Vous êtes sur la page 1sur 2

Dota aspects:

-Farming
-Killing
-Teamfighting
-Depushing
-Splitpushing

What does a (pub) hero needs:


-Push lanes and farm quickly
-Have high solo kill potential

Mechanics:
Hotkeys
Camera control
Animation cancel
Orb walking
Creep agro
Stacking
Pulling
Creep Blocking
Tread switching
Dodge/Disjoint atacks (like manta)

Split push:
-Enemies have to defend. If everything is pushed they can't take objectives
-Increase map vision and show people in the map as they defend (map info)
Can clean waves or push towers.
Can have kill potential on the people that shows up or don't commit much resours
es.

Map (https://www.reddit.com/r/DotA2/comments/43vxqv/dotas_navigation_grid_ak
a_please_show_me_all/)
Juking spots
Place to plant trees (iron branch)

Items:
-Watch what other lanes probably are gonna be, and but the starting items for th
at lane
-Item/Slot management
-Courrier management (always use your gold, ASAP)
-Itemazation
-Item/build adaptation

Measuring strenght:
Realise when you are strong. Compare strenghts. In what asspects you are stronge
r
-Compare with items (And levels)
-Make value of items timings

Psycholgy
Baits
==================================================================
Carry:
--------------------------------------------------------------------------------
--------------------------
Objectives
-Not die!
-Farm (efficency)
-Deal a shit ton of damage (scalate properly or finish game when at your peak)
You have 2 options:
-Outfarm them (farming carries)
-Kill them (Snowball carries)
Analize your strenghts and weakness.
Go to teamfights if:
-You can get at least a kill and not die
-You will make the diference to win that teamfight
-You can scarvenge some kill
Ignore teamfights if:
-You will probably die
-They can win without you
-You can't do much during teamfight and your tieme is better spend farming
Farming:
Lane is always preferable to jungle. More gold and pressuring towers
Only be in fights you need to, only go to push you need to. Otherwise prioritize
farm
Farm as long as you are not fucking your team (4 vs 5 for a long time)

Laning stage:
Last hitting
Creep equilibrium
Pulling

Farming paterns

Vous aimerez peut-être aussi