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Brawler: This ability allows the unit to make a second melee attack for free during each activation phase while in melee combat.
Bury: Units with this trait may bury themselves into the ground and ambush enemy forces by coming out of the ground. These units can only
come out once buried if any ground unit approaches to within 12 inches of the unit.
Claw/Spikes: Units with any one of these three traits will add +1 MD to all of their melee attacks.
Protoculture Scope: All invid mecha units have a specialized scope that gives them a +1 GUN bonus against other protoculture powered mecha.
Only a few units are not powered by protoculture. Units with Shadow Devices may nullify or ignore this advantage as the device blocks all
protoculture emanations by these units rendering them invisible to the protoculture scope.
Quick: Units with this trait are exceptionally small or agile or both. This trait allows the unit dodge without paying any Command Points.
Small: Units with small are considered small enough that the normal Hand to Hand damage in any situation is reduced by 1 point.
Weakness: There are two different effects that units may suffer if they have the Weakness trait. The effect depends upon if they also have the
Life is Cheap trait or not. Units with the Life is Cheap and this trait may be destroyed when hit with any attack that hits them with the roll of a
natural unmodified 6. When this happens the die is re-rolled. If the unmodified result is another 6 the unit hit is instantly destroyed. If the
attacker has the Accurate trait for his weapons then the second roll gets a +1 added to the total making it so that the unit can be destroyed on
a 5 or 6 on the second roll. The only defense is dodging the attack or parrying the attack with a shield as long as the shield has sufficient points
to absorb all of the damage. If even one point of damage passes through the shield the unit is destroyed.
Units that do not have the Life is Cheap trait but have the weakness trait will also re-roll any die that strikes them with a natural 6. If another 6
is rolled then the unit loses its Protoculture Scope trait and will no longer receive the +1 GUN bonus.
The Invid Swarm
The Invid Swarm is known for overtaking enemies by using massive swarms of small
but deadly mecha designed to tear the enemy limb from limb. The Regent was
especially known for taking pleasure watching through his drones eyes as the troops
tore the enemy to shreds.
In Invid armies, whenever a unit with Life is Cheap is destroyed, set the destroyed
mecha aside. At the beginning of the next turn, during the Pre-Action Effects Step of
the Command Phase, you may pay one Command Point for every three lost units set
aside as long as there is a Command Unit currently on the battlefield. This includes
Enforcers, Royal Command Battloids, Invid Soldiers, and Overlords. For each
Command Point spent, three of the destroyed mecha, up to 3 of the same mecha
from one specific squadron, that were set aside, are returned to the game as new
reinforcements for that squadron. They may move 2 inches onto the battlefield from
any point along the board edge in your deployment zone during the Pre-Action
Effects Step, after the Command Point is paid. These reinforcements become normal
members of the squadrons they have reinforced. If not brought back the next turn
the units are removed from play.
Invid Air Core: Base Point Cost = 60 Base Command Points = 1
Reconnaissance Patrol
Squadron
Fighter Leader
Fighters x5
Scouts x6
L 1 2 3 4 5
Brawler, Claws,
Block(2), Flight, Life is
Cheap, Protoculture
Scope, Weakness,
Small
HTH: BB, GB, K, P,
PP, Stmp
1 2 3 4 5 6
Invid Scout 14 1 * 5 0
Invid Air Core: Base Point Cost = 65 Base Command Points = 1
Aerial Patrol
Squadron
L 2 3
Trooper Leader x1
Troopers X2
Fighter Scouts x6
Brawler, Claws,
Block(2), Flight, Life
is Cheap, Bury
(Trooper) ,
Protoculture Scope,
Weakness, Small
(Fighter Scout Only)
HTH: BB, GB,
K, P, PP, Stmp
1 2 3 4 5 6
Invid Fighter 14 1 1 5 0
Invid Air Core: Heavy Base Point Cost = 60 Base Command Points = 0
Patrol Squadron
1 2 3
Trooper X6
Brawler, Claws,
Block(2), Flight, Life
is Cheap, Bury,
Protoculture Scope,
Weakness
4 5 6
Invid Trooper 8 2 * 5 0
Invid Air Core: Base Point Cost = 90 Base Command Points = 6
Assault Squadron
1 2 3
ShockTrooper X6
Brawler, Claws,
Block(2), Flight, Life
is Cheap, Bury,
Protoculture Scope,
Weakness
4 5 6
Fighter Leader
Fighter Scouts x5
Scouts x6
HTH:
BB,
GB, L 1 2 3 4 5
P, PP
ShockTroopers X3 1 2 3
Fighter Scouts
x3
Brawler, Claws,
Block(2), Flight, Life
is Cheap, Bury
(ShockTrooper) ,
Protoculture Scope,
Weakness, Small
(Fighter Scout Only) 1 2 3
HTH: BB, CB,
GB, K, P, PP,
Stmp
Fighter Leader
Fighters x2
Scouts x3
L 1 2
Brawler, Claws,
Block(2), Flight, Life is
Cheap, Protoculture
Scope, Weakness,
Small
HTH: BB, GB, K, P,
PP, Stmp
1 2 3
Invid Scout 12 1 * 5 0
Invid Air Support: Heavy Base Point Cost = 30 Base Command Points = 0
Patrol Squad
1
Trooper X3
Invid Trooper 8 2 * 5 0
Invid Air Support: Base Point Cost = 45 Base Command Points = 3
Assault Squad
1
ShockTrooper X3
Brawler, Claws,
Block(2), Flight, Life
is Cheap, Bury,
Protoculture Scope,
Weakness 2
Fighter Leader
Fighter Scouts x2
Scouts x3
1 2 3
1 2 3 1
ShockTroopers X3
Troopers X3
Fighter Scouts x3
1 2 3
Invid Trooper 8 2 * 5 0 Dual Heavy Plasma Cannon Pods 15 4 Rapid Fire Accurate
Troopers X3
Invid Soldier X2
Invid Scout X3
Invid Fighter x3
Brawler, Claws, 1 2 3 1 2 3
Block(2), Flight, Life
is Cheap, 1
Protoculture Scope,
Weakness, Small
HTH: BB, GB, K, P, (Scouts Only)
PP, Stmp
HTH: All 2
Block(1), Flight,
Protoculture Scope, Weakness 1 2 3
1 2 3 4 5 6
ShockTroopers X3 1 2 3
Troopers X3
Invid Soldier X1
HTH: BB, GB, K, P,
PP, Stmp
Brawler,
Claws, Block(2),
Flight, Life is
Cheap ,
Protoculture 1 2 3 1
Scope,
Weakness
Block(1), Hover,
Protoculture Scope, HTH: All
Weakness
1
Trooper X3
Invid Trooper 8 2 2 5 0
Invid Ground Support: Hive Base Point Cost = 45 Base Command Points = 3
Perimeter Patrol Squadron
1
ShockTrooper X3
Brawler, Claws,
Block(2), Flight, Life
is Cheap, Bury,
Protoculture Scope,
Weakness 2
2
HTH: All
Block(1), Flight,
Protoculture Scope, Weakness,
Small, Hands
2
HTH: All
Block(1), Flight,
Protoculture Scope, Weakness,
Small, Hands
HTH: BB
HTH: None
Inorganic Control, Invid Brains can take direct command of any Inorganic mecha that are in play at the same time that they are. On each
Inorganic that the Brain takes direct control over, increase the GN and PIL by 1, and all Crossfire and Rear attack bonuses are negated. These
command points are paid for at the start of the turn. Place command point marker or token on the base of each unit that is under control. This
includes units that have multiple units per base.
Inorganic Assistance, the Invid Brain can also provide combat assistance to all other Invid mecha. When it does so the player will pay one
command point at the start of the turn and place it next to that mecha. As with inorganics that unit will also get any Crossfire or Rear Fire
bonuses against it negated but will not receive the PIL and GN bonuses. The unit must also have a friendly unit that has the attacker within his
Field of View.
Unit SPD PIL GN DF LDR
Brain * * * 5 10
Invid Ground Special: Medium Brain Base Point Cost = 80 Base Command Points = 20
None
HTH: None
Brain * * * 5 20
Invid Ground Special: Large Brain Base Point Cost = 160 Base Command Points = 40
None
HTH: None
Brain * * * 5 40
Unique: Invid Regent Base Point Cost = 120 Base Command Points = 11
Type RN MD Spec
Unit SPD PIL GN DF LDR
Concealed Heavy Laser 6 2
Regent 5 4 4 7 10 Large Heavy Plasma Beam Rifle 15 5 Rapid Fire
Core: Invid Inorganic: Scout Party Base Point Cost = 60 Base Command Points = 0
Cougars X12
Crann X6
HTH: All
7 8 9 10 11 12
Cougar X6
Scrimm X6
Crann X3
Invid Cougar:
Leap, Claws,
Brawler, Life is
Cheap, Protoculture 1 2 3 4 5 6
Scope, Quick
Scrimm:
Brawlers, Claws, 1 2 3 4 5 6
Protoculture Scope,
Life is Cheap, Hands
Crann: Brawler,
Claws, Life is Cheap,
Hands, Protoculture
Scope 1 2 3
HTH: All
1 2 3
1 3
HTH: All 8
Cougar X12
Odeon X6
HTH: All
Invid Cougar: Leap,
Claws, Brawler, Life is 1 2 3 4 5 6
Cheap
Odeon: Protoculture
Scope, Life is Cheap, 1 2 3 4 5 6
Hands
7 8 9 10 11 12
Cougar X12
1 2 3 4 5 6
HTH: All
Invid Cougar:
Leap, Claws(Whip
Tongue), Brawler,
Life is Cheap,
Protoculture Scope,
Quick
7 8 9 10 11 12
Odeon X6
HTH: All 1 2 3
Odeon: Protoculture
Scope, Life is Cheap,
Hands
4 5 6
Scrimm X6
HTH: All
Scrimm:
Brawlers, Claws,
Protoculture Scope, 1 2 3
Life is Cheap, Hands
4 5 6
1 2 3
Crann X6
HTH: All
Crann: Brawler,
Claws, Life is Cheap,
Hands, Protoculture
Scope
4 5 6