Académique Documents
Professionnel Documents
Culture Documents
Welcome to my portfolio
2010
Index
3 Professional background
4 Scriba
Graphical User Interface
8 Refugee Finder
Graphical User Interface
11 Energize
Product Design
22 Drops
Tangible User Interface
26 W / Air
Performative Design
30 Invest In Me
Service Design
35 Carrapixxxo System
Product Design
38 YUp.E No-Break
Product Design
41 Telephone project
Product Design
Contact
3d model and render TUI service design
product + interaction
“When somebody asks me what is my
BR DK
background I feel that I need to show
some different areas. I don’t see this
diversity as a search for one specific
area, but as a growing process.”
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capturing beyond
the keyboard
Reproducing the ritual of writing a personal letter
on the computer.
by
Laura Boffi
Pedro Nakazato Andrade
Ishac Bertran
Copenhagen Institute of Interaction Design / 2010
* Project developed as part of the GUI course taught by Timm Kekeritz and Frank Rausch from Raureif Design Consultancy.
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www.scribaletter.com
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Process
Pedro
Ishac
Laura
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Screen shots
1. 2. 3.
4. 5. 6.
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SHARING INFORMATION
AFTER A CATASTROPHIC
SCENARIO When natural catastrophes occur,
many people get separated from their
Tracking peoples location and status without loved ones. Since the infrastructure
telecommunications services is destroyed it is hard to know if
your relatives and friends are safe.
Many times it takes days or weeks
before mobile telephone service and
internet access is restored, making
communication with separated friends
and family impossible. Refugee finder is
a mobile application that addresses this
very challenge.
by
Elena Gianni
Jesper Svenning
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2010
* Project developed as part of the Graphical User interface class with Brian Hinch and Matt Cottam (Tellart), Jack Schulze
(BERG London), Timo Arnall, Gianluca Bagnoli and Fabio Sergio (Creative Director at Frog Design). INDEX
Mobile application controlled by
aid workers at the disaster area
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Concept video presentation
At the aid station (hospitals, Red Cross center etc.) the disaster
victims are registered with Refugee finder by an aid worker using
a mobile camera-phone. A photograph and basic biographical
information, along with time and place of registration, are stored
in the system. The information is then shared between the aid
stations and displayed for the public either at the aid stations,
the internet or on television broadcasts.
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Visual feedback of
electricity usage
Designing a way to save energy
by
Anders Højmose
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2009
How it works?
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The scenario
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FAMILY SPACE AT THE
PAEDIATRIC DEPARTMENT
Looking for design opportunities at the Hillerød Hospital
After one week of on-site research we delineate
our main fields of interest: Information Flow,
The Family At The Hospital and Logistics &
Procedures. As we went deeper into these three
areas during the insight and synthesis sessions
as well as later on co-creation sessions with
staff and families we realised that the Information
Flow and Logistics & Procedures fields could
be encapsulated by The Family At The Hospital
field of interest. Since that time we have been
focused entirely on the aspects of family stay at
the hospital and started to see The Paediatric
Department as The Family Department.
by
Martina Pagura
Ishac Bertran
Jacek Barcikowski
Pedro Nakazato Andrade
Sebastian Rønde Thielke
Jesper Svenning
Copenhagen Institute of Interaction Design / 2009
* Project developed as part of the User Research class with Brian Rink (Designer/HF Specialist at IDEO,
Inc), Simona Maschi (Co-founder, CIID) and Joachim Halse (Post Doc Researcher, DKDS).
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Findings
The Hospital and the outside world
HOME
FAMILY
WORK
FRIENDS
PATIENT
ACTIVITIES
HOSPITAL
Challange
How might we provide continuity to
social interactions and activities?
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Findings
Different worlds
Comfort Medical
Assistance
Intimate Impersonal
Familiar Look and Feel Isolated
Cozy Aseptic
Spontaneous Waiting
Routine Activities Dependant
Challange
How might we reduce the gap between
living at the Hospital and at home?
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Scheduling
Control of their time
PATRICK’S
PATRICK’S
DAY DAY SCHEDULE
SCHEDULE 8:02
6 00
8 00
10 00
NURSE NICOLINA
Concept TESTS
12 00
DOCTOR ANNA EXAMINATION
• Spark “family moments”
• Make the family feel in control of their time 14 00
• Minimize isolation from everyday life
• Foster flexible relationships 16 00
• Active parents 18 00
20 00
The concepts were presented as a walk
through story of a regular day of the family
at the new Family Department. We started
with scheduling solutions that could make
the family feel more in control of their
time as they would be able to plan their
day accordingly to the hospital schedule.
The schedule may be provided via the
TV screen that every patient has in their
room. The same interface could be used to
enable parents to order meals for the family
making it more convenient than it is today.
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Active parents
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Video Conference
Communication with
friends at School
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Private space
Patient’s room
Hospital space
Private
bathroom
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Long term activities
Provide challenging
activities that enable self
improvement and sense of
achievement
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A NON INTRUSIVE WAY
TO COMMUNICATE WITH
YOUR CONTACTS
An ambient display of your closest and most important friends
and colleagues Drops is a non intrusive ambient display
of your closest and most important
friends and colleagues. Using physical
tokens representing your contacts you
can easily organise and select the most
fitting group for the current setting to
interact with. The tokens are designed
as precious personalised items and
are meant to be given to your closest
friends to symbolise and enhance your
relationship.
by
David Sjunnesson
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2010
* Project developed as part of the Tangible User interface class with Vinay Venkatraman, David Gauthier,
Richard Shed, Jozeph Forakis and Jonas Norberg.
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Video presentation
Requests
for attention
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The pokes are visualised using
discretely organically shaped light
at your friends side to easily melt Poke
into its environment creating an
ambient display of your contacts.
All interaction is conducted
through the surface of the physical
tokens hiding the interface and
enabling a truly unique experience
for the user.
Ambient Display 1
Ambient Display 2
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Process
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AIR FILTER AND
CO2 STORAGE
A wear accessory which filters the air and
stores CO2 to produce energy
by
Martina Pagura
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2009
INDEX
Project developed as part of the ‘Performative
Design. This was a creative workshop focusing
on the body within projected and far-flung future
scenarios. With the UN conference for climate
change on our doorstep, the students focused
on body-centric wearable design in the context
of climate, environment and sustainability. The
Goal was develop and explore the role of the
wearable artifact as a device for protection,
connection, enhancement, shelter and survival
within our own environmental future-narrative.’
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Klimaforum 09
Copenhagen, DK
Martina
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INVESTING IN THE
FUTURE SUCCESS OF
STUDENTS
A service that brings students and investors together for their
mutual benefit
by
Gizem Boyacıoglu
Jesper Svenning
Sebastian Rønde Thielke
Shruti Ramiah
Pedro Nakazato Andrade
Copenhagen Institute of Interaction Design / 2010
* Project developed as part of the Service Design class with Chris Downs and John Holager from
Live|work.
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‘Invest In Me’ takes this idea and pushes it to its extreme
by allowing a person to invest in a specific person.
Investors pay the monthly loan interest for the student
they have selected. In return, once the student has a
professional job, the investor receives a percentage of the
students salary for a certain period. The student is able to
postpone his/her expenses until a point when they have
greater financial ability. The investor bets on the student
earning well and in turn, repaying well.
One could say
that this system treats people as stocks. It was interesting
for us to see how people reacted to this idea. How much
of a personal relationship would they truly like to have with
their investment or investor? The ‘Invest In Me’ system
is flexible and at the extremes can be used to be purely
charitable or ruthlessly profit oriented. We wanted to see
whether people could balance these to see the possibility
of “charitable investments”.
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Service blueprint
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Service blueprint
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The process of creating ‘Invest in Me’
consisted of intensive, iterative experience
prototyping through which we were able to
simultaneously develop the birds-eye view as
well as the detailed mechanics of the service
interaction.
Three rounds of user research
were done, using touch-point prototypes
appropriate to the goal of each round. The
first round was student-centric; aimed at
establishing whether students could see
clear financial benefits and were receptive
to the concept. The next round focused on
prospective investors to gauge whether the
concept sounded like a plausible investment
idea and whether their expectations from the
service aligned with those of the students.
The final round of experience prototyping
incorporated feedback from both investors
and students to address the overarching
concerns - how personal a relationship and
interaction are people open to and can
investors comprehend the idea of “charitable
investments”?
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CARRAPIXXXO
SYSTEM
Modular furniture system
by
Augusto Sebel
Camila Fix
Carlos Rutigliani
Felipe Rangel
Felippe Bicudo
Guto Indio da Costa
Paula Fiuza de Medeiros
Pedro Nakazato Andrade
Indio da Costa Design team
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www.carrapixxxo.com.br
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Technical detailing
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YUP.E NO-BREAK The main feature of this No-Break
is that the user himself can change
Facilitating the battery changing the battery. As this product usually is
positioned under the desk the light
indicators and the On/Off button were
repositioned from the front to the top of
the product, making easier for the user
to monitor its function.
by
Gustavo Chelles
Romy Hayashi
Bruno Castanha
Pedro Nakazato Andrade
Chelles & Hayashi Design team
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Illustration
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Illustration
Transformer
Plugs
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MINIMALIST AND
ERGONOMIC
Projected for the big market of low
cost telephones
by
Helder Araujo
Pedro Nakazato Andrade
2004
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Mock-up
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Mock-up
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WASHING MACHINE
Low-cost washing machine designed to compete with the most
sophisticated models on the market
by
Gustavo Chelles
Romy Hayashi
Bruno Castanha
Pedro Nakazato Andrade
Chelles & Hayashi Design team
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MULTI-FUNCTIONAL
TERMINALS
Terminals with wireless technology developed for practical and
fast attendance
by
Gustavo Chelles
Romy Hayashi
Bruno Castanha
Pedro Nakazato Andrade
Chelles & Hayashi Design team
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3D Renders for
Architecture
Renders for presentations to clients
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Contact
pedro.nakazato@gmail.com
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