the heads of foes as weapons.

192
aged; boisterous merrymaking is to be kept selection of wines comprised of whatever
to the taproom or behind closed doors. the proprietors can get in from ships call-
The rooms and food are simple but ing at Suzail. There is, of course, house ale
dependable. The place feels like home, and wine, too. Both are made in the sta-
especially after one traverses an upper pas- bles, but its best not to dwell too much on
sage and sees a man snoring in a chair this. The taste of both is fine. The Helm fea-
with his feet in an adjacent chair and his tures a thoughtful touch that many
boots shucked onto the floor beside him, grander houses would do well to adopt: In
or when one goes down to the kitchens of every room, covered clay pots hold sliced
a morning to be passed by yawning war- nutbread, a spreading knife, and jars of
riors whore wearing not much more than nut-and-berry jam, so that one never wants
boots and sleepy expressions! Like home, for a bite. Covered jugs of mint water also
too, service is casual and friendly. However, stand by every bed. These touches are
it is only available downstairs. If you want simple but satisfying.
something, you must go and get it, not ring
a bell or call for a passage servant. The Prices
Priests of Helm and Tempus are on staff Any meal is 1 sp per platter or 2 sp per
(as quartermaster and stablemaster, skewer. A skewer typically holds three good-
respectively) to administer to the hurts and sized roast fowl and as many onions or
spiritual needs of warrior guests. They tol- sprouts. Drinks are 4 cp per tankard or 7 sp
erate not only each other but a small per bottle for wine. A few, rarely available
chapel to Tymora that opens off one end of vintages can be as expensive as 12 gp per
the taproom hard by the doors to the jakes, bottle. Most guests stick to the house drinks,
behind the unmarked blue curtain at the which cost 3 cp per tankard for the ale
south end of the room. (robust and even nuttynot bad at all) and 5
cp per tallglass or 4 sp per skin for the wine.
The Provender Rooms are 5 gp per person per night, or
Food in the Helm is apt to be of the roasts- 3 gp per person if one shares a room with
and-stews variety, with much emphasis on others. This price includes a house tankard
beer and mustards as marinades. Small or tallglass and a hot bath. Stabling is 1 gp
fowl on spits can be had at any time of day, per person extra, and there is an additional
and they are always good. Morningfest usu- fee if a single person brings more than
ally features frybread (lovely) and bacon three beasts. The company of one of the
(too salty). The rest of the day, ask for the Helm escorts is 12 to 16 gp per night.
fried potatoes in mushroom broth (superb,
even cold). A cold platter of salt fish, strong Travelers Lore
cheese, and radishes can be had at any The Helm has become known as a good
time in the kitchens (3 cp, paid on the spot). place to hire or make contact with war-
Not surprisingly the drink is plentiful riors. Its also long been rumored to
and cheap. The usual ales (bitter black, house many hidden caches of found
Elminsters choice, and suzale) are supple- treasure or accumulated pay left behind
mented by Vilhon cider, clarry, and a small by those who did not live to return.

193
who largely ignores the local Crown clerk,
Thunderstone Hurm Thiodor. So, watch your step around
This village of 900-odd folk swells to thrice the Purple Dragons. They are the law, and
its usual size in summer, when travel theres no chance to appeal to Suzail.
through the High Dale picks up and all Prosperous local farmer Del Geery,
manner of folk arrive to hunt or explore whose lands adjoin the swamp, is making a
the Hullack Forest. (In recent years, tales name as a hydra hunter by sponsoring
have arisen of ruins in Hullacks depths, expeditions into the swamp. He gleans
and one has been identified as the leg- many useful wares from hydra corpses.
endary Tethgard.) The inns and taverns in The infamous Stag Skull Bridge spans
this frontier holding change each season, the Thunder River12 here, and a permanent
Im afraid, and so arent spoken of here. Purple Dragon guard on the bridge pre-
Thunderstone has a 100-sword Purple vents monster incursions south of the
Dragon garrison, most of them wild boys river. Many foresters owe their lives to
who love brawls and monster-slaughtering. these soldiers. When pursued by monsters,
The hardened troops are here to stand they collapsedexhaustedon the bridge
against the perils of the forest, the nearby as the guard butchered what had been fol-
Thunder Peaks, and the Vast Swamp. lowing them. Needless to say, soldiers on
Theyre under Oversword Faril Laheralson, this duty are veteran monster slayers.
12
Old maps call the Thunder River the Thunderflow.

194
Tilverton Dragons lack the authority to do so.) Its
maximum muster is 470 members, includ-
This fast-growing town of 12,900 folk is ing local adventurers, trappers, and
still officially a protectorate of the Forest hunters who know the countryside well.
Kingdom. It is ruled by a Cormyrean The militia is trained in riding and arms.
noblewoman, Lady Regent Alasalynn If all this seems more like an armed
Rowanmantle,13 and a nominally inde- camp than a settlement, thats not far
pendent, locally elected Council. No one wrong. Tilverton is Cormyrs armed bas-
in Faern expects to see Cormyrs grip tion in the northeast, shielding the Forest
on Tilverton loosen voluntarily, however, Kingdom against unhampered raids from
and the town has a standing Purple all sorts of foes. Tilverton is imperiled by
Dragon garrison of 850 swords. They the Rogues of Tilverton, a mysterious
patrol constantly against monsters, brig- group known as the Fire Knives, and
ands, and Zhentish forces. Zhent agents from within and threatened
A typical Purple Dragon patrol consists by orc hordes, marauding monsters, large
of 40 seasoned warriors commanded by a brigand bands, and Zhentilar armies and
veteran officer. All ride medium war hired mercenaries from without.
horses, wear field plate, and wield lances, Tilvertons longtime use as a base for
maces, long swords, crossbows, and dag- those prospecting, logging, hunting, and
gers. They are accompanied by one to exploring in the wilderness around con-
three war wizards and 10 to 20 archers. tinues, and it has always been an impor-
The archers practice firing from the sad- tant supply center for travelers using
dle and wear leather armor. Each has a Tilvers Gap. Today, Tilverton exports
long sword, throwing daggers, a long bow, local pottery, gems, furs, and hardy hill
and four quivers that each hold 21 flight horses. The gems are mined in the
arrows.14 The wizards each carry full spell mountains to the south and (especially)
complements, several scrolls, and as the northwest, and the furs come from
many as a dozen potions of healing in steel beasts trapped in nearby forests. The hill
vials, but they dont bring their spellbooks horses are medium war horses bred,
out on patrol. trained, and doctored locally. The beasts
Tilvertons streets are policed by foot bred by the ex-Purple Dragon Brieth
patrols of 10 to 20 Purple Dragons armed Tanalar are famous.
with slings (instead of bows and lances) Tilverton is a roughly circular walled
and accompanied by one or two mages. town with concentric streets that follow
No archers accompany these patrols, but the general shape of the city wall. This
26 are always on call at one of the three overall pattern is transected by the Moon-
city gatehouses. sea Ride, which passes through the city
When Tilverton is threatened by an east and west. The overall concentric pat-
attack in force, the Council may vote to call tern is also broken by the road that
out the militia. (The lady regent and Purple becomes the Northride, running out of the
13
Alasalynn Rowanmantle is also a former Purple Dragon officer.
14
One quiver is worn, and the other three are attached to the saddles of the horses that the archers ride.

195
city to the north to Shadow Gap. It meets Then Cormyr came. Faced by
the Moonsea Ride at a market in the citys Lashans expanding empire and increas-
center. In the market stands the slender ing orc and Zhentilar raids, Cormyr
Council Tower, a useful navigational land- moved to secure Tilvers Gap, sending
mark for newcomers. The southwestern unrequested aid to the beleaguered town
third of the city rises above the rest and is in the form of a permanent garrison. The
separated from it by an internal wall. It stockyards and grounds were torn down
occupies a fortified knoll, where the oldest in favor of new construction and relo-
part of town stands, and is accessed from cated outside a hastily built earthen ridge
the rest of the town by four entrances: and ditch (which is now a stone wall), the
three staircases and a gate. shanties were replaced by stout stone
Not long ago, Tilverton was a small, buildings, and opportunistic Cormyreans
muddy town of drovers stockyards and by the hundreds settled in.
caravan campgrounds around a knoll Locals who grumbled then about
crowned by a few grand homes, a ruined being stamped under Azouns boots
keep, and the temple of Gond (then have largely fallen silent as the influx of
called Gharris House). Old, battered Cormyrean soldiers, merchants, and
stone houses and many leaning wooden trade has enriched them and the wall
shanties ringed the stockyards. has (at last!) afforded protection against

196
raiding brigands and monsters. Other Artur the Fat Man (believed deceased).
citizens, such as Gharri (of Gond), were Lhaerae, who possesses incredible dexterity
unhappy under the iron hand of Duke and acting ability played no open part in
Bhereu, the cousin of Ring Azoun who the Rogues until recently. Instead she used
was sent to govern the town, and left. her beauty and wits to infiltrate the local
However, soon after Lashans fall, Bhereu clergy of Gond and then the Cormyrean
returned to his normal duties. A restless garrison to gather information for the
Suzailan noblewoman was made regent, Roguesand to gather the occasional gold
and some of those who had left returned. coin or magical item for herself.
Tilverton has always been a dangerous
frontier town of adventurers and ready Landmarks
magic, where the lost hoards of adventur-
ers who went on one expedition too many It is unlikely that most visitors to Tilver-
and never came back have been hidden ton will to cross paths with Lhaerae and
over the years. Now, its a bustling town of her ilk,16 and so they can warily tour this
fast-gathering coins and growing culture. city-to-be. The most interesting part of
Two prominent mages call Tilverton home: Tilverton is the Old Town. In Old Town,
the respected sage Filani of Tantras and things arent as crowded as elsewhere in
Gahlaerd Mossmere, a researcher of new Tilverton, and new construction is for-
spells who is rumored to aid the Rogues of bidden except by special vote of the
Tilverton (the local thieves guild).15 Council. Old Town can be reached by
The Rogues are now the only local climbing the Cormyr Stairs, the Market
outlaw band. The organized Zhentarim Stairs, the Tilver Stairs or by entering
and Dragon Cult agents have all been through the Upper City Gate.
slain or driven out. In recent years, the The Cormyr Stairs are located in the
Rogues did face competition from the west by the Cormyr Gate. They feature a
sinister Fire Knives, but they have report- covered landing with an Altar of Shields
edly now all left or been destroyed. consecrated as a shrine to the god Helm.
The Knives were linked with the fallen The Market Stairs connect directly with the
god Moander and dwelt in the town sew- market in the center of Tilverton and have a
ers. The Rogues inhabit the sewers now, covered landing containing the Rose Altar,
and their group is believed to number consecrated as a shrine to the god Lath-
over 70 thieves, aided by local merchants. ander. The Tilver Stairs on the east17 carry
These merchants escape heavy thefts by the Street of the Sorceress into the Old
providing cooperation and information. Town. They sport a garden-ringed Green
The Rogues have been led by the Gross- Altar landing that is consecrated to Silvanus.
man family for decades. At present, their Those who dont like steps or halting
leader is the beautiful and wily Lhaerae the to worship can take Gateguard Road off
Lithe Grossman, daughter of the notorious the Street of the Sorceress and journey
15
Both of these wizards are detailed in Appendix I of this guidebook.
16
However, one is advised to beware the company of stunningly beautiful women who want to dance at the Flagon
Held Hightheir fingers may be lighter than their feet.
17
They are actually located in the southern part of Tilverton but are easternmost of all of these staircases.

197
198
Tilverton Map Key
1. The House of the Wonderbringer 10. Dundars Fine Blades
(temple of Gond Wondermaker; for- 11. Grimwalds Revenge (inn)
merly Gharris House) 12. Whispering Witch (inn)
2. The Windlords Rest (inn) 13. The Flagon Held High (tavern)
3. Tower of Wits and Work (Filani the Sage) 14. Jonstyls Banner (rooming house)
4. The market (with the Council Tower at 15. Knights Ride
its center) 16. Street of the Sorceress
5. Tilvers Palace (ruined keep) 17. Gateguard Road
6. Cormyr Stairs and Altar of Shields 18. Drakar Lane
(shrine to Helm) 19. Phorns Lane
7. Market Stairs and Rose Altar (shrine to 20. Haddock Row
Lathander) 21. The Northride
8. Tilver Stairs and Green Altar (shrine to 22. Tanalars Fine Mounts
Silvanus) 23. Undreir Facilitations
9. Upper City Gate and the Hand of 24. The Cormyr Gate
Chance (shrine to Tymora)

along the city wall, entering the Old Town guard Road, which goes around the keep
through Upper City Gate along the south grounds in a sharp dogleg. On the outside
wall of the city. There they can easily (east) of this bend stand the house of Filani
push past the Hand of Chance shrine of the Sage, which she wryly calls the Tower of
Tymora if theyre not of that faith. Wits and Work, and the former site of the
Once inside the gardenlike Old Town, Windlords Rest inn, now a rooming house.
the visitor should look at the ruined Tilvers In the angle of the dogleg is the House of
Palace in the northwestern corner of the the Wonderbringer, the towns large temple
heights this district occupies. This former of Gond (formerly Gharris House).
abode of Tilvara remains undisturbed Those who follow Gateguard Road
largely because of its Medusas Garden, a along toward the Upper City Gate pass
forest of petrified people and monsters that the new Windlords Rest inn. They
animate like gargoyles to attack any intrud- should appreciate that in its new location
ers. Weird spell lights drift and flash about its about as isolated from the bustle of
inside the ruins, and few who steal in sur- Tilverton as it can get.
vive to see the outside of the crumbling Knights Ride also links up with the
walls again. One warrior claims to have Street of the Sorceress, which runs in a
fought off a watchghost to gain his free- rather tortured loop inside Gateguard
dom; he says he also saw beholders or Road from the Market Stairs to the Tilver
other spherical, many-eyed beings floating Stairs. The dead-end spur of Phorns Lane
about in the depths. Powerful wards pre- runs off the loop just west of the Tilver
vent all known divination and scrying mag- Stairs, and on this lane stands the Flagon
ics from penetrating the ruin. Held High, Tilvertons only tavernthough
The next street east of the ruined keep, there are plenty of drink wagons that travel
reached by taking the short curving avenue the streets and alleys each night. Many visi-
of Knights Ride, is the wide arc of Gate- tors and citizens alike hasten here every

199
night for a little roistering and chatter. has recently expanded its wares to include
Handy to the west, in the angle of the axes, scythes, and saws. Dundar is a war-
loop of the Street of the Sorceress, is rior of skill who tutors warriors in the use
Grimwalds Revenge inn. The Whisper- of blades for fees. At such times, his sister
ing Witch inn stands on Haddock Row, Andalara takes over the shop, finishing
the next side street off the loop before the blades and making scabbards. Andalara is
Knights Ride intersects it. a ranger and Harper who roams the
nearby wilderness with six half-elf war-
Places of Interest riors, collecting prized game and rare
woods. Her band also hunts down orcs
in Tilverton and other evils that manage to slink past
Temples the Purple Dragon patrols.
The House of the Wonderbringer
This large temple to the god Gond Won- Tanalars Fine Mounts
dermaker was formerly known as Horsebreeder
Gharris House. It was named after High
Priest Gharri, an elder of the town who
was later lord regent before his disappear- This is the office of Brieth Tanalar, the
ance. Its now led by High Artificer Burlan famous local horsebreeder. His horses
Almaether. Burlan directs over 40 priests are bought by folk from as far away as
in devising new inventions in worship of Calimshan to be used as riding horses,
the god. One notable recent innovation for racing, and for stud. He is suspicious
has been the float valve, wherein rising of strangers, and the world seems all too
liquid levels in an enclosure cause a float- full of horse thieves to him. He can afford
ing item to trigger a switch, typically to to charge what he likes and to refuse to
shut off the flow of additional water. sell to folk he doesnt take to. (Merchants
This temple attracted many clergy in should take note.)
Gharris days. He was regarded as an
important servant of Gond who had a per- Undreir Facilitations
sonal relationship with the god. There is Second-hand Goods and Fence
great interest in seeing how Burlan
Almaether performs. People are eager to
learn if he too will develop a close relation- This discreetly signboarded, narrow
ship to Gond, ensuring the temples great- shop stands across a side lane from the
ness and the place of Tilverton in Faern. Windlords Rest. It is the office of the
fat, grasping merchant Phidalpar
Shops Undreir, a less-than-scrupulous mer-
Dundars Fine Blades chant and dealer in second-hand goods
Weaponsmith and Toolsmith whose shrewd operations have made
him very rich. Though not one of the
Rogues, Phidalpar employs similar tac-
Formerly Dundars Pine Swords, this shop tics. He has at least a dozen bodyguards

200
armed with sleep-poisoned darts and direct lost, drink-befuddled outlanders
daggers in his shop or nearby. He is back to their inns from the ongoing party.
always willing to fence awkward items By tradition, the law looks the other
for adventurers or hire them for this or way a lot at the Flagon, and one can see a
that simple, little job. lot of drunken stunts, merriment, brawl-
ing, and amorous flirtation in the
Taverns crowded but somehow always light-
The Flagon Held High hearted house. Everything is clean and
new since the recent rebuilding after a
fire, and the cellars18 boast as good a
This colorful place is a sort of ongoing fes- selection of beers as any tavern of the
tival. Nearly everyone in Tilverton, the high first rank anywhere in Faern. It is not,
and the low, comes here to buy drinks, however, the place for a quiet evening.
laugh at joke-tellers, dancers, and min-
strels, and gossip. Professional escorts and Inns
thieves work the crowd that spills out into Tilverton has over four dozen rooming
Phorns Lane every night, and each night houses, with more opening every sum-
amused but watchful Purple Dragons mer. They quickly fill up in the summer
18
The cellars are now loaded via their own winchway that takes huge tuns of beer on rails from the end of
Drakar Lane, below the knoll, into the side of the knoll beneath the tavern.

201
with hunters and horse traders. In win- shoulder. He keeps caged frogs, releasing
ter they are empty of all but trappers, one to wander whenever the Rogues pull
adventurers come to try their luck in the off a major theft. Two frogs with large
Stonelands, and off-duty soldiers whod yellow back-markings have sealed pack-
like a room for a quiet dice game or two ets of dust of disappearance glued to their
away from watchful officers. Though bellies for use by Rogues in distress.
alley-window kitchens are beginning to My investigations confirm local rumors:
spring up, serving soups and hot buns to All newel and banister knobs in the inn twist
buyers passing on the street, Tilvertons off in a certain way to reveal handy storage
inns are still its only real restaurants. For niches. Each of these holds a dagger, a gar-
this reason and out of familiarity, most rote, a black silk face mask and a packet of
short-term visitors to Tilverton still head the vanishing dust used by the Rogues.
for one of the three inns in town. The Revenge is connected to the sew-
ers by several concealed ways. Id hate to
Grimwalds Revenge be a Purple Dragon attacking the place,
and I must confess I was uneasy just stay-
ing there as a guest. Stay at Grimwalds
The Revenge is owned by the Rogues of Revenge at your own risk.
Tilverton, and it earns them a fairly steady
income. They use it for meeting caravan The Whispering Witch
masters willing to bring needed supplies
and to take away booty that would be too
easily recognized so that it can be sold This is a dark, cozy establishment where
elsewhere. The Revenge is soundproofed unexplained sounds are often heard and
and honeycombed with secret panels and spells go off behind closed doors. The Witch
passages, allowing Rogues to easily rob is owned and run by two sisters who seem
paying guests. Be warned! at first sinister enough, but I can be the first
The inn is named for the threatened to tell the world that theyre not Rogues or
vengeance of the wizard Grimwald on crazed cultists, but undercover Harpers!19
those who transformed an unspecified Aluana and Jhansabella Nithrin are
but beautiful creation of his. The revenge both mages. Their cook, the balding and
threat was that he would turn his ene- bearded Alstigar the Silent, is secretly a
mies into frogs and seize their worldly bard and so is their stablemaster, Khel-
goods. The inns prices are indeed high, drar Ghaudelar.
and there are a lot of frogs hopping
about, but as far as I know there are no The Windlords Rest
known instances of guests disappearing.
The inn is run by a jovial, cosh-carry-
ing thief known as Hasantasser Blood- This formerly small, cozy inn has moved

19
Elminster: My, yere helpful. Why not reveal the true names and locations of the Seven Lost Heirs while yere at
it? Itll cut down on the civil wars and the rush of adventurers deluded into rightful claims on thrones. I suppose
saving all those lives would be too helpful by half. Aye, everyone on staff at the Whispering Witch is a Harper.

202
to a labyrinth of interconnected former most love it and become loyal clients
homes and shops linked by drafty, who send deposits ahead to secure a
uneven-floored passages. It is now favored chamber or suite and even pay
located hard by the town wall in the extra when Thungor hands them their
southernmost spot in Tilverton. Though bill after a stay.
even the staff sometimes get lost in this Thungor had to move the Rest largely
dimly lit warren, the Rest is still warmed because the old place was too small to
by the wise and kindly nature of its squeeze in half the returning guests who
owner, the retired illusionist Thungor wanted to stay there. The old location is
Triblane, a gnome of balding head but a now a rooming house, Jonstyls Banner,
magnificent beard and bristling brows. run by a crippled dwarven ex-adven-
Thungor believes in adopting guests turess.20 Thungor still pays Jonstyl to give
as unofficial family members, dispensing parlor space to a pair of shy gnome run-
advice, directions, slippers for damp feet, ners. Their only task is to lead folk who
scoldings, and pocket money as if come to Jonstyls door expecting to see
patrons were his errant children. This Thungor instead to the new Windlords
irritates a few folk beyond belief, but Rest.

20
Jonstyl wants readers to know that she caters especially to adventurers. She offers discreet lodging and ser-
vices, can obtain potions of healing for injured guests, and can provide disguises, mounts, and meals swiftly and at
all hours.

203
204
The West Reaches
his mountainous backside Eagle Peak
of the realm of Cormyr (as
a long-ago sage called it), This fortified trade town offers a base for
is often neglected by merchants and adventurers bold enough
Cormyrean and traveler to enter the Farsea Marshes or Tunland.
alike. The visitor who doesnt venture to The more prudent stay here, and the
the west reaches of the realm misses Marsh Drovers of the Farsea Marshes
much of the beauty of the Forest King- come to them, selling their Death Cheese
dom. Its mist-shrouded upland meadows (made from catoblepas milk) in the mar-
and pine forests are exquisite, if often ketplace. One-pound blocks cost 2 gp
deadly. Despite Cormyrs ever-growing each in the Peak, rather than the 5 gp
strength, this is still monster country. that Auroras Catalogue Shops and most
Mapping the Stonelands and the other outlets typically charge. Less well-
Storm Horns provides a few trusted known, but even tastier, is the delicately
adventuring bands with a steady source herbed Deadeye Butter, also made from
of income. However, many valleys and catoblepas milk. The market is also
high meadows in the Storm Horns notable for the hill sheep, mountain
remain unexplored or mapped today goats, and furs to be had here, as well as
despite the diligent work of scrying war the usual assortment of tools, hardware,
wizards and hired adventurers sent to and furniture brought by caravans.
follow up on what a mage has seen Eagle Peak is home to a Purple
from afar. Dragon garrison of 600, here bored in
the back of beyond as their mournful
Waystops trail song puts it. They protect Cormyrs
backside from Zhent, Tun brigand, and
and Holdings orc horde attacks.
Settlements in the Storm Horns are Its a bleak place, kept all of stone, tile,
scarce. Each can be crucial to travelers and slate to prevent fires from being
survival, especially if theyre being trailed started by incendiary missiles in a siege
by brigands or orc bands, but that and to aid in the resetting of the many
doesnt make these places wildly enter- warning wards everywhere when they are
taining to visit or worthy of detailed triggered. The Peaks best-kept secrets are
entries in this book. A few of these places its tiny walled gardens, where residents
are vital waystops, but they still arent any nurture their own small slices of verdant
prettier or better equipped than they woodland. Typically these plots hold a tiny
absolutely need be. Such places are men- pump-fed pool surrounded by ferns,
tioned briefly in this section for the refer- mosses, shrubs, and a few trees carefully
ence of travelers trying to stay alive: pruned and tied to grow bushy and

205
stunted, curving over to roof in the garden Few outlanders or Cormyreans have
with their boughs. Residents use these seen the magnificent banquet hall in the
private bowers to dine in, court in, and to heart of the castle. The lord high com-
entertain friends or honored guests. mander of High Horn orders most of his
The Peak doesnt have inns or taverns as guests to the dungeons deep inside
theyre known elsewhere in Cormyr but High Horn to await the pleasure of expert
rather hot food shops, stables, and rooming war wizard interrogators. Only war wiz-
houses. The traveler must use these ser- ards and Purple Dragons are normally
vices separately. The Eagle Peak stables allowed inside the Horn itself.
guarantee mounts. If mounts are lost or
stolen while in their care, they give the own- Huthduth
ers replacements that are as good or better
than what was lost as can be managed. The small keep of Huthduth lies in a small
wooded valley east of the road where the
High Horn High Road breaks out of heavy mountains
and turns southwest amid rolling hills two
High Horn is the name of the highest days ride west of High Horn. Home to a
point in the Dragonjaw line of peaks and monastic community that worships
of the magnificent castle that surmounts Chauntea, Huthduth is known for its war-
it, guarding the pass through the Storm rior-priests and its generous attitude
Horns that is Cormyrs western gate. Not toward food. Any travelers are given free
as crucial to the survival of the realm as it lodging for up to three nights and as much
once it was, High Horn is still the mighti- food as they want from the rather meager
est castle in the Forest Kingdom. local menu of mutton, lamb, mountain
The fortress now occupies the entire berries, parsnip wine, parsnips, and alpine
peak, which has been sculpted into a for- sprouts. The priests like to hear news of the
midable barrier. The castle is ringed by a world around, and in return they speak of
moat and a wall, around which is the inner the abandoned mines, old dwarf holds,
ward of barracks, granaries, and deep ruins, monster lairs, and treasure sites they
wells. The inner ward has its own moat know of in the surrounding mountains.
and ring wall, and around this is the outer Huthduth is named for its founder, a
ward, with its stables, armories, smithies, simple and long-dead monk whose phan-
and storerooms. The outer ward has, in tom still appears at some rituals to
turn, its own moat and wall. The wall has Chauntea, watching and smiling.
three gates, all leading down to the main The priests defend their flocks of sheep,
road, a thousand feet below, by means of which are allowed to wander, through the
their own trails. Outside the outer wards use of spells that allow them to scry partic-
wall are small fortified guesthouses for the ular sheep from afar and teleport them-
use of travelers who need the rather for- selves in groups to the location of any
bidding protection of the Horn for a nights particular sheep. Orcs, monsters, or hun-
stopover. These guesthouses are staffed by gry adventurers thinking to strike down a
rather gruff Purple Dragons. sheep suddenly find themselves sur-

206
rounded and under attack by a grim band the earth. More than once the miners have
of mace-wielding priests in chain mail. The broken through into tunnels and caverns
penalty for killing a temple sheep is a forfeit of the Underdark and had to battle the
of 1,000 gp. Those without funds enough to monsters of the dark places.
pay must give up items of the priests Still the dogged persist, bolstered by no
choice and/or perform a service. The less than seven war wizards provided by
required service is typically to slay particu- Vangerdahast, along with hired adventur-
lar local menace the priests havent gotten ing bands. The iron in these mines is
around to dealing with yet. unusually pure and is vital to Cormyrs
Theres some sort of secret about army. This has long been so and is how
Huthduth, too, that I was unable to learn. the mountain got its name. From time to
A feeling of slumbering power permeates time the miners find curious veins of
the old keep, and I saw at least one spell hardened clay that contain suspended
of awesome power hurled, which tells gravel and rubies. Some of these stones
me that at least one archmage resides have been as large as a hens egg, but
there. Perhaps the Crown of Cormyr most are of fingernail size or smaller.
keeps some secret weapon, heir, or force Merchants with goods to sell will find the
hereor perhaps its something Suzail miners wonderful buyers, and travelers
knows nothing about. I await news from with mining skills or swords to hire out, of
some diligent reader of his or her discov- course, may find work in Old Axedan-
ery of whats hidden in the House of gerous work.
Huthduth. In a future edition of this The delvers of Old Axe usually grow rich
guidebook, perhaps, Ill be able to set enough to retire elsewhere while theyre
down the truth about Huthduth. still young enough to enjoy it, though some
come to love the place and stay on. Every
Old Axe year, the miners set up stalls in Suzail offer-
ing maidens thousands in gold if theyll
South of Skull Crag, the High Road passes come to Old Axe to be a miners maid (a
close to a sharply upthrust peak. This is the romantic companion) for a year. They
Old Axe, and in its shadow is lies a mining entertain few respondents, and fewer still
hamlet of the same name. The buildings stay the course.
the traveler can see from the road are a However, that may be changing.
ghost town, abandoned after repeated orc Theres word that a lady, Alatha Fire-
and hobgoblin raids. The few folk who still hair Bloodil, has risen to lead the min-
dwell here inhabit a few caves in Old Axe ers. She is going to come to Suzail herself
itself that have been walled off to make to recruit women so that her community
them secure against surface intruders. The can grow in size and not dwindle to a
folk who dwell here were reluctant to war wizard-guarded outpost. Whatever
reveal their true numbershow few they the future of Old Axe may be, it has little
really were, actually, as only about 70 or 80, to offer the traveler but a sheltered camp,
as far as I could make out, still live here. pure drinking water, and whatever aid a
The mines here go deep into the heart of war wizard feels like giving.

207
Skull Crag delve for iron, nickel, and copper. Excess
meat is preserved by magic and sold to
This large fortified village of over 2,000 passing merchants. Local miners speak
folk fills a flat-topped spur of Old Blind of a lost mine in the peaks east of Old
Mage Mountain and overlooks the High Blind Mage, but no one in living memory
Road, commanding a view up and down has found it. Expeditions that set out to
it for miles. This location makes Skull search for it are growing increasingly
Crag an ideal military base. Over half the dangerous as peryton and other preda-
Crags folk are Purple Dragons who tors move into the area, attracted by the
patrol up and down the road and in the continued presence of numerous sheep
skies over the Storm Horns. To patrol the and humans.
air, they use a flight of hippogriffs and the Adventurers are being hired to scour
aid of a tower staffed by no less than nine the mountain heights of monsters and go
war wizards. seeking lost mines and caverns. Theres
All this military might protects anyone even local talk of using titanic magic to
else settling here. Shepherds and miners blast a pass east right through the Storm
have both come in force, claiming the Horns into Cormyrs heartlands through
rolling fields north of the village and Old the low mountains south of the Crag.
Blind Mage Mountain, respectively. They This plan gives many Purple Dragon offi-
feed local mouths with meat to spare and cers fits whenever they hear of it.

208
Greatgaunt poles outside the walls for several hours a
day. Defenders on the town walls have been
Named for the old and respected known to shoot attackers whore so distant
Cormyrean military family who founded that theyre almost at the limits of human
it,1 this fortified town of 4,000-odd folk sight out of their saddles. Greatgard has held
stands on a rocky plateau overlooking the off orc hordes and even Zhentilar attacks. It
High Road. It lies on the road's east side is growing in importance as a military base
just where the road, running north from as the Tun bandits grow more powerful and
the Bridge of Fallen Men, first enters the Cormyr looks to expand into Tunland.
foothills of the Storm Horns. The Greatgaunt family home, Greatgates
Greatgaunt is notable as the site of the Manor, stands at the north end of the
Moon Dance, a monthly gathering of devo- plateau above a ravine so broken and jagged
tees of Selne that has grown into something that no attacking force has ever come from
of a trade fair and as the home of Tansard that direction. This small castle boasts mag-
Famwell, the Singer Among the Harpies, a nificent windows on its inner walls that look
youth so skilled that he can offset harpy down into a courtyard. These stained glass
charming by his singing. An accomplished windows display the family arms, a right-
mimic, Tansard is available for hire as an hand gauntlet clutching a dove in its fist.
impersonator. He once played the part of The courtyard holds a fountain enchanted
Vangerdahast so well that he almost plunged with spells that heat the water to provide hot
the war wizards into a scandal. Hes been water year-round and prevent its freezing in
warned not to repeat similar performances winter. Its known as the Steaming Fountain
on pain of death for treason or having his due to the vapor that streams from it when
vocal cords cut, but there are rumors. . . . the air around is cold. Citizens of the town
can come to it to draw water at anytime,
Landmarks since the pumps for the deep wells in the
market at the other end of town often freeze
Greatgaunt is dominated by Greatgard, the up in harsh winter storms.
huge castle that stands at the south end of Space within the walls is at a premium,
the walled city, frowning down from the full and the visitor wont find many trees. The
height of the ramparts and the cliff below at town is a succession of tall, slate-roofed
the road. Its walls are crowded with houses crowded together, wall touching
espringales, catapults, and trebuchets of wall, along narrow cobbled lanes. Bronze
huge size that can hurl loads of rock for handrails, green with age, are set into the
almost a mile along the road south of the walls everywhere to allow walkers to use
town. There are even said to be bombards the sloping parts of a street in icy weather.
behind some of the downsloping fire chutes And yes, the children of the town delight in
that can rake the ground below the walls. sliding down icy streets at high speed on
More importantly the town has a long and their backsides or borrowed shields until
proud tradition of superb archery, and on- they crash into a prepositioned bale of
duty archers practice shooting at mark strawor a wall, barrel, or cart.
1
Greatgaunts are battlemasters and garrison commanders in the Purple Dragons today.

209
Facing Greatgard across the large open This well-stocked armor and weaponry
marketplace2 at the south end of town is shop is just the place for an adventurers
Moonrise House, the local temple to or armsmasters to outfit themselves in
Selne. Founded only about a decade ago everything from leather underbreeches
by a charismatic priestess, the beautiful to full tourney coat-of-plate. The only
Marijel Dhallard (formerly of Selgaunt), the arrows in the place are a few incredibly
temple is fast growing into a force for expensive enchanted arrows of slaying.
growth and harmonious living with the (Other smaller shops in town deal
cycles of nature in Greatgaunt. The temple exclusively in bows and arrows.) Almost
also lends support to those who either must every other personal weapon or accou-
or choose to work at night, sleeping the day terment can be had here. Lances are
through. As devout worshipers love the surprisingly good sellers, and the pro-
moonlight best, they now make up a sub- prietor, the dwarf armorer Narthalin, is
stantial portion of the Night Watch3 and the especially proud of his belts of six
Purple Dragons serving on dark-duty shifts. matched-balance everbright daggers (20
Selnians have festivals at every full gp a set, firm).
moon and solemn sacrificial rituals where Local legend insists that the cellar
silver statuettes are melted in flames at every caverns of the Shield have been used
moondark (new moon). They believe in for centuries by the Greatgaunt family
planting4 and beginning craftwork as the as an armory. The caverns are said to
moon waxes, and in cleaning, cooking, and include an access gate to an ancient
doing chores as the moon wanes. This refuge created for the Greatgaunts long
makes Greatgaunt interesting to visit. Many ago by the mysterious Sword Heralds.5
folk are asleep no matter what the time of Narthalin refuses to discuss this. It is
day is, the streets are never crowded, and supposedly also reachable via a certain
buildings have heavily padded shutters and closet in Greatgard and a hidden pas-
thick walls to deaden sound, making it a sage in Greatgates Manor.
peaceful place for travelers used to the noise
and crowding of most walled towns. Taverns
The Twelve Dancing Knights

Places of Interest
in Greatgaunt This quaint old taverns name is
Shops derived from some lines about it in a
The Shield of Glory ballad by the long-dead bard Shalivarr
Armor and Weaponry of Iriaebor. The couplet has been
ornately carved on a large plaque over
the door:
2
Its a livestock fair. Drovers are allowed to camp with their beasts in the center, among much dung and straw,
so only a single ring of booths is allowed in the market.
3
The Night Watch is Greatgaunts shop and market police force, active only from dusk to dawn. Purple Dragons
police the town during the day.
4
Usually in the small roadside fields below the town.
5
See Appendix II of this guidebook for more about the Sword Heralds and their creations.

210
O, twelve bold knights here made merrie, Several old, retired miners and sol-
And when they left, a-dancing they be. diers spend days gaming here by the
fire. They love to tell stories of moun-
Shalivarrs song refers to some tain lore, dragon treasure, and past bat-
rowdy nobles of early Cormyr. Its easy tles to those wholl buy them a pint of
to see what they liked about the smoky, bitter black.
warm-hearthed taproom within: plenti-
ful drink served promptly and carefully Inns
by handsome men and comely maids, The Old Bucket Drops
cozy booths adorned with old weapons
and battle regalia of the realm, and plat-
ters of free hand food on every board. The Old Bucket is not a bad inn, but it is
The hand food treats served here a trifle overpriced. No food is served, and
include grapes, butter biscuits, wedges the only drink to be had is water from
of strong cheese, and slices of cold the ewers of wash water in each room.
spiced sausage. The Twelve Dancing However, for 3 sp you can have a hot
Knights is a thoroughly enjoyable, if bath in your room in a copper carry-tub
simple, thirst-slaying house and is that has been filled by a line of servants
highly recommended. dumping steaming kettles.

211
Hornshield Today Hornshield is a small but thriving
community of brasscasters, locksmiths,
This isolated, formidable mountain keep glassblowers and glasscutters, chainmak-
was once the fortress home of the noble ers, and armorers. The pride and specialty
family whose name it bears. That family of the glassworkers is preframed windows.
died out some 70-odd winters ago, and These are sold, frame and all, in the cities
since then it has housed a collection of of Cormyr and nearby coastal cities around
artisans. These artisans are the descen- the Lake of Dragons. Much of these crafts-
dants of workers who served the last, folks raw materials and finished produce
eccentric Duke Hornshield. are whisked to and from certain ware-
Hornshield Keep is a huge building that houses in Suzail by a small staff of well-paid
almost fills a narrow cleft high up on Mount wizards. At least one of these mages is
Shalandragar. It can be reached only by always a spy for the war wizards. She or he
crossing a perilous, windswept bridge link- is stationed here to ensure that no enemy
ing it with one shoulder of the mountain. of the realm takes control of, or is illicitly
This 90-foot-long span is lit by rows of flick- outfitted by, the armorers here.
ering lanterns at night and is watched at all All of the families of Hornshield dwell
times by archers. It is also defended by a bal- in various rooms of the labyrinthine
lista aimed to hurl heavy javelins the length keep, governing themselves through a
of its run. Attackers must be able to leap very collective council of elders. They devote
high or hang from the underside of the their attentions to security, work, and
bridge and get back up again to avoid it, and profit. Rooftop glass-roofed food gardens
a 200-foot drop awaits them if they fall!7 are a current interest and are being con-
In times of trouble, defenders crank structed to lessen the communitys
massive stone support rams back into the dependence on outside food. A spring in
keep walls, and the hinged bridge falls away the depths of the keep provides drinking
from the keep to slam against the shoulder water, and the folk of Hornshield use it to
of Eastmount (the eastern flank of Mount brew a strange-tasting, potent mush-
Shalandragar), hurling anyone on it down room mash ale that is very much an
into the cleft.8 When it is safe to do so, the acquired taste. At first sip, it seems like
bridge is winched up into place again by one is drinking furry, moldy water!
means of massive steel chains. These afford Prominent families in Hornshield
away into the fortress too, but flaming oil include the Nelduks, the Seshores, and the
or heat metal spells can render them per- Tilthar. Hornshielders have little use for
ilous in the extreme. dreamers and idlers. They take great pride
6
King Rhigaerd II awarded the family a dukedom in recognition of its valiant efforts in driving out brigands from
the surrounding peaks.
7
Either of these feats requires a successful Dexterity ability check to perform and a successful Strength ability check
to hang on or land properly. (Unless one is a thief, in which case a climb walls roll can be substituted for the Strength
check.) Failure in either one means the character is caught on the bridge and struck by a javelin that inflicts 5d6 points
of damage. Failure in both rolls means a fall from the bridge onto the rocks far below
8
A player character clinging to the bridge would be battered for 4d4 points of impact damage, and forced to make
both a Strength ability check and a saving throw vs. paralyzation. If either roll fails, the character is smashed free of the
bridge to fall into the cleft below.

212
in their own efficiency and output, refer- hand equipped with a crystal ball for quick
ring to themselves as the most truly useful communication with the Palace of the Pur-
settlement in all Cormyr. The traveler who ple Dragon in Suzail and a plentiful supply
knows that the few folk of Cormyr whove of arrows of wizard slaying for their archers.
heard of the place regard it as a fortress full A now-dead mage of Hornshield, Aum-
of crazies had best keep quiet about this. rathar Uernhands, was one of the few wiz-
Visitors who wear out their welcome have ards of Faern to ever master the secrets of
been thrust out onto the mountainside with making arrows of beholder slating, and the
just what theyre wearing and have had the community has over 40 of these precious
keep shut against them! shafts left, carefully hidden away. (It should
Visitors arent overly welcome in Horn- be noted that preservative enchantments
shield anyway, though anyone with ideas to laid on the stones of the keep long ago
offer or unusual tools or items to sell is make detection and directional magic
treated with courteous interest. All intruders almost useless inside the place.) Word of
are kept under escort and not encouraged the wizards deeds spread around the
to stay very long. The Hornshield elders Dragonreach a generation ago, and the
greatly fear that an avaricious wizardper- community has grown used to visits from
haps a Zhentarimwill show up one day to adventurers eager to buy these arrows.
enslave them all. To deal with this antici- Hornshielders are mindful that some of
pated threat, they keep a war wizard on these shafts may one day be needed for

213
their own defense and that, with Aum- in Horn Shield per se. The visitor interested
rathar dead, therell be no more. Accord- in purchasing something simply goes to
ingly, theyll sell only two at most to any the maker and dickers. Delivery to any
group per visitand the price wont fall Suzailan address can be provided.
below 7,500 gp for the first arrow and 9,000
gp for the second. They have no pressing Places of Interest
need for the money, but a few arrows well
sold can cover the monetary needs of
in Hornshield
Hornshield for three seasons or more, so Restaurant/Tavern
theyll bargain with patient inflexibility. The Weary Worker
Hornshield itself is an echoing cacoph-
ony of pounding hammers, hissing and
bubbling furnaces and vats, and scurrying Patrons who avoid the aforementioned
workers. The smokes of their labors often mushroom mash ale served in the Weary
stream up out of the cleft so thickly as to Worker will otherwise find the fare here
give it almost the appearance of a volcano simple but beautifully prepared. The damp
from afar. Indeed, some caravan workers chill that pervades much of Hornshield is
and shepherds call Shalandragar the offset in this establishment by a variety of
Smoking Mountain. There arent any shops thick, hot soups, stews, and sauces.

214
Wyvernhunt
This former brigand's stronghold was
one of the bases used by the usurper
Gondegal, but these days the Purple
Dragons dont bother to garrison the
crumbling ramparts. Often used as a
shelter by travelers, Wyvernhunt Keep is
little more than a single large room built
onto a rocky slope with its roof and the
walls on the downward sides forming a
high-walled platform from which
defenders can look or fire weapons out
over the ground below.
The hamlet of Wyvernhunt consists
of about 16 families of shepherds who
dwell in tiny stone cottages tucked here
and there on the boulder-strewn high
meadow slopes. Some of these cot-
tages are just walled-over caves. The
shepherds wander with their flocks
until merchants show up in Deepwell
Market (named for its well, which gives Tempus who prayed at Spear Rock
clear, fresh-tasting water) and ring the before battles were aided in the fray by
Buyers Bell, signifying that they want to lightning bolts smiting their foesbolts
buy. Then the villagers engage in a that fell from blue, cloudless skies.
footrace down from their various Lone warriors show up at the shrine
abodes. At the market, they vie with all year round, and priests of Tempus
each other to sell their animals, raw regularly come to cleanse the place and
wool theyve shorn, or even a little remove offerings left there. Spear Rock
goats milk cheese. (Many of them keep can be clearly seen from the hamlet. It
a few goats for making cheese.) stands on a knoll several fields above the
Wyvernhunt is notable to the traveler well, and a strong archer at Spear Rock
only because of its well, the shelter the could send arrows down into the market.
grandly overnamed keep affords, and for Local legend insists that archers faithful
Spear Rock, a rough but famous shrine to Tempus cant miss with bolts or
to Tempus. It is said by the faithful that arrows fired from the shrine, so its an
the war god listens diligently to prayers ideal place for a beleaguered archer to
offered at the gigantic Shield Stone, a make such a stand. Such defenses have
boulder that resembles an altar table and occurred at least twice in the past,
lies in the shadow of Spear Rock itself. It notably when the outlaw Saeragus the Sly
is attested truth that several devotees of felled an entire patrol of Purple Dragons

215
with his archery after theyd cornered to keep handsome male victims there as
him at Spear Rock.9 captives.
There are a number of copper mines Black Shaernauba is said to have
in the mountains high above Wyvern- slain Purple Dragons who tried to
hunt. The monster aeries that gave the establish a waypost in Wyvernhunt and
place its name are thankfully rare now, folk who tried to build inns there so
making the mines much safer to work. often that both projects were aban-
Local legends speak of a brigand, Black doned. This seems to be more wishful
Shaernauba, who is apparently a thinking than truth. If the Crown of
werewyvern: If she tries to rob someone Cormyr wanted a guardpost in Wyvern-
on the road and the confrontation goes hunt, itd take a lot more than one
against her, she takes wyvern shape and werewyvern to prevail against the war
flies away! Shes reputed to dwell in a wizards who could be called upon to
cave crammed with coins and gems and make the post a reality.

9
Elminster says this claim is only somewhat exaggerated. From his comments, it seems that all missile weapons
launched from within 40 feet of the Shield Stone receive a +5 bonus to their attack rolls.
He also noted another manifestation of the power of Tempus that has been reliably reported on several recent
occasions: The voice of the war god speaks from the Shield Stone to tell a devout supplicant who prays to Tempus in a
manner pleasing to the deity the location of a named foe. On most occasions, Tempus gives a one-word reply: Suzail
or Sembia, but the god has been known to be as specific as north of the Hill of Lost Souls.

216
Appendix I:

Folk of Cormyr
he folk listed herein are by three wizard spells to order. He charges an average
of 5,000 gp per spell.
no means the only impor- Argl is always eager to interview beings whove
tant people in Cormyr. recently returned from other planes. Hes a soft-
Indeed, Volo avoided the spoken, condescending man who views most folk
warriors in particularas destructive fools, cattle
noble houses and the folk who must be endured by those who are more intel-
of the Royal Court as much as he could ligent, such as himself. He is disgusted by mages
such as the Red Wizards of Thay, who waste their
and, as is his wont, concentrated on indi- energies trying to slay and dominate.
viduals of interest to the traveler, rogue,
and adventurer. Only a few of those peo- ASHEYRON THE LEARNED (LN hm F1; Sage fields:
monsters). The owner of the Elfskull Inn in Arabel,
ple gave him the time of day, so what Asheyron the Learned is Faerns foremost expert
appears here can be considered a very on gorgons as well as being a sage learned about
many monsters. For example, he can lecture on
incomplete roster of names that matter what faiths various monster races follow and what
in Cormyr today. rituals such worship entails. Asheyron is the owner
of an amulet of protection from petrification, but he
With Elminsters aid, probable levels is believed by many to be immune to gorgon breath
and other game statistics of these beings effects because hes survived many exposures
have been estimated, and additional per- unscathedsome of them, observers insist, on
occasions when hed forgotten to wear his amulet.
sonal details added. As this information is Asheyron briefly adopted the name of his older
fresh, statistics published here take brother, Asgetrion, in a vain attempt to inherit a
goodly sum under the terms of an uncles will. How-
precedence over earlier published infor- ever, the gems his Uncle Orund had set aside
mation. People are listed alphabetically couldnt be found after his death, so Asheyron has
by their first names because many folk in reverted to his own name.
Over recent years, Asheyrons views have drifted
Cormyr lack surnames. Nicknames and increasingly toward viewing the enforcement of
titles are ignored when considering how rigid law and order as providing the best conditions
for civilized living. This has resulted in his drafting
to alphabetize a name. many regulations, which hes offered to Myrmeen
Lhal for adoption into law. Though shes accepted
AMBRATHA SUREN (CG hf F6; STR 19). Ambratha is a few of them, the two respect each other and often
gruff, no-nonsense, pipe-smoking farmer of Aunks- meet to discuss difficult cases of justice, a practice
pear whos considered the best breeder of gray that the aging sage finds very flattering.
geese in all Suzail. She hasnt much time for inso- Asheyrons alignment has altered along with his
lent or foolish folk. She has been known to pick up views (from neutral good to lawful neutral), but he
raiding orcs and annoying humans alike and hurl still refuses to allow anyone but agents of the Crown
them either into her duck pond or against the near- to use any of his large collection of scrolls of protec-
est of the standing stones she uses as fence sup- tion from petrification. He has no interest, he often
ports, depending on whether she wants them ever says, in seeing every gorgon in Faern slain, render-
to be able to bother her again. ing him an expert on nothing!

ARGUL MARAMMAS (LN hm M13). Argl is a resident BAERELUS THE BOLD (N satyr m; Sage fields: flora
of Suzail engaged in research on the planes of exis- and fauna of the Kings Forest). Baerelus is
tence and in spells of personal protection and con- Knightswoods expert on the lore and fauna of the
cealment. To fund these very expensive pursuits and Kings Forest. He serves as a sympathetic ear and a
his love of exotic seafood dishes, rich sauces and source of wise advice to many young Cormyreans
fine wine, he makes scrolls containing from one to and is beloved by many people. In turn, he enjoys

217
this work and never dreams of accepting any rec- A fearless giant of a woman, Blentra is expert at
ompense for it. From the confessions of the young throwing things and has been known to fell pirates
he learns a great deal of the mood of the realm and using hurled stools from clear across a wide chan-
of whats going on. King Azoun has learned to stop nel of water in the dark. She swims powerfully,
by with a sumptuous meal to learn the former from though she grunts, spits water, and pants as if shes
the satyr. Baerelus wont reveal confidences but can dying. She once lifted a smashed cart and the dead
give the king a shrewd picture of the way folk are horse draped over it to drag with one hand a pinned
thinking and feeling in Cormyr. Azoun is wise fellow citizen out from under it.
enough to heed what Baerelus tells him. Blentra loves to be a part of adventures and frol-
ics. She hates to be left in the dark and not told of
BARANDOS HAWKLIN (LN hm F7). As the head of the everything interesting thats going on in Marsember.
Hawklin noble family, Barandos is a popular man in
Suzail. Under his direction, the Hawklin clan has DELTHRIN THE DEADMASTER (NE hm M12). This
prospered from shrewd investments in Suzailan reclusive necromancer of Marsembers time is
trade, from adventuring, and from sponsoring the devoted to endless experiments with the drowned
adventures of others in the east reaches of Cormyr. dead. Hes reportedly devised a large, predatory
Barandos himself has keen wits and debonair good sharklike aquatic undead creature that is made of
looks, an easy way with charming ladies of both the cobbled-together body parts of many beings and
high and low rank, and unflinching standards of sports multiple jawed heads, grasping claws, and
personal honesty and fair dealing. As this integrity massive main jaws.
has become known, his influence and importance Delthrin gained notoriety when he defended
has grown, as has the wealth of his family, due to Marsember against a pirate raid by raising a legion
investors flocking to work with him. of sea zombies, ju-ju zombies, bone sharks, skele-
Coins seem to multiply in his grasp, yet hes tons, and lacedons who swarmed aboard no less
never forgotten that adventuring made his fortune then six pirate vessels and tore the ships apart along
in the first place, and he remains the foremost with their crews!
patron of adventurers. His success has even spurred
other noble families to quietly take chartered adven- DRAGUTH ENDROUN (N hm D12 of Silvanus).
turing bands into their own employ. The Hawk of Draguth is the leader of the Knightswood Nine
Hawklin is perhaps the most important man in druidic circle. A white-haired, elderly man who likes
Suzail who has no post at Court, does not head a to seem mysterious and act behind the scenes as
senior noble house, and has no royal title. much as possible, Draguth is reclusive, short-tem-
pered, stubborn, and opinionated. At any time, hes
BASKOR TRANTH (NG hm M9). Baskor is a hard- apt to be fighting with at least half of the druids in
drinking, surly mage who dwells in Suzail, haunted the circle. He retains leadership of the circle for two
by horrific memories of escaping Myth Drannor reasons. First, even the other druids think hes
alone. All of his companions in the adventuring more powerful than he really is, thanks to his man-
band from Priapurl known as the Brightstar were ner. Most importantly, he has a brilliant under-
slaughtered. standing of how things grow and what should be
Baskor is fascinated by tales of adventure, but he planted to flourish and balance in any given area of
is petrified at the thought of ever adventuring again the Kings Forest. The lush vicinity of Knightswood
himself. He does aid novice adventurers with train- is a testimony to his skills.
ing and in-town spellcasting if they pay him up front. Draguth defends himself with a staff of the wood-
His fear drives him to try anything to get his lands and a unique immunity to dryad charms. This
hands on new combat spells. The war wizards immunity has allowed him to befriend the tree folk
know this and are watching him. Theyve heard hes and perfect a dimension door ability that can take
gotten visiting mages drunk on several occasions him from one particular tree to another many times
and kept them that way for prolonged periods while in a day.
he copies all he can from their spellbooks. He Draguth wont willingly leave the Kings Forest,
doesnt attempt such tactics against formidable foes, but he is apt to show up unheralded to confront
opting instead to trade for spells. From similar anyone cutting wood, lighting a fire, or simply jour-
swaps he has built up an extensive collection of spell neying through the forest depths to see what theyre
scrolls. up to. Through the years, he has rescued several
exhausted, wounded adventuring bands from
BLENTRA W HAELBUCKLER (CG hf F9; Sra 18/04). woodland predators.
This well-loved restaurant-owner of Marsember is a
Harper agent. Though most Marsembians dont DUNMAN KIRIAG (NG hm F5; STR 17). Dunman runs
know of her allegiance to Those Who Harp, they the Lonesome Tankard Inn in Eveningstar. Due to
have heard that shes a scourge of evil who enjoys long practice, Dunman is +3 to his attack roll inside
pouncing on pirates, slavers, and thieves by night. the inn with any dagger. He carries a dagger +4

218
sheathed in one sleeve. Dunman has two secret
sides: Hes both a Crown agent and a Harper.
A psionic wild talent, Dunman has the abilities of
danger sense and mind bar and also possesses a
near-perfect memory. He remembers faces half-
glimpsed two decades before or now disguised. A
man of great, gruff discretion, he uses few words
but is always kind and helpful. Many exhausted
guests have been astonished to find him removing
their boots and washing their feet with hot salts
when theyve slumped into a chair with a tankard
after a long day of walking.
Once a Sembian nobles bodyguard and later a
Purple Dragon officer, Dunman is far older than he
appears. He gained eight potions of longevity while
looting a dragons hoard about 160 winters ago, and
he has used four of them. He was then a member of
the Six Splendid Swords adventuring band, and he
came to love one of his companions, the gold elf war-
rior-mage Deularla Hightower Ithruen of Evermeet.
At first haughty, she slowly came to love him,
and she joined with him in marriage shortly before
another dragon devoured most of the company and
reduced her to a scorched ruin. She spent her last
strength in a mighty magic that sent her essence
into Dunman. She now lives on inside him, a merry
companion who warns him of danger, recalls things
for him, and dispenses wry advice. With her pres-
ence, Dunman has no need of any other intimacy
and has never remarried.
On occasion, Deularla speaks to others through
Dunmans lips. She can speak and be aware while Dunman Kiriag
he sleeps or is unconscious. She retains some
minor magical powers. She can send a silent, shad- since settled in Wildwoods, a woodland mansion
owy image of herself some 400 yards distant (which near Waymoot. He defeated its former owner, the
shes used to warn Tessaril of orc and brigand wizard Orthaerus Manycloaks, in a sorcerous duel
attacks), observe as if by a wizard eye for the same to gain possession of the estate.
range, and cure disease and neutralize poison in While in Wildwoods, he has devoted his energies
Dunmanand in others using his touch. to developing new spells, creating and training a
menagerie of servitor creatures (including griffons,
ELESTRA BLAEBUR (CG hf B6). A popular party umber hulks, and several intelligent oozes and jel-
singer and dancer in Marsember, Elestra is also a lies), and trying to destroy the ghost of Orthaerus. It
Harper agent. When not performing at the Masked seems that Orthaerus can still cast spells and lurks
Merfolk nightclub, Elestra secretly carries messages about the mansion, trying to ambush Endarthar for
for war wizards and the Harpers. (Every third min- a rematch! Endarthar values his privacy, especially
strel or so who comes to play at the Masked Merfolk since every guest who proves hostile is suddenly
is a Harper agent or contact, so she can easily get defended by the resident ghost.
and receive small items and information.) She also
carries other messages on the side for well-paying FILANI of Tantras (N hf M9; Sage fields: politics and
patrons of the Merfolkin particular, outlaws or history of the Dragonreach and Moonsea North).
feuding pirates who must remain hidden for their Now a resident of Tilverton, Filani is dignified and
own safetyand makes a very good living at it. Her graceful despite being as tall and as heavily built as
specialty is delivering beside messages at midnight many warriors of renown. Dressed in tentlike but
to unsuspecting, well-guarded recipients. magnificently embroidered gowns, she shuffles
about the marketplaces and inns of the town, buy-
ENDARTHAR of Wildwoods (CN hm M18). Edarthar ing meals and drinks for caravan folk who tell her
is a fiery-tempered but brilliant mage who often news. Many of her sources are regular reporters
served the crown of Tethyr with his spells, striking who know they can get their sustenance for free on
down pirate raiders and rebellious nobles. He fled a night stopover. In this way, Filani keeps abreast of
from that country when civil war erupted and has happenings in the area.

219
As she has a talent for judging character and golem-guarded tunnel, to meet discreetly with
also for keeping track of many details, she often cor- noble clients who desire anonymity.
rectly anticipates events that will unfold in her cor- Formerly a plain woman, shes become a strik-
ner of the world. Shes not interested in combat or ing beauty through the use of her magic, though she
adventure, but merely in calmly selling her expertise retains her large, hooked nose because shes fond of
for reasonable fees and thereby passing her days in it. She is pioneering the use of safe, subtle, long-last-
comfort. ing magic to heighten the beauty of other women.
They typically pay her 2,000 to 12,000 gp for treat-
FILFAERIL STORMBILLOW (CG hf M16). Filfaeril is a ment. She never identifies her clients and is rarely
former adventuress who retired to Marsember, the seen in public except during her morning food
city of her birth, some 30 years ago. She now makes shopping which she performs alone. She is identifi-
her living creating and selling magical items and able from afar by her long, curly ringlets of glossy
potions to younger adventurers. From these adven- blue-black hair.
turers she also buys rare and special materials she
needs to create still more items of magic. LASPEERA NAERINTH (NG hf M14). Laspeera runs a
Still beautiful despite her 60-odd winters, Fil- school in deportment, courtly speech, and letters
faeril is protected by a rare spell that can enclose for young ladies in Suzail. Graceful, fearless, and
her in a healing sphere that lashes out at foes with widely respected, she is a prominent war wizard
wandlike attacks. On two recent occasions shes and is regarded by Suzailans as the best source of
defeated attackers in this way. The first set of these advice for anyone with a moral dilemma. Some
attackers was a pirate band bent on capturing her to grown nobles journey to Suzail to discuss things pri-
serve them with her magic; the other was a Zhen- vately with her just as they once did as young pupils
tarim-led group bent on assassination and grabbing at her exclusive and extremely expensive school.
what magic she might have at hand. The attacks (Rates at the school are 1,000 gp per month.)
have made Filfaeril somewhat cautious, but she has The House of Grace turns out young women
decided against letting them cause her to change with superior learning manners, and practice in
her lifestyle. observation, reasoning, and using their judgment.
Its graduates reputations are so stellar that rich
GAHLAERD M OSSMERE (NG hm M12). This sarcas- merchants in Sembia who value strong mates come
tic, smooth-tongued mage dwells in Tilverton and first to suzail to woo.
has a knack for devising highly effective new spells. Almost single-handedly Laspeera has produced
He sells one or two such magics a year to traveling a generation of wise, capable noblewomen who are
mages whove come to know the worth of his work. the envy of other lands. Shes also been known to
They pay an base price of 10,000 gp per spell level tutor pupils in magic from time to timealways in
for his creations. Such fees allow him to live very return for a service to be demanded later. This ser-
comfortably, protect himself with much personal vice is almost always timely aid to be delivered when
magic, and continue his researches. Persistent Azoun or the realm of Cormyr is in need. By these
rumors link him with the Rogues of Tilverton, a means, shes dragged many adventuring bands into
local band of thieves and outlaws. But then, as hes defending Cormyrs interests in crises.
said, Rumor runs before us all like a yapping dog
that dares not bite. It makes noise enough to annoy MAERUN STOUTBOLD (CN hm F5). Maerun is a
but need not be regarded further. somewhat disreputable merchant of Suzail who
deals in nets, ropes, masts, sails, and ships. He buys,
IYRYTHARNA DANTRAS (CG hf M16). Iyrytharna sells, rents, and repairs all of these. He usually win-
dwells in the countryside near Juniril. She keeps to ters in Marsember, where his coins are very active
her underground home and crafts spells most of in shipbuilding.
the time. Her husband Thorn is a maker of fine Maeruns attraction is his discretion. No matter
knives and a werepegasus. From time to time on whos asking, Maerun never talks. The stout, almost
summer nights, they can be seen over the Wyvern- moon-faced man has a high natural immunity to
water from afar, a woman whose unbound hair mind-probings, both magical and psionic, and has
streams behind her as she rides a swift-winged never been convicted of anything illegal. Its open
black Pegasus bareback, both of them rolling and knowledge in Suzails wharves that Maeruns your
diving in the air in delighted abandon. man if you want covert shipboard passage out of
Suzail or need a ship refitted immediately in the
JESTRA (NG hf Tra18). Jestra dwells in Arabel and dead of night.
makes a very good living by using small magics to Maerun is a cheerfully amoral manas long as
improve the appearance, usefulness, and value of he gets paid, hes happy. Hes been happy often
objects brought to her by clients. She owns and enough that when he was caught by a senior war
rents out many houses in the city. She uses one of wizard personally carrying two bound and gagged
them, which is linked to her own residence by a lasses (undoubtedly kidnapped upland Cormyreans

220
destined for slavery in Westgate or points south)
aboard one of his boats he was able to hire a Sem-
bian mage to swear that the girls were two pet dis-
placer beasts that the mage had polymorphed into
human form to avoid alarming honest citizens.
Maerun was simply shipping them to a client of his.
The Suzailan justiciars comments on the words
quoted here were caustic in the extreme, and the
court was open in its disbeliefbut Maerun walked
free. Again.

MAXER HLARR, Defender of Suzail (NG hm Inv11).


This reclusive invoker has simple tastes: He likes
peace and quiet, with a stable realm around him so
he can devote his full attention to building ever-
larger and more elaborate constructs. The con-
structs are items animated by combinations of
spells. They acquire a limited sentience of their
own.
His work and the magical item retrieval work of
his constructs have made him far more powerful
than his level would indicate. His constructs have
successfully recovered magical items from many
lich holds and tombs, as well as monster-haunted
Myth Drannor and the drowned ruins of a lost,
ancient city of sorcerers off Athkatla. Because of the
items his constructs have retrieved, hes a walking
arsenal of puissant magical weaponry at all times.
King Azoun awarded him the title Defender,
which gives him ranking equal to that of a baron in
both the nobility and among Purple Dragons, after
an attack on Suzail by four dragons. Maxer Myschanta Halarra
unleashed powerful magic to rescue Suzail and sev-
eral of the prominent mages of the city who were in a succession of old breeches, vests, swash-topped
losing their battle against the destructive wyrms. boots and rumpled hide shirts that make her look
Maxer remains a quiet, private sort of man. He like a stablemaster or hostler rather than a mage.
avoids all requests to teach by would-be apprentices She is one of the rare workers-of-magic wholl ride
and shies away even more energetically from the out to the rescue of beleaguered adventurers,
overtures of sorceresses who express any interest in though her fees are high. She charges 6,000 gp for a
getting to know him better. simple service like guiding folk to a spot, bringing
healing potions to a locale, or affecting an escape
MELLOMIR of Arabel (LN hm M27; Sage fields his- from a prison cell, and this base price doubles for
tory, prophecies, and divination). Mellomir is a man any spell combat situations.
respected across the known Realms. A dry, dapper Shes a capable spellcaster with a shrewd grasp
man whose neatly trimmed hair and beard are of tactics and experience in dealing with many mon-
going white, Mellomir has accurately predicted sev- sters, and shes seldom caught by surprise. She
eral important events, including the fall of Bhaal and always seems to have an item or timely spell up her
Myrkul in the Time of Troubles and the reappear- sleeve. If shes sorely injured or slain, a contingency
ance of the fabled Ring of Winter. Hes survived sev- spell whisks her body to High Lady Alustriel of Sil-
eral kidnapings and single-handedly destroyed an verymoon, who owes her a favor or six. This has
entire Westgate family after it deemed him a foe and happened twice to the astonishment of the court in
tried repeatedly to assassinate him. Hes protected Silverymoon, but thats only twice in 30-odd years of
by an enchantment of his own devising that gives his her being called into desperate situations.
body permanent, continuous, automatic spell ward-
ing equal in effects to a ring of spell turning. ORBRIL of Skull Crag (CN hm M15). A haughty,
blond-bearded and increasingly stout wizard who
MYSCHANTA HALARRA (CG hf Abj14). Myschanta loves good food and lots of it, Orbril doesnt dwell in
dwells in Arabel and is much in demand as a sor- Skull Crag at all but in a peaktop tower nearby that
ceress-for-hire. Fat, short, and energetic, she chuck- is high above the Crag. From this windswept aerie
les and snorts her way cheerfully through life, clad he runs a magical delivery service. For stiff fees

221
tions (such as thieving guilds), and theyve
mounted several attacks on his home. Recently the
Zhentarim sent in six specially equipped ju-ju
zombies, who tried to occupy Orbril with magical
attacks while a beholder teleported in to launch
the main attack on him. Orbril escaped by trigger-
ing several blade barrier like defensive fields and
teleporting to a storage cavern of his own. From
there he sent four death tyrants (undead behold-
ers) to deal with his attackers. Then he used
unknown means to trace the Zhentarim, who were
observing all this via crystal ball, and sent a delayed
blast fireball to them.

PERAPHON THOND (CN hm F3). Peraphon is a slim,


short, elegant man with a goatee, perfumed black
hair, dark clothing, and a plenitude of gleaming and
glittering finger rings. Hes a supercilious, sneering
man whos known to be very shrewd (which is not
to say double-dealing) in investments and business
negotiationshence his long row of warehouses
just inside the western face of Arabels city wall. He
always has something up his sleeves to deal with
treachery.
He often hires adventurers to go prospecting in
the Stonelands or to work certain mines there that
he can provide maps or directions to. Unfortu-
nately for the adventurers, these mines are imper-
iled by lurking monsters, and Peraphon often
neglects to mention this unless pointedly asked.
Peraphon is extremely wealthy and is known to
Szwentil Illeon have purchased some powerful magics to protect
himself against personal attack. One of his rings is
(10,000 gp and up) he delivers prepared packages to a ring of spell turning and another is thought to
precise locations at prearranged times. For hold six or more gargoyles that he can summon
instance, he may agree to send a strongchest con- forth and bend to his will.
taining food, potions of healing, weapons, wine, and
spell scrolls to a certain cavern in Undermountain RULDAN NYSGART (NG hm M16). This mage dwells
either at moonrise on Uktar 11th or when a magical in a simple cottage in the back woods near Espar,
alarm is set off by the entry of a particular being into and he there trains more would-be wizards than
that cavern. For dangerous or hostile deliveries, any other mage of Cormyr. From near and far they
such as sending a lit torch into a warehouse where come to him to be taught a single spell each and
barrels of oil are stored or putting a stone block into sent forth to gain practice in its use. In this way
the air directly above someones throne or bed, Ruldan keeps himself supplied with a dozen or so
Orbril demands three to four times his base fee, and apprentices at once and makes quite a good living.
he doubles that total if his target is a wizard or magi- His cottage rarely has fewer than six wizards of low
cal retaliation is likely. to middling levels in it.
Orbrils many transportation spells are secret His students are under strict orders not to
magics of his own devising, but two properties of bother the good folk of Espar or the vicinity in any
the spells he uses most often are known: He can way, so as not to make themselves or Ruldan him-
deliver a second item to the same spot almost self unwelcome. Ruldan is a kindly, patient, nonde-
instantly (for example, if his first strike against a tar- script man whose brown beard conceals several
get fails), and he can follow any sending to its desti- powerful tokens of his own crafting that have pow-
nation without error, work magic or perform ers akin to better-known magical rings. In this way,
physical acts there, and then return to his aerie by he commands powers equal to four or five such
force of will alone, snapped back to his departure items at once.
point.
These capabilities and Orbrils use of them SASZESK (NE hm F3). Saszesk is a shadowy, semi-
have made him unpopular with a growing number legendary man in Suzail. Hes the skulker in shad-
of mages, rulers, and leaders of violent organiza- ows blamed for all manner of disappearances.

222
In reality, the shy, soft-spoken Saszesk was long
ago co-opted by the war wizards to serve the
Crown. He remains an effective smuggler of goods
and folk into and out of Suzailbut pays tithes to
the Court and keeps Vangerdahast scrupulously
informed as to everything he handles. His work
provides a handy relief valve for things best han-
dled covertly and lets Azoun know just who among
his citizens is most disloyal.
Saszesk lives in a complex of cellars under the
Six Candles inn, a property he owns in the north-
western reach of Suzail, guarded by traps and by
his use of a hat of disguise. Hes comfortably
wealthy, but his coins are hidden somewhere
elsereputedly in a cellar somewhere under the
Royal Court.

SZWENTIL ILLEON (NE hm F5). This slim, satur-


nine, young-looking man always dresses neatly in
black and surrounds himself with bodyguards,
including several hired battle mages. One of the
founders of the Six Coffers Market Priakos, Szwen-
til is rumored to have a personal fortune of over six
million gold pieces and over a dozen houses in as
many lands.
Rumors persist in his home city of Marsember
that he is involved in large-scale smuggling, but
some citizens take the view that he need not make
coins in such risky ways. Hes wealthy enough to
buy up stocks of any valuable goods in order to
create shortages whenever he desires and then
release his holdings at top prices to swell his Tongreth
wealth manyfold. That he does not is a measure of
the limits of his greed and of his desire to remain that status in turn masks his deeper loyalty to the
as anonymous as possible. Harpers, to whom he feeds state secrets of Cormyr
Szwentil is calculating, farsighted, and totally along with everything else he learns. Azoun and
amoral. He currently devotes most of his time to two several of his relatives grew up enjoying the antics
projects: openly overseeing the building of many of Theavos, who treated them as equals to be
ships and buildings in Sembia and covertly pur- entertained whenever they came within reach.
chasing as much Cormyrean and Sembian land as They are so fond of him that, were his spying to be
possible. With land and ships, he thinks to build revealed tomorrow, its likely hed escape any pun-
himself into a power as great as any rulerwith ishment entirely.
none of the burdens of scrutiny and accountability a
ruler must bear. THENTLAS (CN hm F3). Primarily known as a large-
scale landlord in both Suzail and Yhaunn, Thentias
THEAVOS THONTAR (LN hm W17). Theavos is a is a calm, unassuming man who likes to work
lusty, rollicking, good-natured man who enjoys behind the scenes, dispassionately devising pre-
jests, pranks, partying, and teasing the authorities cisely how to reap the most gold out of life. He
and stuffier folk in his home city of Arabel. As a rents, buys, and sells properties through agents. In
result, many of these people detest him, and others Suzail, he works through Ramkzorn Sharlin or
find he wears on the nerves a bit much. Alasgar Thurym. He also has an undercover body-
The life of many a party, Theavos enjoys jug- guard force that he uses to protect himself from
gling will-o-wisps, small children, and full wine rivals who resort to violence and to strike back at
goblets overhead while he dances with the foes. His notable holdings in Suzail include the
youngest and prettiest maidens who dare to Wailing Wheel inn and the entire east side of Mist-
approach him. He has romanced more than one moat Alley.
visiting lady with a whirlwind of gifts, compli-
ments, and kindly deeds. TONGRETH of Marsember (LN hm Con21). Ton-
All of this gaiety conceals well his role as an greth is a recent arrival in the city (from just
information-gatherer (spy) for Vangerdahast, and where, he declines to say). A subtle, controlled

223
man known for his extensive wine cellar and love parties in Suzail, and just as readily scandalize and
of cuddly kittens, old books, and jellied eels, Ton- entertain with outrageous pranks. She has slipped a
greth is a master conjurer who deals ably with live lizard down Queen Filfaerils bodice, and she
many creatures of other planes. He is served in has often used her magic to perfectly mimic the
Marsember by both gargoyles and griffons. He most stuffy old noble at a feast. Pretending to be the
enjoys working behind the scenes in the ever-shift- noble, she utters flirtatious remarks and sly innuen-
ing intrigues of Marsember, ensuring that interests does, twisting every favorite phrase of the man shes
from Sembia and Westgate never manage to domi- lampooning.
nate the city. Recent rumors suggest he comes Her acting abilities coupled with magical dis-
from, and may still serve, Thay. guises have aided her in standing in for various roy-
als and nobility in dangerous situations.
TSHARLURA of Blackthorne (LG hf M14). A kindly, Vangerdahast regards her as one of his most able
respectable woman, Tsharliira dwells in her own and valuable assistants, and he tolerates her outra-
fortified mansion not far west of Eveningstar. geous pranks because of it. Suzailans still talk about
Blackthorne is guarded by a resident family of the time she walked into an exceedingly long Coun-
wyverns that adventurers and Purple Dragons cil of Mages meeting in a diaphanous nightgown
alike venturing into the area are warned not to and asked Vangerdahast when hed be coming to
molest. bed, because the pastries are gone and all sixteen of
Tsharliira has impeccable manners and dignity. us are getting bored!
Azoun often brings visiting nobility to visit her to
impress them with the strong cultured ladies of the VINDALA CHALANTHER (NG hf Ill15). Vindala dwells
realm after they first encounter Laspeera in Suzail. in Marsember, tutoring lesser mages and occa-
Tsharliira is tolerant of lawless behavior in others, sionally hiring out her spellcasting abilitiesto
but always acts to promote peace, harmony, and both desperate adventurers and crafty smugglers,
safety in Cormyr. Severely beaten in her youth by locals say. Though she spends days at a time magi-
drunken relatives, shes been known to fly into a cally disguised, she is said to be an impish beauty
fury when she encounters drunks and to use her with a petite build, glossy black eyes, and hair to
spells to administer some rather frightening sober- match her eyes. She has a quick temper, a habit of
up cures involving wild flying, plunges into icy getting even, and a prankish sense of humor. To
pools, and the like. their cost, many pirates have learned that she
Tsharliira is working on several projects of makes a bad enemy.
practical magic. One is a chest that drinks energy
in a remote spot and emits it as heat and light. WENDEIRA ILLATHOS (CN hf C12 of Gond). Wen-
When she perfects methods of controlling the heat deira is a free-spirited worshiper of the god of arti-
and light, such chests could be used to light and fice who stimulates many folk to buy, improve
warm cottages in winter by drawing heat from upon, and use unusual devices and items crafted
compost, hot springs, manure piles, and large, by all of the intelligent races of Faern. She sells
communal peat-banked fires. Unfortunately for such odd wares from a shop in the hamlet of
chilly Cormyreans, Tsharliira is a slow, careful, Monksblade called Wendeiras Wondery. Living
methodical worker, more interested in properly and working alone there, she affects a fey appear-
documenting everything for later mages than in ance and strange airs to discourage thieves and
achieving swift results. anyone with thoughts of slave-snatching. She is in
fact a clever and perceptive woman and com-
UNGATHROS of Mistrim (NG hm M15). Ungathros is pletely sane.
a wizard noted for his skill at magically repairing She enjoys slipping out of her shop for hunting
wagons, ships, and roofs. He is a mild-mannered, expeditions with the items she uses to defend her-
unassuming man who looks more like a messenger self if attacked in her shop: gunpowder wands.
than a mage, but when angered his temper is leg- These gunpowder wands are the first handguns
endary. Hes usually embroiled in a dozen or so known outside Lantan. They are two-shot, silver-
feuds with merchants whove tried to cheat him. plated affairs that inflict 1d8+1 points of damage
Mistrim, his country mansion near Marsember, is each per successful shot; they have a range of 70
guarded by many monsters because of past attacks feet. Consecrated to Gond, these weapons are
by his foes. These creatures claim victims every year deadly in Wendeiras hands, and shes never with-
because of (false) rumors that persist in Westgate out them or her ring of free action and her ring of
and Sembia about the great riches Ungathros has spell turning so beware! She carries the gunpow-
stored there. der wands loaded her boots.
Wendeira is looking for a suitable mate. She will
VALANTHA SHIMMERSTAR (CG hf M13). A fun-loving settle for just about anyone who happens to be a
war wizard, Valantha can readily move a raucous brilliant inventor.
crowd to tears with her singing, as she does at many

224
Appendix II:

The Sword Heralds


ne of the most fascinat- Abandoned or forgotten refuges that
ingand little known have been rediscovered sometimes hold
subjects in any study of the elaborate antique ladies gowns that are
folklore of Cormyr is the now much sought-after at court.
Sword Heralds. Volo made The Sword Heralds acquired the name
such a hash of wild speculations about by which history knows them today
these rather mysterious folk that Elmin- because entry to one of their refuges could
ster said grimly, We fix that, or this book only be accomplished by someone going
gets renamed forthwith: Volos Guide to to a particular secret spot with two items:
the Effects of an Imprisonment Spell on something fairly common but kept a fam-
the Victim, Written from Personal Experi- ily secret, and an edged metal weapon that
ence. So here, in game terms, is what one of the Sword Heralds had touched
Elminster would reveal about this topic. during the enchantment. The common
He offers it with only one bit of advice: items ranged from a cup of water or
Remember, yere not the first gung-ho mushroom soup to a human bone, a stag
adventurers to learn about all thisand antler, or a leaf from a particular type of
where are all those predecessors now? tree. The edged weapons were typically
The Sword Heralds were mages of one of 3 to 12 swords and/or daggers
Cormyr long ago. They specialized in owned by the family to whom the refuge
creating hideaways: extradimensional was constructed. The common item was
refuges that only the most wealthy folk always consumed during the magical pas-
nobles, successful merchants, and pow- sage into the refuge, and in a few cases the
erful priests and wizardscould afford. weapons also couldnt pass into the refuge
Such refuges were of great importance and would fall to the floor at the spot at
when Cormyr was a wild land roamed by which the activating being entered the
monsters and rivals and lashed by refuge. Exit from such refuges typically
weather that one hadnt time to con- requires only entering a specific area
struct sufficient shelter to withstand usually the end of a blind corridorand
(because of warfare, failing crops, or the not any sort of ritual or triggering items.
like). Eventually, these refuges ceased to Entrants into a hideaway could bring
be hiding places for folk fleeing the a living being who was touching them
weather or the blades of enemies. They along with them, as well as anything they
were then commonly used to store valu- or this second being wore or carried.
ables and perishable treasures because Typically, noble houses and wealthy mer-
within them there are no extremes of chants took gems, coins, and legal docu-
heat and cold, nor any precipitation, ments into their refuges to begin with.
keeping weathering to a minimum. Only in desperate circumstances did the

225
owners discover that these refuges were blade or common item.
ideal hiding places for fugitives from jus- Some refuges have been found by
tice and inconvenient corpses. adventurers. Most notable among these
The Sword Heralds died or disap- finds is that of the Dawninghunt refuge in
peared centuries ago, and many refuges 1346 DR, which proved to contain a chest of
are now lost or their precise where- over a thousand large and splendid emer-
abouts forgotten, though a few remain alds as well as four big, extensive spellbooks
closely guarded family secrets. (The Hid- and several items of minor magicand a
den House used by Lord Tessaril Winter wardrobe of fine gowns once worn 200
of Eveningstar1 is one such.) By ancient years earlier by the Lady Rhyndaera Dawn-
law, a king of Cormyr and his agents (for inghunt. These garments became an
example, the war wizards) cannot instant fashion rage at court when reintro-
demand to see or enter such a refuge or duced by nobles whod bought them from
even force someone to confirm the exis- the fortunate adventurers.
tence of a refuge. This hasnt stopped The Golden Griffon Eyes all-woman
them from employing chartered adven- adventuring band from Selgaunt (charter
turers and private citizens to find out by Azouns hand in 1341 DR) made its
such things for them. As a result, many fortune on the find and settled into
refuges sport traps and/or guardians. retirement on luxurious wooded estates
The traps typically are deadly defenses of near Espar. They earned their hard-
the main passage in the refuge, and are sought riches not only by defeating a for-
often consist of hinged falling stone midable guardian monster of unknown
blocks and hedgehogs.2 Guardians range species, but also by discerning the mean-
from animated skeletons to family liches. ing of the following verse:
The Sword Heralds are said to have
left behind a list of all their refuges, dis- Full moon on Wyvernwater touches thee,
guised in a series of impenetrable verses Proud warrior conquering benches three.
(one example follows) that they hid all Where the smaller steel points a way,
over Cormyr in the halls of the Palace of Stand where the lonely warrior may.
the Purple Dragon, the Royal Court, and
in private homes alike. The Sword Herald This verse referred to a statue of Ring
also constructed great keyssmall items Dhalmass that still stands on the banks of
that various sages violently disagree over the Wyvernwater hard by Hultail. The
the forms of, from orbs to rods to statue depicts the armed and armored
gauntletsthat open the way into all king on a rearing horse whose hooves
Sword Herald refuges when used in the prance on three stone benches that form
proper place, even without the proper the base of the statue. The king is waving
1
As described in the novel Crown of Fire.
2
A hedgehog in this sense, is a giant shield weighted with rocks or bricks on its upper side and festooned with a for-
est of downward-pointing swordblades on its lower side. It is triggered by a treadle or by stepping on a flagstone,
which releases a catch. The whole affair the plummets down on a chain to impale intruders from above. A successful
Intelligence ability check and a successful saving throw vs. paralyzation are required to completely avoid this deadly
trap once it is triggered. If only one roll succeeds, half damage is suffered; full damage is 5d6 points.

226
a sword over his head and is outlined in The names of Dawninghunt ancestors,
moonlight whenever a full moon shines along with the dates of their lives, are
down on the area. inscribed on large stones set flush in the
The sculpted monarch also has a dag- walls as if these ancestors were interred
ger at his waist. If one looks at where its behind the stones. If one puts the chair
sharp end is pointing, one sees a small up on the table, however, part of the floor
rocky knoll about a mile away that is of this chamber vanishes to reveal stairs
known as Knights Stand because a lone down into the vault proper: a large room
warrior once held its height against an lit by a driftglobe. Its unfailing light once
orc band. The knoll is also flooded with fell upon a stack of chests crammed with
moonlight when the moon is full. If one coins, gems, and trade bars of silver and
stands on it with the right blade and item gold, now part of the Golden Griffon Eyes
(in this case, a handful of grass) or one of wealth. The driftglobe gleams still on the
the Sword Heralds great keys, one can tombs of six Dawninghunts, including the
see an upright oval of light that is the gate sage Harglast Dawninghunt, whose coffin
into the Dawninghunt Vault. is now enclosed by a forcecage (and con-
A person using the gate enters a small tingency spells that set off certain alarm
room that holds only a chair, a table, a spells elsewhere, among other things).
chamberpot, a stoppered carafe of water, These precautions have been taken to
a cot, a candle lantern, and lots of dust. keep adventurers from magically ques-

227
tioning him about his field of expertise: At least eight great keys are known to
magical items of early Cormyr! exist, but it is thought that many more have
Another verse of the Sword Heralds been hidden or stolen. Much of the argu-
has become well-known because it ment over what the keys look like centers
appears and disappears from time to on these missing keys, one of which is
time (seemingly at random) on the top of perennially rumored to be for sale or rent
a tomb in a public crypt in Suzail: in Sembia. Local lore in Suzail insists that
one of the scepters of the extensive
Glonder rides a long long way Obarskyr regalia has a great key built into
Through forests wild and marshes fey, it. Suzailan lore also holds that another
And at the place of many nets, great key was long ago given into the keep-
Glonder walks, but first frets. ing of an anonymous commoner of the city
at a masked ball, so that the realm might
To decipher this, one must know that have a chance of survival if evil magic pos-
almost 300 years ago the mage Glonder sessed the mind of its king or evil forces
rode the length of Calantars Way in a sin- swept over the land with conquering
gle night and day to meet and defeat a armies. The sage Tharondar of Arabel
dragon. The only place on this route (now deceased, but writing well after the
where one might find many nets is Sword Heralds disappeared) postulates
Immersea, where the mist-fishers that there may be lesser keys that open sev-
employ many nets indeed. From time to eral refuges, but not all of them. Like so
time the phantom of Glonder is seen in much about the work of the Sword Her-
Immersea, wringing his hands or rush- alds, this may be pure speculation.
ing about with his hands raised in end- We do know that there were at least 17
less spellcasting. So one must find the Sword Heralds, that they werent formal
spot where the phantom first appears on heralds of any sort (though they did offer
its sporadic nightly rounds, and there nobility of the realm the service of limn-
one must take the right blade and item to ing a chosen badge-of-arms on stone
find the way to an unknown refuge. walls and other permanent locations),
These directions were worked out by that they were powerful wizards who
the court jester Ubaldo over a century devised many hitherto unknown and
ago, but no one knows what the right now-forgotten spells, that they indulged
common item is, or has the right blade, in planar travel and in feuds with the Red
or has discerned precisely where the Wizards of Thay, and that the most pow-
phantom first appears. However, where erful of them was a man called Yimluth.
it appears must be the cellar of some Yimluth was an archmage of at least 26th
structure in Immersea, because the level and a werestag. He could take the
phantom then rises up out of Calantars form of a stag or a hairy-hided manlike
Way and rushes to a certain alley. Stand- form with a stags head. Ultimately he
ing with a great key in hand in the spot was unable to leave one of these bestial
where Glonder rises through the street forms, and he remains in hiding some-
has proven ineffective. where in the Rings Forest if he hasnt

228
been slain. (Its generally agreed he had
achieved near-immortality.) He also may
be traveling from refuge to refuge by
means of powerful magic that enables
him to jump from one extradimensional
place to another.
One group of bards and sages believe
Yimluth now serves Mielikki or Silvanus
in order to achieve demigodhood or that
he is a demigod already. Another group
swears that he is in some sort of stasis,
awaiting a desperate call from the throne
of Cormyr that will bring him to the
defense of the realm in its time of greatest
need. As Elminster commented dryly, its
clear only that his true fate is unknown.
Another Sword Herald whose name is
remembered is Murald. He was a lover of
gardens and tapestries. At least six paint-
ings and tapestries on the walls of vari-
ous inner chambers of the Palace of the
Purple Dragon are his work. They are
also gates to different locales in the These assemblies so impressed the folk
Realms. One of these locations is a hunt- of the day that everyday Cormyrean
ing lodge somewhere in the heart of the speech today applies the term full
Rings Forest, another depiction leads to swords court to any fancy, formal, or
the eastern slope of Maidens Tomb Tor very important and solemn occasion.
near Waterdeep, and a third is known to Although the Sword Heralds seem to
lead to a cavern refuge in the Storm have vanished, some folk believe at least
Horns somewhere overlooking Espar a few of them still survive. Its a popular
that is kept stocked with weapons, food- superstition that theyre still guiding or
stuffs, and helmed horror guardians. influencing the realm, unseen, today.
The aims, identities, and ultimate fates Mothers and old wives sometimes chide
of the Sword Heralds remain shrouded misbehaving children with the saying:
in mystery. All that is known is that they Rememberthe Heralds are watching!
came to the realm suddenly, but without Many members of the staff of the Palace
fuss, had no open strife with the Crown of the Purple Dragon believe that some of
or nobles, and worked on many things the ghosts haunting the courts and gar-
that enriched the realm. On several occa- dens in Suzail are Sword Heralds or their
sions they sat in judgment on an individ- servant creatures, but the truth about the
ual or a policy, trying to awe the king or Heralds has so far eluded Vangerdahast,
the nobles into seeing things as they did. and if Elminster knows, hes not telling.

229
Appendix III:

Magic in Cormyr
agic in Cormyr is a vigor- transported (teleport without error) to the
ous, ongoing thing. It is as other tree, along with all worn or carried
driven today by pride, com- goods and, if desired, another being. This
petition, the needs of war, extra person must be directly touched,
and ambition as it was by but need not be conscious or even alive.
survival against dragons and other This route has long been used by war
monstrous foes when the land was wizards, kings messengers, and other
younger. Its a field far beyond the scope of agents of the crown to quickly and
any single work and certainly beyond the untraceably travel the length of Cormyrs
rather (as Elminster sourly puts it) gosh- heartlands. Azoun has used it all his life
wow treatment magic receives in any to visit Tessaril Winter in Eveningstar.
work by Volo. The Old Mage of Shadow- During Azouns reign, Vangerdahast has
dale demanded, however, that the worst of always set war wizards armed with vari-
Volos distortions and errors be replaced ous tracing spells to watch over both
by this appendix, Just so yell have the trees to see who comes and goes. These
faintest of notions regarding what hes sentinels never challenge users, and they
babbling about. So (sigh) here goes. usually remain unseen.
A similar route, linking nine standing
Gates in Cormyr stones, spans the western wall of the
realm, leaping from high valley to rocky
Permanent teleport portals, or gates, height to cliffside cavern along the Storm
have long been present in Cormyr. The Horns that march down the western
Sword Heralds (discussed in Appendix II) flank of Cormyr. This network is thought
created many specialized gates, and royal to have been created by a now-vanished
and noble families down through the school or community of wizards who
years have used many methods to dwelt in isolation in the mountains and
acquire their own private magical trans- who wanted a swift way in and out of
port. A servant of Mielikki or, if one their home that allowed them to avoid
believes the faithful, the goddess herself mountain-climbing.
created the Blueleaf Gate. This little- If one believes local lore and war wiz-
known transport links a blueleaf tree in ards reports, other gate networksori-
the Royal Gardens of Suzail with another gins unknownexist in the Hullack
blueleaf tree that stands beside the rising Forest and the Stonelands. The Forest
headwaters of a clear spring in the Rings Kingdom of Cormyrand in particular,
Forest, just south of Eveningstar. its wilder fringes and surrounding back
A being who touches either tree and countryhas long been favored territory
speaks a secret word of activation is for mages looking to settle down in

230
peaceful isolation and work on their Vicinity of Juniril
magical arts. Iyrytharna Dantras (CG hf M16)

Wizards Marsember

in Cormyr Delthrin the Deadmaster (NE hm Nec12)


Filfaeril Stormbillow (CG hf M16)
Down through the centuries, Cormyrs Tongreth of Marsember (LN hm M21)
pastoral beauty has been embraced by Vindala Chalanther (NG hf Ill15)
hundreds of powerful wizards. Their cot-
tages and small mage towersor their Vicinity of Marsember
ruinsstand amid the trees on many a Ungathros of Mistrim (NG hm M15)
side lane or wooded trail in the realm.
Vangerdahast frowns severely on mages Vicinity of Skull Crag
who kidnap or experiment on local Orbril of Skull Crag (CN hm M15)
beasts and beings, but other wizards are
left alone so long as they dont work Suzail
against the Crown. (In the past, many Argl Marammas (LN hm M13)
nobles hired penniless wizards to assist Baskor Tranth (NG hm M9)
in attempts to overthrow the Obarskyrs.) Laspeera Naerinth (NG hf M14)
Some of the most notable current Maxer Hlarr, Defender of Suzail (NG hm
independent mages resident in Cormyr Inv11)
are listed hereafter. Details of these per- Valantha Shimmerstar (CG hf M13)
sonages can be found in Appendix I.
Elminster cautions that this list is very Tilverton
incomplete. It was compiled by Volo, and Filani of Tantras (N hf M9; Sage fields: poli-
it concentrates on mages who dont tics & history of the Dragonreach, poli-
bother toor who canthide them- tics & history of the Moonsea North)
selves away from general knowledge. Gahlaerd Mossmere (NG hm M12)

Arabel Vicinity of Waymoot


Jestra (NG hf Tra18) Endarthar of Wildwoods (CN hm M18)
Mellomir of Arabel (LN hm M27; Sage
fields: history, prophecies, and divina-
tion)
Wards
Myschanta Halarra (CG hf Abj14) in Cormyr
Theavos Thontar (LN hm M17) Without a doubt some of the nobles,
powerful mages, and wealthy merchants
Vicinity of Espar of Cormyr have wards. Wards are magi-
Ruldan Nysgart (NG hm M16) cal defenses that act only on beings who
dont possess a token allowing free pas-
Vicinity of Eveningstar sage or who try to pass them in an unap-
Tsharliira of Blackthorne (LG hf M14) proved manner. The wards put in place

231
by the rich and powerful citizens of Cor- edly unleashes magic akin to dragon
myr have a wide variety of effects, and breath attacks, and like dragon breath it
these wards arent dealt with here.1 The can lash out for a great distance down
Crown of Cormyr, however, employs passages, permitting no one to elude the
three standard types of wards through- effects. But, as of this writing, such
out the realmthe ring ward, cloak rumors remain unconfirmed.
ward, and full wardand these are
detailed here. The spells such wards are Ring Ward
based on are akin to the 7th-level wizard
spell wardmist, detailed in previous The weakest type of ward is known as a
guidebooks in this series. The spells, ring ward because a Purple Dragon ring
however, are state secrets of Cormyr and permits passage through it, as do all the
so dont appear here.2 pass tokens listed hereafter for the more
It has long been rumored that the powerful wards. If unauthorized beings
Obarskyr family has a private refuge try to pass this sort of ward, they receive
where its greatest treasures are stored a mild energy shock. This shock is
that is guarded by something called a designed to turn aside birds, snakes, cat-
dragon ward. The dragon ward suppos- tle, and other unintelligent life, and it
1
Elminster: Consider thyselves warned of their existence.
2
Elminster: Because wed all like them to remain state secrets.

232
does deals 1 point of damage to any char- rupted (destroyed utterly). If only one fails,
acter failing a saving throw vs. spell. undead intruders sustain 5d4 points of
Unauthorized contact with the ward trig- damage. If both succeed, these undead
gers an alarm in the form of a light or a pass through the ward with no ill effects.
sound, as determined when the ward
was created. The ward also blocks the FUll Ward
passage of all spells of 3rd level or lower,
absorbing their energies. Thus, a wizard The strongest type of ward is the full
employing a fly spell who penetrates a ward. These wards vary in specific pow-
wardsuch as those around the towers ers, but all full wards can be passed
of the Palace of the Purple Dragon in through by means of a commanders ring
Suzailloses the ability of flight and falls. or a passagestone but not a Purple
Dragon ring or a war wizard cloak.
Cloak Ward The effects of violating a full ward com-
bine the harmful and warning effects of
The middle type of ward is called a cloak both lesser types of wards, plus the invisi-
ward because a war wizard cloak permits ble full ward has a soft outer edge about 3
passage through it, as do a commanders feet in depth that hardens into a barrier
ring and a passagestone (but not a Purple akin to a wall of force. This inner portion of
Dragon ring). Unauthorized contact with the ward also acts a ring of spell turning on
a cloak ward has the same effects as dis- all magic that comes into contact with it.
turbing a ring ward. In addition, any In some full wards, such as one encir-
intruding creatures must make two addi- cling the royal bedchambers in the
tional saving throws, one vs. spell and palace in Suzail, the solid innermost por-
one vs. paralyzation. tion manifests only when one is going in,
If the saving throws vs. spell fail, and it doesnt exist to someone exiting
intruders are chilled for 6d6 points of the warded area. In others, such as the
damage (similar to the damage of a wand ones around all Purple Dragon armories,
of frost, treating all 1s rolled as 2s). If it is absolute in both directions.
these saving throws succeed, only half
damage is inflicted. If the saving throws
vs. paralyzation fail, creatures are also
Magical Items
stunned for 1d2 rounds, reeling and of the Crown
unable to think or act voluntarily. Note Here follow details of some of the magical
that stunned creatures normally remain items made and used by the governing
in the ward, suffering the 6d6 points of forces of Cormyr. There are apt to be many
chilling damage again on the rounds in near-identical specimens of these items in
which they are stunned. If the saving use in the realm at anytime. Possession of
throws vs. paralyzation succeed, intrud- one by someone who is not an agent of the
ers suffer no stun effects. Crown is an offense that brings immediate
Undead intruders must also make these arrest and a very thorough questioning by
two saving throws. If both fail, they are dis- war wizards employing thought-reading

233
magic as well as probing questions. Adven- may be worn and used with or without
turers are advised that the only good bluffs other armor by all character classes. Both
when caught with one of these items are: bracers must be worn or neither oper-
Im a kings messenger, Im an agent of ates; their power is connected to a magi-
the war wizards, or The king (or Vanger- cal resonance between them. Wearers of
dahast) gave it to me to use on a special mis- the bracers are shielded at all times with
sion Im not allowed to tell you aboutbut protection identical to that provided by
which Im engaged in right now! People the 3rd-level wizard spell protection from
using these defenses must be ready to flee normal missiles. All fire-based attacks and
Cormyr instantly if they try them on anyone magic missiles striking the wearers are
above the rank of first sword [sergeant] in reduced in the amount of damage they
the Purple Dragons, a novice war wizard inflict by 1 point per die of damage.
apprentice, or a nonroyal courtier! In addition, by silent effort of will,
Like other entries in this appendix, the every third round the bracers can either
selection presented here shouldnt be fire four magic missiles or emit one flam-
considered definitive. It includes only ing sphere. The magic missiles function
items Volo could gain details about, (except in number) similar to the 1st-level
though admittedly he learned far more wizard spell magic missile. They cause
than the common citizenry of Cormyr 1d4+1 points of damage each and can be
ever discern. The bracers and cloak are used on up to four separate targets. The
employed by war wizards and sometimes flaming sphere functions similar to the
by the heads of important noble families. 2nd-level wizard spell of the same name,
The Purple Dragon ring, rod and blade are appears and moves in the direction the
used by Purple Dragonsand generally bracer - wearer points, and cannot be
by officers, not common soldiers. The far- redirected once set in motion.
rarer commanders ring and passagestone
are only borne by important courtiers, BauLgroths Blade
high-ranking military officers, local lords,
and members of the royal family. Elmin- XP Value: 1,500
ster notes that many stolen items of GP Value: 3,000
Crown magic have been found in chests These plain long swords, broad swords,
that were shallowly buried, stuffed into or sabers bear a +1 enchantment and are
hollow trees, or hidden in attics, crypts, used in training, rough surgery (cutting
warehouses, and inn cellarsand that open an infected body area) or sometimes
more turn up every day in Cormyr. to scare an individual. Named for the
long-dead wizard who invented them,
Battlestar Bracers Baulgroths blades are issued to every Pur-
ple Dragon barracks and garrison.
XP Value: 4,000 Whenever one of these weapons suc-
GP Value: 8,500 cessfully damages living flesh, it can be
These plain metal wristbands do not aug- willed by the wielder to perform a cure
ment Armor Class in any way, and they light wounds upon the being it has struck,

234
restoring 1d8 points of damage. The purposes of how many rings can be
blades damage and healing rolls are worn by the wearer. Thus, the wearer
made separately; they arent always the can wear and use a third magical ring at
same. When this healing power isnt being the same time. This is one of the very
used, the only sign that a Baulgroths blade rare instances in which this can be done.
isnt an ordinary weapon is that its point
trails a quickly fading line of radiance as it Purple Dragon Ring
is wielded. The radiance is bright enough
to find keyholes, inscriptions, and the like XP Value: 2,500
in the dark. Purple Dragons sometimes GP Value: 4,000
use this trait of a Baulgroths blade to fool These brass rings bear the engraved Pur-
opponents into thinking they face a pow- ple Dragon device of the Obarskyr royal
erful magical blade. family. They have two powers, both of
which can be used without limit. When
Commanders Ring worn, a Purple Dragon ring can cause
light lasting for 1 turn. This radiance
XP Value: 6,000 occurs in a 10-foot sphere around the
GP Value: 12,000 (up to 18,000 if sold to ring or up to 40 feet away from it in the
enemies of Cormyr in Sembia or Westgate) direction the wearers points, using the
These hardened gold bands bear the hand the ring is on. Once created, this
engraved Purple Dragon device of the light lasts a full turn unless dispelled by
Obarskyr royal family. They function as some other method; the Purple Dragon
rings of protection +2 with five additional ring cannot disperse it.
powers. A commanders ring can emit A Purple Dragon ring can also be used
magic equal in all respects to the spells to detect poison by speaking its word of
featherfall, knock, wall of force, and contin- activation, which is engraved on the
ual light up to three times (for each ability) inside of the band (usually Bonthar),
per day. It can also trace any Purple Dragon and immersing it in the substance to be
rings (see below) within 100 feet of it, giving tested. The ring can test liquids, gases, or
the wearer of the commanders ring a feel- solids. Solids are tested by making an
ing for the distance and direction of each incision or carving in the substance to
such ring, or it can allow the put the ring into full contact with it.
wearer to choose one such ring and con- The ring glows an eerie golden-green
centrate on its movements, blocking out if it encounters anything harmful to
the indications of others. Most Purple humans, demihumans, and humanoids
Dragons are aware that their superiors can and a bright blue if it comes into contact
trace their movements in this way. with something enchanted that may or
One commanders ring cant trace may not be harmful. This roundabout
another commanders ring. If this ring is detect magic ability is usually used to
worn on the same hand as a Purple make sure that potions sold in Cormyr
Dragon ring, the two rings function nor- are the real thing and not merely fla-
mally, but they only count as one ring for vored oils or water.

235
Purple Dragons have standing orders arrived at once and the crews of all are
to test food and drink that they purchase quenching their thirsts at local taverns.
or seize whenever theyre outside civilized A peacemakers rod is a +2 weapon,
Cormyr and on all other occasions when dealing 1d6+1 points of damage per blow
theyre suspicious of cooks or viands. Poi- when wielded in battle. Whenever it hits,
soners acting for Westgate, the Zhentarim, the wielder can elect to have it inflict nor-
and other foes of the Crown work tire- mal damage or call on an special battle
lessly to bring the Obarskyr line to an end, power instead. These special battle powers
despite repeated failures. Thus, all food are usable without limit but can be evoked
served to any royal family member or offi- only once every other round in which the
cer of the court, including local lords and rod is successfully used to strike in battle.
heralds, not just courtiers in Suzail, is so The three special battle powers are:
tested as a matter of course. The rod can deal double damage
These rings are seldom worn by Purple (rather than normal damage).
Dragons below the rank of lionar It can cast hold monster as the 5th-
(sergeant of sergeants3) unless they are on level wizard spell, but with only the
a special mission. A few have been given struck being as the target. The target
to special friends of the Crown as pass must make a successful saving throw
tokens.4 Over 4,000 are known to have vs. spell at -3 to avoid the effects.
been made. Some are stored in all three of It can repulse its struck target (only)
Cormyrs cities, and they can be issued in for 12 rounds, similar to the 6th-level
a matter of hours when needed. wizard spell repulsion.
A peacemakers rod has one additional
Peacemakers Rod power: It can fire a 10-foot-diameter
sphere of light in a straight line from one of
XP Value: 5,000 its ends to a distance of 200 feet at MV Fl 24.
GP Value: 10,000 When the sphere strikes something solid
This sort of rod is a black metal baton or reaches its maximum distance, it bursts
with the Purple Dragon sculpted in brass and fades. This does no damage except to
at both ends. Peacemakers rods are undead affected by bright light, but it can
borne by patrol leaders whenever Purple be used to give archers light to fire by, to
Dragons are sent on patrol and are held illuminate what lies ahead (down an alley,
in every Purple Dragon armory. Over for instance), or as a locational signal when
2,000 of them are known to exist. Patrols fired straight up into the sky.
are often sent out bearing them during Warriors of other realms find these
festival days or times of possible unrest, powers useful, as do animal-tamers and
such as on nights when over a dozen hunters trying to bring back live animals
ships have docked at Suzail or Marsem- for sale, so there has always been a brisk
ber or a similar quantity of caravans have black market trade in stolen peacemakers

3
Similar to the modern 20th-century major.
4
Mirt the Moneylender, a Lord of Waterdeep, holds one such ring, as revealed on page 230 of the novel Crown of
Fire, by Ed Greenwood (TSR, Inc., 1994).

236
rods. Like all other Crown magic described every Crown ward in Cormyr has at least
in this appendix, it is not legal to buy, sell, four stones linked to it: one held by
or try to procure or sell a peacemakers rod Azoun, one by Vangerdahast, one stored
in Cormyr or its protectorates. in a vault, and one or more for the every-
day use of those who have lawful busi-
War Wizard Cloak ness passing the ward. They are different
in size and shape for each ward. Most
XP Value: 6,000 take the shape of small pebbles that can
GP Value: 12,000 be concealed in the palm of a womans
These full-cut black weathercloaks hang hand. Those used for castle armories are
to mid-boot on a wearer of average usually constructed much larger for
height. They are cut to overlap at the security reasons, and a very few passage-
wearers breast and shield the wearers stones are even smaller. These last are
arms. They have high collars and sepa- often gemstones that are worn on rings
rate pull-over hoods. War wizard cloaks or other adornments used by members
are distinguished from fine cloaks of of the royal family or set with several
other make by the collar embroidery: a other ward gems on a bootstick slipped
Purple Dragon on the left side of the col- down one boot for easy transference and
lar and in the center point of the hood concealment. These bootsticks are often
(so that it hangs on display to the rear) used by Azoun, Vangerdahast, or senior
and an upraised human palm, fingers battlemasters [generals] of Cormyr.
together, in a circle (picked out in white Each passagestone is engraved with a
thread) on the right collar. rune specific to the ward it permits pas-
A war wizard cloak has all the powers sage through. A passagestone has only
of a ring of warmth. It also confers infravi- two additional powers. It can emit faerie
sion on the wearer, plus the automatic fire (as the spell) when willed to, allow-
protections of feather fall, ironguard,5 and ing users to locate steps or doors in
protection from normal missiles spells. darkness when approaching or negotiat-
Once per day, the wearer can call on the ing a warded area, and it protects its
cloak to power a sending (as the 5th-level holder like an ironguard spell when
wizard spell) and a dimension door (as the willed to.6
4th-level wizard spell). Dimension door It should be noted that a passagestone
trips of up to 1,200 yards are possible. could be sold for up to 25,000 if it is
offered to enemies of Cormyr, the spe-
Passagestone cific ward the stone is linked to is known,
and the ward is importantsuch as a
XP Value: 4,000 passagestone to an armory, a treasure
GP Value: 8,000 vault, or a royal apartment in the Palace
These enchanted stones are rare, though of the Purple Dragon.

5
Metal weapons pass through cloak and wearer as if they dont exist, doing no harm. See FORGOTTEN REALMS
Adventures or Pages From the Mages for the ironguard spell.
6
See the previous note.

237
Appendix IV:
Index
lease note House of Huthduth ........ .206-207 The Lonesome
Lord Woodbrands Keep Tankard ....... .138, 143, 144, 151
that the
(Waymoot Keep) ............ .176 Maelas Rooming House. ....... .157
appendices The Marching Myrmidon ...... .184
Redstone Castle
of this guide- (Immersea) ........ .152, 153, 154 The Moondown Mooring.. ...... .86
book arent Starwater Keep The Murdered Manticore ....... .65
indexed here. Also, under (Marsember) ....... .35, 41, 45, 50 The Nightgate Inn ............. ..32
the Settlements & Territo- Thundersword House The Nine Fires.. ............. .65-66
(Immersea) ................. .154 The Old Bucket Drops. ......... .211
ries heading only places
Tilvers Palace The Old Man ............. ..178-179
mentioned in the text that The Old Mans Face ............ .173
(Tilverton; ruin). ........ .196, 199
dont have their own dis- Wyvernhunt Keep (ruin). ....... .215 The Old Oak. ................ .51-52
tinct entries appear. The Old Owlbear.. ........ .163, 164
Gambling Houses Olffs Rest. .................... .150
Clubs The Lucky Dragon ............. .160 The Pride of Arabel .......... .66-67
Bindles. ....................... .26 The Red Stirge.. ................ .67
Drowned Sailors Society......... .44 Inns & The Roaring Griffon............. .52
The Masked Merfolk ......... .44-45 Rooming Houses Shalibers Ship ................ ..32
The Osculatory. ................ .26 The Barrelstone Inn. ......... .50-51 Shassras. ...................... .63
The Society of Beruintars Bone Warmer ...... .178 The Sheaf of Wheat ............ .183
Stalwart Adventurers ...... .26-27 Blisterfoot Inn ......... .129-131, 134 The Shovel of
The Stag Transfixed. ............ .27 The Blushing Maiden .. .135, 137-138 Sparkling Stones. ........... .185
The Cloven Shield .............. .51 The Silver Scythe ............. ..183
Festhalls The Cup and Spoon.. .......... .178 The Silver Wink ....... .174, 175, 179
The Baths.. . . . . . . . . . . . . . . . . . .72-73 Dalivers Door. ................. .96 The Six Candles. ............. .32-33
The Doffed Cloak. . . . . . . . . . . . . .184 The Dead Dragon Inn ........... 121 The Sixcandles Inn ............ .190
The Drowning Fish: See the Roaring The Dragons Jaws. .......... .30-31 The Slingdyke Arms (ruin) ...... .186
Griffon. The Drovers Inn ............. ..182 The Snowbound Hound. ........ .91
Dulbiirs .................... .73-74 The Drowning Flagon .......... ..51 Tethyrs Court. ................ .150
The Gargoyles Perch .......... .168 The Elfskull Inn.. ............ .63-64 The Trailswatch ............... .124
The High Helm. ....... .191, 192-193 The Falcons Rest ........... ..64-65 The Utter Inn................... .82
The Lavender Lion. .......... .74-75 The Firedagger Inn.. ... .98, 100, 103 The Wailing Wheel .............. .33
The Low Lantern .......... .143, 150 Five Fine Fish.. ........ .153, 157-158 The Watchful Eye.. ............ .141
The Moonlit Touch ............. .75 The Gargoyles Perch .......... .168 The Water Witchs Rest. ........ .188
The Roaring Griffon............. .52 The Golden Plow .............. .128 The Weary Knight ............ .67-68
The Golden The Welcoming Hand
Fortalices Unicorn Inn. . . . . . . . . . . . . 144, 151 (ruin) ...................... .144
The Citadel (Arabel). . . . . . . . . . . . . .59 Grimwalds Revenge ....... .200, 202 The Whispering Witch ..... .200, 202
The Citadel (Suzail) . .16, 17, 19, 20, 32 Halabands Inn. ............... .158 The Wild Goose ............. ..68-69
Greatgard The High Helm. ....... .191, 192-193 The Windlords
(Greatgaunt). . . . . . . . . . . . .209, 210 The House of Nets.. ........... .157 Rest. ............... .199, 202-203
Greatgates Manor Immer Inn.. .............. .153, 158 The World Serpent Inn ....... .69-71
(Greatgaunt). . . . . . . . . . . .205, 207 Immerhand Inn .............. ..116 Wyvern Watch Inn.. ...... ..105, 116
The Haunted Halls (a.k.a. Riviors Jonstyls Banner. .............. .203
Hold; Eveningstar) . . . . . . .144-145 Lantern Inn and Palaces
High Towers (Immersea) . . . . . . . .154 Boat Rental. ............ .105, 116 (Royal & Noble)
Hornshield Keep. . . . . . . . . . . . . . . .212 The Leaning Post ............ .31-32 Arabellan Palace. . . . . . . . . . . . . .59, 63

238
Greatgates Manor Huthduth ................. .206-207 Hannos Herbs and
(Greatgaunt). . . . . . . . . . . . .209, 210 Kallamarn.. .................. ..79 Medicines ................. ..110
High Towers (Immersea) . . . . . . . .154 Marsarks Grove .............. ..104 Hobbles Hooks. ................ .79
House Misrim (Arabel) . . . . . . . . . . .59 Minroe ...................... ..125 Hornscars Armory. ............ .132
The Kings Tower Moonever .................... ...79 The Iron Hand ................ .148
(Marsember) . . . . . . . . . . . . . .39, 41 Nesmyth ................ .79-80, 124 Jarns Place ................... .133
Oldstone Hall (Wheloon) . . . . . . . .105 Northbank .....................123 Nelzols Notions ............... .156
The Palace Old Axe ...................... ..207 The Net of Pearls ............. .43-44
of the Purple Dragon Onguls Water .................. .80 Nightstar Guiding &
(Suzail) . .20, 21, 22, 31, 51, 169, 213 Plungepool ................ .125-126 Outfitters. .................. .177
Redstone Castle Redspring ...... .14, 54, 182, 185-186 Ogluls Cartworks. ............. .172
(Immersea) . . . . . . . . .152, 153, 154 Skull Crag......................208 The Old Boot .............. .148-149
Thundersword House Slingdyke. ................. .186-187 The Old Codpiece
(Immersea) . . . . . . . . . . . . . . . . . .154 Smugglers Stone ............... .80 Arms & Armory............. .160
Tilvers Palace Sunset Hill .................... .187 Ondrars Scroll Shop. .......... .141
(Tilverton; ruin). . . . . . . . .196, 199 Tethgard (ruin) ................ .194 Orsborgs Adornments. ........ .149
Yeoman Bridge ................ .188 Rallogar Hardware. ......... 110-111
Restaurants Zundle (ruin) .................. .126 Redbeard Rental Storage and
Hot Highsun Handbreads. .... .89-90 Shipping ............... .111-112
The Hungry Man ............ .60-61 Shops & The Ring of Coins.. ............. .24
The Old Boot.. ................. .28 Factories Royal Blood Carvers &
The Old Oyster ............ .101-102 Argyrs Realmsry. ............... .86 Carpentry. ................. .128
The Old Trolls Foot. ......... .95-96 Aunglar's Mill ................. .164 Sendevers Stables ............. .112
The Plate of Eels .............. ..190 Alzaels Cleaver. ... . ........... .155 The Shield of Glory ............ .210
The Platter of Plenty. ......... .45-48 The Arrow in Flight ............ .131 The Silver Branch. ......... .149-150
The Puffing Jester .............. .28 Barthemeir Needle & The Silver Feather. ......... .133-134
The Sleeping Cat. .......... .113-114 Nail Works.. . . . . . . . . . . . . . . . .. .88 The Slipper Shop.. ............ .124
The Weary Worker. ............ .214 Baskars Nook ............ ..146-147 Slowtooth Weaponry. ...... .112-113
The Wight on a Waterdragon. . .48-49 Belaerons Best Bread. .......... .24 Spawnhall .................... .189
Bendagars Barrels. ............ .167 Syndairs Cloth Fancies. ........ .150
Schools & Libraries The Blackbard..................108 Tanalars Fine Mounts ......... .200
The Silent Room The Black Bottle Pottery. ....... .131 Tavernants Tellings .......... .24-25
(temple of Deneir) ......... .16-17 Borgils Bold Buckles. ...... .131-132 Thaelins Finework ............ .168
Stormhaven House ............ .139 Chalasses Fine Clothing. ........ .156 Tower of Wits and Work.. ...... .199
Charn the Smith .............. ..172 Tower Shop ............... .120-121
Settlements & Cormyrean Coins Coster ....... .108 Trindar Shipyards ......... .189-190
Territories The Crystal Wyvern.. .......... .132 Undreir Facilitations ....... .200-201
Aloushe........................123 Deltars Mill ................... .147 The Wedding Knight ............ .25
Battlerise. ...................... .77 Dundars Fine Blades .......... .200 Wendeiras Wondery. ....... 100-101
Black Oaks: See Gray Oaks. Durn Smithy .................. .183 Wheloon Tack & Leather. ...... .113
Blustich .........................78 Ebbard Highsong, Butcher ..... .148 Woumars Wheloon Mill ....... .113
Bospir .........................182 Elhazirs Exotica. ............... .60 Wyrmkindler
Crownpost (ruin) .......... .129, 130 Erik Longeye, Helms Sausage Works. . . . . . . . . . . .88-89
Dreamers Rock ................ .78 and Hilts ................... .132
Eagle Peak ................ .205-206 Everswords House. ........ .139-140 Shrines
Esparin........................146 Falconstar All Faiths: Gladehap Rock. . . . . .87-88
Ghars .................... ..182-183 Wayshipping. ........... .108-109 ChaunteaThe Harvest Altar
Gorthin ....................... ..78 The Fish House.. .............. .109 (Arabel). . . . . . . . . . . . . . . . . . . . . .57
Gray Oaks. ................. 123-124 The Flame of Love Lutery ...... .160 Chauntea (Espar) . . . . . . . . . . . . . .139
Griffon Hill.....................183 Galandors Glassworks ....... .94-95 Darker Sea Cults:
Halfhap ................... .183-184 Haerldouns Helms & Marsember. . . . . . . . . . . . . . . . . . .37
High Horn.....................206 Shields. .................... .109 Deneir (Arabel) . . . . . . . . . . . . . . . . . . 57
Hillmarch. ............... ..184-185 Haldos Fine Butchery ...... .109-110 Helm (Arabel) . . . . . . . . . . . . . . . . . .57
Hilp. ....................... l24-125 Handibers Stelk Farm. ...... 124-125 HelmSentiel Rock (Espar) . . . . .139

239
HelmAltar of Shields The Unicorns Pool ............. .96 The Grave Hills . . . . . . . . . . . . . . . . . 184
(Tilverton) .................. .197 The Weary Worker. ............ .214 Graveyard Hill ................. .154
Lathanderthe Rose Altar The Wizard's Pit. . ..... .130, 131, 134 The Haunted Halls. ........ .144-145
(Tilverton) ................ ..197 The High Hunt ............... ..137
Lliira (Arabel). .................. .57 Temples Immer Bay.....................152
Lliira (Suzail) ................... .17 Helms Everpresent Shield Knights Tomb .................. .88
Malar (Suzail). .................. .17 (ruin) ...................... .191 Lake Azoun .................... .22
Milil (Arabel) ................... .57 House of Huthduth (Chauntea; Lake Thalmiir ................. .126
Milil (Suzail) .................... .17 monastery) ............. .206-207 The Laughing Head. ........... .187
Oghma (Suzail) ................. .17 The House of the Lady The Looking Lady ............. .103
SilvanusGreen Altar (Selne) ................ .154-155 Lost Knights Dance. ............ .99
(Tilverton) .................. .197 The House of the Morning Lost mine. .................... .208
SilvanusGods Grove (Lathander) ............ .142, 146 Medusas Garden. ............. .199
(Wheloon) .................. .105 The House of the Seas Meliyekurs Magical
Temporary: (Umberlee; ruin). ............ .98 Museum ................... .136
Eveningstar Market ..... .142-143 The House of the Wonderbringer Mistfisher Bay. ................ .152
Tempus (Arabel) ................ .57 (Gond; formerly Monument of
TempusSpear Rock Gharris House). ........ .196, 200 the Warrior King ... . ......... .59
(Wyvernhunt) ........... .215-216 The Ladys House (Tymora) Moon Dance. ............. .209, 210
Tymora (Marsember) ........... .36 (Arabel) .................. .56, 59 Mootpost .................... ..184
Tymorathe Hand of Chance The Ladys House (Tyche) Mount Shalandragar. ...... .212, 214
(Tilverton) .................. .199 (Monksblade; ruin). .......... .98 Mushroom Dell. ........... .170-171
Tyr (Suzail) ..................... .17 Moonrise House (Selne). ...... .210 Oadals Stand. ................. .170
Umberlee (Marsember) ......... .36 Morningmist Hall Old Axe........................207
Waukeen (Marsember) ....... .36-37 (Lathander) .............. .36, 41 Old Blind Mage Mountain.. .... .208
Mother Chaunteas House The Old Oak................... .163
Taverns (ruin) ................. .97-98, 99 Plungepool. ................ 125-126
The Barons Bottle ........... .90-91 The Silent Room (Deneir) ..... .16-17 Rathools Pond ................ .105
The Blue Dragons Bones. ...... .190 The Sheltering Hand Ring of Swords.. .............. .189
The Bold Bard. ............... ..183 (Tymora) ................... .176 River Sharragh.. .......... .125, 126
The Cloven Shield .............. .51 The Sounds of Joy The Royal Court. ................ .8,
The Dancing Dragon. ........ .61-63 (LIiira). ................. .176-177 10, 11, 13, 15, 16, 17, 18, 19, 20, 21-
Evershields Embers ........... .184 The Towers of Good Fortune 22, 23, 31, 34, 49, 51, 57, 81, 136, 189
The Flagon (Tymora) .................... .16 The Royal Gardens .... .13, 18, 20, 22
Held High .......... .197, 199, 201 The Towers of War The Royal Treasury .......... .22-23
The Gargoyles Perch .......... .168 (Tempus; ruin). .............. .98 Selnes Stairs. ................ .154
The Golden Goblin.............. .28 Shield Stone. .................. .215
The High Helm. ....... .191,192-193 Unique Sites Sleeping Rings Cavern ......... .174
The Horn and Spur ........ .156-157 & Sights The Smoking Mountain See Mount
Hunting the Knight. ........ .102-103 Arabel Springs. ................ .188 Shalandragar.
The Laughing Lass.. ............ .30 Azoun Triumphant (statue). ..... .153 Soond Sharr (ruin). ............. .85
The Low Lantern. ......... .143, 150 The Bowshot Run.. ............ .172 Spawnhall .................... .189
The Maiden Danced at Dawn. ... .86 The Caverns of the Claws.. ..... .146 SpringHill .....................154
The Mist Runner .............. .157 Chansas Folly. ................. .88 Stag Skull Bridge................194
The Moon and Stars ....... .177-178 Council Tower ................ .196 Stag Steads ................ .169-171
The Nightbleat Tavern ......... .182 The Crystal Grot .............. 10-11 The Steaming Fountain.. ... ....209
The Old Oak. ................ .51-52 Daerbraun .....................126 The Stonecliff ............. .142, 144
The Scarlet Sheaf .............. .114 Deepwell Market .............. .215 The Sunset Stream.. ............ 185
The Silvery Eveningstar Gorge. ........ .142, 144 Vangerdahasts Tower. .......... .22
Sembian Snail .......... .114-116 Fairy ring......................189 The Vigilant Blade. ............. .139
The Tankard of Eels............. .49 The Falling Tower ............ .93-94 The Women of the Woods .. .136-137
Ten Tankards Today .......... ..121 Gaesthunds Tomb. ............ .153 Wormtower ............... .118-120
The Twelve The Ghost Stag ................ .171 Wyvern Ferry. ................. .105
Dancing Knights ........ .210-211 Gnollpost ..................... .184 Wyvernspur Crypt ............. .154

240

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