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War Dancer War Dancer Rank 1 Dancing Master Dancing Master Rank 1

Zeti Zeti Base 30 Zeti Zeti Base 30


Infantry Size 2 Leader Size 2
DZ C DZ C
CARESSING BLADES BLADE FLURRY
Melee 38 00
10 Melee 28 00 10
COME HITHER
9 DEADLY FLOURISH 9 Will 38 9
Special - - Move the target 3 toward this model per success.
8 This action can only be used if this model did not 8
begin their activation engaged. Move this model up DEADLY FLOURISH
7 to 3 in a straight line. This model gains Leap during
this move. After this movement this model may
7 Special - -
perform a [1] melee attack on each enemy it passed
6 through. 6 Th is action can only be used if this model did not begin their
activation engaged. Move this model up to 3 in a straight line.
Th is model gains Leap during this move. After this movement this
*Leap: During free movement, this model
5 may move through models as long as that 5 model may perform a [1]
through.
melee attack on each enemy it passed

movement does not end over a models base.


4 4 SPECIAL ABILITIES
None
3 None
SPECIAL ABILITIES 3 COMMAND ABILITIES
Inspire: Th is models melee attacks gain Precision(1) this
2 2 activation.
7 5 1 1 7 6 1 3 *Precision(1): When this model performs an attack, after
re-rolls are made, it may adjust the result of (1) dice up or
1 1 down by 1.
Training: Th is model may move through enemies when
disengaging.

Hestra Nostrollo Hestra Nostrollo Rank 2


Zeti Zeti Base 30
Leader Character Size 2
DZ C
DEADLY CARESS

10 Melee 48 00
Follow-Through(2): Replace (2)2 on the defenders chart
9 with 1.

8 COMPEL
Will 28 6
7 On 1 or more successes, choose 1 of the targets attacks. Make
that attack against that model or a model within 2.
6
SPECIAL ABILITIES
5 Crush the Feeble Minded: Enemies that fail a Will Check
while engaged with this model suffer 1 hit.
4 Transfi xing Stare: Enemies that begin their activation
engaged with this model must make a Will Check(1). On
1 or more failures they cannot make attacks on this model
3 this turn.
Looming Dread: Aura 4, Enemies that begin their
2 activation in the area suffer [-1] , to a minimum of [1].
7 6 2 2 COMMAND ABILITIES

1 Inspire: When this model completes its maneuver it may


force 1 enemy within 4 up to 2.
Training: All friendly models gain Looming Dread.
Skorza Skirmisher Skorza Skirmisher Rank 2 Skorza Alpha Skorza Alpha Rank 1
Skorza Skorza Base 40 Skorza Skorza Base 50
Infantry Size 3 Leader Size 3
DZ B DZ B
BRUTAL SAVAGERY SAVAGE BRUTALITY
10 Melee 28 00 10 Melee 38 00
The fi rst time each turn this model kills an enemy The first time each turn this model kills an enemy
9 with this attack it may move up to 2 and perform a 9 with this attack it may move up to 2 and perform a
[1] melee attack. [1] melee att ack.
8 Follow-Through(1): Replace (1) 2 on the defenders 8 Follow-Th rough(1): Replace (1)2 on the defenders
chart with 1.
chart with 1.
7 7
6 SPECIAL ABILITIES 6 SPECIAL ABILITIES
Skirmisher: During free movement, this model Skirmisher
5 may pass through friendly models as long as that
movement does not end over a models base.
5 Stalker
Fast: Th is model may sprint 6 instead of the
4 Stalker: This model ignores disengage costs and
may engage models after disengaging.
4 normal 4.
Pack Tact ics: Th is model can command models
with the Skorza trait from up to 9.
3 3
COMMAND ABILITIES
2 2 Inspire: If this model kills an enemy model it may
7 6 1 2 7 6 1 3 sprint at the end of its act ivation.
1 1 Training: All friendly models gain Fast.

Korrad Ungarash Korrad Ungarash Rank 2


Skorza Skorza Base 50
Leader Character Size 3
DZ B
RENDING POUNCE
Melee 58 00
10 When this attack is selected, before targets are declared, this
model may move up to 4, ignoring models during this move.
9
8 Stalker
SPECIAL ABILITIES

7 Skirmisher
Pack Tact ics: Th is model can command models with the
6 Skorza trait from up to 9.
[React ion] Elusive Strike 5: If a 5 result is generated
5 by a melee att ack against this model, and this model is not
killed, once that att ack is completed this model may be
placed anywhere in contact with an enemy model within
4 2, and then make a [1] melee att ack against that model.
COMMAND ABILITIES
3 Inspire: If this model engages an enemy this act ivation, it
gains Offensive Expertise(1) for its fi rst att ack this turn.

2 *Offensive Expertise(1): When this model performs


an att ack, before results are generated, it may re-roll
7 6 2 2 up to (1) dice.
1 Training: Models ignore the Rough keyword of terrain
elements.
Ravenscar Mercenary Ravenscar Mercenary Rank 1 Ravenscar Sergeant Ravenscar Sergeant Rank 1
Ravenscar Ravenscar Base 30 Ravenscar Ravenscar Base 30
Infantry Size 2 Leader Size 2
DZ C DZ C
FLESH PARING BLADE FLESH PARING BLADES
Melee 28 00
10 Melee 1 00 10
HEAVY CROSSBOW
9 CAST ASIDE 9 Ranged 18 8
Special - -
8 Target 1 enemy with a size 3 or smaller in contact. 8 CAST ASIDE
Place that enemy anywhere within 3. This model may Special - -
7 then move up to 2. 7 Target 1 enemy with a size 3 or smaller in contact.
6 6 Place that enemy anywhere within 3. This model may
then move up to 2.
SPECIAL ABILITIES
5 Combat Refl exes: Once during your turn, when
this model becomes engaged, you may place it
5
SPECIAL ABILITIES
4 anywhere in contact with a model it is engaging.
4 Combat Refl exes: Once during your turn, when
this model becomes engaged, you may place it
3 3 anywhere in contact with a model it is engaging.
COMMAND ABILITIES
2 2 Inspire: When this model performs the Cast
Aside act ion, 1 enemy it engages suffers a [1]
6 5 1 1 6 6 1 3 melee att ack.
1 1 Training: If this model begins its act ivation in
contact with a terrain element, it gains [+2] this
turn.

Lord Hob Lord Hob Rank 2


Ravenscar Ravenscar Base 30
Leader Character Size 2
DZ C
ORPHANMAKER
10 Melee 38 00
Sundering(2): Replace (2)4 on the defenders chart with 1.
9 Precision (1): When this model performs an att ack, aft er
re-rolls are made, it may adjust the result of (1) dice up or
down by 1.
8
7 SPECIAL ABILITIES
[React ion] Counter Att ack 5 (2): Once per att ack, when
6 a 5 result is generated against this model, and this model
is not killed, this model may perform 1 of its melee att acks,
replacing the att acks rate with (2). These att acks must
5 target act ive models.
COMMAND ABILITIES
Inspire: Against enemy models that have not act ivated
4 this round, this models melee att acks gain Critical
Blow(1).
3 *Critical Blow(1): Replace (1)1 result on the
defenders chart with 7.
Training: When this model engages an enemy, it may
2 make a Will Check(1). On 1 or more successes all enemies
6 6 2 3 in contact lose Evasion(x), Defensive Expertise(x), and
Defensive Mastery(x) this turn.
1
Shield Breaker Shield Breaker Rank 1 Scourge Hound Scourge Hound Rank 1
Base 50 Base 40
Specialist Size 3 Specialist Size 3
DZ B DZ B
HUGE AXE VICIOUS BLADES

10 Melee 28 2 10 Melee 28 00
Sundering(1): Replace (1) 4 on the defenders chart Unrelenting (1): Replace (1)5 on the defenders chart
9 with 1. 9 with 1.
Follow-Th rough(1): Replace (1)2 on the defenders
8 chart with 1. 8 BOUNDING FLOURISH
Special - -
7 7 This action can only be used if this model did not begin
SPECIAL ABILITIES their activation engaged.
6 Intimidating Presence: Enemies engaged with
this model must make a Will Check(1) when
6 Move this model up to 6 in a straight line. This model gains
Leap during this move. After this movement this model
5 performing attack actions. On 1 or more failures
their attacks suffer [-1] , to a minimum of [0], this 5 performs 1 of its melee attacks on each enemy it passed
through.
activation.
4 Howl From Beyond: When this model begins its 4 *Leap: During free movement, this model may
move through models as long as that movement
activation make a Will Attack(1) against each does not end over a models base.
3 enemy within 1. For each success that enemy 3
suffers 1 damage.
2 2 SPECIAL ABILITIES
6 6 1 3 7 6 1 2 Follow Me: Once per turn, when this model performs
an act ion, it may make a Will Check(2) before
1 1 resolving that act ion. For each success it may move 1
model within 4 up to 4.

Blood Engine Blood Engine Rank 2


Base 80
Specialist Size 5
DZ B
DEVOUR WHOLE

10 Melee 48 00
Unstoppable(1): Replace (1) Non-1 Non- 7 result
9 on the defenders chart with 1.

8 EAT WITHOUT HUNGER


Melee 28 00
7 If this model kills an enemy with this attack, it may
6 move up to 4 and make 1 Eat Without Hunger attack.
This may be repeated up to 2 times per activation.

5
SPECIAL ABILITIES
4 Eat What You Kill: When this model kills an
enemy with a melee att ack, it may remove 1
3 damage.
Baleful Shadows: Aura 3, Enemies completey in
2 the area cannot move out of the area during free
6 5 1 6 movement.
1
Gregorio don Sissora Gregorio don Sissora Rank 2 The Dragonslayer The Dragonslayer Rank 2
Base 40 Base 30
Specialist Character Size 3 Specialist Character Size 2
DZ B DZ *
GREATSWORD STRIKE DRAGONSLAYER SWORDS
Melee 38 00
10 Melee 48 00 10 Unrelenting (2): Replace (2)5 on the defenders chart
Unstoppable(1): Replace (1) Non-1, Non-7 result on the
9 defenders chart with 1.
Unrelenting (1): Replace (1)5 on the defenders chart
9 with 1.

8 with 1.
8 FELSKAR HARNESS
Melee 28 4
7 WING CLEAVER 7 Once per turn, if this attack generates 1 or more hits on
an enemy size 4 or smaller, you may place that enemy in
6 Melee *8 2 6 contact and perform 1 Dragonslayer Swords attack.
Th is attack assigns 2 attack dice to each enemy within range.
5 5 SPECIAL ABILITIES
4 SPECIAL ABILITIES 4 Ambush: If this model begins its activation unengaged,
it gains [+2] this turn.
Flying: During free movement, this model may move
3 through models and terrain elements as long as that move
does not end over a models base or a terrain element it
3 Hit and Run: If this model kills an enemy, it may
perform a free Sprint Action after that attack is
could not normally move on. resolved.
2 2 Infi ltrate: Th is model only deploys after all other
8 6 2 2 Transfi xing Stare: Enemies that begin their act ivation
engaged with this model must make a Will Check(1). On 7 6 2 2 models have been deployed. You may deploy this model
1 1 or more failures they cannot make attacks on this model
this turn.
1 anywhere in No Mans Land or a friendly deployment
zone.

Duke Anton don Genoria Duke Anton don Genoria Rank 2


Base 50
Specialist Character Size 3
DZ B
REND AND TEAR

10 Melee 48 00
Critical Blow(2): Replace (2)1 result on the defenders chart
9 with 7.

8 GRUESOME FEAST

Melee 28 00
7 If this attack kills an enemy, this model may remove 1
damage.
6 Unstoppable(2): Replace (2) Non-1 Non-7 results on the
defenders chart with 1.
5
4 SPECIAL ABILITIES
Bloodlust: For each damage on this model it gains [+1] .
Degenerating: At the end of this models activation, it must
3 make a Will Check(1). On 1 or more failures it suffers 1
wound.
2 Skirmisher: During free movement, this model may pass
6 6 1 6 through friendly models as long as that movement does not
end over a models base.
1 Stalker: Th is model ignores disengage costs and may engage
models during this move.

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