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1.0 INTRODUCTION
Mobile Learning (M-learning) refers to the use of various kinds of electronic media
and information and communication technologies (ICT) in education. M-learning is an
inclusive terminology that encompasses all forms of educational technology that
electronically or technologically support learning and teaching. Depending on whether a
particular aspect, component or delivery method is given emphasis, M-Learning may be
termed technology-enhanced learning (TEL), computer-based training (CBT), internet-based
training (IBT), web-based training (WBT), online education, virtual education, or digital
educational collaboration.
M-learning includes numerous types of media that deliver text, audio, images,
animation, and streaming video, and includes technology applications and processes such as
audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local
intranet/extranet and web-based learning. Information and communication systems,
whether free-standing or based on either local networks or the Internet in networked
learning, underlay many m-learning processes.
Recently, mobile learning (M-learning) has become a popular research topic in investigating
how to use mobile device for teaching and learning. M-learning is a mode of learning using
smartphones, phablets, tablets, netbooks or notebooks as the learning device and is a part of
electronic learning (m-learning). However, M-learning is more flexible than m-learning
because students can learn anywhere, anytime. Moreover, M-learning is an important new
learning strategy because mobile devices are now necessary tools in students daily life. As
noted by Yousuf (2002), M-learning is more interactive, involving more contact,
communication, and collaboration with people. M-learning is a student-oriented approach
that makes learning informal, independent and collaborative.
The aim of this work is to develop a mobile application that can be used to learn mathematics
in the elementary classes, and the specific objectives are to:
In this millennium modern technology plays inevitable role in our lives. The technological
revolution poses tremendous challenges to the educators to rethink their basic tenets, to apply
technology in creative way to redesign education. In this context, M-learning play an
important role. These are the new innovations which help greater learning opportunities for
the students. The study will cover a wide range of topics relating the context of M-learning
The study reveals with supporting education through modern technology, solving educational
problems, promoting educational outcomes linking it with real life situations.
1.4 Methodology
The rate of technology is moving at rapid speed and not everybody Understand how
some of the tools used for this education process are used. Some people find it difficult to
afford this form of learning and measurement, especially towards the cost of accessing the
internet.
M-learning conducted with various kinds of electronic media, especially via the
internet.
ICT-Information communication technologies are mostly used by young people.
VLE: A virtual learning environment is a Web-based platform for the digital aspects of
courses of study, usually within educational institutions. VLEs typically: allow participants to
be organized into cohorts, groups and roles; present resources, activities and interactions
within a course structure; provide for the different stages of assessment; report participation;
and have some level of integration with other institutional systems. For those who edit them
VLEs may have a de facto role as authoring and design environments. VLEs have been
IBT: Internet Based Training is efficiency. You can create multiple products at once.
Record the actual training itself using screen capture video and now you have a video
you can sell. Remove the audio and turn it into a CD or podcast that you can sell as
well.
TEL: Technology Enhanced Learning seeks to improve the student learning experience by Aiding
student engagement, satisfaction and retention and helping to produce enterprising graduates with
Economic, social and technological forces continue to change the global economy,
and the way of life in organization and the world. In specific, these forces have and continue
to revolutionize teaching and learning in organizations. Urban and weggan (200) related that,
technology, the rapid obsolescence of knowledge and training, the need for just-in-time
training delivery, and the search for cost effective ways, to meet learning needs of a globally
distributed workforce have redefined the processes that underlie design, development and
In addition, urban and weggan related that the need for different learning models due
to skill gab and demographic hangs and demand for flexible teaching and lifelong learning
evolution, however, several terms have been attached to characterizes the innovation and
reaction that has been occurring. Some terms are: M-learning distributed learning, on-line
learning, web-based learning and distance learning. The purpose of this section is two fold.
First, to review and summarize definitions related to M-learning, second, to solidify a work
term and definition for the NCSA effort. Sahm (2002) described computer based training
(CBT) as usually delivered via CD-ROM or as a web download and that it is usually
it is network based or delivered via the internet is more convenient than traditional instructor-
led training or seminars. Karan went on to say that self-paced CBT course are available when
learners are ready to take them not just when the seminar is scheduled or the instructor is
available. Hall (1997) incorporated both Zahm (200) and Koran (2000) definitions by
computer delivered training including CD-ROM and World Wide Web. HALL further
explained that some people use the UBT term to refer only to old time, text-only training.
Like CBT, online training was classified as an all-encompassing term that refers to all
training done with a computer over a network and the internet (gotschall 2000). Gotschall
supplemented that online training is also known as net based training. Urban and Weggan
(2000) related that online learning via Internet, Intranet and extrant. They added that levels of
sophistication of on-line learning vary. It can extend from a basic on-line learning program
that includes text and graphics of the course, exercises, testing and record keeping such as
test scores and book markets to a sophisticated online learning program. Sophistication would
include animations, simulation, audio and video sequence, peer and export discussion groups,
online monitoring, links to materials on corporate intranet or the web, and communication
with corporate education records. Schreiber 4 BERGE (1998) agreed with Gotschall (2000)
and purported that online learnings nay technology based learning, that is information
currently available for direction access. they added that this usually implies linkage to a
computer. Given the broad definition of online training, it would seem safe to assume that
we-based training is online training. Hall (1997) defined web training as instruction that is
Accessibility of this training, related Hall, is through the use of a web-browser, such
as navigation. Hall and snider (2002) defined M-learning as the process of learning via
computers over the internet and Intranet. Hall and snider extended that M-learning is also
learning. Distance learning, however was not included in the M-learning definition and was
defined as its own entity as a learning process meeting three criteria: a geographical distance
separates communication between the trainer and participant. The communication is two
ways and interactive: and some term technology is used to facilitate the learning process. Hall
(2000) contends that M-learning ill take the form of complete to components all courses as an
immediate, applicable resources to be a a life long process, that could be accessed anywhere
at anytime to meet a specific need or want. Hall added that their links to real-time data and
research would become readily available. Given the progression of the definitions, then web
training online learning, m-learning, distributed learning, internet based learning all speak of
each other, (Hall and snider, 2000: urban and weggan 2000).
Similar also to M-learning and its related term is technology-based learning. (urban
and Weggan 2000) urban and weggan shared that M-learning covers a wide set of
classrooms and digital collaborations for the purpose of their report, they further customized
their definition of the delivery of content via all electric media, including the internet,
intranet, satellite, broadcast, audio/video tapes, interactive TV, and CD-ROM. They warned,
however, that would include text-based learning and courses conducted via written
correspondence. Like (Hall 4 snider 2000), urban and weggan (2000) have set apart distance
learning and M-learning in their glossaries, making however, M-learning inclusive and
synonymous to all computer-related application, tools and process that have between
strategically aligned to value aided learning and teaching process. BERGE (1998) explained
the difference between distance education and distance learning. Distance education was seen
as formal process of distance learning, with information being broad in scope, for example,
college course while distance learning was seen as the acquisition of instruction,
encompassing all technologies and other forms of learning at distance. This may be why most
educational institutions use the term distance education in reviewing five institutional
definition of distance education, these were the main tenants. Historically, it meant learner
Delivery modes evolve as technology expands and grows. Gotschall (2000) described
distance learning as a broad cost of lectures to distance locations, usually video presentation.
HALL and SNIDER (2000) as mentioned above, characterized distance learning with three
criteria: they are: a geographical distance separates communication between the trainer and
the participant, the communication is two ways and interactive, and term of technology is
used to facilitate the learning process. WILLIS (1994) in his definition of distance l;earning
identified the acquisition of knowledge and skill as other criteria and supported the former
three criteria by saying that information and instruction encompassed all technologies and
other forms of learning at a distance. Portot ((1997) shared that distance learning was
education or training offered to leanings who are in different location than the source or
provider of instruction. Portot went on to say that the technologies used in distance learning,
the structure of a course or program and the degree of supervision for distance learning
course can be versed to meet a particular group needs or interest. Reverting to (Halls 2000)
courses as the acquisition of knowledge and skills at a distance through various technological
medium would see to be one of m-learning possible disguises. Interestingly, Urban and
Weggan (2000) saw M-learning as a subset of distance learning, online learning. Given the
review of definition on all these terms subset does not appear to be most likely word to
describe the relationship among these words and their forms. The definition shows a great
depth of interdependence among themselves. While one person may narrowly define a term,
another person could give it the all-encompassing power. This communicates that M-learning
if given the all-encompassing from, can be the larger circle of which all other forms would be
overlapping at different times and extents given their users intention. Another rationale for
this choice is the just in time learning is a major advantage of M-learning. Purposes
planned courses or planned experiences. M-learning does not only value the unplanned and
the self-directness of the learner to maximize indicated learning to improve performance, the
primarily by electronic means. This term of learning currently depends on network and
computer but will likely evolve to system consisting of a variety of channels (e.g wireless,
satellite) and technologies (eg cellular phones as they are developed and adapted). M-learning
can take the form of course as well as modules and smaller learning objects. M-learning may
This concept of the learning organization (Marstek and Watkins, 199#) his grown
exponentially with the technological era. Gray and Bacon 200 related that today, corporate
and the corporate learning organization have ascended to a position of strategic prominence
in the context of managing and growing the enterprise. Urban weggan 2000 identified the
knowledge-based economy delivered and huge knowledge gabs as significant trends that
have given rise to M-learning. In addition, they mentioned that the second largest sector of
the US economy is the $ 772 billion education industry. The increase in complexity and
velocity of the work environment brought about by technology changes are also major issues
that have fueled the demand for M-learning McCrea, Gay and Bacon 2000 presented the sight
from the industrial to the knowledge or rapid technological change, the ever shortening
product developmental cycles lack of skilled personnel, enterprise resource planning and
migration towards value chain integration and the extended enterprise as being prominent
contributors to the M-learning value chain. McCrea., Gay and Bacon 2000 also recognized
the robust economy and the increasingly competitive global business environment as centre
T.coll, Lowy and Kalakota (1998) related that the competitive environment requires
companies to work together to create online network of customers, suppliers and value added
processes, that is, an E-business community (EBC). The trends discussed above have given
birth to several business issues that need to be quickly addressed if companies are to retain
their competitive grade. T.coll, Lowy and Kalakota (1998) mentioned an E- business strategy
must anchor on the following forces when analyzing an E-business community. First, the
and distribution converse on common digital networked platforms. Industry boundaries blur,
causing providers to rethink the basis of value creation. Secondly, digital knowledge
productive and nearly impossible. In the digital economy, knowledge must be shared. Thirdly,
industry must embrace the pace and dynamic of the information technology industry.
Fourthly, jobs business processes, companies and even entire industries face
elimination or digital transformation. This means that customers will be gaining both tangible
(quality and cost) and intangible benefits (information, control, and relationships) while they
contribute over more value to the system. Lastly, the digital implosion drives desegregation
integrated firm. Digital knowledge reduces the time and financial cost of information and
coordination.
T.coll, Lowy and Kalakota (1998) added that it is now economically feasible for large
and diverse set of people to have the information they need to make safe decision in near real
time. Companies can increase wealth by adding knowledge value to product through
innovation, enhancement, cost reduction, or customization at each step in its life cycle. The
E-business forces discussed above set the stage for M-learning strategies importance. As
companies digitally transforms their business, knowledge and training becomes rapid
absolute, just-in-time training because basic survival need, and identification of cost-effective
HALL and KORON 2000 capitalized accessibility of courses via intranet and internet,
training can be self-paced, availability of training at any time and place, training being less
expensive and reduced or eliminated travel time. Urban and Weggan 2000 added that a higher
solution allows more room for individual differences in learning styles. Furthermore, they
among other tools. Along this time, Urban Weggan an also commented that online training is
less intimidating that supports trying out new things and making mistakes. Therefore, if
training and development underline discrete activities, off side classroom based on just in
case learning, misalignment, with business is objectives and out comes, unknown
competency gaps, one size fits all philosophy and the training department is in the back
office organization are far from achieving the strategic importance of the digital economy and
An important consideration Koller and Hesket 1992 related that it is helpful to think
of organizational structure as having two levels that differs in terms of their visibility and
their resistance to change. At he deeper and less visible level, Koller and Hesket related the
culture refers to value that are shored by people in group in group and that tend to persist over
time even when group membership patterns or style of an organization that employees are
important in companies varies, Kolter and Hesket identified may technological innovation
and employee well-being as being possible values that may underline organizations.
Nahavandi and Malekzasal 1993 discussed assumptions resulting from an
organization success and failure in dealing with the environment. These assumptions
encompass an organizations basic philosophy and world view and shape the way the
environment and all other events are perceived and interrupted. Values behavior and
assumptions combined with organizational leadership nature the bond and identify the
members of organizations. Nahawandi and Mallekadeh 1993 shared that leaders influence
culture by deciding on strategy and physical setting of the organization. indeed, having a
careful understanding of the three levels of culture and this functional influence in your
discussed in embedded kin a risk free environment. Thus an M-learning strategic plan that
Harreld 1998 related that in 1997, the Meta group reported that 32 of 41 organizations
surveyed had measured substantial returns on their investment in intranets and two companies
were close to breaking even. Among the seven corporations where intranets were not
delivering value, the survey revealed that the word environment was a major inhibiting factor.
The report related that organizational culture placed high value on nature of the Intranet is in
Huseman and Goodman, 1999 warned that the path to becoming, new system and
viewing employees and customers differently. Huseman and Goodman went on to say that, as
always, risks are propertimate to rewards the most serious risk for corporate leader is not to
make decisions that will move them to becoming a knowledge organization. harreld 198
extended that imposing new technologies and management processes on a culture that is not
fairly counter cultural ways such as sharing your know-how with everybody else, making
your mistakes public and spending a lot of time that knowledge intensive firms do not work
Knowledge intensive firms works best as process, network, culture and market place
for mutual learning and knowledge. Additionally, Nurmi mentioned that strategy couldnt
worked from above, but emerges by way of strategic learning and grows in a core
competence, where the know-how of the company and the need of its customers met. Mcrea,
Gay and Bacon (2000) in discussing business M-learning industry, recognized that employee
value is not simply measured by the ability of execute strategy and manage teams, but also
their residual of an the job knowledge they have amassed during their tenure differently.
Khjanchi and Kanfi (2000) recognized that every business organization may have a
unique solution depending on its business needs and present environment. Thus, the
following findings: XEROX used a people driven approach in designing its system. The
users of Eareka at Xerox were recognized for authoring and validating useful repairs tips HP
Sum gave reward and recognized to encourage sharing. The company wants to make
knowledge sharing a part of annual review of the employees. Ernest and Youngs sencor
important role in their livelihood. The strategic importance, global issues and the
development and evaluation of M-learning review in this report heighten the significance of
learning era.
The technological innovation is constantly and pervasively altering the way in which works is
done, which in turn requires that workplaces learning and training to occur on a just in- time,
Bassi, Cheney and Van Bureni 1997 M-learning is becoming a norm for cooperate
training (Chule, Thompson and Hancork, 1999: Galagan, 2000) while there is a lot of learner-
related information, limited studies have explore required trainers role and skill in an M-
learning scenario (Abernathy, 1998) this section reviews and discusses trainers roles and
competencies.
Many researchers agree that technology will never replace trainer or instructional
designers, but technology brings with it more demands for teamwork and collaboration
among a diverse group of workers (Wagners and Reddy, 1999). Trainers, in specific will need
to take a new role as their work design and environment changes. The following is a review
of the trainers roles. The traditional trainer roles include instructional designer, instructional
developer, trainer and materials supporter. As an instructional designer, thew trainer performs
the initial analysis and instructional design tasks. He or she also advice on course exercise
and revision.
overhead. A trainer also does course development, because familiar with course flow, the
learns how to use the technology. As a material supporter, the trainer produces the training
materials; manuals, overheads, graphics, exercises and so fort (Abernathy, 1998) lastly, a
trainer also facilitates and are now involved in technology support, facility support, the
Chute, Sayer, Gardner 1999 in doing technology support, the trainer may choose the
technology and help to install the equipment. Trainer may also learn how to use technology.
As technology supporter and distant site facilitators. As facility supporters the trainer many
ensure those distant sites are set up and operable. The trainer as distant site facilitators, co-
ordinate technology issues with the facility supporter and distant sites facilitators, co-
ordinates all distant-site setup and ensure that the technology works welcomes student to
class and is available to students in case there are problems some technical skill include:
platform skill; communication skill via computer technology authority, html and web
research skills. In addition, technology enabled learning fundamentally changes the locus of
Learners perception about the characteristics of instructional delivery media and their ability
to learn using media have been success in traditional determinations in predicting students
motivation may be equally important when implementing computer technologies as the major
empirical studies indicated on interaction between learning style and attitude towards
computer technology. According to Reiff and Powel (1199), then reflective observation
subjects had a negative attitude toward computers. The suggested that for students whose
learning style are concrete and experimentation- activity oriented, computer assisted
instruction would be an appropriate option while when reflective learners are introduced to
Similarly, a study by Enochs, Hanfley and Wollengery (1984) Fund that students with more
interest in objects or things (concrete experience) and less interest in working with people
learned better using computer- assisted instructions. Smiths (1982) learning strategies and
tactics as well as things that worked in other situations to make sense of a new environment.
EASTMOND (1995) Indicated that prior learning experience among other factors and
Hackley (1997) studied teaching effectiveness in technology mediated distance learning and
found a positive relationship between students activities towards technology and their
learning outcomes. It seems, then that being knowledgeable about technologies and knowing
Alkodmany et als (1999) case study on using Asynchronous earning networks (ALNs) to
teach students on two different compasses found that without prior exposure to the
technologies involved the technologies use din the course became barrier to learning.
interaction and communication opportunities. Davie and Wells (1991) related that a sense of
mastery and community are two elements that supports personal power. while a sense of
mastery entails acquisition of skill for participation in the electronic classroom, a sense of
community is the feeling of belonging to a supportive group and individuals working together
to make meaning combat mutual isolation as to learn to value the contributions of oneself and
others. as facilitators that are aware of this student as unique individuals are in a strategic
Soo and Bonk, (1998) in asking rank types of interaction found that asynchronous
learner-learner interaction was rated the most important type of interaction. Soo and Bonk,
however, also noted that technology alone. Each technology seems to be the factor that both
enables and contains the learning we want to install in these online environments.
NEAL (1997) accentuates Soo and Bonks concern by saying that multiple technologies
provide richer communication than any one technology alone. Each technolgoy promoted a
different type of interaction and used different senses. Neal also added that each technology
proved effective for different senses. Neal also added each technology proved effective for
In the past few years, there has been a measurement for all corporate staff functions,
including the human resources and training and development functions. (Hacked, 1997) chief
executive are increasingly concerned with the impact of training on the bottom line
(Philips, 1997). Training is no longer viewed as a cost associated with doing business.
(1995) pleasure to being pressed on HRD and training departments to demonstrate that
intervention and programs are contributing to the bottom line of the organization.
In order to determine training value, training professionals must provide evidence that the
expenses associated with designing, developing and delivering a given training program will
ass value to the organization. in many organizations evaluation in identifies as the most
appropriate method for demonstrating how training adds value (Preskill 1997). The impetus
for measuring the value of training has primarily been reactive efforts while others have
needed reacted to reengineering and downsizing efforts while others have needed to measure
Finally, in many organizations the status of the training and development function has
been heightened in recent years. For many training has become an integral part of
competitive strategy. This enhanced visibility requires more account a truly, hence
organization have increase effort to measure and evaluate the success of training (Philips
1997). As a result of the above mentioned forces, evaluation of training and development
programs and interventions are among others, the most critical issues facing training
professionals today.
2.8 TRAINING EFFECTIVENESS IN M-LEARNING
The use of technology in education and training is transforming the way the people
learn in todays academic and corporate settings. According to the 1999 training industry
report, technology-training budgets in the corporate setting increasing 13% from 1998 to
1999. While stand-up classroom instrument is still the common delivery method for training,
web-based training is quickly gaining ground (BERSTEIN and Auerbach, 1999). The sift
from traditional face to face classroom instruction to technology based instruction is expected
to continue at an accelerated pace into the new millennium. The rapid growth and integration
of M-learning programs has promoted experts, authors, and researchers to question how best
to evaluate the effectiveness of such programs. The change in training delivery methods
comes at the time when corporate training department are increasingly charged with
(Hackett, 1997: Philips 1997, Holton, 1995 and persons are lack to training
professional to identify how training helps the organization. instruction delivered via
electronic mediums, like any other instructional process or procedure, reassures the use of
evaluation to measure its effectiveness hence M-learning initiatives are subject to the same
effectiveness measures raised is simply How effective is it? Thompson, 1998: Rewards
and fritz, Chute, Thompson and Hancock, 1999) measuring the overall effectiveness of E-
According to Chute, Thompson, 1999 both scholarly research and practical experience have
shown that distance learning is educationally effective, other business values and in many
FEEDBAK: the amount and quality of feedback provided to he learner has an impact
learning courses. M-learning delivery methods such as web- based instruction can provide
barriers to traditional type classroom feedback. For instance, in a web-based course learners
cannot simply raise a hand and ask for clarification about a point made by the instructor.
Hence, the design and integration of feedback mechanism impact the learners experience
According to Neal and Mgram 1999 distance learners do not receive the day to day
as it helps the instructor to gauge the level of student satisfaction regarding a topic or an
entire course. Because of the loss of traditional classroom feedback in learning environments,
other method to assess learners satisfaction need to be administered learner feedback during
and after the learning event is important to successfully measure levels of satisfaction. M-
learning courses, because of the lack of face to face contact between instructor and student
require special effort in order obtain information regarding learner satisfaction. For example,
M-learning courses dont allow the instructor to gauge level of learners satisfaction using
Neal and Ingram 1999 suggested that question related to the efficiency of what
students have learned and their level of satisfaction with distance learning courses remain
largely unanswered until the traditional and of course evaluation forms are completed and
reviewed. Special attention must be given to obtain student feedback in M-learning. Sherry,
Fulford and Zhang 1998 conducted student is on two different measures of distance learners
satisfaction with instructor with instruction, the studies were held at a major university
The courses were delivered via live two-way audio and video technology. The first
study analyzed the accuracy of a short written survey designed to obtain learners perspective
for opportunity to interact in the distance education course. The survey included question
regarding interaction between the instructor and learner to learner interaction. Result its
revealed that instructor to class interaction is positively and moderately correlated with
environment. The ease with which the learner can navigate through the learning environment
affects the amount of learning that occurs as well as the learners level of satisfaction with the
course web-based course that is difficult to navigate is less likely to be satisfactory to users.
on orientation to learners not the instructor strong focus on the learner and the learning
Norton and Wilburg 1998 believed that learner based tools should be selected based on the
way that the help students learn. The most important thing is how well the tool supports the
First, they identified that the connection between satellite sites by two-way
audio/video system does not provide the same type of interaction available to students in a
regular face to face classroom environment. The experience of being at an off- site location,
Second, the site location where learners are located contributes to learners perception and
The world is transforming into a global village with rapid development of information and
communication technology has more (Nabil) Awebuch, Slomn, Newner and Yelch 1997. This
transformation has more and more companies searching towards a truly global economy. As
the CEO of general electric, jack yelch stated organization must either globalize or the die
Today, almost 20 percent of economy is based on exports and imports. US corporation have
invested more then $1tillion abroad and employed overseas workers. The ability to compete
globally is depended on the innovation, the skill and the knowledge of a learning organization
and its people. Globalizing corporate training is crucial to the success of global business
strategies.
When companies move training into a global, the biggest challenges are the
requires a new paradigm that Chchology or culture and the unique differences culture bring to
According to the DDI survey, 85 percent of global companies are trying to establish a
corporate culture in all locations that is consistent with the goals of the economy.
Similarly, they expect to institute a consistent training program across all international
locations for this to happen, though, the local culture and customs needs can influence
planning. Designing global training program (Damarin 1998, Collins and Ligorio, 1998
developed 1998). One important fact that needs consideration is the differences in learning
INDIVIDUALISTIC CULTURES
the other hand, individualistic cultures treat people equally. This expectation and perception
of role of teacher and many cause discomfort in classroom. These are also reflected in the
class participation. In some countries E.g. Japan, student volunteering their responses would
be considered bragging. It is also like the students are reluctant to ask questions in front of a
group (Kemper, 1998). Being humorous is also sensitive (Korpda, 1996, Limpman, 1991,
Mclevan, 1997). In some culture, being humorous may be perceived as irresponsible. In the
Japanese culture, if a trainers behavior and activities lack form, trainee may view the trainer
as irresponsible. For example, the entertaining instructional style, often used in the United
States input net find a receptive audience in Japan used in an approach is considered credible.
Development dimension, international has found that teachers in different countries can react
Many countries have different education system. Some countries have shorter
compulsory education years, while some countries often, more college education
opportunities than others. the different educational system often companies a different pool of
work force to choose from. In most developing countries, young people have fewer chances
Degrees can have different qualifications in different countries (Moore, 1994; Mason,
1998) for example ion China, colleges only accept a small portion of high school graduates,
thus graduates have higher social/ economic value than their counter parts in the United
States, who have wide accessibility to college. Thus, some American companies have to offer
position that are normal offered to master (PHI) degree holders in the Us to people a lower
college degree in China. When the training is designed for these Chinese employees, the
instructional designers and trainers cannot assume that the same knowledge base as their
counterpart in the US finally, different education practices, prepares employees for different
pedagogies, different learning styles, and also gives theme different perception of learning
There was nothing as electronic learning in the using as a case study other than
normal face-to-face learning which is analyzed that helps me in designing this system.
It involves admitting student in the school whereby the students name will be pasted
in the school notice board before the management of the school certifies each student
After the payment of the school fee, some forms will be signal by the head of the
school and other forms will also be signal by the students and later submitted to the
management of the school or to the registrar of the school for final checkup.
necessary documents have been done by the registrar. Examination is taken according
to school schedule and the result will be distributed to the student by the class teacher
The term of learning mode used in this system refers to a combination of presentation
mode Global-Sequential with variations of VAK. Because there are six types of learning
modes that must be accommodated, then the system must provide six kinds of presentations.
the visual aspect. Learning mode of "Global Auditory" means the material is presented
globally with major elements of the audio aspect. Learning mode of "Global-Kinesthetic"
means the material is presented globally with emphasis on the kinesthetic aspect. For the
Kinesthetic", the learning materials are the same as the three previous modes, but they are
presented sequentially.
Teachers are responsible for devising and editing all the learning materials. In
On the other hand, students have to fill out the questionnaires when the first time
accessing the adaptive course. After learning the adaptive materials and taking the quiz, if the
score is lower than the passing grade, students have an option to refill the questionnaires. If
the score is the same to or greater than the passing grade meaning that their learning style is
matched with the mode of presentation, students cannot access the questionnaires. They can
A mechanism used to decide whether a student will get a certain mode of learning is
very simple. The questionnaire contains questions that ask the propensity of learning styles in
which the answers are grouped into two, the first group: visual, auditory, kinesthetic and
second group: global, sequential. For example if a student obtains the highest score on the
visual aspect of the first group and highest score on the global aspect of the second group,
then students will proceed to the learning mode of "Global Visual". Another example, a
student will learn with a learning mode of Sequential-Auditory, when she or he gets the
highest score on the auditory aspect of the first group and highest score on the sequential
for the first group and cannot be divided by 2 for the second group. The disadvantage of this
mechanism, among others, although the number of questions is not divisible by 3, but there is
still a possibility that the two aspects got the same score. If this happens, then the system will
choose the one that may not match the students learning styles. In addition, when filling out
the questionnaire for the second chance, students may still remember some of the questions,
if this happen then the score may not reflect their actual learning styles.
The next step after the design is the implementation. The adaptive e-learning system
can be implemented using a Learning Management System such as Moodle. The LMS
4.1 INTRODUCTION
The system implementation phase of a software system entails all procedures that are
carried out to put the computerized system into use. It is the process of describing component,
service and technology of the solution from the perspective of developments required. There
by the nature of the system, the cost that will be involved in changeover, time required,
The user interface is the link between the human user and the computer system. It includes
screens, reports and documentation. Simply, the user interface in any part of the system the
user comes in contact with. The solution must have attractive and user friendly.
The report generated from this system result generated from the attendance.
The screen design of this system has been putting into consideration all design
techniques and programming application. The screen is restful to at without dramatic colour
combination or large number of flashing signals. The screen design is consistent and contains
errors perfectly. The screen layout is made up of menus to facilitate easy usage of the
application and to access the command and tool contained in the application, control, from,
The interaction style used in this new application in user-friendly involves direct
manipulation where the user performs action on the screen corresponding to the tasks to be
carried.
required.
ii. Memory: 16MB of REM from windows 200 or later ( at least 32MB recommended)
information.
iii. Display: VGA or higher resolution monitor, super VGS recommended
iv. Hard disk: At least 20 GB hard required.
1.7 SOFTWARE REQUIREMENT
a. Windows 200 operating system
b. Internet explorers or any other browser
c. The system must have email to specified and be configured to send report via email to
specified location. The can be sent monthly or at the end of the semester.
d. Delphi programming language required to run application.
e. MS Access database: the back end functionality of the proposed system.
f. Conductivity to the database must be through ODBC (opening database connectivity).
iii. The timer (clock) used by the solution must be secured and not be adjustable by
unauthorized individuals.
i. User manual
ii. Online help
iii. Online tutorials
The user interface of the system is a web user interface. A proficient user of the internet will
4.10 TRAINING
The development software application has been done using design principle of software
development. It is design a consistent manner and users if the system can easily identify with
Operational software will need to be constantly reviewed and in maintained in order to ensure
The system would also need to be reviewed and maintained periodically for the following
reason:
1. To ascertain that the system is able to cope with changing requirement of the system
i. Corrective Maintenance
ii. Adaptive Maintenance
iii. Perfective Maintenance
The corrective Maintenance for the project would require running the codes and
locating errors that may result well as correcting the errors. Adaptive maintenance would
ensure that the developed system can be easily adjusted and up graded into newer
system developed would run on any windows operating hardware platform with the software
stages involved as well as the component. The documentation includes the comments in the
program codes as the user guide. Other forms of maintenance are handling of the system
component which include the power supply, memory, hard drive and input devices.
In addition, newer version of application software should prompt the upgrade of the system.
5.0 SUMMARY
system is a very tasking one. It would be necessary at this point to state that the objectives
band expectations of the user of the operational software, the objective as stated in chapter
one of this project have been modeled and designed and has been interpreted by the developer
of the system.
It is also important to note now that a system of this nature cannot be written without some
obvious problems.
The major challenge encountered during the course of this project was discovered that
all that had to be analyzed and design were traceable to the objectives and requirement of the
system. Developing a detailed design of the proposed system was quite tasking, but was
surmounted through various consultations to references on system analysis and design. This
helped in realizing that the design stage was an iterative stage and that every stage of a
5.2 CONCLUSION
To conclude this project suggest ear length to be implemented as an ageing to for the
mobile learning system as a further step of improving the manual way of learning as it never
stop growing in the beginning. Mobile learning has ease and improve student in their various
endeavor and also facilitates learning ability without wasting too much of resources unlike
I recommend that this further work may be carried out on mobile learning system educational
institutions that will ease learning ability. The system can be used in various institutions by
A client/server system may also be design to replace the stand alone windows application
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