Académique Documents
Professionnel Documents
Culture Documents
10 Melee 48 00
Follow-Through(2): Replace (2)2 on the defenders chart
9 with 1.
8 COMPEL
Will 28 6
7 On 1 or more successes, choose 1 of the targets attacks. Make
that attack against that model or a model within 2.
6
SPECIAL ABILITIES
5 Crush the Feeble Minded: Enemies that fail a Will Check
while engaged with this model suffer 1 hit.
4 Transfi xing Stare: Enemies that begin their activation
engaged with this model must make a Will Check(1). On
1 or more failures they cannot make attacks on this model
3 this turn.
Looming Dread: Aura 4, Enemies that begin their
2 activation in the area suffer [-1] , to a minimum of [1].
7 6 2 2 COMMAND ABILITIES
7 Skirmisher
Pack Tact ics: Th is model can command models with the
6 Skorza trait from up to 9.
[React ion] Elusive Strike 5: If a 5 result is generated
5 by a melee att ack against this model, and this model is not
killed, once that att ack is completed this model may be
placed anywhere in contact with an enemy model within
4 2, and then make a [1] melee att ack against that model.
COMMAND ABILITIES
3 Inspire: If this model engages an enemy this act ivation, it
gains Offensive Expertise(1) for its fi rst att ack this turn.
10 Melee 28 2 10 Melee 28 00
Sundering(1): Replace (1) 4 on the defenders chart Unrelenting (1): Replace (1)5 on the defenders chart
9 with 1. 9 with 1.
Follow-Th rough(1): Replace (1)2 on the defenders
8 chart with 1. 8 BOUNDING FLOURISH
Special - -
7 7 This action can only be used if this model did not begin
SPECIAL ABILITIES their activation engaged.
6 Intimidating Presence: Enemies engaged with
this model must make a Will Check(1) when
6 Move this model up to 6 in a straight line. This model gains
Leap during this move. After this movement this model
5 performing attack actions. On 1 or more failures
their attacks suffer [-1] , to a minimum of [0], this 5 performs 1 of its melee attacks on each enemy it passed
through.
activation.
4 Howl From Beyond: When this model begins its 4 *Leap: During free movement, this model may
move through models as long as that movement
activation make a Will Attack(1) against each does not end over a models base.
3 enemy within 1. For each success that enemy 3
suffers 1 damage.
2 2 SPECIAL ABILITIES
6 6 1 3 7 6 1 2 Follow Me: Once per turn, when this model performs
an act ion, it may make a Will Check(2) before
1 1 resolving that act ion. For each success it may move 1
model within 4 up to 4.
10 Melee 48 00
Unstoppable(1): Replace (1) Non-1 Non- 7 result
9 on the defenders chart with 1.
5
SPECIAL ABILITIES
4 Eat What You Kill: When this model kills an
enemy with a melee att ack, it may remove 1
3 damage.
Baleful Shadows: Aura 3, Enemies completey in
2 the area cannot move out of the area during free
6 5 1 6 movement.
1
Gregorio don Sissora Gregorio don Sissora Rank 2 The Dragonslayer The Dragonslayer Rank 2
Base 40 Base 30
Specialist Character Size 3 Specialist Character Size 2
DZ B DZ *
GREATSWORD STRIKE DRAGONSLAYER SWORDS
Melee 38 00
10 Melee 48 00 10 Unrelenting (2): Replace (2)5 on the defenders chart
Unstoppable(1): Replace (1) Non-1, Non-7 result on the
9 defenders chart with 1.
Unrelenting (1): Replace (1)5 on the defenders chart
9 with 1.
8 with 1.
8 FELSKAR HARNESS
Melee 28 4
7 WING CLEAVER 7 Once per turn, if this attack generates 1 or more hits on
an enemy size 4 or smaller, you may place that enemy in
6 Melee *8 2 6 contact and perform 1 Dragonslayer Swords attack.
Th is attack assigns 2 attack dice to each enemy within range.
5 5 SPECIAL ABILITIES
4 SPECIAL ABILITIES 4 Ambush: If this model begins its activation unengaged,
it gains [+2] this turn.
Flying: During free movement, this model may move
3 through models and terrain elements as long as that move
does not end over a models base or a terrain element it
3 Hit and Run: If this model kills an enemy, it may
perform a free Sprint Action after that attack is
could not normally move on. resolved.
2 2 Infi ltrate: Th is model only deploys after all other
8 6 2 2 Transfi xing Stare: Enemies that begin their act ivation
engaged with this model must make a Will Check(1). On 7 6 2 2 models have been deployed. You may deploy this model
1 1 or more failures they cannot make attacks on this model
this turn.
1 anywhere in No Mans Land or a friendly deployment
zone.
10 Melee 48 00
Critical Blow(2): Replace (2)1 result on the defenders chart
9 with 7.
8 GRUESOME FEAST
Melee 28 00
7 If this attack kills an enemy, this model may remove 1
damage.
6 Unstoppable(2): Replace (2) Non-1 Non-7 results on the
defenders chart with 1.
5
4 SPECIAL ABILITIES
Bloodlust: For each damage on this model it gains [+1] .
Degenerating: At the end of this models activation, it must
3 make a Will Check(1). On 1 or more failures it suffers 1
wound.
2 Skirmisher: During free movement, this model may pass
6 6 1 6 through friendly models as long as that movement does not
end over a models base.
1 Stalker: Th is model ignores disengage costs and may engage
models during this move.