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Marine Force List

A Marine player may organize his Force according


to the following minimum and maximum
restrictions: Troop Options:
Colonial Marines Squad (113 points)
Available Slots Models per The Squad consists of:
Squad 1 Colonial Marine Medic armed with a Flamer
Model Type Min Max Min 1 Colonial Marine armed with a Smart Gun
Max
Headquarters 1 2 1 1 1 Colonial Marine armed with a Pulse Rifle &
Troop 1 5 5 8 Grenade Launcher & equipped with a Motion
Support 0 3 1 3 Tracker
2 Colonial Marines armed with a Pulse Rifle &
Grenade Launcher.
The Squad takes up one Troop Slot.
Headquarters Options: o You may include up to 3 extra Colonial
Marines armed with a Pulse Rifle & Grenade
Dutch (71 pts) Launcher, for 19 pts each.
Dutch takes up 1 HQ Slot. If your Force also o Each Colonial Marine Squad can also take
includes Lynn, then they both take up a single HQ up to one Colonial Marines Sergeant armed
Slot. He is armed with a Hydraulic Arm that also with a Shotgun for 38 pts. The Sergeant
contains a Smart Gun. counts as part of that Squad for all game
purposes, and may result in the Squad
Lynn (55 pts) having 9 Models (the Sergeant does not
Lynn takes up 1 HQ Slot. If your Force also count towards the limit of 8 Models per
includes Dutch, then they both take up a single Squad).
HQ Slot. She is armed with a Katana and a Rapid
Fire Pistol. Wayland-Yutani Commandos Squad (168
points)
Custom Hero The Squad consists of:
The Officer takes up 1 HQ Slot. The Officer must 1 Wayland-Yutani Commando Medic armed with
take one Close Combat and one Ranged Weapon a Flamer
from the Marine Officer Weapons list. 1 Wayland-Yutani Commando armed with a
Smart Gun
Hero Rank Points 1 Wayland-Yutani Commando armed with a Pulse
*Captain 48 Rifle & Grenade Launcher & equipped with a
*Major 60 Motion Tracker
*Colonel 71 2 Wayland-Yutani Commandos armed with a
*Wayland-Yutani 52 Pulse Rifle & Grenade Launcher.
Commando Captain The Squad takes up one Troop Slot.
o You may include up to 3 extra Wayland-
Officer Weapon Type Points Yutani Commandos chosen from the
Combat Knife CC 0
following list:
Serrated Combat Knife CC 2
*Composite Machete CC 5
Wayland-Yutani Commando armed with a
Pulse Rifle & Grenade Launcher Ranged 5 Pulse Rifle & Grenade Launcher, for 30
*MARSOC Variant Pulse Rifle Ranged 9 pts each.
& Grenade Launcher Wayland-Yutani Commando armed with a
Shotgun Ranged 14 Smart Gun, for 36 pts each (max 2
extra).
Note that you may have a max of one of each
Model and/or Officer Weapon marked with an *Note: All Marines and Commandos are also
asterisk (*) in your Force. equipped with a Combat Knife.

Support Options:
Power Loader (67 points)
A max of one Power Loader may be taken per
Support Slot.

Sentry Guns (9 Points)


A Sentry Gun Squad consists of one Sentry Gun.
You may take up to two extra Sentry Guns for 9
pts each.
A max of one Sentry Gun Squad may be taken for
each Colonial Marines Squad in your Force.

Alien Force List Troop Options:


An Alien player may organize his Force according An Alien player may choose any number of
to the following restrictions: Models from the following list, adhering to any
specific restrictions in each unit entry.

Minimum Maximum Alien Infant Warriors (10 pts each)


Model Type Slots/Percentage A minimum of 5 Infant Warriors must be included
Slots/Percentage in your Force. An Infant Warrior is armed with
Headquarters 1 N/A 2 50% Infant Claws & Tail Strike.
Troop 50% N/A
Support 0% 25% Alien Stalkers (6 pts each)
You may include Stalkers up to half the total
number of Infant Warrior and Warrior Models in
your Force, rounding fractions up. A Stalker is
Headquarters Options: armed with Stalker Claws & Tail Strike.

Alien Queen (97 pts) Alien Facehuggers (4 pts each)


A Maximum of 1 Alien Queen may be included in You may include Facehuggers up to half the total
any Alien Force. An Alien Queen takes up two HQ number of Infant Warrior and Warrior Models in
Slots. A Queen is armed with Queen Claws & Tail your Force, rounding fractions up. A Facehugger is
Strike. armed with Facehug.
Alien Praetorian (73 pts)
If your Force includes an Alien Queen, you Alien Warriors (24 pts each)
may take one Praetorian to assist her. The No Restrictions. A Warrior is armed with Acid Spit,
Praetorian does not use any Force Warrior Claws & Tail Strike.
Organization Slots, but otherwise counts as an
HQ selection. A Praetorian is armed with
Praetorian Claws & Tail Strike.
Support Options:
Alien Predalien (70 pts) You may include Models from this list, up to your
A Predalien takes up one HQ Slot. A Predalien is allowed point limit for Support:
armed with Predalien Claws & Tail Strike.
Alien Royal Guard (57 pts each)
Evolved Alien Warriors (42 pts) A Royal Guard is armed with Guard Claws & Tail
Up to two Evolved Warriors may be selected for Strike.
each HQ Slot. An Evolved Warrior is armed with
Acid Spit, Evolved Warrior Claws & Tail Strike. Alien Crusher (88 pts each)
A Crusher is armed with Crusher Claws & Tail
Strike.
Plasma Cannon RS 15 Hunter or Berserker
Only

Predator Force List


A Predator player may organize his Force
according to the following list:

Type Minimum Maximum


Elder 1 2
Hunt Pack 2 6 Hunt Pack Options:

Unless specified otherwise, a Pack consists of a Predator Warrior


single Model and takes up one Slot. The Warrior may be armed with either a Combi-
Stick & Wrist Dart for 56 pts or a Smart-Disc for
63 pts.
Elder Options:
All Elders are 0-1 option. Up to one Elder Model in Predator Hunter (61 pts)*
the Force may take a Self-Destruct Device for 15 The Hunter is armed with a Wrist Blade & Plasma
pts. Additionally, each Elder must be armed with Caster.
one Close Combat and one Ranged weapon, or a
Smart-Disc taken from the list below: Predator Berserker (78 pts)
The Berserker is armed with Twin Feral Blades and
Predator Warrior Elder (63 pts) a Gatling Plasma Caster. A Berserker takes up two
Hunt Pack Slots.
Predator Hunter Elder (63 pts)*
Predator Youngblood Pack
Predator Berserker Elder (82 pts) A Youngblood Hunt Pack consists of:
A Berserker Elder is armed with Twin Feral Blades 1 Youngblood armed w/ Wrist Blade & Wrist Dart
and must select one of the Plasma Ranged for 35 pts.
Weapons from the list below. A Berserker Elder You may add to the Hunt Pack up to one of each:
takes up two HQ Slots. o Youngblood w/ Wrist Blade & Wrist Dart (35
pts)
o Youngblood w/ Combi-Stick & Wrist Dart (38
Elder Weapons Type Pts Restrictions pts)
Wrist Blade CC 2 Warrior or Hunter The Predator Youngblood Pack takes up one Hunt
Only Pack Slot.
Combi-Stick CC 6 Warrior or Hunter
Only Hellhound Pack**
Relic Combi-Stick CC 9 Warrior or Hunter
A Hellhound Hunt Pack consists of between 1 to 6
Only
Smart-Disc Dual Slot 15 Warrior Only
Hellhounds, for 9 pts each. The Hellhound Pack
Relic Smart-Disk Dual Slot 17 Warrior Only takes up one Hunt Pack Slot.
Wrist Dart RS 1 Warrior Only
Plasma Caster RS 11 Hunter or Berserker
Only *You may include up to one Hunter or Hunter
Gatling Plasma Caster RS 14 Hunter or Berserker Elder for each Warrior or Warrior Elder in your
Only Force.
**A maximum of 1 Hellhound Hunt Pack may be Additionally, a Predator player may include in his
used for each Hunter or Hunter Elder included in Force up to one Vocal Mimicry Token for each
your Force. Elder, Hunter, Warrior, Berserker and Youngblood
Model included in the Force (2 pts each). Vocal
Mimicry Tokens do not take up any Hunt Slots.

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