Académique Documents
Professionnel Documents
Culture Documents
During the Action Phase, perform the following steps for each side in their respective Action Rounds:
1. Flip up all face-down cards in Spaces A through E.
2. Nominate a card for play from Spaces A through E (this is the Nominated Card), or take
a 1-Ops Activation (the latter is mandatory if the side has no cards available for play). If a 1-Ops
Activation is taken, go to Step 5.
3. If a card was Nominated for play, roll one white die and one colored die:
a. If no DOUBLES are rolled and the white die result is within the Nominated Cards range,
the Nominated card is played for any allowable purpose. (Ignore the colored die result.)
b. If no DOUBLES are rolled and the white die result is outside of the Nominated Cards
range, refer to the colored die roll:
i. If the colored die result is a 1, 2, 3, 4 or 5, the card in space A,
B, C,D or E, respectively, is played for any desired purpose. (Note that
Nominated card may still be selected for play through this procedure.)
ii. If the colored die result is a 6, draw the topmost card from the Draw Pile and
play it for any allowable purpose.
c. If DOUBLES are rolled, a Random Event occurs:
i. On a 11, 22, 33, 44 or 55, the card in space A, B, C,D or
E, respectively, is played for solely for its Event. If said card is a Combat
Event Card or its conditions for play have not been met, then play the card for
any other allowable purpose;
ii. On a 66, an Unexpected Random Event occurs. Draw the top card from the
Draw Pile and play it for its Event. If this card is a Combat Event Card or its
conditions for play have not been met, then play the card for any other allowable
purpose;
4. Remove the played card, placing it face up in the Played Pile. If the card was played for its
Event and the Event has an asterisk (*), remove the card permanently from the game. (Skip this
step if a 1 Ops Action resulted in Step 3.)
5. Recycle cards. Slide the card (if any) currently in Space E to the Played Pile and then slide all
remaining cards from right to left in Spaces A through D to the right of the track, filling each
space from right to left so that each such space has one card.
6. Fill any remaining empty space(s) with card(s) from the Draw Pile, leaving these newly-drawn
cards face-down.
1
CDG SOLO METHOD INSTRUCTIONS
for PATHS OF GLORY
Version 3.0
SPECIFIC SITUATIONS
2
CDG SOLO METHOD INSTRUCTIONS
for PATHS OF GLORY
Version 3.0
NEW CARD DISPLAY (VERSION 2.0). For those gamers that use the Display with the Method, I
recommend you use the 2.0 version of the Display. This new version is less cluttered and has spaces to
help count the number of Strategy cards played. Note that the Discard Pile has been re-named the
Played Pile, since no cards are actually discarded in most CDGs (they are actually played and placed
on a pile or removed permanently from play).
(NEW!) CARD COUNTING CUBE MECANISM. The new (version 2.0) card display has a space
between the Draw Pile and Played Pile, consisting of two rectangles, one light-colored rectangle on top,
and one dark-colored rectangle, below. This mechanism uses cubes or any other kind of marker to keep
track of cards available and cards played. At the start of each Action Phase, place seven (7) cubes for
each side in the upper (un-played) rectangle of their respective displays. When a card is played, move a
cube to the lower (played), darker-colored rectangle. The counting of Strategy Cards played is essential to
determine when a 1-Ops Activation must occur. In the previous rules for the Method (v2.0), 1-Ops
Activations occurred only as a possible result of failing an Activation die roll. Now, they occur as
intended in the original game, that is, as a consequence of running out of Strategy Cards during the Action
Phase. Note also that keeping track of Strategy Cards played is essential in other CDGs where the
number of Action or Strategy Rounds is determined by the number of cards that both sides have in their
hands. (See, for instance, For The People, Washingtons War). There are two alternative mechanisms
that may be used to keep track of cards played:
Poker card mechanism. Poker cards of one suit are arranged in a pile with the Ace at the
bottom, followed sequentially by the 2-, 3-, 4-, 5-, 6-, and ending with the 7-card on top.
Whenever a Strategy Card is played, remove the topmost Poker card (e.g. the 7-card) and the
next lower-numbered card (e.g. the 6-card) will indicate how many cards are left to be
played. (This poker card mechanism is recommended if you use the Solo CDG method
without the Card Display. Thanks to Ernie Blofeld for this idea.
Turn Record Track mechanism. Another alternative involves placing and moving an
appropriately colored marker for each side on the Turn Record Track. At the beginning of
each Action Phase, place a marker for each side on the Turn 7 space. Whenever a Strategy
Card is played, move the marker to the next lower-numbered turn space. Thanks to Bobby
Factor for this idea.
***
NOTE: This CDG Solo Method is a work in progress. Further changes may be made to this method and I
always welcome your input and comments. Please feel free to share your comments in Boardgamegeek
or in my YouTube Channel. Thank you always for your support. Stuka Joe.