Académique Documents
Professionnel Documents
Culture Documents
PHB
Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Flare: Dazzles one creature (1 on attack rolls).
Ghost Sound: Figment sounds.
Know Direction: You discern north.
Light: Object shines like a torch.
Lullaby: Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Summon Instrument: Summons one instrument of the casters choice.
LEVEL 1
PHB
Alarm: Wards an area for 2 hours/level.
Animate Rope: Makes a rope move at your command.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Secret Doors: Reveals hidden doors within 60 ft.
Disguise Self: Changes your appearance.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.
Hypnotism: Fascinates 2d4 HD of creatures.
Identify M : Determines properties of magic item.
Lesser Confusion: One creature is confused for 1 round.
Magic Mouth M : Speaks once when triggered.
Nystuls Magic Aura: Alters objects magic aura.
Obscure Object: Masks object against scrying.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four
levels.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
Tashas Hideous Laughter: Subject loses actions for 1 round/ level.
Undetectable Alignment: Conceals alignment for 24 hours.
Unseen Servant: Invisible force obeys your commands.
Ventriloquism: Throws voice for 1 min./level.
PHB II
Share Talents: Subjects gain +2 bonus on skill checks
Stay the Hand: Chage subject creatures attitude to helpful for 1 round
COMPLETE ADVENTURER
Accelerated Movement: Swift. Balance, Climb, or Move Silently at normal speed with no penalty
on skill check.
Distort Speech: Subjects speech is 50% unintelligible; subject may miscast spells.
Expeditious Retreat, Swift: Swift. Your speed increases by 30 ft. for 1 round.
Focusing Chant: Gain +1 on attack rolls, skill checks, and ability checks, so long as you dont speak
or cast other spells.
Healthful Rest: Subjects heal at twice the normal rate.
Heralds Call: Swift. Creatures of 5 HD or less within 20 ft. slowed for 1 round.
Inspirational Boost: Swift. The bonuses granted by your inspire courage ability increase by 1.
Joyful Noise: You negate silence in a 10-ft.-radius emanation for as long as you concentrate.
Masters Touch: Swift. You gain proficiency in a weapon or shield touched for 1 min./level.
COMPLETE MAGE
Catsfeet: Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus.
Combined Talent: Allows one subject to use the skill ranks of a second subject in place of her own.
Guided Path: Find nearest establishment of designated type.
Immediate Assistance: Allow subject to reroll a skill check.
Resinous Tar: Sticky substance slows movement or renders object difficult to drop.
Summon Component: Create a noncostly spell component.
Vigilant Slumber: Set specific conditions under which you immediately wake up.
COMPLETE SCOUNDREL
Armor Lock: Targets armor becomes restrictive, slowing movement to 10 ft .
Lucky Streak: Target gains +2 luck bonus on rerolls made with luck feats .
Mage Burr: Double arcane spell failure chance for targets armor .
Mimicry: Perfectly mimic familiar sounds, voices, or accents .
FROSTBURN
Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
MAGIC OF INCARNUM
Detect Incarnum: Detect soulmelds and essential within 60 feet
MINIATURES HANDBOOK
Expeditious Retreat, Swift: Your speed increases by 30 ft. for 1 round (swift).
Incite: Subject cant ready actions or delay.
Inhibit: Subject delays until next round.
PLANAR HANDBOOK
Beastland Ferocity: Subject fi ghts without penalty while disabled or dying.
Locate Touchstone: Find nearest planar touchstone on the plane you currently inhabit.
RACES OF DESTINY
Discern Bloodline: Know the race of one creature/level.
Friendly Face: Gain +5 bonus on Diplomacy and Gather Information checks.
Locate City: Find nearest city.
Scholars Touch: Read books in seconds.
LEVEL 2
PHB
Alter Self: Assume form of a similar creature.
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Blindness/Deafness: Makes subject blind or deaf.
Blur: Attacks miss subject 20% of the time.
Calm Emotions: Calms creatures, negating emotion effects.
Cats Grace: Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Poison: Stops poison from harming subject for 1 hour/ level.
Detect Thoughts: Allows listening to surface thoughts.
Eagles Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Foxs Cunning: Subject gains +4 to Int for 1 min./level.
Glitterdust: Blinds creatures, outlines invisible creatures.
Heroism: Gives +2 on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Locate Object: Senses direction toward object (specific or type).
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three klevels, max 8).
Misdirection: Misleads divinations for one creature or object.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Rage: Gives +2 to Str and Con, +1 on Will saves, 2 to AC.
Scare: Panics creatures of less than 6 HD.
Shatter: Sonic vibration damages objects or crystalline creatures.
Silence: Negates sound in 15-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Suggestion: Compels subject to follow stated course of action.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Tongues: Speak any language.
Whispering Wind: Sends a short message 1 mile/level.
PHB II
Blade Brothers: Use higher saving throws result between two creatures, but both suffer effects if
the saves fail
Celerity Lesser: Take a move action immediately, but the dazed for a round.
Crown of Veils: Gain +2 to Disguise and Hide, discharge to gain +8
Increase Virulence: Poision DC increases by 2
Insight of Good Fortune: Subject rolls twice, takes best result
Master Touch: subject gains immediate +4 bonus on a skill check.
Ray of the Python: Creature can only attack once per round, cannot make attacks of opportunity, -
10ft. penalty to speed
Stretch Weapon: Melee weapon gains 5ft. of reach for one attack.
Vertigo: Subject creature must succeed on a DC 10 Balance check to move each round
COMPLETE ADVENTURER
Bladeweave: Swift. Your melee attack dazes your opponent.
Fly, Swift: Swift. Gain fly speed of 60 ft. for 1 round.
Insidious Rhythm: Subject has 4 penalty on Intelligence-based skill checks and Concentration
checks, and must make Concentration check to cast spells.
Invisibility, Swift: Swift. You are invisible for 1 round or until you attack.
Iron Silence: Armor touched has no armor check penalty on Hide and Move Silently for 1
hour/level.
Mindless Rage: Target compelled to attack you physically for 1 round/level.
Sonic Weapon: Weapon touched deals +1d6 sonic damage with each hit.
Tactical Precision: Allies gain additional +2 bonus on attack rolls and +1d6 additional damage
against flanked foes.
COMPLETE ARCANE
Force Whip: Whip of magical force keeps animals at bay and can frighten animals as ranged touch
attack.
Whirling Blade F : Hurled slashing weapon magically attacks all foes in 60-ft. line.
COMPLETE DIVINE
Wave of Grief*: Cone imposes 3 penalty on attacks, checks, and saves.
COMPLETE MAGE
Bothersome Babble: Subject's speech becomes incoherent; second casting makes speech painful.
Cacophonous Alarm: First creature to trigger alarm affected by sound burst spell.
Caterwaul: Horrible wail renders creatures nauseated or sickened for 1 round.
Deafening Blast: Permanently deafen all targets in 20-footradius spread.
Deceptive Facade: Disguise appearance of another creature or object.
Doublespeak: Subjects' speech is masked from listeners.
False Lie: Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Magic Savant: Gain +4 bonus on Use Magic Device; take 10 on check if you have 10 ranks.
Mask of the Ideal: Gain +4 bonus on skill checks, checks to influence enchanted or conjured
creatures.
Painful Echoes: Deal ld4 sonic damage per round and sicken targets.
Summon Weapon: Create normal, nonmagical light weapon.
Torrent of Tears: Subject is temporarily blinded and emotionally distraught.
COMPLETE SCOUNDREL
Animate Instrument: Your instrument animates and plays by itself .
Catapult: Magically propel an object from your hand .
Opportune Dodge: Subject can avoid a single attack of opportunity .
Spymasters Coin: Hide a scrying sensor in a coin or other Tiny object for later activation .
DRAGON MAGIC
Soul of Anarchy: Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your
natural weapons are chaotic-aligned, and you are treated as being chaotic-aligned for adjudicating
effects.
FROSTBURN
Ice Darts: Icicle missiles deal 2d4 damage, half of which is cold.
MINIATURES HANDBOOK
Curse of Impending Blades: Subject takes 2 penalty to AC.
Fly, Swift: You fly for 1 round (swift).
Invisibility, Swift: Invisibility lasts 1 round (swift).
Undeniable Gravity: Flying creature loses flying ability.
PLANAR HANDBOOK
Cloak Pool: Hide a color pool on the Astral Plane from view.
Discolor Pool: Change the color of a color pool on the Astral Plane.
Summon Elysian Thrush: Summon an Elysian thrush, which accelerates natural healing.
RACES OF DESTINY
Insignia of Alarm F : Alert bearers of special insignia.
Proud Arrogance: Targets gain +4 bonus on saves against charm, compulsion, and fear.
SANDSTORM
Hydrate: Heals dessication damage
LEVEL 3
PHB
Blink: You randomly vanish and reappear for 1 round/level.
Charm Monster: Makes monster believe it is your ally.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take 2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Daylight: 60-ft. radius of bright light.
Deep Slumber: Puts 10 HD of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Displacement: Attacks miss subject 50%.
Fear: Subjects within cone flee for 1 round/level.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Geas, Lesser: Commands subject of 7 HD or less.
Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Illusory Script M : Only intended reader can decipher.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Leomunds Tiny Hut: Creates shelter for ten creatures.
Major Image: As silent image, plus sound, smell and thermal effects.
Phantom Steed: Magic horse appears for 1 hour/level.
Remove Curse: Frees object or person from curse.
Scrying F : Spies on subject from a distance.
Sculpt Sound: Creates new sounds or changes existing ones.
Secret Page: Changes one page to hide its real content.
See Invisibility: Reveals invisible creatures or objects.
Sepia Snake Sigil M : Creates text symbol that immobilizes reader.
Slow: One subject/level takes only one action/round, 2 to AC and attack rolls.
Speak with Animals: You can communicate with animals.
Summon Monster III: Calls extraplanar creature to fight for you.
PHB II
Alter fortune: Cause one creature reroll any die roll
Halt: subjects feet become stuck to ground
Hesitate: Force subject to lose actions.
Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity
Sonic Shield: +4 deflection bonus to AC; k8 sonic damage and push back creatures that hit you in
melee
COMPLETE ADVENTURER
Allegro: You and your allies gain +30 ft. speed for 1 min./level.
Dirge of Discord: All within 20 ft. take 4 on attack rolls, Concentration checks, and Dexterity, and
reduce speed by 50%.
Dissonant Chord: Deal 1d8/2 levels sonic damage in 10-ft. burst.
Harmonic Chorus: Give another caster +2 caster levels and +2 on save DCs as long as you
concentrate.
Hymn of Praise: Add +2 caster levels to all good divine casters within range.
Infernal Threnody: Add +2 caster levels to all evil divine casters within range.
Speechlink: You and one other creature can talk, no matter how far apart.
COMPLETE CHAMPION
Moral Facade: Divination spells give a false alignment reading.
COMPLETE MAGE
Enduring Scrutiny: Become aware when target performs designated action.
Nightmare Terrain: Create patch of illusory terrain that hinders foes and allows you to hide.
Otto's Imperative Ambulation: Subject must move at least 10 feet each round.
COMPLETE SCOUNDREL
Disobedience: Subject is shielded from mind control .
Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders .
DRAGON MAGIC
Adoration of the Frightful: Make fearful creatures friendly to you.
Vision of the Omniscient Eye: Gain +10 bonus on Spot checks, immunity to being dazzled or
blinded, and one use of faerie fire.
LORD OF MADNESS
Invoke the Cerulean Sign*: Aberrations become sickened, nauseated, dazed, or stunned.
MINIATURES HANDBOOK
Curse of Impending Blades, Legions: Subjects take 2 penalty to AC.
PLANAR HANDBOOK
Analyze Portal: Find a nearby portal and discover its properties.
Analyze Touchstone: Find a nearby planar touchstone and discover its properties.
RACES OF DESTINY
Insignia of Healing F : Bearers of special insignia healed 1d8 damage +1 point/level (max +10)
Winding Alleys: Trap foe in phantasmal maze
SANDSTORM
Tormenting Thirst: Subject is overwhelmed by thirst.
WEAPONS OF LEGACY
Revitalize Legacy, Least: Get extra use of chosen least legacy ability.
LEVEL 4
PHB
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Detect Scrying: Alerts you of magical eavesdropping.
Dimension Door: Teleports you short distance.
Dominate Person: Controls humanoid telepathically.
Freedom of Movement: Subject moves normally despite impediments.
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster: As hold person, but any creature.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Legend Lore M F : Lets you learn tales about a person, place, or thing.
Leomunds Secure Shelter: Creates sturdy cottage.
Locate Creature: Indicates direction to familiar creature.
Modify Memory: Changes 5 minutes of subjects memories.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
Shout: Deafens all within cone and deals 5d6 sonic damage.
Speak with Plants: You can talk to normal plants and plant creatures.
Summon Monster IV: Calls extraplanar creature to fight for you.
Zone of Silence: Keeps eavesdroppers from overhearing conversations.
PHB II
Baleful Blink: Subject has 50% chance of failure on attacks and spells
Celerity: Take a standard action immediately, but be dazed for a round
Healing Spirit: Ball of light heals 1d8/round
Thunder Field: Creatures in area take 1d8 sonic damage/round, knocked prone
COMPLETE ADVENTURER
Listening Coin: You can eavesdrop through a magic coin.
Spectral Weapon: Swift. Use quasi-real weapon to make touch attacks.
War Cry: Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1
round/level. Any opponent you damage must save or become panicked for 1 round.
COMPLETE ARCANE
Resonating Bolt: Sonic energy deals 1d4 damage/level (max 10d4).
Unluck: Target remakes all rolls, uses worse result for 1 round/level.
COMPLETE MAGE
Battlecry: Gain bonus on attack, save; bardic music effects extended.
Interminable Echo: Illusory sound applies -10 penalty on Listen checks, deals 2d6 damage each
round.
Lingering Chorus: Magic voices maintain your bardic music.
Melf's Slumber Arrows: Your arrows cause the subject to fall asleep for 1 hour.
Resounding Thunder: Lasting sound deals 4d6 sonic damage per round, deafens creatures within
area.
COMPLETE SCOUNDREL
Spell Theft: Dispel spells on target and gain their benefit for yourself .
MAGIC OF INCARNUM
Valiant Spirit IE : Subject can activate bonus on attack, damage, Fort saves, and Str-based checks
for 1 minute.
MINIATURES HANDBOOK
Undeniable Gravity, Legions: Flying creatures lose flying ability.
PLANAR HANDBOOK
Lay of the Land: You gain an overview of the geography around you.
RACES OF DESTINY
Charm Person, Mass: As charm person, but all within 30 feet.
SANDSTORM
Dispel Water: Cancels water spells and effects or dismisses water creatures.
LEVEL 5
PHB
Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Dream: Sends message to anyone sleeping.
False Vision M : Fools scrying with an illusion.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
hp.
Mind Fog: Subjects in fog get 10 to Wis and Will checks.
Mirage Arcana: As hallucinatory terrain, plus structures.
Mislead: Turns you invisible and creates illusory double.
Nightmare: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Seeming: Changes appearance of one person per two levels.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk: Step into shadow to travel rapidly.
Song of Discord: Forces targets to attack each other.
Suggestion, Mass: As suggestion, plus one subject/level.
Summon Monster V: Calls extraplanar creature to fight for you.
PHB II
Dance of Blades: A weapon attacks on its own
Friend to Foe: Make subject creature believe its allies are its enemies
Incite Riot: Subjects attack nearest creature
Magic Convalescence: Spells cast nearby heal you 1 hp/spell level
Renewed Vigor: Remove fatigue and +2 bonus to constitution for 1 round/level
COMPLETE ADVENTURER
Improvisation: You gain a pool of luck bonus points equal to twice your caster level and can spend
them to improve attack rolls, skill checks, and ability checks.
Wail of Doom: Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.
COMPLETE ARCANE
Blink, Greater: Controlled blinking between the Material and Ethereal Planes grants defenses for 1
round/level.
Leomunds Hidden Lodge: Creates sturdy cottage camouflaged to blend into natural surroundings
COMPLETE DIVINE
Blink, Improved*: As blink, but safer and with more control.
COMPLETE MAGE
Channeled Sonic Blast: Deal sonic damage in cone; area and damage increase based on casting
time.
Dimension Jumper: Teleport yourself up to 30 feet once per round.
Discordant Malediction: Subject takes sonic damage each time she casts a spell with a verbal
component.
Endless Slumber: Subject falls asleep and is not easily roused.
Fever Dream: Illusory vision fatigues or exhausts target, makes spellcasting difficult.
COMPLETE SCOUNDREL
Evacuation Rune: Create invisible rune that you can teleport to as swift action .
Harmonic Void: Nearby casters must succeed on Concentration check to use verbal-component
spells .
Scry Location: Spy on a distant location .
FROSTBURN
Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
HEROES OF HORROR
Cloak of Hate: Target provokes hostile reactions, takes 10 penalty on Diplomacy checks.
LORD OF MADNESS
Morality Undone*: Subject becomes evil.
WEAPONS OF LEGACY
Revitalize Legacy, Lesser: Get extra use of chosen lesser legacy ability.
LEVEL 6
PHB
Analyze Dweomer F : Reveals magical aspects of subject.
Animate Objects: Objects attack your foes.
Cats Grace, Mass: As cats grace, affects one subject/level.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
Eagles Splendor, Mass: As eagles splendor, affects one subject/level.
Eyebite: Target becomes panicked, sickened, and comatose.
Find the Path: Shows most direct way to a location.
Foxs Cunning, Mass: As foxs cunning, affects one subject/level.
Geas/Quest: As lesser geas, plus it affects any creature.
Heroes Feast: Food for one creature/level cures and grants combat bonuses.
Ottos Irresistible Dance: Forces subject to dance.
Permanent Image: Includes sight, sound, and smell.
Programmed Image M : As major image, plus triggered by event.
Project Image: Illusory double can talk and cast spells.
Scrying, Greater: As scrying, but faster and longer.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster VI: Calls extraplanar creature to fight for you.
Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
Veil: Changes appearance of group of creatures.
COMPLETE ADVENTURER
Cacophonic Shield: Shield 10 ft. from you blocks sounds, deals 1d6+1/level sonic damage, and
deafens creatures passing through.
Hindsight M : You see into the past.
Protg: Subject can use bardic music and bardic knowledge as bard of half your level.
COMPLETE DIVINE
Bestow Curse, Greater*: As bestow curse, but more severe penalties
COMPLETE MAGE
Resonating Agony: Subject nauseated or sickened for 1 round/level.
FROSTBURN
Snowsong: Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.
HEROES OF HORROR
Familial Geas: Commands subject to undertake a task, which passes to his nearest kin if he dies.
RACES OF DESTINY
Bestow Curse, Greater: As bestow curse, but more severe penalties.
City Stride: Teleport between two cities.
SANDSTORM
Mephit Mob: Summons 2d6 mephits of a kind you designate.