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As a twist, the game is really about the protagonist as an adult reminiscing about
this idyllic period of his childhood, and at the end of the game you get to peruse
each diary page of your vacation.
Its amazing that there is no one working on translating this game considering the
amount of praise it has received online over the past years, so hopefully someone
will pick it up eventually. The series is successful in Japan and has spawned sequels
for the PS2 and 3, as well as a PSP spin-off which has similar gameplay and visuals BOKU NO NATSUYASUMI
but puts you in the role of a parent raising a family.
LONDON SEIREI If you liked something like D (PSX), another horror adventure that revolves around
puzzles, youll like Juggernaut. Like D, it has a pseudo-realistic but somewhat off
TANTEI-DAN art style, and also features a lot of FMV scenes which in our time look weirdly (and
interestingly) Uncanny Valley.
London Seirei Tantei-dan is a Japan-only JRPG
that would be my top choice for a PSX fan trans-
lation project right now. This Bandai-developed SOUL OF THE SAMURAI
hidden gem is visually gorgeous and strongly
Soul of the Samurai is a forgotten Konami-
reminiscent of Studio Ghibli films such as The
developed game that predates Onimushas
Castle in the Sky. It takes place in turn-of-the-
combination of survival horror gameplay and
century London, in the cusp of the steam age,
feudal Japanese setting. You can play as ei-
and you play as a young boy who fancies him-
ther a samurai or a female ninja and move
self a detective, going around town, solving
through fixed-camera 3D environments while
mysteries, and participating in turn-based fights with hooligans, policemen, and
fighting mooks. Though its not nearly as reli-
stray dogs.
ant on item conservation or stealth tactics
as a Resident Evil game, like Onimusha, the
The games presentation is a dream and the story goes in directions that
deliberate design choices prevent you from
you wouldnt expect once the world of spirits gets involved. It may be
being an all-out killing machine, and instead
one of the most charming and comfy JRPGs ever released on the system.
encourage you to employ strategy and fight enemies with caution. It has has
a lot of puzzles to break up the fighting, and like many survival horror games,
features two scenarios with minor difference depending on which charac-
MAGICAL DROP F: ter you choose to play as. It was localized and released in NA, so fret not..
DAIBOUKEN MO RAKUJYANAI!
Magical Drop F: Daibouken Mo Rakujyanai! N2O, NITROUS OXIDE
N2O, Nitrous Oxide is a scrolling shoot-em-up
continues the Magical Drop series of competi-
tive matching puzzle games (like Puyo Puyo that was never released in Japan. The game
or Puzzle Attack) with cute cartoon characters. featured music by The Crystal Method, and has
This entry redesigns the whole casts in a more some plotline about how aliens are trying to
realistically-proportioned nineties anime style build a sub-atomic particle collider, and your job
and offers a more involved story with unlock- is to enter these colliders and destroy all the en-
able characters, but the core gameplay remains emies or something.
the same. The cast is large (each character
represents one of the Major Arcana) and they all The gameplay was fun as hell. You are con-
have their own special moves and attributes. The stantly moving forward inside of a donut,
many character animations as they win or lose in and can move left or right along the inner
matches are endearing and visually attractive. walls as you travel forward. You start each level at a certain speed, and each en-
emy you kill makes you move faster. Also, if you take too long spikes start ap-
Magical Drop F is probably the best game in the series in terms of pres- pearing on the wall. It makes for some high speed action. If I recall correctly
entation and single or multi-player gameplay, and was the last game in there are about 40 levels, and a boss level every 5 levels. Great colorful visuals
the series before the original developers stopped producing the games. and the good electronic soundtrack work well together, and suit the gameplay.
Its Japan-only, but Japanese knowledge is obviously not required to play. A fun shoot-em-up, and a great game to play at any party with hallucinogenics.
While a lot of the environments look super basic and the FMV scenes look rath-
er unfortunate today, Guardian Crusade has a lot of surprises in store, including a
GUARDIANS CRUSADE much more affecting story than you would expect, and a much more potentially
complex battle system that you could possible have predicted.
.
DENSETSU 2
Bakusou Dekotora Densetsu 2 is a game aimed SILVER JIKEN
at the dekotora or decorative truck subculture Before he achieved international cult success
of Japan, a group of hobbyists who pimp out with Killer7 and No More Heroes, Suda51 had a
their trucks with outlandish parts taken from great run of adventure games on the PS1, but
other vehicles and paint them with lavish de- perhaps his crowning achievement is Silver
signs. The scene became a national craze in sev- Jiken. This is a moody and noirish crime story
enties Japan due to a series of popular movies, about a series of gruesome murders commit-
but has now remained as a more niche interest. ted in the 24 Districts, and the special detectives
dispatched to solve them. The game has two
In this game two decorative trucks raise against each other on the highway to deliv- scenarios: in the Suda-written one you play as a
er their package first. Since youre driving a truck your top speed is fairly low, but you detective following the serial killers trail, and in
can use dirty tricks and even run over hapeless motorists to slow your opponent the other one you play as a journalist writing a
down. And obviously you can customize and decorate your truck to your hearts story on the murders.
content.
Silver Jikens presentation is top-notch, from the moody soundtrack to the excel-
The game has a pleasant retro charm that harkens back to the golden days of de- lent environments which combine a sense of end-of-century dread with a weird
kotora, with an enka soundtrack that suits the tense but colorful races across the Uncanny Valley plasticism to its character portraits and film reel-style storytelling.
Japanese countryside under vibrant blue skies. The whole thing is experimental in a way that is typical of Suda and obviously the
. story goes wildly off the rails at one point. However it is basically impenetrable with-
out Japanese knowledge.
.
ORE NO RYOURI:
WE COOKING TIME BOKAN SERIES:
Ore no Ryouri: We Cooking is a frenetic cooking BOKAN TO IPPATSU! DORONBO
sim where you play as a child prodigy chef who
is challenged by his rival to a great cook-off in Time Bokan Series: Bokan to Ippatsu! Doronbo
eight different restaurants. The story is present- is a vertical 2D shooter based on the classic
ed with cartoony 2D sprites in a unique style. Japanese Time Bokan anime series, about time-
travelling heroes. However in this game you
The gameplay consists of taking orders from play as recurring antagonist Doronjo and her
customers and the occasional food critic, and two dimwitted henchmen. (They made an ap-
cooking the respective dishes in a series of pearance as a playable threesome in Tatsunoko
first-person activities such as cutting fish or peeling onions, exactly like in Cooking vs Capcom.) Instead of aircraft you ride colorful,
Mama. However Ore no Ryouri throws in the nerve-wrecking time element of hav- oversized vehicles and go on a rampage de-
ing customers waiting in line, having to manage your resources in the from of cook- stroying everything in your way in lush and colorful worlds. Its great fun to be had
ing implements, and occasionally having to perform other tasks such as calling the for anyone and obviously you dont need to know a word of Japanese to play. The
police to pick up a drunk or stomping cockroaches in the kitchen. Its a very fun and sequel to this game, which is quite similar but features different characters, was ac-
fast-paced game thats easy to approach but hard to master, and requires no Japa- tually released in PAL territories as Time Bokan Yattaman.
nese knowledge to play. .
.
SKULLMONKEYS
FINGER FLASHING Skullmonkeys was a brutal hard platformer de-
veloped by the Neverhood, the same team that
Finger Flashing is a puzzle-shooter hybrid pre-
sented with 2D sprites moving on vertically- made The Neverhood. There is a password sys-
scrolling 2D isometric levels. You play as a wiz- tem so you dont have to play through in one sit-
ard girl or a bazooka-wielding boy and take on ting, but its still a damn hard game. It has an old-
waves of enemies coming down on you with school flavor, in that one hit kills you unless you
power shots based on rock, paper and scissors. have a power-up. The precision required for suc-
Naturally I dont need to explain which one beats cess gives the game an Adventure Island feel. I
which. The rules of this basic childrens game have never managed to beat the game, but I still
are applied here so you can chain shots and consider it the best 2D platformer on the sys-
destroy whole groups of enemies at once while tem. The game got mostly good reviews on re-
progressing through a handful of your typical- lease, but was largely ignored by most everyone. PSX gamers wanted 3D games for
ly-varied stages. Single-player campaigns are pretty fun and challenging, but the the most part, and Neverhood fans wanted another point and click adventure. The
game really comes alive in two-player showdowns where you can mess with your great claymation graphics and music and sound effects make for a pretty game. If
opponents performance to make it to the finish line before you do. you like challenging platformers, be sure and check this one out.
.
Though Finger Flashing requires no knowledge of Japanese to play, it has been fan
translated. It is also available as a PSOne Import on PSN (in Japanese) as FLASHING-
FINGER.
. DIE HARD TRILOGY
Die Hard Trilogy. Made by the long-since defunct
KYUIN Probe, the game was a mixed bag. The game
was divided into three games, each tied into one
Kyuin is a bizarre horizontal cute-em-up where of the movies from the original trilogy. The first
you play as a young boy riding a magical vacu- game was a fantastic 3rd person shooter, the
um cleaner that shoots energy pellets. The boy second was an unremarkable light-gun game,
himself is a 3D model superimposed on 2D back- and the third was a decent racing/action type
grounds and most enemies are detailed sprites. game. While the game got good reviews, most
This is very similar visually and in spirit to other gamers knew to avoid movie-license games, so
wacky PSX shooters such as Harmful Park and the game was mostly ignored. Its a shame too,
the Parodius games, which lots of unusual and since the 3rd person shooter game is damned
unexpected enemy types, varied and strange fun, and does a good job of mixing strategy with gunplay, and very good level de-
settings for stages, and powers inspired by gags sign.
or mundane, everyday objects. The challenge
level is low for shmup veterans, but that also makes it accessible to everyone, and Id recommend avoiding the sequel though, there the new developer decided the
youll mostly want to play it for the ridiculous factor. If you enjoyed this, definitely game would be more fun if you had to do all three game modes at random through-
consider trying Harmful Park and Sexy Parodius as well. out the game. Unless you really enjoyed the other two game modes.
. .
Combat does not stray far from the Street Fighter mold, with several basic charac-
ters taking on the roles of typical fighting game archetypes, but many others are BATTLE KONCHUUDEN
more esoteric, like a pair of twin girls fighting by sitting on top of each other, or a Battle Konchuuden is a Jaleco-developed mon-
man who, after losing a certain amount of HP, bows out and sends in his wolf to ster-raising RPG which revolves around captur-
fight. ing and training nearly 60 different species of
common bugs, which is a very popular pastime
The Rhythm in the games titles comes from special moves which eve- among Japanese children. Indeed, you play as
ry character can perform, which will introduce a short rhythm-based seg- a Japanese boy in an overhead 2D sprite world
ment for the player which will result in maximum damage if performed right. reminiscent of Pokmon, and you start out with
Overall its a very fun game for people who enjoy the funky-fresh style of a single bug which you can then pit in battles
games like JSR and TWEWY, or people interested in obscure PSX fighters.. against other critters. Once you defeat a bug,
you can add it to your collection.
SENTIENT
Sentient is one of the most bizarre, fascinating,
The battles in this game look a lot better than the overworld, with fully 3D models
for the bugs which look quite detailed, as do the stages where they fight, such as
patches of grass or dirt which are brought to life in an uncanny way. Battles are turn-
and potentially engrossing games to be found based where bugs move along a grid on the floor like in an SRPG, but this is more
on the PS1, a port of a Windows game of the about positioning than strategy, and once the bugs clash you can coordinate but-
same name. In Sentient you are a technician ton presses or mash Square to defend yourself and emerge victorious.
sent to a space station orbiting an alien sun that
currently has two problems: its orbit is failing, Japanese knowledge is required to play. In many ways Battle Konchuuden seems
bringing it ever close to the sun, and its crew is basic compared to other similar games of its time, but it can be very addictive for
suffering of radiation disease, which is lethal. The bug enthusiasts or people who would like to reminisce about a childhood of dig-
game has an unseen time limit during which ging around in the dirt.
you must fix one of these problems to avoid a
faster Game Over.
However, Sentient goes far beyond that. In a space colony with 62 different charac- ACONCAGUA
Aconcagua is an incredible adventure game
ters, all of which you can interact with and befriend, the possibilities are infinite. The
game is full of possible plot lines or side-quests (many of which are red herrings), with a unique premise and great production val-
you can experience twelve different endings depending on which aspects you pri- ues. It begins when a plane crashes into Aconca-
oritize, and the combination of NPC actions and interactions is basically infinite in gua, the tallest mountain in South America and
its scope. part of the Andean mountain range. The survi-
vors of the crash are all people who in some way
The character models leave much to be desired, looking like digitized real-world are another were following Pachamama, anoth-
faces pasted on stocky polygon models, and the whole game looks kind of washed- er survivor, a revolutionary woman who is head-
out and dingy compared to the Windows original, but this also gives it an interest- ed for her home country of Meruza to spark a
ingly surreal feel. Interaction is handled through classic adventure game text parser revolution that will hopefully topple the brutal
dialogue commands, which can seem unnecessarily long-winded at first but clearly dictatorial regime. But now that said regime has
allows you to interact with Sentients world to a fuller degree. This is a potentially made sure that Pachamama never reaches Meruza, the survivors must pool their
obsession-causing game if you can get past its clunkier aspects and see into the skills to survive and make it off the mountain with their lives.
mind-boggling array of possibilities it offers, as a sort of outer space social survival
sim. Aconcagua is a third-person 3D adventure game where you can switch between
your playable characters at any moment; each have different abilities which will
come in useful at different points. The game mostly consists of solving puzzles and
SAMURAI DEEPER KYO finding items, and interestingly the characters feel like they have real agency in how
the game progresses, as you need to make puzzle solutions make sense to them--
Samurai Deeper Kyo is a 2D weapons-based not just to you--by having them communicate. This makes them really feel like vir-
fighter, based on the anime/manga series of tual characters with thoughts and emotions.
the same name. It plays out in the Tokugawa
period of Japan and features a host of sword- Released late in the consoles life, Aconcagua still looks pretty great for a PS1 game,
fighters, ninja, royal soldiers, and many other which some particularly amazing setpieces and a rousing orchestral soundtrack.
less orthodox characters of the time. Visually Its plot is refreshingly mature and told in a relatively level-headed way for a video
it can be somewhat reminiscent of The Last game, but still sporting an action movie bent, making it a spiritual predecessor to
Blade, but the characters are a lot more anime- games like Uncharted (but without going into full-on fantasy toward the end).
ish and boast modern touches, and while there
are some nice-looking stages, they dont really Though the game is JP-only, the voiced cutscenes were done in English (and oc-
reach the level of detail and beauty of the Last casional Spanish) for realisms sake, which can help players figure out solutions to
Blade games. puzzles with occasional help from a guide.
Still, this is a very entertaining fighter with a good amount and variety of characters,
certainly a huge treat for fans of the franchise. It features an assist system like the
Marvel vs Capcom games and also has a Sudden Death mode, which is exactly like
it sounds, and can actually be pretty exhilarating with a friend.
Upon its original release this game was sponsored by the Mitchell fish company and
features commercials in between levels. The latter Second Edition, also for the PSX,
adds a handful of new stages and removes all Mitchell branding from the game, so
it may be preferable. UMIHARA KAWASE: SHUN
The game has wonderful watercolor-style portraits and scenes, and the general at-
mosphere is very nostalgic and dreamlike. Unlike in Professor Layton, where puz- VANARK
Vanark is a 3D rail shooter very similar in style
zles are unrelated to the overarching story, each word puzzle in this game serves
directly to solve a problem encountered during the game and move the plot along. and gameplay to Star Fox 64, where you control
The games story has clearly done its research in terms of psychology, and many a group of spaceship pilots defending the hu-
concepts from the field will be recognizeable to people who are familiar with them. man Mars colony from an alien invasion. In each
stage you play as one of the characters and
Recently, a translation group has taken up working on this game, so lets hope that shoot your way through 3D stages full of mon-
turns out smoothly. struous alien combatants, and the occasional
boss.
The story is presented like a visual novel and At the beginning of the game you can choose to play as one of six characters--Haoh-
there are many characters whose story will be maru, Nakoruru, Genjuro, Galford, Ukyo, or Cham Cham--and progress through a
revelead as you progress within the year that 2D sprite-based overworld of towns, monsters, and turn-based battles, complete
lasts the game. with equippable weapons, armor, and accessories, which is to say it is a traditional
RPG modelled after Final Fantasy. The story only has minor changes depending on
It can be quite hard and unforgiving without a guide (it has some hidden stats), but which character you play as, and eventually you can recruit secondary party mem-
its worth a shot because its quite unique and darker than the Wonder Project series. bers, which may be other protagonists you didnt choose or additional characters
from the series.
HOSHI NO OKA The games story, presentation, and gameplay were well-received especially by se-
ries fans, though long load times were cited as a problem. The PSX version (it was
GAKUEN MONAGATARI: originally released for the Neo-Geo CD) features an active-time bar for battles, which
keeps them from being strictly turn-based.
GAKUENSAI For a while there were rumors that Working Designs would bring this game to
Hoshi no Oka Gakuen Monogatari: Gakuensai. North America, but this never materialized and it stayed in Japan. Multiple transla-
This dating sim is quite popular in Japan among tion groups have considered tackling the game but as of today no-one has com-
PS minor games. pleted an English translation.
the time of its release. Its a diet management And obviously there is a dating sim aspect as well, in that every character who joins
and weight loss sim. However, it has a pleasant your party will be a girl, and you will be able to interact and romance with all of them.
cartoon presentation and a main character who Obviously depending on which one you go for youll get a different ending for them.
is a kid in a racoon suit to make things more Even if youre not interested in this aspect of the game its very much worth playing
palatable for the player. There are three modes: for fans of dungeon crawlers or action-RPGs. Unfortunately its Japan-only, and at-
in Diet Story, you help the titular main charac- tempting to play it blind would be quite the effort, though its certainly possible.
ter manage his diet in order to lose weight in
time for various events. In Own Diet, you input
your own data (height, weight, BMI, etc.) and
then manage your diet with the games helpful
TAIL CONCERTO
Tail Concerto is a 3D action-platformer starring
knowledge of nutritional balance. a furry police offer chasing a group of pirate kit-
ties while riding a mech that looks and moves
This game was also compatible with the Stepper Controller peripheral, which came surprisingly similar to Tron Bonnes. The whole
into play during Walking Mode, which set your user-created avatar (another kid game has a Mega Man Legends sort of feel and
in a racoon suit) to wander around 3D environments while losing weight thanks takes place in a world of floating islands popu-
to physical exercise. However this peripheral is optional and the mode can still be lated by cute anthropomorphic animals. You run
played while... sitting in front of the screen. Happy Diet may not help you lose weight, around on your bipedal mech capturing felons
but its an interesting curio for those fascinated by game history. in bubbles and jumping across great chasms.
Unfortunately the game isnt D-pad-compatible
and the analog controls can sometimes lead to
SOOKYUGURENTAI
Soukyugurentai is fairly well-known among
frustrating platforming hell, especially in the last stages.
shmup fans but deserves to be tried by every- However its a cute little game definitely worth a look for Mega Man Legends fans,
one. It starts off hovering over amazingly de- with a couple really cool stages but mostly bland boss fights. Its the kind of game
tailed futuristic Earth cities, with 3D models and you could probably 100% in a day, so dont spend too much money on it if youre
layering providing a fantastic illusion of depth, not going to emulate. Solatorobo: Red the Hunter for the NDS was a spiritual sequel
and travels ever-farther into space where even set in the same world.
more visual wonders await. Its a very attractive-
looking game, cinematic in a way that current
AAA titles arent, almost telling a story without
words.
SONIC WINGS SPECIAL
Sonic Wings Special is a vertical console shmup
that combines aspects of the first three Sonic
Choose from three different ships and take on a space invasion with the games Wing games, bringing together a total of 14 pi-
trademark homing laser web which lets you destroy multiple enmies at once with lots, each with an extra unlockable aircraft. Co-
correct timing. Its a fairly challenging game for shmup novices but once you get a op multi-player is also a possibility but the sec-
hang of the homing laser range it becomes a total blast to keep playing until you ond player can only pick someone from the
succeed. same team as the first players character. The
game is fairly zany and light-hearted, with char-
This game got an arcade release and near-perfect Saturn port as well, which was acters such as an American cyborg and a talking
localized as Terra Diver. In either case you dont need to know Japanese to play a dolphin. Different characters and combinations
shmup. have different endings, as well.
The stages and planes in Sonic Wings special can look somewhat dated, as they are
GAKKOU DEATTA basically taken from games that were mainly from the previous console generation,
but the variety in characters and stage paths, not to mention secret characters with
KOWAI HANASHI S alternate versions of stages, makes it worth playing. It also has a pleasant sense of
humor and a number of instances of entertaining Engrish.
Gakkou Deatta Kowai Hanashi S is an enhanced
port of a Super Famicom game. Its a visual novel
in a pure sense of the term with very little direct
interaction; you just click through dialogue and TOBAL 2
Tobal 2 was the sequel to Tobal 1 which was
scenes, continuing the story. It is a compilation
of fifty different scary stories and urban legends released in all regions. Tobal 2 is an extremely
set in and around Japanese schools and featur- complex fighter rpg under the guise of a typical
ing students, though the stories have recurring 3D party fighter. The art was designed by Akira
characters. Toriyama which adds nice flair to the game. The
graphics are top notch for the ps1 and there are
The reason why this game may be worth playing to someone who doesnt know 2 soundtracks for the game. One for the Quest
a word of Japanese is because its so hilarious to just look at. It features a full cast a mode and one for the Arcade mode. In game
real-life actors who were motion-captured for the scenes of the game, with incred- combat plays with the speed of Virtua Fighter
ibly cheap-looking special effects tacked on. The resulting reaction is usually humor and the technicality of Tekken.
as opposed to horror. In that sense it is similar to the cheesy FMV games of the early
90s like Night Trap, which havent aged well at all. The fact that this game is divided There are literally over 200+ characters although some are just pallette swaps, but
into bite-sized, manageable stories also helps it be accessible to a non-Japanese still many characters have just frames and their own movesets. EVERY character
speaker. you meet is playable. In the Quest mode you play in a dungeon crawler type setting
and descend dungeons while managing stats like stamina and defense while man-
aging inventory space and the most useful equips. You unlock characters pokemon
SUZUKI BAKUHATSU
Suzuki Bakuhatsu is a game where you play as
style by throwing gems at enemies near death. There are even random encounters
in some dungeons. The arcade mode plays like any typical fighter. You take on all
the main characters and view an ending.
the daughter of an explosives defusal expert.
Everything in her life is rigged with explosives,
and the core gameplay consists of disassem-
bling literally EVERYTHING in order to access
the bomb while the timer ticks down. By rapidly
RISING ZAN:
searching for screws to unscrew and bolts to
unbolt, you strip away layer after layer until the
SAMURAI GUNMAN
Rising Zan: Samurai Gunman is essentially the
bomb is revealed, culminating in a pulse-pound-
missing link between the clunky 3D beat-em
ing wire-cut with seconds to spare.
ups of the 5th gen and the fast paced beat em
ups of the sixth generation that started with
Or something. I still havent played the game but it looks cool and you could prob-
devil may cry.
ably figure it out.
Speaking of devil may cry, this game came out
two years before the first game, yet has an al-
POPOROGUE
PoPoRoGue is a Japan-only JRPG and the direct
most scary number of elements that feel like
they were taken directly from that game (and later title godhand, made by many of
sequel to PoPoLoCrois Monogatari for the same the same people). A hero in red wielding a sword and a gun at the same time fights
console. This is a series of isometric, sprite-based his way through a wacky and anachronistic wild west, interrupted by cut-scenes
JRPGs with a great fairytale style of art design, a where people say silly stuff and minigames and set pieces where people do silly
classic Western fantasy setting, and very mem- things.You have a powerup mode that makes your character very fast and changes
orable, light-hearted characters from all walks the background music to his themesong, you have arbitrary ratings at the end of
of life. In PoPoRoGue, protagonist Pietro has every stage to rate how sexy and cool you were (instead of stylish) and the char-
already defeated the Ice Demon from the first acter even has a tendency to yell LETS ROCK before kicking ass.
game, and is welcomed home as a hero. How-
ever, he soon gets bored of a normal boys life Speaking of the game itself, this is where the missing link moniker comes in. Put
and sets out in search for adventure once again. simply, while the controls make a valiant effort compared to how jank ps1 3D beat
em ups were, they still have some issues. You move via tank controls because ps1
PoPoRoGue has the same turn-based tactical combat system as the first game, game, the lock on is pretty finnicky and the camera has a tendency to not cooper-
where you move around a grid-based area and attack with skills or magic. It has no ate. However besides that most of the elements that made devil may cry such a hit
random encounters, as enemies are present on the overworld and can be avoided. a few years later are there. You can freely combo between a variety of sword, gun
Enemies will even chase you if you flee a battle! Also, dungeons are procedurally- and jumping moves, and while the game starts out pretty easy it ramps up the dif-
generated, and interestingly, all your secondary party members can be hired out as ficulty fast, with multiple playthroughs on a harder mode or to get a better ranking
mercenaries to carry out missions and return to you with rewards. is encouraged.
PoPoLoCrois II also exists for the PSX, but it is actually the third game in the series. While the combat is a little clunky, the game oozes a very specific kind of charm,
best personified by the goddamn original theme song they made for the game.
NIGHT STRIKER
Night Striker is a Japan-only scaling 3D shooter NEKKETSU OYAKO
with a presentation and layout similar to F-Zero, Nekketsu Oyako was a Japan-only PSX launch
where you pilot a high-speed futuristic vehicle title intended almost as a tech demo to demon-
through a future metropolis. The game is entire- strate the consoles capabilities for handling a
ly sprite-based and uses scaling to simulate 3D traditional arcade beat-em-up game. However
as you move through sci-fi cities, open fields, and its also a very fun game on its own right. An evil
over water in different stages. Overall it looks like organization has kidnapped the mother of a
a high-end SNES title, but if that doesnt bother family of four; now the father, son, and daughter
you the special effects and sprite art are compe- set out to fight hordes of enemies on very color-
tent. ful, JoJos Bizarre Adventure-esque city streets
on their quest to save her.
The daughter of some important scientist has been kidnapped and a special task
force is dispatched to recover her. You shoot down enemies while strafing or drift- The gameplay is nothing surprising for fans of beat-em-ups and the three playable
ing to avoid damage; your striker vehicle has shields which collisions or damage will characters (sadly, Mom does not become playable after rescuing her) sport good
chip away at, but are recharged at the end of every stage. You can also find shield variety and are all totally viable. It was ported to the Saturn some time later, but sur-
power-ups and recovery items. prisingly the technical differences arent so great as for there to be a truly superior
version, and the PSX original handles transparency better. Its definitely one of the
beat-em-ups worth hunting down for the PlayStation, along with titles such as Panz-
er Bandit and Captain Commando, as the console didnt receive many other arcade
ports.