Vous êtes sur la page 1sur 6

8/3/2016 BasicAnimationVRay2.

0forSketchUpHelpChaosGroupHelp

Basic Animation

Part I: Creating a Fly-Through Animation


Part II: Create a Video File using Quicktime Pro

Part I: Creating a Fly-Through Animation

Step 1. Open the scene (which can be foundhere).

1.1. Setup your SketchUp scene tabs. This can be done by going to View->Animation->Add Scene. Scene tabs for
this le are already created for you.

https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Basic+Animation 1/6
8/3/2016 BasicAnimationVRay2.0forSketchUpHelpChaosGroupHelp

Step 2.Go to Window->Model Info->Animation, and make sure that Enable scene transitions is checked, and set it
to20seconds. Also make sure Scene Delay is set to 0.

https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Basic+Animation 2/6
8/3/2016 BasicAnimationVRay2.0forSketchUpHelpChaosGroupHelp

Step 3:Under Global switches turn onDont render nal image. This will prevent V-ray from rendering after GI is
calculated.

Step 4.Under the Output rollout in the Animation section turn on the check box next toAnimation on. This will tell V-
ray to render all of the frames between scene tabs. Make sureInclude Frame Numberis checked. When the image
sequences are saves, this option will add numbers to each image saved to create the image sequence.

Step 5. Under Indirect Illumination, set primary bounce toLight cacheand secondary bounce toNone.

https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Basic+Animation 3/6
8/3/2016 BasicAnimationVRay2.0forSketchUpHelpChaosGroupHelp

Step 6.Set the Frame rate toCustom, and set FPS to1. We are setting FPS to 1 simply for calculating the Light
Cache. If this was off or set to 0, then the Light cache would only calculate for the rst frame. With it set to 1 it will
calculate for the entire animation.

Pages / V-Ray 2.0 for SketchUp Help / Tutorials

Step 7.Under Light cache change the Mode toFly-through, and hit render. The Light Cache will calculate for the
entire animation, then go through several iterations of according to the FPS number.

https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Basic+Animation 4/6
8/3/2016 BasicAnimationVRay2.0forSketchUpHelpChaosGroupHelp

Step 8.After Light cache is calculated, and the V-ray progress window is done, in the Light cache rollout under
Current map, clickSave, and choose a location and le name.

Pages / V-Ray 2.0 for SketchUp Help / Tutorials

Step 9.Now switch the light cache Mode from Fly-through toFrom File, and on the right, choose the light cache le
(vrlmap le) that we just saved.

Step 10.Under Indirect illumination (GI), change the Primary bounces toIrradiance mapand the Secondary bounces
toLight cache.

Step 11.Under Irradiance map change the Mode from Single frame toIncremental add to current map. This will
allow the Irradiance map to simply add to the same map as it calculates along the camera path.

Step 12.Under Output change the FPS from 1 to2, and hit render. Choosing 2 FPS in this instance will calculate the

https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Basic+Animation 5/6
8/3/2016 BasicAnimationVRay2.0forSketchUpHelpChaosGroupHelp

Irradiance map 40 times along our camera path based on how many scenes there are and the number of seconds
between scenes. Or it can also be thought of how many frames along a camera path you want to render.

The formula for calculating this is:

(number of scene tabs -1)*(seconds between scenes) *FPS= number of renderings along camera path.

In our example we have 2 scene tabs with 20 seconds of animation between tabs, and with 2 frames per second,
the irradiance map will calculate 40 times along the animation.

Step 13. Now under Irradiance map rollout, hit theSavebutton and choose a location and le name for the
irradiance map.

Step 14.Now change the irradiance map Mode from Incremental add to current map toFrom File, and on the right
choose the location of the saved irradiance map (vrmap le).

Step 15.Under Global switches uncheckDont render nal image.

Step 16.Now under Output checkSave renderoutput, and choose a location (preferably in a folder since it will save
an image sequence) and le type. Choosing jpg is perhaps the most straightforward le format with the smallest le
size. If you choose png take note that by default the sky will render as a transparency. If you would like to turn off
the alpha for png, under the VFB channels rollout, simply unselect Alpha.

Step 17.Change the FPS from 2 to30, and now hit the render button.
With the 20 seconds of animation at 30 FPS, it will render 600 still images. BecauseInclude Frame Number was
checked each image will save with the number according to the order it was rendered. When the animation is done
you will have a folder with 600 different jpgs or pngs, depending on which le format you saved to.

Step 18.With the image sequence created, you can use a variety of programs to stitch the sequence into a video
format. Software such as Quicktime Pro and Photoshop CS5.5 and higher are capable of creating videos from
image sequences.

Part II: Create a Video File using Quicktime Pro

Step 1.Open Quicktime Player

Step 2.Go to File-> Open Image Sequence

Step 3.Locate to the rst le of the image sequence, then at the bottom next to Frame rate choose correct frame
rate. This should be the same value as the FPS eld in your Vray settings under Animation, just before rendering.
Typically 30 FPS is recommended.

Step 4.Hit the Open button and wait for Quicktime to put all of the images into a sequence. At this point you can
play to preview your animation.

Step 5.If you are happy with the result, to save it to a video format go to File-> Export. Under Export, choose Movie
to Quicktime Movie, then hit the Options button.

Step 6.Under Video, hit theSettingsbutton, and for Compression Type chooseH.264, frame rate toCurrent, Key
Frames toAutomatic, Compressor Quality toHigh. Hit OK, OK, then Save. Now you have a .mov video le of your
animation.

You can view the nale animation from SketchUp 2013 (which can be foundhere).

https://docs.chaosgroup.com/display/VRAY2SKETCHUP/Basic+Animation 6/6

Vous aimerez peut-être aussi