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Super Dungeon Encounters

Number Appearing (Roll d8)


1 Single creature, how lucky.
3-6 Amount of CR equal to Party's Level
7 Number of Creatures equal to number of Party
8 Number of Creatures equal to Party's Level

Roll Encounters Roll Encounters


1 Giant Rats [CR 1/8]; Hides in rubble and Filth 26 Gelatinous Cube [CR 2]; Slowly block halls to feed

2 Giant Bats [CR ]; Roosts on ceilings, swoop down on anyone 27 Ochre Jelly [CR 2]; Nests in walls and ceiling and
oozes out when prey is near to attack
3 Mephits: (d6): 1 Mud Mephit [CR ], 2 Smoke Mephit [CR ] 28 Lizardfolk Shaman [CR 2]; Leads a pack of Lizardfolk
3 Steam Mephit [CR ], 4 Dust Mephit [CR ], 5 Ice Mephit [CR ] looking for a new home after being displaced.
[CR ] , 6 Magma Mephit [CR ]
4 Swarm of Rats [CR ]; Voracious eaters driven by hunger 29 Spined Devil [CR 2]; Hunt in packs using ranged

5 Kobolds [CR 1/8]; Always lays traps in Encounter Area 30 Gargoyles [CR 2]; Hides as statuary to get the ambush

6 Kobold Scale Sorcerer [CR1; VG]; Accompanied by Kobold 31 Displacer Beasts [CR 3]; Lurks hidden to ambush
Dragonshields [CR 1; VG] unsuspecting prey
7 Dretch [CR ]; Attack fanatically not caring for casualties 32 Ogre [CR 2]; Brutish and dumb, overconfident

8 Cockatrice [CR ]; Live in a gallery of their victims, nesting. 33 Intellect Devourers [CR 2]; No fear, no sanity

9 Zombie [CR ]; Wander dungeon in swarms attacking any living 34 Wererat [CR 2]; Sneaky ambushers looking for loot

10 Stirges [CR 1/8]; Nests on ceilings and dark chambers 35 Mimic [CR 2]; Pretends to be a treasury

11 Troglodyte [CR ]; Fill areas permanently with their stench as trap 36 Grick [CR 2]; Swarm to feed, infesting areas

12 Goblins [CR ]; Led by a Goblin Boss [CR 1] or Hobgoblin 37 Manticore [CR 3]; Mean and foul-spirited will kill just
Captain [CR 3] for the fun of it.
13 Gray Ooze [CR ]; Dwells and pollutes water sources 38 Phase Spider [CR 3]; Hunts with ambushes

14 Hobgoblins [CR ]; Led by Hobgoblin Captain [CR 3] 39 Hook Horror [CR 3]; Often clears out a area near their
layer, making them the sole beasts around.
15 Skeletons [CR ]; Bound undead guarding a specific area 40 Spectator [CR3]; Surly and jealous, hates having to
work with others of its kind and so rarely offers aid
16 Ghoul [CR 1]; Hunt in ravenous packs with Ghast [CR 2] 41 Wight [CR 3]; Undead warriors with hate for living.

17 Shadows [CR ]; Led often by Shadow Demon [CR 4] 42 Doppelganger [CR 3]; Often pretends to be survivors to
lure into false security and cause trouble later.
18 Imp [CR 1]; Tricksters who often spy for more dangerous evils 43 Black Pudding [CR 4]; Lurks in dark

19 Violet Fungus [CR ] Grows in thick patches resembling edibles 44 Chuul [CR 4]; Savagely attacks ferociously

20 Drow [CR ]; Often led by Drow Elite Warrior [CR 5] or Cambion 45 Mummy [CR 3]; Risen and bound to a area they
[CR 5], on the hunt for slaves to take to the Underdark consider their domains. Will kill all living
21 Rust Monster [CR ]; Drawn to metal and treasure, will swarm 46 Hell Hound [CR 3]; Demonic trackers and hunters,
heavily armored targets. sometimes led by Cambions [CR 5]
22 Bugbear [CR 1]; Violent and savage, will take slaves to sell 47 Flameskull [CR 4]; Created and bound to guard area

23 Specter [CR 1]; Haunt a region, slaying all living when angered 48 Werewolf [CR 3]; Hungry pack lost in dungeon

24 Ettercap [CR 2]; Often cultivates Swarms of Spiders [CR 1/2] 49 Water Wierd [CR 3]; Defends water sources, often
lurking until creatures are close enough to draw in and
drown.
25 Carrion Crawler [CR 2]; Hunts in packs and drags back to lair 50 Basilisks [CR 3]; Roams the dungeon for prey
Roll Encounters Roll Encounters
51 Incubus [CR 4]; Seductive demons seeking new 'Pets' and thrills, 76 Fellforged [CR 5, ToB]
often in the company of Succubus [CR 4]
52 Lamia [CR 4]; Seductive and dangerous, enjoys carnal sins 77 Hound of Night [CR 5, ToB] Fey hunting hounds
trapped by Haulster's magic in Undermountain
53 Weretiger [CR 4]; Natural predators seeking dominion of region 78 Darakhul Ghoul [CR 3, ToB] From the Undead city of
Darakhul in the Underdark, they have entered the
Undermountain for slaves and food.
54 Elemental (Roll d4); 1 Air [CR 5], 2 Earth [CR 5], 3 Fire [CR 5], 4 79 Mi-Go [CR 5, ToB]
Water [CR 5]; Infuses their lairs with features of elemental planes
55 Otyugh [CR 5]; Dens in abandoned camps and slaughter halls 80 Medusa [CR 6]; Dangerous and seductive, often makes
lovers immortal to preserve them forever.
56 Flesh Golem [CR 5]; Escaped constructs rampaging through 81 Nightgarm [CR 6, ToB]

57 Helmed Horror [CR 4]; Forged guardian wandering the dungeon 82 Millitaur [CR 3, ToB]

58 Barbed Devil [CR 5]; Dangerous demons often leading Spined 83 Grick Alpha [CR 7]; Leads a colony of Grick [CR 2]
Devils [CR 2]
59 Troll [CR 5]; Violent and territorial, often will drive off others 84 Corrupting Ooze [CR 5, ToB]

60 Salamander [CR5]; Fiery foes who seek warm regions to conquer 85 Blue Slaad [CR 7]; Wanders dungeon seeking to spread
chaos and disease.
61 Wraith [CR 5]; Anger and confused dead seeking to make more 86 Sarcophagus Slime [CR 5, ToB]

62 Umber hulk [CR 5]; Always hunting for prey to feed their young 87 Chain Devil [CR 8]; Powerful devil seeking to wrest
control of Undermountain for his lords. Sometimes
leads Cambions [CR 5] into battle.
63 Shambling Mound [CR 5]; Feast of animals, but brings life to 88 Dogmole Juggernaut [CR 5, ToB]; Burrowed into the
plants in the nearby area. Sometimes tended to by Vegepygmy [CR dungeon, now hunts for prey.
, VG]
64 Roper [CR 5]; Lays in wait, ambushing prey as it passes. 89 Gauth [CR 6, VG]; Dangerous beholder seeking lair

65 Flail Snail [CR 3, VG]; Wanders dungeon seeking minerals 90 Chimera [CR 6]; Powerful beast made by Haulster

66 Maw Demon [CR 1, VG] Wanders dungeon in swarms, feeding 91 Rat King [CR 5, ToB]

67 Giant Ant [CR 2, ToB] Wanders the dungeon for supplies for 92 Skitterhaunt [CR 4, ToB]
colony, may be protecting its Giant Ant Queen [CR 4, ToB]
68 Carrion Beetle [CR 4, ToB] Wanders dungeon for food 93 Rotting Wind [CR 6, ToB]

69 Shadow Mastiff [CR 2; VG] Hunt the dark areas of the dungeon 94 Necromancer [CR 9, VG] Powerful magic user who
has made a region of the dungeon home. Often in
command of nearby undead.
70 Drider [CR 6]; often leading Drow [CR ] seeking sacrifices 95 Young Black Dragon [CR 7]; Trapped down here,
hopes to make a proper lair.
71 Cavelight Moss [CR 4 ToB]; Covers ceiling of a room, appearing to 96 Elder Shadow Drake [CR 7, ToB]; Powerful drake
be more benign glowing moss, bound by Haulster now hunts Undermountain
72 Cobbleswarm [CR 2, ToB]; Lays in weight in halls and rooms, 97 Yochlol [CR 9]; Attended to by Drow Elite Warriors
swarming those who step upon them. [CR 5] or Cambion [CR 5] children.
73 Empty Cloak [CR , ToB]; Guardians of Dungeon 98 Mind Flayer [CR 7]; Always enjoys visitors to his lair

74 Drowned Maiden [CR 5, ToB]; Lairs near water sources they 99 Shadow Beast [CR 7, ToB]
drowned, seductive lure others to their doom.
75 Drow Mage [CR 7]; Leading warband of Drow [CR ] for slaves 100 Hydra [CR 8]

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