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Table of Contents:
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Patches, Plugins, Memory Managers [finished]
Tools [N/A]
Fixes [finished]
Utilities & Miscellaneous [finished]
God Items [finished]
Gameplay Tweaks [finished]
Combat & AI Tweaks [finished]
Immersion [finished]
Companions, Followers, NPC [finished]
Mounts & Pets [finished]
Crafting, Enchanting, Cooking [finished]
Spells, Magics & Powers [finished]
Summoning [finished]
Shouts & Dragon Souls [finished, only wait for tweaks]
Creatures & Animals [finished]
Races & Appearances [finished]
Animations [check last because it needs to be tested directly in game]
Weapons & Armors
Apparels
New Business & Houses [finished]
New Quests & Dungeons
New Factions [finished]
New Lands, DLCs, Expansions [N/A]
Total Conversion [N/A]
Traveling [finished]
Maps [almost finished]
Sounds [N/A]
Textures, Models, Graphics, Effects [almost finished]
Unused mods [N/A]

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Patches, Plugins, Memory Managers: [finished]
---
http://www.nexusmods.com/skyrim/mods/19/? (unofficial skyrim patch)=>check frequ
ently for updates
http://www.nexusmods.com/skyrim/mods/50823/? (artificial intelligence limit incr
easer)=>use tutorial how to tweak using wyre bash
http://www.nexusmods.com/skyrim/mods/40706/? (one tweak)
http://www.nexusmods.com/skyrim/mods/41592/? (stable ugridstoload)=>don't use, d
angerous
http://www.nexusmods.com/skyrim/mods/46465/? (safety load)=>removing infinity lo
ading screen
http://www.nexusmods.com/skyrim/mods/73618/? (crash fix enboost)
http://www.nexusmods.com/skyrim/mods/72725/? (crash fixes)
http://www.nexusmods.com/skyrim/mods/50305/? (skyrim startup memory editor)=>aft
er testing, not better than skse & enboost
http://www.nexusmods.com/skyrim/mods/35815/? (skyrim borders disabled)

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Tools: [N/A]
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http://www.nexusmods.com/skyrim/mods/37981/? (merge plugin xedit script)=>automa
tes tes5edit plugin's merging
http://www.nexusmods.com/skyrim/mods/53045/? (savegame script scalpel)=>useful t
o clean save game
http://www.nexusmods.com/skyrim/mods/52363/? (savegame script cleaner)=>another
more popular alternative
http://www.nexusmods.com/skyrim/mods/76776/? (skyrim tools script cleaner & more
)=>newer alternative which good together with crash fixes
http://www.nexusmods.com/skyrim/mods/49373/? (automation tools for tes5edit)=>ve
ry useful tool using tes5edit
http://www.nexusmods.com/skyrim/mods/71316/? (usleep swap masters script)
http://www.nexusmods.com/skyrim/mods/13529/? (skyrim mods complex optimizer)=>to
optimize bsa size from mods
http://www.nexusmods.com/skyrim/mods/69787/? (skyrim project ini)=>useful tool t
o set .ini file to suit system's performance

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Fixes: [finished]
---
http://www.nexusmods.com/skyrim/mods/70656/? (wiseman flora fixes)
http://www.nexusmods.com/skyrim/mods/72991/? (wiseman flora fixes for wyrmstooth
)
http://www.nexusmods.com/skyrim/mods/12567/? (more giants toes)=>take "2" versio
n
http://www.nexusmods.com/skyrim/mods/52717/? (enchantment reload fix)=>fix encha
ntment's bug after reloading a save game
http://www.nexusmods.com/skyrim/mods/66245/? (landscape texture transition fix)=
>not updated by author, not really interesting anyway
http://www.nexusmods.com/skyrim/mods/21933/? (vampire lord drain with serana fix
ed)=>try whether it's really working or instead gives more trouble
http://www.nexusmods.com/skyrim/mods/63451/? (invisibility eye glitch multifix)
http://www.nexusmods.com/skyrim/mods/75894/? (addons for invisibility glitch mul
tifix)
http://www.nexusmods.com/skyrim/mods/31685/? (dragon souls absorb fix)=>already
included in uskp, so it's obsolete
http://www.nexusmods.com/skyrim/mods/31909/? (absorb dragon souls spell)=>standa
lone version, already included in summon shadow merchant
http://www.nexusmods.com/skyrim/mods/59924/? (fix those wyrms)=>good & useful, b
ut not really necessary since dragonborn flame power not really interesting to t
ake;
but still mergeable
http://www.nexusmods.com/skyrim/mods/40277/? (longer dragonrend)=>if too op, the
n use v1 instead of v1.1
http://www.nexusmods.com/skyrim/mods/30080/? (elemental fury fix with offhand up
date)=>elemental fury works with enchanted & bound weapons; compare with element
al fury
fix by 'vigor' mod, open in tes5edit
http://www.nexusmods.com/skyrim/mods/68125/? (no animals report crimes)=>maybe n
eeded, especially when doing crime outside city walls
http://www.nexusmods.com/skyrim/mods/76623/? (tavern ai fix)=>more realistic wai
ters & innkeepers behaviour, not annoying anymore
http://www.nexusmods.com/skyrim/mods/54485/? (critter fixes)=>bugs has proper co
llission
http://www.nexusmods.com/skyrim/mods/10652/? (vanilla mannequin script fix)=>for
vanilla mannequin only, not dlc or from mods
http://www.nexusmods.com/skyrim/mods/75478/? (mannequin ai fix)=>if uskp/usleep'
s mannequin fix still don't work properly due to heavily modded game
http://www.nexusmods.com/skyrim/mods/30947/? (dead body collision fix)=>has prob
lem which cause damage to player when running over dead bodies or objects
http://www.nexusmods.com/skyrim/mods/65550/? (ebony warrior bugfix)=>hitbox fix,
already included in "ebony warrior ebonarm restored" mod
http://www.nexusmods.com/skyrim/mods/51281/? (miraak sword fix longer reach)=>to
make it match with it's whip effect
http://www.nexusmods.com/skyrim/mods/78030/? (raven rock fix exit on horseback)=
>useful when riding horse on solstheim
http://www.nexusmods.com/skyrim/mods/55100/? (wiseman trap fixes)
http://www.nexusmods.com/skyrim/mods/19389/? (fast travel timescale fix)=>seems
mergeable in bashed patch, or editable via wrye bash; already covered by skytwea
k
http://www.nexusmods.com/skyrim/mods/50524/? (realistic fast travel)=>if above f
eels too fast; already covered by skytweak
http://www.nexusmods.com/skyrim/mods/18818/? (blacksmithforge water fix)=>not a
significant thing, not really necessary; but still mergeable
http://www.nexusmods.com/skyrim/mods/32448/? (dynamic things)
http://www.nexusmods.com/skyrim/mods/54116/? (dynamic things enhanced)
http://www.nexusmods.com/skyrim/mods/31360/? (fix missing in action general tull
ius now gives imperial order)=>not too immersive anyway, so not necessary
http://www.nexusmods.com/skyrim/mods/40574/? (dawnguard dark ally)=>able to join
dawnguard as vampire
http://www.nexusmods.com/skyrim/mods/58727/? (join dawnguard as a vampire fixed)
=>seems incompatible with UDGP, so better not use this
http://www.nexusmods.com/skyrim/mods/6431/? (gauldur amulet fix)=>improved artif
acts version has more unique features, so use that instead of this
http://www.nexusmods.com/skyrim/mods/8485/? (enhanced gauldur amulet)=>gauldur a
mulet fix still has better effects overall
http://www.nexusmods.com/skyrim/mods/63007/? (powerful necromancer amulet)=>more
useful
http://www.nexusmods.com/skyrim/mods/64541/? (uninterrupted invisibility)=>can e
xpire normally
http://www.nexusmods.com/skyrim/mods/64771/? (uninterrupted ethereal form)
http://www.nexusmods.com/skyrim/mods/74016/? (unrelenting force mastery)=>prefer
to install; see if any trouble comes later
http://www.nexusmods.com/skyrim/mods/73811/? (hired thugs fixed)=>hired thugs on
ly sent if seen stealing
http://www.nexusmods.com/skyrim/mods/16090/? (upgrade leveled items spell)=>alre
ady included in ccor
http://www.nexusmods.com/skyrim/mods/7590/? (d13 skyrim leveled items can level
up)=>too complicated just for upgrading a unique item
http://www.nexusmods.com/skyrim/mods/22996/? (no leveled items rewards)=>too con
venient, especially if get it at lower level
http://www.nexusmods.com/skyrim/mods/57872/? (improved artifacts collection)=>us
e mcm for some items
http://www.nexusmods.com/skyrim/mods/56396/? (dominating mace of molag bal)=>goo
d, but not worthy enough to replace utter unique upgrades enchantment of the mac
e
improved artifacts collection:
aetherial crown
auriel's bow
blade of woe (gives some additional weapons)
bloodskal blade (give a new set of armor)
gauldur amulet (gives a house in oblivion with additional items & features)
harkon's sword (give some additional apparels)
jagged crown (give 2 new helmets, put before utter uniques upgrade so that helm
of yngol & ancient heml of unburned will be replaced by it)
nettlebane (minor bug for not updating quest, so try to unequip & reqeuip, or re
load save & try to finish quest again)
staff of magnus (gives some additional staves)
thane weapons (some user report bug for not getting housecarl at falkreath)
ysgramor artifacts
http://www.nexusmods.com/skyrim/mods/31102/? (utter uniques upgrade)
http://www.nexusmods.com/skyrim/mods/60497/? (skyre artifacts)=>newly founded ar
tifact buffing mod, need more analysis and try to merge any better effects with
utter
& improved artifacts
http://www.nexusmods.com/skyrim/mods/21870/? (lore-friendly artifact rebalance)=
>another newly founded, improve dawnguard & dragonborn artifacts so it's worth a
look
http://www.nexusmods.com/skyrim/mods/50207/? (miraaks gear overhaul)
http://www.nexusmods.com/skyrim/mods/64109/? (miraak mask overhaul)
http://www.mediafire.com/file/y9qswebeyc933s9/miraakmaskmodfix.rar =>temporary f
ix for above mod's script until author make official update, if any
http://www.nexusmods.com/skyrim/mods/60512/? (useful special staves)=>tweaks spe
cial staves' enchantments
http://www.nexusmods.com/skyrim/mods/18901/? (prothescars improved daedric artif
acts)=>better not used due to outdated files & outmatched by other mods
http://www.nexusmods.com/skyrim/mods/51711/? (enhanced ebony blade)=>better stat
s+stronger enchantment
http://www.nexusmods.com/skyrim/mods/35358/? (friendly ebony blade upgrade)
http://www.nexusmods.com/skyrim/mods/31388/? (bloodskal sword revamped)=>not use
d, use the improved artifatcs collection version instead
http://www.nexusmods.com/skyrim/mods/14607/? (better white phial effects)
http://www.nexusmods.com/skyrim/mods/18594/? (white phial realignment)=>only wor
k for potions, doesn't work on poisons
http://www.nexusmods.com/skyrim/mods/34795/? (learn alchemy from recipes)=>seems
not compatible with caco, cuz caco rewrites vanilla recipes
http://www.nexusmods.com/skyrim/mods/8213/? (better thieves guild practice locks
)=>need to test befor being merged, if it works smoothly or not
http://www.nexusmods.com/skyrim/mods/11025/? (transmute iron ore first)
http://www.nexusmods.com/skyrim/mods/31221/? (vampire no sun damage cloaks helme
ts & hoods)
http://www.nexusmods.com/skyrim/mods/22219/? (invisible aetherial crown)=>use sl
ot 45 so that it can be equipped with other headgears
http://www.nexusmods.com/skyrim/mods/65975/? (acquisitive soul gems multithreade
d)=>test with vanilla features, which one is better
http://www.nexusmods.com/skyrim/mods/71073/? (enhanced soultrap)=>looks better o
verall
http://www.nexusmods.com/skyrim/mods/14559/? (smart souls)=>similar feature with
acquisitive soul gems, but use no esp (skse plugin)
http://www.nexusmods.com/skyrim/mods/34093/? (weapon & armor fixes remade)=>bett
er install for better consistency
http://www.nexusmods.com/skyrim/mods/63111/? (unique uniques weapons & armor fix
es remade patch)
http://www.nexusmods.com/skyrim/mods/64062/? (skyrim immersive creatures weapons
& armor fixes remade patch)
http://www.nexusmods.com/skyrim/mods/43053/? (clothing & clutter fixes)=>circlet
s can be worn with hoods
http://www.nexusmods.com/skyrim/mods/32229/? (realistic humanoid movement speed)
http://www.nexusmods.com/skyrim/mods/71491/? (movement speeds fixed)=>preferable
than above
http://www.nexusmods.com/skyrim/mods/4020/? (move it dammit for npc companions &
followers)=>if followers often block the way
http://www.nexusmods.com/skyrim/mods/69565/? (robe dual enchants fixed)=>fortify
spell enchantments will increase both cost reduction & magicka regen, not only
cost
http://www.nexusmods.com/skyrim/mods/77791/? (no more radial blur)=>increase per
formance & combat smoothness; currently not necessary, still like blur
http://www.nexusmods.com/skyrim/mods/77815/? (hdt invisibility fix)=>still beta,
wait for solid updates later if any; probably not being developed anymore, canc
elled
http://www.nexusmods.com/skyrim/mods/75951/? (fix lip sync)=>skse plugin, no esp
http://www.nexusmods.com/skyrim/mods/76747/? (bug fixes)=>compilation of some bu
g fixes, including above; skse plugin, no esp
http://www.nexusmods.com/skyrim/mods/77465/? (modern brawl bug fix)=>to replace
old brawl bug fix scripts; included in newest version of ordinator, wildcat, imp
erious
http://www.nexusmods.com/skyrim/mods/34302/? (revert fortify restoration fix for
unofficial patch)=>still works for usleep, fully independent

---
Utilities & Miscellaneous: [finished]
---
http://www.nexusmods.com/skyrim/mods/73344/? (erkeil's respawn setting)=>already
covered by skytweak, besides looks like editable via wrye bash
http://www.nexusmods.com/skyrim/mods/48117/? (big books of knowledge)=>alchemy,
cooking, enchanting list, but maybe not really useful coz doesn't contain effect
list
http://www.nexusmods.com/skyrim/mods/51077/? (alchemist compendium)=>list all sk
yrim ingredients plus their effects
http://www.nexusmods.com/skyrim/mods/16132/? (god-gear & glory bookset)=>immersi
ve way to learn how to make ultimate gears using alchemy
http://www.nexusmods.com/skyrim/mods/13274/? (stones of barenziah locations)=>a
book sold by riverwood trader, not preferable due to changes the trader's invent
ory
http://www.nexusmods.com/skyrim/mods/10627/? (console books)=>contain all codes
that can be used in game console, but maybe not really necessary
http://www.nexusmods.com/skyrim/mods/30737/? (blitz console command mcm)=>list c
onsole commands via mcm, mergeable
http://www.nexusmods.com/skyrim/mods/60445/? (skycomplete automatically track qu
ests locations books)
http://www.nexusmods.com/skyrim/mods/58057/? (viewable faction ranks)
http://www.nexusmods.com/skyrim/mods/64905/? (additem menu)=>if somehow needed
http://www.nexusmods.com/skyrim/mods/66736/? (additem menu improvement)=>addon,
but not too god, not necessary
http://www.nexusmods.com/skyrim/mods/22647/? (dragon priest mask quest markers)=
>point the markers to the dragon priests; seems has it's own problems
http://www.nexusmods.com/skyrim/mods/14042/? (dragon priest mask journal)=>more
immersive way of above, mergeable
http://www.nexusmods.com/skyrim/mods/9385/? (stones of barenziah quest markers)
http://www.nexusmods.com/skyrim/mods/14525/? (stones of barenziah droppable plus
quest markers)
http://www.nexusmods.com/skyrim/mods/49056/? (stackable stones of barenziah with
optional quest markers)=>feels better
http://www.nexusmods.com/skyrim/mods/21809/? (dawnguard jiubs opus quest markers
)=>useful, mergeable
http://www.nexusmods.com/skyrim/mods/33562/? (come together n out of the way)=>m
cm version of 'move it dammit'; but seems has papyrus log problem, better not in
stall
http://www.nexusmods.com/skyrim/mods/51844/? (get out the way)=>another alternat
ive of above and 'move it dammit', but maybe not practical due use book/enchantm
ent
http://www.nexusmods.com/skyrim/mods/58450/? (jaxonz map marker)=>mark everythin
g including followers/items, limited to 20, abandoned by author
http://www.nexusmods.com/skyrim/mods/13798/? (follower map markers)=>as an alter
native, not compatible with followers added by mods
http://www.nexusmods.com/skyrim/mods/25554/? (cs tag & track npc)=>same features
, still updated, limited to 80
http://www.nexusmods.com/skyrim/mods/60718/? (jaxonz named save)=>to be merged
http://www.nexusmods.com/skyrim/mods/57513/? (name your horse)=>for change horse
name into cooler name; already included in immersive horses
http://www.nexusmods.com/skyrim/mods/57335/? (jaxonz renamer)=>to rename enchant
ed items, to be merged
http://www.nexusmods.com/skyrim/mods/67831/? (keepsakes item protection)=>no mor
e accidentally sell precious items, protect precious items from disarmed by drau
gr
http://www.nexusmods.com/skyrim/mods/19618/? (auto harvest 2)=>automatic loot wi
th many detailed features, use harvest spell in game; too complicated for simple
& fun
gameplay, cancelled
http://www.nexusmods.com/skyrim/mods/61605/? (blocksteal redux prevents accident
ally pick up)=>no more accidentally take stolen item, no more take useless items
http://www.nexusmods.com/skyrim/mods/57873/? (extended ui)=>to make long descrip
tion of perk mods & enchanted item mods become readable
http://www.nexusmods.com/skyrim/mods/51956/? (more hud)=>show items (including p
lants) stats
http://www.nexusmods.com/skyrim/mods/12625/? (no boring sleep wait menu)=>no esp
http://www.nexusmods.com/skyrim/mods/33916/? (no poison dialogue)=>skse plugin
http://www.nexusmods.com/skyrim/mods/58728/? (floating healthbars)=>currently no
t necessary
http://www.nexusmods.com/skyrim/mods/16887/? (blessings altar description)=>dlc'
s altars hasn't been included
http://www.nexusmods.com/skyrim/mods/60275/? (shrine blessings)=>better alternat
ive, but seems not working
http://www.nexusmods.com/skyrim/mods/10012/? (unread books glow)
http://www.nexusmods.com/skyrim/mods/32592/? (sometimes pick up books)
http://www.nexusmods.com/skyrim/mods/48375/? (take notes journal of the dragonbo
rn)=>useful to note anything in game
http://www.nexusmods.com/skyrim/mods/75548/? (adventure's diary)=>seems not too
bright, cancelled
http://www.nexusmods.com/skyrim/mods/35718/? (bordersense)=>useful when explorin
g, tell which hold & bounty if any
http://www.nexusmods.com/skyrim/mods/48195/? (skyrim coin replacer redux)=>optio
nal, not mandatory
http://www.nexusmods.com/skyrim/mods/18340/? (general stores)=>looks like add so
me things to the world, act as a modder resource; cancelled
http://www.nexusmods.com/skyrim/mods/25422/? (craftable cloud storage)=>useful t
o store & take items anywhere; potentially not compatible with mods which change
meshes
of alchemy & enchanting workstations, so currently cancelled
http://www.nexusmods.com/skyrim/mods/10891/? (unlimited bookshelves)=>updated
http://www.nexusmods.com/skyrim/mods/49523/? (dynamic auto sorting system)=>auto
sorting & auto retieve items from containers with simple ways
http://www.nexusmods.com/skyrim/mods/72845/? (skybox)=>give unused item from a c
haracter to another character via stashing the item; some users reported save bl
oat
issue, so try in game intensively by not messing around with stash skill, also t
ry newest ver of jcontainer just in case if it can remove save bloat issue if ha
ppen
http://www.nexusmods.com/skyrim/mods/74517/? (handcart portable chest)=>check fo
r updates if any
http://www.nexusmods.com/skyrim/mods/72428/? (another sorting mod 2016)=>good &
make it easier, but still is it even needed? don't mindlessly add esp for playth
rough
http://www.nexusmods.com/skyrim/mods/52583/? (jaxonz positioner)=>to be merged
http://www.nexusmods.com/skyrim/mods/57756/? (jaxonz furnishing)=>to be merged
http://www.nexusmods.com/skyrim/mods/44596/? (mfg console)=>more info at console
command; if somehow useful, use skse plugin, no esp
http://www.nexusmods.com/skyrim/mods/69621/? (armoweapunizer)=>to balance stats
armor & weapons added from mods, has feature to exclude some mods if desired
http://www.nexusmods.com/skyrim/mods/66997/? (in-game equipment state edit)=>use
ful in-game tool, can transfer/copy armor stats & enchantments, but require more
esp
http://www.nexusmods.com/skyrim/mods/33902/? (transmogrification copy armor stat
s)=>same as above but require less esp; after more thoughts, it's still too risk
y
http://www.nexusmods.com/skyrim/mods/76376/? (enchantment swapper)=>swap enchant
ment from an item to another item; notes in 'skyrim temps' categorized under [11
]
http://www.nexusmods.com/skyrim/mods/56797/? (unblock the activation fix)=>only
use to fix blocked activation objects, if encounter any
http://www.nexusmods.com/skyrim/mods/64413/? (safe autosave)
http://www.nexusmods.com/skyrim/mods/62671/? (script latency tester)
http://www.nexusmods.com/skyrim/mods/62346/? (jaxonz diagnostics)=>analyze & opt
imize skyrim, more useful
http://www.nexusmods.com/skyrim/mods/79491/? (utopium's utility pack)=>many simp
le but useful features

---
God Items: [finished]
---
http://www.nexusmods.com/skyrim/mods/26355/? (ek ring limiter)=>too convenient,
besides not immersive
http://www.nexusmods.com/skyrim/mods/18172/? (sacred ring of jeebus)=>requires n
othing to craft; can be used by follower, take lite version
http://www.nexusmods.com/skyrim/mods/42905/? (custom rings)=>reasonable powers
http://www.nexusmods.com/skyrim/mods/64416/? (ring of bloody fists)=>greatly for
tify unarmed damage, but too OP & not disenchantable; already covered by rings o
f power
http://www.nexusmods.com/skyrim/mods/6078/? (ring of sanguinare vampiris)=>the e
ffects seems permanent, so it seems no need to be used
http://www.nexusmods.com/skyrim/mods/49617/? (ring of invisibility)=>unlimited i
nvisibility no expire, very useful & craftable, should be mergeable
http://www.nexusmods.com/skyrim/mods/2026/? (rings of power)=>artifacts, skills,
standing stones enchantments; craftable so should be mergeable
http://www.nexusmods.com/skyrim/mods/4674/? (rings of potions)=>craftable, shoul
d be mergeable
http://www.nexusmods.com/skyrim/mods/14609/? (ring of ultravision detect life un
dead & nighteye)=>craftable requires arcane smith perk, should be mergeable
http://www.nexusmods.com/skyrim/mods/20197/? (dracos powerful artifacts)=>crafta
ble, enchantable & disenchantable versions, should be mergeable
http://www.nexusmods.com/skyrim/mods/60515/? (protection of the nine redux)=>ver
y useful enchantments, use quests to get the items
http://www.nexusmods.com/skyrim/mods/64627/? (mythology project)=>interesting sp
ells, weapons & armors, need to test to know the exact power
http://www.nexusmods.com/skyrim/mods/50994/? (golden rings of crafting)=>very us
eful placed rings, although the 100% version already included in rings of power
http://www.nexusmods.com/skyrim/mods/24429/? (rq ultimate ring of the archmage)=
>seems like 25%, 50%, & 75% not showing on table, only 100%; cancelled, redundan
t, too
convenient, require more works & times to edit it
http://www.nexusmods.com/skyrim/mods/10166/? (summon shadow merchant)=>sell lots
of godly spells, including absorb dragon soul & resurrect dead
http://www.nexusmods.com/skyrim/mods/27413/? (death note)=>probably to kill with
out rise hostility, but what for? not necessary
http://www.nexusmods.com/skyrim/mods/25607/? (perks points book)=>with leveler t
ower & dragon soul to perk, it's not necessary
http://www.nexusmods.com/skyrim/mods/10836/? (perk point potion)=>expensive pric
e, so definitely not a cheat; good complement for dragon souls, if has lots mone
y
http://www.nexusmods.com/skyrim/mods/63828/? (faster skill leveling)=>seems conf
lict with perk mods, plus reported some inconsistencies in some skills
http://www.nexusmods.com/skyrim/mods/15634/? (soul of skyforge)=>full smithing p
erk for 30 seconds
=any longer crafting potion mods mostly not compatible with caco, cuz caco alter
s fortify skill effects; it's also not necessary, already covered by dynamic pot
ions=
http://www.nexusmods.com/skyrim/mods/58843/? (longer fortify smithing & enchante
d potion duration)=>affected by alchemy skill, affect potions sold by merchants
too
http://www.nexusmods.com/skyrim/mods/16140/? (longer duration crafting potions)=
>as alternative, only works on created potions, probably not modify the cost
http://www.nexusmods.com/skyrim/mods/8161/? (longer-lasting crafting potions)=>a
nother alternative, only works on created potions, not alter any existing potion
s
http://www.nexusmods.com/skyrim/mods/13841/? (longer potions smithing barter enc
hanting carryweight)=>another alternative, but the value/cost seems too high
=any longer crafting potion mods mostly not compatible with caco, cuz caco alter
s fortify skill effects; it's also not necessary, already covered by dynamic pot
ions=
http://www.nexusmods.com/skyrim/mods/43301/? (unlimited standing stones)=>not re
ally necesarry, mostly will conflict with any standing stones-altering mods
http://www.nexusmods.com/skyrim/mods/64703/? (get all standing stone powers)=>sa
me with above, moreover it denies aetherial crown power
http://www.nexusmods.com/skyrim/mods/49888/? (dragonborn crafting hall)=>new enc
hanting ring, powerful spells, useful for starter
http://www.nexusmods.com/skyrim/mods/14152/? (leveler tower)=>a lot of extremely
useful & tempting features
http://www.nexusmods.com/skyrim/mods/5570/? (jack of all trades)=>craftable ring
with useful enchantment for crafting
http://www.nexusmods.com/skyrim/mods/75575/? (mystic mage armor)=>interesting ma
ge clothes plus some strong spells, placed in a chest

---
Gameplay Tweaks: [finished]
---
http://www.nexusmods.com/skyrim/mods/50698/? (tame the beast)=>free strong pet,
add a petshop; not working good with 'my home is your home' & 'touring carriages
';
workarounds: don't use new added dialogue option by 'my home is your home' when
talking to pets. dismiss pets first before using carriages of 'touring carriages
'
http://www.nexusmods.com/skyrim/mods/64021/? (useful dogs)=>perfect for lone wol
f or adventurer characters
http://www.nexusmods.com/skyrim/mods/31697/? (command dragon ultimate dragon rid
ing)=>too much performance stress/demanding, plus too complicated
http://www.nexusmods.com/skyrim/mods/31325/? (real time dragon fast travel)
http://www.nexusmods.com/skyrim/mods/30695/? (realistic loot list lite)=>creatur
es, so compare features with other mods; cancelled, not good enough
http://www.nexusmods.com/skyrim/mods/9037/? (clams drop pearls)=>already include
d in caco & probaly in harvest overhaul too, but good as standalone if not using
caco
http://www.nexusmods.com/skyrim/mods/16553/? (harvest overhaul)=>plants, plus cr
eatures which possibly haven't been covered by hunterborn; already included in c
aco
http://www.nexusmods.com/skyrim/mods/75511/? (better harvesting)=>same mechanism
with harvest overhaul, but updated for usleep & covers all ingredients, doesn't
use any scripts but less many features
http://www.nexusmods.com/skyrim/mods/11617/? (humans drop human parts)=>to compl
ement above mod which hasn't contain like in harvest overhaul, if necessary
http://www.nexusmods.com/skyrim/mods/33201/? (hunterborn)=>animals
http://www.nexusmods.com/skyrim/mods/64934/? (hunterborn campfire patch)=>this p
atch is now obsolete, already included in hunterborn optional file
http://www.nexusmods.com/skyrim/mods/68822/? (hunterborn skytest patch)
http://www.nexusmods.com/skyrim/mods/45724/? (the hunting game)=>increase values
& give realistic loot amount of animals & creatures; very good, but too OP make
s
player become rich too fast, besides a more immersive approach has been covered
by hunterborn & harvest overhaul creatures although not cover all features; try
to edit
with tes5edit
http://www.nexusmods.com/skyrim/mods/48869/? (more interesting loot for skyrim)=
>boss chests, treasure chests, dragons; use bashed patch to work with other loot
mods
http://www.nexusmods.com/skyrim/mods/78440/? (rebalanced leveled list)=>does sam
e with above, with more leveled list not limited to these 3 places, so compare
both mods, maybe compatible via bashed patch; after seeing in tes5edit, it's not
that convincing, also it's not too popular & some people reported getting much
money
too fast
http://www.nexusmods.com/skyrim/mods/75370/? (unique loot)=>add more worthy loot
able items from any lootable things, plus make it more realistic
http://www.nexusmods.com/skyrim/mods/78298/? (unique artifacts)=>add unique arti
facts to some places
http://www.nexusmods.com/skyrim/mods/44106/? (lc immersive looting)=>add new tre
asures & valuables to all over continent, use bashed patch to work with other lo
ot mods; apparently this makes the game easier by letting pc to get rich
so fast only by clearing some quests or dungeons, or doing some adventures, so t
he use of it is currently cancelled
http://www.nexusmods.com/skyrim/mods/59117/? (lc immersive looting enchanting pa
tch)=>makes jewelry from above mod disenchantable
http://www.nexusmods.com/skyrim/mods/11018/? (skyrim expanded loot tables)=>more
valuable items looted from barrels, chests, etc; drop chances based on rarity o
f
items; but not immersive since you can get everything in every places, plus get
OP dragon word weapons; so cancelled
http://www.nexusmods.com/skyrim/mods/60567/? (jebbalon's treasure)=>more treasur
e loot from spawned vault, need to find vanilla treasure maps first; mostly canc
elled
due to too many esp clutter just for a 'looting' mod
http://www.nexusmods.com/skyrim/mods/12766/? (skyrims unique treasures)=>a lot o
f unique items placed throughout skyrim, interior & exterior
http://www.nexusmods.com/skyrim/mods/78523/? (skyrims unique treasures dual shea
th redux patch)
http://www.nexusmods.com/skyrim/mods/33994/? (underwater treasure)=>valuable loo
ts inside sea of ghosts, rivers & lakes, including dwemer ruin under the sea
http://www.nexusmods.com/skyrim/mods/70727/? (high hrothgar secrets)=>5 new grey
beards masks, still wait answer from author
http://www.nexusmods.com/skyrim/mods/49496/? (scarcity less loot mod)=>to balanc
e any loot mods which add more valuable loots, only install if loot mods unbalan
ced;
check the post section of this mod to know how to use this with bashed patch cor
rectly
http://www.nexusmods.com/skyrim/mods/50995/? (unofficial morrowloot skyrim overh
aul)=>more than just loot overhaul, also change enemies levels; potentially not
compa-
tible with ordinator
http://www.nexusmods.com/skyrim/mods/50740/? (morrowloot 4E edition)=>some items
still craftable, not totally uncraftable; potentially not compatible with ordin
ator
http://www.nexusmods.com/skyrim/mods/66105/? (morrowloot ultimate)=>somehow the
most updated of morrowloot, has patches with many other mods; changes too much,
complicated
http://www.nexusmods.com/skyrim/mods/76753/? (morrowloot ultimate simplified)=>s
impler version of above, need more analysis; cancelled, cuz patches not covered
many
weapon & armor mods i'm using, thus render them spawnable in leveled list while
vanilla items not; making patchs myself will be too time-consuming & inefficient
;
besides, basically all features already covered with better mechanism by scarcit
y, ccor, permazones, enemy overhaul mods, alchemy mods, etc
Conclusion on above loot-related mods (including scarcity & morrowloot mods):
After a lot and long thoughts (don't repeat or re-think again!!!), the result is
use downloaded files in 'looting' folder according to the numbers, and use 'sca
rcity'
mod. Use of 'morrowloot' mods are cancelled. Use 'scarcity' as replacement of 'm
orrowloot' mods.
http://www.nexusmods.com/skyrim/mods/69041/? (xtended loot & addon link)=>looks
like the author "abandoned" it & move to 'worlds dawn' as it's "replacement"
http://www.nexusmods.com/skyrim/mods/68948/? (dynamic enchantment)=>same as abov
e, but with more support to 'wintermyst' & 'more interesting loot' mod; prefer t
his,
but currently taken down from nexus
http://www.nexusmods.com/skyrim/mods/75296/? (better stealing)=>steal something
if nobody sees, the item won't be stolen; skse plugin, no esp
http://www.nexusmods.com/skyrim/mods/73094/? (worlds dawn enchanted loot & rpg a
ttributes in skyrim)=>enchanted & tempered loot, new enchantment & potion effect
s,
transfer enchantment from an item to other item, classic rpg elements; not compa
tible with "elemental destruction magic" mod, but compatible with wintermyst; cu
rrently not necessary, prefer combination of 'loot & degradation' &
enchantment swapper which is more straightforward, also focus on features in whi
ch i really want or need
http://www.nexusmods.com/skyrim/mods/63349/? (permazones)=>better leveled enemie
s than vanilla, making exploring dungeons challenging, need to strategize & prep
aring
http://www.nexusmods.com/skyrim/mods/25869/? (skyrim unleashed)=>basically same
with above, but also tweaks item rarity, resources, foods; so it's too much
http://www.nexusmods.com/skyrim/mods/78445/? (rebalanced encounter zones & level
ed actors)=>need to compare with permazones in tes5edit; choose this if it allow
s
enemies to scale from low level until very high level, unlike permazones which a
s high starting level but not too high end level
http://www.nexusmods.com/skyrim/mods/69801/? (static permazones)=>make permazone
s encounter level become static; currently seems not necessary
http://www.nexusmods.com/skyrim/mods/37563/? (fine-tuned challenge)=>useful sett
ing to tweaks enemies level, but already included in skytweak (probably), also n
ot really clear what does "spawn multiplier" mean exactly
conclusion for leveled zone mod:
either use permazones, rebalanced encounter zones & leveled actors, or fine-tune
d challenge. permazones is probably having too high starting level but too limit
ed end
level. rebalanced bla bla bla possibly gives more smooth & steady scaling from l
ow level until high level but with fixed enemy level scaling/flevelFLeveledActor
Mult.
fine-tuned challenge is more flexible & customizable, also can tweak damage done
or received which is useful to rebalance combat & enemy mods (but already inclu
ded in
skytweak & wildcat).
http://www.nexusmods.com/skyrim/mods/11965/? (become a vampire anytime)=>probabl
y hasn't been covered by better vampires, if so then it needs to be used but mer
ge it
http://www.nexusmods.com/skyrim/mods/29731/? (vampire overlord)=>stronger vampir
e lord, seems compatible with royal bloodline, but overwrite some better vampire
's
scripts/forms; too OP, cancelled
http://www.nexusmods.com/skyrim/mods/22565/? (royal bloodline)=>vampire lord per
ks, vampire lord can fly, compatible with better vampires, conflict with 'vampir
e lords
can loot & activate'; already contain vampire lord ability to interact with ches
ts, locked doors, etc also loot
http://www.nexusmods.com/skyrim/mods/24222/? (vampiric thirst)=>alternative of v
ampire overhaul; currently not my preference
http://www.nexusmods.com/skyrim/mods/78337/? (vampiric thirst redone)=>tweaks of
above
http://www.nexusmods.com/skyrim/mods/74863/? (vampire lite overhaul)=>alternativ
e from better vampires; apparently not good enough, cancelled
http://www.nexusmods.com/skyrim/mods/49654/? (dark maneuvers)=>awakened/stronger
vampire lord powers & abilities
http://www.nexusmods.com/skyrim/mods/21689/? (bat travel vampire power)
http://www.nexusmods.com/skyrim/mods/60682/? (bat travel unofficial script fix)
http://www.nexusmods.com/skyrim/mods/21631/? (vampire lords can loot & activate)
=>need to test if still working properly or not; already covered by royal bloodl
ine
http://www.nexusmods.com/skyrim/mods/21812/? (allow vampire lord action)=>anothe
r alternative; same reason with above
http://www.nexusmods.com/skyrim/mods/53911/? (animal blood potions)=>not necessa
ry
http://www.nexusmods.com/skyrim/mods/41634/? (dynamic vampire appearance)
http://www.nexusmods.com/skyrim/mods/49038/? (bloodthirst vampire npcs can feed)
=>very immersive feature, make vampire encounters more interesting, chance to in
fect
sanguinare vampiris to player
http://www.nexusmods.com/skyrim/mods/37658/? (tainted blood of dragonborn hybrid
)=>human form has some flaws, weakness either as vampire or werewolf; currently
not
necessary, will probably disrubt any builds, also will likely produce issues whe
n using together with werewolf & vampire mods
http://www.nexusmods.com/skyrim/mods/11674/? (become a werewolf at the start)=>s
eems capable to retain vampire lord, which is probably good
http://www.nexusmods.com/skyrim/mods/19924/? (yet another werewolf improvement)=
>outmatched by combination of extra werewolf perks + werewolf mastery
http://www.nexusmods.com/skyrim/mods/34770/? (extra werewolf perks)=>use as base
, try to incorporate good/better features from YAWI+WPE+bloodmoon rising to this
http://www.nexusmods.com/skyrim/mods/22611/? (bloodmoon rising)=>alternative wer
ewolf theme, incompatible with werewolf mastery
http://www.nexusmods.com/skyrim/mods/58038/? (real feeding)=>for werewolf mods;
cancelled
http://www.nexusmods.com/skyrim/mods/27430/? (unique player werewolves)
http://www.nexusmods.com/skyrim/mods/66882/? (bring your silver)=>overhaul for s
ilver weaponry plus their effects to undeads & werewolves; already has "silver a
rrows
& bolts" feature, so no need to install that "silver arrows & bolts" weapon mod
if using this mod
http://www.nexusmods.com/skyrim/mods/46851/? (truly undead reborn)=>alternative
from above, make undead must be killed with silvers & other suitable attacks, vi
a mcm;
seems has some errors & issues, so download fixed version in 'sands of time' mod
optional file
conclusion for werewolf mods:
extra werewolf perks
werewolf mastery
blessings of the hunt (in 'maps' mod list)
become a werewolf af the start (doesn't cure vampirism when taking the werewolf
power, which is good)
http://www.nexusmods.com/skyrim/mods/50834/? (unarmed fighting styles)=>use & le
vel up 1h skill, requires unarmed weapon to be equipped, temperable & enchantabl
e;
currently cancelled, cuz ordinator's unarmed skills already levels light armor,
so adding this will increase too many skills just from doing unarmed attacks
http://www.nexusmods.com/skyrim/mods/67523/? (unarmed fighting styles fix)=>fix
for above; same reason with above
http://www.nexusmods.com/skyrim/mods/69036/? (unarmed perk & leveling system)=>a
dd unarmed perk inside 1h perk, no need to equip any items, sneak damage too; no
t
compatible with perk-changing mods including ordinator, so it's cancelled
http://www.nexusmods.com/skyrim/mods/52634/? (one handed fist)=>improve unarmed
via 1h skill, add "bare hands" weapon to implement full perks functions, affecte
d by
dual flurry & elemental fury, not enchantable/poisonable; currently cancelled, c
uz ordinator's unarmed skills already levels light armor, so adding this will in
crease
too many skills just from doing unarmed attacks
http://www.nexusmods.com/skyrim/mods/6726/? (unarmed enhanced)=>weapons using un
armed anims which use 1h perk, not compatible with any mods that change 1h perks
http://www.nexusmods.com/skyrim/mods/29453/? (hand to hand a true unarmed combat
skill)=>no longer racial advantage, standalone unarmed skill, using "unarmed" w
eapons
for perks to work, enchantable; this mod is not working for many users, also bas
ed on comments it's safe to assume that this mod is not working anymore, cancell
ed
http://www.nexusmods.com/skyrim/mods/40825/? (unarmed helper)=>spell to boost un
armed damage along with level which capped at 50, craftable brawler gauntlets wi
th
unarmed damage boost, buff vanilla unarmed damage enchantment & buyable from bel
ethor, flesh spells boost unarmed damage; currently this is the most usable unar
med mod
combined with many other mods; compromise flesh spells tweak with 'flesh spell f
ortify unarmed' mod, check each brawlers including tempering recipes, keep remai
ning
features without any changes
http://www.nexusmods.com/skyrim/mods/29273/? (unhindered true unarmored skill tr
ee)=>compatible perk mods if using compatibility patch; cancelled, it's implemen
ted via
scripts which dunno if it's continously running or per event, also it's too much
for unarmored, not realistic/immersive & to reduce clutter
http://www.nexusmods.com/skyrim/mods/34925/? (unofficial sperg patches)=>not nec
essary
http://www.nexusmods.com/skyrim/mods/44224/? (extra damage perk)=>not necessary
http://www.nexusmods.com/skyrim/mods/990/? (enchanting effect mods & perk modifi
cations)=>not necessary, conflict with perk mods, also it's really old
http://www.nexusmods.com/skyrim/mods/41375/? (unlimited enchantments)=>same reas
on with above, also it's potentially too OP
http://www.nexusmods.com/skyrim/mods/9331/? (conjuration madness)=>currently not
necessary
http://www.nexusmods.com/skyrim/mods/7202/? (revised heavy armor perks)=>not nec
essary
http://www.nexusmods.com/skyrim/mods/29061/? (skyrealism perk trees)=>just some
subtle tweaks, plus some additional effects with a little amounts; not necessary
http://www.nexusmods.com/skyrim/mods/8101/? (two handed speed)=>not necessary
http://www.nexusmods.com/skyrim/mods/12895/? (dual flurry to flurry)=>only chang
e dual flurry perk; not necessary
http://www.nexusmods.com/skyrim/mods/18919/? (treebalance speech tree)=>affects
shouts too, dropped some perk requirements, plus additional features; cancelled
http://www.nexusmods.com/skyrim/mods/26722/? (treebalance smithing three)=>more
materials from looting & mining, but potentially has issue with items categories
; not
necessary
http://www.nexusmods.com/skyrim/mods/28418/? (stealth skill rebalanced sneak loc
kpicking pickpocket)=>take modular for "basic" sneak & "basic" lockpicking
-not only changes sneak perk, but tweaks sneak's condition too (plus unarmed sn
eak attack), the downside is make stealthing harder; cancelled
http://www.nexusmods.com/skyrim/mods/34612/? (trade & barter)=>compatible with a
ny perk mods, now trading becomes more realistic & interesting
http://www.nexusmods.com/skyrim/mods/40737/? (trade & barter more gold)=>increas
e gold amount in mcm slider of trade & barter mod
http://www.nexusmods.com/skyrim/mods/19867/? (ridin dirty)=>new mounted combat p
erk, need unchanged light armor tree structure; cancelled
http://www.nexusmods.com/skyrim/mods/22057/? (better wards)=>not necessary, perk
mods already make wards scaled & more effective
http://www.nexusmods.com/skyrim/mods/53172/? (better eagle eye & steady hand red
ux)=>currently not necessary
http://www.nexusmods.com/skyrim/mods/68425/? (ordinator perks of skyrim)=>use it
, more fun & full specializations
http://www.nexusmods.com/skyrim/mods/70055/? (ordinator wafr & ccor patch)
http://www.nexusmods.com/skyrim/mods/68720/? (custom uncapper for ordinator)
http://www.nexusmods.com/skyrim/mods/68587/? (path of sorcery magic perk overhau
l)=>already contain spell-charging & spell-chaining in destruction perk, not com
patible
with shrine blessing-altering mods
http://www.nexusmods.com/skyrim/mods/73850/? (path of sorcery elemental destruct
ion magic patch)
prototype perks arrangements (if somehow will be useful):
enchanting effect mods & perk modifications (4 effects to item)
enchanting effect mods & perk modifications (soul syphon 100%)
ridin dirty
conjuration madness (hopefully will work)
dual flurry to flurry (test if compatible with caos perk or not)
two handed speed (test if compatible with caos perk or not)
extra damage perk
treebalance speech tree
treebalance smithing three
stealth skill rebalanced (basic lockpicking)
armor disguise
perk & overhaul mods arrangements:
ordinator
caco (include alchemy apparatuses, portable alchemy tools, alchemy balancing, ba
ndages, clamps & oysters drop pearls, harvest overhaul already included; but has
n't
include learn alchemy from recipes)
http://www.nexusmods.com/skyrim/mods/75834/? (apothecaria perk addition mod)=>be
st additional perk mod!
http://www.nexusmods.com/skyrim/mods/36147/? (throwing weapons redux)=>currently
not necessary, better avoid additional heavy scripted mods
http://www.nexusmods.com/skyrim/mods/62017/? (throwing weapons lite)=>lighter sc
ript; currently not necessary
http://www.nexusmods.com/skyrim/mods/69033/? (archery gameplay overhaul)=>has to
o many bugs, add more unnecessary features, prefer not use this
http://www.nexusmods.com/skyrim/mods/65317/? (nock to tip)=>include longer & spi
nning arrow; seems to be more complicated, including some problems
http://www.nexusmods.com/skyrim/mods/60219/? (nock to tip compatibility patches)
http://www.nexusmods.com/skyrim/mods/11941/? (arrow and bolt tweaks)=>prefer to
use this than the 2 mods above, basically just what exactly i need
http://www.nexusmods.com/skyrim/mods/10753/? (auto unequip ammo)
http://www.nexusmods.com/skyrim/mods/3460/? (auto aim)=>not compatible with prop
er aiming; not necessary
http://www.nexusmods.com/skyrim/mods/33791/? (lock on)=>currently not necessary
http://www.nexusmods.com/skyrim/mods/68821/? (lock on reticle retexture)
http://www.nexusmods.com/skyrim/mods/75214/? (lock on mechanism)=>update for abo
ve lock on mod; currently not necessary
http://www.nexusmods.com/skyrim/mods/56022/? (difficult archery)=>makes archery
difficult for npc; currently not necessary, cuz this can make master archer npcs
become
too bad with archery including followers, also npc who uses bows are indeed supp
osed to be specialized at archery so it's fine for them to have good accuracy
http://www.nexusmods.com/skyrim/mods/9504/? (followers can relax)=>addon for AFT
, followers are able to collect ingredients; not necessary
http://www.nexusmods.com/skyrim/mods/57506/? (automatic follower loot system)=>c
ompatible with AFT/UFO/EFF; currently not necessary, cuz i'm not really need oth
er npc
to loot, also there is a report that it bugs out by transfering follower's item
into loot inventory & followers can loot each other's items
http://www.nexusmods.com/skyrim/mods/60763/? (follower mod)=>it seems too simple
, need a little workaround such as bat command & hotkeys, not as good as AFT; cu
rrently
taken down from nexus
http://www.nexusmods.com/skyrim/mods/31581/? (simple multiple follower)=>lighter
script among follower management mods, but seems has some issues; cancelled
http://www.nexusmods.com/skyrim/mods/78935/? (follower mod)=>new follower mod wi
th basic features, including optional wage system, widgets showing follower stat
s, able
to teach spells & shouts to followers, combat style & class, distance to player,
combat avoidance, not trigger traps, make essential, relaxing, & similar things
;
currently still prefer IAFT for werewolf/vampire lord feature, unless this mod w
ill be updated with something extremely worthy
http://www.nexusmods.com/skyrim/mods/33002/? (follower live package)=>extends fo
llowers features, compatible with AFT/UFO/EFF
http://www.nexusmods.com/skyrim/mods/56850/? (follower live package re-translati
on)=>for better english text
http://www.nexusmods.com/skyrim/mods/71022/? (amazing follower tweaks mcm versio
n english)=>very useful cuz can tweaks followers stats
http://www.nexusmods.com/skyrim/mods/65470/? (proper interesting npc with amazin
g follower tweak compatibility patch)
http://www.nexusmods.com/skyrim/mods/71689/? (immersive amazing follower tweaks)
=>altered AFT, including fully compatible with interesting npc
http://www.nexusmods.com/skyrim/mods/59945/? (children fight back)=>add dialogue
to recruited children to fight or run in combat, to complement follower managem
ent mod
for more manageable multiple children followers; complemented well by rs childre
n & hearthfire multiple adoption
http://www.nexusmods.com/skyrim/mods/70823/? (simple follower mount)=>make AFT c
ompatible with immersive horses; seems not necessary if already using FLP
http://www.nexusmods.com/skyrim/mods/64067/? (immersive horses)=>lighter script,
features more or less equal with convenient horses
http://www.nexusmods.com/skyrim/mods/64069/? (craftable horse barding)=>compleme
ntal mod to add more horse armors
http://www.nexusmods.com/skyrim/mods/15225/? (horse commands)=>simpler horse man
agement mod, but too simple
http://www.nexusmods.com/skyrim/mods/26704/? (convenient horse herding)=>current
ly cancelled, not really need it, also it adds new mechanism which increases clu
tter
followers & horses management:
AFT / IAFT
follower live package (plus re-translation if necessary)
automatic follower loot system (only use if follower live package is not being u
sed, otherwise it's obsolete)
followers can relax (only use if hasn't implemented in AFT/IAFT or in follower l
ive package)
simple follower mount (not really necessary if already using FLP)
immersive horses
craftable horse barding
convenient horse herding (if hasn't implemented in immersive horses; apparently
hasn't)
http://www.nexusmods.com/skyrim/mods/9557/? (alternate start live another life)
http://www.nexusmods.com/skyrim/mods/25404/? (random alternate start)=>not too i
mmersive, it just places char based the loadout to it's respective place
http://www.nexusmods.com/skyrim/mods/71465/? (skyrim unbound alternate start)=>a
ble to play as non-dragonborn; currently not choosen
http://www.nexusmods.com/skyrim/mods/50950/? (hall of beginnings an alternate st
art)=>has little incompatibilities with frostfall
http://www.nexusmods.com/skyrim/mods/70959/? (new beginnings live another life e
xtension)=>additional starting choices for alternate start
http://www.nexusmods.com/skyrim/mods/48570/? (ultimate immersive classes)=>start
as member of factions, starting gear & equipments, compatible with alternate st
art
http://www.nexusmods.com/skyrim/mods/57184/? (escape the cell mini-stories for l
ive another life)=>seems like still updating, wait later
http://www.nexusmods.com/skyrim/mods/10254/? (starting spell choice)=>unfortunat
ely use 2 esp for a single simple mod when used with alternate start
http://www.nexusmods.com/skyrim/mods/55489/? (patch starting spell choice & live
another life)=>compatibility patch; this & above already covered by disparity
http://www.nexusmods.com/skyrim/mods/34524/? (alternate starting equipments)=>im
mersively add usable basic equipments in torture chamber at helgen, despite usin
g
alternate start mod
http://www.nexusmods.com/skyrim/mods/50292/? (yield 2.0)=>conflict with immersiv
e citizen, trigger unwanted behavior from yielded enemies; cancelled
http://www.nexusmods.com/skyrim/mods/79059/? (combat surrender)=>similar with ab
ove, doesn't conflict with immersive citizen; not essential mod, need to reduce
clutter
, currently not necessary
http://www.nexusmods.com/skyrim/mods/45894/? (death alternative your money or yo
ur life)=>good & interesting death features, should be compatible with latest ve
rsion
of magic duel reborn; still has some ctd issues reported, has issue with better
vampires, also some other unexplainable issues, so better not use this
http://www.nexusmods.com/skyrim/mods/49294/? (death souls)=>use dragonsoul to re
vive; has issue with pc head tracking mod, said to conflict with cwo, still has
some
other unexplainable issues, also not updated by author anymore
http://www.nexusmods.com/skyrim/mods/29312/? (no death mod)=>still has some unex
plainable questions, like what happen to followers, horses, or several places wh
ich are
only accessable via quests; better not use this
http://www.nexusmods.com/skyrim/mods/16311/? (sm essential player)=>most workabl
e death alternative mod compared with other similar mods, more convenient; but m
akes player become essential
http://www.nexusmods.com/skyrim/mods/71513/? (player knockout)=>another alternat
ive of above mods but has least features; currently not used
http://www.nexusmods.com/skyrim/mods/29512/? (swift potion)=>try use this first;
has some crash issues, also not really interesting, cancelled
http://www.nexusmods.com/skyrim/mods/51486/? (auto consume potions)=>use this if
swift potions is not good enough (bug, compatibilities, etc); currently not nec
essary
http://www.nexusmods.com/skyrim/mods/55396/? (toxicity a witcher like toxicity s
ystem)=>has an issue that any poison attacks from enemies will increase toxicity
http://www.nexusmods.com/skyrim/mods/58815/? (chasing the dragon toxicity & addi
ction)=>compare with above in tes5edit, check if this gives solution to above is
sue
http://www.nexusmods.com/skyrim/mods/47327/? (cutting room floor)=>unlocked hidd
en content (use unused npc, unused place & unfinished quests)
http://www.nexusmods.com/skyrim/mods/16139/? (fishing in skyrim)=>good, but curr
ently not necessary; any additional nets & bombs are too convenient, also easily
get
much money from it
http://www.nexusmods.com/skyrim/mods/78266/? (clean up your corpses)
http://www.nexusmods.com/skyrim/mods/60384/? (tis but a flesh wound protect revi
ve resuscitate npc)=>not necessary, already covered by npc protected redux & res
urrect
spell mods
http://www.nexusmods.com/skyrim/mods/48101/? (bleakcoast cave easter egg improve
d)=>nice additional sword with features, check conflict with captain america shi
eld
http://www.nexusmods.com/skyrim/mods/57140/? (arthurian lore easter egg improved
)=>nice additional sword, greatsword, dual dagger features
http://www.nexusmods.com/skyrim/mods/66196/? (practice soul gems)=>not necessary
, not immersive
http://www.nexusmods.com/skyrim/mods/50294/? (revenge of the iron daggers & leat
her bracers)=>not necessary, not immersive
http://www.nexusmods.com/skyrim/mods/54730/? (soul gems exchange)=>better way to
get cheaper filled soul gems by exchanging empty soul gems, only add more dialo
gue to
court wizards so shouldn't conflict with vendor/barter mods
http://www.nexusmods.com/skyrim/mods/55092/? (fus ro door)=>good idea, but it's
not too realistic by breaking doors due to engine limitation; currently cancelle
d
http://www.nexusmods.com/skyrim/mods/29979/? (lock overhaul)
http://www.nexusmods.com/skyrim/mods/29476/? (pumping iron)
http://www.nexusmods.com/skyrim/mods/63330/? (cobb encumbrance)=>stability not o
verload skyrim's engine, use mcm setting; better use this, seems more stable
http://www.nexusmods.com/skyrim/mods/64289/? (more natural encumbrance)=>affect
speed, weapon speed & jump height; conflict with with jump or speed mods
http://www.nexusmods.com/skyrim/mods/64088/? (sot hardcore encumbrance)=>not rea
lly what i want, currently cancelled
http://www.nexusmods.com/skyrim/mods/48929/? (more believable carrying weight)=>
good reference for more realistic carry weight, useful to tweak imperious & disp
arity,
but don't forget to consider survival & need mods which requires you to bring mo
re items & supplies in inventory, including camping kit
http://www.nexusmods.com/skyrim/mods/10353/? (more realistic carrying)=>equipped
equipments have reduced weights; probably too old, reduce usefulness of weight
reduc-
tion perks for heavy & light armor, also it's weight reduction when worn is too
high, potentially not working good with other mods, cancelled
http://www.nexusmods.com/skyrim/mods/38436/? (realistic weights & prices)=>more
immersive, use if this hasn't been covered by ccor; the hunting game & ccor alre
ady
make changes to dragon bones & materials, but maybe not to gold, also this one h
as more realistic prices than the hunting game, so load this after the hunting g
ame +
forward changes & merge to ccor or loot mods which one is more suitable
http://www.nexusmods.com/skyrim/mods/49312/? (realistic item weights & values)=>
same like above, but too realistic making ingots' values too high, also changes
many
items, so it's cancelled
http://www.nexusmods.com/skyrim/mods/25514/? (auto health magicka & stamina)=>le
vel up skills increase health/magicka/stamina, configurable via mcm; user said t
hat mcm
not working good with mods that lower starting skills & carry weight, so reduce
base skills & carry weight to match those mods
http://www.nexusmods.com/skyrim/mods/63258/? (staff enchanting overhaul)=>enchan
tment scale with enchanting skill, plus customization, good to complement PoS
enchanting perk tree
http://www.nexusmods.com/skyrim/mods/38237/? (shoutcraft)=>shouting increase spe
ech skill; already covered by ordinator, not necessary
http://www.nexusmods.com/skyrim/mods/21765/? (read & learn speechcraft speech)=>
read books increase speech skill; abandoned, cause some bugs & issues
http://www.nexusmods.com/skyrim/mods/57330/? (eloquent reader)=>replacement for
above; already covered by living takes time & time flies which gives speech skil
l
based on time spent reading
http://www.nexusmods.com/skyrim/mods/68993/? (omnismith)=>earn smithing skills f
rom smelting, tanning, carpenting, hunterborn & frostfall; this makes building h
ouses
increase smithing skill thus will force some characters to learn smithing when t
hey only want to build houses, also tanning shouldn't increase smithing skill cu
z it's
products has no armor rating thus it doesn't need any improvements, currently no
t necessary
http://www.nexusmods.com/skyrim/mods/24116/? (rq tanning & smelting experience)=
>earn smithing skill from tanning & smelting; already included in 'cooking for a
lchemy'
, also it's too old & probably conflict with newer/st patches/mods
http://www.nexusmods.com/skyrim/mods/69337/? (macho miners)=>earn 1h, 2h, smithi
ng skill from mining, but maybe not necessary / too excessive; also mining alrea
dy
covered by 'ccor'
http://www.nexusmods.com/skyrim/mods/52635/? (lumberjacked)=>earn 2h skill from
chopping woods, loading & sawing logs; after some thoughts, it's not necessary
http://www.nexusmods.com/skyrim/mods/38201/? (armored sprint)=>sprint while wear
ing armors increase skill of heavy/light armor; use scripts, make permanent chan
ges to
player actor values, so potentially conflict with many race & skill overhaul mod
s, cancelled
http://www.nexusmods.com/skyrim/mods/28030/? (cooking for alchemy)=>includes sme
lting & tanning for smithing too, more efficient; doesn't mention anything about
oven
or hearthfire, so probably not supported for hearthfire, cancelled or modify it
to include hearthfire oven by adding "BYOHCraftingOven" keyword maybe, read belo
w mod;
after more thoughts, it's concluded that cooking is not functionally related to
alchemy, therefore it's not immersive nor realistic for cooking to increase alch
emy,
also a character who cooks food for survival reason only shouldn't be forced to
learn alchemy
http://www.nexusmods.com/skyrim/mods/67925/? (alchemic gastronomy)=>food strengt
h affected by alchemy skill, cooking increase alchemy skill; after more thoughts
, this
kind of mod is not necessary cuz making food strength affected by alchemy skill
will decrease potion's usefulness, also it's not realistic for food to have effe
ct
strength gap too big just because the cooker has higher alchemy skill; food's ma
in function is to fill hunger & satisfaction, not commonly to restore health/sta
mina
with high amount
http://www.nexusmods.com/skyrim/mods/67719/? (freshly picked)=>earn alchemy skil
l by harvesting ingredients & catching critters; after more thoughts, it's not
realistic to learn alchemy just from plucking ingredients, it's potentially lvl
up alchemy too fast just from picking all ingredients fround on the way, so canc
elled
http://www.nexusmods.com/skyrim/mods/40899/? (skyrim experience mod)
http://www.nexusmods.com/skyrim/mods/76215/? (skyrim experience mod redone)=>upd
ate for above mod, optimization & exploit/bug fixing
http://www.nexusmods.com/skyrim/mods/30212/? (achieve that)=>bonus when meeting
each achievements
http://www.nexusmods.com/skyrim/mods/21950/? (milestone memoirs)=>bonus after co
mpleting faction's quests
http://www.nexusmods.com/skyrim/mods/70970/? (smart training tweaked)=>better sm
art training with mcm & no constant script updates
http://www.nexusmods.com/skyrim/mods/73346/? (erkeil's better level progression
reborn)=>slower lvl up at low beginning of game, but faster lvl up at high level
; not
really good if used along with difficulty mods & combat mods, cuz it makes the g
ame harder but less rewarding at low level; currently still prefer vanilla level
ing
http://www.nexusmods.com/skyrim/mods/60386/? (more perk points per level)=>hopef
ully author will update this; not necessary if using skyrim community uncapper
http://www.nexusmods.com/skyrim/mods/36534/? (bounty gold)
http://www.nexusmods.com/skyrim/mods/58963/? (investment price config)=>setting
for properties' prices; currently not necessary
http://www.nexusmods.com/skyrim/mods/72039/? (pc head tracking & voice type)=>he
adtracking alternative, with additional voice type feature, use mcm
http://www.nexusmods.com/skyrim/mods/51387/? (player voicesets)=>not necessary,
replaced by above
http://www.nexusmods.com/skyrim/mods/21552/? (skyrealism time & travel)=>good ti
me scale mod, but seems outdated or doesn't have dragonborn/dawnguard update
http://www.nexusmods.com/skyrim/mods/2523/? (vendors have soul gems)=>too old, d
on't use, also potential exploit & too convenient
http://www.nexusmods.com/skyrim/mods/12993/? (blacksmith have metals)=>same reas
on with above
http://www.nexusmods.com/skyrim/mods/6656/? (alchemists have potions & poisons)=
>same reason with above
http://www.nexusmods.com/skyrim/mods/31284/? (alchemy vendors more stocked up)=>
removed from nexus
http://www.nexusmods.com/skyrim/mods/46930/? (alchemy revision)=>alchemist sells
more ingredients amount; currently cancelled, afraid that'll unbalance merchant
stocks
http://www.nexusmods.com/skyrim/mods/9375/? (playable instruments play & bash)
https://steamcommunity.com/sharedfiles/filedetails/?id=200602183 (become a bard)
http://www.bardsandmerchants.com/downloads/ (become a bard)=>download place for
above; take "LPBards_5_0_6.7z" as noted by the author
http://www.nexusmods.com/skyrim/mods/34473/? (housecarls are tanks)=>may not goo
d if combined with specialized followers; currently not necessary
http://www.nexusmods.com/skyrim/mods/34627/? (i am a tank too)=>currently not ne
cessary
http://www.nexusmods.com/skyrim/mods/38151/? (timing is everything)=>good to be
used with unleveled/difficulty mods, to delay some quests or encounters until pr
epared
http://www.nexusmods.com/skyrim/mods/26359/? (the choice is yours)=>no more forc
ed quests; quite useful to help manage quests, also it's immersive
http://www.nexusmods.com/skyrim/mods/78958/? (immersive civil war cleanup)
http://www.nexusmods.com/skyrim/mods/61070/? (civil war aftermath)=>killable gen
erals & burnable tents after finishing civil war questline
http://www.nexusmods.com/skyrim/mods/18465/? (paarthurnax dilemma)=>interesting,
but actually not too realistic since delphine is easily subdued by a single sen
tence,
also his sentences doesn't suit the image of proper dragonborn in my head
http://www.nexusmods.com/skyrim/mods/8879/? (paarthurnax choices plus 3)=>probab
ly it's too old before latest patch came out, so prefer not use this
http://www.nexusmods.com/skyrim/mods/63900/? (paarthurnax bypass)=>this is actua
lly not realistic, same with 'dilemma' mod
http://www.nexusmods.com/skyrim/mods/72215/? (paarthurnax ultimatum)=>this is cu
rrently the best choice among paarthurnax quest mods, realistic & most updated
http://www.nexusmods.com/skyrim/mods/28751/? (spare paarthurnax)=>not realistic
either
http://www.nexusmods.com/skyrim/mods/67791/? (blood on the ice redux)=>currently
not necessary, cuz it uses scripts just for a small mod
http://www.nexusmods.com/skyrim/mods/22650/? (enhanced skyrim factions companion
)=>use 'requirements only' ver, cuz full version AI package is not working anywa
y when
used along with immersive citizen mod, also to make it work better with 'special
ized followers' mod without any conflicts; need to remove or reduce thieves guil
d
restriction, make it same with DB or try to make it require to kill some members
of thieves guild
http://www.nexusmods.com/skyrim/mods/38448/? (college of winterhold entry requir
ements)=>currently not necessary, cuz everyone who really wants to study magics
should
be allowed to join -it's a college afterall-, but they need to be tested with th
eir best magic schools, which is provided by below mod
http://www.nexusmods.com/skyrim/mods/60061/? (better college application)=>compa
tible with above; prefer use this than above
http://www.nexusmods.com/skyrim/mods/56699/? (college days winterhold)
http://www.nexusmods.com/skyrim/mods/76401/? (la bella magia)=>nice additions &
overhaul for college of winterhold, need wait for 'immersive college' patch if e
ven
will be made; currently not necessary, due to several changes which are conflict
ing with other popular & useful mods
http://www.nexusmods.com/skyrim/mods/24224/? (namira for good guys)=>currently p
refer to use this
http://www.nexusmods.com/skyrim/mods/62986/? (taste of death namira alternative)
=>this seems not really deep, so currently prefer to use above
http://www.nexusmods.com/skyrim/mods/22818/? (boethiah for good guys)=>complete
boethiah's quest without betraying follower; currently not necessary to reduce e
sp,
alternative ways mentioned in specific note in 'daedric quest' folder under 'que
sts & progressing'
http://www.nexusmods.com/skyrim/mods/21700/? (house of horrors alternate ending)
=>suitable for good character, since the vanilla quest forces you to kill the gu
y
without any other ways
http://www.nexusmods.com/skyrim/mods/78587/? (mehrunes quest for the good guys)
http://www.nexusmods.com/skyrim/mods/39555/? (innocence lost alternative)=>no ne
ed to kill the old lady, just report her to the guard; not necessary, cancelled
http://www.nexusmods.com/skyrim/mods/75303/? (dark brotherhood destruction quest
for good guys plus penitus oculatus overhaul)
http://www.nexusmods.com/skyrim/mods/61123/? (dark brotherhood for good guys)=>c
ompatible with save the dark brotherhood mod; check compatibility with usleep &
legacy
of dragonborn
http://www.nexusmods.com/skyrim/mods/54244/? (save the dark brotherhood)=>help t
hem with come right on time, instead of being too late
http://www.nexusmods.com/skyrim/mods/14157/? (thieves guild requirements)=>if ne
cessary
http://www.nexusmods.com/skyrim/mods/78503/? (thieves guild alternate routes)
http://www.nexusmods.com/skyrim/mods/14509/? (localized thieves guild jobs)=>alr
eady included in above mod, so it's not necessary
http://www.nexusmods.com/skyrim/mods/57817/? (less tedious thieves guild)=>alrea
dy included in above 'alternate routes' mod, so it's not necessary
http://www.nexusmods.com/skyrim/mods/21504/? (snow veil sanctum key)=>get disarm
shout without join thieves guild; already covered by 'skyrim unlocked', cancell
ed
http://www.nexusmods.com/skyrim/mods/28880/? (destroy the thieves guild final ve
rsion)=>prefer use this, or use 'thieves guild destruction' mod for alternative
if it
conflicts with other important mods
http://www.nexusmods.com/skyrim/mods/50378/? (disband the thieves guild)=>has un
answered issue if imperial win civil war & maven become jarl of riften, so avoid
it
http://www.nexusmods.com/skyrim/mods/78588/? (thieves guild destruction quest fo
r the good guys)=>only kill the guildmaster, not entire members nor maven blackb
riar;
not compatible with other thieves guild mods, not badass enough actually
http://www.nexusmods.com/skyrim/mods/79282/? (ebony warrior quest for the good g
uys)=>must have speech skill 100 to talk to him; use tes5edit, increase level of
meeting him to 60, check the esp to see what criterias define "good character" f
or him to become companion
http://www.nexusmods.com/skyrim/mods/69420/? (skyrim unlocked)=>unlock many ques
t-restricted items/shouts via normal play
http://www.nexusmods.com/skyrim/mods/79330/? (civil war neutrality)=>being neutr
al in civil war without losing any advantages from joining it, perfect for neutr
al
character, also it removes civil war journal by reading 'plea for neutrality' bo
ok on map table of dragonsreach, should still work for faction character as long
as he
doesn't read the book; check conflict with skyrim unlocked in tes5edit if any
http://www.nexusmods.com/skyrim/mods/69541/? (dynamic follower dialogue)=>better
follower dialogue in every condition, they talk more relevant; replaced with be
low mod
http://www.nexusmods.com/skyrim/mods/74568/? (relationship dialogue overhaul)=>n
ew dialogue mod, good as replacement for both 'dfd' & 'fco'
http://www.nexusmods.com/skyrim/mods/80355/? (realistic conversations)=>npc talk
more often to each other, less likely greet player from distance, greet less of
ten,
better face expressions; compatible with rdo, immersive citizens, fco, gdo, face
to face conversation
http://www.nexusmods.com/skyrim/mods/34007/? (skyrim witcher experience enhanced
)=>updated version of the old witcher experience mod; too much bother, not neces
sary
http://www.nexusmods.com/skyrim/mods/72939/? (multi marriage)
http://www.nexusmods.com/skyrim/mods/9378/? (multiple marriages)=>but using a ne
w shrine of dudestia
http://www.nexusmods.com/skyrim/mods/18045/? (my home is your home)=>support end
ed, not updated anymore
http://www.nexusmods.com/skyrim/mods/62040/? (my home is your home 2)=>updated v
ersion, use this
https://drive.google.com/file/d/0BzzCX9wMG-ntaHBUXzdfd2E4Tkk/view?pref=2&pli=1 (
my home is your home 4.3g)=>file which were deleted by the author
http://www.nexusmods.com/skyrim/mods/47621/? (custom family home)=>to move entir
e spouse & children to any house
http://www.nexusmods.com/skyrim/mods/61778/? (hired guards)=>create guards/soldi
ers to wander somewhere to protect something, but currently only spawnable via c
c
http://www.nexusmods.com/skyrim/mods/25029/? (perseids inns & taverns realistic
room rental enhanced)=>unfortunately it's not updated anymore, also conflict wit
h some
vanilla records which are edited by usleep & other mods, including edited navmes
hes
http://www.nexusmods.com/skyrim/mods/50954/? (sleep tight)=>npc unwear armor whe
n sleeping, bandit will sleep at night; currently not necessary
http://www.nexusmods.com/skyrim/mods/49206/? (sleeping innkeepers)=>currently no
t necessary, probably already covered by immersive citizens
http://www.nexusmods.com/skyrim/mods/63704/? (peacekeeper)=>resolve accidental c
onflicts between followers/npc; most likely changes shrine of stendarr, so cance
lled
http://www.nexusmods.com/skyrim/mods/67524/? (schwarzenegger & modern weapons pa
ck)=>not necessary, cancelled
http://www.nexusmods.com/skyrim/mods/71687/? (skyrim reborne)=>tweaks racial sta
ts, great blessings, standing stones, potions, autosaving; cancelled
http://www.nexusmods.com/skyrim/mods/68849? (weapons & armors attributes)=>extre
mely cool & realistic features
http://www.nexusmods.com/skyrim/mods/30123/? (skyrealism protection)=>distinctiv
e heavy armor & light armor; cancelled, unbalanced mechanism
http://www.nexusmods.com/skyrim/mods/50042/? (tdf equipment restriction)=>very i
mmersive restriction features, including archery weapons & spells too, but maybe
has
compatibility issue with 'weapon & armor attributes' & armor/weapon mods for pro
per keyword check; check in tes5edit
http://www.nexusmods.com/skyrim/mods/58973/? (unlocked grip)=>to use 2-handed in
1-handed just like dark souls; after more thoughts, this mod seems uses cloak s
pell
to make weapons equippable by both 1h & 2h, better not use this since there are
some script intensive mods in load order, besides this 'restriction' feature alr
eady
covered by 'equipment restriction' with more realistic mechanism, also several b
alancing issues with perk & artifact mods
combat enhancing mods arrangement (still need more arrangements):
weapons & armors attributes (for overall effects)
unlocked grip (to give more variations in combat, plus adding more fun & badasse
ry) =>cancelled
vigor / wildcat / weapon parry standalone
ASIS (for npc enchant fix to allow npc uses enchantment given to their apparels
& weapons, also distribute perks & spells to npc)
combat behaviour animations =>mostly cancelled
dual wield parrying animations =>mostly cancelled
dodge animation (tk dodge)
---
Combat & AI Tweaks: [finished]
---
http://www.nexusmods.com/skyrim/mods/52681/? (npc knockout overhaul)=>basic feat
ure already included in sneak tools, so prefer not install
http://www.nexusmods.com/skyrim/mods/71531/? (crime overhaul)=>very good & reali
stic features
http://www.nexusmods.com/skyrim/mods/8078/? (realistic crime radius)=>1000 crime
radius, seems already implemented in crime overhaul
http://www.nexusmods.com/skyrim/mods/51247/? (crime bounty decay)=>forgettable b
ounty
http://www.nexusmods.com/skyrim/mods/45047/? (master of disguise)=>very detailed
concept, but practically too complex thus harbors potential compatibility probl
ems
-https://mega.nz/#F!1gFASKia!9mAGW96QJ6iHUTSATjfnCQ (mirror)
http://www.nexusmods.com/skyrim/mods/20903/? (armor disguise)=>add perks, compat
ible with stealth skill rebalanced "basic" sneak; try to add perk via console, i
f using
perk overhaul mods
http://www.nexusmods.com/skyrim/mods/34031/? (wearing faction armor causes aggre
ssion)=>doesn't add perks; but apparently doesn't add disguise feature
http://www.nexusmods.com/skyrim/mods/8527/? (caos tools ninjaweps spells dwerock
etlauncher)=>too old, still has some bugs, potentially unbalance game, cancelled
http://www.nexusmods.com/skyrim/mods/19447/? (sneak tools)
http://www.nexusmods.com/skyrim/mods/39686/? (sneak tools patch)
http://www.nexusmods.com/skyrim/mods/21254/? (dwemer exploding traps bombs & arr
ows)=>good, but maybe not suited to simple cool gameplay
http://www.nexusmods.com/skyrim/mods/55264/? (hidespots)=>hide in containers & s
uch places, use perk but doesn't change perk tree, compatible with perk overhaul
mods
http://www.nexusmods.com/skyrim/mods/10336/? (thievery overhaul)=>too old, don't
use
http://www.nexusmods.com/skyrim/mods/74355/? (realistic AI detection)=>it's actu
ally very good & realistic, but currently prefer to use ordinator's tweaks; mayb
e later
if necessary
http://www.nexusmods.com/skyrim/mods/16531/? (better stealth AI for followers)=>
stealth mode for followers, they won't use torch when sneaking
http://www.nexusmods.com/skyrim/mods/11609/? (follower trap safety)=>followers w
on't trigger traps
http://www.nexusmods.com/skyrim/mods/24286/? (horsemen mounted combat enhancemen
t)=>semi-compatible with CH
http://www.nexusmods.com/skyrim/mods/67811/? (genesis dynamically increases enem
y spawns & enhanced loot)=>still contain some bugs, possibly break some quests,
but can help reduce the need of populate mods, also the spawn is dynamic
and not static/placed so it won't give sampe experience when visiting same place
later
http://www.nexusmods.com/skyrim/mods/32394/? (dfb random encounters mcm)=>looks
useful to add non "stormcloak vs imperial" encounters if warzones doesn't give e
nough of them, such as werewolves/vampires/dawnguards/vigilants/etc
http://www.nexusmods.com/skyrim/mods/60028/? (more spawns scriptless)=>more spaw
ns but with better performance even for low pc
http://www.nexusmods.com/skyrim/mods/49307/? (sleeping encounters standalone mod
ule)=>nice addon to add challenges when camping outside
http://www.nexusmods.com/skyrim/mods/58637/? (follow me & swim after me)=>enemie
s pursue to outside world, plus they can swim; better use this than similar belo
w mods;
need to tweak with tes5edit to make it compatible with disparity (plus imperious
too maybe?), permazones, usleep
http://www.nexusmods.com/skyrim/mods/41637/? (skyrim swimming enemies)=>need to
install some patches
http://www.nexusmods.com/skyrim/mods/50902/? (npc smarter water AI full compatib
ility)=>seems not working properly
http://www.nexusmods.com/skyrim/mods/9494/? (warzones 2015 civil unrest)=>use ei
ther this or cwo, don't use both; good points of using this is that i don't need
to use
additional encounter or even patrol mods, add more customizable encounters since
i feel skyrim is too peace when walking in wilderness, the scripts only run onc
e or
two not continuously, also this has less & more manageable bugs than cwo
http://www.nexusmods.com/skyrim/mods/71011/? (warzones assault attack)=>addon fo
r warzones, add cool big sized locations/camps; maybe either use this or legenda
ry
cities, but not both... further compatibility with legacy of dragonborn & some h
ouses/castle mods need more investigation
http://www.nexusmods.com/skyrim/mods/50376/? (extended encounter)=>if warzones 2
015 not working properly; currently taken down from nexus
http://www.nexusmods.com/skyrim/mods/37216/? (civil war overhaul)=>use either th
is or warzones, don't use both
http://www.nexusmods.com/skyrim/mods/73221/? (populated skyrim civil war reborn)
=>alternative for above
http://www.nexusmods.com/skyrim/mods/74029/? (populated imperials stormcloaks ba
ttles)=>another alternative
http://www.nexusmods.com/skyrim/mods/53318/? (civil war recurring sieges)=>compa
tible with cwo & warzones
http://www.nexusmods.com/skyrim/mods/22330/? (tundra defense)=>create your own o
utpost, manage it, defend it from raiders & dragons; very cool concept, but it's
too
old, better not install
http://www.nexusmods.com/skyrim/mods/35513/? (skyrim rts army wars)=>build an ar
my, upgrades them, farmhouse to add capacity & money, no need to build any build
ings;
place a building at whiterun hold, potentially conflict with other mods which us
e same place
http://www.nexusmods.com/skyrim/mods/53350/? (world eater beater)=>more variatio
ns alduin boss battle
http://www.nexusmods.com/skyrim/mods/59314/? (violent alduin)=>harder alduin bos
s battle, choose "normal" version; looks like not compatible with ultimate drago
ns
http://www.nexusmods.com/skyrim/mods/64800/? (enemy of my enemy ebony warrior re
vamped)=>stronger & better ebony warrior; maybe not necessary due to already cov
ered by
revenge of the enemies
http://www.nexusmods.com/skyrim/mods/69906/? (the ebony warrior ebonarm restored
)=>changes appearance, uncaps level; not too interesting due to some mod require
ments
http://www.nexusmods.com/skyrim/mods/18436/? (asis)=>spreads new spells, perks,
increase spawns, better enemy ai; fully configurable, so better install this
http://www.nexusmods.com/skyrim/mods/10037/? (ace combat skills)=>interesting fe
atures, just like real/intuitively; but changes too much (perks) & not updated a
nymore
http://www.nexusmods.com/skyrim/mods/24377/? (combat remastered)=>simple & looks
interesting, worth a try; but changes perks too, compatibilities become issues
http://www.nexusmods.com/skyrim/mods/62856/? (action combat)=>realistic & intere
sting combat features; but it's indeed quite script heavy compared with other co
mbat
mods
notes on action combat:
author recommends to use enhanced enemy ai over combat evolved, cuz it doesn't m
odify anything but ai; in other hand, combat evolved changes stagger so cause mi
nor
incompatibilites; some users said that stagger in combat evolved cause issue wit
h other mods which gives new strong enemies
http://www.nexusmods.com/skyrim/mods/71666/? (weapon parry standalone)=>standalo
ne version of action combat, only weapon parry; use if action combat too script
heavy
http://www.nexusmods.com/skyrim/mods/72180/? (vigor combat & injuries)=>lightwei
ght script, already include: stagger system, weapon parry, timed blocking; after
lot of
thoughts, it's cancelled and use below mod instead
http://www.nexusmods.com/skyrim/mods/76529/? (wildcat combat of skyrim)=>similar
with above, with more interesting injuries; able to set how much damage taken o
r dealt
which is good to make combat become longer but harder with AI improvement
http://www.loverslab.com/topic/50710-dark-souls-combat-v143/ (dark souls combat)
=>worth a try
http://www.nexusmods.com/skyrim/mods/62640/? (ehse reactive combat)=>lighter/opt
imized script, but seems lack features, slower attack; not preferable, prefer us
e
action combat instead of this
http://erkeilmods.altervista.org/skyrim/enhanced-enemy-ai/ =>affects all enemies
except dragons, enemies use better spells, wards, bash, etc
http://www.nexusmods.com/skyrim/mods/56147/? (combat evolved)=>take core only fr
om modular version, but consider check magic version to compare with asis
http://www.nexusmods.com/skyrim/mods/36006/? (ultimate combat)=>include headshot
, updated; maybe worth a try, cuz fully customizable via mcm
http://www.nexusmods.com/skyrim/mods/70079/? (attack commitment)=>no changing di
rection during attack animations; already included in 'mortal enemies'
http://www.nexusmods.com/skyrim/mods/73921/? (mortal enemies)=>more features tha
n above
http://www.nexusmods.com/skyrim/mods/79784/? (athletik combat)=>new realistic mo
vements in combat; currently cancelled, prefer use 'movement speeds fixed' inste
ad
http://www.nexusmods.com/skyrim/mods/23906/? (run for your lives)=>stated as res
ource demands by sot team, also it's redundant with immersive citizen; use non-s
cript
alternative such as "npc protected redux"
http://www.nexusmods.com/skyrim/mods/28235/? (when vampires attack)=>same as abo
ve, or use other mod such as "no vampire attacks"
http://www.nexusmods.com/skyrim/mods/53602/? (npc protected redux)
http://www.nexusmods.com/skyrim/mods/78110/? (essentials are protected)=>skse pl
ugin to protect all essentials, probably work for all unque npc & follower lvl c
ap
http://www.nexusmods.com/skyrim/mods/17849/? (killable and lootable children)=>t
oo old
http://www.nexusmods.com/skyrim/mods/13202/? (non-essential children)=>children
will be killable by vampires & dragons; not necessary, 'npc protected redux' is
suffice
http://www.nexusmods.com/skyrim/mods/37660/? (stranger danger children can be pi
ckpocketed or killed)=>not necessary, too old
http://erkeilmods.altervista.org/skyrim/populated-cities-towns-villages-rs-relli
osavini/ (populated mods & other mods)
http://www.nexusmods.com/skyrim/mods/65013/? (immersive citizens)
-http://www.nexusmods.com/skyrim/articles/50303/? (immersive citizen's compatibi
lities issues)
http://www.nexusmods.com/skyrim/mods/36334/? (inconsequential npc)=>to liften sk
yrim's social-atmosphere; currently not necessary, immersive citizens is enough
http://www.nexusmods.com/skyrim/mods/37277/? (stealth kills for followers standa
lone)
http://www.nexusmods.com/skyrim/mods/57376/? (multiple floors sandboxing)=>do no
t use together with immersive citizen, as stated by author of said mod
http://www.nexusmods.com/skyrim/mods/10175/? (skytest)=>check updates
http://www.nexusmods.com/skyrim/mods/60222/? (animal tweaks)=>stronger & tougher
animals, script-free, lighter than above; stronger animals already provided by
skytest
http://www.nexusmods.com/skyrim/mods/54090/? (one with nature dynamic animals &
creatures)=>set friendliness of each creatures, seems compatible with skytest; g
ood,
but not really immersive, also potentially overlap with other mods which also mo
difies player or followers relation to animals & creatures
http://www.nexusmods.com/skyrim/mods/67637/? (realistic impacts)=>dragon, mammot
h, centurion's attacks will knock away smaller targets; maybe not necessary, mos
tly
already covered by skytest & dco, as for centurion maybe ultimate combat covers
it
http://www.nexusmods.com/skyrim/mods/55206/? (ultimate dragons)=>more dragon's a
ttack anims, easier dragon to hit, easier dodge dragons attacks, but dragons ten
d to
land more than flying, plus seems not compatible with elemental dragons & violen
t alduin
http://www.nexusmods.com/skyrim/mods/32597/? (dragon combat overhaul)=smarter dr
agons, more dangerous attacks, reinforcements; after a lot of thoughts & watchin
g
relevant videos, it's actually a pretty good, dragon fight become so immersive &
realistic, so it's used along with 'deadly dragons' & other dragon mods
http://www.nexusmods.com/skyrim/mods/55400/? (guards attack thugs assassins & mo
re)
http://www.nexusmods.com/skyrim/mods/27866/? (high level enemies)=>good choice i
f revenge of the enemies is too hard
http://www.nexusmods.com/skyrim/mods/40491/? (revenge of the enemies)=>use attac
k speed fix by other mod; this mod is not lore friendly, cuz add various non lor
e-
related abilities to various enemies, thus making them capable to do many unsuit
ed abilities, also inappropriately add skills to various enemies
http://www.nexusmods.com/skyrim/mods/73369/? (revenge of the enemies patches)=>t
he author no longer maintain this patches, due to original mod badly implemented
http://www.nexusmods.com/skyrim/mods/64690/? (advanced adversary encounters)=>mo
re balanced than 'rote'; use this instead of 'rote'
http://www.nexusmods.com/skyrim/mods/76757/? (advanced adversary encounters patc
hes)=>patches for above
http://www.mediafire.com/file/hv0udzs8bgdz6ta/AAE_Fixes_Patch.rar => another fix
es for 'cyromancer' & 'electomancer' typo fix, also 'dark flare' spell being bal
anced
https://www.mediafire.com/?goe9i98non8601w => fix for perks for normal version,
to rebalance vampires+automatons+werewolves+ghosts resistance to weapons
https://www.mediafire.com/?x1eyidpy1jxvzdz => fix for perks for both normal & ni
ghtmare versions, same with above
http://www.nexusmods.com/skyrim/mods/17358/? (avenger's massive boss overhaul)=>
another buff for bosses in skyrim, for better challenge; maybe incompatible with
HLE,
so compare both mods in tes5edit, rearrange load order based on which one is bet
ter, then merge but don't forget to forward changes

---
Immersion: [finished]
---
http://www.nexusmods.com/skyrim/mods/72449/? (people of skyrim ultimate edition)
=>massive overhaul adding many features to make skyrim more immersive, trying to
be
compatible with many mods; latest immersive citizen version is probably not comp
atible with current version of this mod; this mod changes many things, so compat
ible
load order will surely be hard to achieve, besides it's said to be performance-d
emanding, that's why consider to use 'etac' instead of this;
-edit-
After realizing that etac not fully compatible with immersive citizen (specifica
lly for falkreath, riverwood, rorikstead), using this mod become a consideration
again.
So to make sure it's working in load order properly, try a good installation met
hod by cleaning skyrim from all mods, then install usleep, texture mods, & some
very
basic mods (some fixes, hair mods, skse plugins, etc), then install this mod. Tr
y in game, if working properly then try add other mod one by one & try in game t
o make
sure everything is working properly in a correct load order.
http://www.nexusmods.com/skyrim/mods/72594/? (dynamic immersive seriously dark d
ungeons)=>customizable, if eflx dungeons are not dark enough; probably not neces
sary
for simple playthrough, since using elfx already makes dungeons darker, or not u
sing at all if already using graphical mods
http://www.nexusmods.com/skyrim/mods/8732/? (cannabis skyrim)=>very interesting
for stoned-like character, just for fun or a bit joke, but can also be cool
http://www.nexusmods.com/skyrim/mods/21265/? (lore-based loading screens)
http://www.nexusmods.com/skyrim/mods/68597/? (woodcutter)=>currently not necessa
ry
http://www.nexusmods.com/skyrim/mods/32573/? (filled pots)=>useful for needs mod
s
http://www.nexusmods.com/skyrim/mods/77924/? (realistic torches)=>can unlit in r
ealistic conditions
http://www.nexusmods.com/skyrim/mods/56566/? (simple drop lit torches)=>apparent
ly this mod is needed when it happens in dark dungeons
http://www.nexusmods.com/skyrim/mods/60421/? (bathing in skyrim)=>only use if au
thor has fixed the bugs
http://www.nexusmods.com/skyrim/mods/26228/? (realistic needs & diseases)=>has e
ating & drinking animations
http://www.nexusmods.com/skyrim/mods/78785/? (realistic needs & diseases 2)=>con
tinuation of above by removing & adding some things; currently prefer use this,
since it improves compatibility with it's new features
http://www.nexusmods.com/skyrim/mods/75876/? (realistic needs & diseases aio for
usleep)=>updated for usleep
http://www.nexusmods.com/skyrim/mods/51473/? (ineed)=>simple, light weight, reco
mmended to be used on heavy-scripted mod setup, but unfortunately not immersive
enough
http://www.nexusmods.com/skyrim/mods/11163/? (frostfall)
http://www.nexusmods.com/skyrim/mods/6745/? (hypotermia)=>simpler alternative, s
aid to be lighter scripted than above
http://www.nexusmods.com/skyrim/mods/61997/? (hypotermia 1.5 patch)=>updates & f
ix for above
http://www.nexusmods.com/skyrim/mods/67467/? (hypotermia plus unofficial upgrade
)=>another upgrades, looks like a better update than above
http://www.nexusmods.com/skyrim/mods/64798/? (campfire complete camping system)=
>compatible with hypotermia
http://www.nexusmods.com/skyrim/mods/11526/? (camping lite)=>compatible with hyp
othermia, able to shelter with tent under rain weather; prefer this instead of a
bove,
simpler & easier to manage; try this first, if not enough features then use 'cam
ping kit of the northern ranger' mod or add more things to this mod if possible
http://www.nexusmods.com/skyrim/mods/9935/? (portable campsite)=>another camping
; too old, don't use it
http://www.nexusmods.com/skyrim/mods/10573/? (camping kit of the northern ranger
)=>more features than camping lite, but campfire lighting doesn't require wood l
ike in
camping lite & overall it's too convenient, however it's camp is enterable; craf
ting recipes need to be harder or more expensive, make it compatible with hypoth
ermia
by making it's tent can shelter from rain, use 'camping lite' & 'hypotermia plus
' as reference
http://www.nexusmods.com/skyrim/mods/56329/? (adventure rucksack)=>similar with
'camping kit', but has more immersive backpack, recipes for tents, firewoods for
camp
fire & it's duration, variable tents, cookpot on campfire, but obviously the kit
s are not as many as 'camping kit' but that's the immersive part; wait respond i
f it's
tents are able to shelter/cover from rain & snow or not, if not then use 'campin
g kit' instead but need to add it's crafting recipes to be harder or more expens
ive
http://www.nexusmods.com/skyrim/mods/65613/? (art of the catch)
http://www.nexusmods.com/skyrim/mods/19660/? (get snowy)=>no script, lighter; as
replacement of "wet & cold"
http://www.nexusmods.com/skyrim/mods/80739/? (skyrim is windy)=>every flora will
animate & react to wind, compatible with flora mods, not compatible with ingred
ient
mods including flora fixes, need to be patched in tes5edit; probably need to wai
t 'slower/lite' version if current version has too strong movement
http://www.nexusmods.com/skyrim/mods/73916/? (blowing in the wind)=>same idea wi
th above, but for signs & lanterns, has compatibility patch for some mods
http://www.nexusmods.com/skyrim/mods/64820/? (holidays)
http://www.nexusmods.com/skyrim/mods/48287/? (animated clutter)
http://www.nexusmods.com/skyrim/mods/44091/? (a matter of time)
http://www.nexusmods.com/skyrim/mods/44623/? (living takes time)
http://www.nexusmods.com/skyrim/mods/74512/? (time flies)=>modification of above
; overall this gives better feels than above mod, also improve compatibility
http://www.nexusmods.com/skyrim/mods/76897/? (time passes)=>alternative of above
, with different mcm customization; this one use value of items consumed for eat
ing &
drinking, thus not realistic, also most likely doesn't include reading increase
speech skill based on time spent, maybe not fully compatible with other crafting
/needs
mods
http://www.nexusmods.com/skyrim/mods/63874/? (immersive speechcraft)
http://www.nexusmods.com/skyrim/mods/58050/? (primal fear)=>beasts fear torch; n
ot necessary, already implemented in skytest
http://www.nexusmods.com/skyrim/mods/74850/? (casual skyrim)=>talking to npc won
't interrupt their activities; not necessary, cuz it's not polite & annoying whe
n they
sleep on your bed and won't wake up
http://www.nexusmods.com/skyrim/mods/78951/? (realistic movement)=>very immersiv
e & realistic, making skyrim movements more fluid & nice, but unfortunately not
compatible with cobb's encumbrance & disparity
http://www.nexusmods.com/skyrim/mods/58296/? (simple actions the floor is a good
place to sleep)=>probably not necessary for now
http://www.nexusmods.com/skyrim/mods/74799/? (more tavern idles)
http://www.nexusmods.com/skyrim/mods/23179/? (sit anywhere)=>currently not neces
sary
http://www.nexusmods.com/skyrim/mods/67763/? (go to bed)=>character go to bed be
fore fall asleep, more stable & safe than other similar mods
http://www.nexusmods.com/skyrim/mods/80927/? (potions animated)=>can flee while
drinking animation
http://www.nexusmods.com/skyrim/mods/51554/? (animations)=>more immersive animat
ions, including drinking & eating
http://www.nexusmods.com/skyrim/mods/30533/? (face to face conversation)=>more i
mmersive conversation, not always face to face but sometimes just zoom to the pe
rson
http://www.nexusmods.com/skyrim/mods/59406/? (lightweight headtracking & emotion
s)=>lighter scripting method than "player headtracking", no mcm
http://www.nexusmods.com/skyrim/mods/59450/? (black horse courier reborn)=>newsp
aper to skyrim
http://www.nexusmods.com/skyrim/mods/68553/? (tavern games mini games in skyrim)
http://www.nexusmods.com/skyrim/mods/38118/? (become a skill trainer)
http://www.nexusmods.com/skyrim/mods/37495/? (give gifts to anyone in skyrim)=>n
ot necessary, already implemented in 'immersive speechcraft'
http://www.nexusmods.com/skyrim/mods/9463/? (deployable traps)=>very good, but n
ot necessary since basic traps already implemented in ordinator
http://www.nexusmods.com/skyrim/mods/55677/? (loot & degradation)=>so that playe
r need to temper his/her armor to keep the quality good
http://www.nexusmods.com/skyrim/mods/37358/? (ultimate spinning arrows)=>change
mesh only
http://www.nexusmods.com/skyrim/mods/48025/? (misc spinning arrows)=>patches for
other mods
http://www.nexusmods.com/skyrim/mods/32695/? (even better quest objectives)
http://www.nexusmods.com/skyrim/mods/52471/? (important information overhaul)=>n
o need to use health/magicka/stamina meter anymore, very immersive; currently no
t
necessary, cuz many mods require to see health-stamina-magicka meters to predict
what will happen after dropping under some percents
http://www.nexusmods.com/skyrim/mods/73236/? (simply knock)=>able to knock door
to ask to enter, instead of trying to lock pick or wait until morning
http://www.nexusmods.com/skyrim/mods/47265/? (blessings a blessings overhaul)=>g
ood for getting more useful blessings; not compatible with 'PoS'
http://www.nexusmods.com/skyrim/mods/67663/? (religion prayer & meditation)=>mor
e realistic & immersive, good for RP either good (pray) or bad (meditation) char
acter;
unfortunately changes shrine blessings, so it's not compatible with 'PoS', but i
t's not necessary since 'PoS' already implemented all of it's features
http://www.nexusmods.com/skyrim/mods/59932/? (cleric)=>another interesting idea
about religion aspect; compatible with 2 mods above, need more consideration; cu
rrently
not necessary, most skills already provided by ordinator & PoS
http://www.nexusmods.com/skyrim/mods/46081/? (path of the divine)=>another relig
ion aspect mod which gives standalone blessings; use tes5edit, make sure no chan
ges
were made to vanilla shrine blessings, also read posts section of mod page to fi
x some issues
http://www.nexusmods.com/skyrim/mods/35305/? (your market stall)=>able to sell y
our items; good, but currently not necessary
http://www.nexusmods.com/skyrim/mods/13931/? (dovahkiin relaxes too)=>warm hands
with campfire, bath in hot spring, sit, lean on something, praying, etc; useful
to use
with camping & survival mods, but not necessary if already using 'camping kit of
the northern ranger' since it has incorporated most of these animations in fron
t of
campfire
http://www.nexusmods.com/skyrim/mods/49036/? (immersive first person view)=>skse
plugin, works for werewolf/vampire lord, but don't work with 360 walk
http://www.nexusmods.com/skyrim/mods/57859/? (skyrim enhanced camera)=>skse plug
in, works for werewolf/vampire lord, horse/dragon riding too
http://www.nexusmods.com/skyrim/mods/81712/? (draugr patrols)=>add draugr patrol
s around nordic tombs
http://www.nexusmods.com/skyrim/mods/51695/? (draugnarok)=>apocalypse mod, activ
ated via mcm so it's safe to install then use later or anytime

---
Companions, Followers, NPC: [finished]
---
http://www.nexusmods.com/skyrim/mods/56670/? (armor & clothing for kids)=>alter
child races to be able to wear armor/clothing/apparels from vanilla or mods
http://www.nexusmods.com/skyrim/mods/54212/? (extra guards)=>more guards to citi
es & towns, respawn, no wandering around, won't put more strain to the game, no
scripts
; cancelled cuz too many bother when playing civil war quest line
http://www.nexusmods.com/skyrim/mods/62326/? (skyrim guardians)=>add strong npc
to guard cities & settlements, useful for enemy & dragon overhaul mods
http://www.nexusmods.com/skyrim/mods/62475/? (skyrim guardians strongholds)=>for
strongholds
http://www.nexusmods.com/skyrim/mods/66126/? (dawnguard sentries plus)=>same con
cept as above, but for dawnguards & vigilants
http://www.nexusmods.com/skyrim/mods/50356/? (guarded leaders part 1 ulfric stor
mcloak)=>so that civil war castle siege will be more challenging
http://www.nexusmods.com/skyrim/mods/50910/? (guarded leaders part 2 general tul
lius)=>so that civil war castle siege will be more challenging
http://www.nexusmods.com/skyrim/mods/76289/? (judgement wenches)=>require immers
ive wenches, but tweak in tes5edit to not require it; after more thoughts, it's
not
necessary, not immersive & too erotic, add to many clutters, also it edits dwarv
en automatons ability
http://www.nexusmods.com/skyrim/mods/7554/? (better follower)=>tweaks some follo
wers; looks too old, so prefer below
http://www.nexusmods.com/skyrim/mods/60589/? (specialized followers legendary)=>
bring changes from usleep
http://www.nexusmods.com/skyrim/mods/7245/? (specialized followers)=>previous ve
rsion of above, prefer this due to better aela & still have light foot perk
http://www.nexusmods.com/skyrim/mods/28996/? (ashara merchants & trainers)=>usef
ul trainer & merchant with lots of gold
http://www.nexusmods.com/skyrim/mods/75814/? (the shady salesman)=>lots of usefu
l features from the salesman
http://www.nexusmods.com/skyrim/mods/38407/? (fantasy followers)
http://www.nexusmods.com/skyrim/mods/40925/? (private squad)=>great powered foll
owers, transformable
http://www.nexusmods.com/skyrim/mods/57589/? (mixed unit tactics dawnguard editi
on)
http://www.nexusmods.com/skyrim/mods/13692/? (spartan army)=>secret hideout near
Whiterun, craftable spartan armor
http://www.nexusmods.com/skyrim/mods/51850/? (gargoyle follower)=>not necessary
http://www.nexusmods.com/skyrim/mods/61016/? (mharphin)=>check updates
http://www.nexusmods.com/skyrim/mods/55942/? (tpfollowers)=>follower pack, only
as complement of other follower mods, check last
http://www.nexusmods.com/skyrim/mods/66688/? (venetia serana)=>standalone replac
er with custom combat ai; already complemented by 'queen of the damned', so not
necessary
http://www.nexusmods.com/skyrim/mods/49465/? (queen of the damned deadlier seran
a)=>better than 'venetia serana', more useful skills, has patch for 'seranaholic
'
http://www.nexusmods.com/skyrim/mods/28685/? (marriable serana)=>use only if rea
lly necessary, cuz there are many serana mods
http://www.nexusmods.com/skyrim/mods/38326/? (seranaholic)=>standalone retexture
http://www.nexusmods.com/skyrim/mods/71121/? (bijin AIO)=>retexture all named wo
men to looks better; currently not available
http://www.nexusmods.com/skyrim/mods/72626/? (bijin all in one 2016)=>newer vers
ion of above; not compatible with specialized followers
http://www.nexusmods.com/skyrim/mods/70547/? (the ordinary women)=>compatible wi
th specialized followers cuz doesn't change same npcs, only if necessary; check
last
http://www.nexusmods.com/skyrim/mods/73674/? (the ordinary women usleep patch)
http://www.nexusmods.com/skyrim/mods/67359/? (college of winterhold npc improvem
ent)=>not compatible with specialized followers
http://www.nexusmods.com/skyrim/mods/20729/? (ashara followers faces)=>i guess s
ame as above, not compatible with specialized followers
http://www.nexusmods.com/skyrim/mods/61140/? (toccata follower)=>healer; replace
elisif for better looking, choose only if elisif original appearance looks bad;
temple of kynareth already full of followers, so choose replace elisif instead o
f a follower if going to use this mod
http://www.nexusmods.com/skyrim/mods/63903/? (avelyn or elisif)=>mace warrior fo
llower, or replacer for elisif for better looking; choose as standalone follower
,
because above mod is better suit as elisif replacer, besides we need additional
warrior typle follower
http://www.nexusmods.com/skyrim/mods/36058/? (lilium follower + new spells)
http://www.nexusmods.com/skyrim/mods/30175/? (eryniel elf reborn standalone foll
ower)=>use unique spriggan magic; if get 'leaves at the feet' issue, use fix fil
e
http://www.nexusmods.com/skyrim/mods/70628/? (sirius linoit vampire follower wit
h custom combat ai)
http://www.nexusmods.com/skyrim/mods/66095/? (the karlov brood vampire followers
)=>start at level 40; take only if vlad, alucard & kogoroth not good enough
http://www.nexusmods.com/skyrim/mods/58389/? (azel vampire follower)
http://www.nexusmods.com/skyrim/mods/70453/? (azel custom dialogue edition)=>sti
ll updating, but maybe not too bright
http://www.nexusmods.com/skyrim/mods/56361/? (isaac bernhardt)=>strong vampire s
pellsword ice magics
http://www.nexusmods.com/skyrim/mods/25349/? (vlad dracula)
http://www.nexusmods.com/skyrim/mods/27112/? (alucard from castlevania)=>powerfu
l vampire follower
http://www.nexusmods.com/skyrim/mods/33643/? (argan the follower)=>level 81, for
harder difficulty end-game playing
http://www.nexusmods.com/skyrim/mods/35578/? (hamvir the ghost follower)=>intere
sting, but looks like invulnerable and unable to get hit, so make it to guard so
mething
http://www.nexusmods.com/skyrim/mods/43187/? (oblivion realm in the flesh follow
er)
http://www.nexusmods.com/skyrim/mods/44969/? (victoria standalone follower with
glowing eyes)
http://www.nexusmods.com/skyrim/mods/50721/? (ra powerful standalone follower)
http://www.nexusmods.com/skyrim/mods/30416/? (inpou)=>recommended armor for ra
http://www.nexusmods.com/skyrim/mods/59970/? (followers of aber)=>3 powerful fol
lowers with interesting skills & custom magic
http://www.nexusmods.com/skyrim/mods/49702/? (faallokaar loyal voiced dragon & h
uman follower)
http://www.nexusmods.com/skyrim/mods/43093/? (hitokiri followers)=>not interesti
ng enough, but i guess it's good for additional followers
http://www.nexusmods.com/skyrim/mods/57621/? (rayan companion)=>quest aware, cus
tom armor & weapon, recommended to use with AFT
http://www.nexusmods.com/skyrim/mods/69893/? (triss merigold)=>stylish mage foll
ower, use archer/bow too; good, but not interesting enough to be installed
http://www.nexusmods.com/skyrim/mods/29800/? (celerial archer illusionist)=>has
complete perk of some trees, unique wolf familiar, has master illusion spell
http://www.nexusmods.com/skyrim/mods/62071/? (kavula's follower)=>4 followers in
one, follower pack; after further analysis, this mod has nothing special except
just
4 different followers with different abilities which are already covered by othe
r follower mods, so it's not necessary
http://www.nexusmods.com/skyrim/mods/65347/? (nk followers)=>follower pack, leve
l up no limit; visually uniques, has different skills, complementing each other
http://www.nexusmods.com/skyrim/mods/61083/? (shadowflake's followers)=>follower
pack; has many freckles on women faces, many repeated skills between followers
making
them not unique & inefficient, so not necessary
http://www.nexusmods.com/skyrim/mods/34063/? (sr elf followers)=>follower pack;
physically not interesting, especially the bad ears, except for the archer; clut
tering
drunken huntsman alot with these 5 followers, besides the skills are complemente
d with other follower mods, therefore it's not necessary
http://www.nexusmods.com/skyrim/mods/73374/? (sr daemonic followers)=>follower p
ack; interesting, but currently not necessary
http://www.nexusmods.com/skyrim/mods/17084/? (game of thrones followers)=>intere
sting, but nothing special; add too many craftable armors which increases clutte
r, so
it's not necessary
http://www.nexusmods.com/skyrim/mods/63754/? (adventurers of skyrim)=>has all fo
llower class type, take necessary follower only
http://www.nexusmods.com/skyrim/mods/8429/? (interesting npc)=>basically 200+ vo
iced followers with their own roles & quests, just like any other vanilla npcs,
with
ordinary appearances & not as good as other singular follower mods, so only try
if you have a spare time
http://www.nexusmods.com/skyrim/mods/52853/? (yuih standalone follower sha)=>mas
ter of ice magic, more into destruction magic
http://www.nexusmods.com/skyrim/mods/56685/? (tdn followers snow elf mage follow
er lester)=>ice magic, his own unique spells, summon ice wraiths, custom equipme
nt;
currently not installed due to use it's own scripts, besides there are already s
ome followers which use ice magic & conjure ice atronach
http://www.nexusmods.com/skyrim/mods/66472/? (serenity the frosty follower)=>use
lightning & frost spells, has frost breath shout; 1-handed & destruction magic
http://www.nexusmods.com/skyrim/mods/74502/? (frost queen melanie)=>master of ic
e magic, capable of conjure atronach too
http://www.nexusmods.com/skyrim/mods/75721/? (lornn larethus cyromancer & buff-b
ased follower)=>another strong master of ice magic; currently not available
http://www.nexusmods.com/skyrim/mods/69917/? (liella follower)=>master of water
magic, a custom magic
http://www.nexusmods.com/skyrim/mods/37869/? (chaconne follower)=>recommended wi
th AFT etc, use destruction/restoration/1-hand/archery/block
http://www.nexusmods.com/skyrim/mods/70917/? (mani standalone follower)=>beautif
ul but natural, has her own unique spell
http://www.nexusmods.com/skyrim/mods/66568/? (vahl the dragonborn dimension walk
er)=>actually just a simple follower with some basic shouts, so it's not necessa
ry
http://www.nexusmods.com/skyrim/mods/65766/? (svelk vorpal blade half dragon fol
lower)=>capable of shouting, has unique racial ability, looks cool
http://www.nexusmods.com/skyrim/mods/74511/? (mour fully voiced half dragon foll
ower)=>capable of shouting, unique personality, dependable in fight; i don't thi
nk she
is necessary
http://www.nexusmods.com/skyrim/mods/69663/? (michiko japanese voiced samurai fo
llower)=>capable of shouting, 3 useful shouts, use custom weapon
http://www.nexusmods.com/skyrim/mods/53068/? (rigmor of bruma)=>nice deep backro
und with many quests; file size 1gb, so download later when the time is appropri
ate;
or not at all if feels unnecessary
http://www.nexusmods.com/skyrim/mods/53867/? (mirai girl with dragon heart)=>ano
ther follower with many quests, probably not necessary for current playthrough
http://www.nexusmods.com/skyrim/mods/78762/? (ambriel the lost princess)=>fully
voiced companion with quest, the quest is about fighting thalmor so it should be
cool;
currently not necessary
http://www.nexusmods.com/skyrim/mods/78831/? (ambriel overhaul)=>change appearan
ce of ambriel to be cooler
http://www.nexusmods.com/skyrim/mods/19348/? (atvir dress)=>not counted as follo
wer
http://www.nexusmods.com/skyrim/mods/51915/? (atvir dress updated)
http://www.nexusmods.com/skyrim/mods/11450/? (aela the huntress enhanced)=>not c
ounted as follower, but not compatible with specialized followers, so it's cance
lled
http://www.nexusmods.com/skyrim/mods/59272/? (vava follower)
http://www.nexusmods.com/skyrim/mods/55076/? (andre follower)=>uses some destruc
tion, healing & alteration spells; capable of shouting
http://www.nexusmods.com/skyrim/mods/62569/? (arlenne follower)=>the hair looks
cool actually, but it's placed in riverwood's inn, plus she is 2h heavy armor wa
rrior,
so unfortunately she is cancelled; except if the author answer & want to move he
r place
http://www.loverslab.com/topic/34180-knight-solaire-of-astora-follower/ (solaire
of astora)=>interesting, but not necessary
http://www.nexusmods.com/skyrim/mods/54973/? (tdn followers necromancer follower
xavier)
http://www.nexusmods.com/skyrim/mods/61075/? (jahiya standalone follower)=>tank
follower
http://www.nexusmods.com/skyrim/mods/79408/? (daeva standalone follower)=>unique
looking, custom enchanted 2h sword, heavy armor + 2h + archery
http://www.nexusmods.com/skyrim/mods/61830/? (barbarian sunya)=>to complement ba
rbarian class for followers, capable of shout dragonrend
http://www.nexusmods.com/skyrim/mods/78488/? (mvpberserker's elise)=>strong/bada
ss looking barbarian-styled follower, compare with similar followers; cancelled
http://www.nexusmods.com/skyrim/mods/77779/? (ceridwen)=>beautiful 2h + light ar
mor warrior, good for replacement of other 2h warrior which is less beautiful; n
ot
badass enough, cancelled
http://stephierawx.tumblr.com/post/149762539440/thistimeibeagoodgirlsir-ceridwen
-follower => alternative link of ceridwen
https://thistimeibeagoodgirlsir.tumblr.com/post/149752907425/ceridwen-follower-p
rofile-name-ceridwen-race => another alternative link for ceridwen
http://www.nexusmods.com/skyrim/mods/65099/? (signar a nord male follower)=>cool
looking tank follower, has good default armor & weapon, support werewolf transf
orm
http://www.nexusmods.com/skyrim/mods/71596/? (sigbjorn standalone follower)=>uni
que class heavy armor + archery, but what for? not enough reasonable reason
http://www.nexusmods.com/skyrim/mods/66208/? (leiyane standalone follower)=>batt
lemage, has heavy armor perks & spellblade build, many magic school perks
http://www.nexusmods.com/skyrim/mods/61227/? (nihel firemage standalone)=>destru
ction master, specialized in fire magic
http://www.nexusmods.com/skyrim/mods/59419/? (follower yeriel)=>fire magic + one
handed combat style, has unique sword
http://www.nexusmods.com/skyrim/mods/57673/? (tdn followers cian bosmer shaman)=
>it seems fire magic + summon fire wolf
http://www.nexusmods.com/skyrim/mods/43529/? (miraak dragonborn follower)
http://www.nexusmods.com/skyrim/mods/72508/? (miraak dragonborn follower modif)=
>basically buff miraak to make him stronger, also fix altar bug
http://www.nexusmods.com/skyrim/mods/48797/? (trothgar follower)=>works with AFT
http://www.nexusmods.com/skyrim/mods/40915/? (celestine healer custom ai)
http://www.nexusmods.com/skyrim/mods/72385/? (healer onean)=>very useful healer,
has constant healing spell when near death, has unique outfits; but has many is
sues &
requires HDT highheels, better not install
http://www.nexusmods.com/skyrim/mods/71119/? (custom voice follower rosalie)=>un
ique poison magic, heal player's magicka, drain magicka
http://www.nexusmods.com/skyrim/mods/58669/? (standalone follower-eva)
http://www.nexusmods.com/skyrim/mods/54509/? (familiar faces)=>requires racemenu
mod; after many thoughts, it's not necessary unless author update to non-raceme
nu
http://www.nexusmods.com/skyrim/mods/68976/? (vivace follower)=>not unique enoug
h, so it's not necessary
http://www.nexusmods.com/skyrim/mods/53754/? (arissa follower)=>too complicated,
better not install
http://www.nexusmods.com/skyrim/mods/37418/? (ihlenda dwemer droid companion)
http://www.nexusmods.com/skyrim/mods/73780/? (ihlenda reconstructed)=>updated ve
rsion of above; currently not working properly with AFT, so better use after upd
ated
http://www.nexusmods.com/skyrim/mods/61773/? (sexy numidium brass goddess follow
er)=>to be merged
http://www.nexusmods.com/skyrim/mods/60580/? (galen reloaded)=>a werewolf warrio
r; not necessary, skill already complemented by other followers
http://www.nexusmods.com/skyrim/mods/23666/? (esmeralda the cursed a lycanthrope
companion)=>appear to have some problems not working properly, try to fix first
http://www.nexusmods.com/skyrim/mods/55070/? (riften misfits selena & vahelmin f
ollowers)=>support werewolf transform, but not really unique actually, also use
scripts
so install only if it's mergeable & won't break scripts; cancelled
http://www.nexusmods.com/skyrim/mods/47649/? (danariel stormbow follower)=>suppo
rt werewolf transform, a good looking female acher; use scripts, so install only
if
need more werewolf support follower & mergeable
http://www.nexusmods.com/skyrim/mods/25249/? (alvhilde nord werewolf huntress)
http://www.nexusmods.com/skyrim/mods/62125/? (sunniva nord archer standalone fol
lower)=>another huntress/archery expert; don't like the appearance, cancelled
http://www.nexusmods.com/skyrim/mods/59273/? (follower agatha)=>archer + dual da
gger, alternative of katherine goldenheart; don't like the appearance, cancelled
http://www.nexusmods.com/skyrim/mods/71697/? (irina follower)=>another archer al
ternative, good placement; already complemented with vahhsk, so it's not necessa
ry
http://www.nexusmods.com/skyrim/mods/75015/? (tanya)=>simple but master archery,
does high damage
http://www.nexusmods.com/skyrim/mods/62252/? (demon hunter vera)=>one handed + c
rossbowman; not necessary
http://www.nexusmods.com/skyrim/mods/20478/? (vahhsk a khajiit hunter follower)=
>focus on archery + light armor, capable of shouting
http://www.nexusmods.com/skyrim/mods/56866/? (thorsen witch hunter male follower
)=>wears custom armor + dual wield akaviri katanas
http://www.mediafire.com/download/whzjn3tayc2yja4/Tony+Follower.7z (a huge, bulk
y khajiit follower, with custom armor & huge bow weapon; at riverwood's inn)
http://www.nexusmods.com/skyrim/mods/54527/? (sofia the funny fully voiced follo
wer)
http://www.nexusmods.com/skyrim/mods/26393/? (vilja in skyrim)=>cook foods & mak
e potions, performs music to entertain or earn money, team leader, create home,
interacts with many npcs
http://www.nexusmods.com/skyrim/mods/56669/? (grey knight bazuso follower)=>not
necessary, nothing special, cancelled
http://www.nexusmods.com/skyrim/mods/69148/? (alduin dragon follower)
http://www.nexusmods.com/skyrim/mods/66577/? (kamui & noroi follower)
http://www.nexusmods.com/skyrim/mods/66205/? (d-type follower)
http://www.nexusmods.com/skyrim/mods/44166/? (skyrim avengers)=>follower pack
http://www.nexusmods.com/skyrim/mods/43125/? (ebony warrior as follower & blessi
ng of stats boost)=>currently cancelled, already covered by 'ew quest for gg' wi
th more
immersive approach
http://www.nexusmods.com/skyrim/mods/54729/? (ebony warrior follower)=>another a
lternative, but actually above is better with more features
http://www.nexusmods.com/skyrim/mods/37712/? (crassius the colossus dwemer centu
rion follower)
http://www.nexusmods.com/skyrim/mods/64385/? (hero followers)=>use some interest
ing strong skills/magics
http://www.nexusmods.com/skyrim/mods/69224/? (hero follower balin)=>standalone v
oiced balin from above, with more powers & cooler weapon
http://www.nexusmods.com/skyrim/mods/69258/? (standalone follower meiko archery
instructor)=>currently unavailable
http://www.nexusmods.com/skyrim/mods/41008/? (alchestbreach companions skyrim re
dux)
http://www.nexusmods.com/skyrim/mods/41436/? (dwarven eyebot companion)
http://www.nexusmods.com/skyrim/mods/41744/? (flame lord companion)=>at ritual s
tone
http://www.nexusmods.com/skyrim/mods/41590/? (flame lurker companion)=>at entran
ce of riverwood
http://www.nexusmods.com/skyrim/mods/13508/? (creeper & friends the handiest fol
lowers of all)
http://www.nexusmods.com/skyrim/mods/67853/? (companions of skyrim)=>epic compan
ions
http://www.nexusmods.com/skyrim/mods/13639/? (humanoid monster companions)=>cool
& interesting companions
http://www.nexusmods.com/skyrim/mods/30638/? (dovahbear companion)=>capable of s
houting, transform into werebear, use animal follower slot
http://www.nexusmods.com/skyrim/mods/39625/? (wolf follower dynamic pet)=>intere
sting, but not really necessary, already complemented with above, also to reduce
esp
http://www.nexusmods.com/skyrim/mods/10694/? (wolf master)=>same as above, inter
esting but not mandatory, not necessary
http://www.nexusmods.com/skyrim/mods/27545/? (blood lust large vampire dog follo
wer)=>nice idea, but not necessary due too plain
http://www.nexusmods.com/skyrim/mods/64134/? (astaroth the death hound)=>has fro
st cloak; dovahbear is a lot better as a pet, so not necessary
http://www.nexusmods.com/skyrim/mods/66160/? (aurlyn dawnstone)=>master destruct
ion & restoration, has 1-handed & heavy armor perks too
https://aurlyndawnstone.blogspot.co.id/p/about.html => new page of above mod; si
ze around 800mb, also still possibly being updated, so currently not necessary
http://www.nexusmods.com/skyrim/mods/29953/? (julien christophe priest of mara)=
>cleric, use mace + restoration spells + reanimate dead bodies, seems has custom
mace
http://www.nexusmods.com/skyrim/mods/24925/? (erandur redone)=>very good, but al
ready complemented by AFT, specialized followers, & other destruction master fol
lowers;
besides it uses scripts so it's not mergeable & increase esp clutter
http://www.nexusmods.com/skyrim/mods/32777/? (severin manor guard for dragonborn
dlc)=>has unique features; not necessary
http://www.nexusmods.com/skyrim/mods/32493/? (more solstheim followers)=>for sol
stheim
http://www.nexusmods.com/skyrim/mods/59110/? (tm farvis dunmer mage follower)=>c
ustom outfit, level up with player, custom spell conjure ash spawn, some good sp
ells
http://www.nexusmods.com/skyrim/mods/18463/? (ultimate witcher experience follow
ers)=>not necessary, cancelled
http://www.nexusmods.com/skyrim/mods/71730/? (geralt of rivia voiced follower th
e witcher)
http://www.nexusmods.com/skyrim/mods/68567/? (cirilla fiona elen riannon witcher
3 voiced follower)=>ciri; cancelled
http://www.nexusmods.com/skyrim/mods/57904/? (abigail dynasty warrior)=>strong f
ollower with many shouts & craftable strong halberd weapon like lu bu's
http://www.nexusmods.com/skyrim/mods/73319/? (korgoroth follower)=>use magic & w
eapons, has skills to use any fighting style, looks like vampire wearing daedric
armor
http://www.nexusmods.com/skyrim/mods/73669/? (mango follower)=>not necessary, ju
st a simple naked follower to attracts many user, nothing special
http://www.nexusmods.com/skyrim/mods/12400/? (riverwood mercenary guild)=>doesn'
t count as followers, all can be hired together
http://www.nexusmods.com/skyrim/mods/74385/? (female scholar olivia follower)=>c
an conjure dwarven ballista, dwarven centurion, dwemer ghost
http://www.nexusmods.com/skyrim/mods/52115/? (aurora & twilight followers)=>inte
resting, but not necessary; skills already complemented by other followers
http://www.nexusmods.com/skyrim/mods/60786/? (emily the silent avenger)=>interes
ting, but not unique enough; assassin already complemented by other followers mo
d, plus
add a house which probably will conflict with something or some mods
http://www.nexusmods.com/skyrim/mods/59974/? (velina velaire)=>hot vampire
http://www.nexusmods.com/skyrim/mods/36188/? (andromeda)
http://www.nexusmods.com/skyrim/mods/44307/? (caele)=>2-handed nord woman fully
voiced with quest, but maybe too ordinary; after a lot of thoughts, it's cancell
ed due
to unknown place, plus 2h barbarian is already covered by other follower mod wit
h simpler mechanism (no scripts) & has more ability
http://www.nexusmods.com/skyrim/mods/72279/? (tisse the dark summoner)=>perfect
female counterpart of xavier; looks strong, has custom outfit & magic
http://www.nexusmods.com/skyrim/mods/15097/? (daeas the mistress of death)=>requ
ires apachii hair; maybe need a proper clothes
http://www.nexusmods.com/skyrim/mods/72726/? (ris & sverden followers)=>ris is n
ot necessary, already complemented by other followers with a lot better skills;
sverden
level up with player, besides having a tank in the middle of swamp is good, so h
e is still useful
http://www.nexusmods.com/skyrim/mods/34112/? (barrel porter)=>khajiit follower w
ith barrel as backpack, able to trade too, not joining any battles
http://www.nexusmods.com/skyrim/mods/31533/? (slave pack riekling porter)=>use d
og slot, not companion slot
http://www.nexusmods.com/skyrim/mods/68497/? (cecilia follower)=>has useful cust
om ability
http://www.nexusmods.com/skyrim/mods/67430/? (rai & mare follower)=>same as abov
e, has useful custom ability, need more analysis; mare cancelled, unrealistic ha
ir
http://www.nexusmods.com/skyrim/mods/72034/? (jennifer)=>just a simple dual wiel
d warrior with sexy naked body, so not necessary
http://www.nexusmods.com/skyrim/mods/21864/? (assassin followers)=>use custom AI
, fight like a real assassin
http://www.nexusmods.com/skyrim/mods/60868/? (yzandra & shaelyn standalone follo
wer)=>twin assassins; take only if mergeable or use single esp
http://www.nexusmods.com/skyrim/mods/64837/? (luna & lux daughters of the moon &
the sun)=>two followers, assassin & support; interesting, but not necessary
http://www.nexusmods.com/skyrim/mods/65830/? (nelthas dareathys crimson raven a
dunmer male follower)=>nice looking assassin follower; nothing special, not nece
ssary
http://www.nexusmods.com/skyrim/mods/67812/? (dark elf melissa follower)=>assass
in + spellsword, summon assassin
http://www.nexusmods.com/skyrim/mods/66755/? (liadys follower pack)=>take only '
daedra follower pack' files
http://www.nexusmods.com/skyrim/mods/17868/? (giant follower argonian)=>big, str
ong, cool follower
http://www.nexusmods.com/skyrim/mods/40616/? (skuggyxa companion)=>badass lookin
g monster companion; not necessary, due to use draugr anim plus not too strong
http://www.nexusmods.com/skyrim/mods/75129/? (archangel alana standalone followe
r)=>appearance looks interesting, but no known skills; currently not available
http://www.nexusmods.com/skyrim/mods/75083/? (anais standalone follower)=>demon
themed follower; not really good, half naked & no special features
http://www.nexusmods.com/skyrim/mods/75184/? (ariel)=>not necessary, still looks
too ordinary & not that unique
http://www.nexusmods.com/skyrim/mods/74256/? (minerva custom high elf voiced fol
lower)=>her skills are nothing special, plus use mcm for a single follower
http://www.nexusmods.com/skyrim/mods/68629/? (anuschka follower)=>seems a strong
mage
http://www.nexusmods.com/skyrim/mods/65011/? (lex a male follower)=>looks cool,
level up to 255
http://www.nexusmods.com/skyrim/mods/59541/? (dianest)=>looks good, looks like h
as custom armor & weapon, level up to 255
http://www.nexusmods.com/skyrim/mods/75333/? (tanker neisa)=>tank, capable of he
aling, hugging, give some useful foods/drinks, singing; not necessary
http://www.nexusmods.com/skyrim/mods/62149/? (belko follower)=>cute looking shad
owmancer; not necessary
http://www.nexusmods.com/skyrim/mods/72251/? (dovahkiin's armor & dovahkiin foll
ower)=>too much, too crazy
http://www.nexusmods.com/skyrim/mods/23238/? (dovahkiin companion)=>if above mod
not updated by the author; not necessary
http://www.nexusmods.com/skyrim/mods/38045/? (dovahkiin follower)=>another alter
native; not necessary
http://www.nexusmods.com/skyrim/mods/56817/? (woody oakson mannequin follower)=>
has alteration spell, unique fire spell, unique gauntlet, looks interesting
http://www.nexusmods.com/skyrim/mods/37644/? (teilani high elf spellsword follow
er)=>very powerful spellsword, good at restoration, destruction, conjuration; no
t
unique enough, not necessary
http://www.nexusmods.com/skyrim/mods/75832/? (luna)=>said to be so powerful, mas
ter of deadly magic, skilled in heavy magic + necromancy + all-round fighting
http://www.nexusmods.com/skyrim/mods/67358/? (lane follower)=>spellsword + conju
rer, conjure dragon priest & dremora lord; good spells, but don't like the appea
rance,
cancelled
http://www.nexusmods.com/skyrim/mods/59362/? (follower bella)=>interesting spell
sword, seems powerful, has custom weapon
http://www.nexusmods.com/skyrim/mods/15163/? (greybeard exile murkain)=>master o
f several shouts, powerful destruction spells, some perks, mace & staff
http://www.nexusmods.com/skyrim/mods/78627/? (custom voice follower airi)=>custo
m weapon gunblade, able to attach max 4 follower to follow her
http://www.nexusmods.com/skyrim/mods/68211/? (yongheng)=>has unique & strong cus
tom weapon & spells, different from other followers; looks too anime-ish, too sk
impy,
too far from lore-friendly, so cancelled
http://www.nexusmods.com/skyrim/mods/77214/? (diana the pure blood vampire)=>str
ong vampire, fight like a real vampire; don't like the appearance, besides nothi
ng
really special about her vampire fighting style, so cancelled
http://www.nexusmods.com/skyrim/mods/77295/? (alice mistress of the blazing deat
h)=>powerful flame sorcerer, master of dual cast fire spells; cancelled
http://www.nexusmods.com/skyrim/mods/77659/? (hemporian the ebony mage)=>looks l
ike a battlemage, probably wearing ebony armor, destruction + conjuration mage,
has
powerful conjuration spells, perfect as replacement of leiyane
http://www.nexusmods.com/skyrim/mods/77690/? (alice madness returns standalone f
ollower)=>nice backstory, unique dagger & unique summon spell, lvl with player t
o 100
http://www.nexusmods.com/skyrim/mods/31744/? (hulk follower)=>need edit to remov
e his invulnerable flag
http://www.nexusmods.com/skyrim/mods/77839/? (mystique standalone follower)=>new
ly cool follower, elemental magic, lvl with player; after more observation from
videos,
she's actually not that strong, also looks not fit in skyrim environment, too lo
re-unfriendly, so cancelled
http://www.nexusmods.com/skyrim/mods/70306/? (sylvanas standalone follower)=>coo
l looking & cool custom weapon design; try to remove hdt high heel requirement
http://www.nexusmods.com/skyrim/mods/78592/? (ylgar brotherhood)=>cool draugr-lo
oking follower with custom armor & weapon, good as follower variations
http://www.nexusmods.com/skyrim/mods/72919/? (khord the lost dwemer)=>cool custo
m armor
http://www.nexusmods.com/skyrim/mods/78373/? (umbra the vile)=>dark looking but
a bit too sexy, conjure her own sword in close quarter combats; not necessary, n
ot suit
according to lore in which umbra is a 'he', not 'she'
http://www.nexusmods.com/skyrim/mods/72722/? (anima champion of sanguine)=>inter
esting spell sword follower; currently not necessary
http://www.nexusmods.com/skyrim/mods/72823/? (sirius veteran blade)=>has custom
weapon & armor; currently not necessary
http://www.nexusmods.com/skyrim/mods/72520/? (caizar the ogre)=>looks strong & b
adass, with custom armor & big warhammer
http://www.nexusmods.com/skyrim/mods/77783/? (yama tang mo follower)=>definitely
a unique follower with custom armor & weapon
http://www.nexusmods.com/skyrim/mods/71672/? (s'in dunestride the mane)=>another
unique follower
http://www.nexusmods.com/skyrim/mods/65360/? (gunrose standalone lykaios followe
r)=>another unique follower
http://www.nexusmods.com/skyrim/mods/33061/? (garm the husky companion)=>more th
an just a simple dog follower, not even pet, has it's own dialogue so potentiall
y
problematic with follower or 'useful dog'-like mods; not necessary
http://www.nexusmods.com/skyrim/mods/52006/? (ralgas armored husky follower)=>es
sential, should be compatible with follower tweak mods, should lvl up as player,
has
lots of health/tank, simple husky dog without any tweak; check & make sure it le
vels infinitely/no limit, add light foot perk & other stealth perks, increase sn
eak
skill if necessary, add some magic resistance, set to unaggressive to help avoid
attack enemies while in stealth mode, set confidence to brave if hasn't already
http://www.nexusmods.com/skyrim/mods/77406/? (vigilance reborn)=>better looking
vigilance, summonable with horn
http://www.nexusmods.com/skyrim/mods/64420/? (meeko reborn)=>better looking meek
o, summonable with horn

---
Mounts & Pets: [finished]
---
http://www.nexusmods.com/skyrim/mods/8356/? (jango pet)
http://www.nexusmods.com/skyrim/mods/25999/? (blaze of eventide improved)=>looks
old version, not updated
http://www.nexusmods.com/skyrim/mods/25097/? (blaze of eventide)=>flame horse
http://www.nexusmods.com/skyrim/mods/13606/? (unicorn)
http://www.nexusmods.com/skyrim/mods/9464/? (like a boss new mounts)
http://www.nexusmods.com/skyrim/mods/8939/? (wobums the epic horse)=>cancelled
http://www.nexusmods.com/skyrim/mods/60584/? (aeonbarr unique summonable horse)
http://www.nexusmods.com/skyrim/mods/32813/? (fenrir frost companion)=>abandoned
, still has many bugs & issues, cancelled
http://www.nexusmods.com/skyrim/mods/57393/? (stray khajiit transforming followe
r)=>count as pet
http://www.nexusmods.com/skyrim/mods/57050/? (tumbajamba's mounts)=>summonable m
ountable armored bear, deer, lizard, wolf, sabrecat
http://www.nexusmods.com/skyrim/mods/71471/? (tamriel of war trains)=>can shoot
cannon; interesting, but i don't think it's currently necessary
http://www.nexusmods.com/skyrim/mods/65096/? (tamriel of tanks)=>can shoot canno
n obviously, but use same place as above, check the place again; interesting, bu
t i
don't think it's currently necessary

---
Crafting, Enchanting, Cooking: [finished]
---
http://www.nexusmods.com/skyrim/mods/49791/? (complete crafting overhaul remade)
=>include gain smithing skill from mining, mining speed, breakdown items to mate
rials,
craftable arrows, selectable item's type in crafting menu (reduce menu clutterin
g), craftable missing recipe items, craftable faction gear after joining the fac
tion,
craftable non-joinable faction gear (breakdown the item at forge), craftable arm
ored circlets, craftable artifact replicas, etc
http://www.nexusmods.com/skyrim/mods/20586/? (craftable clothes & robes)=>crafta
ble at tanning rack, reduce clutter from forges; check if no script, merge & del
ete
duplicated craftable items
http://www.nexusmods.com/skyrim/mods/69011/? (craftable clothing)=>same concept
as above, not covering all of other mod's craftables; fine clothes, vampire clot
hes;
mergeable, delete duplicated craftable items
http://www.nexusmods.com/skyrim/mods/31219/? (dragonborn craftables & temperable
s)=>mergeable, delete duplicated craftable items
http://www.nexusmods.com/skyrim/mods/799/? (more craftables)=>don't take craftab
le artifacts, potentially cheating; mergeable, delete duplicated craftable items
http://www.nexusmods.com/skyrim/mods/29017/? (unenchanted items)=>use duplicated
vanilla uniques, doesn't change vanilla uniques itself for max compatibility;
mergeable, delete duplicated craftable items
http://www.nexusmods.com/skyrim/mods/33950/? (extended scroll crafting)=use tome
s & paper, but adds scroll workbenches in vanilla houses or a new shack; shack l
ocation
is compatible with blackthorn, cuz they occupied different landscapes; use tes5e
dit, take 'reduce clutter' feature, check if it accommodates mod-added spell tom
es
http://www.nexusmods.com/skyrim/mods/59786/? (scroll & staff crafting)=>doesn't
add perks, but uses soulgems, make changes to farengar's inventory; use tes5edit
, take
only newly added scrolls
http://www.nexusmods.com/skyrim/mods/49498/? (skyrim scroll crafting)=>adds perk
s; use tes5edit, take only newly added scrolls, there are 10 of them, also it ha
s cool
inscription table model so probably try to take it too if possible
http://www.nexusmods.com/skyrim/mods/72457/? (scrollwriting in skyrim)=>newest s
croll making mod, configurable via mcm, make changes to sergius turrianus a mast
er
enchanter at college winterhold; add spelltome requirement for each scrolls if a
ny suitable spelltome, add soul gem as recipe to make the ink, make an ink as re
cipe
for 2 or 3 or 5 scrolls at once
http://www.nexusmods.com/skyrim/mods/24737/? (melt down everything)=>even works
for mod-added items; overall features already covered by ccor, besides it's too
old &
abandoned, so it's cancelled
http://www.nexusmods.com/skyrim/mods/27710/? (smelt all dwemer artifacts)=>same
reason as above, cancelled
http://www.nexusmods.com/skyrim/mods/874/? (vals crafting meltdown alpha)=>same
reason as above, cancelled
http://www.nexusmods.com/skyrim/mods/59199/? (atronach forge soul gem crafting)=
>immersive way to craft higher level unfilled soulgems with lower level soulgems
; need
tweaks in tes5edit to change unfilled soul gem recipes to unfilled output & fill
ed soul gem recipes for filled output
http://www.nexusmods.com/skyrim/mods/9894/? (enchantment cleanser)=>cleans encha
ntments (plus smithing upgrades) from vanilla, dawnguard, dragonborn items, not
from
mod-added items; 'soul release' mod implement same function with more features &
simpler design
http://www.nexusmods.com/skyrim/mods/39789/? (arcane cleanser)=>cleans enchantme
nts from vanilla & DLC items, items added from other mods, retains smithing upgr
ades;
use skyproc patcher, it's said that it's not updated by author & not updated wit
h latest unofficial patch, so dunno if it'll work with current mod list or not;
better
not use this
http://www.nexusmods.com/skyrim/mods/8157/? (artifacts disenchanting)=>may not c
ompatible with mods which change artifact's enchantments; cancelled
http://www.nexusmods.com/skyrim/mods/29059/? (unlock uniques enchantments)=>give
s quest way to get artifact's enchantments, not touching vanilla artifacts at al
l; use
quest to get disenchantable items at random locations, enchantments has been twe
aked so it'll be differ from modded artifact enchantments, besides it somehow ov
erlap
'forbidden knowledge' feature from PoS, so it's currently not necessary
http://www.nexusmods.com/skyrim/mods/30954/? (skein of magnus by disenchanting a
rchmage robes)=>able to disenchant archmage robes; not necessary, already covere
d by
some 'magnify spell enchantments' & 'forbidden knowledge' perk of PoS
http://www.nexusmods.com/skyrim/mods/22667/? (disenchant diadem of the savant &
archmage robes)=>as the name suggest, it enables both items to be disenchanted;
same
reason as above mod
http://www.nexusmods.com/skyrim/mods/17829/? (disenchant god amulets)=>like abov
e, but for amulets only, also fix amulet of talos enchantment to fix 20% shout c
ooldown
, but it's already covered by wintermyst mod
http://www.nexusmods.com/skyrim/mods/8065/? (enchanting freedom)=>only vanilla e
nchantments; currently taken down from nexus
http://www.nexusmods.com/skyrim/mods/40425/? (no enchantments restriction)=>use
skse plugin, apply for all enchantments including from mods
http://www.nexusmods.com/skyrim/mods/67940/? (charge or fill spells)=>fills weap
on/soul gem using magicka, but have problem when using 2-handed weapons; current
ly
cancelled
http://www.nexusmods.com/skyrim/mods/51332/? (auto recharge weapons)=>must have
filled soul gems in inventory; cancelled
http://www.nexusmods.com/skyrim/mods/42356/? (passive weapon enchantment recharg
ing)=>works for enchantment added by other mods too; currently better use this t
han
above similar mods
http://www.nexusmods.com/skyrim/mods/41875/? (animated enchantments overhaul)=>a
lready included in 'enchanted arsenal', so it's obsolete
http://www.nexusmods.com/skyrim/mods/58635/? (wintermyst enchantments of skyrim)
http://www.nexusmods.com/skyrim/mods/75604/? (wintermyst loot & degradation patc
h)=>try using wintermyst mcm slider first, if there's no option to reduce levele
d list
chance, then use this patch along with loot & degradation; not necessary if alre
ady using skyproc patcher provided by disi30 in scarcity comment section, or vic
e versa
but using this patch seems better than that 'alpha' patcher made by disi30, who
knows exactly? so just try in game
http://www.nexusmods.com/skyrim/mods/12383/? (additional item enchantments)=>nee
d to try, maybe use a quest
http://www.nexusmods.com/skyrim/mods/55590/? (lost enchantments)=>remove disease
damage/filth & holy damage/light enchantments since it's already covered by win
termyst
, fix night vision effect which apparently has waterbreathing enchantment
http://www.nexusmods.com/skyrim/mods/69306/? (complete alchemy & cooking overhau
l)=>use together with ordinator; cancelled, too complicated
http://www.nexusmods.com/skyrim/mods/70272/? (caco ordinatored)=>compatibility p
atch for ordinator
http://www.nexusmods.com/skyrim/mods/72849/? (more patches for caco)
http://www.nexusmods.com/skyrim/mods/70802/? (caco soaps for bathing in skyrim)=
>if necessary & use the bathing mod
http://www.nexusmods.com/skyrim/mods/70430/? (extra caco compatibility patches)=
>if necessary, need analysis
http://www.nexusmods.com/skyrim/mods/14970/? (alchemy apparatuses)=>more fortify
alchemy apparels, but seems too buggy; cancelled
http://www.nexusmods.com/skyrim/mods/27153/? (field alchemy)
http://www.nexusmods.com/skyrim/mods/27669/? (alchemy analyzer & tomes)=>useful
& immersive way to learn ingredient effects
http://www.nexusmods.com/skyrim/mods/35124/? (alchemy & food balanced overhaul)=
>including learn ingredient effects from recipes; simpler than caco, covers most
of
it's feature, prefer to use this; try to edit with tes5edit to reduce penalty fo
r rarity of ingredients feature, make it 0%-10%-20%-30%-40%; also use YASH 'food
&
drinks' as reference to tweaks food & drinks duration
http://www.nexusmods.com/skyrim/mods/33822/? (alchemy redone)=>fully compatible
with caco & other alchemy mods, include some alchemy apparatuses
http://www.nexusmods.com/skyrim/mods/30073/? (immersive potions)=>has some bette
r features than 'afbo' above, so use tes5edit to take only for these better feat
ures
https://www.nexusmods.com/skyrim/mods/47521/? (dynamic potions)=>mcm menu to twe
aks duration & strength of potions, including foods; install after above mods bu
t make
sure it doesn't overwrite changes from above mods by disabling sliders for such
items in mcm menu so dynamic potions won't make any changes to these items, or u
se
tes5edit to be sure
http://www.nexusmods.com/skyrim/mods/76496/? (gradually restorative potions)=>ad
ds new restorative potions with gradual effects to leveled list, very good for
complementing other alchemy mods
http://www.nexusmods.com/skyrim/mods/17836/? (be a milk drinker)
http://www.nexusmods.com/skyrim/mods/62848/? (retexture for be a milk drinker)
http://www.nexusmods.com/skyrim/mods/33253/? (herbal tea)
http://www.nexusmods.com/skyrim/mods/49996/? (special flora of tamriel)=>add new
ingredients, plantable, plus a merchant to sell all ingredients; use tes5edit t
o
forward changes from this mod, mergeable to hearthfire extended

---
Spells, Magics, Powers: [finished]
---
http://www.nexusmods.com/skyrim/mods/18096/? (spell eraser)=>simple but very use
ful power
http://www.nexusmods.com/skyrim/mods/34754/? (power eraser)=>same with above, bu
t work for powers & shouts
http://www.nexusmods.com/skyrim/mods/67537/? (soul release enchantment removal)=
>using spell, simple; only works for player-made enchantments, which is reasonab
le;
better use this instead of 'enchantment cleanser' & 'arcane cleanser' mod
http://www.nexusmods.com/skyrim/mods/49032/? (spellmaking the last altar)=>aband
oned, has some limitations, plus add some places which is potentially conflict w
ith
other mods; prefer use below mod than this
http://www.nexusmods.com/skyrim/mods/33598/? (spell crafting)=>still updated to
2016
http://www.nexusmods.com/skyrim/mods/81214/? (spell research)=>another more real
istic & immersive way to create new spells
http://www.nexusmods.com/skyrim/mods/16816/? (the scribes lectern)=>not really l
ike the mechanism, cancelled
http://www.nexusmods.com/skyrim/mods/76392/? (useful magical staves)=>tweaks van
illa staves to be scaling & adds some new staves
http://www.nexusmods.com/skyrim/mods/63246/? (awakened magicka)=>buffs affect np
c too, use lite version; prefer to use this instead of below mods
http://www.nexusmods.com/skyrim/mods/17963/? (mastered magicka)=>so that basic s
pells scale with magicka levels (be usable in higher level)
http://www.nexusmods.com/skyrim/mods/49854/? (unrestricted magicka)=>same with a
bove, but has bad implementation for restoration scaling; cancelled
http://www.nexusmods.com/skyrim/mods/8342/? (simple spell scaling)=>only destruc
tion & restoration scale based on skill, but enchanting attack follow too
http://www.nexusmods.com/skyrim/mods/61921/? (improved magic settings)=>good ref
erence for dual cast cost & effectiveness, faster magicka regen in combat, decre
ase
max magic resistance so that spells are not trivialized
http://www.nexusmods.com/skyrim/mods/61927/? (improved mage light)=>especially u
seful if using enb, also make candelight & mage light more useful plus longer
http://www.nexusmods.com/skyrim/mods/61919/? (improved mage armor spell)=>make f
lesh spells a lot better, plus make dragonhide spell work with mage armor perk
http://www.nexusmods.com/skyrim/mods/4024/? (enhanced dead thrall spell)=>check
if any errors, if not then merge with tes5edit; too old, still with old skyrim p
atch,
better not use this
http://www.nexusmods.com/skyrim/mods/54892/? (powerful dead thrall)=>alternative
from above if has any errors; prefer use this, edit in tes5edit to remove restr
iction
of mammoth/giants/dragons/automatons/ghosts/daedra
http://www.nexusmods.com/skyrim/mods/37665/? (druid essentials)=>compatible with
below druid mods; compatible with pos via patch
http://www.nexusmods.com/skyrim/mods/31485/? (wrath of nature path of the druid)
http://www.nexusmods.com/skyrim/mods/39928/? (wrath of nature the champion of ky
nareth)
http://www.nexusmods.com/skyrim/mods/72341/? (dovah drem path of kynareth)=>new
kyne's token effect, new shout, overhaul spriggans, ice wraiths & wispmothers; i
nstall
version 3. Dovah Drem [VNVECSDBCS]; kyne's token enchantment need to be consider
ed with 'improved artifacts collection' mod, use tes5edit; change shrine of kyna
reth,
so try to make it compatible with PoS, use tes5edit
http://www.nexusmods.com/skyrim/mods/57235/? (spell charging)=>currently not nec
essary
http://www.nexusmods.com/skyrim/mods/57236/? (spell chaining)=>currently not nec
essary
https://www.nexusmods.com/skyrim/mods/15775/? (flying mod beta)
https://www.nexusmods.com/skyrim/mods/64718/? (flying mod overhauled & enhanced)
=>updated version from above
https://www.nexusmods.com/skyrim/mods/64769/? (real flying)=>another flying mod
with real wings
https://www.nexusmods.com/skyrim/mods/75061/? (edda addon for real flying)
https://www.nexusmods.com/skyrim/mods/75190/? (real flying dwarven back pack pat
ch)=>cool & immersive way to apply real flying to dwarven back pack mod
http://www.nexusmods.com/skyrim/mods/43123/? (smart cast)=>old & abandoned, pote
ntially too OP, clutter more gameplay setting, currently prefer not use this
http://www.nexusmods.com/skyrim/mods/33379/? (powers of the dragoon)=>tweak it t
o usable once a day or several times a day, plus put it somewhere like elysees s
pells'
tweak
http://www.nexusmods.com/skyrim/mods/13142/? (sword dance & quick step)=>tweak '
sword dance' power to be usable once a day, but other powers still usable multip
le
times a day, plus put it somewhere like elysees spells' tweak
http://www.nexusmods.com/skyrim/mods/34583/? (magic duel reborn)=>apparently it'
s quite performance demanding, use more scripts than it's predecessor, but autho
r has
optimized it at it's best in latest version, also said to disrupt 3rd person ani
mations (crafting, sitting, horse riding, etc) hence need intensive test in game
to see
if it's too instrusive or not; it's compatibility with perk mods such as PoS is
unknown, it's potentially intrusive & performance demanding, currently cancelled
http://www.nexusmods.com/skyrim/mods/56960/? (spring traps)=>reduce recipe requi
rements
http://www.nexusmods.com/skyrim/mods/56940/? (new spell rampage)=>interesting, b
ut uses script so such small spell is not potentially mergeable; cancelled
http://www.nexusmods.com/skyrim/mods/69808/? (repel rain)=>remove frostfall requ
irement, change to hypotermia instead; it seems that it's more complicated that
what i
thought, since frostfall mechanisms are a lot different with hypothermia, so i n
eed to figure out how hypo makes body wet & what function to make body dry off
http://www.nexusmods.com/skyrim/mods/35564/? (gifts of the outsider dishonored)
http://www.nexusmods.com/skyrim/mods/34696/? (phase spells)=>useful alteration s
pells, sold by toldfir; not necessary
http://www.nexusmods.com/skyrim/mods/15209/? (reflection ward and reflecting spe
llbreaker)
http://www.nexusmods.com/skyrim/mods/33607/? (warded blocks)=>not necessary
http://www.nexusmods.com/skyrim/mods/13811/? (bend time)=>already included in gi
fts of the outsider, not necessary
http://www.nexusmods.com/skyrim/mods/8535/? (psijic teleport spells)=>not really
necessary
http://www.nexusmods.com/skyrim/mods/74354/? (sjoga90's psijic teleport spells)=
>merged version of above, newer; not really necessary
http://www.nexusmods.com/skyrim/mods/77552? (psijic realm)=>more immersive way t
o get above spells, via quest; not really necessary
http://www.nexusmods.com/skyrim/mods/55997/? (blink standalone teleportation spe
ll)=>already included in gifts of the outsider
http://www.nexusmods.com/skyrim/mods/53641/? (jaxonz blink teleport)=>redundant
http://www.nexusmods.com/skyrim/mods/49833/? (swap clothes perfect disguise)=>sp
ell to swap clothes; has some game-breaking issues, so it's cancelled
http://www.nexusmods.com/skyrim/mods/66540/? (face to face spell)=>spell to take
other npc's appearance & race, good for disguise; but actually not that good, b
ad
mechanism since it changes you to the target's race completely, so it's cancelle
d
http://www.nexusmods.com/skyrim/mods/69474/? (elemental destruction magic)
http://www.nexusmods.com/skyrim/mods/66919/? (water destruction magic)=>incorpor
ated to elemental destruction magic
http://www.nexusmods.com/skyrim/mods/48315/? (wind destruction magic)=>incorpora
ted to elemental destruction magic
http://www.nexusmods.com/skyrim/mods/29464/? (a blood benders mind)=>not necessa
ry
http://www.nexusmods.com/skyrim/mods/11813/? (the real skyrim falcon punch)=>con
juration magic; read comment section to disable sound effect
http://www.nexusmods.com/skyrim/mods/56910/? (balanced shield slam)=>rebalance e
lysees' shield slam
http://www.nexusmods.com/skyrim/mods/29600/? (levitate revamped)=>a concentratio
n spell, so it looks like flying mod is a lot better than this, but it's surely
more balanced/not op
http://www.nexusmods.com/skyrim/mods/60796/? (lost grimoire)=>has resurrection s
pell
http://www.nexusmods.com/skyrim/mods/19270/? (skyrim spells & powers)=>already i
ncluding 'power of the gods'; not necessary, many spells are redundant
http://www.nexusmods.com/skyrim/mods/75325/? (hx apparitions phantom magic expan
sion to illusion)=>expansion to illusion spells
http://www.nexusmods.com/skyrim/mods/53780/? (spectraverse)=>take 'spells only'
version, cuz quest version conflict with mirai, also potentially conflict with o
ther
mods due to make changes to some places throughout skyrim, adds a dungeon near/s
outh falkreath
http://www.nexusmods.com/skyrim/mods/15699/? (naruto ultimate overhaul)=>naruto-
based spells; currently taken down from nexus
https://mega.nz/#!aEpjETzL!HGF_GlCjch9WEJsBzeSikxhSV3ggiLXwrlzkDbVkjD8 (alternat
ive link for above)
http://www.mediafire.com/file/3umjy6wkao97trc/Narutooverhaul.zip (another altern
ative link)
http://www.mediafire.com/file/kupc6zfr0zya57b/Naruto+Ultimate+Overhaul+newest+ve
rsion.7z (another alternative again)
http://www.nexusmods.com/skyrim/mods/59212/? (body replacement technique)=>good
but use script to bring courier just for a single spell, besides some other spel
ls are
already covered it's feature, so it's cancelled
http://www.nexusmods.com/skyrim/mods/27387/? (sharingan powers)=>go to mzulft to
get mangekyo eyes; use tes5edit, try to make susanoo has limited times & moveab
le,
capable of attacking in this mode; use v2.2 as reference to moveable susanoo
http://www.nexusmods.com/skyrim/mods/75005/? (adept magic of ash)=>try to add 'e
arth elemental spells' keywords from elemental destruction magic to this spells
to make
it work with PoS, also try to merge it with 'elemental destruction magic'
http://www.nexusmods.com/skyrim/mods/37440/? (colorful magic)=>super epic powerf
ul spells, so cool!!!
http://www.nexusmods.com/skyrim/mods/35339/? (forgotten magic redone)=>actually
too simple, not fancy enough
http://www.nexusmods.com/skyrim/mods/5898/? (phenderix magic evolved)=>actually
too many spells & archetypes, but not that unique & special, so currently cancel
led; or
see if author will release it's ver 7 later, but in current state it's unnecessa
ry
http://www.nexusmods.com/skyrim/mods/16225/? (apocalypse magic of skyrim)
http://www.nexusmods.com/skyrim/mods/65527/? (more apocalypse expansion)=>better
not use until author states it as not experimental anymore
http://www.nexusmods.com/skyrim/mods/56037/? (dwemertech magic of the dwarves)=>
use quest ver, looks compatible with all mods since it uses it's own worldspaces
http://www.nexusmods.com/skyrim/mods/20813/? (dracos master healer & lesser powe
rs)=>cancelled, it makes collete in winterhold as vendor, besides not really nec
essary
http://www.nexusmods.com/skyrim/mods/31882/? (forbidden magic spell pack 1)=>put
tomes on table next to farengar, potentially make it non-compatible, besides no
t too
interesting anyway, cancelled
http://www.nexusmods.com/skyrim/mods/33867/? (forbidden magic spell pack 2)=>tom
es placement more compatible, also to leveled list
http://www.nexusmods.com/skyrim/mods/11454/? (reanimate spell & corpse collector
)=>perfect for necromancy character; not necessary
http://www.nexusmods.com/skyrim/mods/53751/? (witchhunter spells & prayers pack)
=>cast spells & prayers with power button, no need to use hand; not necessary
http://www.nexusmods.com/skyrim/mods/34620/? (lore friendly spells)=>too bland,
not unique enough, cancelled
http://www.nexusmods.com/skyrim/mods/35506/? (midas magic evolved)=>strong & pow
erful spells, sold by a merchant at archmage quarter
http://www.nexusmods.com/skyrim/mods/53607/? (crowd control extended)=>nice conc
ept, but not fancy enough
http://www.nexusmods.com/skyrim/mods/66838/? (battlemages reborn)=>bind spells t
o shouts and power attacks, no need to use hand, especially useful for melee bui
lds;
feels more natural than tk combat, also works with many spell mods
http://www.nexusmods.com/skyrim/mods/29137/? (tk combat)=>similar with above; se
ems like just add some special attacks via weapons & not for added spells, also
each
moves increase destruction skills, so it's not good for non-mage build, moreover
the mechanism feels not simple
http://www.nexusmods.com/skyrim/mods/49255/? (more powerful tk combat)=>modifica
tion for above to make special attacks stronger
http://www.nexusmods.com/skyrim/mods/81600/? (spellsword)=>similar with above mo
ds, but use a hotkey to make spells castable by attacking or blocking, not just
power
attacks; currently prefer use this than above mods, since it's more immersive &
balanced
http://www.nexusmods.com/skyrim/mods/73907/? (storm call spell)
http://www.nexusmods.com/skyrim/mods/12441/? (summon meteor)=>basically a fireba
ll spell with vertical attack position, same spell already included in colorful
magic
(& maybe other spell mods too), also it's free on farengar's desk so it's not ba
lanced & potentially not compatible with same placing mods, plus use scripts
http://www.nexusmods.com/skyrim/mods/14629/? (earth prison)=>potentially already
covered by other spell mods, besides it's put on farengar desk, also use script
s
http://www.nexusmods.com/skyrim/mods/13971/? (summon ball lightning)=>make it so
ld by destruction ritual spell vendor in college winterhold, use 'storm call spe
ll' mod
as reference to do it, also try to make it mergeable
http://www.nexusmods.com/skyrim/mods/13130/? (summon ice walls)=>actually not re
ally necessary, also it should require patch to work with PoS
http://www.nexusmods.com/skyrim/mods/11390/? (joo sith lightning)=>interesting l
ightning spell; not really necessary, cancelled
http://www.nexusmods.com/skyrim/mods/33367/? (advanced alteration telekinetics)=
>very cool, strong & useful spells; still has issues for 2 spells, actually not
really
fancy for most spells, the only fancy spell is potentially OP, so currently not
necessary
http://www.nexusmods.com/skyrim/mods/55661/? (telekinesis can grab & throw peopl
e)=>cooler telekinesis, not compatible with below; prefer use this than below cu
z it
can grap npcs & some creatures; use tes5edit, reduce "fMagicGrabActorThrowForce"
value, set it to 0.5 or 1.0, need test in game to see which value is sufficient
to
throw npcs & creatures with reasonable force
http://www.nexusmods.com/skyrim/mods/5176/? (improved telekinesis)=>deadlier tel
ekinesis, not compatible with above
http://www.nexusmods.com/skyrim/mods/39764/? (ace illusion spells full release)=
>not necessary
http://www.nexusmods.com/skyrim/mods/33320/? (supreme candlelight)=>not necessar
y, already covered by improved mage light mod, it also include candlelight
http://www.nexusmods.com/skyrim/mods/17155/? (the ring of kitsune)
http://www.nexusmods.com/skyrim/mods/16127/? (arcane fist)
http://www.nexusmods.com/skyrim/mods/32933/? (fist of the mage)=>edits player ac
tor so it's not compatible with race overhaul mods, need tweaks to make it compa
tible,
also need to check the new hint book placement on farengar desk if it conflicts
with other mods which occupy same place or not
http://www.nexusmods.com/skyrim/mods/32029/? (nausicaa_s enigma)=>use tes5edit,
make it 1/day power or 3-4 times/day lesser power
http://www.nexusmods.com/skyrim/mods/25261/? (burning skies)=>transform to drago
ns, considered script heavy & performance intensive; currently not necessary
http://www.nexusmods.com/skyrim/mods/32237/? (imbued weapons)=>too convenient, c
uz you only need to go to the new shrine then freely take the blessings without
any
efforts, besides basically such feature already covered by battlemages reborn mo
d
http://www.nexusmods.com/skyrim/mods/14361/? (flesh spell fortify unarmed damage
)=>need to be combined with 'improved mage armor spell' mod, also maybe need to
nerf
unarmed damage dealt weaker so it's not too OP
http://www.nexusmods.com/skyrim/mods/71443/? (elemental binding bound weapons &
armors)=>likely edit vanilla race record, so better not install
http://www.nexusmods.com/skyrim/mods/79686/? (bound armory extravaganza)=>newer
& customizable version among bound weapon mods, should be compatible with pos, j
ust
check in tes5edit to resolve conflicting records if any
http://www.nexusmods.com/skyrim/mods/19534/? (blood magic in skyrim)=>currently
not necessary
http://www.nexusmods.com/skyrim/mods/32782/? (kynes gate)=>too convenient, not r
eally necessary, cancelled
http://www.nexusmods.com/skyrim/mods/14947/? (teleportation spell with menu & ma
rk and recall with menu)=>currently not necessary
http://www.nexusmods.com/skyrim/mods/67555/? (blood magic spell pack)=>perfect f
or any build which absorb magicka, cuz these spells use magicka to absorb health
from
enemies; take no perk version; check compatibility with other magic mods which u
se sybille stentor as a seller
http://www.nexusmods.com/skyrim/mods/24585/? (the way of the force star wars)=>a
bit complicated, currently not necessary
http://www.nexusmods.com/skyrim/mods/48776/? (konahrik's privilege)
http://www.nexusmods.com/skyrim/mods/36954/? (ancient spells 2 morrowind & obliv
ion spells)=>doesn't work properly, too old, cancelled
http://www.nexusmods.com/skyrim/mods/32900/? (waterwalking spell)=>not necessary
http://www.nexusmods.com/skyrim/mods/48289/? (pull mastery hookshot or grappling
hook)=>useful spells; currently not necessary
http://www.nexusmods.com/skyrim/mods/17013/? (zombie apocalypse & pokeball)=>int
eresting to catch powerful creatures; too convenient free on farengar's desk, ca
ncelled
http://www.nexusmods.com/skyrim/mods/68973/? (the art of resurrection)=>use some
ingredients, craft scrolls to resurrect, but feels too complicated
http://www.nexusmods.com/skyrim/mods/55166/? (resurrect dead spell)=>use a spell
, reset inventory of npc/follower; tome replacement is bad, too convenient; canc
elled
cuz already covered by shadow merchant mod
http://www.nexusmods.com/skyrim/mods/15236/? (fcresurrect)=>keep inventory, will
have an issue with follower inventory management mods; currently not necessary,
shadow
merchant is enough
http://www.nexusmods.com/skyrim/mods/72693/? (scrolls don't suck)=>already inclu
ded in 'scrollwriting' mod, but can be used as a standalone mod if not using sai
d mod
http://www.nexusmods.com/skyrim/mods/69427/? (staff & scroll buffs & fixes)=>sim
ilar with above plus add magical properties so it works with magic perks, but al
so changes unique staffs so it's conflicting with artifact mods;
perk condition to work with scrolls may not be realistic, since scrolls are inde
pendent from casted spells, also why use scrolls if you can cast the spell itsel
f by having these magic perks
http://www.nexusmods.com/skyrim/mods/50868/? (atomic bomb ultra powerfull spell)
=>master spell cost magicka, try in game whether it's worth it or not; if it's g
ood,
then make it sold by destruction ritual spell vendor in college winterhold, use
'storm call spell' mod as reference to do it; also put a copy of it's spell tome
in
breezehome, use 'atomic bomb mod' as reference for it's placement, based on flam
e on spell
http://www.nexusmods.com/skyrim/mods/51693/? (blast spells)=>another one; cancel
led
http://www.nexusmods.com/skyrim/mods/58209/? (extreme magic)=>try to make it sol
d by colorful magic's vendor at arcadia's cauldron
http://www.nexusmods.com/skyrim/mods/48355/? (atomic bomb mod)=>has bad animatio
n choice lead it becomes too cheaty, plus the spell tomes are not placed properl
y,
cancelled
http://www.nexusmods.com/skyrim/mods/39997/? (godly spells)=>for additional fun;
very buggy, hasn't beed updated
http://www.nexusmods.com/skyrim/mods/76272/? (singularity)=>make it sold by alte
ration ritual spell vendor in college winterhold
http://www.nexusmods.com/skyrim/mods/20740/? (mass effect biotic spells)=>curren
tly not necessary, not that fancy, also it's outdated & still has some issues
http://www.nexusmods.com/skyrim/mods/16481/? (deadly dragons spells)=>abandoned,
not necessary
http://www.nexusmods.com/skyrim/mods/24590/? (subjugation)=>potentially cheaty,
currently not necessary
http://www.nexusmods.com/skyrim/mods/56309/? (universal armor)=>use spell to tra
nsfer/copy armor properties, rating, enchantments; useful for PoS's enchanting t
ree;
currently not necessary
http://www.nexusmods.com/skyrim/mods/32234/? (dragon lord transformation)=>need
tweaks to balance things & mechanism
http://www.nexusmods.com/skyrim/mods/63737/? (alu fiend)=>transformation, nice w
ing features (including animated dragon wings); not really interesting
http://www.nexusmods.com/skyrim/mods/18726/? (demon form)=>nothing special as a
demon, basic abilities are achievable through perk & shout mods
http://www.nexusmods.com/skyrim/mods/13342/? (zigurd demon form)
http://www.nexusmods.com/skyrim/mods/26446/? (vasto lorde transformation)=>good
for berserk type character, rage role-playing, basically fortify all combat skil
ls &
probably regeneration for some attributes too, also has special power shout
http://www.loverslab.com/topic/10065-yamato-transformation-and-summon/
http://www.loverslab.com/files/file/86-transformation-dark-knight-and-paladin/
http://modtype.doorblog.jp/archives/17361944.html (another site source for above
)
http://modtype.doorblog.jp/archives/8073914.html (dark knight transform mod)=>sa
me with above
http://www.nexusmods.com/skyrim/mods/57528/? (standing stones overhaul)=>prefera
ble; need fix with tes5edit
http://www.nexusmods.com/skyrim/mods/56644/? (birthstars majestic standing stone
s of skyrim)=>an alternative
http://www.nexusmods.com/skyrim/mods/29311/? (aurora standing stones of skyrim)=
>another alternative, made by enai

---
Summoning: [finished]
---
http://www.nexusmods.com/skyrim/mods/32172/? (summon karstaag unlimited time)=>l
imited once a day, which is good
http://www.nexusmods.com/skyrim/mods/35244/? (ashara conjure durnehviir)=>curren
tly not necessary
http://www.nexusmods.com/skyrim/mods/69574/? (coldharbour resummoned)=>summon dr
emoras
http://www.nexusmods.com/skyrim/mods/12304/? (summonable daedric princes)=>not n
ecessary
http://www.nexusmods.com/skyrim/mods/64963/? (daedric princes conjuration spells
)=>require HDT; not necessary
http://www.nexusmods.com/skyrim/mods/63968/? (true tribunal summoning spell)=>re
quire HDT; not necessary
http://www.nexusmods.com/skyrim/mods/11342/? (summon werewolf fix)=>not necessar
y, already covered by zuk belend with better feature
http://www.nexusmods.com/skyrim/mods/66204/? (conjure grim)=>a werewolf; not nec
essary, already covered by zuk belend with better feature
http://www.nexusmods.com/skyrim/mods/66949/? (conjure lord harkon)=>use tes5edit
to make sure it's required 'conjuration adept' perk is provided with PoS, or ju
st
remove it's requirement to make sure it works with PoS, also increase magicka co
st to 450
http://www.nexusmods.com/skyrim/mods/66685/? (conjure miraak)=>not necessary, sp
ell cost too cheap, really easy/free to get
http://www.nexusmods.com/skyrim/mods/66617/? (conjure maleka)=>necromancer; incr
ease magicka cost to 200
http://www.nexusmods.com/skyrim/mods/66168/? (conjure dragon overlord)=>increase
magicka cost to 500
http://www.nexusmods.com/skyrim/mods/66925/? (conjure durkahniin)=>dragon; not n
ecessary
http://www.nexusmods.com/skyrim/mods/21840/? (conjure gargoyle)=>not necessary
http://www.nexusmods.com/skyrim/mods/30945/? (flyable dragons)=>they don't fight
, only for transport
http://www.nexusmods.com/skyrim/mods/61101/? (fully flying dragons)=>looks like
an updated version of above, but still prefer above for better obtain mechanism
http://www.nexusmods.com/skyrim/mods/15011/? (monster mod addition conjuration)=
>requires original momod, seems compatible with momod v13; not necessary
http://www.nexusmods.com/skyrim/mods/63260/? (summonable followers)=>epic creatu
res, mountable
http://www.nexusmods.com/skyrim/mods/69949/? (dwarven killer machine)
http://www.nexusmods.com/skyrim/mods/63922/? (dwarven ride chaser ride armor)=>t
ry to make it only craftable after finishing ancient knowledge quest
http://www.nexusmods.com/skyrim/mods/67083/? (summon revolver dragon & catapult
turtle)
http://www.nexusmods.com/skyrim/mods/9241/? (build a dwarven army)=>currently no
t necessary
http://www.nexusmods.com/skyrim/mods/8522/? (automatons & shurikens dwemer schem
atics)=>not necessary
http://www.nexusmods.com/skyrim/mods/8389/? (dwemer artificer)=>another "build d
wemer automaton" mod; too intrusive, currently not necessary
http://www.nexusmods.com/skyrim/mods/64867/? (conjure revenant of mara)
http://www.nexusmods.com/skyrim/mods/58767/? (zuk belend more conjuration)=>remo
ve all novice, apprentice, adept & master army 'summon pet army' spells; read ar
ticle
section of the mod for detail of spells
http://www.nexusmods.com/skyrim/mods/55094/? (sidious summoning new conjuration
spells via new merchant)
http://www.nexusmods.com/skyrim/mods/60045/? (summonable demigod)=>insanely powe
rful being which is summonable once per day; remove the chest at Shrine of Talos
, place
the tome to be sold by colorful magic's vendor, put a very high price at least 2
0k
http://www.nexusmods.com/skyrim/mods/50365/? (double fang)=>summonable 2 armored
death hounds
http://www.nexusmods.com/skyrim/mods/23387/? (legendary souls summon the souls o
f heroes & villains of tamriel)
http://www.nexusmods.com/skyrim/mods/63969/? (legendary souls reborn)=>updated v
ersion of above
http://www.nexusmods.com/skyrim/mods/70036/? (conjure dark shade)=>change the sp
ell to be sold by colorful magic's vendor, not farengar
http://modtype.doorblog.jp/archives/44937115.html (arcane horror summon)=>change
the spell to be sold by colorful magic's vendor, not farengar
---
Shouts & Dragon Souls: [finished, only wait for tweaks]
---
http://www.nexusmods.com/skyrim/mods/76683/? (more perk points redone)=>take it
for 2 perk points per level, but only if not using any uncapper setting for ordi
nator
http://www.nexusmods.com/skyrim/mods/18395/? (ishs souls to perks)=>already incl
uded by deadly dragons, not necessary
http://www.nexusmods.com/skyrim/mods/27531/? (dragon souls relinquishment)=>conv
ert dragon souls into bonuses, including perk points
http://www.nexusmods.com/skyrim/mods/33484/? (tradable dragon souls)=>try which
one is better
http://www.nexusmods.com/skyrim/mods/27857/? (dragon knowlegde spell)=>try which
one is better
http://www.nexusmods.com/skyrim/mods/54306/? (more draconic dragon aspect)=>use
this instead of below 3 mods
http://www.nexusmods.com/skyrim/mods/57017/? (dragon aspect toggleable & unlimit
ed)=>potentially too OP cuz make it unlimited use
http://www.nexusmods.com/skyrim/mods/68385/? (dragon aspect toggleable & unlimit
ed wings only patch)=>compatibility; same as above
http://www.nexusmods.com/skyrim/mods/71686/? (dragon aspect enhancement)=>altern
ative
http://www.nexusmods.com/skyrim/mods/31641/? (fury of the elements)=>good, but n
ot immersive & all features already covered by other skills & enchantments, thus
render this mod not lore-friendly plus OP
http://www.nexusmods.com/skyrim/mods/50401/? (whirlwind sprint stagger shout buf
f)=>whirlwind sprint more useful in combat
http://www.nexusmods.com/skyrim/mods/51166/? (storm wrath lightning fixed storm
call)=>better storm call shout mechanism
http://www.nexusmods.com/skyrim/mods/8915/? (peryites blessing special shout)
http://www.nexusmods.com/skyrim/mods/12752/? (sheogorath shout call of madness)=
>tweaks wabbajack, so consider load order with utter unique upgrades
http://www.nexusmods.com/skyrim/mods/23647/? (new shout inferno storm)=>alduin's
special shout
http://www.nexusmods.com/skyrim/mods/66328/? (derange & shout breath shouts)=>ad
d 2 shouts for frenzy & shock breath
http://www.nexusmods.com/skyrim/mods/14688/? (fus ro knocks down enemies)
http://www.nexusmods.com/skyrim/mods/62186/? (rotmulaag immersive meditation on
the words of power)=>install before thunderchild & improved dragon shouts, then
install
patches
http://www.nexusmods.com/skyrim/mods/41376/? (thunderchild epic shouts)=>adds pi
llars throughout skyrim
http://www.nexusmods.com/skyrim/mods/17010/? (dragonborn ascendant)=>leveled sho
uts; after more thoughts, it's cancelled due to not really unique features, besi
des
it's already complemented by other shout overhauls with better benefits
http://www.nexusmods.com/skyrim/mods/38034/? (shouts & magic unleashed)=>leveled
shouts with more interesting tweaks
http://www.nexusmods.com/skyrim/mods/23137/? (shout-tastic)=>interesting additio
nal useful effects for some shouts
http://www.nexusmods.com/skyrim/mods/14353/? (improved dragon shouts)=>has more
interesting shout tweaks than 'thunderchild', so install this after said mod
http://www.nexusmods.com/skyrim/mods/70741/? (ultimate shouting)=>another cool s
hout overhaul with more incentives for player, increase player's immunity to sho
uts
while also overhauling shouts & fixing some shouts with better mechanism
http://www.nexusmods.com/skyrim/mods/18738/? (dragonfire tactically enchanced br
eath shouts)=>more 'realistic' fire & frost breath shouts; said to be not compat
ible
with some ordinator's perks, besides it's said to be too old & has some bugs
http://www.nexusmods.com/skyrim/mods/42286/? (concentrative shouts)=>prefer use
this instead of above, not edit as much as above thus has better compatibility
http://www.nexusmods.com/skyrim/mods/52648/? (individualized shout cooldowns)=>p
otentially too OP, especially if already using shout overhaul mods; cancelled
http://www.nexusmods.com/skyrim/mods/51972/? (ziil los dii du your soul is mine
to devour miraak)=>mirak's exclusive shout/power, compatible with below mod
http://www.nexusmods.com/skyrim/mods/32201/? (true dragonborn)=>buffs when havin
g dragonsouls, compatible with above mod
some shouts need tweaks (after combination between thunderchild & improved drago
n shouts):
-aura whisper (need longer duration)
-battle fury (DB shout; atk speed bonus/aspd 1.5-2.0-2.5)=>cancelled, too OP
-bend will(DB shout; cd to 10-50-90)
-call of valor (reduce cooldown to 90-90-90)=>cancelled, too OP
-dismay (try to increase lvl cap to 20-35-50)=>alternatively, lvl 20-30-40 for m
ore balanced
-dragon aspect (DB shout; install 'more draconic' mod, tweaks armor 80-125-175,
fire&frost resist 0%-25%-50%, shout cd reduction 0%-10%-20%)
-elemental fury (atk speed bonus/aspd 1.5-2.0-2.5, dur 15-17-20, cd 20-30-40; so
me fixes about this mod should also be forwarded, use tes5edit)
-fire breath (reduce dmg to 60-100-140flat & 6-10-14/sec)
-frost breath (reduce dmg to 40-70-100flat & 4-7-10/sec)
-marked for death (change duration to 100-110-120, change armor to 150-200-250;
check in tes5edit, make sure changes from usleep is not overwritten, or forward
it)
-slow time (edit slow to 60%-75%-90% from modded 60%-75%-85%)
-storm call (reduce cd to 120-180-240, tweak damage per thunderbolt to 50-70-90)
-unrelenting force (reduce dmg to 10-20-40)
-peryite's blessing (from mod; increase cooldown to 20-40-60)
shout overhaul mods arrangement:
-improved dragon shouts is very good as a base shout tweaks, thus it needs to be
installed first, then forward it changes to overwriting mods if necessary
-try to install shouts & magic unleashed next, then install shout-tastic, open i
n tes5edit & see if it's the best arrangement; otherwise, switch their load orde
r
-forward any changes to the mod placed in last load order, make sure that all ne
cessary tweaks can be forwarded
shouts & magic unleashed:
-try to delete restoration magic school tweaks & perks effect to shouts; author
says that restoration tweaks is optional, so see if it's really optional
-take all 'shout levels' features for shouts, forward it to next shout overhaul
mod if any
-don't use 'call dragon', 'storm call' & 'summon durnehviir' tweak from this mod
shout-tastic:
-take all additional effect for 3rd word of any shouts

---
Creatures & Animals: [finished]
---
http://www.nexusmods.com/skyrim/mods/76203/? (beasts of tamriel)=>if somehow nec
essary; only install if after using tpos/sic/patrol/npc mods still has good fps,
also
need to make some patches for HLE/AAE/deadly dragons(if any new dragon record)/a
lchemy mods(if any new ingredients)/ineed(to fulfill needs)/hunterborn(for immer
sion)
http://www.nexusmods.com/skyrim/mods/24913/? (skyrim immersive creatures)=>check
updates if any
http://www.nexusmods.com/skyrim/mods/20889/? (bellyaches new dragon species)=>no
t compatible with skytest, cuz it marks dragons as predator race
http://www.nexusmods.com/skyrim/mods/76750/? (diverse dragons collection)=>add s
ome dragons with specific abilities & breaths, good to complement elemental drag
ons
http://www.nexusmods.com/skyrim/mods/11206/? (dovahkriid dragon lords)=>compatib
le with deadly dragons, placed dragons at some places, so bad for adventurer; in
stall
after reach a high level, but currently not necessary plus reduce clutter
http://www.nexusmods.com/skyrim/mods/62493/? (elemental dragons)=>extremely grea
t & cool dragon powers, replace vanilla dragons
http://www.nexusmods.com/skyrim/mods/69874/? (mercy is for the weak)=>patch for
elemental dragon to works with deadly dragons, contain load order too
http://www.nexusmods.com/skyrim/mods/65816/? (chaos dragons)=>probably too stron
g, even at easy difficulty; dragon powers not looks as cool as elemental dragons
http://www.nexusmods.com/skyrim/mods/69896/? (chaos dragons deadly dragons patch
)=>allows deadly dragons attribute sliders work on chaos dragons
http://www.nexusmods.com/skyrim/mods/3829/? (deadly dragons)=>dragons variations
, dragon stat setting, dragon soul to perk, toggle important npc as essential
http://www.nexusmods.com/skyrim/mods/16981/? (jaws deadly oceans)
http://www.nexusmods.com/skyrim/mods/79475/? (sea of spirits)=>very interesting
sea creatures; only use if not using 'beasts of tamriel'
http://www.nexusmods.com/skyrim/mods/54623/? (luminescent luna moth)=>textures &
meshes only, so it's good to install
http://www.moddb.com/mods/skymomod-v13 (skyrim monster mod)=>seems better than n
exus monster mod, updated to 2015; after a lot of thoughts, this mod add more un
proper
creatures which appearance don't suit abilities or skills, plus not lore-friendl
y & too disgusting (real spiders, scorpions, etc), so it's cancelled
http://www.nexusmods.com/skyrim/mods/35631/? (monster mod)=>updated until 2013,
said to be broken esp/contain errors
http://www.nexusmods.com/skyrim/mods/18997/? (monster wars)=>can change requirem
ents to momod v13 using wrye bash, but not recommended; conflict with many mods
which
add things to land of skyrim, cancelled
http://www.nexusmods.com/skyrim/mods/22603/? (behemoth giant creatures)=>delete
giant dragons, cuz it causes massive fps drop & can't land cuz too big size
http://www.nexusmods.com/skyrim/mods/35235/? (behemyths)=>add unique variants of
vanilla creatures with variable sizes & stronger/tougher, added to dungeons & n
ear
dungeons only; delete or move werewolf in front of bleak falls barrow, merge wit
h above mod
http://www.nexusmods.com/skyrim/mods/24019/? (rewritten arvak)=>maybe need tweak
s if immersive horses tweaks arvak too
http://www.nexusmods.com/skyrim/mods/55824/? (tusaron the vampire dreadlord hard
est boss ever)=>currently not necessary
http://www.nexusmods.com/skyrim/mods/8812/? (vampire daywalker & armor)=>current
ly not necessary
http://www.nexusmods.com/skyrim/mods/42794/? (more dangerous enemies)=>more stro
ng enemies spawns, better install after reach high level minimum level 40; only
install
if 'high level enemis' is not enough to liften up the environment, otherwise not
necessary, or try to edit in tes5edit to lower the levels roughly same with HLE
plus
make their level scale just like HLE enemies
https://steamcommunity.com/sharedfiles/filedetails/?id=222035755 (jg monsters)=>
cool monster, transformable bandit to monster, integrated into leveled list; nee
d to
test in game if it's balanced or instead too destructive like 'golden army' mod
http://www.mediafire.com/file/uuz42uybbz64xp3/JG+Monsters+3.0.5+Steam+ver.7z =>
download link for above
http://www.nexusmods.com/skyrim/mods/81998/? (minotaurs)
http://www.nexusmods.com/skyrim/mods/82055/? (dwarven colossus)

---
Races & Appearances: [finished]
---
http://www.nexusmods.com/skyrim/mods/59092/? (legends presets famous heroes & he
roines)=>ECE presets
http://www.nexusmods.com/skyrim/mods/18820/? (inhabitants of skyrim character pr
esets)=>conflict with mods which changes racial abilities
http://www.nexusmods.com/skyrim/mods/15641/? (better male presets)=>another pres
ets, no requirements; same with above
http://www.nexusmods.com/skyrim/mods/58443/? (skysight skins male textures & rea
l feet meshes)=>for better looking male, has performance & compressed file too
http://www.nexusmods.com/skyrim/mods/65684/? (seamless bodies unp 7b)=>for bette
r unp body meshes, take underwear too
http://www.nexusmods.com/skyrim/mods/25588/? (women of skyrim female face textur
es)=>1k textures for unp, seamless unp textures & vampire face textures
http://www.nexusmods.com/skyrim/mods/69898/? (sfw body mod unp nevernude)=>anoth
er alternative, sfw with black lingerie; only use if res same or lower than abov
e
http://www.nexusmods.com/skyrim/mods/59192/? (eyes of aber)=>fancy & cool eyes
http://www.nexusmods.com/skyrim/mods/49279/? (northborn scars)=>only 1k, balaced
for performance
http://www.nexusmods.com/skyrim/mods/24600/? (xce scarfaces)=>use complexions in
stead of scars; size too big, inefficient, has problem with mounted combat
http://www.nexusmods.com/skyrim/mods/60423/? (playable flame atronach)=>not nece
ssary
http://www.nexusmods.com/skyrim/mods/60953/? (necromancer pass summon unlimited
undead)=>not necessary
http://www.nexusmods.com/skyrim/mods/2812/? (better females)=>not really needed,
already have envisioned face unp
http://www.nexusmods.com/skyrim/mods/52491/? (deep elf race the true dwemer)=>be
tter smith, friendly with automatons; but currently not necessary
http://www.nexusmods.com/skyrim/mods/57861/? (ronzo in skyrim)=>has strong power
s, said to add new follower & place too
http://www.nexusmods.com/skyrim/mods/65835/? (imperial wolf race)
http://www.nexusmods.com/skyrim/mods/63774/? (nephilim)=>strong angle race; cool
but currently not necessary
http://www.nexusmods.com/skyrim/mods/51136/? (uchiha clan)=>strong skills; but m
aybe too much, maybe has some bugs, plus it's required mod is unavailable at nex
us
http://www.nexusmods.com/skyrim/mods/17260/? (berserker race)
http://www.nexusmods.com/skyrim/mods/55218/? (dark champion)=>unbalanced, not un
ique
http://www.nexusmods.com/skyrim/mods/24397/? (noiral race)=>stats are good, but
the powers may not be really significant, can be substituted by druid mod
http://www.nexusmods.com/skyrim/mods/8720/? (custom race)=>use custom body meshe
s & textures from any races to make char unique; not really necessary
http://www.nexusmods.com/skyrim/mods/49072/? (the dark ones)=>nothing special, q
uite plan, nothing interesting
http://www.nexusmods.com/skyrim/mods/32899/? (the fallen)=>same with above
http://www.nexusmods.com/skyrim/mods/63562/? (dragonborn is demon)=>unknown terr
oryzing spells, the only known good abilities are fear spells
http://www.nexusmods.com/skyrim/mods/24543/? (predators the lost tribes)=>nice a
rmors, weapon & enemy addition
http://www.nexusmods.com/skyrim/mods/75515/? (the chiss)=>nothing special, so pr
efer install full mod 'invasion of skyrim instead'
http://www.nexusmods.com/skyrim/mods/8358/? (fully playable dremora race)=>try f
irst, if not strong enough download other version files; currently not necessary
http://www.nexusmods.com/skyrim/mods/46416/? (playable giant race & giant expans
ion)=>if necessary in a playthrough
http://www.nexusmods.com/skyrim/mods/7501/? (grimoas dremora customization)=>cus
tomization for dremora race
http://www.nexusmods.com/skyrim/mods/60212/? (major races overhaul)=>cancelled
http://www.nexusmods.com/skyrim/mods/12725/? (race abilities & skills redone)=>c
ancelled
http://www.nexusmods.com/skyrim/mods/33795/? (racial traits overhaul)=>cancelled
http://www.nexusmods.com/skyrim/mods/20588/? (a race overhaul project)=>cancelle
d
http://www.nexusmods.com/skyrim/mods/61218/? (imperious races of skyrim)=>chosen
; has compatibility patch for disparity
http://www.nexusmods.com/skyrim/mods/63354/? (disparity player character class)=
>chosen; can be used together with character creation overhaul, choose starting
spells
http://www.nexusmods.com/skyrim/mods/57814/? (esp classes)=>alternative to repla
ce cco with more interesting features, but has problem with custom class; cancel
led
http://www.nexusmods.com/skyrim/mods/16736/? (classic classes & birthsigns)=>alt
ernative of above if custom class not working properly; cancelled
http://www.nexusmods.com/skyrim/mods/57311/? (diverse character creation)=>most
updated character creation mod with more interesting feature; already covered by
disparity, cancelled

---
Animations: [check last because it needs to be tested directly in game]
---
http://www.nexusmods.com/skyrim/mods/10431/? (directors tool)=>useful tool for a
nimations & other things
http://www.nexusmods.com/skyrim/mods/10870/? (puppeteer master)=>another for fun
, maybe useful
http://www.nexusmods.com/skyrim/mods/19362/? (puppeteer master pictorial referen
ce guide)=>guide for above
http://www.nexusmods.com/skyrim/mods/14521/? (shake it dance animations)=>just f
or fun
http://www.nexusmods.com/skyrim/mods/65044/? (better jumping)=>jump while sprint
, double jump, etc; skse plugin, no esp, use mcm
http://www.nexusmods.com/skyrim/mods/56118/? (pretty jump animations)=>not reall
y necessary, "jog sprint & jump" from immersive animations are good enough alrea
dy
http://www.nexusmods.com/skyrim/mods/35303/? (female facial animation)=>install
if doesn't use .esp
http://www.nexusmods.com/skyrim/mods/47000/? (hair physic project)=>if necessary
http://www.nexusmods.com/skyrim/mods/15703/? (pretty combat anim)
http://www.nexusmods.com/skyrim/mods/59014/? (weapon blocking punch)=>bash attac
k with punching, when blocking
http://www.nexusmods.com/skyrim/mods/44666/? (kick bash)=>need vanilla block per
k, but interesting smoother rolling animation; mostly cancelled since rolling is
already covered by tk dodge, also use of perk overhaul mods
http://www.nexusmods.com/skyrim/mods/30697/? (forceful bash)=>need vanilla block
perk
http://www.nexusmods.com/skyrim/mods/44014/? (pseudo parry)=>change parry anim w
ith weapons
http://www.nexusmods.com/skyrim/mods/77045/? (cross & jab)=>use with pcea 2, mak
e it for player only
http://www.nexusmods.com/skyrim/mods/62928/? (dual wield improved animations)=>u
se both hand while attacking using dual wield
http://www.nexusmods.com/skyrim/mods/72092/? (wolf's skill witcher 3 art of wolf
school)=>currently not necessary
http://www.nexusmods.com/skyrim/mods/70108/? (oriental swordmanship animation)=>
if good & necessary; currently not necessary
http://www.nexusmods.com/skyrim/mods/59487/? (blocking combat behaviour improvem
ent)=>faster attack & blocking; try this first, compatible with fnis
http://www.nexusmods.com/skyrim/mods/69231/? (dual wielding bashing & blocking)=
>able to block & blockbash while dual wield; compare above with this
http://www.nexusmods.com/skyrim/mods/67017/? (combat behaviour improved)=>cancel
attack by blocking, faster combat, no script/esp; currently not used, cuz it's
not
realistic in a middle of combat to immediately block when attacking, alternative
ly use tk dodge or ultimate combat with a more realistic approach by dodging
notes on combat behaviours above:
all of the three seems use a same combat behaviour, and because one of them comp
atible with fnis then all of them seems compatible with fnis too; users said
http://www.nexusmods.com/skyrim/mods/9247/? (dual wield parrying)=>good, but not
full features
http://www.nexusmods.com/skyrim/mods/64510/? (blocking animation pack)
http://www.nexusmods.com/skyrim/mods/41780/? (unarmed various action)=>not reall
y good, a bit complicated keys & unaccurate attack (hard to connect)
http://www.nexusmods.com/skyrim/mods/20923/? (tk dodge)
http://www.nexusmods.com/skyrim/mods/29258/? (dodge mod)=>use above instead of t
his, faster response, works for spells & staves too
http://www.nexusmods.com/skyrim/mods/23681/? (tk hitstop)
http://www.nexusmods.com/skyrim/mods/71055/? (fnis pcea2)
http://www.nexusmods.com/skyrim/mods/18502/? (yy anim replacer natural jump)=>no
t really good (looks girly) when using muscular character
http://www.nexusmods.com/skyrim/mods/33914/? (yy anim replacer mystic knight)=>t
oo anime-ish
http://www.nexusmods.com/skyrim/mods/62429/? (stretch n taunt animations)=>cool
idle combat anims; currently taken down from nexus
http://www.nexusmods.com/skyrim/mods/62699/? (magic run animation)=>good walking
& running anim, but bad sprinting anim
http://www.nexusmods.com/skyrim/mods/58418? (pretty staff & magic cast animation
s)=>alternative for current's unsmooth magic cast animations
http://www.nexusmods.com/skyrim/mods/36804/? (animations for staves of skyrim)=>
good anims for using staves
http://www.nexusmods.com/skyrim/mods/29408/? (female animation pack)
http://www.nexusmods.com/skyrim/mods/37621/? (skeleton killmoves unlocked)
http://www.nexusmods.com/skyrim/mods/10115/? (more killmoves for all weapons typ
e)
http://www.nexusmods.com/skyrim/mods/8094/? (extra unarmed kill anim)
http://www.nexusmods.com/skyrim/mods/37622/? (unarmed killmoves unlocked)
http://www.nexusmods.com/skyrim/mods/70254/? (killmove animations)=>cool killmov
e additions
http://www.nexusmods.com/skyrim/mods/52694/? (realistic boat bobbing)
http://www.nexusmods.com/skyrim/mods/53455/? (polearm and two handed spear anima
tions)=>nice anim for spear-based weapons addition
http://www.nexusmods.com/skyrim/mods/45970/? (enhanced animations)=>some good fe
atures, jumping attack
http://www.nexusmods.com/skyrim/mods/41218/? (alternate animations)=>interesting
magic idle anim; try whether smoother than "new anim for magic casting" idle or
not
http://www.nexusmods.com/skyrim/mods/50416/? (unarmed warfare)=>good unarmed ani
ms
http://www.nexusmods.com/skyrim/mods/9421/? (martial arts)=>choose which one is
better
http://www.nexusmods.com/skyrim/mods/19315/? (new animation for get up)=>looks f
aster than d13 faster get up stand up animation
http://www.nexusmods.com/skyrim/mods/25713/? (male idle animation replacer)=>try
good or not
http://www.nexusmods.com/skyrim/mods/42656/? (simple sit idle animation)
http://www.nexusmods.com/skyrim/mods/26271/? (fully animated meals potions see y
ourself eat & drink)=>too old actually
http://www.nexusmods.com/skyrim/mods/51029/? (various player actions)
http://www.nexusmods.com/skyrim/mods/37452/? (faster transform werewolf & vampir
e lord)
http://www.nexusmods.com/skyrim/mods/61132/? (bulky skeleton for beast races)=>t
ried to install after xpmse, if it overwrites then install before it, hope it wo
rks
http://www.nexusmods.com/skyrim/mods/70640/? (horses revamped)

---
Weapons & Armors:
---
http://www.nexusmods.com/skyrim/mods/39870/? (leanwolf's better-shaped weapons)
http://www.nexusmods.com/skyrim/mods/51822/? (ghosu auriel quiver replacer)
http://www.nexusmods.com/skyrim/mods/53950/? (animated dwarven backpack)=>just a
nimated dwarven bags, no fly or such other features
http://www.nexusmods.com/skyrim/mods/54344/? (animated dwarven head gear)
http://www.nexusmods.com/skyrim/mods/13133/? (dwemer goggles & scouter)
http://www.nexusmods.com/skyrim/mods/22364/? (skyrim nexus community weapon over
haul)=>generate crashes/CTDs, weapons featured has been seen all
http://www.nexusmods.com/skyrim/mods/58704/? (faction crossbows)
http://www.nexusmods.com/skyrim/mods/22691/? (staves of skyrim)=>good staves fea
tures, support DSR
http://www.nexusmods.com/skyrim/mods/15152/? (elemental staffs)=>better textured
staffs
http://www.nexusmods.com/skyrim/mods/12322/? (god of war blades of chaos & athen
a)=>support DSR
http://www.nexusmods.com/skyrim/mods/29426/? (infernal armory)=>meant to provide
OP weaponry for hardcore quest/dungeon mods
http://www.nexusmods.com/skyrim/mods/57832/? (1 handed hrothmund's axe)
http://www.nexusmods.com/skyrim/mods/31116/? (axe of hrothmund)=>already include
d in "legacy of dragonborn", no need to be installed
http://www.nexusmods.com/skyrim/mods/56224/? (1 handed volendrung)
http://www.nexusmods.com/skyrim/mods/35917/? (light sword meridia)=>non replacer
+craftable version, see mediafire link in post comments
http://www.nexusmods.com/skyrim/mods/36129/? (light sword)=>alternative for stan
dalone version
http://www.nexusmods.com/skyrim/mods/22233/? (dragonfire crossbow)
http://www.nexusmods.com/skyrim/mods/22706/? (siege crossbow)=>plus some giant d
wemer enemies
http://www.nexusmods.com/skyrim/mods/27996/? (siege bow automaton)
http://krutogamer.ru/dopolnenie/402-siege-bows-and-backpacks-quivers-mod-k-igre-
the-elder-scrolls-5-skyrim.html (siege bows)
http://www.nexusmods.com/skyrim/mods/36339/? (dwarven sniper bows)=>obsolete, al
ready included in "scoped bows"
http://www.nexusmods.com/skyrim/mods/50528/? (scoped bows)=>i don't think it's i
mmersive and lore-friendly
http://www.nexusmods.com/skyrim/mods/40705/? (working hidden blade)=>not really
necessary
http://www.nexusmods.com/skyrim/mods/28022/? (battle claws)
http://www.nexusmods.com/skyrim/mods/49983/? (elemental arrows)=>includes "ultim
ate spinning arrow" mesh, but maybe not complete
http://www.nexusmods.com/skyrim/mods/17582/? (equipment of eternal shine)
http://www.nexusmods.com/skyrim/mods/39983/? (dreamburrows regal huntsman armor)
http://www.nexusmods.com/skyrim/mods/29950/? (longbows at skyrim)
http://www.nexusmods.com/skyrim/mods/21456/? (more artifact bows)
http://www.nexusmods.com/skyrim/mods/30282/? (scoiatael bows)
http://www.nexusmods.com/skyrim/mods/32405/? (unique bows collection)
http://www.nexusmods.com/skyrim/mods/64879/? (unique bows redux)=>rebalance uniq
ue bows collection
http://www.nexusmods.com/skyrim/mods/22316/? (breton longbow)=>not really necess
ary, better not install to reduce clutter
http://www.nexusmods.com/skyrim/mods/54007/? (valiant nord bow)
http://www.nexusmods.com/skyrim/mods/57870/? (the huntsman bow)
http://www.nexusmods.com/skyrim/mods/60018/? (silver weapons replacer)=>good des
ign to replace silver swords
http://www.nexusmods.com/skyrim/mods/56573/? (lunarforged lunar weapons)
http://www.nexusmods.com/skyrim/mods/47596/? (skyforged skyforge weapons)
http://www.nexusmods.com/skyrim/mods/36891/? (stormbringer runic sword)
http://www.nexusmods.com/skyrim/mods/53067/? (refracting stalhrim)
http://www.nexusmods.com/skyrim/mods/29123/? (transparent & refracting glass equ
ipment)
http://www.nexusmods.com/skyrim/mods/48707/? (orcrist the goblin cleaver)
http://www.nexusmods.com/skyrim/mods/26653/? (projeck flinflock + grenade launch
er)
http://www.nexusmods.com/skyrim/mods/52445/? (auriel crossbow and swords)
http://www.nexusmods.com/skyrim/mods/23574/? (torch arrow)
http://www.nexusmods.com/skyrim/mods/35557/? (whitebeard's bisento)
http://www.nexusmods.com/skyrim/mods/14616/? (black sword one piece)=>seems has
better scale
http://www.nexusmods.com/skyrim/mods/35707/? (mihawk kokutou yoru)=>seems too bi
g or bad scale, looks unmatch when unseathed (1 person & 3rd person view)
http://www.nexusmods.com/skyrim/mods/16753/? (zabuza executioner sword)
http://www.nexusmods.com/skyrim/mods/60066/? (ygrayne sword)
http://www.nexusmods.com/skyrim/mods/59254/? (nameless sword)=>standalone versio
n from ultimate assortment, craftable
http://www.nexusmods.com/skyrim/mods/59331/? (sword of the seeker)
http://www.nexusmods.com/skyrim/mods/59222/? (skycutter)=>standalone version fro
m ultimate assortment, craftable
http://www.nexusmods.com/skyrim/mods/63623/? (the ice blade of the monarch)
http://www.nexusmods.com/skyrim/mods/33218/? (celestial dragonbane)
http://www.nexusmods.com/skyrim/mods/22610/? (dawnguard dawnbreaker)
http://www.nexusmods.com/skyrim/mods/28190/? (robed ebony armor)
http://www.nexusmods.com/skyrim/mods/52084/? (shield of magnus)=>support DSR
http://www.nexusmods.com/skyrim/mods/67040/? (thunderfury & the bullwark)=>good
enchantments, support DSR
http://www.nexusmods.com/skyrim/mods/64628/? (sulfuras the reclaimed hand)
http://www.nexusmods.com/skyrim/mods/57607/? (stoneheart weapon pack)=>animated
weapons
http://www.nexusmods.com/skyrim/mods/55121/? (jumonjisou chidori)=>yukimura spea
r
http://www.nexusmods.com/skyrim/mods/55230/? (echizen)=>spear, similar to tadaka
tsu honda weapon
http://www.nexusmods.com/skyrim/mods/38754/? (hevno dovah)=>dragon warhammer
http://www.nexusmods.com/skyrim/mods/51263/? (tear of abyss)=>unique enchanted k
atanas + armor sets, support DSR
http://www.nexusmods.com/skyrim/mods/39762/? (iban's staff)
http://www.nexusmods.com/skyrim/mods/68482/? (godswords of gielinor)
http://www.nexusmods.com/skyrim/mods/13060/? (fenrir standalone 2h sword)
http://www.nexusmods.com/skyrim/mods/41603/? (hd armored circlets)=>count as arm
or perk; lower res version already included in ccor, so not really necessary
http://www.nexusmods.com/skyrim/mods/40604/? (imperial legion shield)
http://www.nexusmods.com/skyrim/mods/56447/? (imperial legion dual sheath redux
patch)
http://www.nexusmods.com/skyrim/mods/23780/? (assassin of shadow armor)
http://www.nexusmods.com/skyrim/mods/22870/? (elite archer armor)
http://www.nexusmods.com/skyrim/mods/10864/? (warmage armor)=>maybe can be easte
rn style
http://www.nexusmods.com/skyrim/mods/7109/? (scout armor)=>has eastern style
http://www.nexusmods.com/skyrim/mods/16977/? (oriental weapon and armor set)=>no
t really necessary
http://www.nexusmods.com/skyrim/mods/25832/? (crimson ranger armor)=>already inc
luded in immersive armors
http://www.nexusmods.com/skyrim/mods/20305/? (kynesguard & daedra hunter weapons
& armors)
http://www.nexusmods.com/skyrim/mods/22899/? (dark souls elite knight armor)
http://www.nexusmods.com/skyrim/mods/36431/? (mandu armor)=>good eastern style (
for easterners follower)
http://www.nexusmods.com/skyrim/mods/27068/? (nordic adventurers armor)=>full co
vers body, good for cold; not really necessary
http://www.nexusmods.com/skyrim/mods/7375/? (onimusha blades armor standalone)=>
with additional circlet as headgear
http://www.nexusmods.com/skyrim/mods/1040/? (the art of magicka)=>not really nec
essary; a bit unclear description, better not install
http://www.nexusmods.com/skyrim/mods/26258/? (better shrouded armor & fix)=>inst
all before "alternate ancient shrouded armor", or before "legacy of dragonborn"
http://www.nexusmods.com/skyrim/mods/706/? (necromancer robes)=>good replacer
http://www.nexusmods.com/skyrim/mods/4708/? (triss armor)
http://www.nexusmods.com/skyrim/mods/69007/? (witcher 3 yennever & triss armors)
http://www.nexusmods.com/skyrim/mods/6311/? (craftable triss light armor)
http://www.nexusmods.com/skyrim/mods/48160/? (practical female armors)=>if someh
ow needed; seems not really necessary
http://www.nexusmods.com/skyrim/mods/8566/? (heart of thunder lore friendly thor
armor & hammer)
http://www.nexusmods.com/skyrim/mods/25709/? (heart of thunder asgard edition th
or armor & mjolnir)
http://www.nexusmods.com/skyrim/mods/9196/? (thors hammer mjolnir v2)=>very cool
features, plus roaring sounds when attack hit
http://www.nexusmods.com/skyrim/mods/67987/? (artifacts the tournament of the te
n bloods)=>check for updates if any
http://www.nexusmods.com/skyrim/mods/68789/? (nedhegoth the butcher oreyn bearcl
aw skullcrusher bosmer weapons)=>support DSR
http://www.nexusmods.com/skyrim/mods/64822/? (artifacts of nocturnal bow of shad
ows & gray cowl)
http://www.nexusmods.com/skyrim/mods/61691/? (penobscot war bow)=>good upgrading
features, but not really necessary
http://www.nexusmods.com/skyrim/mods/35188/? (shadowrend)
http://www.nexusmods.com/skyrim/mods/64094/? (red eagle's blade)=>replacer, supp
ort DSR, take the stats only; not really necessary by adding a plugin
http://www.nexusmods.com/skyrim/mods/51544/? (the thegn)=>support DSR
http://www.nexusmods.com/skyrim/mods/35770/? (unique weapons redone)=>load order
before unique uniques; not really necessary
http://www.nexusmods.com/skyrim/mods/44259/? (standalone09 claw)=>really cool mo
del; doesn't support DSR
http://www.nexusmods.com/skyrim/mods/43163/? (standalone09 king sword)=>stronger
than daedric sword; doesn't support DSR
http://www.nexusmods.com/skyrim/mods/45877/? (standalone09 truth)=>support DSR
http://www.nexusmods.com/skyrim/mods/54955/? (standalone09 purifier)=>support DS
R
http://www.nexusmods.com/skyrim/mods/15014/? (dreadweave axes)
http://www.nexusmods.com/skyrim/mods/15494/? (dread knight weapon set)=> not rea
lly necessary, not appealing enough
http://www.nexusmods.com/skyrim/mods/58236/? (cultist of vaermina)=>not really u
seful spells enchantments, not really necessary
http://www.nexusmods.com/skyrim/mods/52881/? (the mad jester)=>an enemy perfect
for lu bu's training
http://www.nexusmods.com/skyrim/mods/53362/? (vara'bur barbarian armor)=>another
perfect enemy for lu bu
http://www.nexusmods.com/skyrim/mods/61799/? (lord of the returning dead armor w
eapon npc dungeon)
http://www.nexusmods.com/skyrim/mods/64244/? (armory of fear & dark)
http://www.nexusmods.com/skyrim/mods/35843/? (akaviri katana reborn)
http://www.nexusmods.com/skyrim/mods/4683/? (dagger craft package)=>support DSR
"out of the box"
http://www.nexusmods.com/skyrim/mods/30466/? (hunting grounds outfit)
http://www.nexusmods.com/skyrim/mods/30368/? (sao elucidator & dark repulser)=>s
upport DSR
http://www.nexusmods.com/skyrim/mods/40525/? (elucidator)=>support DSR
http://www.nexusmods.com/skyrim/mods/19263/? (dragon age series weapon packs)=>s
upport DSR
http://www.nexusmods.com/skyrim/mods/51002/? (bonemold & chitin weapons)=>suppor
t DSR; not really good cuz only retexture of dragonbone weapons mod, not match
http://www.nexusmods.com/skyrim/mods/57841/? (dwarven beam blades)=>support DSR
http://www.nexusmods.com/skyrim/mods/77676/? (dwarven knuckle)
http://www.nexusmods.com/skyrim/mods/53501/? (heavenly she-wolf)=>support DSR
http://www.nexusmods.com/skyrim/mods/24253/? (lost paladins of the divines wrath
armor)=>support DSR
http://www.nexusmods.com/skyrim/mods/2268/? (daedric runes mehrunes razor)=>simp
le replacer, no plugin
http://www.nexusmods.com/skyrim/mods/36953/? (the infinity sword)=>WIP, support
DSR
http://www.nexusmods.com/skyrim/mods/37483/? (silmeri the froststorm blade)=>sup
port DSR
http://www.nexusmods.com/skyrim/mods/61022/? (tenebrae)=>cancelled, too many scr
ipted mods already
http://www.nexusmods.com/skyrim/mods/47249/? (true trueflame & hopesfire)=>suppo
rt DSR
http://www.nexusmods.com/skyrim/mods/33039/? (tribal scimitar)=>can replace vani
lla scimitar, support DSR; not really necessary, better not install to reduce cl
utter
http://www.nexusmods.com/skyrim/mods/49482/? (angel of death)=>support DSR
http://www.nexusmods.com/skyrim/mods/8489/? (katana crafting)=>seems support DSR
http://www.nexusmods.com/skyrim/mods/53908/? (katana & tachi balanced edition)
http://www.nexusmods.com/skyrim/mods/54829/? (fudou myouou katana & tachi with b
lood)
http://www.nexusmods.com/skyrim/mods/59244/? (fudou bishu yotohatamonba DSR patc
hes)
http://www.nexusmods.com/skyrim/mods/63193/? (draugr weaponry)=>support DSR; not
necessary, better not install to reduce clutter
http://www.nexusmods.com/skyrim/mods/68417/? (slingshot in skyrim)
http://www.nexusmods.com/skyrim/mods/22100/? (semi automatic crossbow)=>as an al
ternative of other auto-crossbow mod; but eventually not necessary
http://www.nexusmods.com/skyrim/mods/69103/? (nordic wanderer equipment)=>looks
ordinary, not really necessary; besides, add items in a place
http://www.nexusmods.com/skyrim/mods/69280/? (nordic wanderer helmet addon)=>loo
ks ordinary, not really necessary
http://www.nexusmods.com/skyrim/mods/62301/? (east empire trading company armor)
http://www.nexusmods.com/skyrim/mods/14709/? (daedric mage armor)
http://www.nexusmods.com/skyrim/mods/27614/? (reaper of souls scythe)
http://www.nexusmods.com/skyrim/mods/19678/? (karsa orlong flint sword)=>if nece
ssary, because monster hunter weapons are already big just like this mod
http://www.nexusmods.com/skyrim/mods/68144/? (immersive mashups ver 2.0)=>use fi
xed .esp which has been downloaded in armor folder; cancelled cuz not necessary
http://www.nexusmods.com/skyrim/mods/16991/? (witchers silver swords)=>support D
SR
http://www.nexusmods.com/skyrim/mods/5588/? (the witcher 2 models)
http://www.nexusmods.com/skyrim/mods/6006/? (the witcher 2 geralt light armor &
witcher swords)
http://www.nexusmods.com/skyrim/mods/71633/? (the witcher 3 weaponry)=>support D
SR
http://www.nexusmods.com/skyrim/mods/68950/? (ciri's outfit the witcher)
http://www.nexusmods.com/skyrim/mods/19733/? (immersive armors)=>cek updates if
any
http://www.nexusmods.com/skyrim/mods/26261/? (lost longswords)=>doesn't support
DSR
http://www.nexusmods.com/skyrim/mods/24641/? (aries & tombstone norse great swor
ds)
http://www.nexusmods.com/skyrim/mods/71239/? (kthonia's unique weapon pack drago
nborn weapons)
http://www.nexusmods.com/skyrim/mods/8649/? (dwemer buster)
http://www.nexusmods.com/skyrim/mods/55370/? (dwarven arm gun)
http://www.nexusmods.com/skyrim/mods/66687/? (dwarven blasters)
http://www.nexusmods.com/skyrim/mods/66900/? (elemental dwarven blasters)=>eleme
ntal damage addon
http://www.nexusmods.com/skyrim/mods/69596/? (dwarven automaton weapons)=>useful
weapons
http://www.nexusmods.com/skyrim/mods/24750/? (rizings bow collection)
http://www.nexusmods.com/skyrim/mods/57825/? (dwarven sorcery armor)=>fully anim
ated, including animated shield
http://www.nexusmods.com/skyrim/mods/33213/? (ludemanns armory)
http://www.nexusmods.com/skyrim/mods/19068/? (diamond weapon smithing)=>interest
ing features; gemstones will be useful
http://www.nexusmods.com/skyrim/mods/35647/? (diamond armor smithing)=>gemstones
will be useful
http://www.nexusmods.com/skyrim/mods/56930/? (spellsword armor set)=>looks good,
but other similar armors are better & cooler; so not really necessary
http://www.nexusmods.com/skyrim/mods/43895/? (sith warrior)
http://www.nexusmods.com/skyrim/mods/66851/? (shadowblade)
http://www.nexusmods.com/skyrim/mods/40651/? (mask of corvo)
http://www.nexusmods.com/skyrim/mods/7305/? (unp female armors)=>replacer for un
p body
http://www.nexusmods.com/skyrim/mods/22033/? (unp dawnguard armors)=>replacer fo
r unp body
http://www.nexusmods.com/skyrim/mods/31392/? (unp dragonborn armors)=>replacer f
or unp body
http://www.nexusmods.com/skyrim/mods/37946/? (armours by fastestdog for 7b & unp
b)=>vanilla armors for unpb; already covered by 'unp female armors', not necessa
ry
http://www.nexusmods.com/skyrim/mods/69750/? (pregnancy scalable vanilla armor &
clothing)=>good as base for editing unpb armors to pregnancy scaling
http://www.nexusmods.com/skyrim/mods/70100/? (immersive armors for uunp bodyslid
e)=>make immersive armors work with unp bodies, but it's hdt version; better use
below
http://www.nexusmods.com/skyrim/mods/80167/? (immersive armors cbbe & uunp refit
)=>not only make it work with unp, but also remodel some armors to better fit wo
men;
use this instead of above
http://www.nexusmods.com/skyrim/mods/72513/? (shalamayne the shadow reaver)=>sup
port DSR
http://www.nexusmods.com/skyrim/mods/73007/? (paladin armor set & artifacts)=>ad
d 5 new shrines, so be aware of place compatibilities with other mods
http://www.nexusmods.com/skyrim/mods/72910/? (dawnguard arsenal)
http://www.nexusmods.com/skyrim/mods/43085/? (more material variants dawnguard e
dition)=>benefit from more smithing perk of each materials, produce stronger DG
armor
http://www.nexusmods.com/skyrim/mods/73368/? (ultimate voodoo & witch doctor ars
enal)=>very cool, fully compatible with other perk mods
http://www.nexusmods.com/skyrim/mods/67904/? (battlemage staves)=>craftable stav
es which throws spell attack when swinged; not really necessary
http://www.nexusmods.com/skyrim/mods/21708/? (crossbow enhancement silver)=>add
new enchanted bolt types & new enchanted crossbows based on silver material
http://www.nexusmods.com/skyrim/mods/39770/? (silver knight crossbow)=>good silv
er texture (& model maybe) for above mod or other mod who needs better crossbow
texture
http://www.nexusmods.com/skyrim/mods/28555/? (van helsing crossbow)=>cool model,
semi-automatic shoot
http://www.nexusmods.com/skyrim/mods/38409/? (true thief armor)=>looks simple &
good
http://www.nexusmods.com/skyrim/mods/35837/? (dread crossbow)=>slightly more pow
erful than vanilla dawnguard crossbow, has longer range & reduced gravity drop
http://www.nexusmods.com/skyrim/mods/25628/? (inquisitor armor compilation)
http://www.nexusmods.com/skyrim/mods/73466/? (shadowmourne)=>strong 2-handed axe
; support DSR
http://www.nexusmods.com/skyrim/mods/72822/? (doomhammer)=>produce lighting when
power attacking
http://www.nexusmods.com/skyrim/mods/72513/? (shalamayne the shadow reaver)=>coo
l reaver
http://www.nexusmods.com/skyrim/mods/71830/? (valkyria chronicles 3 imca's var)=
>cool firearm & greatsword
http://www.nexusmods.com/skyrim/mods/76186/? (altair's dagger)
http://www.nexusmods.com/skyrim/mods/33101/? (dead space style dwarven plasma cu
tter)
http://modtype.doorblog.jp/archives/28662652.html (nighthawk series weapon set)=
>vindictus; potentially too fantasy, not too lore-friendly
http://modtype.doorblog.jp/archives/30136811.html (teraviridinium)=>vindictus; t
oo fantasy, not lore-friendly
http://modtype.doorblog.jp/archives/41150571.html (vindictus devil hunter)
http://modtype.doorblog.jp/archives/39554829.html (vindictus armageddon)=>not cr
aftable, console command only, so it won't clutter
http://www.nexusmods.com/skyrim/mods/69681/? (battlemage armour)=>female only
http://www.nexusmods.com/skyrim/mods/74258/? (battlemage hat fixes)=>2 fixes for
above, if necessary
http://www.nexusmods.com/skyrim/mods/9280/? (crazy vaclavs exploding ammo & arch
ery)
http://www.nexusmods.com/skyrim/mods/20496/? (tamrielic lore chrysamere)
http://www.nexusmods.com/skyrim/mods/71855/? (giants cloth armor)
http://www.nexusmods.com/skyrim/mods/13665/? (gizmodian oblivion weapons)
http://www.nexusmods.com/skyrim/mods/64532/? (eso altmer armor)
http://www.nexusmods.com/skyrim/mods/50123/? (gorehowl)=>good-designed waraxe, p
erfect to role-playing like the big nord in eso cinematic movie trailer
http://www.nexusmods.com/skyrim/mods/52506/? (ebony blade)=>replacer, or standal
one
http://www.nexusmods.com/skyrim/mods/34326/? (dwemer garb)=>good & useful enchan
tments
http://www.nexusmods.com/skyrim/mods/32126/? (skaal heavy armor)
http://www.nexusmods.com/skyrim/mods/25066/? (lifesong)=>cool & useful staff
http://www.nexusmods.com/skyrim/mods/57712/? (zahkrii do dovahkiin sword)=>check
updates if any
http://www.nexusmods.com/skyrim/mods/74379/? (elianora master wizards staff)=>ve
ry strong staff
http://www.nexusmods.com/skyrim/mods/14213/? (sai)=>cool weapon for stealth char
acter
http://www.nexusmods.com/skyrim/mods/11989/? (kunai)=>another cool weapon for st
ealth character
http://www.nexusmods.com/skyrim/mods/73676/? (mjollnir)=>another thor's hammer m
od with more immersive way to get
http://www.nexusmods.com/skyrim/mods/72033/? (ironwolf tower shield)=>has high a
rmor rating
http://www.nexusmods.com/skyrim/mods/73607/? (necross)=>reanimate a very powerfu
l dead body, animals, giants, guards, etc; still wait for DSR patch
http://www.nexusmods.com/skyrim/mods/33639/? (two rapiers)=>cool designed, light
& fast, perfect for light warrior or stealth/assassin character
http://www.nexusmods.com/skyrim/mods/11517/? (heroic dwarven standalone set)
http://www.nexusmods.com/skyrim/mods/6876/? (gearblades)=>cool looking swords
http://www.nexusmods.com/skyrim/mods/7494/? (gearblades heroic dwarven retexture
)=>retexture for above to match heroic dwarven textures
http://www.nexusmods.com/skyrim/mods/27497/? (captain america shield)=>very good
enchantment, but check placement compatibilities with bleak coast cave mod
http://www.nexusmods.com/skyrim/mods/74570/? (caranthir armour witcher 3)=>inter
esting looking armor
http://www.nexusmods.com/skyrim/mods/66717/? (the cyromancer mortal kombat sub-z
ero armor)=>wore by npc, not craftable so won't increase smithing clutter
http://www.nexusmods.com/skyrim/mods/65146/? (jedi-sith armored clothes)=>simple
cool looking clothes
http://www.nexusmods.com/skyrim/mods/35516/? (steel dragon longcoat)=>very cool
armored coat, perfect for 2h character playthrough
http://www.nexusmods.com/skyrim/mods/70683/? (unique magicka sabers)=>more inter
esting-looking magicka sabers, with immersive light saber sounds
http://www.nexusmods.com/skyrim/mods/40758/? (joos gothic mage robes)=>plus a ne
w strong spell
http://www.nexusmods.com/skyrim/mods/64807/? (plasma sabers)=>lore-friendly ligh
t saber inspired weapons, plus some new spells
http://www.nexusmods.com/skyrim/mods/29681/? (dracos enchantment overhaul with e
nchantment vendor)=>take vendor only no perk version
http://www.nexusmods.com/skyrim/mods/74506/? (vendor with enchanted goods)=>same
concept with above, use it to complement each other
http://www.nexusmods.com/skyrim/mods/21344/? (bows draw faster)=>disenchantable
gloves, sold by fletcher in solitude
http://www.nexusmods.com/skyrim/mods/42366/? (dragonspear)
http://www.nexusmods.com/skyrim/mods/5803/? (crown helmets)=>act as helmets, but
hair still appeared
http://www.nexusmods.com/skyrim/mods/35080/? (crown helmets single esp)=>single
esp of above, beast race support
http://www.nexusmods.com/skyrim/mods/43641/? (merps gondorian armament)
http://www.nexusmods.com/skyrim/mods/49356/? (drake knight armor)=>no weight sli
der, looks slim, also not that cool; cancelled
http://www.nexusmods.com/skyrim/mods/76154/? (gifts of akatosh)=>simple & cool l
ooking armor
http://www.nexusmods.com/skyrim/mods/67127/? (armors of dragon champion)=>female
only, placed & craftable
http://www.nexusmods.com/skyrim/mods/26617/? (pauldrons morrowind style)=>to com
plement face mask & torcs
http://www.nexusmods.com/skyrim/mods/67233/? (honorus the holy claymore)
http://www.nexusmods.com/skyrim/mods/67404/? (vindicator the holy greatsword)
http://www.nexusmods.com/skyrim/mods/67297/? (retribution the holy cleaver)
http://www.nexusmods.com/skyrim/mods/70422/? (akrossbow mihail crossbow)=>very c
ool crossbow
http://www.nexusmods.com/skyrim/mods/70873/? (fn pdc)=>very cool & creative cros
sbow
http://www.nexusmods.com/skyrim/mods/75195/? (craftable arrow using iron & steel
arrows)=>after some thoughts, really it's not necessary, just increase clutter
http://www.nexusmods.com/skyrim/mods/20453/? (tyrael armor & el druin sword)=>co
ol looking armor & sword; cancelled to reduce clutter
http://www.nexusmods.com/skyrim/mods/76689/? (darkburned blade)
http://www.nexusmods.com/skyrim/mods/77315/? (resplendent armor & greatsword)=>c
heck for updates
http://www.nexusmods.com/skyrim/mods/77667/? (grandmaster ursine armor)=>current
ly non-hdt ver is still under fixing, so wait later if any fix while currently u
sing
hdt ver
http://www.nexusmods.com/skyrim/mods/65194/? (big azz fu-free weapons)=>same con
cept with berserk greatsword; need to delete some unnecessary weapons, use tes5e
dit
http://www.nexusmods.com/skyrim/mods/4459/? (baseball bat)=>good design, useful
for a "parody" weapon
http://www.nexusmods.com/skyrim/mods/23791/? (artillery death from afar)
http://www.nexusmods.com/skyrim/mods/54930/? (edhildils daedric freak armor)=>ha
s cool helmet, use tes5edit take helmet only
http://www.nexusmods.com/skyrim/mods/77870/? (legerity)=>cool sword
http://www.nexusmods.com/skyrim/mods/78072/? (stormcloak hero armory)
http://www.nexusmods.com/skyrim/mods/76764/? (daedric lord masks refitted)
http://www.nexusmods.com/skyrim/mods/62266/? (order of the wurm equipment)
http://www.nexusmods.com/skyrim/mods/72398/? (nether mage armor)=>need to edit t
o remove enchantments or make unenchanted version available
http://www.nexusmods.com/skyrim/mods/78199/? (vampire knight armor & weapon set)
=>cancelled, not updated until now, textures not good enough
http://www.nexusmods.com/skyrim/mods/8654/? (magic arrows)=>cool effects
http://www.nexusmods.com/skyrim/mods/49199/? (legends of nchuak)=>interesting se
t of new dwarven armor, add 3 new dungeons on solstheim
http://www.nexusmods.com/skyrim/mods/72000/? (artifacts of skyrim)=>new 15 weapo
ns & armors to skyrim, check if any updates later
http://www.nexusmods.com/skyrim/mods/70189/? (meat masher)=>perfect weapon for a
bulky or rather short but muscular follower
http://www.nexusmods.com/skyrim/mods/78567/? (master of beasts)=>cool & simple-l
ooking armor, perfect for agile light armor fighter
http://www.nexusmods.com/skyrim/mods/78566/? (imperial dragonknight armory)
http://www.nexusmods.com/skyrim/mods/24704/? (blades samurai armour & kimonos)=>
require lore book in inventory to reduce crafting menu clutter; currently not ne
cessary
http://www.nexusmods.com/skyrim/mods/34496/? (spoa silver knight shield)=>good s
haped shield which doesn't covered in vanilla skyrim nor most mods, good for kni
ghts,
support DSR
http://www.nexusmods.com/skyrim/mods/42280/? (warrior within weapons)=>very cool
& amazingly designed weapons
http://www.nexusmods.com/skyrim/mods/35582/? (inferno knight arms set)
http://www.nexusmods.com/skyrim/mods/74730/? (kusanagi no tsurugi)=>interesting
as additional enchanted sword
http://www.nexusmods.com/skyrim/mods/61022/? (tenebrae)=>very useful sword, whet
her at day or night
http://www.nexusmods.com/skyrim/mods/23769/? (zelda hover boots)=>possibly most
true hover boots in skyrim based on legend of zelda
http://www.nexusmods.com/skyrim/mods/54305/? (shanoa armor for unpb)=>for pregna
nt followers/spouses
http://www.nexusmods.com/skyrim/mods/78629/? (the unearthed arsenal)=>magical re
lics/artifacts with interesting powers
http://www.nexusmods.com/skyrim/mods/81123/? (sithis armour & blades)
http://www.nexusmods.com/skyrim/mods/81118/? (royal armory)=>unique weapons to s
ome unique npcs with enchantments/effects
http://www.nexusmods.com/skyrim/mods/60258/? (inuyasha weapons revamp)=>cool pow
ers/enchantments
http://www.nexusmods.com/skyrim/mods/50395/? (inuyasha weapons tessaiga tenseiga
tokijin bakusaiga sounga banryu)=>as ref for above to make sure they already ha
s
proper enchantments>
http://www.loverslab.com/files/file/3281-ladyhorus-tera-armor-for-uunp-females-a
nd-vanilla-males-204-released/ (tera armor for uunp female & vanilla male)
http://www.nexusmods.com/skyrim/mods/25846/? (tera armors collection for skyrim
male & unp female)=>this one contain more light armor & robes, currently prefer
this
one than above, but currently not necessary cuz too many armors which most of th
em aren't favorable
http://www.loverslab.com/topic/20171-dark-souls-weapons/ =>use tes5edit, make th
e weapons sold by black phantom instead of simply being put in his inventory, al
ter
stats of some weapons to better reflect their appearances or real counterpart in
dark souls, also maybe need to remove unnecessary weapons to reduce clutter
http://www.loverslab.com/files/file/1617-dark-souls-weapons-enhanced/ =>add weap
ons from above mod to leveled list, also add gold values; but probably not neces
sary,
prefer the weapons sold by npc than spreaded to leveled list
https://steamcommunity.com/sharedfiles/filedetails/?id=368479052 (havel the rock
armor set & weapon)
http://www.mediafire.com/download/8c4phkq37n9ef0l/Dark+Souls+-+Havel+The+Rock+-+
Armor+Set.7z => download link for above
https://steamcommunity.com/sharedfiles/filedetails/?id=578232968 (ornstein the d
ragonslayer)=>currenly not necessary, similar armor 'knight of thorn' already ex
ist
without adding unnecessary building to the game
http://www.mediafire.com/download/dp6lzu6xnks3m08/Ornstein+The+Dragonslayer+-+Ar
mor.7z => download link for above
https://steamcommunity.com/sharedfiles/filedetails/?id=684265063 (dark wraith ar
mor weapon npc)=>spawned npc at high level dropping loot of each armor set
http://www.mediafire.com/download/1esefi0zp1m5rn6/DarkWraith+-+Armor.7z => downl
oad link for above
http://steamcommunity.com/sharedfiles/filedetails/?id=572301503&searchtext= (art
orias the abysswalker armor weapon npc)
http://www.mediafire.com/file/q5h72a4i9l1a5w6/Artorias+the+Abysswalker+-+Armor+-
+Weapon+-+NPC.7z => download link for above
http://steamcommunity.com/sharedfiles/filedetails/?id=722176225 (witcher 3 vampi
re coat)=>light armor, said to be higher than glass, if so then it needs toning
down
http://www.mediafire.com/file/45n54razzwhg0uv/The+Witcher+3+Vampire+Coat.7z => d
ownload link for above

---
Apparels:
---
http://www.nexusmods.com/skyrim/mods/58491/? (left hand rings modified)
http://www.nexusmods.com/skyrim/mods/42564/? (rings of old morrowind artifacts f
or skyrim)=>already included in "legacy of dragonborn", no need to be installed
http://www.nexusmods.com/skyrim/mods/57417/? (legendary rings)=>already included
in "legacy of dragonborn", no need to be installed
http://www.nexusmods.com/skyrim/mods/16843/? (the lord of illusion)=>a ring sold
by illusion trainer drevis neloren; changes some poisons
http://www.nexusmods.com/skyrim/mods/53767/? (dovahbling jewelry)=>variable mode
ls & textures for jewelries
http://www.nexusmods.com/skyrim/mods/48572/? (real engagement rings)=>standalone
rings purposed for engagement
http://www.nexusmods.com/skyrim/mods/50005/? (torcs)
http://www.nexusmods.com/skyrim/mods/61593/? (lotr crown of the king elessar)=>n
ot necessary, prefer use crown helmets
http://www.nexusmods.com/skyrim/mods/8361/? (expanded jewelry crafting)
http://www.nexusmods.com/skyrim/mods/30393/? (expanded jewelry crafting leveled
list)=>too high leveled list loot rate, plus confusing explanation for the rates
http://www.nexusmods.com/skyrim/mods/36770/? (circlet overhaul)=>new enchanted c
irclets in leveled list
http://www.nexusmods.com/skyrim/mods/21934/? (magnify spell enchantments)=>add a
ll spell-magnify enchanted items plus archmage enchantment, very balanced
http://www.nexusmods.com/skyrim/mods/68393/? (magic power enchant)=>sold by coll
ege teacher
http://www.nexusmods.com/skyrim/mods/13486/? (winter is coming cloaks)
http://www.nexusmods.com/skyrim/mods/7205/? (dragon ball outfit)=>try to merge w
ith other plugin
http://www.nexusmods.com/skyrim/mods/73710/? (plague doctor outfit)=>add a follo
wer & a spell too; the textures are bad, so it's only worth for the mask design,
new follower & spell
http://www.nexusmods.com/skyrim/mods/53759/? (ether robes & staff)
http://www.nexusmods.com/skyrim/mods/63391/? (wearable greybeard & psijic robes)
http://www.nexusmods.com/skyrim/mods/14128/? (space wiking archpsijic robe archm
age enchantment)=>craftable archpsijic robes with archmage enchantment
http://www.nexusmods.com/skyrim/mods/59173/? (telvanni hood)=>craftable
http://www.nexusmods.com/skyrim/mods/56893/? (paralysis disarm & knockdown immun
ity enchantments)
http://www.nexusmods.com/skyrim/mods/69351/? (fisting gloves of skyrim)
http://www.nexusmods.com/skyrim/mods/13732/? (leather backpack)=>merge plugin
http://www.nexusmods.com/skyrim/mods/65359/? (big leather backpack)=>better mode
l than above; already integrated to 'legacy of dragonborn', no need to be instal
led
http://www.nexusmods.com/skyrim/mods/31191/? (mage backpack)=>lore-friendly
http://www.nexusmods.com/skyrim/mods/76949/? (equippable tomes)=>wearable tomes
to increase spell magnitudes & other effects, craftable too; not necessary, to r
educe
clutter, having too many items are too intrusive
http://www.nexusmods.com/skyrim/mods/30473/? (telescope)
http://www.nexusmods.com/skyrim/mods/81066/? (ring summon faithful gear knight)
http://www.mediafire.com/file/yy6p4p4nye8ie3e/TheMadMasker.7z (mad masker)

---
New Business & Houses: [finished]
---
http://www.nexusmods.com/skyrim/mods/64018/? (become high king of skyrim)=>do no
t use on a new game, use after passing preliminary introduction quests; currentl
y
still has somebad bugs, so wait until any updates which fix some bad bugs
http://www.nexusmods.com/skyrim/mods/16374/? (become king of riverhelm)
http://www.nexusmods.com/skyrim/mods/51633/? (become jarl of ivarstead)=>compati
ble with 'tpos'
http://www.nexusmods.com/skyrim/mods/74950/? (become lord of utgard)=>check plac
e compatibility with other mods which use same place; but maybe not necessary, n
ot as
cool as above two
http://www.nexusmods.com/skyrim/mods/36033/? (millwater retreat)=>invest & build
some business, contain ship/boat travel feature too; potentially not working go
od
with any weather mods except CoT, so if it's not working with purity then try lo
ok for other house/building mods which use same place
http://www.nexusmods.com/skyrim/mods/37774/? (real estate)
http://www.nexusmods.com/skyrim/mods/72610/? (landlord)=>currently still has man
y bad bugs, so wait later
http://www.nexusmods.com/skyrim/mods/50992/? (heljarchen farm)
http://www.nexusmods.com/skyrim/mods/57879/? (windstad mine)
http://www.nexusmods.com/skyrim/mods/49369/? (trade routes)=>interesting & chall
enging, real 'supply & demand' mechanism; but maybe too complex & intrusive, so
use
later if really want & if there are still enough esp spaces
http://www.nexusmods.com/skyrim/mods/36372/? (wild mountain dairy farm)=>check p
lace compatibility with other mods; currently not necessary
http://www.nexusmods.com/skyrim/mods/16106/? (katixas cinderhouse restaurant)=>n
ice, but too complicated
http://www.nexusmods.com/skyrim/mods/38185/? (honeystrand meadery)=>requires pla
yer to craft & cook, so it's perfect for alchemist build
http://www.nexusmods.com/skyrim/mods/25020/? (jobs of skyrim)
http://www.nexusmods.com/skyrim/mods/62610/? (east empire company stock)=>too si
mple, not necessary
http://www.nexusmods.com/skyrim/mods/42726/? (dynamic economy of skyrim)=>use pa
tcher; can craft, temper & enchant items, works on mod-added items; but contain
some
issues, not immersive, currently at reserve
http://www.nexusmods.com/skyrim/mods/51733/? (order my items)=>useful to order r
are ingredients or order any vanilla items
http://www.nexusmods.com/skyrim/mods/50546/? (alternative crafting system i don'
t want to be a blacksmith)=>work on mod-added items, no need patcher which is go
od
http://www.nexusmods.com/skyrim/mods/51024/? (honed metal npc crafting & enchant
ing services)=>work on mod-added items, plus enchanting service
http://www.nexusmods.com/skyrim/mods/35986/? (blacksmith upgrades & forging)=>as
k blacksmiths to upgrade weapons & armors; not updated to DLC, so cancelled
https://www.nexusmods.com/skyrim/mods/14474/? (sharpe craftmanship made to order
)=>order smithed items to eorlund gray-mane; cancelled, too old & not immersive
http://www.nexusmods.com/skyrim/mods/23690/? (followers can craft)=>followers ca
n smith/temper,enchant/disenchant,make potion,cook
http://www.nexusmods.com/skyrim/mods/38470/? (farmers sell produce)=>change edit
s from USKP & CACO, so maybe has some issues; besides it's already covered by ot
her mod
http://www.nexusmods.com/skyrim/mods/52436/? (mine foremen sell ore)=>edit npc s
o potentially has conflict, besides it's no immersive for miner to directly sell
ores;
also it's already covered by 'order my items'
http://www.nexusmods.com/skyrim/mods/59702/? (i'm a customer)=>already covered b
y other mods; not necessary, cancelled after many thoughts
http://www.nexusmods.com/skyrim/mods/77680/? (immersive merchandising)=>very coo
l & immersive features covering many of above mods; just to be safe, load after
scarcity, trade & barter (or try to incorporate with it if possible), alchemy mo
ds (or try to incorporate with it if possible), forward changes from consistent
older
people & craftable house barding
http://www.nexusmods.com/skyrim/mods/65259/? (become a skooma druglord skooming
skyrim)
http://www.nexusmods.com/skyrim/mods/37404/? (become a skooma dealer)
http://www.nexusmods.com/skyrim/mods/769/? (rich merchants)=>not necessary, alre
ady covered by 'skytweak' & 'trade & barter'
http://www.nexusmods.com/skyrim/mods/7315/? (golden vendor)=>not necessary, alre
ady covered by 'skytweak' & 'trade & barter'
http://www.nexusmods.com/skyrim/mods/33674/? (caranthir tower)=>wait for reborn
version below
http://www.darkfox127.co.uk/caranthir-tower-reborn.html =>reborn version of abov
e, still wip
http://www.nexusmods.com/skyrim/mods/76231/? (caranthir tower reborn)=>newly rel
eased caranthir tower, use this; if no update released when i've finished instal
ling
all of my chosen mods, then cancel this []
http://www.nexusmods.com/skyrim/mods/65839/? (blackthorn buildable town in the r
ift)=>income system; not compatible with heartwood cottage from 'improved artifa
ct',
use same place; take oblivious blackstaff at heartwood cottage first, then try t
o disable or delete the house, then install this mod
http://www.nexusmods.com/skyrim/mods/61483/? (silverstead buildable dwemer estat
e)=>income system; good, but not necessary, 'blackthorn' is enough for a buildab
le town
http://www.nexusmods.com/skyrim/mods/33661/? (leaf rest)=>good house features, i
ncluding trading
http://www.nexusmods.com/skyrim/mods/18480/? (build your own home)=>not necessar
y
http://www.nexusmods.com/skyrim/mods/72723/? (magic soul gem house)=>heaven for
crafting, has many useful & empowering features
http://www.nexusmods.com/skyrim/mods/59558/? (tel nalta ii)
http://www.nexusmods.com/skyrim/mods/31380/? (lakeview extended)=>to improve van
illa homestead into more interesting home
http://www.nexusmods.com/skyrim/mods/35966/? (silverfish grotto)=>a cool RPG hom
e with hireable maid & guards; interesting, but not big & unique enough
http://www.nexusmods.com/skyrim/mods/25462/? (lurking in the shadows a castle qu
est mod)=>basically a quest mod, with a great functional castle as reward
http://www.nexusmods.com/skyrim/mods/47795/? (the evil mansion)=>conflict with '
etac', edit same worldspace
http://www.nexusmods.com/skyrim/mods/11981/? (dead manor)=>quest to conquer the
house; not necessary
http://www.nexusmods.com/skyrim/mods/33939/? (elysium estate)=>surely one of the
best, but not immersive since it's free, plus it's near kingdom of riverhelm so
it's
sort of redundant
http://www.nexusmods.com/skyrim/mods/20751/? (the dawnspire)=>good home for mage
player, or those who utilize magic advantages
http://www.nexusmods.com/skyrim/mods/11803/? (deus mons)=>abandoned by author, s
till contain some bad bugs; use sjel blad castle instead, has more useful featur
es
http://www.nexusmods.com/skyrim/mods/19037/? (shrouded lair a vampire home)=>has
good basic features for vampires, plus a good hidden place; cancelled, prefer t
o use
reapers the dark tower which has a lot more features
http://www.nexusmods.com/skyrim/mods/8197/? (dragonsreach hideout)=>not necessar
y
http://www.nexusmods.com/skyrim/mods/9904/? (ranger ridge)=>potentially not comp
atible with riverhelm, besides having double houses at same place is redundant
http://www.nexusmods.com/skyrim/mods/34834/? (legend of the eagles nest)
http://www.nexusmods.com/skyrim/mods/75382/? (legend of eagles nest modified for
ebonvale)=>updated version to compatible with ebonvale; load before/above ebonv
ale
http://www.nexusmods.com/skyrim/mods/16028/? (rayeks end mini hideout)=>good, bu
t no special features, besides it's too small for some followers to live, only 1
bed
http://www.nexusmods.com/skyrim/mods/37450/? (aemer's refuge)
http://www.nexusmods.com/skyrim/mods/73256/? (forgotten lab)=>interesting, but r
equires 2 mods which are not necessary, besides nothing unique, so cancelled
http://www.nexusmods.com/skyrim/mods/24234/? (airship dev aveza)
http://www.nexusmods.com/skyrim/mods/73184/? (dev aveza airship original cabin o
verhaul)=>maybe not necessary, maybe original dwemer-styled cabin is better & co
oler
http://www.nexusmods.com/skyrim/mods/22496/? (bluecreek estate)=>probably use sa
me place with millwater retreat, has income system too; but currently under mode
ration;
also changes some places including lakeview manor place & helgen reborn
http://www.nexusmods.com/skyrim/mods/67021/? (pingrove lodge)=>harvestable plant
s, beehives, stable & farm animals, but secluded place; on second thought, it lo
oks not
necessary
http://www.nexusmods.com/skyrim/mods/75903/? (cliffside cottage)=>no loading scr
een, blend with skyrim worldspace, compatible with purity & tpos; cancelled, pre
fer use
dragonia or legendary cities nimalten, more reason is that this house is quite s
imple & free to get
http://www.nexusmods.com/skyrim/mods/55215/? (castle valdmire multiple adoption
friendly)=>not compatible with skystone castle; prefer this than skystone castle
, has
more useful features
http://www.nexusmods.com/skyrim/mods/54703/? (skystone castle)=>use above instea
d of this
http://www.nexusmods.com/skyrim/mods/65356/? (shadowstar castle)=>perfect 'castl
e' features, but not necessary cuz already have 'evil mansion' around morthal
http://www.nexusmods.com/skyrim/mods/57858/? (winterstone castle)=>has small que
st; redundant with 'millwater retreat' & 'bluecreek estate'
http://www.nexusmods.com/skyrim/mods/60095/? (solstice castle)=>good backup plac
e in the reach region with complete features
http://www.nexusmods.com/skyrim/mods/56533/? (moonstone castle)=>not necessary,
redundant with 'castle valdmire' & 'skystone castle'
http://www.nexusmods.com/skyrim/mods/63168/? (underground dwelling)=>redundant w
ith 'dawnspire'
http://www.nexusmods.com/skyrim/mods/57741/? (silian manor)=>decide last if nece
ssary or not; not necessary, having proudspire manor in solitude or that tower h
ouse
mod is enough
http://www.nexusmods.com/skyrim/mods/41612/? (sjel blad castle)=>not compatible
with deus mons; prefer this than deus mons
http://www.nexusmods.com/skyrim/mods/14308/? (riverside lodge)=>seems not compat
ible with 'river ridge' & 'riverhelm', sort of redundant
http://www.nexusmods.com/skyrim/mods/52460/? (mammoth manor)=>quite redundant wi
th tel nalta since the place is at side of lake illinata, also it's too small fo
r
followers to join in
http://www.nexusmods.com/skyrim/mods/30545/? (alchemist hidden valley)
http://www.nexusmods.com/skyrim/mods/19917/? (winterlodge a new player home)=>no
t necessary
http://www.nexusmods.com/skyrim/mods/59543/? (silverpeak lodge)=>very nice locat
ion & scenery; this is the best house mod compared with other mods with same con
cept,
also has dragon fight feature
http://www.nexusmods.com/skyrim/mods/23397/? (glorious ravine)=>same concept wit
h above, but non loading place, potentially not compatible with weather mods, al
so it's
somehow too simple & open; cancelled
http://www.nexusmods.com/skyrim/mods/17289/? (sleeping tree sanctuary)=>good con
cept, but still too simple not unique enough, other mods has better mechanism
http://www.nexusmods.com/skyrim/mods/24933/? (forgotten windmill)=>not necessary
http://www.nexusmods.com/skyrim/mods/37121/? (whiterun mansion)=>not necessary,
redundant with riverhelm & castle valdmire
http://www.nexusmods.com/skyrim/mods/21918/? (vjarkel castle)
http://www.nexusmods.com/skyrim/mods/27361/? (underground bathhouse)=>not necess
ary
http://www.nexusmods.com/skyrim/mods/32791/? (yggdrasil)=>looks good, but no kno
wn place, cancelled
http://www.nexusmods.com/skyrim/mods/12553/? (dovahkiin hideout)=>obsolete
http://www.nexusmods.com/skyrim/mods/43593/? (dovahkiin hideout continued)=>not
necessary
http://www.nexusmods.com/skyrim/mods/12697/? (dovahkiin hideout compact)=has coo
king tools; not necessary
http://www.nexusmods.com/skyrim/mods/57141/? (morskom estate)=>good but use many
scripts, require a good pc spec, besides such thing is too complicated for a ne
at home
http://www.nexusmods.com/skyrim/mods/15878/? (hunter's cabin of riverwood)=>very
nice & simple, but unfortunately not necessary cuz no unique features
http://www.nexusmods.com/skyrim/mods/25448/? (halls of dovahndor)
http://www.nexusmods.com/skyrim/mods/38392/? (jaggarsfeld)=>not necessary
http://www.nexusmods.com/skyrim/mods/68104/? (jaggarsfeld extended)=>same as abo
ve
http://www.nexusmods.com/skyrim/mods/33908/? (snake pit)=>no loading door, not r
ich enough, near millwater retreat or that big castle west of whiterun; cancelle
d
http://www.nexusmods.com/skyrim/mods/30709/? (city of the gods)=>nice house town
with cooler vanilla house features, plus an interesting way to get the mansion;
too
bland, not interesting enough, cancelled
http://www.nexusmods.com/skyrim/mods/77198/? (snow elf hut)=>still considered ne
ar markarth, not really special, besides dunno if entrance to beyond reach is ne
arby;
cancelled
http://www.nexusmods.com/skyrim/mods/79756/? (lake haven)=>looks simple but full
of features, perfect as replacement for tel nalta; for pure non-mage build, pre
fer use
this instead of tel nalta; need to lower price to 7000, use tes5edit; after more
thoughts, it has performance issues in some places of the house due to many clu
tters
placed around it, also dunno if tpos put something in the place, so for now it's
likely unnecessary cuz already covered by alchemist hidden valley house, also r
emember
that i'm looking for really unique houses with it's own distinct characteristics
/features, so this house is kinda too normal actually
http://www.nexusmods.com/skyrim/mods/52630/? (darkwater den)=>cool & unique hous
e, incompatible with vellamo
http://www.nexusmods.com/skyrim/mods/23878/? (mt peril)=>has interesting quests,
unique place & npcs with features
http://www.nexusmods.com/skyrim/mods/58894/? (frostvale estate)=>just outside of
windhelm, so cancelled cuz it's unnecessary with windhelm's default house/hjeri
m
http://www.nexusmods.com/skyrim/mods/74732/? (dragonia)=>either choose this or d
arkwater den + legendary cities nimalten, choose which one has better performanc
e; this
mod seems very resource demanding, so probably i'll go for the latter option, bu
t still must to try & compare in game cuz it's still unconfirmed
http://www.nexusmods.com/skyrim/mods/31167/? (severin manor improvements)=>for s
olstheim, mergeable
http://www.nexusmods.com/skyrim/mods/31230/? (tel mythrin house solstheim)=>comp
atible with solstheim extended tel mithryn; not necessary, prefer set up camp th
ere
http://www.nexusmods.com/skyrim/mods/34309/? (ashborn farm)=>for solstheim, merg
eable
http://www.nexusmods.com/skyrim/mods/57345/? (hrafnrokk keep)=>for solstheim, me
rgeable
http://www.nexusmods.com/skyrim/mods/32136/? (dragonborn bayview player home)=>f
or solstheim, more features; currently prefer this than below
http://www.nexusmods.com/skyrim/mods/52987/? (frost ivy glade)=>for solstheim, l
ess features
http://www.jaycranesmods.com/2015/06/frost-ivy-glade-solstheim-player-home.html
=>new link for above
http://www.nexusmods.com/skyrim/mods/10177/? (dwarvenhaven)=>cancelled, still co
nsidered near aemer's refuge & lurking in the shadows
http://www.nexusmods.com/skyrim/mods/52971/? (dovkroniid redoubt & border forts
of skyrim)=>add things to several places, potentially conflicting
http://www.nexusmods.com/skyrim/mods/57489/? (knights of the garter)=>do require
d missions to check whether this mod working properly or not; actually cool, but
maybe
conflicting with immersive citizen cuz it's right behind rorikstead, also it's n
ot lore friendly since it's an england or france castle with complete flags
http://www.nexusmods.com/skyrim/mods/61530/? (dragonborn castle)=>cancelled, mt
peril is enough as quest home near solitude, also this place prone to conflict
http://www.nexusmods.com/skyrim/mods/22020/? (castle dar khuun)=>great reviews f
rom users but abandoned by authors, so try whether it's working properly or not;
too
near whiterun, renreding it redundant with other nearby houses, also this place
potentially conflicting
http://www.nexusmods.com/skyrim/mods/35078/? (lakeview freehold)=>massive & inte
resting hold, but need tested whether good/smooth for gameplay or not; cancelled
,
changes too much & not optimized, conflicting with lakeview manor mods
http://www.nexusmods.com/skyrim/mods/61914/? (sicarius refuge)=>near morthal, re
dundant with 'evil mansion'
http://www.nexusmods.com/skyrim/mods/61395/? (thief's hideout ultimate)=>in ratw
ay, riften; currently not necessary, it's for a lonely thief staying in ratway a
nyway
http://www.nexusmods.com/skyrim/mods/76800/? (whiterun underground lair)=>intere
sting concept; currently not necessary, prefer using more immersive sever & unde
rground
system mods
http://www.nexusmods.com/skyrim/mods/53124/? (mielikki house for witches & druid
s)=>add special staff, cure water disease; it's a free house, besides the design
not
too suit my taste, cancelled
http://www.nexusmods.com/skyrim/mods/52350/? (the junk yard)=>compilation of hou
se mods, including assassin's lair; cancelled
http://www.nexusmods.com/skyrim/mods/10901/? (dragon falls manor)=>last alternat
ive if there are no other building mods in the area; cancelled, don't like place
ment
http://www.nexusmods.com/skyrim/mods/52819/? (clearspire)=>same position with dr
agon falls manor, but has quest to buy & upgrade houses; cancelled, prefer to us
e
darkwater den or dragonia which less likely conflict with other things
http://www.nexusmods.com/skyrim/mods/62844/? (pirates of skyrim the northern car
dinal under the black flag)=>still updating, author said 'slow and steady'; orig
inal
'northern cardinal' mod is compatible with tpos, so this mod is probably compati
ble too; this mod enables fast travel to wyrmstooth (new lands)
http://www.nexusmods.com/skyrim/mods/71106/? (the scarlett a buildable ship)=>on
ly if above, 'northern cardinal', or 'pirates of pacific' doesn't work properly;
compatible with tpos, has different docking points from other ship mods so it in
creases compatibility
http://www.nexusmods.com/skyrim/mods/59925/? (serenity player house ship)=>requi
res seapoint settlement, has interesting new worldspace; probably not compatible
with
scarlett at windhelm or dawnstar dock, maybe occupy same places; currently not n
ecessary, prefer scarlett over this cuz it has bigger ship & more spacious than
this,
besides new worldspace is only a morrowind-styled place with some merchants & no
thing special
http://www.nexusmods.com/skyrim/mods/16017/? (okaazah player owned ship with cre
w and travel system)=>currently not detailed enough, so wait for updates if ever
any
http://www.nexusmods.com/skyrim/mods/12295/? (grytewake legend quest and moveabl
e ship)=>doesn't have more detailed features like other ship mods; cancelled
http://www.nexusmods.com/skyrim/mods/74629/? (dovah veysun dragon vessel)=>check
landing location compatibility with other "ship" mod, including 'winterhold reb
orn',
also the textures (and .nif too maybe) need to be optimized greatly; best featur
e from this mod is that it can sail to near skall village & tel mithryn at solit
ude;
unfortunately, it seems it's just a player home which enables fast travel to dif
ferent locations, without any additional features like other ship mods, also it
seems
performance demanding, canceled
http://www.nexusmods.com/skyrim/mods/25493/? (dragonkiller cart reloaded)=>actua
lly cool, but not immersive since it's free & get it by summoning power; cancell
ed
http://www.nexusmods.com/skyrim/mods/33219/? (gypsy eyes caravan)=>has complete
crafting tools, buildable tents, cooking pot, can shelter from weathers in tent
or in
caravan, but use script to clear weather just after unpacking the caravan or cre
ate 'fake' weather so it's probably not too immersive; it actually uses many scr
ipts
which sometimes is bugging out or prone to troubling
http://www.nexusmods.com/skyrim/mods/56390/? (travellers covered wagon)=>set up
tent with it's interior worldspace, can be summoned to solstheim or any new land
mods;
currently prefer use this for simplicity & immersiveness, good complement for ca
mping mod, plus it can be summoned to any new lands; use tes5edit, reduce price
to 5k
http://www.nexusmods.com/skyrim/mods/17863/? (reapers the dark tower)
http://www.nexusmods.com/skyrim/mods/49176/? (wyvern rock castle)=>cancelled, pr
efer use dawnspire which is at similar location
http://www.nexusmods.com/skyrim/mods/23246/? (castle orlock)=>check place compat
ibility with other mods; not necessary, mostly covered by reapers dark tower, al
so
prefer use alchemist hidden valley at similar place
http://www.nexusmods.com/skyrim/mods/29606/? (castle orlok human version)
http://www.nexusmods.com/skyrim/mods/59231/? (raven castle)=>nice design, used i
n skyrim meets dark souls video, considered as new & better version of castle or
lok;
still updating, currently it's playable enough with defending castle as a quest
event, but also track it to see future updates
http://www.nexusmods.com/skyrim/mods/70200/? (ayleid's citadel)=>south of falkre
ath, prefer use alchemist hidden valley than this
http://www.nexusmods.com/skyrim/mods/19165/? (castle mendoza)=>good placement to
complement other castle mods, but currently prefer not install cuz may conflict
ing
with some quest mods
http://www.nexusmods.com/skyrim/mods/63559/? (haafinheim)=>check place compatibi
lity with other mods; entrance conflict with undeath, not necessary
http://www.nexusmods.com/skyrim/mods/62903/? (clearsky hideout fully animated pl
ayer home)
http://www.nexusmods.com/skyrim/mods/63582/? (stratos)=>dwemer floating house, u
pgradable, buster sword
http://www.nexusmods.com/skyrim/mods/63590/? (black toe meadhall)=>upgradable; n
ot necessary, already covered by that druidic home near windhelm
http://www.nexusmods.com/skyrim/mods/34368/? (druids den collectors edition)=>cu
rrently not necessary, near to some more interesting home mods
http://www.nexusmods.com/skyrim/mods/18421/? (evil overlord tower quest)=>not re
ally polished, most npc are just for cosmetics, cancelled
http://www.nexusmods.com/skyrim/mods/27125/? (castle stonespire)=>not rich enoug
h, besides already covered by solstice castle nearby
http://www.nexusmods.com/skyrim/mods/33473/? (sutvaka fortified estate)=>check p
lace compatibilities; cancelled, still prefer dawnspire & nearby silverpeak lodg
e
http://www.nexusmods.com/skyrim/mods/73145/? (sutvaka fortified estate expanded)
=>expanded version of above
http://www.nexusmods.com/skyrim/mods/35951/? (gray hill keep)=>cancelled, nearby
points of interest
http://www.nexusmods.com/skyrim/mods/18112/? (grey ledge manor no load doors)=>c
urrently cancelled, it uses esm for autosorting which is considered old, also i
guess
need to reduce home clutter since there are already solstice castle on the west
side
http://www.nexusmods.com/skyrim/mods/34273/? (namaofs watchtower)=>cancelled
http://www.nexusmods.com/skyrim/mods/53975/? (vellamo mage home in winterhold)=>
incompatible with darkwater den, & maybe with winterhold rebuild too; cancelled,
not
suit winterhold theme
http://www.nexusmods.com/skyrim/mods/74283/? (wind path)=>simple & has perfect f
eatures for solo or single-owned house; currently cancelled
http://www.nexusmods.com/skyrim/mods/23915/? (witchraven barrow)=>take if no oth
er houses mod around that region; cancelled
http://www.nexusmods.com/skyrim/mods/49723/? (hidden hideouts of skyrim)=>take m
odular
http://www.nexusmods.com/skyrim/mods/41620/? (ancient fortress ultimate player h
ome)=>check place compatibilities; cancelled
http://www.nexusmods.com/skyrim/mods/25557/? (imperial fortress in riverwood)=>c
heck compatibilities with other mods; cancelled
http://www.nexusmods.com/skyrim/mods/36444/? (highland hall)=>interesting featur
es, but need to check place compatibilities; cancelled
http://www.nexusmods.com/skyrim/mods/60599/? (castle strunmah redone)=>if necess
ary, conflict with touring carriages; cancelled
http://www.nexusmods.com/skyrim/mods/15008/? (whiterun balloon site)=>very uniqu
e; cancelled, prone to conflict, also not lore-friendly
http://www.nexusmods.com/skyrim/mods/60444/? (lord commander's quarters)=>seems
compatible with fort dawnguard overhaul with a minor clipping; cancelled
http://www.nexusmods.com/skyrim/mods/51094/? (the field lab 2)=>summonable float
ing house, use quest to obtain; currently cancelled, not looks really good
http://www.nexusmods.com/skyrim/mods/74979/? (aetherial cottage)=>only if no oth
er houses in the area; cancelled, conflict or redundant with similar placed hous
es
http://www.nexusmods.com/skyrim/mods/79302/? (hjerim)=>better-looking & more con
venient hjerim house in windhelm
http://www.nexusmods.com/skyrim/mods/17835/? (kagrenacs instant fortress)=>not n
ecessary
http://www.nexusmods.com/skyrim/mods/37597/? (dwemer jar)=>not necessary
http://www.nexusmods.com/skyrim/mods/41809/? (ovens & churns of skyrim)=>add ove
ns & churns thoughout major places in skyrim, very useful for needs mod
http://www.nexusmods.com/skyrim/mods/66783/? (hearthfire extended)=>use tes5edit
to forward changes from below mod & special flora of tamriel mod/merge them to
this
http://www.nexusmods.com/skyrim/mods/64044/? (daily eggs busy bees)=>take daily
eggs only, make chicken nests respawn eggs daily
http://www.nexusmods.com/skyrim/mods/26851/? (more plants and recipes for hearth
fire)=>need fix using tes5edit in 2 plants, see comments section; use tes5edit t
o
forward changes from this mod, mergeable to above mod
http://www.nexusmods.com/skyrim/mods/31549/? (lakeview manor fish hatchery plus
opt mill)
http://www.nexusmods.com/skyrim/mods/32557/? (hearthfire attics)=>loteng; curren
tly not necessary

---
New Quests & Dungeons: [7]
---
http://www.nexusmods.com/skyrim/mods/31061/? (dovahkiin and the apprentice of th
uum)
http://www.nexusmods.com/skyrim/mods/36317/? (lost wonder of mzark)=>cancelled
http://www.nexusmods.com/skyrim/mods/58672/? (wheels of lull)=>cool additional a
rmor & weapons
http://www.nexusmods.com/skyrim/mods/44557/? (brhuce hammar legacy)=>adventure t
o many realms
http://www.nexusmods.com/skyrim/mods/63403/? (blackreach railroad)=>cancelled
http://www.nexusmods.com/skyrim/mods/41754/? (aethernautics)=>nice new weapons &
armors
http://www.nexusmods.com/skyrim/mods/50538/? (the oblivion falcon a lore-friendl
y star wars crossover)=>cancelled
http://www.nexusmods.com/skyrim/mods/35841/? (helgen reborn)
http://www.nexusmods.com/skyrim/mods/70219/? (the forgotten city)=>better for hi
gh level/as last as possible
http://www.nexusmods.com/skyrim/mods/16197/? (the secret of dragonhead)
http://www.nexusmods.com/skyrim/mods/21256/? (Oblivion Realm Series gate of soli
tude)
http://www.nexusmods.com/skyrim/mods/25676/? (Oblivion Realm Series morthal pain
)
http://www.nexusmods.com/skyrim/mods/19913/? (sanctum of the fallen)
http://www.nexusmods.com/skyrim/mods/16256/? (hjakhtraevarr tomb)
http://www.moddb.com/mods/apotheosis =>fight against daedras/gods
http://www.nexusmods.com/skyrim/mods/66021/? (apotheosis lifeless vaults)=>demo
version of above
http://www.nexusmods.com/skyrim/mods/35200/? (death mountain)=>incompatible with
secret of dragonhead; potentially not compatible with 'tpos', but worth a try c
uz it's
a floating fortress!
http://www.nexusmods.com/skyrim/mods/75137/? (isle of ashes)=>hopefully compatib
le with death mountain
http://www.nexusmods.com/skyrim/mods/68605/? (temple of kruziik)
http://www.nexusmods.com/skyrim/mods/41908/? (jurgholm)
http://www.nexusmods.com/skyrim/mods/42616/? (heimfeigr)
http://www.nexusmods.com/skyrim/mods/13960/? (challenge of the daedra)
http://www.nexusmods.com/skyrim/mods/39471/? (dragonslayers)
http://www.nexusmods.com/skyrim/mods/51655/? (into the deep atlantis)
http://www.nexusmods.com/skyrim/mods/42500/? (spellblade)=>new dungeon with uniq
ue enchanting system, powerful enemies
http://www.nexusmods.com/skyrim/mods/13491/? (new epic boss fight)
http://www.nexusmods.com/skyrim/mods/66440/? (the grand paladin)
http://www.nexusmods.com/skyrim/mods/14351/? (skyrim sewers)
http://www.nexusmods.com/skyrim/mods/64020/? (skyrim sewers undeath solitude ent
rance patch)
http://www.nexusmods.com/skyrim/mods/75004/? (skyrim underground)=>sewers system
like above, but filled with enemies like dungeons
http://www.nexusmods.com/skyrim/mods/44916/? (windcaller's pass)=>already includ
ed in "legacy of dragonborn", so no need to be installed
http://www.nexusmods.com/skyrim/mods/56619/? (high hrothgar alternate cave route
)=>check place compatibilities with other mods
http://www.nexusmods.com/skyrim/mods/37489/? (ogmunds tomb)=>already included in
"legacy of dragonborn", so no need to be installed
http://www.nexusmods.com/skyrim/mods/12850/? (silvercrest tomb & watchtower)=>en
trance conflicts with ogmunds tomb
http://www.nexusmods.com/skyrim/mods/61764/? (mines of moria revised expanded)
http://www.nexusmods.com/skyrim/mods/23464/? (lc castle invasion)=>contains dele
ted navmeshes
http://www.nexusmods.com/skyrim/mods/9782/? (moonpath to elsweyr)=>continued by
"legacy of dragonborn" mod, no need to be installed
http://www.nexusmods.com/skyrim/mods/51556/? (typo patch moonpath to elsweyr)
http://www.nexusmods.com/skyrim/mods/40607/? (undeath)
http://www.nexusmods.com/skyrim/mods/68409/? (undeath true god)=>tweaks some fea
tures to be stronger or better
http://www.nexusmods.com/skyrim/mods/60783/? (undeath immersive lichdom)=>more p
erk trees & spells
http://www.nexusmods.com/skyrim/mods/49271/? (a perk tree for the lich)=>addon p
erk tree for undeath via mcm; currently not necessary
http://www.nexusmods.com/skyrim/mods/77606/? (undeath imperious liches)=>patch f
or undeath to forward changes from imperious & disparity
http://www.nexusmods.com/skyrim/mods/77583/? (path of sorcery undeath immersive
lichdom perktree patch)=>finally it's available!
http://www.nexusmods.com/skyrim/mods/53589/? (undeath invisible scrye fix)
http://www.nexusmods.com/skyrim/mods/71717/? (path of the revenant)=>to compleme
nt undeath & any lich/necromancy mods, has good staff of worms
http://www.nexusmods.com/skyrim/mods/25941/? (dark brotherhood resurrection)=>no
t necessary, potentially require to install a bug fix for invulnerable dragons t
oo,
also this mod is still buggy & not updated anymore
http://www.nexusmods.com/skyrim/mods/52397/? (moon & star)=>currently not necess
ary, not hyping enough, also reward not good enough
http://www.nexusmods.com/skyrim/mods/68258/? (moon & star rs children patch)
http://www.nexusmods.com/skyrim/mods/33108/? (adal matar the lost stronghold)=>t
his & below similar mods are considered old, not updated anymore, prone to error
s
http://www.nexusmods.com/skyrim/mods/33164/? (the cyrodiil frontier)
http://www.nexusmods.com/skyrim/mods/33261/? (the aldmeri domain)
http://www.nexusmods.com/skyrim/mods/33323/? (south dragon bridge)
http://www.nexusmods.com/skyrim/mods/29188/? (unremarkable cave boss fights)
http://www.nexusmods.com/skyrim/mods/64651/? (the gray cowl of nocturnal)
http://www.nexusmods.com/skyrim/mods/64752/? (gray cowl of nocturnal alikr flora
overhaul)=>install if has any spare esp room
http://www.nexusmods.com/skyrim/mods/52248/? (legacy of dragonborn)=>incompatibl
e with vath firehall companion; already included some item mods, so check it's c
ontent
http://www.nexusmods.com/skyrim/mods/72921/? (legacy of dragonborn patch central
)
http://www.nexusmods.com/skyrim/mods/40615/? (relics of hyrule)=>dlc-sized zelda
mod
http://www.nexusmods.com/skyrim/mods/33766/? (agent of righteous might)=>not com
patible with the undercity
http://www.nexusmods.com/skyrim/mods/69832/? (agent of righteous might tweaks)=>
move chapel/entrance to outskirt of winterhold to improve compatibilities
http://www.nexusmods.com/skyrim/mods/36843/? (shadow of meresis)
http://www.nexusmods.com/skyrim/mods/11750/? (recruit more blades skyhaven templ
e enhanced)=>need some workarounds to work properly
http://www.nexusmods.com/skyrim/mods/10937/? (named bosses in skyrim)
http://www.nexusmods.com/skyrim/mods/57698/? (named bosses in skyrim ii renewal)
http://www.nexusmods.com/skyrim/mods/26465/? (revenge of dagoth ur)
http://www.nexusmods.com/skyrim/mods/50534/? (the pit of sorrow)=>landscape quit
e lame & boring, cancelled
http://www.nexusmods.com/skyrim/mods/23087/? (into the depths)=>cancelled, not l
ong & epic enough
http://www.nexusmods.com/skyrim/mods/24351/? (the fifth gate)
http://www.nexusmods.com/skyrim/mods/67103/? (vigilant)=>dark souls like enemies
, dark soul like environment
http://www.nexusmods.com/skyrim/mods/13725/? (vigilant of stendarr quests)=>aban
doned, said to have some issues, but still sounds interesting; wait answer from
disi30
http://www.nexusmods.com/skyrim/mods/78008/? (organic faction vigilant of stenda
rr)=>categorized as guild/faction too
http://www.nexusmods.com/skyrim/mods/40914/ (conan hyborian age)
http://www.nexusmods.com/skyrim/mods/69811/? (molag bal's inferno)=>check place
(entrance gate) compatibility with other mods
http://www.nexusmods.com/skyrim/mods/61776/? (inferno the blood marked)
http://www.nexusmods.com/skyrim/mods/44922/? (inferno envoys of ends)
http://www.nexusmods.com/skyrim/mods/36363/? (inferno advents of flame)=>not com
patible with 'inferno blood marked'; not as fancy as above, so it's cancelled
http://www.nexusmods.com/skyrim/mods/64401/? (volundr)
http://www.nexusmods.com/skyrim/mods/51992/? (dragonquest the secret of dragon c
left)
http://www.nexusmods.com/skyrim/mods/72938/? (someguy series)=>some mods still w
ip
http://www.nexusmods.com/skyrim/mods/73903/? (G.R.E.E.D)
http://www.nexusmods.com/skyrim/mods/32411/? (here there be monsters)=>not compa
tible with 'tpos', can cause ctd
http://www.nexusmods.com/skyrim/mods/79752/? (monster contracts)=>newly founded
monster hunting quest inspired by witcher 3
http://www.nexusmods.com/skyrim/mods/30279/? (the hanging gardens)=>if even nece
ssary
http://www.nexusmods.com/skyrim/mods/34492/? (northern encounters)=>check which
mods potentially conflict with this mod
http://www.nexusmods.com/skyrim/mods/77809/? (clockwork castle)=>nearly dlc-size
d quests, with horror theme
http://www.nexusmods.com/skyrim/mods/19869/? (castlevania abandoned castle demo)
=>good for epilogue, use teleport so compatible with other mods
http://www.nexusmods.com/skyrim/mods/23428/? (castlevania memories first episode
)=>download "castlevania boss rush mode"
http://www.nexusmods.com/skyrim/mods/25223/? (castlevania memories first episode
no videos version)=>better size
http://www.moddb.com/mods/the-dark-lords-fortress =>castlevania-like castle full
of enemies, looks very interesting
http://www.nexusmods.com/skyrim/mods/29443/? (pirates of the pacifics the protec
tion of elder scroll)=>check compatibilities with other mods which change solitu
de dock
http://www.nexusmods.com/skyrim/mods/64925/? (the daedra returns)=>probably not
compatible with become king of riverhelm, use same space
http://www.nexusmods.com/skyrim/mods/51969/? (it beats for her)
http://www.nexusmods.com/skyrim/mods/18077/? (prisoner of the horned helm a deat
h dealer story)
http://www.nexusmods.com/skyrim/mods/34416/? (ol arrow knee)=>ships as transport
ation, massive sea battles
http://www.nexusmods.com/skyrim/mods/35102/? (nuvanja a new dwemer dungeon)
http://www.nexusmods.com/skyrim/mods/57979/? (forgotten dungeons)=>looks good, c
heck place compatibilities with other mods; incompatible with "the forgotten cit
y"
http://www.nexusmods.com/skyrim/mods/57221/? (orvar's tomb remastered)
http://www.nexusmods.com/skyrim/mods/33692/? (solstheim dungeon pack)
http://www.nexusmods.com/skyrim/mods/36017/? (solstheim the lost levels)
http://www.nexusmods.com/skyrim/mods/12656/? (den of vuspyre)
http://www.nexusmods.com/skyrim/mods/20479/? (jornheim)=>choose which one compat
ible with windcaller's pass
http://www.nexusmods.com/skyrim/mods/44074/? (morsel the cursed halls)=>choose w
hich one compatible with windcaller's pass
http://www.nexusmods.com/skyrim/mods/65923/? (skyrim judgement day)=>conjurable
dwemer turrets
http://www.nexusmods.com/skyrim/mods/66028/? (azhgarfund)=>countain some strong
bosses & useful loot to control dwemer automaton
http://www.nexusmods.com/skyrim/mods/17977/? (the forgotten snows)=>check locati
on compatibilities with other mods
http://www.nexusmods.com/skyrim/mods/27646/? (icicle valley)=>very interesting,
but not compatible with forgotten city, use one by one
http://www.nexusmods.com/skyrim/mods/21367/? (mcmiller chronicles)=>places seems
compatible
http://www.nexusmods.com/skyrim/mods/58617/? (legend of the vae)
http://www.nexusmods.com/skyrim/mods/80773? (sulfur & fire trial of mehrunes dag
on)
http://www.nexusmods.com/skyrim/mods/64026/? (dark haven)=>gives 2 toggle abilit
ies + 3 additional transform, but seems like not being worked anymore due to pro
blems
faced by author
http://www.nexusmods.com/skyrim/mods/53937/? (ragnarok)=>probably not interestin
g enough for me
http://www.nexusmods.com/skyrim/mods/74565/? (invasion of skyrim)=>really cool q
uest mod with challenging enemies & lots rewards, but requires ks hairdos; it's
best
for a complete playthrough without many addition with other enemy mods, cuz it a
dds many npcs into every places in skyrim; mostly not suit with currently planne
d
playthrough, maybe later if even necessary
http://www.nexusmods.com/skyrim/mods/45532/? (forest of silence draculas castle
player home & quest)=>probably better not use this since it's not being worked,
no real
quests, possibly has some issues
http://www.nexusmods.com/skyrim/mods/32458/? (konahrik's accoutrements dragon pr
iest armory)
http://www.nexusmods.com/skyrim/mods/61248/? (mulmugviir's curse)
http://www.nexusmods.com/skyrim/mods/49519/? (cursed camelot & excalibur)
http://www.nexusmods.com/skyrim/mods/50256/? (ragnaroks revenge)
http://www.nexusmods.com/skyrim/mods/18230/? (a fallen servant companion quest)
http://www.nexusmods.com/skyrim/mods/63240/? (sinister seven)
http://www.nexusmods.com/skyrim/mods/62606/? (challenge of the divines)=>interes
ting divines lore quests
http://www.nexusmods.com/skyrim/mods/80130? (corprusarium redone shadow of dagot
h ur)=>nice addition to solstheim
http://www.nexusmods.com/skyrim/mods/34475/? (bottomless pit)=>interesting play
with unique enchantment's reward
http://www.nexusmods.com/skyrim/mods/61962/? (random dungeon generator)=>trapdor
north dawnstar which generates random dungeons with 100 floors, perfect for tra
ining
http://www.nexusmods.com/skyrim/mods/34106/? (the rabbit hole)=>cool leveled sta
ges dungeons with multiple & level-progressed enemies; has some serius dirty edi
ts,
need to be fixed first
http://www.nexusmods.com/skyrim/mods/23350/? (thrassian plaguesword)=>small func
tional player house, stagger immunity enchantments, if even necessary
http://www.nexusmods.com/skyrim/mods/35386/? (the cave of treasures)=>check plac
e compatibilities
http://www.nexusmods.com/skyrim/mods/69290/? (watchtowers reborn fueled by genes
is)=>check place compatibilities
http://www.nexusmods.com/skyrim/mods/56465/? (adamantium)
http://www.nexusmods.com/skyrim/mods/5604/? (28 days & a bit 5 zombie mutation)=
>interesting additional apocalypse mod for end game
http://www.nexusmods.com/skyrim/mods/70142/? (notice board)
http://www.nexusmods.com/skyrim/mods/70588/? (notice board dragonborn dlc better
solstheim quests)
http://www.nexusmods.com/skyrim/mods/33385/? (dwemer colosseum)
http://www.nexusmods.com/skyrim/mods/72684/? (solitude arena)
http://www.nexusmods.com/skyrim/mods/70495/? (amorous adventures)=>if necessary,
maybe still updating

---
New Factions: [finished]
---
http://www.nexusmods.com/skyrim/mods/52871/? (guild starter)
http://www.nexusmods.com/skyrim/mods/34959/? (skyrim tycoon reloaded)=>new busin
ess factions & gameplay, compatible with most mods
https://www.dropbox.com/s/904w9jqkum2ity0/Pitfighter%20and%20the%20DLC.7z?dl=0 (
pit faction & the dlc)
http://www.nexusmods.com/skyrim/mods/52093/? (gangs of skyrim)
http://www.nexusmods.com/skyrim/mods/56530/? (nightingale brotherhood)=>new fact
ions, enemy factions, lots of quests
http://www.nexusmods.com/skyrim/mods/18866/? (hunting in skyrim)=>new guild, que
sts, animal hunting, work in progress

---
New Lands, DLCs, Expansions: [N/A]
---
http://www.nexusmods.com/skyrim/mods/68382/? (redguard expansion exotic dlc)=>ta
ken down from nexus; cancelled
http://www.nexusmods.com/skyrim/mods/50892/? (salem arena tournament & dlc)
http://www.nexusmods.com/skyrim/mods/48467/? (beyond reach)
http://www.nexusmods.com/skyrim/mods/70590/? (beyond reach tweaks & enhancements
)
http://www.nexusmods.com/skyrim/mods/25704/? (wyrmstooth)
https://mega.nz/#!T9xQlB6L!Ib2rWwp6zNfLAphxDBW0VuIDvSiscOa5lrPj46kbKoY (alternat
ive link for above)
https://mega.nz/#!TNYQAJaY!obcdlCZ9N8CwJMeQ1pNdrtJ5duG-y_OH4ui4VG_OkUs (another
alternative link)
https://mega.nz/#F!a4wzGTxS!U2nJ3Tq2I86AyzYvhMTzPA (another alternative link)
http://www.nexusmods.com/skyrim/mods/69501/? (wyrmstooth tweaks & enhancements)
http://www.nexusmods.com/skyrim/mods/67559/? (darkend)
http://www.nexusmods.com/skyrim/mods/68406/? (summerset isle)=>suits for mage ch
aracters, requires to be an arch-mage
http://www.nexusmods.com/skyrim/mods/58311/? (death mountain 2)=>use some skyrim
place, check compatibilities; incompatible with "the forgotten city", potential
ly not
compatible with 'tpos', but worth a try cuz has a cool massive castle
http://www.moddb.com/mods/i-am-the-king (probably finished in 2016)
http://www.nexusmods.com/skyrim/mods/55551/? (nyhus & the border of cyrodiil)
http://www.nexusmods.com/skyrim/mods/55552/? (haafstad & the border of high rock
)
http://www.nexusmods.com/skyrim/mods/58331/? (folkstead & the border of hammerfe
ll)
http://www.nexusmods.com/skyrim/mods/32371/? (hunting grounds)=>perfect to get a
lot of meats
http://www.nexusmods.com/skyrim/mods/39299/? (just another arena with random ene
mies)=>perfect for training
http://www.nexusmods.com/skyrim/mods/53608/? (shard of oblivion wip)=>very cool
oblivion realm with particular enemies & bosses
http://www.nexusmods.com/skyrim/mods/68189/? (expedition to atmora)=>still wip b
ut has potentials, so wait for updates
http://www.nexusmods.com/skyrim/mods/72273/? (mara's island)=>looks interesting,
but currently not necessary
http://www.nexusmods.com/skyrim/mods/60829/? (shumer & the fall of allagard)=>no
t popular, but still being updated
http://www.nexusmods.com/skyrim/mods/79826/? (voyage to the dreamborne island)=>
looks beautiful & stunning; not compatible with mara's island
http://www.nexusmods.com/skyrim/mods/27747/? (mjy the mysterious island)=>very i
nteresting underwater places, also it's heaven for crafters & looters

---
Total Conversion:
---
http://www.nexusmods.com/skyrim/mods/77868/? (enderal english version)
http://enderal.com/ (enderal's website, more info & download options)
http://www.nexusmods.com/skyrim/mods/78018/? (enderal optimized textures)

---
Traveling: [finished]
---
http://www.nexusmods.com/skyrim/mods/67727/? (script free ship sailing)=>not imm
ersive, not realistic, but the most possible proper boat mod for simple playthro
ugh
http://www.nexusmods.com/skyrim/mods/37902/? (sailable ships of skyrim)=>cancell
ed
http://www.nexusmods.com/skyrim/mods/56410/? (realistic functional boats)=>possi
bly the most realistic boat mechanism in skyrim, but unfortunately it's too intr
usive,
also to properly move the boat to water sometimes need to push it from the water
, hence not really good for survival mods
http://www.nexusmods.com/skyrim/mods/31377/? (travel by boat)=>not really good,
encounter some events
http://www.nexusmods.com/skyrim/mods/64201/? (skyrim wayshrines immersive fast t
ravel)=>potentially conflict with tpos
http://www.nexusmods.com/skyrim/mods/68221/? (complete fast travel overhaul)=>be
tter prices, more destinations, better ferry features, simple; currently not nec
essary
http://www.nexusmods.com/skyrim/mods/15508/? (better fast travel carriages & shi
ps)=>disable fast travel for immersion; cancelled
http://www.nexusmods.com/skyrim/mods/38529/? (touring carriages)
http://www.darkcreations.org/files/file/631-touring-carriages/ (alternative link
)
http://www.nexusmods.com/skyrim/mods/48518/? (solstheim boat travel)=>very usefu
l, but need to be aware of other mods which also add travel feature to solstheim
; user
said it causes CTD when took the boat from icewater jetty to castle volkihar, so
need to check this
http://www.nexusmods.com/skyrim/mods/46831/? (realistic boat travel)=>same with
above but for skyrim; currently not necessary

---
Maps: [8] [almost finished]
---
http://www.nexusmods.com/skyrim/mods/36849/? (immersive college of winterhold)
http://www.nexusmods.com/skyrim/mods/38484/? (the midden expanded)
http://www.nexusmods.com/skyrim/mods/11123/? (arch-mage trophy hall)=>adds a 2nd
floor to arch-mage quarter, try if compatible with "immersive college" or not
http://www.nexusmods.com/skyrim/mods/14299/? (oblivion alchemy chest)=>a standal
one alchemy chest from "arch-mage trophy hall", as an alternative of above mod
http://www.nexusmods.com/skyrim/mods/37538/? (skyrim community college)=>learn a
ll skills from master trainers, read skill books, get items, trade stolen items
http://www.nexusmods.com/skyrim/mods/22937/? (skyrim school of witchcraft & wiza
rdry)=>cancelled, give more space other building mods
http://www.nexusmods.com/skyrim/mods/18024/? (smelters for riften & solitude)
http://www.nexusmods.com/skyrim/mods/18021/? (blacksmith storage chests)=>if nec
essary
http://www.nexusmods.com/skyrim/mods/30086/? (immersive dawnguard dayspring pass
)
http://www.nexusmods.com/skyrim/mods/52340/? (glorious fort dawnguard)=>try 1-by
-1 which one is better, stable, less bugs
http://www.nexusmods.com/skyrim/mods/55347/? (fort dawnguard overhaul)=>try 1-by
-1 which one is better, stable, less bugs; taken down from nexus
http://www.nexusmods.com/skyrim/mods/21880/? (light up dawnguard)=>add torches (
lights) in interior fort dawnguard
http://www.nexusmods.com/skyrim/mods/52296/? (unique border gates)=>has some com
patibility patches
http://www.nexusmods.com/skyrim/mods/33162/? (immersive settlements)=>already in
cluded in expanded town and cities
http://www.nexusmods.com/skyrim/mods/58275/? (dawn of skyrim)=>compatible with i
mmersive citizens, relatively performance friendly, usable if not using tpos/eta
c/city
expansion mods; apparently doesn't include falkreath & morthal, also possibly co
nflict with colorful magic or any mods which add things to interior of cities
http://www.nexusmods.com/skyrim/mods/13608/? (expanded towns and cities)=>only m
odular version compatible with immersive citizen, check 'article' in immersive c
itizen
mod page; after more thoughts, maybe i'll pass this mod cuz installing some citi
es only will left other cities or villages too bland, so reconsider to use 'tpos
' or
dawn of skyrim instead
http://www.nexusmods.com/skyrim/mods/78305/? (settlements expanded)=>good to imp
lement fort mod & city mod, also good as 'lite' alternative of legendary cities
for
better performance, can be combined with city expanding mods as mentioned in 'co
nclusion of city & settlement mods arrangement'; compatible with crf, legendary
cities
modular except for amol region
http://www.nexusmods.com/skyrim/mods/31431/? (lanterns of skyrim all in one comp
atibility patches)
http://www.nexusmods.com/skyrim/mods/66795/? (lanterns of skyrim skyrim bridges
patch)
http://www.nexusmods.com/skyrim/mods/34756/? (custom lanterns of skyrim preset f
or CoT)
http://www.nexusmods.com/skyrim/mods/30506/? (lantern caretakers)
http://www.nexusmods.com/skyrim/mods/18916/? (lanterns of skyrim all in one)
http://www.nexusmods.com/skyrim/mods/41391/? (ebonvale settlement)=>great & uniq
ue town features, possible conflict with eagle's nest
http://www.nexusmods.com/skyrim/mods/20700/? (dark brotherhood reborn dawnstar s
anctuary)=>unfortunately cancelled due to not interesting enough
http://www.nexusmods.com/skyrim/mods/50491/? (winterhold rebuild)=>quests to bui
ld damaged buildings in winterhold; tpos doesn't do anything about it, should be
okay
with current version of immersive citizens
http://www.nexusmods.com/skyrim/mods/31669/? (riften thief edition)=>not necessa
ry, already covered by 'sneak tools', besides prefer use other city expanding mo
ds
http://www.nexusmods.com/skyrim/mods/71875/? (shezrie's old hroldan town)=>need
to test if conflict with 'tpos' or not; if not using tpos, then use this []
http://www.nexusmods.com/skyrim/mods/56084/? (seapoint settlement)
http://www.nexusmods.com/skyrim/mods/62118/? (weistone settlement)=>has simple &
useful features
http://www.nexusmods.com/skyrim/mods/12025/? (elvenwood)
http://www.nexusmods.com/skyrim/mods/15659/? (the undercity)=>nice new city feat
ures, not compatible with agent of righteous might
http://www.nexusmods.com/skyrim/mods/72430/? (fort wolfhead)=>has very own soulg
em mine, guard, food & drink vendor, smithy & small farm, general goods store
http://www.nexusmods.com/skyrim/mods/74203/? (thieves guild refuges)=>nice under
ground refuges concept for theves guild; if necessary []
http://www.nexusmods.com/skyrim/mods/12851/? (pinwood village)=>abandoned by aut
hor, still has some issues, cancelled to give more space for 'tpos'
http://www.nexusmods.com/skyrim/mods/64442/? (helsmyrr village)=>nice indeed, bu
t no quest & not interactive npcs, besides it demands more performance, so cance
lled
http://www.nexusmods.com/skyrim/mods/65897/? (black wood inn)=>maybe not necessa
ry
http://www.nexusmods.com/skyrim/mods/28131/? (snowbound acress)=>check other mod
s compatibilities with this mod; maybe not necessary
http://www.nexusmods.com/skyrim/mods/68436/? (clefj's shor's stone)=>maybe not n
ecessary
http://www.nexusmods.com/skyrim/mods/69652/? (diamond bluff settlement)=>check p
lace compatibilities; maybe not necessary
http://www.nexusmods.com/skyrim/mods/35311/? (showers in inns)=>useful for frost
fall
http://www.nexusmods.com/skyrim/mods/41447/? (immersive & customizable castle vo
lkihar)
http://steamcommunity.com/sharedfiles/filedetails/?id=129969995 (castle volkihar
redux a player home)
http://www.mediafire.com/file/ahtm8h38f1l7g6w/Castle+Volkihar+Redux+A+Player+Hom
e.7z => download link for above
http://www.nexusmods.com/skyrim/mods/49240/? (the sky residence)=>new worldspace
, floating manor, with quests; not necessary, cancelled
http://www.nexusmods.com/skyrim/mods/57051/? (asvald the readleaf forest)=>custo
m worldspace house, with quest; not necessary, cancelled
http://www.nexusmods.com/skyrim/mods/32558/? (the seaside library)
http://www.nexusmods.com/skyrim/mods/32552/? (guild book cases)=>not necessary,
make it too easy to get all skill books
http://www.nexusmods.com/skyrim/mods/37527/? (seedy merchant)=>check place compa
tibilities with other mods, make sure no mods conflict with this, including 'tpo
s'
http://www.nexusmods.com/skyrim/mods/31211/? (telvanni bug musk merchant)
http://www.nexusmods.com/skyrim/mods/33393/? (point the way)=>immersive road sig
ns at road intersections, no need to keep open the map everytime
http://www.nexusmods.com/skyrim/mods/64352/? (beggar's brawl arena)
http://www.nexusmods.com/skyrim/mods/20756/? (underground gladiator arena)=>has
too many bugs & problems, cancelled
http://www.nexusmods.com/skyrim/mods/9994/? (als treasure vault)=>visible gold s
torage; potentially conflict with 'tpos' or other mod which use same place, canc
elled
http://www.nexusmods.com/skyrim/mods/47989/? (legendary cities tes arena)=>still
updating, but provide modular, can take some cities; try to use it as main cite
s &
settlements overhaul, if too performance demanding, then switch to 'conclusion o
f city & settlement mods arrangement' []
http://www.nexusmods.com/skyrim/mods/63523/? (legendary cities skyrim cities)=>c
urrently tweak morthal & falkreath, compatible with immersive citizen []
http://www.nexusmods.com/skyrim/mods/27189/? (shortcuts secret entrances all cit
ies)=>very good indeed, but potentially not compatible with some popular mods
http://www.nexusmods.com/skyrim/mods/12006/? (enhanced hotpools)=>sauna/hot spri
ng; too old, not necessary
http://www.nexusmods.com/skyrim/mods/65607/? (patron gods of skyrim)
http://www.nexusmods.com/skyrim/mods/50773/? (transmogrification shop)=>transfer
/copy armor stats; doesn't have patch for mod added armors
http://www.nexusmods.com/skyrim/mods/58568/? (solitude the tower of the wolf)
http://www.nexusmods.com/skyrim/mods/49313/? (solitude tower loft)=>try which on
e is better
http://www.nexusmods.com/skyrim/mods/31582/? (raven rock expanded)=>no idea if i
t will conflict with 'tpos' or not, so check tpos' raven rock first
http://www.nexusmods.com/skyrim/mods/34229/? (solstheim extended tel mithryn)=>s
ame with above, check tel mithryn too
http://www.nexusmods.com/skyrim/mods/76751/? (better tel mithryn)=>seems a lot b
etter than above []
http://www.nexusmods.com/skyrim/mods/34231/? (solstheim extended skaal village)=
>same with above, check skaal village too []
http://www.nexusmods.com/skyrim/mods/32735/? (the lucky horker inn)=>plus player
house + followers; not necessary
http://www.nexusmods.com/skyrim/mods/50893/? (portal to sovngarde)=>simple versi
on; not necessary
http://www.nexusmods.com/skyrim/mods/38158/? (skyrim bridges)=>works with tourin
g carriages
http://www.nexusmods.com/skyrim/mods/26194/? (ice floes travel the polar sea dry
-shod)
http://www.nexusmods.com/skyrim/mods/28501/? (falkreath skyscraper)=>tallest bui
lding in skyrim, climbable; not necessary
http://www.nexusmods.com/skyrim/mods/23366/? (very high hrothgar)=>another talle
st building in skyrim, 2 huge towers with some teleport & enemy features; not ne
cessary
http://www.nexusmods.com/skyrim/mods/66567/? (imperial stone the forts of skyrim
redone)=>more immersive forts of skyrim; still has errors & deleved navmesh, wa
it for
updates if any []
http://www.nexusmods.com/skyrim/mods/79220/? (tactical valtheim)=>more 'tactical
' looking valtheim, plus more features like occupying it & small player home; ne
ed to
check compatibility with tpos, touring carriages & above mod[]
http://www.nexusmods.com/skyrim/mods/77346/? (solitude skyway)=>not compatible w
ith pirates of skyrim northern cardinal mod, need to check in game if compatible
with
tpos & immersive citizen or not before being merged []
http://www.nexusmods.com/skyrim/mods/57821/? (cake o'clock)=>add a bakery which
sells all tasty foods from hearthfire in solitude []
http://www.nexusmods.com/skyrim/mods/80393/? (unique shops & stores)=>fully comp
atible with immersive citizen []
http://www.nexusmods.com/skyrim/mods/48794/? (blessings of the hunt)=>add altar
of hircine at snowclad ruins of solstheim
http://www.nexusmods.com/skyrim/mods/67181/? (kynesgrove)=>arthmoor's settlement
expansions should be compatible with immersive citizens as said by shurah
http://www.nexusmods.com/skyrim/mods/67305/? (darkwater crossing)=>same with abo
ve
http://www.nexusmods.com/skyrim/mods/70751/? (shor's stone)=>same with above, al
so add inn & some immersive things
http://www.nexusmods.com/skyrim/mods/73717/? (soljund's sinkhole)=>cancelled, co
ntains no inn, also adding guard barrack seems not suit cuz why the miner ask to
clear
the mine from draugr if there are guards around there
http://www.nexusmods.com/skyrim/mods/74454/? (clefj's dragon bridge)=>wait for c
omment is it combatible with immersive citizen or not []
http://www.nexusmods.com/skyrim/mods/4929/ (quality world map)
http://www.nexusmods.com/skyrim/mods/6411/? (clear world map)
http://www.nexusmods.com/skyrim/mods/16619/? (remove 3d map camera limits)=>has
been included in map overhaul
http://www.nexusmods.com/skyrim/mods/14976/? (atlas map markers)
http://www.nexusmods.com/skyrim/mods/74045/? (atlas map markers updated with mcm
) []
http://www.nexusmods.com/skyrim/mods/4991/? (map overhaul)
http://www.nexusmods.com/skyrim/mods/51339/? (better falskaar & wyrmstooth map w
ith roads)
conclusion of city & settlement mods arrangement (try to merge these mods as muc
h as possible):
dawn of skyrim (to cover 5 main cities)
legendary cities skyrim cities (to cover falkreath & morthal which are not cover
ed by dawn of skyrim)
settlements expanded (to expand & add more simple settlements which are not pres
ent in vanilla skyrim)
shor's stone
kynesgrove
darkwater crossing
---
Sounds: [9]
---
http://www.nexusmods.com/skyrim/mods/35286/? (dragons shouts with voice)
http://www.nexusmods.com/skyrim/mods/16907/? (icebreakers improved reverbs)
http://www.nexusmods.com/skyrim/mods/54384/? (bard songs overhall)
http://www.nexusmods.com/skyrim/mods/54293/? (bard songs better)=>better lipsync
http://www.nexusmods.com/skyrim/mods/38677/? (skeletons of daggerfall)
immersive music (or other epic music)=>very cool exploration & combat music
http://www.nexusmods.com/skyrim/mods/56083/? (musical lore)=>add only, no replac
e any tracks
https://www.nexusmods.com/skyrim/mods/43773/? (audio overhaul for skyrim 2)=>per
formance friendly, has compatibility patch with purity; try it last after instal
ling
all other mods
http://www.nexusmods.com/skyrim/mods/54387/? (immersive sounds compendium)=>alte
rnative from above with probably more compatibility
http://www.nexusmods.com/skyrim/mods/31039/? (improved horse step sounds)
http://www.nexusmods.com/skyrim/mods/71562/? (creepier daedric princess)=>mostly
currently not necessary
http://www.nexusmods.com/skyrim/mods/80389/? (improved combat music)=>in combat
only to be more epic, but probably currently not necessary since it's too "rock"
, not
"low" enough

---
Textures, Models, Graphics, Effects: [almost finished]
---
http://www.nexusmods.com/skyrim/mods/54078/? (white phial replacer)=>already inc
luded in "legacy of dragonborn", no need to be installed
http://www.nexusmods.com/skyrim/mods/63902/? (barenziah's glory)=>simple replace
r, no esp
http://www.nexusmods.com/skyrim/mods/67239/? (barenziah's glowing)=>make it glow
s in the dark, simple replacer, no esp
http://www.nexusmods.com/skyrim/mods/51769/? (gemling queen dragon claws)=>simpl
e replacer, no esp
http://www.nexusmods.com/skyrim/mods/63551/? (bloodstone chalice reborn)
http://www.nexusmods.com/skyrim/mods/28686/? (real gold trophies)=>replacer for
thieves guild trophies, no esp
http://www.nexusmods.com/skyrim/mods/68896/? (superior silverware hd textures)=>
take 1k version
http://www.nexusmods.com/skyrim/mods/6495/? (better circlet hq)=>cool circlet's
metal textures
http://www.nexusmods.com/skyrim/mods/3480/? (new jewels for circlets)=>good circ
let's gemstone textures
http://www.nexusmods.com/skyrim/mods/52266/? (gemling queen jewelry)=>dawnguard
addon esp is obsolete, so don't install
http://www.nexusmods.com/skyrim/mods/27038/? (jewels of the nord hd rings & neck
laces)=>if vanilla necklace textures looks bad; take textures only, don't take m
esh
http://www.nexusmods.com/skyrim/mods/81489/? (soul gem real moonstone)=>if need
soulgem retexture []
http://www.nexusmods.com/skyrim/mods/37831/? (hd torches 2k) []
http://www.nexusmods.com/skyrim/mods/836/? (realistic smoke & embers) []
http://www.nexusmods.com/skyrim/mods/62425/? (embers hd) []
http://www.nexusmods.com/skyrim/mods/75380/? (revamped assets skyrim)
http://www.nexusmods.com/skyrim/mods/2532/? (intricate spider webs) []
http://www.nexusmods.com/skyrim/mods/48538/? (webs extended)=>supported by gamwi
ch, so it should be very good []
http://www.nexusmods.com/skyrim/mods/60/? (enhanced blood textures)
http://www.nexusmods.com/skyrim/mods/9229/? (more blood & gore)=>increase scale
of blood spurts
http://www.nexusmods.com/skyrim/mods/727/? (better blood splatters)=>combine wit
h above as alternative for "enhanced blood textures"
http://www.nexusmods.com/skyrim/mods/21378/? (slimmer horse shape)
http://www.nexusmods.com/skyrim/mods/54070/? (more dramatic alduin retexture)
http://www.nexusmods.com/skyrim/mods/30620/? (bloody dragon bones)=>has 1k textu
res too, but looks blurry
http://www.nexusmods.com/skyrim/mods/28741/? (enhanced hd dragonbones)=>clean bo
nes, but somehow looks too plain n not detailed
http://www.nexusmods.com/skyrim/mods/65663/? (rustic dragon corpse)=>looks detai
led, but maybe more performance hungry; compare with bethesda performance textur
es
http://www.nexusmods.com/skyrim/mods/59190/? (rinnegan & sharingan eyes)=>only i
f necessary, as replacement for eyes textures of 'sharingan powers' mod
https://www.nexusmods.com/skyrim/mods/35092/? (apachii skyhair natural retexture
)=>already affects vanilla hair
http://www.nexusmods.com/skyrim/mods/36510/? (superior lore friendly hair)=>rete
xture vanilla hairs, no esp; but too smooth, not looks realistic
https://www.nexusmods.com/skyrim/mods/4307/? (aof believable hair)=>has same siz
e as original bethesda textures, alternative for "apachii skyhair natural retext
ure"
https://www.nexusmods.com/skyrim/mods/31797/? (ponytail hairstyles)=>if necessar
y
https://www.nexusmods.com/skyrim/mods/41097/? (magnetic eyes)=>eyes retexture; u
se esp, so it's not worth it
http://www.nexusmods.com/skyrim/mods/31899/? (smaller ice spike & ice spear)
https://www.nexusmods.com/skyrim/mods/39759/? (immersive spells and light)=>spel
ls will be reacted like torch/light source by npcs, make it bad for stealth
https://www.nexusmods.com/skyrim/mods/14692/? (burn freeze shock effects)=>has p
oison & steam effects too, but looks script heavy; try in game & compare with 'f
rozen
electrocuted combustion' mod, if the latter is better then use this mod's burnt
body effect to that mod; currently prefer to use this than 'fec' & 'ebt', but ne
ed to
be patched to PoS 'augmented' perks
https://www.nexusmods.com/skyrim/mods/43241/? (fire & ice overhaul)=>said script
heavy, produce freeze if use with 8gb ram or less
http://www.nexusmods.com/skyrim/mods/78709/? (frozen electrocuted combustion)=>n
ewly founded mod with same concept as above, most systems should handle it fine;
after
more observations, the freezing effect is buggy & original skyrim ver only suppo
rt burnt skeleton, not body like in se ver
https://www.nexusmods.com/skyrim/mods/2947/? (deadly spell impacts)=>looks good,
but not necessary consider skyrim has limited resources for other retexture mod
s; has
low res version, so it's usable to enhance effects & immersion along with 'bfs e
ffects', also it's mergeable since it uses no scripts
https://www.nexusmods.com/skyrim/mods/56614/? (enchanted arsenal)
http://www.nexusmods.com/skyrim/mods/41052/? (magic runes hd) []
https://www.nexusmods.com/skyrim/mods/4834/? (high quality LOD)=>probably not ne
cessary, bethesda performance textures has done same thing for skyrim objects
https://www.nexusmods.com/skyrim/mods/19446/? (skyrim distance overhaul LOD impr
ovement)=>currently not necessary, replaced with dyndolod
https://www.nexusmods.com/skyrim/mods/40564/? (skyfalls & skymills)=>use if the
distant textures are indeed really bad
http://www.nexusmods.com/skyrim/mods/59721/? (dyndolod)=>fully customizable LOD
textures for all objects, many options including performance; required to make L
OD for
settlements expanded (or any similar mods which doesn't provide LOD files)
http://www.nexusmods.com/skyrim/mods/29782/? (hd enhanced terrain)=>higher res t
han ruffled feather's enhanced terrain, claimed to be no performance hit
https://www.nexusmods.com/skyrim/mods/13268/? (the ruffled feather mod collectio
n)=>contain some fixes, performance improving, & some features uncovered by othe
r mods
https://www.nexusmods.com/skyrim/mods/64648/? (spray)=>better n more realistic w
ave's water spray in dragonborn dlc, possibly overwrite with other water mods; n
ot
necessary if using rwt
http://www.nexusmods.com/skyrim/mods/59547/? (transparent wave spray)=>good to u
se with realistic ater two or waves; not necessary if using rwt
https://www.nexusmods.com/skyrim/mods/65242/? (purity)=>doesn't need rain increa
ser mods, cuz it's rain is already good
https://www.nexusmods.com/skyrim/mods/52423/? (pure weather)
http://www.nexusmods.com/skyrim/mods/69911/? (purity brighter nights)=>if purity
's night still looks too dark
https://www.nexusmods.com/skyrim/mods/73937/? (vivid weathers)=>worth a try, has
more features than other weather mods, cover wyrmstooth & summerset isle too
https://www.nexusmods.com/skyrim/mods/17802/? (climates of tamriel)=>currently n
ot used, not interested; all features are already included in vivid weathers
https://www.nexusmods.com/skyrim/mods/33919/? (solstheim climate overhaul for dr
agonborn)=>just another reference; purity & cot already covered dragonborn dlc
http://www.nexusmods.com/skyrim/mods/48846/? (expanded skyrim weather)=>interest
ing foggy weather, try if purity's weather not interesting enough []
https://www.nexusmods.com/skyrim/mods/64941/? (wonders of weather)=>splashing ra
in, shooting stars, rainbows; compatible with all mods
http://www.nexusmods.com/skyrim/mods/15506/? (lightning during thunder storms)=>
to increase epicness & immersion; compatible with vivid weathers
https://www.nexusmods.com/skyrim/mods/63478/? (true storms thunder & rain redone
)=>use only if purity's rain not hard enough; performance demanding, so prefer n
ot use
https://www.nexusmods.com/skyrim/mods/56665/? (downpour)=>alternative for above
without .esp, but increase rain texture so may affect performance
https://www.nexusmods.com/skyrim/mods/56279/? (ethereal clouds)=>install if puri
ty's clouds not fancy & realistic enough, including when raining or storm; not n
ecessa
ry if using vivid weathers
https://www.nexusmods.com/skyrim/mods/58471/? (clouds for skyrim animated 3d)=>u
se only if ethereal clouds not animated in game, but maybe use script or similar
things
; not necessary if using vivid weathers
https://www.nexusmods.com/skyrim/mods/51869/? (ethereal auroras)=>texture only;
not necessary for vivid weathers
https://www.nexusmods.com/skyrim/mods/53971/? (aurora)=>another alternative, see
ms better due to more texture variations plus edited meshes; not necessary for v
ivid
weathers
https://www.nexusmods.com/skyrim/mods/47173/? (ethereal cosmos)=>use if purity's
sky galaxy & contelation textures are not interesting enough; not necessary for
vivid
weathers
http://www.nexusmods.com/skyrim/mods/85/? (enhanced night skyrim)=>cool galaxy t
exture, looks cooler than above; not necessary for vivid weathers
https://www.nexusmods.com/skyrim/mods/36917/? (solveig cinematic sunglare)=>not
necessary if using purity, but may be needed for cot or vivid weathers
https://www.nexusmods.com/skyrim/mods/30450/? (RLO)
https://www.nexusmods.com/skyrim/mods/27043/? (ELFX)=>considered relatively perf
ormance demanding, if it's proofed then use RLO or relighting skyrim instead, si
mpler
but better performance
https://www.nexusmods.com/skyrim/mods/60603/? (unofficial ELFX smim enb performa
nce patch)
https://www.nexusmods.com/skyrim/mods/17609/? (relighting skyrim)=>another alter
native, maybe if RLO and ELFX too dark at some areas; compatible with purity
http://www.nexusmods.com/skyrim/mods/77438/? (relighting skyrim updated for usle
ep)
http://www.nexusmods.com/skyrim/mods/50855/? (shadows)=>interesting interior sha
dows, performance friendly, but not too realistic & too dark
https://www.nexusmods.com/skyrim/mods/13049/? (imaginator)=>to "balance" visual
effects in game after installing any visual mods
https://www.nexusmods.com/skyrim/mods/32064/? (immersive saturation boost)=>use
last, if saturation still not sharp enough
https://www.nexusmods.com/skyrim/mods/17605/? (claralux more & brighter lights)=
>to complement lighting mods which make some places too dark at night
http://www.nexusmods.com/skyrim/mods/75954/? (skyrim reloaded)=>said to be no pe
rformance loss, use a new method to apply textures
http://www.nexusmods.com/skyrim/images/631713/? => setting to combine above with
vivid weathers
http://www.nexusmods.com/skyrim/mods/607/? (skyrim hd 2k textures)=>take LITE ve
rsion (options: cities, dungeons, landscape, misc); not necessary, cuz the goal
is to
get optimized textures for the game & not hd textures; for info, lite version is
around 2x official hd dlc, so it's definitely not a choice
http://www.nexusmods.com/skyrim/mods/45807/? (noble skyrim mod hd 2k)=>compare w
ith above; currently not used, due to too many changes to almost all rextures, s
ince i
already has better textures from some mods, also the size is really big
http://www.nexusmods.com/skyrim/mods/32309/? (hd noble furniture)=>better furnit
ure textures than official hi-res
http://www.nexusmods.com/skyrim/mods/74324/? (enhanced textures detail)=>improve
texture details without decreasing performance []
http://www.nexusmods.com/skyrim/mods/76086/? (enhanced vanilla trees)=>same with
above but applied on trees, worth a try; can be combined with trees hd
http://www.nexusmods.com/skyrim/mods/77127/? (realistic hd trees lod textures)=>
better realistic trees lod designed to work with above mod
http://www.nexusmods.com/skyrim/mods/57353/? (optimized vanilla textures)=>check
updates
http://www.nexusmods.com/skyrim/mods/38234/? (episode parallax)=>require enb []
http://www.nexusmods.com/skyrim/mods/18814/? (project parallax road and bridges)
=>require enb []
http://www.nexusmods.com/skyrim/mods/37950/? (terrain bump)=>already included in
"ruffled feather"
http://www.nexusmods.com/skyrim/mods/10056/? (better shadowmarks)=>carved thieve
s guild shadowmarks
http://www.nexusmods.com/skyrim/mods/58666/? (one mountain to rule them all)=>us
e single mountain texture to improve performance & increase quality, ELFX patch
needed;
currently prefer use this for simplicity due to other rock/mountain retex mods t
oo rough & doesn't suit my current textures choices
http://www.nexusmods.com/skyrim/mods/54540/? (vivid landscapes rocking stones &
mountains two)=>actually it's a very cool rock & mountain retexture, compare wit
h above
http://www.nexusmods.com/skyrim/mods/37256/? (superior rock textures)=>compare w
ith above
http://www.nexusmods.com/skyrim/mods/38479/? (hd stone quarry & clay deposit for
hearthfire)=>if necessary, seems only suit when used with above rock texture
http://www.nexusmods.com/skyrim/mods/193/? (glowing ore veins)
http://www.nexusmods.com/skyrim/mods/2906/? (better rocks & mountains uv tweak)=
>to fix rocks stretching textures, contain meshes only, compatible with retextur
e mods
http://www.nexusmods.com/skyrim/mods/65602/? (rustic nordic murals)
http://www.nexusmods.com/skyrim/mods/39874/? (vivid landscapes dungeons & ruins)
http://www.nexusmods.com/skyrim/mods/39190/? (amidianborn caves & mines)=>looks
realistic just like in real life
http://www.nexusmods.com/skyrim/mods/62801/? (vivid landscapes tundra region)=>s
o that tundra will not look boring; after testing in game, it makes some lands l
ooks
too brown-ish, therefore it doesn't suit other retextures
http://www.nexusmods.com/skyrim/mods/38497/? (vivid landscapes cliffs & creeks)=
>not necessary, still looks too ordinary
http://www.nexusmods.com/skyrim/mods/66113/? (vivid landscapes woods)=>same reas
on with vivid landscapes tundra region
http://www.nexusmods.com/skyrim/mods/37865/? (amidianborn landscape)=>try as alt
ernative from vivid landscapes' lands which are too brown-ish
http://www.nexusmods.com/skyrim/mods/50013/? (amidianborn solstheim landscape)=>
has texture size same with vanilla hires dlc
http://www.nexusmods.com/skyrim/mods/31591/? (solstheim landscape & furniture)=>
alternative from above, but looks like above is better; consider to take this mo
d's
furnitures if vanilla solstheim furniture really need tweaks
http://www.nexusmods.com/skyrim/mods/49011/? (quality snow)=>good snow retexture
, use only if dynamic snow from ruffled feather not looks good enough; compatibl
e with
better dynamic snow from ruffled feather
http://www.nexusmods.com/skyrim/mods/29036/? (real snow)=>very cool/realistic lo
oking snow, must use together with better dynamic snow
http://www.nexusmods.com/skyrim/mods/53986/? (rustic farmhouses)=>has texture si
ze same with vanilla hi res, difference with vanilla too subtle, but has cool pe
lts,
ivy, mushroom, ferns, stonewall, stonefloor, etc
http://www.nexusmods.com/skyrim/mods/60205/? (vivid landscapes orc & farmhouses)
=>good pelts, but roofs & woods are too rough, not good enough
http://www.nexusmods.com/skyrim/mods/49040/? (amidianborn farmhouses)=>has textu
re size same with vanilla hires dlc, use this to complement rustic farmhouse 1k
text
which are too blurry
http://www.nexusmods.com/skyrim/mods/50595/? (real wood textures farmhouses)=>an
other alternative with rougher but looks sharper textures, but also changes ston
ewall
texture so need to remove it
http://www.nexusmods.com/skyrim/mods/72915/? (rustic woodpost & lightpost)=>good
retex to match rustic farmhouse, prefer use this than smim ones
http://www.nexusmods.com/skyrim/mods/59091/? (amidianborn farmhouses & roads sto
newall)=>only if vanilla stone wall looks not good with graphic mods, but appare
ntly
rustic farmhouses & amidianborn farmhouses has better textures than this
http://www.nexusmods.com/skyrim/mods/49710/? (amidianborn imperial forts)=>has t
exture size same with vanilla hires dlc, but probably not necessary since vanill
a forts
are good enough, let alone if using enhanced textures detail mod
http://www.nexusmods.com/skyrim/mods/73943/? (authentic solitude)=>1k textures,
may useful for legacy of dragonborn
http://www.nexusmods.com/skyrim/mods/53879/? (osmodius solitude texture pack)=>m
uch cooler solitude, can compare performance in game with above
http://www.nexusmods.com/skyrim/mods/75027/? (authentic windhelm)=>alternative 1
k textures for windhelm, but too ordinary
http://www.nexusmods.com/skyrim/mods/54322/? (osmodius windhelm texture pack)=>m
uch cooler windhelm, can compare performance in game with above
http://www.nexusmods.com/skyrim/mods/31733/? (markarth the white city)=>immersiv
e retexture, consider if necessary or not []
http://www.nexusmods.com/skyrim/mods/705/? (riften hq texture)=>if necessary []
http://www.nexusmods.com/skyrim/mods/32809/? (dawnguard fortress improved high r
es 2k) []
http://www.nexusmods.com/skyrim/mods/42728/? (castle volkihar hd retexture) []
http://www.nexusmods.com/skyrim/mods/54302/? (rustic windows)=>windows looks mor
e realistic
http://www.nexusmods.com/skyrim/mods/58959/? (manhole of solitude)=>if necessary
, if original manhole looks bad
http://www.nexusmods.com/skyrim/mods/35608/? (dwemer metal retexture)=>maybe nec
essary if amidianborn's dwarven armor looks too distinct from vanilla dwemer met
als
http://www.nexusmods.com/skyrim/mods/75610/? (ancient dwemer metal)=>alternative
from above, including automatons too
http://www.nexusmods.com/skyrim/mods/40245/? (immersive roads)=>better road text
ures
http://www.nexusmods.com/skyrim/mods/57612/? (skyrim better roads)=>alternative
from above if not using "touring carriages"
http://www.nexusmods.com/skyrim/mods/77796/? (fencewoven 3d)=>replace vanilla fe
nces with better looking fences, no flickering
http://www.nexusmods.com/skyrim/mods/78244/? (fence skyrim complete 3d)=>same wi
th above, plus stonewall replacer; as reference only, since above page is not av
ailable
http://www.nexusmods.com/skyrim/mods/68561/? (rustic word walls)=>word walls loo
ks carved, but it seems rougher; actually vanilla is better, looks more magical
http://www.nexusmods.com/skyrim/mods/68493/? (rustic standing stones)=>looks rou
gher, vanilla is better
http://www.nexusmods.com/skyrim/mods/68884/? (rustic monuments & tombstones)
http://www.nexusmods.com/skyrim/mods/62655/? (leanwolf's better-shaped talos sta
tue with greatsword)
http://www.nexusmods.com/skyrim/mods/73287/? (rustic elder scroll)
http://www.nexusmods.com/skyrim/mods/53638/? (leanwolf's improved enchanter canc
le meshes)=>simple replacer no esp, make candle looks rounder
http://www.nexusmods.com/skyrim/mods/62328/? (rustic alchemy & enchanting tables
)
http://www.nexusmods.com/skyrim/mods/66819/? (maps)
http://www.nexusmods.com/skyrim/mods/68387/? (rustic oven hearthfires)
http://www.nexusmods.com/skyrim/mods/64830/? (rugnarok)=>better looking rugs
http://www.nexusmods.com/skyrim/mods/60412/? (peltapalooza pelts of skyrim expan
sion)
http://www.nexusmods.com/skyrim/mods/39377/? (hearthfire dolls are ugly)
http://www.nexusmods.com/skyrim/mods/53071/? (easier lockpicking without cheatin
g nordic retexture)
http://www.nexusmods.com/skyrim/mods/51272/? (better signage inns & shops)
http://www.nexusmods.com/skyrim/mods/436/? (hires legible road signs)
http://www.nexusmods.com/skyrim/mods/33582/? (grass on steroid)
http://www.nexusmods.com/skyrim/mods/141/? (skyrim flora overhaul)=>mostly take
trees, or not at all, depending on fps after other texture/object mods
http://www.nexusmods.com/skyrim/mods/58091/? (unique flowers & plants)=>cool add
itional flowers & plants, handplaced, compatible with flora & grass mods; curren
tly not
necessary to reduce clutter, also this has performance impact too
http://www.nexusmods.com/skyrim/mods/3812/? (trees hd)=>take 'high new' version,
if too heavy then switch to 'low new' version
http://www.nexusmods.com/skyrim/mods/63930/? (update & fix for trees hd)
http://www.nexusmods.com/skyrim/mods/73161/? (enhanced landscapes standalone oak
s)=>nice oaks trees; currently not necessary, prefer aspen than oaks
http://www.nexusmods.com/skyrim/mods/60220/? (verdant)=>check updates if any; se
ems has better performance than unbelievable grass two also has more variations
http://www.nexusmods.com/skyrim/mods/80656/? (verdant no road water grass & land
scape edits)
http://www.nexusmods.com/skyrim/mods/67478/? (unbelievable grass two)=>another i
nteresting grass mod using sampe performance tweaks as verdant, worth to try
http://www.nexusmods.com/skyrim/mods/65215/? (logical grass & lush grass two)=>a
lternative grass mod, not as cool as verdant. so only try if verdant is too heav
y
http://www.nexusmods.com/skyrim/mods/75407/? (ferns skyrim)=>better looking fern
s, but need to try if too performance heavy or not
http://www.nexusmods.com/skyrim/mods/24909/? (amidianborn book of silence)=>text
ures are highly optimized by author & has same size with vanilla, so it's okay f
or use
http://www.nexusmods.com/skyrim/mods/50887/? (amidianborn imperial light & studd
ed)=>hasn't been included by above
http://www.nexusmods.com/skyrim/mods/45692/? (amidianborn stormcloak officer arm
or)=>hasn't been included by above
http://www.nexusmods.com/skyrim/mods/51130/? (amidianborn blade of woe)=>hasn't
been included by above
http://www.nexusmods.com/skyrim/mods/29167/? (amidianborn textures for immersive
armors)=>except imperial hero, cuz it becomes black
http://www.nexusmods.com/skyrim/mods/61920/? (immersive armors heroic imperial a
midianborn fix)=>fix for above, if necessary
http://www.nexusmods.com/skyrim/mods/61985/? (immersive armors falkreath armor w
ith amidianborn & protective female patch)=>better-looking falkreath armor
http://www.nexusmods.com/skyrim/mods/30612/? (glorious daedric retexture)=>insta
ll if current daedric armor & weapon's textures looks bad, not equal with other
armors
http://www.nexusmods.com/skyrim/mods/58934/? (skaal clothes hd revival)=>looks b
etter than bethesda performance textures
http://www.nexusmods.com/skyrim/mods/69784/? (rustic clothing)=>not necessary, s
ince the goal is to use optimized textures, not hi-res ones except for some item
s; if
still really want to try, then ONLY try it if after installing enb or graphical
mods there are still ENOUGH FPS
http://www.nexusmods.com/skyrim/mods/69289/? (mage outfit texture overhaul)=>coo
ler textures for vanilla mage outfits
http://www.nexusmods.com/skyrim/mods/69345/? (mage outfit texture overhaul glove
s)=>gloves addon for above; reduce texture size to 1k
http://www.nexusmods.com/skyrim/mods/35965/? (dragonborn mages robes retexture p
ack)=>a lot better textures for miraak, cultist, telvanni & temple priest robes
http://www.nexusmods.com/skyrim/mods/35089/? (archmage of winterhold hd retextur
e)=>same res with official hi-res texture but with a lot cooler textures
http://www.nexusmods.com/skyrim/mods/34321/? (vitus imperii imperial gear re-mas
tered)=>take tullius, penitus oculatus, heavy armor, shields
http://www.nexusmods.com/skyrim/mods/3341/? (light legion retexture)=>extremely
good, but parts except cuirass need to be optimized with ddsopt
http://www.nexusmods.com/skyrim/mods/3347/? (heavy legion armor retexture)=>extr
emely good, but parts except cuirass need to be optimized with ddsopt
http://www.nexusmods.com/skyrim/mods/78048/? (imperial sword 4k)=>downgrade to 2
k or 1k; currently not necessary, to make sword textures match with greatsword o
nes,
including it's armors, besides it's looks good already in game probably because
of vivid weathers
http://www.nexusmods.com/skyrim/mods/75175/? (dragonbone mastery weapon retextur
e)=>after more comparison, it's not necessary since bethesda performance texture
s' has
somehow slightly sharper & darker textures, also it matches the armor
http://www.nexusmods.com/skyrim/mods/64559/? (dawn of dawnguard armor)=>retextur
e for dawnguard armor; cancelled, cuz bethesda performance textures' are better
http://www.nexusmods.com/skyrim/mods/48487/? (dawnguard weapons)=>retexture for
dawnguard weapons; cancelled, cuz dawnguard arsenal has more complete weapons
http://www.nexusmods.com/skyrim/mods/35826/? (dawnguard crossbow overhaul)=>rete
xture for dawnguard crossbow, slightly better than bethesda performance textures
; not
necessary since it has same size with bethesda performance textures but the latt
er has darker steel & more shape textures
http://www.nexusmods.com/skyrim/mods/69101/? (eotw the dawnguard)=>looks good
http://www.nexusmods.com/skyrim/mods/44333/? (auriels bow hd retexture)
http://www.nexusmods.com/skyrim/mods/51148/? (auriels shield hd retexture)
http://www.nexusmods.com/skyrim/mods/58218/? (ghosus auriels quiver retexture)
http://www.nexusmods.com/skyrim/mods/52004/? (harkons sword hd retexture)
http://www.nexusmods.com/skyrim/mods/74677/? (unique zephyr)=>merge esp with oth
er weapon mods
http://www.nexusmods.com/skyrim/mods/58015/? (spellbreaker oblivionized retextur
e)=>retexture if current spellbreaker textures looks bad
http://www.nexusmods.com/skyrim/mods/49175/? (spellbreaker hd)=>another retex wh
ich looks more magical
http://www.nexusmods.com/skyrim/mods/29563/? (frankly hd silversword)=>not neces
sary, book of silence is better
https://www.nexusmods.com/skyrim/mods/48526/? (skyrealism shiny)=>interesting, b
ut only needed for some armors which are not covered by book of silence
http://www.nexusmods.com/skyrim/mods/20369/? (knight armor ebony armor edit)=>ta
ke "better looking ebony helmet" file for better ebony helmet; cancelled
http://www.nexusmods.com/skyrim/mods/57160/? (reshaped ebony helmet)=>looks far
better than above
http://www.nexusmods.com/skyrim/mods/10445/? (improved weapon impact effects)=>p
refer not install, since it uses esp & said to delete worldspace edit
http://www.nexusmods.com/skyrim/mods/3708/? (main menu wallpaper replacer)=>extr
emely cool
-graphical options-
pure weather
purity/pure water
wonders of weather
EFLX or RLO
lanterns of skyrim
smim
high quality textures (for flora maybe)
enboost & hialgo boost
-old graphical mods-
http://www.nexusmods.com/skyrim/mods/61738/? (clarity enb)=>gtx 760 get steady 6
0fps, suit colors; after some comparation, it's still too heavy compared to GT 8
40m
http://www.nexusmods.com/skyrim/mods/22056/? (reallike enb)
http://www.nexusmods.com/skyrim/mods/37978/? (performance and realistic enb)=>GT
X 8800 768mb equal with 840m
http://www.nexusmods.com/skyrim/mods/39925/? (alienvision performance friendly s
weetfx preset moody cinematic & breathtaking lighting overhaul)
http://www.nexusmods.com/skyrim/mods/66677/? (universe enb)=>cool wet effects
http://www.nexusmods.com/skyrim/mods/3532/? (yaddas realistic enb config)=>gtx 5
60 ti
http://www.nexusmods.com/skyrim/mods/50483/? (photoreal enb)=>author's spec: rad
eon HD 5770, which is about 40% faster than GT 840m
http://www.nexusmods.com/skyrim/mods/30936/? (realvision enb)
http://www.nexusmods.com/skyrim/mods/15983/? (true vision enb)
http://www.nexusmods.com/skyrim/mods/131/? (fxaa)
-new-
http://www.nexusmods.com/skyrim/mods/56020/? (air enb)=>designed for purity or p
ure weather, if still want to use purity with enb
http://www.nexusmods.com/skyrim/mods/63839/? (i can't believe it's not enb 3)=>p
refer this than previous versions of icbine
https://steamcommunity.com/sharedfiles/filedetails/?id=406372266 (list of graphi
c mods used with icbine 3) =>weather mod try using vivid weather instead of cot
http://www.nexusmods.com/skyrim/mods/78537/? (icbine 4)=>finally it's been relea
sed, need to compare it's visuals with other visual mods
http://www.nexusmods.com/skyrim/mods/75346/? (natural lighting vivid atmospheric
)=>sounds crazy for me to use this, but let's just try it & see the result in ga
me
http://www.nexusmods.com/skyrim/mods/11318/? (superb enb)=>for okay good compute
r, not compatible with weather mods; just for an alternative
http://www.nexusmods.com/skyrim/mods/36067/? (vividian enb)=>compatible with van
illa, cot, pure weather/purity, nla, vivid weathers
http://www.nexusmods.com/skyrim/mods/41482/? (rudy enb)=>has nice rain effect; s
aid to be 'not too bad' performance, so check it in game
http://www.nexusmods.com/skyrim/mods/65584/? (vandb enb nature)=>looks very good
, said to be fairly performance friendly
http://www.nexusmods.com/skyrim/mods/61738/? (clarity enb)=>for 'any computer',
that's what they said, so let's just try it
http://www.nexusmods.com/skyrim/mods/15425/? (stakado cinemascope enb)=>one of m
ost low performance enb ever, a user confirmed it work with latest enb binary
http://www.nexusmods.com/skyrim/mods/72607/? (elder souls enb)=>looks okay, comp
atible with weather mods, hopefully will get minimum 30fps
http://www.nexusmods.com/skyrim/mods/24235/? (phinix natural enb)=>low performan
ce, compatible with weather mods, can be used with latest enb binary
http://www.nexusmods.com/skyrim/mods/65406/? (darklight enb)=>low performance, c
ompatible with cot & vivid weathers, but maybe not my taste since it's either to
o dark,
too much bloom, or not sharp & colorful enough
http://www.nexusmods.com/skyrim/mods/73864/? (lucien enb)=>another cool enb like
above, has it's own weather system which are actually good, low performance
http://www.nexusmods.com/skyrim/mods/74903/? (sakyamuni enb)=>nvidia gt750m, com
parable with above
good references for enbs performance impact:
http://www.tesgeneral.com/#!enb/c5x
useful link for graphical mods:
http://textup.fr/183221zP

---
Unused mods:
---
aezeals floating fortress =>many complaints & bugs
amethyst hollow dreamworld =>not for low pc, need legal copy from steam
athletics training =>interesting features, but seems script heavy, put stress to
the machine
balanced magic =>change perks
birds & flocks =>still has some issues with hearthfire
birds of skyrim =>don't fly, act like vanilla chickens
bridge farm =>conflict with cutting room floor
caos advanced perk ranks =>nice concept, but buggy, too overpowered, badly imple
mented, unbalanced
caos extra pockets perk upgrades =>follow above
convenient crossbow =>because spreads crossbows through leveled list & almost al
l npc (including guards & enemies) use crossbows which is not good (civil war be
bad)
dark nemesis armor ebony reincarnation =>prefer use vanilla optimized ebony armo
r
dark souls gameplay in skyrim =>take high damage, armor less effective, stamina
cost more
deadly combat =>weaker armor, higher damage, higher stamina cost
descent into madness =>replace some object/creature textures, follower script di
sable
dovahkiin perks =>add too many perks, feels too overpowered
dracos enchantments overhaul =>seems broken for vendor only version, not recomme
nded
dragonbone weapons by aeonvita =>use vanilla meshes from nordic ancient sword, o
rchish weaponry, ebony sword, so not looks good; besides already too many weapon
mods
dragon break episodes 1 & 2 bad wolf & the infinity engine =>seems has issues wi
th AFT, only to get 2 girl followers, simply a "comedy" quest
dragons diversified =>replace dragons, 1000+ line of scripts, outdated, features
seems obsolete by other dragon mods
duel combat realism =>high stamina cost, even when blocking
dwarven rifle 2nd generation =>too fancy, too many kind of guns (confusing), too
OP, too simple to get (by crafting)
dwemer certified =>change enchanting & smithing perks, besides not too strong in
game & need a lot of materials to create a single dwemer automaton
dwemer mechanicals mounts & followers =>cost 0 magicka to cast, which is nonsens
e
dynamic loot =>no longer supported, substituted by xtended loot (by the author)
empowered magic =>change perks
expanded skyrim weaponry =>cancelled
faster mining =>seems to conflict with uskp which enables to mine ores after res
pawned
fighting fatigue =>good features, but unfortunately only affects player, not NPC
fortify magic effects =>obsolete & already covered by other mods
grandmaster true unarmed and unarmored combat =>replace speech perk tree, which
is bad
heljarchen hall reform =>unfinished, contain some bad edits, plus not compatible
with 'lakeview extended' & hearthfire dlc quest
horker weapon pack =>not appealing enough
http://erkeilmods.altervista.org/skyrim/enhanced-mighty-dragons/ =>far too stron
g, godly dragons
hybrid vicious weapon pack =>use centurion core as part of ingredients
immersive detection of npc =>said to be bad scripting method, prone to produce e
rrors in papyrus log
immersive npc in the dark =>features already included in optional file of "immer
sive detection of npc" with lighter/cleaner script
jaysus sword =>cancelled, not appealing enough
lfox werewolf improvements =>seems has some bugs, said to be broken if using tog
ether with dragonborn dlc
lotr weapon collections =>cancelled
maids ii deception =>script heavy, potentially not compatible with many mods whi
ch add structures/buildings
mighty magick =>too many modification: spells, perks, shouts, etc
missing apprentices =>completes uncompleted quest from phinis gestor, already in
cluded in cutting room floor
new unarmed hand to hand skills =>add an unarmed perk tree standalone, but chang
e light armor perk tree structure
ovens & churns of skyrim =>basic feature already covered by "hearthfire extended
", besides edits interior of some buildings so prone to compatibility problems
path of shadows =>reported to not work properly when using together with ordinat
or & path of sorcery
proper fortify magic power enchantments =>made using skyedit, and obsolete tool;
besides the effects already covered by other mods
specialized followers =>some followers have unsuited perks according to their ro
le, max level only 50
steel shield of solitude =>replaced by unique uniques which support DSR
skybirds airborne perching birds =>cause save bloat due to dynamically attaches
scripts to items that spawn birds
skyrim expanded death loot tables =>unleveled items to humanoids, so potentially
not immersive; affects animal loots too, so potentially problematic with simila
r mods
skyrim isaac armor by LordOfWar =>replace ebony armor, not standalone
the chronicles of steel =>just simple steel weapons, nothing special
toggle wolf =>alternative transform, cancelled due to not very good button hotke
y
true alteration armor visuals => already included in "cutting room floor" mod, b
esides it uses esp
unique region names =>not compatible with hearthfire
wandering nazgul =>too gamebreaking, they looks like wander on the roads, which
is ridiculous; besides they potentially too strong & will crowd the player toget
her
way of the monk unarmed overhaul =>add unarmed skills, not replace, but seems no
t really good for: not increase level, add altars in some places, not updated an
ymore
way of the thousand fists =>bad punching anims, tends to error in game
werewolf aftermath re-equipper =>cancelled coz already included in moonlight tal
es essential
werewolf enhancer =>not compatible with other werewolf mods, released before daw
nguard so it's outdated (not compatible with dawnguard)
wet & cold =>script heavy, too much burden to the machine
workable churns =>already covered by "hearthfire extended" with more features

---
Family & Adult mods:
---
http://www.nexusmods.com/skyrim/mods/29249/? (hearthfire multiple adoption)=>up
to 6 childs
http://www.nexusmods.com/skyrim/mods/10748/? (animated prostitution)=>animations
http://www.nexusmods.com/skyrim/mods/37031/? (prostitutes of skyrim)
http://www.nexusmods.com/skyrim/mods/67423/? (skyrim family life)=>pregnancy fea
ture, WIP
http://www.nexusmods.com/skyrim/mods/69671/? (being female)=>another procreation
features
http://www.loverslab.com/topic/46438-sexlab-squirt-reborn/
http://www.loverslab.com/topic/22598-sexlab-cumshot/
http://www.loverslab.com/files/file/437-sexlab-cumshot/
http://www.loverslab.com/topic/35269-beeingfemale/ =>heavy scripted, have some s
mall problems with newest version of sexlab 1.6
http://www.loverslab.com/topic/52530-bfacca-beeingfemale-addon-creature-child-ac
tors/
http://www.loverslab.com/topic/24337-sexlab-warmbodies-frostfall-plugin/
http://www.loverslab.com/files/file/1341-sex-slaves-for-vanilla-bandit-camps/
http://www.loverslab.com/topic/19941-defeat-421-112513/ =>player can rape, rob,
etc enemies
http://www.loverslab.com/topic/21973-sexlab-tdf-prostitution-and-pimping-the-for
mer-aggressive-prostitution-v181b/
http://www.loverslab.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-
former-aggressive-prostitution-v2254/
http://www.loverslab.com/files/file/1247-soulgem-oven-ii/ =>filled soul gems, ev
en black soul gems; add fertility circle, so maybe too script heavy, better not
use
http://www.loverslab.com/files/file/1247-soulgem-oven-iii/ =>same with above, re
quirements are too intrusive, cancelled
http://www.loverslab.com/topic/33676-sexlab-soulgem-pregnancy/ =>100 soul gems
http://www.loverslab.com/topic/18992-sexlabhentaipregnancy/ =>simpler pregnancy,
doesn't add circles
http://www.loverslab.com/topic/33442-children-soul-gems-hentrai-pregnancy-addon-
updated-7814/
http://www.loverslab.com/topic/29971-amorous-adventures-v303-20160829/ =>has sex
feature
http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-11102013/ =>mo
st simple way to initiate sex, via spell
http://www.loverslab.com/files/file/158-sexlab-romance-including-source-updated-
19th-aug-2014/ =>initiate sex via dialogue rather than spells
http://lowegulefigure.com/how-to-create-unpb-pregnant-body-for-skyrim/ =>tutoria
l to make pregnant body
Conclusions:
sexlab framework as base
hentai prehnancy + soul gems addon
amorous adventures sexlab version for sex feature
Others:
https://drive.google.com/folderview?id=0BzzCX9wMG-ntWHhCM1RjOTFiUUU&usp=drive_we
b (mofakin mods)

Passed:
--Creatures & Animals--
http://www.nexusmods.com/skyrim/mods/58537/? (air atronach)
--Textures & Objects--
http://www.nexusmods.com/skyrim/mods/5388/? (real ice)
http://www.nexusmods.com/skyrim/mods/35117/? (unique dragon priest masks)
http://www.nexusmods.com/skyrim/mods/15052/? (apophysis dragon priest masks)=>ha
s good hood textures
--Gameplay Tweaks--
moonlight tales
http://www.nexusmods.com/skyrim/mods/25095/? (hybrid be both vampire and werewol
f)
http://www.nexusmods.com/skyrim/mods/24521/? (werewolf revert form)=>unused, alr
eady included in werewolf mastery
http://www.nexusmods.com/skyrim/mods/22274/? (predator vision)=>better werewolf
& vampire nightvision
http://www.nexusmods.com/skyrim/mods/13779/? (heart of the beast werewolf sound
and textures)
http://www.nexusmods.com/skyrim/mods/25392/? (werewolf mastery)=>many good setti
ngs plus perks
http://www.nexusmods.com/skyrim/mods/22134/? (werewolf perks expanded)
http://www.nexusmods.com/skyrim/mods/49972/? (vampire lord and werewolf hybrid)
http://www.nexusmods.com/skyrim/mods/31822/? (deadly headshot)=>cool feature, bu
t looks like working with same method as locational damage, besides makes fights
too
easy; so it's cancelled
http://www.nexusmods.com/skyrim/mods/62609/? (spears by soolie)=>possible need f
or improvements; currently not necessary, cancelled
http://www.nexusmods.com/skyrim/mods/51592/? (true alteration armor visuals)
http://www.nexusmods.com/skyrim/mods/12977/? (immersive patrols)
http://www.nexusmods.com/skyrim/mods/33141/? (populated prisons)
http://www.nexusmods.com/skyrim/mods/63177/? (populated solstheim)
http://www.nexusmods.com/skyrim/mods/32431/? (werewolves jump higher and farther
)
http://www.nexusmods.com/skyrim/mods/58705/? (papyrusutil scripting utility func
tion)=>skse plugin, required for xtended loot's exporting
http://www.nexusmods.com/skyrim/mods/21659/? (craftable crossbows & bolts for al
l)=>now vampire can craft crossbows & bolts; but cancelled due to not immersive
--Spells & Magics--
http://www.nexusmods.com/skyrim/mods/35842/? (skyrim reforestation project)
http://www.nexusmods.com/skyrim/mods/56327/? (gods hand)=>op spells, just for te
st
http://www.nexusmods.com/skyrim/mods/53121/? (bound elemental weapons)
http://www.nexusmods.com/skyrim/mods/45042/? (bound armory)
http://www.nexusmods.com/skyrim/mods/51489/? (bound blades katana with bound arm
ory compatibility)
http://www.nexusmods.com/skyrim/mods/54333/? (bound mage warlock & paladin armor
shield)
http://gavitex.com/share/ok3fpjamo (true bound armors)
https://www.dropbox.com/s/z6irkent2nehp2u/True%20Bound%20Armors%20v4.0.7z?dl=0 (
alternative link)
http://www.mediafire.com/file/1cluo1pxe2kzd9e/True+Bound++Daedric+Armors.rar (tr
ue bound daedric armors)
https://www.dropbox.com/s/olp9vyld6j338gq/True%20Bound%20Daedric%20Armors-34269-
1c.rar?dl=0 (alternative link)
http://www.nexusmods.com/skyrim/mods/17536/? (power of the gods)=>probably alrea
dy included in "skyrim spells & powers"
http://www.nexusmods.com/skyrim/mods/37355/? (one piece x haki reborn)
http://cafe.naver.com/elderscrolls7/475675 (the killing moon anim fix)
http://cafe.naver.com/elderscrolls7/789635 (tempest fix)
http://www.nexusmods.com/skyrim/mods/54489/? (shield slam)
http://www.nexusmods.com/skyrim/mods/56910/? (balanced shield slam)
http://www.nexusmods.com/skyrim/mods/54572/? (pulley's butterfly)
http://www.nexusmods.com/skyrim/mods/54925/? (eo gom summon swords)
http://www.nexusmods.com/skyrim/mods/55144/? (multi core shot)=>warning from scr
ipt delay when charging arrows
http://www.nexusmods.com/skyrim/mods/55548/? (maximum drive)=>compare with imbue
d weapon
http://www.nexusmods.com/skyrim/mods/64126/? (whirlwind_darkfallinggrave_destruc
tion)=>2nd & 3rd taken
http://www.nexusmods.com/skyrim/mods/64753/? (unlimited blade works remake)
http://www.nexusmods.com/skyrim/mods/65952/? (elysees skill etc)
http://www.nexusmods.com/skyrim/mods/69656/? (hell buster launcher)
http://www.nexusmods.com/skyrim/mods/54287/? (marble phantasm)
http://www.nexusmods.com/skyrim/mods/54426/? (nine lives blade works)
--Races & Appearances--
http://www.nexusmods.com/skyrim/mods/24898/? (racial compatibility with other mo
ds improved)
http://www.nexusmods.com/skyrim/mods/24168/? (race compatibility for skyrim and
dawnguard)
http://www.nexusmods.com/skyrim/mods/61004/? (race compatibility dialog changes)
http://www.nexusmods.com/skyrim/mods/10168/? (apachiskyhair new hairs)
http://www.nexusmods.com/skyrim/mods/2488/? (better males)
http://www.nexusmods.com/skyrim/mods/33239/? (hybrid race evolution werewolf x v
ampire)
--Animations--
http://www.nexusmods.com/skyrim/mods/34155/? (dual sheath redux)
http://www.nexusmods.com/skyrim/mods/66289/? (dragon carved armor dual sheath re
dux & equipping overhaul patch)
http://www.nexusmods.com/skyrim/mods/56980/? (violens)=>contain werewolf killmov
es setting
http://www.nexusmods.com/skyrim/mods/34508/? (360 walk)
http://www.nexusmods.com/skyrim/mods/15930/? (animation improvements for weapons
)
http://www.nexusmods.com/skyrim/mods/34960/? (run sprint and jump)
http://www.nexusmods.com/skyrim/mods/28428/? (new animation for magic casting)
http://www.nexusmods.com/skyrim/mods/30109/? (running with spell)
http://www.nexusmods.com/skyrim/mods/65934/? (badass dual wielding)=>good blocki
ng, sprint with blocking, & run to right/left side anim
http://www.nexusmods.com/skyrim/mods/7416/? (bowlegged jump fix)
http://www.nexusmods.com/skyrim/mods/16864/? (momo acrobatic jump)=>relatively l
ore friendly
http://www.nexusmods.com/skyrim/mods/31424/? (pounce n dash jump height & speed
changer)
http://www.nexusmods.com/skyrim/mods/859/? (two handed animations redone)
--Weapons & Armors--
http://www.mediafire.com/download/q7ntnx7c0ncb0m5/ACB+Brutus+Armor+Skyrim.zip (b
rutus armor)
http://www.nexusmods.com/skyrim/mods/21120/? (heavy armory)
http://www.nexusmods.com/skyrim/mods/28545/? (ghosus weapon pack)
http://www.nexusmods.com/skyrim/mods/33292/? (unique uniques)
http://www.nexusmods.com/skyrim/mods/61712/? (black valdr dagger fix)=>for uniqu
e uniques
http://www.nexusmods.com/skyrim/mods/52700/? (sword ancient tongue)
http://www.nexusmods.com/skyrim/mods/63401/? (sword of ancient tongue thinner &
glowing)
http://www.nexusmods.com/skyrim/mods/18940/? (knight of thorns armor)
http://www.nexusmods.com/skyrim/mods/18028/? (silver dragon armor)
http://www.nexusmods.com/skyrim/mods/35854/? (insanitys dwemer weapons)
http://www.nexusmods.com/skyrim/mods/9752/? (masters of death armor)
http://www.nexusmods.com/skyrim/mods/31229/? (medusa & dracul armor)
http://www.nexusmods.com/skyrim/mods/4471/? (ff7 blades at the forge)
http://www.nexusmods.com/skyrim/mods/58611/? (a sword accursed)
http://www.nexusmods.com/skyrim/mods/63854/? (battlemage armor)
http://www.nexusmods.com/skyrim/mods/58166/? (soul collector)
http://www.nexusmods.com/skyrim/mods/59544/? (breton knight)=>optional, cuz the
design is ordinary. but the placement is unique (found only, not craftable)
http://www.nexusmods.com/skyrim/mods/33704/? (nightingale pride bow and blade)
http://www.nexusmods.com/skyrim/mods/28899/? (nightingale prime hd)
http://www.nexusmods.com/skyrim/mods/22741/? (nightingale crossbow)
http://www.nexusmods.com/skyrim/mods/66723/? (eso daedric armor reload)
http://www.nexusmods.com/skyrim/mods/53581/? (rise of the legends ysgramor armor
)=>already included in "legacy of dragonborn", so no need to be installed
http://www.nexusmods.com/skyrim/mods/42169/? (demon hunter armor)
http://www.nexusmods.com/skyrim/mods/20480/? (enhanced blades armor)
http://www.nexusmods.com/skyrim/mods/12720/? (blade of olympus)
http://www.loverslab.com/topic/13330-wiprel-sammael666-bob666-mod-thread/ (dmc &
soul calibur weapons)=>not used
http://www.nexusmods.com/skyrim/mods/31751/? (nightmare soul edge sword)=>animat
ed eye
http://www.nexusmods.com/skyrim/mods/48847/? (carved nordic crossbow)=>seems has
some issues, mentioned in post section
http://www.nexusmods.com/skyrim/mods/22930/? (lilith carver)
http://www.nexusmods.com/skyrim/mods/22368/? (lilith sickle)
http://www.nexusmods.com/skyrim/mods/24079/? (lilith slayer)
http://www.nexusmods.com/skyrim/mods/36497/? (raven witch armor)=>cancelled, not
really necessary
http://www.nexusmods.com/skyrim/mods/38386/? (contractor & mavari armors)
http://www.nexusmods.com/skyrim/mods/36221/? (lilith harbinger)
http://www.nexusmods.com/skyrim/mods/67090/? (lilith lacerator)
http://www.nexusmods.com/skyrim/mods/67656/? (lilith eye of chaos)
http://www.nexusmods.com/skyrim/mods/69572/? (animated pinwheel sword & corkscre
w dagger)
http://www.nexusmods.com/skyrim/mods/20618/? (jackoos knightly armory)
http://www.nexusmods.com/skyrim/mods/24814/? (ritual armor of boethiah)=>already
included in immersive armors
http://www.nexusmods.com/skyrim/mods/33057/? (dragon bone weapons complete)=>mor
e dragonbone weapons
http://www.nexusmods.com/skyrim/mods/33020/? (alternate ancient shrouded armor)=
>already included in "legacy of dragonborn", so no need to be installed
http://www.nexusmods.com/skyrim/mods/65624/? (alternate ancient shrouded armor r
eplacer version)=>automatically same as above
http://www.nexusmods.com/skyrim/mods/28044/? (skyrim knights)=>good weapon encha
ntment & new 4 arrows with special effects
http://www.nexusmods.com/skyrim/mods/28596/? (dragon knight helmet alternate sta
ndalone)
http://www.nexusmods.com/skyrim/mods/28580/? (inquisitor set)
http://www.nexusmods.com/skyrim/mods/49776/? (the hermit)=>not temperable
http://www.nexusmods.com/skyrim/mods/58191/? (knight of molag bal)=>may needed o
r not
http://www.nexusmods.com/skyrim/mods/69138/? (daedric reaper armor)
http://www.nexusmods.com/skyrim/mods/12450/? (deacons dark brotherhood pack)
http://www.nexusmods.com/skyrim/mods/49140/? (stalhrim crossbow)
http://www.nexusmods.com/skyrim/mods/33368/? (stalhrim extra crafting)
http://www.nexusmods.com/skyrim/mods/11546/? (ethereal edge)
http://www.nexusmods.com/skyrim/mods/27093/? (ethereal ghostblade)
http://www.nexusmods.com/skyrim/mods/11543/? (crainte vomir)
http://www.nexusmods.com/skyrim/mods/48077/? (selene armor)
http://www.nexusmods.com/skyrim/mods/55505/? (imperial assassin armor)
http://www.nexusmods.com/skyrim/mods/48095/? (sinister nightingale)=>check place
ment compatibilities with other mods
http://www.nexusmods.com/skyrim/mods/70241/? (outcast shen armor & weapon)=>no w
eight slider, will be added in the next version
http://www.nexusmods.com/skyrim/mods/33233/? (mahtys improved dwarven rifles)=>i
ncluded by dwarven rifles variant, too ordinary & not much different with auto c
rossbow
https://www.reddit.com/r/modpiracy/comments/3jl7id/shadow_order_armor_set/ (shad
ow order armor set)
http://www.loverslab.com/topic/3375-vindictus-mod-collection/ (vindictus pack)
http://modgames.net/load/tes_v_skyrim/bronja/black_knight_set/249-1-0-15083 (bla
ck knight set)
http://www.loverslab.com/topic/45035-molag-bal-armor-found/ (molag bal armor)
http://www.loverslab.com/topic/3755-animated-katana-and-one-extra-pose/ (animate
d katana)=>yamato sword
http://cafe.naver.com/elderscrolls7/708505 (yamato scabbard script)
https://drive.google.com/folderview?id=0Bzj8ZEkOh_L0a1JiSHRhTllUWjA&usp=sharing
(lots of weapons & armors by R0R0N0)=>good lore-friendly armors has been taken
http://www.4shared.com/archive/T-lgfc3jba/Dark_souls_2_Armor_pack.html (4shared
version)
http://www.mediafire.com/download/9enrfe43m9rte82/Dark+souls+2+Armor+pack.7z (me
diafire version)
http://modtype.doorblog.jp/archives/20070003.html (dishonored lord protector)=>c
raftable under daedric & other (maybe misc)
http://modtype.doorblog.jp/archives/20662404.html (blade & soul jin seo yeon's o
utfit)
http://modtype.doorblog.jp/archives/22043096.html (assassin's creed 3 connor cos
tume)
https://mega.nz/#!YJZkUQRC!WsZpTwgWEPjxu0rIudBWG3_uFyU3tPCQ-6MumKhvM_c (dragon a
ge 2 champion armor)
http://modtype.doorblog.jp/archives/7886431.html (vindictus pack)
http://www.loverslab.com/topic/5924-dragon-age-2-origins-mods-pack-updated-23/?p
age=1 (some has been downloaded, some still remains) => looks like already delet
ed
http://www.kaskus.co.id/thread/552f6293138b4683378b4569/new-home-the-elder-scrol
ls-v--skyrim---part-2/ (kaskus page, including collection of mods)
http://www.loverslab.com/topic/44633-leah-lilith-jewelry/page-3 (leah lilith jew
elry)
http://www.mediafire.com/download/a1hrl4bszbb0j9t/Assassin+Kit+v6.zip (many assa
ssin's creed armors, including civilian's armors)
http://www.girlplaysgame.com/2016/03/19/skyrim-33-assassins-creed-armor-and-outf
it-mods-for-skyrim/ (link to see which armor corresponds to each esp)
http://www.mediafire.com/download/2j6b68mgboo0jqz/Witcher+All+in+One.zip (for th
e witcher)=>not interesting, cancelled
http://www.nexusmods.com/skyrim/mods/64440/? (real bows)=>replace: ancient nord(
must), daedric(try), dwemer(try), ebony(try), falmer(try), fornsworn(try),
nord hero(must), glass(try), orchish(try)
--Companions, Followers & NPC--
http://www.nexusmods.com/skyrim/mods/40960/? (inigo new companion)
http://www.nexusmods.com/skyrim/mods/70035/? (inigo mcm)
http://www.nexusmods.com/skyrim/mods/36993/? (selene kate companion)
http://www.nexusmods.com/skyrim/mods/20787/? (cerwiden smart follower)
http://www.nexusmods.com/skyrim/mods/32598/? (heart breaker killmove)
http://www.nexusmods.com/skyrim/mods/41524/? (follower compatibility)
http://www.nexusmods.com/skyrim/mods/37862/? (katherine goldenheart)
http://www.nexusmods.com/skyrim/mods/39975/? (yushin follower)
http://www.nexusmods.com/skyrim/mods/37677/? (morwen follower)=>has firebreath s
hout, compatible with aft; not necessary, already covered by valfar & lu bu
http://www.nexusmods.com/skyrim/mods/21088/? (lu bu follower)=>plus red hare hor
se
http://www.nexusmods.com/skyrim/mods/20632/? (guan yu follower)
http://www.nexusmods.com/skyrim/mods/20732/? (zhang fei follower)
http://www.nexusmods.com/skyrim/mods/33799/? (noz-dor-mu companion)
http://www.nexusmods.com/skyrim/mods/25968/? (odvar the afflicted)=>nice skills
and abilities, clash with hoth
--Utilities & Miscellaneous--
http://www.nexusmods.com/skyrim/mods/15123/? (hialgo boost gpu upgrade)
http://www.nexusmods.com/skyrim/mods/37481/? (netimmerse override)