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Name Notation Hit level Start up Active Recovery Block Adv Hit Adv Cancel Gaps Patch Changes

Recovery Block Adv Hit Adv Cancel Gaps Patch Changes Notes
Normals
Scarred Strike 1 High 8 2 11 -1 12 16
Hideous Heel B1 Low 12 2 17 -3 20 20
Soaring Crow F1 Mid 21 9 31 -12 2 38
Side Cut D1 Mid 6 2 15 -2 13 16 Can be cancelled into tick throw
Brutal Kick 2 Mid 9 2 12 -2 17 18
Heavy Hook B2 Mid 17 3 22 -8 6 24
Hook Lunge F2 Mid 15 2 24 -9 4 21 Forward Advancing/Covers some space
Rising Scythe D2 Mid 11 6 29 -18 57 28 Can be cancelled into tick throw
Ground Shaker 3 Mid 17 4 23 -10 19 31 Can be cancelled into tick throw
Scythe Swipe B3 Mid 28 7 27 3 65 N/A
Scythe Slam F3 Mid 28 7 27 3 65 N/A
Spinning Fear D3 Low 20 2 14 1 30 N/A
Blade Bash J1 Mid 8 14 30 -16 2 50
Cross Swipe J2 Mid 10 4 30 -12 2 41
Swinging Scythe J3 Mid 10 4 30 -12 2 41
Combos
Hallucinations 1,1 Mid 9 3 15 -4 17 19
Dark Perception 1,1,3 Overhead 20 3 46 -12 7 23
Mind Tricks 1,2 Low 11 2 22 -11 15 17
Subliminal Messages 1,2,3 Mid 17 2 25 2 50 23
Chemical Mayhem B1,2 Mid 20 2 20 -5 17 27 Low into a Mid
Fear Is Power B1,2,1+3 Overhead 23 2 31 -14 14 N/A
Another Experiment F1,3 Mid 11 5 27 -9 7 20 Forward advancing Mid
Delusional Episodes F1,3,3 Overhead 17 6 27 -10 25 23
Deep Agony 2,2 Mid 11 7 20 -4 6 22
Grip On Reality 2,2,F2 Mid 20 3 36 -2 43 23
Nature of Horror B2,2 Mid 13 5 21 -9 9 21
Beware B2,2,1 Low 21 3 14 -6 22 31 Mid, Mid, Low, Low
Be Afraid B2,2,1,3 Low 21 3 35 -26 16 28 Can be cancelled into Trait
Mind Over Body F2,1 Mid 11 2 29 -13 50 21 Great to use after D2 or any anti air to start a full combo
Lord of Dispair F2,1,3 Overhead 26 4 30 -1 32 30
Overdose 3,F2 Low 13 8 50 -51 21 N/A
Succumb To Fear 3,F2,1+3 Mid 5 4 21 -8 42 9
Special Moves
Death Spin D,B,1 Mid 16 70 41 -23 14 35 Can step forward or backwards before burning meter
[FF to Advance] Mid 6 52 41 -23 14 54
[BB to Retreat] Mid 6 28 41 -23 14 27
[D to Cancel] N/A 1 N/A 26 N/A N/A N/A
[Meter Burn R2] Overhead 30 3 20 -1 52 N/A
Scythe Grab B,F,1 Mid 28 2 42 -27 4 35
[Meter Burn R2] N/A 1 N/A 195 N/A 21 N/A
Toxin Breath B,F,2 Mid 23 10 20 -18 20 N/A
[Extend Hold 2] Mid 8 33 22 -16 20 N/A
Fear-Ferno D,B,2 Mid 12 11 20 -14 5 32
[Meter Burn R2] Mid 16 11 5 6 37 N/A
Fear Toxin D,B,3 Mid 12 6 29 -8 44 N/A
(Air) Fear Toxin D,B,3 Mid 10 6 32 -11 41 N/A
Schizophrenia D,B,F,3 Throw 10 3 24 N/A 4 N/A
Panic-Port D,U N/A 1 N/A 49 N/A N/A N/A Would recommend using if you have Inner Fear trait activated and can chip your opponent out to close the round.
Super Moves
Death Bed L2+R2 Mid 35 17 30 15 4 N/A Best if used after timing a B3 right before your opponent lands on the ground
Trait
Inner Fear 4 N/A 1 N/A 56 N/A N/A N/A Chips your opponents health when close by
Traumatize 4 (When meter is full) N/A 22 9 17 -9 102 N/A A fullscreen restand

Documented by Doub1ehe1ix (Saya)