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Statics
Locomotion
Springs
Landings
Rotation
Swing
The S.P.A.C.E approach is used for the introduction of skills and their practice to
gymnastics. Its a logical progression of teaching from the simple to more
difficult aspects of the skill.
S What skill progressions can be used to teach the whole skill? How will you
break the skill down into smaller parts?
A What are the appropriate key teaching points (KTPs) to teach this skill?
WARM UP
The purpose of a warm up is to prepare both the body and the mind for the
activities that will follow in the training session and so minimize the risk of
injury.
The warm up should involve continuous aerobic type activity the increase the
blood flow and the body temperature. Follow this with stretching activities for all
the major joints and muscle groups to loosen up the body this should not be
confused with increasing flexibility, where the stretches are held for a longer
period of time.
The length of the warm up and its intensity will vary according to the age and
ability of the student and the overall length of the lesson.
Involve everyone
Be quick and easy to organise
Use variety to maintain enthusiasm
Make it fun by using games and challenges
This allows students to become more confident and efficient movers and these
skills can be transferred to all areas of life.
When planning your gymnastics programme, you should identify which skills will
be taught as part of a DMP and then ensure that the adequate physical
preparation has been covered before attempting to teach that skill.
Make it fun ask a class to do 10 push up and they groan. Disguise the
push ups in a game or challenge and they will do 30 without noticing
Activities should be easy and quick to organise
Use music
Use small apparatus e.g. balls, hoops, beanbags, witches hats
Use the playground
Use a mixture of single, partner and group activities
Then collate and number a variety of individual, partner and group activities and
games that can be used to develop these areas.
For e.g.
UPPER BODY
TORSO
LOWER BODY
A circuit is a closed loop of several situations with activities set out at each
station. It may be used to develop progressions towards a skill, to practice a
new skill, to allow exploration of movement, or to revise skills from past lessons.
The organisation of the circuit can vary depending on the desired outcome.
Students may perform the station activity once and move on to the next station
or they may remain at one station for a designated time then move on as
directed.
Stations need to be well spaced and designed to flow around the circuit
Ensure landing areas are clear from other students and any hand
apparatus
Select stations so that only one (if any) activity will require constant
supervision
Include in the plan how you will group the students and how they will
move around the circuit
HOMEWORK
Design a simple circuit for endurance with 6 x relevant exercises for 45 secs
at each station.
1. Suicides
2. Skipping
3. Boxing
4. Star jumps
5. Walking lunges
6. Mountain climbers
DOMINANT MOVEMENT PATTERNS
The DMP approach provides a framework that develops from simple to complex
for the teaching of movement. It assists the teacher to decide what to teach
and in what order.
STATICS
This includes all the held and still positions in gymnastics and should be the
starting point for your teaching.
Once the supports and balances are competent on the floor students can then
progress to partner and group balances and supports and balances on
apparatus.
Bum squeeze
Shoulders back
Arms by side
Hips high
Hands on hips
Hands on legs
Pointed toes
The ability to maintain a fixed shape and be able to eliminate unnecessary body
movements is a prerequisite for efficient movement and is an important factor
in the prevention of injury. Correct posture is also aesthetically pleasing.
CIRCUIT
Physical Preparation
Hands on legs
vertical
Both legs straight
vertical
Extension
- Handstand walking
- Backflip
- Cartwheel
- Handspring
- Round of
PRACTICAL APPLICATIONS OF STATIC POSITIONS
Once the basic static positions have been taught these can be practiced and
improved by providing a variety of tasks, which use the static positions
Make a station in a circuit the static that relates to the skill being taught or
as a revision have a whole circuit set up with statics stations.
Make up a sequence using static position using different body parts and
different levels.
Work with a partner and make up a sequence using four different statics.
Perfect with precise timing and exact images.
Work with a partner, explore ways you can both perform the same static
but part of one person must be resting on the other.
SAFETY
This DMP includes the activities which involve projecting oneself into the air and
requires the physical ability of power i.e. explosive take off. The spring activities
that will be covered are:
SAFETY
KTPs
Shoulders back
Legs together
Arms up
Star Tight legs
Pointed toes
at angle
other
Pointed toes
Arms in to chest
2. LEAPS
Pointed toes
Safe landings could be one of the most important life skills you will teach your
students. The categories of landings that will be covered in this course are:
1. Landing on feet
2. Landing on hands
3. Landing sideways
4. Landing backwards
The basic principle of safe landing is to soften the impact on the body joints
especially the lower back. This is achieved by absorbing the landing forces over
as much time and as large a body surface as possible.
SAFETY
PROGRESSIONS
2. LAND ON HANDS
KTPs
PROGRESSIONS
i. From kneeling, slowly fall forward to absorb force through fingers, palms
and bend elbows
ii. Increase the speed of the fall
iii. When confident try from crouch stand, then from a front scale / arabesque
KTPs
Hand position
Arm position
PROGRESSIONS
KTPs
Hand position
Arm position
PROGRESSIONS
JUMPS
- Straight jumps
- Tuck jumps
- Star jumps
- Half turn
- Full turn
- Front sault
- Stag jumps
- Straddle jumps
- Pike jumps
PROGRESSIONS
i. Bunny jumps along the floor. Increase the distance of the spring
ii. Bunny hop between two parallel benches
iii. Bunny jumps onto bench
iv. Bunny jumps over low bench
KTPs
- Run
- Backward arm circle
- Jump
- Hands on the box
- Feet in the middle
KTPs
- Run
- Backward arm circle
- Jump off board
- Hands close together
- Feet on the outside
- Hips high
- Progression all the way over
IDEAS FROM WORKSHOP
Design a circuit:
a. Bunny hop, leap frog, vertical jump, jump for distance, ladder relay,
sissone
b. Jump onto box, jump catch ball, jump off bench into hoop and out, 4
hoops sequence jump, jump over bench sideways, leaping into hoops
c. Bunny hoop into hoop, jumping over bench (with hands), leap frog over
friend, cartwheels (extension over bench), jumping onto box (hands
first), handstands (against wall)
Plan a circuit with SIX stations that allows practice of landing techniques.
Include TWO point form notes on KTPs for each station, describe briefly the
group organisation and indicate with a T where the teacher would stand.
Run, two foot jump (backward arm thing off tramp), two foot landing
Locomotion is moving from one space to another. The three categories that will
be covered are:
This DMP is represented by any turn or spin around an internal axis. There are
three axis. These are longitudinal, transverse and anterior / posterior axis.
LONGITUDINAL AXIS
Run an imaginary stick in a straight line from the middle of your head to your
feet and you have a longitudinal axis. Rotations around this axis involve all turn
left or right.
Related skills
Log rolls
Egg rolls
- Knees to chest
- Tight body
- Chin to chest
Pivots
Progressions
Run an imaginary stick from the left to the right hip and you have the transverse
axis. Rotations around the axis involve all turns forwards and backwards.
Related skills
FORWARD ROLL
a. Physical Preparation
- 4 components of fitness: hamstring flexibility, core strength
c. Common errors
- Not tucking chin
- Using hands to stand up
- Feet not glued together, crossed when they stand up
d. Extension
- Dive roll
- Front sault
BACKWARD ROLL
a. Physical Preparation
- Upper body strength
Make sure hips go directly over head (otherwise its a shoulder roll)
c. Common errors
- Dont tuck chin under
- Arch back
- Dont push head off floor, or uneven push
d. Extension
- Backward roll to handstand
- Back sault
Progressions
CARTWHEELS
a. Physical Preparation
- Upper body strength, flexibility of hamstring and hip flexors
Left left foot, left hand, right hand, right foot, left foot
Right right foot, right hand, left hand, left foot, right foot
c. Common errors
- Step backward, land on bottom
- Incorrect hand and foot placement
d. Extension
- Hand snap
- Cartwheel on beam
- Round off
- Unpreferred side
Progressions
Draw an example circuit for teaching a forward roll in the space below.
Choose 6 x stations each with two KTPs. Then indicate with a T where the
teacher would stand and explain your reason.
1. Hoop cartwheel
2. Bunny hops on height
3. scorpion
4. bunny hops in hoops
5. hand stands
6. jumping side to side over bench
ROTATION (cont)
a. Physical Preparation
- Upper body strength
- Core strength
- Hamstring flexibility
b. Skill Progressions
- Step, chin over the bar, kick opposite leg
- Step onto the box
- Run down the hill (use of wedge)
d. Common Errors
- chin not to the bar, hips not to the bar
a. Physical Preparation
- Upper body strength
- Core strength
- Wrist flexor and extensor flexibility
b. Skill Progressions
- Basic cast
- Assisted
- Unassisted
d. Common Errors
- No hip drive, hips not at the bar
- Throwing their head out (must keep chin tucked in)
In the school environment most swing apparatus is usually not available but
basic swings on the bar or in the playground can be developed and are
beneficial for the development of upper body strength and spatial awareness.
a. Swing in hang
b. Swing in support
SAFETY
RELATED SKILLS
Pendulum swing
- Feet together
- Swing side to side
- Re-grip individual hands if able
Tuck Swing
Hock swing
- Two hands on the bar
- One knee on the bar
- Other leg straight
- Swinging back and forth
RELATED SKILLS
Straddle swing
Basket swing
Glide swing
- Legs straight
- Jump to the bar with chest in
- Knee or heel drive
- Re-grip at the back of your swing
- Land at the back of your swing
- Giant swing
- Two hands two feet: straddle swing
- Legs crossed, two hands
SWING IN SUPPORT
a. Physical Preparation
- Upper body strength
- Core strength
b. Skill Progressions
- Start off with simple swings
- Try to get hips off the bar
- Assisted trying to increase
- Unassisted trying to increase distance
d. Common Errors
- Shoulders arent forward
- Arms are bent
f. Extension
- Cast back hip circle
- Cast to handstand
HAND APPARATUS
The use of hand apparatus closely ties in with the fundamental movement skills
program. Hand apparatus such as hoops, balls, ropes, beanbags, balloons and
scarves are readily available in the school environment and should be utilised to
add variety and interest to the gymnastics program.
Throwing / releasing
Catching / trapping
Rotation
Circles / swings
Passing over / under / around
Bouncing
Balance
These apparatus DMPs can also be combined with body DMPs to further extend
the skills and add variety e.g. throw a ball and perform a full turn before
catching it.
SAFETY