Académique Documents
Professionnel Documents
Culture Documents
Photorealism
Cell shading
Abstraction
Exaggeration
Anime and manga
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Unit 78 Assignment 1 Ciaran Morton
In the sections below I am going to write sub headings for each of the
items listed under Artistic style in computer games, in these paragraphs
below I am going to talk briefly about the subject on a whole and mainly
talk about how my games graphics and designs will use these features.
Photorealism
Cell shading
Cell shading is mainly about shading in the games, e.g. 3D games that
use shading/shadows to add depth to the games. In all/most next gen
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Unit 78 Assignment 1 Ciaran Morton
games shading is a must as it adds depth to all the aspects and objects of
the game, an example of this Is in the image to the right.
Abstraction
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Unit 78 Assignment 1 Ciaran Morton
Exaggeration
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Unit 78 Assignment 1 Ciaran Morton
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Unit 78 Assignment 1 Ciaran Morton
Concept art
Concept art is what developers create before they start work on the game,
this is the design stage where they decided exactly what all the assets
(enemies, characters, objects, scenery, textures etc.) are going to look
like, this ensures everyone working on the game will develop the exact
same graphics and make sure each person doesnt create a different
design.
I am creating some graphics on my own, this includes taking several
images and editing them and finalising them (ensuring they are perfect on
editing) on my own, to do this I am going to draw out several different
images on paper and describe what the image is, this is going to be the
concept art and I am going to paste it below
once I create it and
find a way to import it
onto this
document.
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Unit 78 Assignment 1 Ciaran Morton
Characters
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Unit 78 Assignment 1 Ciaran Morton
a persons body just for the effect or VR as when people look down they
will see the persons body.
Weapons
Vehicles
Vehicles in games are quite common, especially amongst games like the
GTA series. There are thousands of different games implemented
throughout gaming history, these include basically every vehicle (car,
train, boat, plane, space shuttle etc) invented and a thousands of fantasy
ones from Marios floating clouds to giant aerial crafts on Super Smash
Bros. Just like weapons in games, I would have to write out thousands of
different games and all of the vehicles included in them if I had to go into
detail about vehicles, so the main thing is that they usually make traveling
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Unit 78 Assignment 1 Ciaran Morton
in video games a lot faster. The image to the right is of the car at the start
of Final Fantasy 15, this is just an example of vehicles in games.
Environment
Environments
in video games
are what the
surroundings
are e.g. war
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Unit 78 Assignment 1 Ciaran Morton
gather supplies and kill the enemies or mobs in order to gather food to
survive on.
Texture art
To conclude, the sections in this task are all about graphics of games, this
is similar to artistic style as they are both
basically about what graphics are going to be
used in the game, an example of this is the
texture art section of this assignment as this is
about the game and what the objects in the
game will be covered in, the image to the right is
he image taken from the texture art section, this
image shows the art style/graphics of the well in
the game.
The main theme of this section is the game on a whole and all of the
objects and assets within the game along with what they will look like, this
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Unit 78 Assignment 1 Ciaran Morton
may sound similar to the first section, but at a closer look this is more
oriented around the objects and assets within the game with a small
amount of detail into what they look like.
Background graphics
Walls
The background graphics in video games can be broken down into several
different categories such as objects, walls, interactive objects, characters,
enemies, mobs etc. In this
section I am going to
describe walls, in certain
games there are building or
houses or rooms in which
the walls are going to be
detailed, an example of this
is the walls are going to be
made out of different things
e.g. wood, metal, concrete,
brick etc. The image to the
right is of Resident Evil 7,
this shows the wall that looks dilapidated
In my game there are only going to be a few hut type buildings that rarely
spawn in, these are going to be built out of wood, this means that the
walls in the game are going to be wooden.
Forests
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Unit 78 Assignment 1 Ciaran Morton
Clouds
This section is going to be quite short as the clouds in video games are
mainly there to make things seem more realistic, commonly there can be
tied to the weather in video games and some next gen games will use
clouds and shadows together as clouds will cast shadows on the ground
below.
Another way to look at clouds in games is the cloud referring to an
online space where people from around the world can play and compete
with each other, in this aspect
the cloud refers to an online
aspect in games, GTA 5 is an
example of both weather clouds
in games and online clouds, the
images to the right are of
weather clouds and servers in
GTA 5.
In-game interface
The in game interface is basically what the game is like once you start it
e.g. on GTA 5 there is a section where you can access a phone and read
emails, texts, call people, access the internet and order items within the
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Unit 78 Assignment 1 Ciaran Morton
Head up display
This section is all about extra assets on screen, this includes assets such
as health bars, weapons, mini maps and other assets that stay on screen
while the player moves around, I have several different examples for all of
these as there are a lot of iconic and small games that include these head
up displays, to start the two main examples of health bar are doom and
super smash bros. The top image to the right is the image of Doom, the
bottom sections on the image show the health bar which is an iconic head
up display.
In short, all of the head up displays are items on screen that give the
player vital information such as health, position in the map, amount of
ammo left, sometimes controls for the game so it is easier to play and
other smaller/less used assets. The image to the right is the main head up
display in GTA 5, this shows a mini map with a health bar and stamina bar
under it, this game also includes a star
head up display that shows if the police
are hunting you down, it also includes a
phone that can be brought up and
interacted with the player and also a
weapon Hub that is shown when the
player presses one of the shoulder
buttons on the controller (L1). The image
examples of these are3 shown below and
labelled below. The image to the right
shows ALL of the head up displays, the
middle and bottom right disappear and show up with holding in a button
to bring them back up, the bottom left and top right are the two that stay
on screen all the time.
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Unit 78 Assignment 1 Ciaran Morton
In this section I am going to cover all of the sub headings listed on the first
page of this document, I am also going to specify how this links in with my
game or how it isnt linking in with my game in the paragraphs below.
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Unit 78 Assignment 1 Ciaran Morton
were packaged, all of these will show important information like what
console/platform the game is for (e.g. PS4/Xbox 1/ PC etc.) The examples
below are from a selection of different platforms as shown on the
annotations of the box
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Unit 78 Assignment 1 Ciaran Morton
Manual
Every/most games will come with a manual, this is a small booklet telling
you how to set up everything e.g. graphics options, text options, subtitle
options, language options, difficulty options and all the other smaller
options available.
Label
The game label and the game cover are the EXACT
SAME THING! This is because the label is the
graphic/image displayed on the front of the cover in
the shops/shop shelves. I have already described what
this is in the cover section. The image to the right is of
a DVD/game label.
As well as already describing what the cover/label
already is I have also written on what my cover/label is
going to include.
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Unit 78 Assignment 1 Ciaran Morton
A3 poster
I was not planning on giving a poster with my game but I could design a
few and distribute them along with the game.
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